version="1.10.0"
next_underlying_unit_id=30
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_type="multiplayer"
completion="running"
difficulty="NORMAL"
end_text=""
end_text_duration=0
history=""
label="2p - Sablestone Delta"
next_scenario=""
parent=".gz"
scenario="RMP_Sablestone_Delta_12"
version="1.10.0"
[multiplayer]
	experience_modifier=70
	hash=""
	mp_countdown=no
	mp_countdown_action_bonus=13
	mp_countdown_init_time=270
	mp_countdown_reservoir_time=330
	mp_countdown_turn_bonus=60
	mp_era="era_default"
	mp_fog=yes
	mp_scenario="RMP_Classic"
	mp_shroud=no
	mp_use_map_settings=yes
	mp_village_gold=2
	observer=yes
	savegame=no
	scenario="Ladder match"
	shuffle_sides=no
[/multiplayer]
random_seed=1657805383
random_calls=0
[replay]
	[command]
		[start]
		[/start]
	[/command]
	[upload_log]
		[ai_log]
			ai_id1="testing_ai_default"
			ai_id2="testing_ai_default"
			end_gold1=26
			end_gold2=20
			end_turn=12
			end_units1=7
			end_units2=6
			faction1="Sjfacey"
			faction2="Sakatukitukasa"
			version="1.10.0"
			[turn_info]
				event="TURN_START"
				gold=100
				side=1
				turn=1
				units=1
				units_cost=30
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=100
				side=2
				turn=1
				units=1
				units_cost=26
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=34
				side=1
				turn=2
				units=5
				units_cost=94
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=23
				side=2
				turn=2
				units=6
				units_cost=103
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=46
				side=1
				turn=3
				units=5
				units_cost=94
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=8
				side=2
				turn=3
				units=7
				units_cost=115
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=14
				side=1
				turn=4
				units=8
				units_cost=139
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=8
				side=2
				turn=4
				units=8
				units_cost=129
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=27
				side=1
				turn=5
				units=8
				units_cost=139
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=2
				turn=5
				units=10
				units_cost=153
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=26
				side=1
				turn=6
				units=9
				units_cost=155
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=2
				turn=6
				units=9
				units_cost=141
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=22
				side=1
				turn=7
				units=9
				units_cost=158
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=3
				side=2
				turn=7
				units=7
				units_cost=112
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=14
				side=1
				turn=8
				units=7
				units_cost=130
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=2
				turn=8
				units=5
				units_cost=81
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=21
				side=1
				turn=9
				units=7
				units_cost=145
				villages=4
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=10
				side=2
				turn=9
				units=6
				units_cost=93
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=14
				side=1
				turn=10
				units=8
				units_cost=164
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=2
				turn=10
				units=7
				units_cost=107
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=25
				side=1
				turn=11
				units=8
				units_cost=175
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=6
				side=2
				turn=11
				units=7
				units_cost=105
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=26
				side=1
				turn=12
				units=7
				units_cost=144
				villages=7
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Sakatukitukasa advances to the next scenario"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Sjfacey"
			message="Best of luck to you"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="6,7,7,8"
			y="1,2,3,3"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Sakatukitukasa"
			message="thx u2"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=3
			x=7
			y=5
			[from]
				x=8
				y=3
			[/from]
		[/recruit]
		[random]
			value=31684
		[/random]
		[random]
			value=21762
		[/random]
		[random]
			value=18210
		[/random]
		[random]
			value=15959
		[/random]
		[random]
			value=25635
		[/random]
		[random]
			value=29440
		[/random]
		[random]
			value=26127
		[/random]
		[random]
			value=30475
		[/random]
		[random]
			value=5607
		[/random]
		[random]
			value=15748
		[/random]
		[random]
			value=11459
		[/random]
		[random]
			value=19560
		[/random]
		[random]
			value=29937
		[/random]
		[random]
			value=29298
			[results]
				checksum="vqJQk2HbyM,OJGJmVDML+eBXCrCMwwAuPmB1NKCstEyETH+ZqQDQCk6j27st+Z4aX9-7nYc6clh12ltro6id39Dvm,kph-,>clR.7hGgt76b>7<t>>7.,aa-G2lnc4Za"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Bevz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="rosstaylor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=3
			x=9
			y=5
			[from]
				x=8
				y=3
			[/from]
		[/recruit]
		[random]
			value=1451
		[/random]
		[random]
			value=9246
		[/random]
		[random]
			value=32716
		[/random]
		[random]
			value=12513
		[/random]
		[random]
			value=702
		[/random]
		[random]
			value=25496
		[/random]
		[random]
			value=12188
		[/random]
		[random]
			value=14487
		[/random]
		[random]
			value=11589
		[/random]
		[random]
			value=4568
		[/random]
		[random]
			value=27335
		[/random]
		[random]
			value=9543
		[/random]
		[random]
			value=1645
		[/random]
		[random]
			value=15121
			[results]
				checksum="vqJQk2HbyM,OJGJmVDML+eBXCrCMwwADPmB1NKCstFyETH+ZqQDQCk6j27st+Z4aX9-7nYc6llh12ltro6id39Dvm,kph-,>clR.7hGgt76b>7<t>>7.,aa-G2lnc4Za"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=8
			y=5
			[from]
				x=8
				y=3
			[/from]
		[/recruit]
		[random]
			value=30304
		[/random]
		[random]
			value=8586
		[/random]
		[random]
			value=1166
		[/random]
		[random]
			value=29185
		[/random]
		[random]
			value=4696
		[/random]
		[random]
			value=19869
		[/random]
		[random]
			value=6457
		[/random]
		[random]
			value=2837
		[/random]
		[random]
			value=11363
		[/random]
		[random]
			value=21984
		[/random]
		[random]
			value=3076
		[/random]
		[random]
			value=27962
		[/random]
		[random]
			value=21932
		[/random]
		[random]
			value=29962
			[results]
				checksum="Rx7<8697Of8F.>i7gv6H,<b+,aJl.Fen6dNfi3KQli>0kg-dT<3p82Nsu<jcngdg605,Uw<<030wsNAwVUQ65xOoGNqBCHLSEfCQkVLh6I8LO9w9bszC3KtUvxmSWEql"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=8
			y=4
			[from]
				x=8
				y=3
			[/from]
		[/recruit]
		[random]
			value=13845
		[/random]
		[random]
			value=5252
		[/random]
		[random]
			value=26424
		[/random]
		[random]
			value=24109
		[/random]
		[random]
			value=27247
		[/random]
		[random]
			value=8834
		[/random]
		[random]
			value=282
		[/random]
		[random]
			value=19053
		[/random]
		[random]
			value=5887
		[/random]
		[random]
			value=6235
		[/random]
		[random]
			value=20572
		[/random]
		[random]
			value=9856
		[/random]
		[random]
			value=27237
		[/random]
		[random]
			value=5809
			[results]
				checksum="Rx7<8697Of8F.>i7gv6H,<b+,aJl.Fen6dNfi3KPli>0kg-dT<3p82Nsy<jcngdg605,Uw<<030wsNAwVUQ65xOoGNqBCHLSEbCQkVLh6I8LO9w9bszC3KtUvxmSWEql"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=3
			x=15
			y=23
			[from]
				x=13
				y=23
			[/from]
		[/recruit]
		[random]
			value=28
		[/random]
		[random]
			value=18795
		[/random]
		[random]
			value=20602
		[/random]
		[random]
			value=14297
		[/random]
		[random]
			value=27070
		[/random]
		[random]
			value=11023
		[/random]
		[random]
			value=25781
		[/random]
		[random]
			value=8760
		[/random]
		[random]
			value=1834
		[/random]
		[random]
			value=12514
		[/random]
		[random]
			value=18589
		[/random]
		[random]
			value=18890
		[/random]
		[random]
			value=12991
		[/random]
		[random]
			value=12989
			[results]
				checksum="KOU0E,y9H.a6d5u0Gk5bokPo.CypF5D8j5EIMqafOEUgi35PBAeZ,v--sblpzr.IZhcgM2>G8Bb<xf5w4.hKbwPKp1znG7JuY0ECa8M01Fvi0d3JbNYk+c1e+9Wb2Pc5"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=6
			x=14
			y=24
			[from]
				x=13
				y=23
			[/from]
		[/recruit]
		[random]
			value=28636
		[/random]
		[random]
			value=26085
		[/random]
		[random]
			value=8960
		[/random]
		[random]
			value=2903
		[/random]
		[random]
			value=25971
		[/random]
		[random]
			value=23228
		[/random]
		[random]
			value=27370
		[/random]
		[random]
			value=18290
		[/random]
		[random]
			value=18807
		[/random]
		[random]
			value=2668
		[/random]
		[random]
			value=9241
		[/random]
		[random]
			value=7111
		[/random]
		[random]
			value=28299
		[/random]
		[random]
			value=10950
			[results]
				checksum="2.6+d3f1zi1I0N3j5,S2h35h2miAIJPramNFvuIIP4rOrErvENCNMHIJ5oEGHHrORKuxRKPEsMMUABu2yzENLGEsDQOBsLsMFTxG6oxLRQT+dr4myJSQrBAm432pLoIR"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,12,11,11,10"
			y="23,22,22,21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=4
			x=11
			y=20
			[from]
				x=10
				y=20
			[/from]
		[/recruit]
		[random]
			value=7833
		[/random]
		[random]
			value=19890
		[/random]
		[random]
			value=21281
		[/random]
		[random]
			value=11226
		[/random]
		[random]
			value=12941
		[/random]
		[random]
			value=31390
		[/random]
		[random]
			value=29295
		[/random]
		[random]
			value=31560
		[/random]
		[random]
			value=3970
		[/random]
		[random]
			value=27182
		[/random]
		[random]
			value=10547
		[/random]
		[random]
			value=12358
		[/random]
		[random]
			value=9617
		[/random]
		[random]
			value=22320
			[results]
				checksum="h2daDUFRcz>6oKOEuR2nopGHBz.xumKSnxOsmtpQC4CRKzxPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFTpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Alllbaby has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=6
			x=9
			y=20
			[from]
				x=10
				y=20
			[/from]
		[/recruit]
		[random]
			value=10792
		[/random]
		[random]
			value=27760
		[/random]
		[random]
			value=1078
		[/random]
		[random]
			value=23362
		[/random]
		[random]
			value=15939
		[/random]
		[random]
			value=32083
		[/random]
		[random]
			value=19187
		[/random]
		[random]
			value=26946
		[/random]
		[random]
			value=19638
		[/random]
		[random]
			value=2743
		[/random]
		[random]
			value=1956
		[/random]
		[random]
			value=631
		[/random]
		[random]
			value=26274
		[/random]
		[random]
			value=23984
			[results]
				checksum="2.6+d3f1zi1I0N3j5,S2h35h2miAIJPramNFwAIIP4rOrErvENCNKHIJ5oEGHHqORKuxRKPEsMMUABu2yzENLGEsDQOBsNsMFTxG6oxLRQT+dr4myJSQrBAm432pLoIR"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=2
			x=10
			y=19
			[from]
				x=10
				y=20
			[/from]
		[/recruit]
		[random]
			value=7841
		[/random]
		[random]
			value=4737
		[/random]
		[random]
			value=21146
		[/random]
		[random]
			value=3171
		[/random]
		[random]
			value=6294
		[/random]
		[random]
			value=7681
		[/random]
		[random]
			value=21468
		[/random]
		[random]
			value=5785
		[/random]
		[random]
			value=29217
		[/random]
		[random]
			value=12295
		[/random]
		[random]
			value=10574
		[/random]
		[random]
			value=16133
		[/random]
		[random]
			value=18736
		[/random]
		[random]
			value=12863
			[results]
				checksum="7bI8i9+,WzvZNM6owwiDxNmQvsSVEz.xumKSnxOsmnpQR4yxQVrPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFRpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPML"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="DSmack has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,9,10,10,9,8,8"
			y="5,6,7,7,8,9,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="8,8,8,8"
			y="4,5,6,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,10,11,12,13,14,15,16"
			y="5,5,6,6,7,7,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="7,6,5,4,3,2,2,2"
			y="5,5,6,6,7,7,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="8,9,10,11,12,13"
			y="3,3,2,2,1,1"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,13,12,11,10,9"
			y="24,25,25,26,26,27"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,16,16,17,17,18,19,20"
			y="23,22,21,21,20,19,19,18"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="9,8,7,6,6,5,4,3,2"
			y="20,20,21,21,22,23,22,22,22"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,9,8,7,6"
			y="19,20,19,20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,12,13,14,14"
			y="20,19,19,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=4
			x=10
			y=19
			[from]
				x=10
				y=20
			[/from]
		[/recruit]
		[random]
			value=58
		[/random]
		[random]
			value=11605
		[/random]
		[random]
			value=1049
		[/random]
		[random]
			value=7131
		[/random]
		[random]
			value=22217
		[/random]
		[random]
			value=9467
		[/random]
		[random]
			value=20086
		[/random]
		[random]
			value=9023
		[/random]
		[random]
			value=2625
		[/random]
		[random]
			value=23736
		[/random]
		[random]
			value=1990
		[/random]
		[random]
			value=24176
		[/random]
		[random]
			value=3326
		[/random]
		[random]
			value=17133
			[results]
				checksum="h2daDUFRczckCzIDyqaRrVAzPDkMxEDGxDJzmSyHEivpzBHPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFSpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,11,12,13,14"
			y="20,20,20,21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="2,2,1,1,1,1,1"
			y="9,10,11,12,13,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="li has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="1,1"
			y="15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,11,10,9,8"
			y="1,1,2,2,3,3"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16,16,16,17,18,19,19,20"
			y="8,7,6,5,5,4,4,3,2"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=8
			y=5
			[from]
				x=8
				y=3
			[/from]
		[/recruit]
		[random]
			value=18344
		[/random]
		[random]
			value=7141
		[/random]
		[random]
			value=2692
		[/random]
		[random]
			value=16178
		[/random]
		[random]
			value=14010
		[/random]
		[random]
			value=29156
		[/random]
		[random]
			value=10184
		[/random]
		[random]
			value=5118
		[/random]
		[random]
			value=27782
		[/random]
		[random]
			value=584
		[/random]
		[random]
			value=31034
		[/random]
		[random]
			value=28860
		[/random]
		[random]
			value=20520
		[/random]
		[random]
			value=15839
			[results]
				checksum="PZl,i,kZKZYExlfiQFI<uz5tEQRQdMHJzKAO0PyvEPIaLpBmGtTRCGuNJuvDrBUUrLeDBKsJKwSJKMQOQFRMvOmjqKTIyw9EM7z<DwKArqIeqp5h2FqKIBAvqwJDxTBq"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="triple has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=9
			y=5
			[from]
				x=8
				y=3
			[/from]
		[/recruit]
		[random]
			value=27973
		[/random]
		[random]
			value=31098
		[/random]
		[random]
			value=7311
		[/random]
		[random]
			value=31918
		[/random]
		[random]
			value=6981
		[/random]
		[random]
			value=6984
		[/random]
		[random]
			value=10985
		[/random]
		[random]
			value=5620
		[/random]
		[random]
			value=16853
		[/random]
		[random]
			value=31380
		[/random]
		[random]
			value=30670
		[/random]
		[random]
			value=31717
		[/random]
		[random]
			value=24021
		[/random]
		[random]
			value=27460
			[results]
				checksum="PZl,i,kZKZYExlfiQFI<uz5qKQRQdMHJzKAO0PyuEPIaLpBmGsTRCGuNJuvDrBUUrLeDBKsJKwSJKMQORFRMvOmjqKTIyw9EM7z<DwKArqIeqp5h2FqKIBAvqwJDxTBq"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=8
			y=4
			[from]
				x=8
				y=3
			[/from]
		[/recruit]
		[random]
			value=20268
		[/random]
		[random]
			value=22307
		[/random]
		[random]
			value=9789
		[/random]
		[random]
			value=20118
		[/random]
		[random]
			value=19189
		[/random]
		[random]
			value=24060
		[/random]
		[random]
			value=30885
		[/random]
		[random]
			value=29367
		[/random]
		[random]
			value=4233
		[/random]
		[random]
			value=25447
		[/random]
		[random]
			value=656
		[/random]
		[random]
			value=20516
		[/random]
		[random]
			value=30949
		[/random]
		[random]
			value=22971
			[results]
				checksum="PZl,i,kZKZYExlfiQFI<uz5qKQRQdMHJzKAO0PzyEPIaLpBmGtTRCGuNJuvDrBUUrLeDBKsJKwSJKMQPVFRMvOmjqKTIyw9EM7z<DwKArqIeqp5h2FqKIBAvqwJDxTBq"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="zed has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="8,9,10,11,12"
			y="7,7,7,8,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Spieler has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="9,8,7,6,5,4,3,2"
			y="27,26,26,25,25,25,25,25"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="2,3,4,5,6,6,6,6,6"
