version="1.10.6"
next_underlying_unit_id=36
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_type="multiplayer"
completion="running"
difficulty="NORMAL"
end_text=""
end_text_duration=0
history=""
label="2p - The Freelands"
next_scenario=""
parent="2p - The Freelands-Automatikus mentés17.gz"
scenario="RBY The Freelands 12"
version="1.10.6"
[multiplayer]
	experience_modifier=70
	hash=".LMa2hc.L41OOO7fjjNp20bIbprJ5s-EwZQ08rpIPX+k51O+u5anl+KttHc.PmPu6u8Ji1Cs1yafwNQ1rc<ZIzbPw09jRotve+3+UeYMRds,z<e78MQ4HTYACe7Oo17r"
	mp_countdown=no
	mp_countdown_action_bonus=13
	mp_countdown_init_time=270
	mp_countdown_reservoir_time=330
	mp_countdown_turn_bonus=60
	mp_era="era_default"
	mp_fog=yes
	mp_scenario="RBY Adv + Con 24"
	mp_shroud=no
	mp_use_map_settings=yes
	mp_village_gold=2
	observer=yes
	savegame=no
	scenario="Ladder"
	shuffle_sides=yes
[/multiplayer]
random_seed=29824
random_calls=0
[replay]
	[command]
		[start]
		[/start]
	[/command]
	[upload_log]
		[ai_log]
			ai_id1="testing_ai_default"
			ai_id2="testing_ai_default"
			faction1="Solymos"
			faction2="Volker"
			version="1.10.6"
			[turn_info]
				event="TURN_START"
				gold=100
				side=1
				turn=1
				units=1
				units_cost=26
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=100
				side=2
				turn=1
				units=1
				units_cost=34
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=11
				side=1
				turn=2
				units=6
				units_cost=115
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=2
				turn=2
				units=7
				units_cost=134
				villages=2
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=25
				side=1
				turn=3
				units=6
				units_cost=115
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=2
				turn=3
				units=7
				units_cost=134
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=29
				side=1
				turn=4
				units=7
				units_cost=129
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=13
				side=2
				turn=4
				units=7
				units_cost=134
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=23
				side=1
				turn=5
				units=8
				units_cost=140
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=10
				side=2
				turn=5
				units=8
				units_cost=151
				villages=4
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=25
				side=1
				turn=6
				units=9
				units_cost=160
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=3
				side=2
				turn=6
				units=9
				units_cost=165
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=27
				side=1
				turn=7
				units=9
				units_cost=164
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=12
				side=2
				turn=7
				units=8
				units_cost=151
				villages=3
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=37
				side=1
				turn=8
				units=9
				units_cost=162
				villages=11
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=2
				turn=8
				units=9
				units_cost=165
				villages=4
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=24
				side=1
				turn=9
				units=9
				units_cost=171
				villages=11
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=8
				side=2
				turn=9
				units=8
				units_cost=145
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=32
				side=1
				turn=10
				units=8
				units_cost=142
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=2
				turn=10
				units=7
				units_cost=130
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=33
				side=1
				turn=11
				units=7
				units_cost=134
				villages=11
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=12
				side=2
				turn=11
				units=5
				units_cost=117
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=22
				side=1
				turn=12
				units=8
				units_cost=144
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=10
				side=2
				turn=12
				units=6
				units_cost=131
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=26
				side=1
				turn=13
				units=9
				units_cost=160
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=4
				side=2
				turn=13
				units=6
				units_cost=119
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=28
				side=1
				turn=14
				units=9
				units_cost=166
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=18
				side=2
				turn=14
				units=3
				units_cost=74
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=32
				side=1
				turn=15
				units=8
				units_cost=143
				villages=11
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=30
				side=2
				turn=15
				units=2
				units_cost=54
				villages=2
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=39
				side=1
				turn=16
				units=8
				units_cost=152
				villages=14
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=36
				side=2
				turn=16
				units=2
				units_cost=54
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=48
				side=1
				turn=17
				units=9
				units_cost=175
				villages=15
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=37
				side=2
				turn=17
				units=2
				units_cost=54
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=80