			y="22,22,22,23,22,21,20,19,18"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="6,5,4,3,2,2"
			y="19,19,18,19,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,10,10,10"
			y="19,18,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,13,12,11,10"
			y="20,21,20,20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=2
			x=10
			y=19
			[from]
				x=10
				y=20
			[/from]
		[/recruit]
		[random]
			value=32709
		[/random]
		[random]
			value=32314
		[/random]
		[random]
			value=49
		[/random]
		[random]
			value=15009
		[/random]
		[random]
			value=7303
		[/random]
		[random]
			value=4131
		[/random]
		[random]
			value=11612
		[/random]
		[random]
			value=7505
		[/random]
		[random]
			value=18006
		[/random]
		[random]
			value=29458
		[/random]
		[random]
			value=7049
		[/random]
		[random]
			value=3451
		[/random]
		[random]
			value=13649
		[/random]
		[random]
			value=27327
			[results]
				checksum="7bI8i9+,WzvZNM4owwiDxNmQvrQVEz.xumKSnxOsmmpQR4yxQVrPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFQpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPML"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Rectifyer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,14,14,14"
			y="17,16,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="XS2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,13"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,11,12,12"
			y="16,16,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,19,19,18,17,16,15,14"
			y="18,18,17,16,16,15,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="FilthyHobbit has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="FilthyOrc has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="20,20,19,18,17,16,16,16,16"
			y="2,3,4,4,5,5,6,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,13,14,15,16"
			y="8,8,8,8,7"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="8,8"
			y="10,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,9,9,10,10,9,8,8"
			y="5,6,7,7,8,9,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="8,9,9,10,11"
			y="4,5,6,6,7"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="8,9,9,10"
			y="5,6,7,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="1,1,1,1,1,1,2,3"
			y="16,15,14,13,12,11,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="2,2,2,2,2,1,1"
			y="25,24,23,22,21,21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="1,1"
			y="20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="squitters has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Showa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="2,2,3,4,5,6,6"
			y="17,18,19,18,18,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="6,6,7,7,8,8"
			y="18,17,17,16,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,11,10,9"
			y="14,14,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,12,11,10"
			y="14,14,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,13,12,11,10"
			y="14,15,15,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="8,7,6"
			y="14,14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,10,10,10,10,9"
			y="19,18,17,16,15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=4
			x=10
			y=19
			[from]
				x=10
				y=20
			[/from]
		[/recruit]
		[random]
			value=15437
		[/random]
		[random]
			value=26089
		[/random]
		[random]
			value=31937
		[/random]
		[random]
			value=32218
		[/random]
		[random]
			value=27776
		[/random]
		[random]
			value=20926
		[/random]
		[random]
			value=28730
		[/random]
		[random]
			value=2811
		[/random]
		[random]
			value=17593
		[/random]
		[random]
			value=22850
		[/random]
		[random]
			value=15990
		[/random]
		[random]
			value=16460
		[/random]
		[random]
			value=30092
		[/random]
		[random]
			value=28525
			[results]
				checksum="h2daDUFRczckCzIDyqaRrVAzPDkMxEDGxDJzmSyHEivpzBHPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFSpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=4
			x=11
			y=20
			[from]
				x=10
				y=20
			[/from]
		[/recruit]
		[random]
			value=24049
		[/random]
		[random]
			value=25080
		[/random]
		[random]
			value=11139
		[/random]
		[random]
			value=19509
		[/random]
		[random]
			value=10052
		[/random]
		[random]
			value=2898
		[/random]
		[random]
			value=14045
		[/random]
		[random]
			value=8087
		[/random]
		[random]
			value=14658
		[/random]
		[random]
			value=22214
		[/random]
		[random]
			value=29449
		[/random]
		[random]
			value=26983
		[/random]
		[random]
			value=724
		[/random]
		[random]
			value=6272
			[results]
				checksum="h2daDUFRcz>6oKOEuR2nopGHBz.xumKSnxOsmtpQC4CRKzxPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFTpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Andwho has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,11,12,13,14,14"
			y="20,20,19,19,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16,16,16,17,18,19,20"
			y="8,7,6,5,5,4,5,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,7,6,5,4"
			y="10,11,11,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,10,9,8,8,7"
			y="7,8,9,9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,11,10,9,8,8"
			y="7,8,8,9,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="8,7"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Xiansien2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,15,14,13,12"
			y="7,7,7,7,6"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=8
			y=5
			[from]
				x=8
				y=3
			[/from]
		[/recruit]
		[random]
			value=13180
		[/random]
		[random]
			value=16580
		[/random]
		[random]
			value=3977
		[/random]
		[random]
			value=17717
		[/random]
		[random]
			value=17322
		[/random]
		[random]
			value=3266
		[/random]
		[random]
			value=5163
		[/random]
		[random]
			value=23080
		[/random]
		[random]
			value=23469
		[/random]
		[random]
			value=26924
		[/random]
		[random]
			value=27421
		[/random]
		[random]
			value=17153
		[/random]
		[random]
			value=10421
		[/random]
		[random]
			value=17485
			[results]
				checksum="Rx7<8697Of8F.>i7gv6H,<b+,aJl.Fen6dNfi3KQli>0kg-dT<3p82Nso<jcngdg604,Uw<<030wsNAwVUQ65xOoGNqBCHLSEpCQkVLh6I8LO9w9bszC3KtUvxmSWEql"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,7"
			y="3,4,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="3,2,1,1,1"
			y="11,10,11,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="1,1,1,2,2"
			y="13,12,11,10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="eric has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,15,16,17,18,19"
			y="17,18,17,17,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=2
			x=19
			y=18
			[from]
				x=19
				y=17
			[/from]
		[/recruit]
		[random]
			value=10720
		[/random]
		[random]
			value=472
		[/random]
		[random]
			value=3732
		[/random]
		[random]
			value=6110
		[/random]
		[random]
			value=28326
		[/random]
		[random]
			value=7883
		[/random]
		[random]
			value=27692
		[/random]
		[random]
			value=29590
		[/random]
		[random]
			value=11455
		[/random]
		[random]
			value=25048
		[/random]
		[random]
			value=21357
		[/random]
		[random]
			value=7335
		[/random]
		[random]
			value=26161
		[/random]
		[random]
			value=15133
			[results]
				checksum="7bI8i9+,WzvZNM6owwiDxNmQvrQVEz.xumKSnxOsmppQR4yxQVrQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFPpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPML"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,9,9,9,8"
			y="15,14,13,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=1
			seed=1194742561
			tod="first_watch"
			turn=5
			weapon=2
			[source]
				x=8
				y=11
			[/source]
			[destination]
				x=8
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,7,7,7,7,7"
			y="16,16,15,14,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=1
			seed=1525080283
			tod="first_watch"
			turn=5
			weapon=2
			[source]
				x=7
				y=12
			[/source]
			[destination]
				x=7
				y=11
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,10,10,10,10,9"
			y="14,13,12,11,10,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			seed=1821105765
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=9
				y=10
			[/source]
			[destination]
				x=8
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10,10,10,10,9,8"
			y="13,12,11,10,9,9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=0
			seed=205184435
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=8
				y=9
			[/source]
			[destination]
				x=7
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,9,8,7,6,6"
			y="14,14,13,13,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=1
			seed=1182491987
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=6
				y=11
			[/source]
			[destination]
				x=7
				y=11
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,6,5,4,3,3"
			y="14,13,13,12,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wolf Rider"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			seed=392773862
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=3
				y=11
			[/source]
			[destination]
				x=4
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="BARARAIKA has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,10,10,10,9,9,8"
			y="19,18,17,16,16,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,10,10,10,10,10,9"
			y="20,19,18,17,16,15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="1,1,1,1,1,1"
			y="19,18,17,16,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Waximus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,9,10,10,10"
			y="5,6,7,7,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=627851377
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=10
				y=9
			[/source]
			[destination]
				x=9
				y=10
			[/destination]
		[/attack]
		[random]
			value=29472
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13704
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4877
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,11,10,9"
			y="6,7,8,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=1927006748
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=9
				y=9
			[/source]
			[destination]
				x=9
				y=10
			[/destination]
		[/attack]
		[random]
			value=19665
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17742
			[results]
				chance=70
				damage=6
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=8
			y=5
			[from]
				x=7
				y=5
			[/from]
		[/recruit]
		[random]
			value=29826
		[/random]
		[random]
			value=17641
		[/random]
		[random]
			value=3197
		[/random]
		[random]
			value=28582
		[/random]
		[random]
			value=2891
		[/random]
		[random]
			value=11949
		[/random]
		[random]
			value=26803
		[/random]
		[random]
			value=3007
		[/random]
		[random]
			value=31467
		[/random]
		[random]
			value=16183
		[/random]
		[random]
			value=21593
		[/random]
		[random]
			value=80
		[/random]
		[random]
			value=13646
		[/random]
		[random]
			value=9267
			[results]
				checksum="rvLQSvVtZnKMEnPHBdryxBD3GA.wDNvK2nQM,vpoIPwMLFlQENFmyJaKzGWlVbtMTnPi363cdlc96r1lle+Xf+g+n<44eb+BisAo,7,>0d1zh8lZfc41j6WWgu-G4,,-"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=932758381
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=8
				y=10
			[/source]
			[destination]
				x=8
				y=11
			[/destination]
		[/attack]
		[random]
			value=2788
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19469
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4547
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15115
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14996
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2251
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=266033239
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=7
				y=11
			[/source]
			[destination]
				x=8
				y=11
			[/destination]
		[/attack]
		[random]
			value=32665
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7429
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5236
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10451
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29054
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22849
			[results]
				chance=60
				damage=6
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19,18,17,16,16,16,16"
			y="5,6,5,5,5,6,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=994731693
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=7
				y=10
			[/source]
			[destination]
				x=8
				y=9
			[/destination]
		[/attack]
		[random]
			value=16580
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31390
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22654
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="SANBOX has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="2,2"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=-1
			seed=496962286
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=2
				y=10
			[/source]
			[destination]
				x=3
				y=11
			[/destination]
		[/attack]
		[random]
			value=29728
			[results]
				chance=60
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27974
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15027
			[results]
				chance=60
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Kalyra has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Robin-Hood has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="7,7,6,6,6,7"
			y="5,6,6,7,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Drake Warrior"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=965337485
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=7
				y=9
			[/source]
			[destination]
				x=8
				y=9
			[/destination]
		[/attack]
		[random]
			value=17020
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29778
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14589
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			seed=1388842081
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=4
				y=10
			[/source]
			[destination]
				x=3
				y=11
			[/destination]
		[/attack]
		[random]
			value=26361
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30397
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8937
			[results]
				chance=40
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3096
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24273
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22852
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=942
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15"
			y="8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=0
			seed=976678847
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=8
				y=9
			[/source]
			[destination]
				x=7
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,8,8,9,10,10"
			y="14,13,12,12,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=0
			seed=407983765
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=10
				y=10
			[/source]
			[destination]
				x=10
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,10,10,10,10,11,11"
			y="15,14,13,12,11,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=0
			seed=165278805
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=11
				y=10
			[/source]
			[destination]
				x=10
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="1,1,1,1"
			y="14,13,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wolf Rider"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=0
			seed=1251275818
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=1
				y=11
			[/source]
			[destination]
				x=2
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="3,3"
			y="11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wolf Rider"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=0
			seed=1128051082
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=3
				y=10
			[/source]
			[destination]
				x=2
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,6,5,4,3,3"
			y="12,12,12,12,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=1
			seed=1004577409
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=3
				y=11
			[/source]
			[destination]
				x=2
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,6"
			y="11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=1
			seed=1710085611
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=6
				y=10
			[/source]
			[destination]
				x=7
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Sakatukitukasa"
			message="..."