				side=1
				turn=18
				units=9
				units_cost=175
				villages=15
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Volker advances to the next scenario"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Calandryl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=19
			y=5
			[from]
				x=19
				y=4
			[/from]
		[/recruit]
		[random]
			value=9508
		[/random]
		[random]
			value=15279
		[/random]
		[random]
			value=16495
		[/random]
		[random]
			value=6014
		[/random]
		[random]
			value=19112
		[/random]
		[random]
			value=4767
		[/random]
		[random]
			value=12813
		[/random]
		[random]
			value=29179
		[/random]
		[random]
			value=17939
		[/random]
		[random]
			value=19390
		[/random]
		[random]
			value=17245
		[/random]
		[random]
			value=14023
		[/random]
		[random]
			value=18404
		[/random]
		[random]
			value=7049
			[results]
				checksum="k5,efo-,do8skke.dybdki7YWm2g8-+4f6Ec<<lLfYZWibpqhxkckiapCNBPH1,OErqvwNtt0xDA<QoGnwG+9RKCBT5OxGD3CQBmtCv0KLjL6ANJJJIuoFMuFoBt-mNN"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=20
			y=3
			[from]
				x=19
				y=4
			[/from]
		[/recruit]
		[random]
			value=7084
		[/random]
		[random]
			value=6090
		[/random]
		[random]
			value=11816
		[/random]
		[random]
			value=12158
		[/random]
		[random]
			value=8726
		[/random]
		[random]
			value=23481
		[/random]
		[random]
			value=12660
		[/random]
		[random]
			value=7527
		[/random]
		[random]
			value=2277
		[/random]
		[random]
			value=15431
		[/random]
		[random]
			value=26014
		[/random]
		[random]
			value=31591
		[/random]
		[random]
			value=12973
		[/random]
		[random]
			value=31499
			[results]
				checksum="8oH+<tEMdLmbpGOqyN<CsAMNItBINmtKD8nHPCqPxGTBrGJEnKRBqBwyjEDBAIGwKUbOBPFwTVUIO54zCHzG6uBEz,BKOIDHPjET<N-LCOOOPpvKDpuvqy4xCCCqRQSI"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=20
			y=4
			[from]
				x=19
				y=4
			[/from]
		[/recruit]
		[random]
			value=2622
		[/random]
		[random]
			value=27845
		[/random]
		[random]
			value=19752
		[/random]
		[random]
			value=22831
		[/random]
		[random]
			value=26343
		[/random]
		[random]
			value=12156
		[/random]
		[random]
			value=15826
		[/random]
		[random]
			value=24030
		[/random]
		[random]
			value=12069
		[/random]
		[random]
			value=30334
		[/random]
		[random]
			value=15428
		[/random]
		[random]
			value=5995
		[/random]
		[random]
			value=10806
		[/random]
		[random]
			value=7372
			[results]
				checksum="3hEaM13Xsk3Efkbl1+W2+-28-bj4fu2jhr6-ago+a4.>d7+iW3X,0.+jw3kZ9,c>ifh8eAk2ajh>MC-MhG13w0ma0i+.F8be5uX<ohV100hdng<kc76-lbxbcZgYceHH"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="SanDonCzech has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=17
			y=5
			[from]
				x=19
				y=4
			[/from]
		[/recruit]
		[random]
			value=13905
		[/random]
		[random]
			value=17218
		[/random]
		[random]
			value=6793
		[/random]
		[random]
			value=32055
		[/random]
		[random]
			value=23010
		[/random]
		[random]
			value=2191
		[/random]
		[random]
			value=8440
		[/random]
		[random]
			value=31475
		[/random]
		[random]
			value=24721
		[/random]
		[random]
			value=12720
		[/random]
		[random]
			value=6084
		[/random]
		[random]
			value=1761
		[/random]
		[random]
			value=30984
		[/random]
		[random]
			value=4187
			[results]
				checksum="3hEaM13Xsk3Efkbl1+W2+-28-bj4ey2jhr6-ago-a4.>d7+iW3X,0.+jw3kZ9,c>ifh8eBo2ajh>MC-MhG13w0ma0i+.F8be5uX<ohV100hdng<kc76-lbxbcZgYceHH"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Pagan1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=18
			y=4
			[from]
				x=19
				y=4
			[/from]
		[/recruit]
		[random]
			value=8532
		[/random]
		[random]
			value=11673
		[/random]
		[random]
			value=27160
		[/random]
		[random]
			value=30863
		[/random]
		[random]
			value=26285
		[/random]
		[random]
			value=31289
		[/random]
		[random]
			value=19352
		[/random]
		[random]
			value=32316
		[/random]
		[random]
			value=16816
		[/random]
		[random]
			value=14831
		[/random]
		[random]
			value=28932
		[/random]
		[random]
			value=25009
		[/random]
		[random]
			value=20247
		[/random]
		[random]
			value=27720
			[results]
				checksum="8oH+<tEMdLmbpGOqyN<CsAMNItBINmtKD8nHPCqPxGTBrGJEnKRBqBwyjEDBAIGwKUbOBPFwTVUIO54zCHzG6uBEz,BKOIDHPjET<N-LCOOOPpvKDpuvqy4xCCCqRQSI"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,20,21,22"
			y="4,3,3,2"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="sylph-of-observation has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[recruit]
			value=6
			x=18
			y=20
			[from]
				x=19
				y=21
			[/from]
		[/recruit]
		[random]
			value=25159
		[/random]
		[random]
			value=27676
		[/random]
		[random]
			value=5510
		[/random]
		[random]
			value=19713
		[/random]
		[random]
			value=10658
		[/random]
		[random]
			value=1888
		[/random]
		[random]
			value=5105
		[/random]
		[random]
			value=21782
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		[random]
			value=6710
		[/random]