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Sjfacey"
			message="Very unlucky turn for you"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,19,18,17,17,16"
			y="18,17,16,16,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=4
			x=19
			y=18
			[from]
				x=19
				y=17
			[/from]
		[/recruit]
		[random]
			value=27476
		[/random]
		[random]
			value=20221
		[/random]
		[random]
			value=30837
		[/random]
		[random]
			value=19554
		[/random]
		[random]
			value=18553
		[/random]
		[random]
			value=14879
		[/random]
		[random]
			value=9424
		[/random]
		[random]
			value=19281
		[/random]
		[random]
			value=8370
		[/random]
		[random]
			value=12436
		[/random]
		[random]
			value=10817
		[/random]
		[random]
			value=20662
		[/random]
		[random]
			value=31047
		[/random]
		[random]
			value=32057
			[results]
				checksum="h2daDUFRcz>6oKOEuR2nopTHBz.xumKSnxOsmvpQC4CRKzxQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFJpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,18,18,17,16,16"
			y="17,16,15,15,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="soadnator has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="7,6"
			y="10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Orcish Assassin"
			defender_weapon=1
			seed=1685023064
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=6
				y=9
			[/source]
			[destination]
				x=6
				y=10
			[/destination]
		[/attack]
		[random]
			value=1944
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25757
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27422
			[results]
				chance=70
				damage=5
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="7,6,6,6,7,7"
			y="9,8,7,6,6,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,7,6,6,6,7"
			y="5,6,6,7,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			seed=1774181576
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=7
				y=9
			[/source]
			[destination]
				x=8
				y=9
			[/destination]
		[/attack]
		[random]
			value=1702
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25837
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8054
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10073
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10306
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26020
			[results]
				chance=60
				damage=6
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="10,9,8,8,9"
			y="9,9,9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=795806141
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=9
				y=11
			[/source]
			[destination]
				x=10
				y=10
			[/destination]
		[/attack]
		[random]
			value=3180
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30684
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31989
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="8,9"
			y="10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			seed=1404797976
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=9
				y=10
			[/source]
			[destination]
				x=10
				y=10
			[/destination]
		[/attack]
		[random]
			value=2982
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16491
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3922
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21744
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22935
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14854
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="9,10"
			y="9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=774099415
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=10
				y=9
			[/source]
			[destination]
				x=10
				y=10
			[/destination]
		[/attack]
		[random]
			value=29306
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1238
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2668
			[results]
				chance=70
				damage=5
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=8
			y=5
			[from]
				x=7
				y=5
			[/from]
		[/recruit]
		[random]
			value=30953
		[/random]
		[random]
			value=29807
		[/random]
		[random]
			value=22794
		[/random]
		[random]
			value=24812
		[/random]
		[random]
			value=29473
		[/random]
		[random]
			value=9581
		[/random]
		[random]
			value=9622
		[/random]
		[random]
			value=23950
		[/random]
		[random]
			value=15285
		[/random]
		[random]
			value=31257
		[/random]
		[random]
			value=16322
		[/random]
		[random]
			value=12573
		[/random]
		[random]
			value=11046
		[/random]
		[random]
			value=3159
			[results]
				checksum="rvLQSvVtZnKMEnPHBdryxBD3GA.wDNvK2nRH,vpoIPwMLFlQENGmyJaKzGWlVbtMTnPi363cdlc96r1lle+Xf+g+n<4>eb+BisAo,7,>0d1zh8lZfc41j6WWgu-G4,,-"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="elwin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13,12"
			y="9,9,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=63962227
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=12
				y=9
			[/source]
			[destination]
				x=11
				y=10
			[/destination]
		[/attack]
		[random]
			value=29291
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26829
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23197
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="4,4,3,2,1"
			y="10,9,9,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			seed=1501953036
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=1
				y=10
			[/source]
			[destination]
				x=1
				y=11
			[/destination]
		[/attack]
		[random]
			value=28192
			[results]
				chance=80
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15623
			[results]
				chance=40
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27060
			[results]
				chance=80
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20636
			[results]
				chance=40
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6407
			[results]
				chance=80
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23657
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24959
			[results]
				chance=80
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="another_newbie has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="7,8,8,9"
			y="11,10,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11,11,10,9"
			y="10,11,12,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=0
			seed=336592888
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=9
				y=12
			[/source]
			[destination]
				x=9
				y=11
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="3,2"
			y="10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wolf Rider"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			seed=1417606066
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=2
				y=9
			[/source]
			[destination]
				x=1
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="1,2,3,4,5,6"
			y="11,10,11,11,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wolf Rider"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=0
			seed=1641598817
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=6
				y=10
			[/source]
			[destination]
				x=6
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="3,4,5,6,7,8,8"
			y="11,11,11,11,12,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=1
			seed=892610496
			tod="dawn"
			turn=7
			weapon=2
			[source]
				x=8
				y=10
			[/source]
			[destination]
				x=9
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,15,14,14,14"
			y="14,14,13,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,17,18"
			y="13,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=3
			x=18
			y=13
			[from]
				x=18
				y=12
			[/from]
		[/recruit]
		[random]
			value=9734
		[/random]
		[random]
			value=9308
		[/random]
		[random]
			value=11349
		[/random]
		[random]
			value=10295
		[/random]
		[random]
			value=724
		[/random]
		[random]
			value=22876
		[/random]
		[random]
			value=31718
		[/random]
		[random]
			value=19292
		[/random]
		[random]
			value=26069
		[/random]
		[random]
			value=27223
		[/random]
		[random]
			value=26281
		[/random]
		[random]
			value=9857
		[/random]
		[random]
			value=23766
		[/random]
		[random]
			value=12597
			[results]
				checksum="KOU0E,y9HYa6d5u0Gk5bn9Po.CypF5D8j5EJHqafOEUgi34PBAeZ,v--sblpzr.IZhcgM2>G8Bb<wk5w4.hKbwPKp1znG7JuY0ECa8M01Fvi0d3JbNYk+c1e+9Wb2Pc5"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,17,16"
			y="12,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,19,18,17,16,15"
			y="18,17,16,16,15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=1133079783
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=9
				y=10
			[/source]
			[destination]
				x=8
				y=10
			[/destination]
		[/attack]
		[random]
			value=603
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10986
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32754
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20213
			[results]
				chance=40
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22097
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8784
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="7,7"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=108473921
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=7
				y=10
			[/source]
			[destination]
				x=8
				y=10
			[/destination]
		[/attack]
		[random]
			value=22556
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13235
			[results]
				chance=70
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21756
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26567
			[results]
				chance=70
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24307
			[results]
				chance=40
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24479
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,10,9"
			y="9,10,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=1538377142
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=9
				y=11
			[/source]
			[destination]
				x=8
				y=10
			[/destination]
		[/attack]
		[random]
			value=21938
			[results]
				chance=40
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27105
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4804
			[results]
				chance=40
				damage=9
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="10,9,8,7"
			y="9,10,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=-1
			seed=58236089
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=7
				y=11
			[/source]
			[destination]
				x=6
				y=10
			[/destination]
		[/attack]
		[random]
			value=27185
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11693
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13495
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="7,7,6,6,6,6"
			y="5,6,6,7,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Drake Warrior"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=-1
			seed=743078498
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=6
				y=9
			[/source]
			[destination]
				x=6
				y=10
			[/destination]
		[/attack]
		[random]
			value=5836
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=523
			[results]
				chance=60
				damage=6
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Morath has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="soadnator has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Roc has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="8,7,6,5,5,4,3"
			y="5,6,6,7,8,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			seed=1820257102
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=3
				y=9
			[/source]
			[destination]
				x=2
				y=9
			[/destination]
		[/attack]
		[random]
			value=10768
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12499
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30371
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2402
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12324
			[results]
				chance=50
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27793
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29848
			[results]
				chance=50
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="9,8,7,6,5,4,3"
			y="9,9,9,9,10,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			seed=95036429
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=3
				y=10
			[/source]
			[destination]
				x=2
				y=9
			[/destination]
		[/attack]
		[random]
			value=28539
			[results]
				chance=50
				damage=4
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,18,17,16,16,16,16"
			y="13,12,12,11,10,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,16,16,16,16"
			y="11,10,9,8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,14,13,12,11,10"
			y="15,15,16,16,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,13"
			y="11,11"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="9,8,7,7,6"
			y="12,12,13,14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=4
			x=17
			y=8
			[from]
				x=16
				y=7
			[/from]
		[/recruit]
		[random]
			value=4634
		[/random]
		[random]
			value=2573
		[/random]
		[random]
			value=27035
		[/random]
		[random]
			value=11050
		[/random]
		[random]
			value=21552
		[/random]
		[random]
			value=703
		[/random]
		[random]
			value=11605
		[/random]
		[random]
			value=17532
		[/random]
		[random]
			value=8504
		[/random]
		[random]
			value=10330
		[/random]
		[random]
			value=20452
		[/random]
		[random]
			value=5393
		[/random]
		[random]
			value=31601
		[/random]
		[random]
			value=11022
			[results]
				checksum="h2daDUFRczckCzIDyqaRrVAzPDkMxEDGxDJztPyHEivpzBHQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqyPpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="6,5,4,3"
			y="9,10,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="3,4,5,6,7,7,7,7"
			y="10,10,11,11,12,13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Saurian Ambusher"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			seed=320123456
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=7
				y=15
			[/source]
			[destination]
				x=6
				y=14
			[/destination]
		[/attack]
		[random]
			value=2975
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26387
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24781
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3250
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17915
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18644
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=3
			y=10
			[from]
				x=3
				y=11
			[/from]
		[/recruit]
		[random]
			value=31519
		[/random]
		[random]
			value=27470
		[/random]
		[random]
			value=12377
		[/random]
		[random]
			value=12129
		[/random]
		[random]
			value=16991
		[/random]
		[random]
			value=29902
		[/random]
		[random]
			value=24154
		[/random]
		[random]
			value=25039
		[/random]
		[random]
			value=1269
		[/random]
		[random]
			value=17625
		[/random]
		[random]
			value=1107
		[/random]
		[random]
			value=4592
		[/random]
		[random]
			value=1574
		[/random]
		[random]
			value=18941
			[results]
				checksum="rvLQSvVtZnKMEnPHBdryxBD3GA.wDNvK2nQM,vpoIPwMLFlQENMmyJaKzGWlSbtMTnPi363cdlc96r1lle+Xf+g+n<4.eb+BisAo,7,>0d1zh8lZfc41j6WWgu-G4,,-"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="3,3,2"
			y="11,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="3,4,5,6,7,8"
			y="9,9,9,9,10,10"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Mai has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,10,10,9,8"
			y="10,9,8,7,7,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,9,9,9,8,7,6"
			y="11,12,13,14,15,15,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=1112482957
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=6
				y=15
			[/source]
			[destination]
				x=6
				y=14
			[/destination]
		[/attack]
		[random]
			value=27363
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7560
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=169
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="7,6,6,6,6"
			y="10,10,11,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			seed=1259892084
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=6
				y=13
			[/source]
			[destination]
				x=6
				y=14
			[/destination]
		[/attack]
		[random]
			value=1656
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32288
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8526
			[results]
				chance=40
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23048
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9017
			[results]
				chance=40
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17859
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="7,6,6,5"
			y="11,11,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="BillWallace2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,15,14,13,12"
			y="7,7,7,8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=4
			x=11
			y=8
			[from]
				x=12
				y=7
			[/from]
		[/recruit]
		[random]
			value=7885
		[/random]
		[random]
			value=22976
		[/random]
		[random]
			value=16488
		[/random]
		[random]
			value=19365
		[/random]
		[random]
			value=8185
		[/random]
		[random]
			value=13908
		[/random]
		[random]
			value=28690
		[/random]
		[random]
			value=10866
		[/random]
		[random]
			value=5171
		[/random]
		[random]
			value=3167
		[/random]
		[random]
			value=18859
		[/random]
		[random]
			value=6394
		[/random]
		[random]
			value=9567
		[/random]
		[random]
			value=29381
			[results]
				checksum="h2daDUFRczckCzIDyqaRrVpzPDkMxEDGxDJztRyHEivpzBHPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqyRpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=2
			x=12
			y=8
			[from]
				x=12
				y=7
			[/from]
		[/recruit]
		[random]
			value=23121
		[/random]
		[random]
			value=23135
		[/random]
		[random]
			value=15483
		[/random]
		[random]
			value=6660
		[/random]
		[random]
			value=22879
		[/random]
		[random]
			value=32400
		[/random]
		[random]
			value=15191
		[/random]
		[random]
			value=10564
		[/random]
		[random]
			value=28298
		[/random]
		[random]
			value=17459
		[/random]
		[random]
			value=5652
		[/random]
		[random]
			value=24610
		[/random]
		[random]
			value=15806
		[/random]
		[random]
			value=11597
			[results]
				checksum="7bI8i9+,WzvZNM4owwiDxNmQvsSVEz.xumKSnxOsmrpQR4yxQVrPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFVpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPML"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=2
			defender_type="Saurian Ambusher"
			defender_weapon=0
			seed=1255107902
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=6
				y=14
			[/source]
			[destination]
				x=7
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="neila has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,9,8,7,6"
			y="17,18,18,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,16,16,16,17,18"
			y="8,7,6,5,5,5"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,15,14,13,12,11"
			y="8,8,7,8,7,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="RiceEater has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="5,4,3,3,4,5"
			y="13,12,13,14,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=1143344781
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=5
				y=15
			[/source]
			[destination]
				x=6
				y=14
			[/destination]
		[/attack]
		[random]
			value=10929
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15218
			[results]
				chance=70
				damage=5
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[choose]
			value=1
		[/choose]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Jaglavak has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="7,8,9,10,11,12,13,14"
			y="15,15,16,15,16,16,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,5,5,5,4,3,2,1,1"
			y="15,16,17,18,18,19,18,19,20"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="6,6,6"
			y="13,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="vampirebill has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Mudkip has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="2,3,3"
			y="9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="6,6"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="3,4,5,6,7"
			y="10,9,10,9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Ferraz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,10"
			y="8,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=4
			x=11
			y=8
			[from]
				x=12
				y=7
			[/from]
		[/recruit]
		[random]
			value=7419
		[/random]
		[random]
			value=4745
		[/random]
		[random]
			value=29653
		[/random]
		[random]
			value=10432
		[/random]
		[random]
			value=24633
		[/random]
		[random]
			value=21302
		[/random]
		[random]
			value=10002
		[/random]
		[random]
			value=1113
		[/random]
		[random]
			value=17798
		[/random]
		[random]
			value=15183
		[/random]
		[random]
			value=12370
		[/random]
		[random]
			value=25482
		[/random]
		[random]
			value=8818
		[/random]
		[random]
			value=22423
			[results]
				checksum="h2daDUFRczckCzIDyqaRrVAzPDkMxEDGxDJztPyHEivpzBHQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqyPpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,11,11,10,9"
			y="7,8,9,9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Orcish Crossbowman"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			seed=468586436
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=9
				y=10
			[/source]
			[destination]
				x=8
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="DivineWolfSage has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,11,10,9,8"
			y="8,8,8,9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			seed=755342432
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=8
				y=9
			[/source]
			[destination]
				x=8
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,12,11,10,9,8"
			y="11,11,11,11,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			seed=1855063122
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=8
				y=11
			[/source]
			[destination]
				x=8
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="davebar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10,10,9"
			y="8,9,10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=1
			seed=604436376
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=9
				y=11
			[/source]
			[destination]
				x=8
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,10,9,8"
			y="7,6,6,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=1
			seed=855021364
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=8
				y=6
			[/source]
			[destination]
				x=8
				y=7
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,19,20"
			y="5,6,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="andres has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Lumin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="1,1,1,2"
			y="20,21,22,22"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15,16,17,18,19,20"
			y="17,17,17,18,17,18,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,7,8,9,9"
			y="14,14,13,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=333191466
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=9
				y=12
			[/source]
			[destination]
				x=8
				y=11
			[/destination]
		[/attack]
		[random]
			value=9437
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8409
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7582
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31610
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4506
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7640
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="7,6,6,6,7"
			y="9,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=1804159149
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=7
				y=12
			[/source]
			[destination]
				x=8
				y=11
			[/destination]
		[/attack]
		[random]
			value=16486
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7260
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31980
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8094
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19870
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3589
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=644429151
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=8
				y=10
			[/source]
			[destination]
				x=8
				y=11
			[/destination]
		[/attack]
		[random]
			value=20360
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9020
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8699
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10005
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4478
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2619
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="5,6,6,7,8"
			y="15,14,13,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Saurian Soothsayer"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=2
			seed=547905945
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=8
				y=12
			[/source]
			[destination]
				x=8
				y=11
			[/destination]
		[/attack]
		[random]
			value=2756
			[results]
				chance=70
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14452
			[results]
				chance=60
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3442
			[results]
				chance=70
				damage=7
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=3
			y=10
			[from]
				x=3
				y=11
			[/from]
		[/recruit]
		[random]
			value=4500
		[/random]
		[random]
			value=1397
		[/random]
		[random]
			value=14733
		[/random]
		[random]
			value=20808
		[/random]
		[random]
			value=10219
		[/random]
		[random]
			value=31753
		[/random]
		[random]
			value=29320
		[/random]
		[random]
			value=23074
		[/random]
		[random]
			value=13743
		[/random]
		[random]
			value=8526
		[/random]
		[random]
			value=15361
		[/random]
		[random]
			value=22254
		[/random]
		[random]
			value=12727
		[/random]
		[random]
			value=5230
			[results]
				checksum="PZl,i,kZKZYExlfiQFI<uz5qKQRQdMHJzKAO0PzyEPIaLpBmGtTRCGuNJuvDrBUUrLeDBKsJKwSJKMQPVFRMvOmjqKTIyw9EM7z<DwKArqIeqp5h2FqKIBAvqwJDxTBq"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="3,3,3,3,4,4"
			y="11,12,13,14,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			seed=347733525
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=8
				y=9
			[/source]
			[destination]
				x=8
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="8,7"
			y="6,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11,10,9,8"
			y="8,7,6,6,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			seed=658327942
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=8
				y=6
			[/source]
			[destination]
				x=8
				y=7
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,6,6,5,5,4"
			y="6,6,7,8,9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=1
			seed=712556717
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=4
				y=9
			[/source]
			[destination]
				x=3
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,8"
			y="11,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=2
			defender_type="Saurian Soothsayer"
			defender_weapon=0
			seed=1706812943
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=8
				y=11
			[/source]
			[destination]
				x=8
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,20,20,20"
			y="5,4,3,2"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,8,7,6,6"
			y="10,10,10,10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Orcish Crossbowman"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			seed=2076510882
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=6
				y=11
			[/source]
			[destination]
				x=7
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="6,6,6,5,5"
			y="19,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="austin_n97 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,8,7,6"
			y="12,13,13,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=2
			defender_type="Orcish Crossbowman"
			defender_weapon=0
			seed=2028610286
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=6
				y=12
			[/source]
			[destination]
				x=6
				y=11
			[/destination]
		[/attack]
		[random]
			value=17513
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15235
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9323
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6873
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10485
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7745
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23001
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=2
			defender_type="Orcish Crossbowman"
			defender_weapon=0
			seed=1315369045
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=7
				y=12
			[/source]
			[destination]
				x=6
				y=11
			[/destination]
		[/attack]
		[random]
			value=13772
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26737
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1995
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17523
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23614
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6135
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24372
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="8,7,6,6,6,6"
			y="7,7,7,8,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=2
			defender_type="Orcish Crossbowman"
			defender_weapon=0
			seed=1314894591
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=6
				y=10
			[/source]
			[destination]
				x=6
				y=11
			[/destination]
		[/attack]
		[random]
			value=14211
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3623
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16035
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18566
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19502
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=812
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16735
			[results]
				chance=60
				damage=6
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Sakatukitukasa"
			message="gg"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Sjfacey"
			message="Thanks for the game"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Sjfacey"
			message="gg :)"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Sakatukitukasa has left the game."
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Sjfacey takes control of side 2."
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Sjfacey droids side 2."
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Removing illegal command 'init_side' from: Sakatukitukasa. Current player is: Sjfacey (23/2)."
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jagger has logged into the lobby"
		[/speak]
	[/command]
[/replay]
[replay_start]
	allow_new_game=no
	description=_"Two armies collide on this disjointed coastal landscape of hidden caves and jagged rivers."
	experience_modifier=70
	id="RMP_Sablestone_Delta_12"
	map_data="border_size=1
usage=map

Ss          , Gs          , Gs          , Gs          , Ss          , Ss          , Ss          , Ss          , Gs          , Gs          , Gs          , Ss          , Ss          , Gs          , Gs          , Gs          , Ww          , Ww          , Gs          , Uh          , Xu          , Xu          , Xu          
Gs          , Gs^Ft       , Gs^Ft       , Ss          , Ss          , Ss          , 1 Gs^Ft     , Ss          , Ss          , Gs          , Gs          , Gs^Ft       , Gs          , Ss^Vhs      , Gs          , Gs^Ft       , Ww          , Ww          , Gs^Ft       , Uh          , Xu          , Xu          , Xu          
Ww          , Ww          , Gs          , Gs          , Gs          , Gs          , Gs          , Ss          , Gs          , Ss          , Gs          , Gs          , Gs          , Gs          , Ww          , Gs          , Gs          , Gs          , Gs          , Uu^Uf       , Uu^Vu       , Xu          , Xu          
Xu          , Xu          , Gs          , Ww          , Ww          , Ww          , Ww          , Gs          , Kud         , Gs          , Ww          , Ww          , Ww          , Ww          , Gs          , Gs          , Ww          , Gs          , Xu          , Rb          , Rb          , Cud         , Ss          
Xu          , Xu          , Gs          , Gs          , Gs          , Ww          , Gs          , Wo          , Cud         , Wo          , Gs          , Ww          , Gs          , Gs          , Gs          , Ww          , Ww          , Gs          , Rb          , Ss          , Rb          , Rb          , Ss          
Gs          , Gs^Ft       , Gs          , Ww          , Ww          , Gs          , Gs          , Kud         , Cud         , Kud         , Gs          , Gs          , Ww          , Ww          , Ww          , Gs          , Gs          , Gs          , Rb          , Rb          , Uu^Vud      , Rb          , Rb          
Ww          , Ww          , Ww          , Gs          , Gs          , Ww          , Gs          , Gs          , Wwf         , Gs          , Gs          , Gs          , Gs          , Gs          , Ww          , Ww          , Gs          , Xu          , Rb          , Rb          , Cud         , Rb          , Xu          
Gs          , Gs          , Ww          , Gs          , Ww          , Gs          , Gd          , Gd          , Uu^Vud      , Gd          , Gd          , Hh          , Kud         , Gs          , Gs          , Gs          , Kud         , Xu          , Xu          , Rb          , Xu          , Kud         , Xu          
Ww          , Ww          , Gs          , Ww          , Gs          , Gs          , Gd^Ft       , Xu          , Xu          , Xu          , Gd          , Cud         , Cud         , Cud         , Gs          , Gd          , Ss^Vhs      , Cud         , Ww          , Xu          , Xu          , Cud         , Ww          
Gs          , Gs          , Gs^Vht      , Gs          , Gs          , Gs          , Gs          , Cud         , Wwf         , Wwf         , Wwf         , Gs          , Gs          , Gs          , Gs          , Gd          , Gd          , Gs          , Gs          , Cud         , Wwf         , Ww          , Ww          
Ww          , Gs^Ft       , Wwf         , Cud         , Re^Uf       , Gs          , Wwf         , Wwf         , Ss^Vhs      , Gs^Ft       , Gs          , Wwf         , Gs          , Re          , Re^Ft       , Gs          , Gs          , Gs          , Ww          , Xu          , Kud         , Cud         , Xu          
Gs          , Ww          , Xu          , Kud         , Re          , Gs          , Wwf         , Ss          , Gs          , Re          , Re          , Wwf         , Gs          , Mm          , Re^Ft       , Re          , Gs          , Gs^Ft       , Uh          , Xu          , Xu          , Uh          , Xu          
Ww          , Gs^Ft       , Xu          , Re^Ft       , Re          , Gs          , Gs          , Wwf         , Wwf         , Gs          , Wwf         , Wwf         , Wwf         , Gs          , Gs          , Re          , Re^Uf       , Gd          , Kud         , Xu          , Xu          , Gs^Ft       , Gs^Ft       