		[random]
			value=6551
		[/random]
		[random]
			value=8426
		[/random]
		[random]
			value=26412
			[results]
				checksum="tQur3C-fNhc-8Z6y>-e-3I2+7lf.cce<pe>iOg0a3oinZk<+z8d324,76bbP5W+9a<ieyb5c0+oB+ddeIg6HzPhP0T8>LQp2-qesUlJFOp,aOvCa6jyE+cphD0oh8l9c"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=""
		[recruit]
			value=6
			x=18
			y=21
			[from]
				x=19
				y=21
			[/from]
		[/recruit]
		[random]
			value=23511
		[/random]
		[random]
			value=25909
		[/random]
		[random]
			value=10852
		[/random]
		[random]
			value=8682
		[/random]
		[random]
			value=9389
		[/random]
		[random]
			value=19165
		[/random]
		[random]
			value=24622
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		[random]
			value=1581
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		[random]
			value=10930
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		[random]
			value=25378
		[/random]
		[random]
			value=22473
		[/random]
		[random]
			value=17331
			[results]
				checksum="tQur3C-fNhc-8Z6y>-e-3I2+7lf.cce<pe>iOg0a3oinZk<+z8d324,76bbP5W+9a<ieyb5c0+oB+ddeIg6HzPhP0T8>LQp2-qesUlJFOp,aOvCa6jyE+cphD0oh8l9c"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=19
			y=20
			[from]
				x=19
				y=21
			[/from]
		[/recruit]
		[random]
			value=12521
		[/random]
		[random]
			value=26907
		[/random]
		[random]
			value=4618
		[/random]
		[random]
			value=9356
		[/random]
		[random]
			value=11359
		[/random]
		[random]
			value=16809
		[/random]
		[random]
			value=15988
		[/random]
		[random]
			value=17217
		[/random]
		[random]
			value=15587
		[/random]
		[random]
			value=11143
		[/random]
		[random]
			value=22611
		[/random]
		[random]
			value=30657
		[/random]
		[random]
			value=30084
		[/random]
		[random]
			value=25622
			[results]
				checksum="uJJPnCTqjB-+GGoy>cV,>7UW.6sn387d-B86efE+h4gl8n,kc>7XpBb1X9iej<g5d-4hi7Zbl7<3GeWpjg8m7a9I4Xb7<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=2
			x=20
			y=20
			[from]
				x=19
				y=21
			[/from]
		[/recruit]
		[random]
			value=31129
		[/random]
		[random]
			value=9999
		[/random]
		[random]
			value=12495
		[/random]
		[random]
			value=19686
		[/random]
		[random]
			value=32632
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		[random]
			value=25005
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		[random]
			value=27845
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		[random]
			value=24068
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		[random]
			value=23747
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		[random]
			value=31943
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		[random]
			value=27294
		[/random]
		[random]
			value=28934
		[/random]
		[random]
			value=13829
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		[random]
			value=4640
			[results]
				checksum="MqQtVoEnOhcKZije0cRfbgb3B-lf8j5jl9c<8bdm8<8,4d,<2a.l5llg.9,558m.W7-ekb5f2Y6fcce8a7<K8emdkjc7J0po<g.+njk0H9j0Jh6-b2<>X-elghomL55n"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="siddh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=20
			y=21
			[from]
				x=19
				y=21
			[/from]
		[/recruit]
		[random]
			value=3648
		[/random]
		[random]
			value=12503
		[/random]
		[random]
			value=9054
		[/random]
		[random]
			value=4797
		[/random]
		[random]
			value=14718
		[/random]
		[random]
			value=14915
		[/random]
		[random]
			value=13345
		[/random]
		[random]
			value=22611
		[/random]
		[random]
			value=7953
		[/random]
		[random]
			value=14657
		[/random]
		[random]
			value=4143
		[/random]
		[random]
			value=24946
		[/random]
		[random]
			value=18775
		[/random]
		[random]
			value=3844
			[results]
				checksum="uJJPnCTqjB-+GGoy>cV,>7UW.6sn387d-B86efE+h4gl8n,kcW7XpBb1X9ihj<g5d-4hi7Zbl7<3GeWpjg8m7a9I4Xi7<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Mars has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=21
			y=20
			[from]
				x=19
				y=21
			[/from]
		[/recruit]
		[random]
			value=21266
		[/random]
		[random]
			value=9326
		[/random]
		[random]
			value=20685
		[/random]
		[random]
			value=19648
		[/random]
		[random]
			value=31961
		[/random]
		[random]
			value=9488
		[/random]
		[random]
			value=32334
		[/random]
		[random]
			value=3901
		[/random]
		[random]
			value=5302
		[/random]
		[random]
			value=14593
		[/random]
		[random]
			value=21769
		[/random]
		[random]
			value=1821
		[/random]
		[random]
			value=22872
		[/random]
		[random]
			value=9970
			[results]
				checksum="uJJPnCTqjB-+GGoy>cV,>7qW.6sn387d-B86efE+h4gl8n,kc47XpBb1X9iej<g5d-4hi7Zbl7<3GeWpjg8m7a9I4X87<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,18,17,16"
			y="21,21,22,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="flogoo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,16,15,14,13,12"
			y="4,4,3,4,3,3,2"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16,15,14,13,12"
			y="5,5,5,5,6,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21,22,23,24,25,26,27,28"