Uh          , Ww          , Xu          , Cud         , Xu          , Re          , Re          , Gs          , Wwf         , Wwf         , Hh          , Hh^Uf       , Gs          , Wwf         , Wwf         , Uh          , Cud         , Re^Ft       , Cud         , Re^Ft       , Xu          , Cud         , Xu          
Xu          , Uh          , Xu          , Uu^Uf       , Cud         , Xu          , Cud         , Gs          , Wwf         , Gs^Ft       , Gs          , Mm          , Hh          , Gs^Ft       , Wwf         , Gs          , Re          , Xu          , Xu          , Uu^Uf       , Xu          , Uh          , Uh          
Gs          , Cud         , Xu          , Re^Ft       , Kud         , Re^Ft       , Re^Uf       , Uh          , Gs          , Wwf         , Wwf         , Hh^Uf       , Wwf         , Wwf         , Wwf         , Gs          , Gs          , Re          , Re          , Cud         , Xu          , Ww          , Ww          
Xu          , Gs^Ft       , Xu          , Xu          , Uh          , Gd          , Gs          , Re          , Re^Ft       , Gs          , Gs          , Wwf         , Gs          , Gs          , Gs          , Wwf         , Wwf         , Gs          , Re          , Re^Ft       , Xu          , Gs^Ft       , Gs^Ft       
Xu          , Uh          , Kud         , Xu          , Ww          , Gs^Ft       , Gs          , Re          , Re^Ft       , Mm          , Gs          , Wwf         , Gs          , Re          , Ss^Vhs      , Ss          , Wwf         , Gs          , Re^Uf       , Kud         , Wwf         , Ww          , Ww          
Ww          , Cud         , Wwf         , Xu          , Gs          , Gs          , Gd          , Gs          , Gs          , Re          , Gs          , Wwf         , Wwf         , Gs^Ft       , Wwf         , Wwf         , Gs          , Gs          , Re          , Cud         , Gs^Vht      , Gs^Ft       , Gs          
Ww          , Ww          , Xu          , Cud         , Ww          , Gg          , Ss^Vhs      , Gd          , Gs          , Gs          , Cud         , Gs          , Gd          , Wwf         , Xu          , Cud         , Gd^Ft       , Gs          , Gs          , Gs          , Gs          , Gs          , Gs          
Xu          , Cud         , Xu          , Xu          , Xu          , Cud         , Kud         , Gd          , Gs          , Cud         , Kud         , Cud         , Gd          , Xu          , Uu^Vud      , Xu          , Gd          , Gs          , Ww          , Ww          , Ww          , Ww          , Ww          
Xu          , Kud         , Cud         , Rb          , Rb          , Xu          , Gs          , Gs          , Ww          , Gs          , Gs          , Hh          , Gs          , Gd          , Wwf         , Gd          , Gs          , Gs          , Gs          , Gs          , Ww          , Gs          , Gs          
Rb          , Rb          , Uu^Vud      , Rb          , Rb          , Xu          , Gs          , Ww          , Ww          , Gs          , Ww          , Gs          , Gs          , Gs          , Cud         , Gs          , Gs          , Ww          , Ww          , Gs          , Gs          , Ww          , Ww          
Ss          , Rb          , Rb          , Rb          , Rb          , Gs          , Ww          , Gs          , Gs          , Ww          , Gs          , Gs          , Gs          , 2 Kud       , Cud         , Kud         , Gs          , Gs          , Gs          , Ww          , Gs          , Gs^Ft       , Gs          
Ss          , Rb          , Rb          , Ss          , Xu          , Gs          , Ww          , Ww          , Gs          , Gs          , Ww          , Ww          , Ww          , Wo          , Kud         , Wo          , Ww          , Ww          , Ww          , Gs          , Gs          , Xu          , Xu          
Cud         , Cud         , Uu^Vu       , Rb          , Gs          , Gs          , Gs          , Gs          , Ww          , Ww          , Gs          , Ww          , Gs          , Gs          , Gs          , Gs          , Gs          , Ww          , Gs          , Ww          , Gs          , Xu          , Xu          
Xu          , Xu          , Xu          , Uu^Uf       , Gs^Ft       , Gs          , Ww          , Gs          , Gs          , Gs          , Gs          , Gs          , Gs          , Ss          , Ss          , Ss          , Gs          , Gs          , Ss          , Gs          , Gs^Ft       , Ww          , Ww          
Xu          , Xu          , Xu          , Uh          , Xu          , Ww          , Gs^Ft       , Gs          , Ss          , Ss^Vhs      , Ss          , Gs^Ft       , Gs          , Gs          , Ss          , Gs          , Gs^Ft       , Ss          , Ss          , Ss          , Ss          , Uh          , Uh          
Ww          , Ww          , Ww          , Xu          , Xu          , Xu          , Ss          , Gs          , Ss          , Xu          , Xu          , Xu          , Ss          , Ss          , Gs          , Xu          , Xu          , Xu          , Xu          , Gs^Ft       , Ss          , Xu          , Xu          
Ww          , Ww          , Ww          , Xu          , Xu          , Xu          , Ss          , Xu          , Ss          , Xu          , Xu          , Xu          , Ss          , Ss          , Gs          , Xu          , Xu          , Xu          , Xu          , Gs          , Ss          , Xu          , Xu          
"
	name=_"2p - Sablestone Delta"
	objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>"
	random_start_time=no
	turns=-1
	[event]
		name="prestart"
		[store_unit]
			kill=yes
			variable="leaders_to_make_quick"
			[filter]
				canrecruit=yes
				[filter_wml]
					max_moves=4
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value=0
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals=yes
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
#textdomain wesnoth-help
									female_name=_"female^quick"
									id="quick"
									male_name=_"quick"
									[effect]
										apply_to="movement"
										increase=1
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add=1
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[time]
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
		name=_"Dawn"
		red=-20
		sound="ambient/morning.ogg"
	[/time]
	[time]
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		name=_"Morning"
	[/time]
	[time]
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		name=_"Afternoon"
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		name=_"Dusk"
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		name=_"First Watch"
		red=-45
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		name=_"Second Watch"
		red=-45
	[/time]
	[music]
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[event]
		name="prestart"
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[side]
		color=1
		controller="human"
		current_player="Sjfacey"
		fog=yes
		gold=100
		gold_add=no
		id="RMPSide1"
		name="Sjfacey"
		persistent=1
		previous_recruits="Drake Burner,Drake Clasher,Drake Fighter,Drake Glider,Saurian Augur,Saurian Skirmisher"
		save_id="RMPSide1"
		side=1
		team_name="north"
#textdomain wesnoth
		user_team_name=_"teamname^North"
		village_gold=2
		[ai]
			villages_per_scout=8
		[/ai]
		[unit]
			advances_to="Drake Blademaster"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=30
#textdomain wesnoth-units
			description=_"Drakes of the Fighter caste, like the Warrior, are the foundation of any tribe’s army. No special abilities or skills set them apart; only their natural brute strength and military training help them carve their way through enemy forces. They fight as they have for centuries, clad in ceramic-plated leather with the traditional war blade mounted on the back of each hand."
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=60
			id="RMPSide1"
			image="units/drakes/warrior.png"
			image_icon=""
			language_name=_"Drake Warrior"
			level=2
			max_attacks=1
			max_experience=49
			max_hitpoints=60
			max_moves=6
			moves=6
			name="Sjfacey"
			overlays=""
			profile="portraits/drakes/transparent/fighter.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/drakes/fighter.png"
			type="Drake Warrior"
			undead_variation="drake"
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[portrait]
				image="portraits/drakes/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=11
				description=_"war blade"
				icon="attacks/warblade.png"
				name="war blade"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=5
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=3
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		color=2
		controller="network"
		current_player="Sakatukitukasa"
		fog=yes
		gold=100
		gold_add=no
		id="RMPSide2"
		name="Sakatukitukasa"
		persistent=1
		previous_recruits="Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
		save_id="RMPSide2"
		side=2
		team_name="south"
#textdomain wesnoth
		user_team_name=_"teamname^South"
		village_gold=2
		[ai]
			villages_per_scout=8
		[/ai]
		[unit]
			advances_to="Orcish Slurbow"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=26
#textdomain wesnoth-units
			description=_"Orcish crossbows are crude imitations of human or dwarvish design; a crossbow of any make, though, is a fairly potent device. The orcs privileged enough to wield them are capable warriors, and what they lack in finesse, they make up for in numbers."
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=43
			id="RMPSide2"
			image="units/orcs/xbowman.png"
			image_icon=""
			language_name=_"Orcish Crossbowman"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=43
			max_moves=5
			moves=5
			name="Sakatukitukasa"
			overlays=""
			profile="portraits/orcs/transparent/crossbowman.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/orcs/transparent/crossbowman.png~SCALE(205,205)"
			type="Orcish Crossbowman"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/orcs/transparent/crossbowman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/crossbowman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"short sword"
				icon="attacks/sword-orcish.png"
				name="short sword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=8
				description=_"crossbow"
				icon="attacks/crossbow-orcish.png"
				name="crossbow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage=10
				description=_"crossbow"
				icon="attacks/crossbow-orcish.png"
				name="crossbow"
				number=2
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[variables]
		next_scenario="RMP_Sablestone_Delta_12"
		random=6
		x1=0
		x2=0
		y1=0
		y2=0
	[/variables]
[/replay_start]
[snapshot]
	abbrev=""
	allow_new_game=no
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	can_end_turn=yes
	completion="running"
	current_tod=5
	description=_"Two armies collide on this disjointed coastal landscape of hidden caves and jagged rivers."
	difficulty="NORMAL"
	end_text=""
	end_text_duration=0
	experience_modifier=70
	history=""
	id="RMP_Sablestone_Delta_12"
	label="2p - Sablestone Delta"
	map_data="border_size=1
usage=map

Ss          , Gs          , Gs          , Gs          , Ss          , Ss          , Ss          , Ss          , Gs          , Gs          , Gs          , Ss          , Ss          , Gs          , Gs          , Gs          , Ww          , Ww          , Gs          , Uh          , Xu          , Xu          , Xu          
Gs          , Gs^Ft       , Gs^Ft       , Ss          , Ss          , Ss          , 1 Gs^Ft     , Ss          , Ss          , Gs          , Gs          , Gs^Ft       , Gs          , Ss^Vhs      , Gs          , Gs^Ft       , Ww          , Ww          , Gs^Ft       , Uh          , Xu          , Xu          , Xu          
Ww          , Ww          , Gs          , Gs          , Gs          , Gs          , Gs          , Ss          , Gs          , Ss          , Gs          , Gs          , Gs          , Gs          , Ww          , Gs          , Gs          , Gs          , Gs          , Uu^Uf       , Uu^Vu       , Xu          , Xu          
Xu          , Xu          , Gs          , Ww          , Ww          , Ww          , Ww          , Gs          , Kud         , Gs          , Ww          , Ww          , Ww          , Ww          , Gs          , Gs          , Ww          , Gs          , Xu          , Rb          , Rb          , Cud         , Ss          
Xu          , Xu          , Gs          , Gs          , Gs          , Ww          , Gs          , Wo          , Cud         , Wo          , Gs          , Ww          , Gs          , Gs          , Gs          , Ww          , Ww          , Gs          , Rb          , Ss          , Rb          , Rb          , Ss          
Gs          , Gs^Ft       , Gs          , Ww          , Ww          , Gs          , Gs          , Kud         , Cud         , Kud         , Gs          , Gs          , Ww          , Ww          , Ww          , Gs          , Gs          , Gs          , Rb          , Rb          , Uu^Vud      , Rb          , Rb          
Ww          , Ww          , Ww          , Gs          , Gs          , Ww          , Gs          , Gs          , Wwf         , Gs          , Gs          , Gs          , Gs          , Gs          , Ww          , Ww          , Gs          , Xu          , Rb          , Rb          , Cud         , Rb          , Xu          
Gs          , Gs          , Ww          , Gs          , Ww          , Gs          , Gd          , Gd          , Uu^Vud      , Gd          , Gd          , Hh          , Kud         , Gs          , Gs          , Gs          , Kud         , Xu          , Xu          , Rb          , Xu          , Kud         , Xu          
Ww          , Ww          , Gs          , Ww          , Gs          , Gs          , Gd^Ft       , Xu          , Xu          , Xu          , Gd          , Cud         , Cud         , Cud         , Gs          , Gd          , Ss^Vhs      , Cud         , Ww          , Xu          , Xu          , Cud         , Ww          
Gs          , Gs          , Gs^Vht      , Gs          , Gs          , Gs          , Gs          , Cud         , Wwf         , Wwf         , Wwf         , Gs          , Gs          , Gs          , Gs          , Gd          , Gd          , Gs          , Gs          , Cud         , Wwf         , Ww          , Ww          
Ww          , Gs^Ft       , Wwf         , Cud         , Re^Uf       , Gs          , Wwf         , Wwf         , Ss^Vhs      , Gs^Ft       , Gs          , Wwf         , Gs          , Re          , Re^Ft       , Gs          , Gs          , Gs          , Ww          , Xu          , Kud         , Cud         , Xu          
Gs          , Ww          , Xu          , Kud         , Re          , Gs          , Wwf         , Ss          , Gs          , Re          , Re          , Wwf         , Gs          , Mm          , Re^Ft       , Re          , Gs          , Gs^Ft       , Uh          , Xu          , Xu          , Uh          , Xu          
Ww          , Gs^Ft       , Xu          , Re^Ft       , Re          , Gs          , Gs          , Wwf         , Wwf         , Gs          , Wwf         , Wwf         , Wwf         , Gs          , Gs          , Re          , Re^Uf       , Gd          , Kud         , Xu          , Xu          , Gs^Ft       , Gs^Ft       
Uh          , Ww          , Xu          , Cud         , Xu          , Re          , Re          , Gs          , Wwf         , Wwf         , Hh          , Hh^Uf       , Gs          , Wwf         , Wwf         , Uh          , Cud         , Re^Ft       , Cud         , Re^Ft       , Xu          , Cud         , Xu          
Xu          , Uh          , Xu          , Uu^Uf       , Cud         , Xu          , Cud         , Gs          , Wwf         , Gs^Ft       , Gs          , Mm          , Hh          , Gs^Ft       , Wwf         , Gs          , Re          , Xu          , Xu          , Uu^Uf       , Xu          , Uh          , Uh          
Gs          , Cud         , Xu          , Re^Ft       , Kud         , Re^Ft       , Re^Uf       , Uh          , Gs          , Wwf         , Wwf         , Hh^Uf       , Wwf         , Wwf         , Wwf         , Gs          , Gs          , Re          , Re          , Cud         , Xu          , Ww          , Ww          
Xu          , Gs^Ft       , Xu          , Xu          , Uh          , Gd          , Gs          , Re          , Re^Ft       , Gs          , Gs          , Wwf         , Gs          , Gs          , Gs          , Wwf         , Wwf         , Gs          , Re          , Re^Ft       , Xu          , Gs^Ft       , Gs^Ft       
Xu          , Uh          , Kud         , Xu          , Ww          , Gs^Ft       , Gs          , Re          , Re^Ft       , Mm          , Gs          , Wwf         , Gs          , Re          , Ss^Vhs      , Ss          , Wwf         , Gs          , Re^Uf       , Kud         , Wwf         , Ww          , Ww          
Ww          , Cud         , Wwf         , Xu          , Gs          , Gs          , Gd          , Gs          , Gs          , Re          , Gs          , Wwf         , Wwf         , Gs^Ft       , Wwf         , Wwf         , Gs          , Gs          , Re          , Cud         , Gs^Vht      , Gs^Ft       , Gs          
Ww          , Ww          , Xu          , Cud         , Ww          , Gg          , Ss^Vhs      , Gd          , Gs          , Gs          , Cud         , Gs          , Gd          , Wwf         , Xu          , Cud         , Gd^Ft       , Gs          , Gs          , Gs          , Gs          , Gs          , Gs          
Xu          , Cud         , Xu          , Xu          , Xu          , Cud         , Kud         , Gd          , Gs          , Cud         , Kud         , Cud         , Gd          , Xu          , Uu^Vud      , Xu          , Gd          , Gs          , Ww          , Ww          , Ww          , Ww          , Ww          
Xu          , Kud         , Cud         , Rb          , Rb          , Xu          , Gs          , Gs          , Ww          , Gs          , Gs          , Hh          , Gs          , Gd          , Wwf         , Gd          , Gs          , Gs          , Gs          , Gs          , Ww          , Gs          , Gs          
Rb          , Rb          , Uu^Vud      , Rb          , Rb          , Xu          , Gs          , Ww          , Ww          , Gs          , Ww          , Gs          , Gs          , Gs          , Cud         , Gs          , Gs          , Ww          , Ww          , Gs          , Gs          , Ww          , Ww          
Ss          , Rb          , Rb          , Rb          , Rb          , Gs          , Ww          , Gs          , Gs          , Ww          , Gs          , Gs          , Gs          , 2 Kud       , Cud         , Kud         , Gs          , Gs          , Gs          , Ww          , Gs          , Gs^Ft       , Gs          
Ss          , Rb          , Rb          , Ss          , Xu          , Gs          , Ww          , Ww          , Gs          , Gs          , Ww          , Ww          , Ww          , Wo          , Kud         , Wo          , Ww          , Ww          , Ww          , Gs          , Gs          , Xu          , Xu          
Cud         , Cud         , Uu^Vu       , Rb          , Gs          , Gs          , Gs          , Gs          , Ww          , Ww          , Gs          , Ww          , Gs          , Gs          , Gs          , Gs          , Gs          , Ww          , Gs          , Ww          , Gs          , Xu          , Xu          
Xu          , Xu          , Xu          , Uu^Uf       , Gs^Ft       , Gs          , Ww          , Gs          , Gs          , Gs          , Gs          , Gs          , Gs          , Ss          , Ss          , Ss          , Gs          , Gs          , Ss          , Gs          , Gs^Ft       , Ww          , Ww          
Xu          , Xu          , Xu          , Uh          , Xu          , Ww          , Gs^Ft       , Gs          , Ss          , Ss^Vhs      , Ss          , Gs^Ft       , Gs          , Gs          , Ss          , Gs          , Gs^Ft       , Ss          , Ss          , Ss          , Ss          , Uh          , Uh          
Ww          , Ww          , Ww          , Xu          , Xu          , Xu          , Ss          , Gs          , Ss          , Xu          , Xu          , Xu          , Ss          , Ss          , Gs          , Xu          , Xu          , Xu          , Xu          , Gs^Ft       , Ss          , Xu          , Xu          
Ww          , Ww          , Ww          , Xu          , Xu          , Xu          , Ss          , Xu          , Ss          , Xu          , Xu          , Xu          , Ss          , Ss          , Gs          , Xu          , Xu          , Xu          , Xu          , Gs          , Ss          , Xu          , Xu          
"
	name=_"2p - Sablestone Delta"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=30
	objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>"
	playing_team=0
	random_calls=0
	random_seed=1657805383
	random_start_time=no
	scenario="RMP_Sablestone_Delta_12"
	snapshot=yes
	turn_at=12
	turns=-1
	unit_wml_ids="Drake Clasher,Drake Glider,Drake Warrior,Orcish Archer,Orcish Assassin,Orcish Crossbowman,Orcish Grunt,Saurian Ambusher,Saurian Augur,Saurian Oracle,Saurian Skirmisher,Saurian Soothsayer,Wolf Rider"
	used_items=""
	version="1.10.0"
	[display]
		color_adjust_blue_=0
		color_adjust_green=0
		color_adjust_red=0
	[/display]
	[endlevel]
		bonus=yes
		carryover_add=no
		carryover_percentage=80
		prescenario_save=yes
		replay_save=yes
	[/endlevel]
	[side]
		action_bonus_count=57
		allow_player=yes
		color=1
		controller="human"
		countdown_time=0
		current_player="Sjfacey"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		gold=26
		gold_add=no
		hidden=no
		id="RMPSide1"
		income=0
		name="Sjfacey"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>"
		objectives_changed=no
		persistent=yes
		recall_cost=20
		recruit="Drake Burner,Drake Clasher,Drake Fighter,Drake Glider,Saurian Augur,Saurian Skirmisher"
		save_id="RMPSide1"
		scroll_to_leader=yes
		share_maps=yes
		share_view=no
		shroud=no
		shroud_data=""
		side=1
		start_gold=100
		team_name="north"
		user_team_name=_"teamname^North"
		village_gold=2
		[ai]
			description=_"Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version=10710
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="passive_leader_shares_keep"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=2
			y=9
		[/village]
		[village]
			x=2
			y=22
		[/village]
		[village]
			x=8
			y=7
		[/village]
		[village]
			x=8
			y=10
		[/village]
		[village]
			x=13
			y=1
		[/village]
		[village]
			x=14
			y=17
		[/village]
		[village]
			x=20
			y=18
		[/village]
		[unit]
			advances_to="Saurian Ambusher"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=15
#textdomain wesnoth-units
			description=_"Saurians are very small of frame, and though they are somewhat frail because of this, they are very, very agile. In combat, their size allows them to dart past defenses that would hold any grown man at bay, making them a tricky foe to deal with.

Spears are their preferred weapon, as their powerful hind legs can drive a spear with enough force to do considerable damage, either in hand or thrown." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them."
			ellipse="misc/ellipse"
			experience=1
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=32
			id="Saurian Skirmisher-30"
			image="units/saurians/skirmisher/skirmisher.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Saurian Skirmisher"
			level=1
			max_attacks=1
			max_experience=22
			max_hitpoints=32
			max_moves=6
			moves=6
			name="Xirr"
			overlays=""
			profile="portraits/saurians/transparent/skirmisher.png"
			race="lizard"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/saurians/skirmisher.png"
			type="Saurian Skirmisher"
			undead_variation="saurian"
			underlying_id=30
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[abilities]
				[skirmisher]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Skirmisher:
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[attack_anim]
				sound_start_time=-100
				start_time=-450
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
					offset="-0.2~1.0"
				[/missile_frame]
				[if]
					hits=no
					[sound_frame]
						duration=100
						sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
					[/sound_frame]
				[/if]
				[else]
					hits=yes
					[sound_frame]
						duration=100
						sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
					[/sound_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw9.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw9.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				sound_start_time=-100
				start_time=-500
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[if]
					hits=no
					[sound_frame]
						duration=100
						sound="spear-miss.ogg"
					[/sound_frame]
				[/if]
				[else]
					hits=yes
					[sound_frame]
						duration=100
						sound="spear.ogg"
					[/sound_frame]
				[/else]
				[if]
					direction="se,sw"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee10.png"
					[/frame]
				[/if]
				[else]
					direction="s"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee10.png"
					[/frame]
				[/else]
				[else]
					direction="n"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee10.png"
					[/frame]
				[/else]
				[else]
					direction="ne,nw"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee10.png"
					[/frame]
				[/else]
			[/attack_anim]
			[death]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-die1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-die2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-die4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-die4.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-die1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-die2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-die4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-die4.png"
					[/frame]
				[/else]
			[/death]
			[defend]
				direction="sw,s,se"
				start_time=-126
				[frame]
					duration=1
					image="units/saurians/skirmisher/skirmisher-se-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/saurians/skirmisher/skirmisher-se-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/saurians/skirmisher/skirmisher-se-defend2.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/saurians/skirmisher/skirmisher-se-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/saurians/skirmisher/skirmisher-se-defend1.png"
				[/frame]
			[/defend]
			[defend]
				direction="nw,n,ne"
				start_time=-126
				[frame]
					duration=1
					image="units/saurians/skirmisher/skirmisher-ne-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/saurians/skirmisher/skirmisher-ne-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/saurians/skirmisher/skirmisher-ne-defend2.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/saurians/skirmisher/skirmisher-ne-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/saurians/skirmisher/skirmisher-ne-defend1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[filter]
					[filter_location]
						[not]
							terrain="C*,K*,*^V*"
						[/not]
					[/filter_location]
				[/filter]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-1.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-2.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-3.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-4.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-5.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-7.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-5.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-8.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-9.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-10.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-11.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-12.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-13.png"
				[/frame]
				[frame]
					duration=225
					image="units/saurians/skirmisher/skirmisher-idle-12.png"
				[/frame]
				[frame]
					duration=225
					image="units/saurians/skirmisher/skirmisher-idle-13.png"
				[/frame]
				[frame]
					duration=250
					image="units/saurians/skirmisher/skirmisher-idle-12.png"
				[/frame]
				[frame]
					duration=250
					image="units/saurians/skirmisher/skirmisher-idle-13.png"
				[/frame]
			[/idle_anim]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run8.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run9.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run10.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run11.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run12.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run8.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run9.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run10.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run11.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run12.png"
					[/frame]
				[/else]
			[/movement_anim]
			[portrait]
				image="portraits/saurians/transparent/skirmisher.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/saurians/transparent/skirmisher.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-se-bob1.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-se-bob2.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-se-bob3.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-se-bob4.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-se-bob5.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-se-bob6.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-ne-bob1.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-ne-bob2.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-ne-bob3.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-ne-bob4.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-ne-bob5.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-ne-bob6.png"
					[/frame]
				[/else]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
#textdomain wesnoth-units
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=4
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage=4
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=2
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Drake Thrasher,Drake Arbiter"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=19
#textdomain wesnoth-units
			description=_"The Clashers are members of a unique caste among the drakes. Their thick armor, while compensating for the drakes’ natural weakness against spears and arrows, is so heavy and restricting that they are not able to fly or muster enough breath to use their inner fire. They have embraced this handicap, completely encasing their wings to emphasize that they do not need flight to triumph in battle.

This is also the only caste that is allowed to break taboo and fight with spears in addition to the drake’s traditional metal claws, which makes them particularly good at ""resolving"" territorial disputes with other drakes and enforcing the laws of their tribe." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			ellipse="misc/ellipse"
			experience=13
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=41
			id="Drake Clasher-21"
			image="units/drakes/clasher.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Drake Clasher"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=41
			max_moves=6
			moves=6
			name="Verli"
			overlays=""
			profile="portraits/drakes/transparent/clasher.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/drakes/clasher.png"
			type="Drake Clasher"
			undead_variation="drake"
			underlying_id=21
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=60
				cave=70
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=80
				cold=150
				fire=50
				impact=70
				pierce=100
			[/resistance]
			[attack_anim]
				direction="s"
				offset="0.0~0.1:200,0.1~0.4:150,0.4~0.0:150"
				start_time=-300
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-s-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/clasher-spear-s-3.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/clasher-spear-s-3.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-s-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-s-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-s-6.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				offset="0.0~0.0:200,0.0~0.2:150,0.2~0.0:150"
				start_time=-300
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/clasher-spear-se-3.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/clasher-spear-se-3.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-6.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,n,nw"
				start_time=-300
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/clasher.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/clasher.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time=-300
				[filter_attack]
					name="war talon"
				[/filter_attack]
				[frame]
					duration=25
					image="units/drakes/clasher-blade.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/clasher-blade-3.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/clasher-blade-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_second_attack]
					type="pierce"
				[/filter_second_attack]
				[frame]
					duration=1
					image="units/drakes/clasher-spear-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/clasher-spear-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/clasher-spear-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/clasher-spear-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_second_attack]
					type="blade"
				[/filter_second_attack]
				[frame]
					duration=1
					image="units/drakes/clasher-blade-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/clasher-blade-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/clasher-blade-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/clasher-blade-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/drakes/clasher-spear-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/clasher-spear-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/clasher-spear-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/clasher-spear-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/drakes/transparent/clasher.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/clasher.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"war talon"
				icon="attacks/scimitar.png"
				name="war talon"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=4
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Drake Thrasher,Drake Arbiter"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=19
#textdomain wesnoth-units
			description=_"The Clashers are members of a unique caste among the drakes. Their thick armor, while compensating for the drakes’ natural weakness against spears and arrows, is so heavy and restricting that they are not able to fly or muster enough breath to use their inner fire. They have embraced this handicap, completely encasing their wings to emphasize that they do not need flight to triumph in battle.

This is also the only caste that is allowed to break taboo and fight with spears in addition to the drake’s traditional metal claws, which makes them particularly good at ""resolving"" territorial disputes with other drakes and enforcing the laws of their tribe." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			ellipse="misc/ellipse"
			experience=5
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=48
			id="Drake Clasher-26"
			image="units/drakes/clasher.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Drake Clasher"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=48
			max_moves=5
			moves=5
			name="Vermadnir"
			overlays=""
			profile="portraits/drakes/transparent/clasher.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/drakes/clasher.png"
			type="Drake Clasher"
			undead_variation="drake"
			underlying_id=26
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=60
				cave=70
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=80
				cold=150
				fire=50
				impact=70
				pierce=100
			[/resistance]
			[attack_anim]
				direction="s"
				offset="0.0~0.1:200,0.1~0.4:150,0.4~0.0:150"
				start_time=-300
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-s-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/clasher-spear-s-3.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/clasher-spear-s-3.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-s-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-s-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-s-6.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				offset="0.0~0.0:200,0.0~0.2:150,0.2~0.0:150"
				start_time=-300
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/clasher-spear-se-3.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/clasher-spear-se-3.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-6.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,n,nw"
				start_time=-300
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/clasher.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/clasher.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time=-300
				[filter_attack]
					name="war talon"
				[/filter_attack]
				[frame]
					duration=25
					image="units/drakes/clasher-blade.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/clasher-blade-3.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/clasher-blade-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_second_attack]
					type="pierce"
				[/filter_second_attack]
				[frame]
					duration=1
					image="units/drakes/clasher-spear-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/clasher-spear-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/clasher-spear-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/clasher-spear-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_second_attack]
					type="blade"
				[/filter_second_attack]
				[frame]
					duration=1
					image="units/drakes/clasher-blade-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/clasher-blade-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/clasher-blade-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/clasher-blade-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/drakes/clasher-spear-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/clasher-spear-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/clasher-spear-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/clasher-spear-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/drakes/transparent/clasher.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/clasher.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"war talon"
				icon="attacks/scimitar.png"
				name="war talon"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=4
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Drake Blademaster"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=30
#textdomain wesnoth-units
			description=_"Drakes of the Fighter caste, like the Warrior, are the foundation of any tribe’s army. No special abilities or skills set them apart; only their natural brute strength and military training help them carve their way through enemy forces. They fight as they have for centuries, clad in ceramic-plated leather with the traditional war blade mounted on the back of each hand."
			experience=9
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=60
			id="RMPSide1"
			image="units/drakes/warrior.png"
			image_icon=""
			language_name=_"Drake Warrior"
			level=2
			max_attacks=1
			max_experience=49
			max_hitpoints=60
			max_moves=6
			moves=6
			name="Sjfacey"
			overlays=""
			profile="portraits/drakes/transparent/fighter.png"
			race="drake"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/drakes/fighter.png"
			type="Drake Warrior"
			undead_variation="drake"
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[portrait]
				image="portraits/drakes/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=11
				description=_"war blade"
				icon="attacks/warblade.png"
				name="war blade"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=5
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=3
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Saurian Flanker"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=30
			description=_"Saurians are light on their feet, and able at navigating terrain that often confounds their enemies. When this natural mobility is combined with experience, strength, and proper equipment, their warriors can become particularly threatening in battle — if only because they are so much more difficult to confine than other foes. Even in armor, saurian warriors can take advantage of the smallest gap in an enemy line, and have the prowess to make the enemy regret tactical mistakes." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them."
			ellipse="misc/ellipse"
			experience=2
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=43
			id="Saurian Skirmisher-15"
			image="units/saurians/ambusher/ambusher.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Saurian Ambusher"
			level=2
			max_attacks=1
			max_experience=39
			max_hitpoints=43
			max_moves=7
			moves=7
			name="Xiraxiss"
			overlays=""
			profile="portraits/saurians/transparent/skirmisher.png"
			race="lizard"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/saurians/skirmisher.png"
			type="Saurian Ambusher"
			undead_variation="saurian"
			underlying_id=15
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[abilities]
				[skirmisher]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Skirmisher:
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[attack_anim]
				sound_start_time=-100
				start_time=-450
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
					offset="-0.2~1.0"
				[/missile_frame]
				[if]
					hits=no
					[sound_frame]
						duration=100
						sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
					[/sound_frame]
				[/if]
				[else]
					hits=yes
					[sound_frame]
						duration=100
						sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
					[/sound_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw9.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw9.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				sound_start_time=-100
				start_time=-500
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[if]
					hits=no
					[sound_frame]
						duration=100
						sound="spear-miss.ogg"
					[/sound_frame]
				[/if]
				[else]
					hits=yes
					[sound_frame]
						duration=100
						sound="spear.ogg"
					[/sound_frame]
				[/else]
				[if]
					direction="se,sw"
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee10.png"
					[/frame]
				[/if]
				[else]
					direction="s"
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee10.png"
					[/frame]
				[/else]
				[else]
					direction="n"
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee10.png"
					[/frame]
				[/else]
				[else]
					direction="ne,nw"
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee10.png"
					[/frame]
				[/else]
			[/attack_anim]
			[death]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-die1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-die2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-die4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-die4.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-die1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-die2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-die4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-die4.png"
					[/frame]
				[/else]
			[/death]
			[defend]
				direction="sw,s,se"
				start_time=-126
				[frame]
					duration=1
					image="units/saurians/ambusher/ambusher-se-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/saurians/ambusher/ambusher-se-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/saurians/ambusher/ambusher-se-defend2.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/saurians/ambusher/ambusher-se-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/saurians/ambusher/ambusher-se-defend1.png"
				[/frame]
			[/defend]
			[defend]
				direction="nw,n,ne"
				start_time=-126
				[frame]
					duration=1
					image="units/saurians/ambusher/ambusher-ne-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/saurians/ambusher/ambusher-ne-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/saurians/ambusher/ambusher-ne-defend2.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/saurians/ambusher/ambusher-ne-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/saurians/ambusher/ambusher-ne-defend1.png"
				[/frame]
			[/defend]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run8.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run9.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run10.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run11.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run12.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run8.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run9.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run10.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run11.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run12.png"
					[/frame]
				[/else]
			[/movement_anim]
			[portrait]
				image="portraits/saurians/transparent/skirmisher.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/saurians/transparent/skirmisher.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-se-bob1.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-se-bob2.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-se-bob3.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-se-bob4.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-se-bob5.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-se-bob6.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-ne-bob1.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-ne-bob2.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-ne-bob3.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-ne-bob4.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-ne-bob5.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-ne-bob6.png"
					[/frame]
				[/else]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=4
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage=5
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=2
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Saurian Flanker"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=30
#textdomain wesnoth-units
			description=_"Saurians are light on their feet, and able at navigating terrain that often confounds their enemies. When this natural mobility is combined with experience, strength, and proper equipment, their warriors can become particularly threatening in battle — if only because they are so much more difficult to confine than other foes. Even in armor, saurian warriors can take advantage of the smallest gap in an enemy line, and have the prowess to make the enemy regret tactical mistakes." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them."
			ellipse="misc/ellipse"
			experience=2
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=37
			id="Saurian Skirmisher-13"
			image="units/saurians/ambusher/ambusher.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Saurian Ambusher"
			level=2
			max_attacks=1
			max_experience=31
			max_hitpoints=37
			max_moves=7
			moves=7
			name="Ssorix"
			overlays=""
			profile="portraits/saurians/transparent/skirmisher.png"
			race="lizard"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/saurians/skirmisher.png"
			type="Saurian Ambusher"
			undead_variation="saurian"
			underlying_id=13
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[abilities]
				[skirmisher]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Skirmisher:
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[attack_anim]
				sound_start_time=-100
				start_time=-450
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
					offset="-0.2~1.0"
				[/missile_frame]
				[if]
					hits=no
					[sound_frame]
						duration=100
						sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
					[/sound_frame]
				[/if]
				[else]
					hits=yes
					[sound_frame]
						duration=100
						sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
					[/sound_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw9.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw9.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				sound_start_time=-100
				start_time=-500
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[if]
					hits=no
					[sound_frame]
						duration=100
						sound="spear-miss.ogg"
					[/sound_frame]
				[/if]
				[else]
					hits=yes
					[sound_frame]
						duration=100
						sound="spear.ogg"
					[/sound_frame]
				[/else]
				[if]
					direction="se,sw"
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee10.png"
					[/frame]
				[/if]
				[else]
					direction="s"
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee10.png"
					[/frame]
				[/else]
				[else]
					direction="n"
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee10.png"
					[/frame]
				[/else]
				[else]
					direction="ne,nw"
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee10.png"
					[/frame]
				[/else]
			[/attack_anim]
			[death]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-die1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-die2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-die4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-die4.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-die1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-die2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-die4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-die4.png"
					[/frame]
				[/else]
			[/death]
			[defend]
				direction="sw,s,se"
				start_time=-126
				[frame]
					duration=1
					image="units/saurians/ambusher/ambusher-se-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/saurians/ambusher/ambusher-se-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/saurians/ambusher/ambusher-se-defend2.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/saurians/ambusher/ambusher-se-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/saurians/ambusher/ambusher-se-defend1.png"
				[/frame]
			[/defend]
			[defend]
				direction="nw,n,ne"
				start_time=-126
				[frame]
					duration=1
					image="units/saurians/ambusher/ambusher-ne-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/saurians/ambusher/ambusher-ne-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/saurians/ambusher/ambusher-ne-defend2.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/saurians/ambusher/ambusher-ne-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/saurians/ambusher/ambusher-ne-defend1.png"
				[/frame]
			[/defend]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run8.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run9.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run10.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run11.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run12.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run8.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run9.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run10.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run11.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run12.png"
					[/frame]
				[/else]
			[/movement_anim]
			[portrait]
				image="portraits/saurians/transparent/skirmisher.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/saurians/transparent/skirmisher.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-se-bob1.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-se-bob2.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-se-bob3.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-se-bob4.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-se-bob5.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-se-bob6.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-ne-bob1.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-ne-bob2.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-ne-bob3.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-ne-bob4.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-ne-bob5.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-ne-bob6.png"
					[/frame]
				[/else]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=4
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage=5
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=2
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Sky Drake"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"Many drakes enjoy the flow of air over scales, leading them to don the light robes of the Glider caste. The long forays to the far reaches of the tribal territory are their passion, though other drakes often wonder what could lead someone to take on the drudgery of hunting when more glory could be found on the battlefield.

Most often, Gliders hunt larger game like deer, swine, or dolphins; the drakes’ ancestral ability to aim fire, hampered in other castes by armor, is invaluable for flushing and herding the quarry without harming it. If a Glider is called to the battlefield, he prefers to harass the enemy from a distance – and if all else fails, he will fight with his feet, keeping his precious wings as far from the enemy as possible." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack."
			ellipse="misc/ellipse"
			experience=10
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=38
			id="Drake Glider-4"
			image="units/drakes/glider.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Drake Glider"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=38
			max_moves=8
			moves=8
			name="Velkan"
			overlays=""
			profile="portraits/drakes/transparent/glider.png"
			race="drake"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/drakes/glider.png"
			type="Drake Glider"
			undead_variation="drake"
			underlying_id=4
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			zoc=yes
			[defense]
				castle=60
				cave=70
				deep_water=60
				flat=60
				forest=60
				frozen=60
				fungus=60
				hills=60
				mountains=60
				reef=60
				sand=60
				shallow_water=60
				swamp_water=60
				unwalkable=60
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[attack_anim]
				direction="se,sw"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-se-1.png:80,projectiles/fire-breath-se-2.png:80,projectiles/fire-breath-se-3.png:80,projectiles/fire-breath-se-4.png:80,projectiles/fire-breath-se-5.png:80"
					halo_x=35
					halo_y=40
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-ne-1.png:80,projectiles/fire-breath-ne-2.png:80,projectiles/fire-breath-ne-3.png:80,projectiles/fire-breath-ne-4.png:80,projectiles/fire-breath-ne-5.png:80"
					halo_x=35
					halo_y=-20
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-s-1.png:80,projectiles/fire-breath-s-2.png:80,projectiles/fire-breath-s-3.png:80,projectiles/fire-breath-s-4.png:80,projectiles/fire-breath-s-5.png:80"
					halo_x=8
					halo_y=50
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-n-1.png:80,projectiles/fire-breath-n-2.png:80,projectiles/fire-breath-n-3.png:80,projectiles/fire-breath-n-4.png:80,projectiles/fire-breath-n-5.png:80"
					halo_x=8
					halo_y=-50
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time=-400
				[filter_attack]
					name="slam"
				[/filter_attack]
				[frame]
					duration=100
					image="units/drakes/glider-kick-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-kick-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/glider-kick-3.png"
						sound="club.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/glider-kick-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/glider-kick-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-kick-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-kick-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-kick-2.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/drakes/glider-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/glider-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/glider-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/glider-defend-1.png"
				[/frame]
			[/defend]
			[draw_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*"
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-1.png"
				[/frame]
			[/draw_weapon_anim]
			[movement_anim]
				start_time=0
				submerge=0.01
				[frame]
					duration=100
					image="units/drakes/glider-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2-upstroke.png"
				[/frame]
			[/movement_anim]
			[movement_anim]
				start_time=0
				[frame]
					duration=100
					image="units/drakes/glider-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2-upstroke.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/drakes/transparent/glider.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/glider.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[post_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*"
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-1.png"
				[/frame]
			[/post_movement_anim]
			[pre_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*"
				[frame]
					duration=50
					image="units/drakes/glider-takeoff-1.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/glider-takeoff-2.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/glider-takeoff-3.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/glider-takeoff-4.png"
				[/frame]
			[/pre_movement_anim]
			[sheath_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*"
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-4.png"
				[/frame]
			[/sheath_weapon_anim]
			[standing_anim]
				[frame]
					duration=50
					image="units/drakes/glider.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				start_time=0
				submerge=0.01
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*"
				[frame]
					duration=100
					image="units/drakes/glider-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2-upstroke.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
				description=_"slam"
				icon="attacks/slam-drake.png"
				name="slam"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=3
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=3
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative=yes
#textdomain wesnoth-help
						description=_"Marksman:
When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_"marksman"
						value=60
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=12
		allow_player=yes
		color=2
		controller="human_ai"
		countdown_time=0
		current_player="Sjfacey"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		gold=20
		gold_add=no
		hidden=no
		id="RMPSide2"
		income=0
		name="Sakatukitukasa"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
		save_id="RMPSide2"
		scroll_to_leader=yes
		share_maps=yes
		share_view=no
		shroud=no
		shroud_data=""
		side=2
		start_gold=100
		team_name="south"
#textdomain wesnoth
		user_team_name=_"teamname^South"
		village_gold=2
		[ai]
			description=_"Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version=10710
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="passive_leader_shares_keep"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[unit]
			advances_to="Orcish Warrior"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=12
#textdomain wesnoth-units
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=43
			id="Orcish Grunt-25"
			image="units/orcs/grunt.png"
			image_icon=""
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=43
			max_moves=5
			moves=5
			name="Bogdish"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=25
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/grunt.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-3.png"
				[/frame]
				[frame]
					duration=20
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=30
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt-attack-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=120
					image="units/orcs/grunt-die-1.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-2.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-3.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-4.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-5.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-6.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-7.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=9
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=12
#textdomain wesnoth-units
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			ellipse="misc/ellipse"
			experience=1
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=43
			id="Orcish Grunt-29"
			image="units/orcs/grunt.png"
			image_icon=""
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=43
			max_moves=5
			moves=5
			name="Erugdish"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=29
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/grunt.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-3.png"
				[/frame]
				[frame]
					duration=20
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=30
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt-attack-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=120
					image="units/orcs/grunt-die-1.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-2.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-3.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-4.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-5.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-6.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-7.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=9
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Crossbowman"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Amongst orcs, bows are often regarded as a cowardly weapon; but even orcs, especially youths and those of slight build, are pragmatic enough to use them in spite of this. Orcish archers are seldom well equipped, and have no semblance of training. Even as poorly handled as they are, their weapons can still be quite deadly, and the wielders thereof rarely march alone."
			ellipse="misc/ellipse"
			experience=9
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=35
			id="Orcish Archer-28"
			image="units/orcs/archer.png"
			image_icon=""
			language_name=_"Orcish Archer"
			level=1
			max_attacks=1
			max_experience=21
			max_hitpoints=35
			max_moves=6
			moves=6
			name="Vrogorbag"
			overlays=""
			profile="portraits/orcs/transparent/archer.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/orcs/transparent/archer.png~SCALE(205,205)"
			type="Orcish Archer"
			undead_variation=""
			underlying_id=28
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
					type="fire"
				[/filter_attack]
				[frame]
					duration=65
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
					[/missile_frame]
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
						offset="0~0.8"
					[/missile_frame]
					[missile_frame]
						begin=0
						end=75
						image="projectiles/fire-burst-small-1.png"
						image_diagonal="projectiles/fire-burst-small-1.png"
						offset=0.8
					[/missile_frame]
					[missile_frame]
						begin=75
						end=150
						image="projectiles/fire-burst-small-2.png"
						image_diagonal="projectiles/fire-burst-small-2.png"
						offset=0.83
					[/missile_frame]
					[missile_frame]
						begin=150
						end=225
						image="projectiles/fire-burst-small-3.png"
						image_diagonal="projectiles/fire-burst-small-3.png"
						offset=0.86
					[/missile_frame]
					[missile_frame]
						begin=225
						end=300
						image="projectiles/fire-burst-small-4.png"
						image_diagonal="projectiles/fire-burst-small-4.png"
						offset=0.89
					[/missile_frame]
					[missile_frame]
						begin=300
						end=375
						image="projectiles/fire-burst-small-5.png"
						image_diagonal="projectiles/fire-burst-small-5.png"
						offset=0.92
					[/missile_frame]
					[missile_frame]
						begin=375
						end=450
						image="projectiles/fire-burst-small-6.png"
						image_diagonal="projectiles/fire-burst-small-6.png"
						offset=0.95
					[/missile_frame]
					[missile_frame]
						begin=450
						end=525
						image="projectiles/fire-burst-small-7.png"
						image_diagonal="projectiles/fire-burst-small-7.png"
						offset=0.98
					[/missile_frame]
					[missile_frame]
						begin=525
						end=600
						image="projectiles/fire-burst-small-8.png"
						image_diagonal="projectiles/fire-burst-small-8.png"
						offset=1
					[/missile_frame]
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
					type="pierce"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-300
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/archer-melee.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/archer-melee-3.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/archer-melee-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/archer-melee-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-melee-6.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/archer-melee.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/archer-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/archer-defend-2.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/archer-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/archer-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/archer-bow-defend.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					begin=0
					end=100
					image="units/orcs/archer-idle-1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin=300
					end=500
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin=700
					end=900
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=900
					end=1000
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin=1000
					end=1100
					image="units/orcs/archer-idle-5.png"
				[/frame]
				[frame]
					begin=1100
					end=1300
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=1300
					end=1400
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin=1400
					end=1500
					image="units/orcs/archer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=3
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage=7
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=2
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=12
#textdomain wesnoth-units
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			ellipse="misc/ellipse"
			experience=17
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=41
			id="Orcish Grunt-27"
			image="units/orcs/grunt.png"
			image_icon=""
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=41
			max_moves=6
			moves=6
			name="Pigorg"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=27
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/grunt.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-3.png"
				[/frame]
				[frame]
					duration=20
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=30
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt-attack-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=120
					image="units/orcs/grunt-die-1.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-2.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-3.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-4.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-5.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-6.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-7.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=9
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Slayer"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=17
#textdomain wesnoth-units
			description=_"Though some consider it cowardly to use, poison is a weapon favored by orcs, especially those weak of frame. Orcish assassins, who use it on throwing knives, are typically frail by orcish standards, although surprisingly nimble. Though rarely the ones who deal the killing blow, their tactics are a considerable aid to their larger and more brutal kin." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack." +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			ellipse="misc/ellipse"
			experience=2
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=31
			id="Orcish Assassin-24"
			image="units/orcs/assassin.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Orcish Assassin"
			level=1
			max_attacks=1
			max_experience=19
			max_hitpoints=31
			max_moves=6
			moves=6
			name="Prag"
			overlays=""
			profile="portraits/orcs/transparent/assassin.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/orcs/transparent/assassin.png~SCALE(205,205)"
			type="Orcish Assassin"
			undead_variation=""
			underlying_id=24
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="throwing knives"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/dagger-n.png"
					image_diagonal="projectiles/dagger-ne.png"
				[/missile_frame]
				[if]
					attack_sound_start_time=-200
					hits=yes
					[attack_sound_frame]
						sound="throwing-knife.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					attack_sound_start_time=-200
					hits=no
					[attack_sound_frame]
						sound="throwing-knife-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					begin=-200
					end=-100
					image="units/orcs/assassin-ranged1.png"
				[/frame]
				[frame]
					begin=-100
					end=0
					image="units/orcs/assassin-ranged2.png"
				[/frame]
				[if]
					hits="hit"
					poisoned_sound_start_time=-100
					[filter_second]
						[not]
							[filter_wml]
								[status]
									poisoned=yes
								[/status]
							[/filter_wml]
						[/not]
					[/filter_second]
					[poisoned_sound_frame]
						duration=100
						sound="poison.ogg"
					[/poisoned_sound_frame]
				[/if]
			[/attack_anim]
			[attack_anim]
				start_time=-320
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					duration=80
					image="units/orcs/assassin-attack-1.png"
				[/frame]
				[frame]
					duration=80
					image="units/orcs/assassin-attack-2.png"
				[/frame]
				[if]
					attack_sound_start_time=-100
					hits=yes
					[attack_sound_frame]
						sound="dagger-swish.wav"
					[/attack_sound_frame]
				[/if]
				[else]
					attack_sound_start_time=-100
					hits=no
					[attack_sound_frame]
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					duration=80
					image="units/orcs/assassin-attack-3.png"
				[/frame]
				[frame]
					duration=80
					image="units/orcs/assassin-attack-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-attack-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-attack-6.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=120
					image="units/orcs/assassin-die-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-die-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-die-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-die-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-die-5.png"
				[/frame]
				[frame]
					duration=80
					image="units/orcs/assassin-die-6.png"
				[/frame]
				[frame]
					duration=80
					image="units/orcs/assassin-die-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-die-8.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-die-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-die-10.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/assassin-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/assassin-defend-2.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/assassin-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/assassin-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/assassin.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/assassin-defend.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/assassin-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/assassin.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-8.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-8.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-9.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/orcs/transparent/assassin.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/assassin.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number=1
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=3
				description=_"throwing knives"
				icon="attacks/dagger-thrown-poison-orcish.png"
				name="throwing knives"
				number=3
				range="ranged"
				type="blade"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative=yes
#textdomain wesnoth-help
						description=_"Marksman:
When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_"marksman"
						value=60
					[/chance_to_hit]
					[poison]
						description=_"Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=12
#textdomain wesnoth-units
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=39
			id="Orcish Grunt-22"
			image="units/orcs/grunt.png"
			image_icon=""
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=39
			max_moves=5
			moves=5
			name="Gogort"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=22
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/grunt.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-3.png"
				[/frame]
				[frame]
					duration=20
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=30
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt-attack-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=120
					image="units/orcs/grunt-die-1.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-2.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-3.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-4.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-5.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-6.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-7.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
		lawful_bonus=0
		mask=""
		name=_"Dawn"
		red=-20
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		mask=""
		name=_"Morning"
		red=0
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		mask=""
		name=_"Afternoon"
		red=0
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		lawful_bonus=0
		mask=""
		name=_"Dusk"
		red=0
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"First Watch"
		red=-45
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"Second Watch"
		red=-45
	[/time]
	[variables]
		damage_inflicted=6
		next_scenario="RMP_Sablestone_Delta_12"
		random=6
		side_number=1
		turn_number=12
		x1=0
		x2=0
		y1=0
		y2=0
	[/variables]
[/snapshot]
[statistics]
	mid_scenario=yes
	[scenario]
		scenario="RMP Classic"
	[/scenario]
	[scenario]
		scenario="2p - Sablestone Delta"
		[team]
			[recruits]
				Drake Clasher=3
				Drake Glider=2
				Saurian Augur=3
				Saurian Skirmisher=4
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Saurian Ambusher=2
				Saurian Soothsayer=1
			[/advances]
			[deaths]
				Drake Clasher=1
				Drake Glider=1
				Saurian Augur=2
				Saurian Skirmisher=1
				Saurian Soothsayer=1
			[/deaths]
			[killed]
				Orcish Archer=3
				Orcish Assassin=1
				Orcish Crossbowman=1
				Orcish Grunt=4
				Wolf Rider=2
			[/killed]
			[attacks]
				[sequence]
					s0010=2
					s0100=1
					s0110=1
					s1000=1
					s11=1
					_num=40
				[/sequence]
				[sequence]
					s0011=1
					s1=1
					_num=50
				[/sequence]
				[sequence]
					s000=1
					s0000=1
					s0001=1
					s0010=1
					s010=1
					s0101=1
					s0111=2
					s100=1
					s101=1
					s1011=1
					s11=1
					s1101=1
					s1111=2
					_num=60
				[/sequence]
				[sequence]
					s000=2
					s001=1
					s010=1
					s11=4
					s111=1
					_num=70
				[/sequence]
				[sequence]
					s0111=1
					_num=80
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=5
					_num=0
				[/sequence]
				[sequence]
					s=1
					s00=1
					s01=2
					s0100=1
					s10=2
					s1000=1
					_num=40
				[/sequence]
				[sequence]
					s00=1
					s1110=1
					_num=50
				[/sequence]
				[sequence]
					s=1
					s0=1
					s00=2
					s01=3
					s0110=1
					s1=1
					s10=1
					s1111=1
					_num=60
				[/sequence]
				[sequence]
					s101=1
					_num=70
				[/sequence]
				[sequence]
					s10=1
					_num=80
				[/sequence]
			[/defends]
			recruit_cost=197
			recall_cost=0
			damage_inflicted=426
			damage_taken=357
			expected_damage_inflicted=479310
			expected_damage_taken=400680
			turn_damage_inflicted=43
			turn_damage_taken=30
			turn_expected_damage_inflicted=38270
			turn_expected_damage_taken=25800
			save_id="RMPSide1"
		[/team]
		[team]
			[recruits]
				Orcish Archer=4
				Orcish Assassin=2
				Orcish Grunt=8
				Wolf Rider=2
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Orcish Archer=3
				Orcish Assassin=1
				Orcish Crossbowman=1
				Orcish Grunt=4
				Wolf Rider=2
			[/deaths]
			[killed]
				Drake Clasher=1
				Drake Glider=1
				Saurian Augur=2
				Saurian Skirmisher=1
				Saurian Soothsayer=1
			[/killed]
			[attacks]
				[sequence]
					s00=2
					s000=1
					s01=1
					s10=2
					s101=1
					s11=1
					_num=40
				[/sequence]
				[sequence]
					s00=2
					s000=1
					s001=1
					s01=2
					s011=2
					s1=2
					s10=2
					s100=3
					s101=1
					s11=2
					s111=1
					_num=60
				[/sequence]
				[sequence]
					s011=1
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=12
					_num=0
				[/sequence]
				[sequence]
					s=1
					s00=2
					s000=1
					s01=2
					s10=1
					s110=1
					_num=40
				[/sequence]
				[sequence]
					s1=3
					s10=1
					s101=1
					s11=1
					_num=60
				[/sequence]
				[sequence]
					s01=1
					s010=1
					s10=1
					s101=1
					s11=2
					s111=1
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=220
			recall_cost=0
			damage_inflicted=357
			damage_taken=426
			expected_damage_inflicted=400680
			expected_damage_taken=479310
			turn_damage_inflicted=95
			turn_damage_taken=79
			turn_expected_damage_inflicted=82680
			turn_expected_damage_taken=63374
			save_id="RMPSide2"
		[/team]
	[/scenario]
[/statistics]