			y="3,4,3,3,3,4,4,5,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19,19,19,19,18"
			y="5,6,7,8,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,21,21,22,23,24"
			y="4,5,6,6,7,7"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="OgreJelly has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,21,20,19,18"
			y="2,3,3,4,4"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Arion has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,17,16,16"
			y="21,21,20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,19,20,21,22"
			y="20,20,19,19,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,18,17,16,15,14"
			y="20,19,19,18,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,19,19,19,19,19"
			y="21,21,20,19,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,21,20,19,19,19,20"
			y="20,19,18,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,21,22,23,24,24,25,26"
			y="20,20,19,19,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,27"
			y="16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,15,14,13,12,11"
			y="22,22,21,21,20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="king_robbar2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Razor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="king_robbar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,20,21,22,23"
			y="9,9,8,8,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,24,25,26,27"
			y="8,8,9,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,25,26,27,27,27,27"
			y="7,8,8,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28,28,28,28,28,28,28,29,29"
			y="5,6,7,8,9,10,11,12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=7
			x=19
			y=5
			[from]
				x=18
				y=4
			[/from]
		[/recruit]
		[random]
			value=25041
		[/random]
		[random]
			value=22217
		[/random]
		[random]
			value=9262
		[/random]
		[random]
			value=27703
		[/random]
		[random]
			value=31633
		[/random]
		[random]
			value=4821
		[/random]
		[random]
			value=9297
		[/random]
		[random]
			value=7653
		[/random]
		[random]
			value=6603
		[/random]
		[random]
			value=19784
		[/random]
		[random]
			value=12841
		[/random]
		[random]
			value=11580
		[/random]
		[random]
			value=24472
		[/random]
		[random]
			value=7973
			[results]
				checksum="GvCHyvut,JsqQrzoztrKV0q4LmyOHbzYzzAKNNI0sapLCHnxOERSDXEL0GTrQMj6c5gd4l1.fb9X9zXfpg2nZf61-iI1a2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="monday has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12,12,12,11"
			y="5,6,7,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,11,10,9,8"
			y="2,3,4,4,5,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,19,19,19,19"
			y="4,5,6,7,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,28,28,29,30,30"
			y="16,16,17,18,18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,13,12,11,10"
			y="17,18,18,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,12,13,14,15,16"
			y="20,20,21,21,21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="musica has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,21,22,23,24"
			y="15,16,16,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,18,17,17"
			y="17,16,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="siva01 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gong has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="HoneyBadger has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="27,27,27,27,27"
			y="12,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="29,29,29,29,29"
			y="14,15,16,17,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Tellin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="29,28,27,26"
			y="18,18,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="piotrek has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="berlinka has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="27,26"
			y="10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,25"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,19,19,19,19,18"
			y="9,8,7,6,5,4"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,20,21,21,22,23,24"
			y="5,5,6,7,7,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=7
			x=19
			y=5
			[from]
				x=18
				y=4
			[/from]
		[/recruit]
		[random]
			value=14501
		[/random]
		[random]
			value=10545
		[/random]
		[random]
			value=32510
		[/random]
		[random]
			value=27945
		[/random]
		[random]
			value=18362
		[/random]
		[random]
			value=2004
		[/random]
		[random]
			value=6668
		[/random]
		[random]
			value=18616
		[/random]
		[random]
			value=16603
		[/random]
		[random]
			value=24344
		[/random]
		[random]
			value=6585
		[/random]
		[random]
			value=29576
		[/random]
		[random]
			value=20279
		[/random]
		[random]
			value=24163
			[results]
				checksum="GvCHyvut,JsqQrzoztrKV0q4L5yOHbzYzzAKNNI0sapLCHnxOENSDXEL0GTrQMj6c5gd4l1.fb9X9zXfpg2nZf61-iI.a2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=7
			x=17
			y=5
			[from]
				x=18
				y=4
			[/from]
		[/recruit]
		[random]
			value=5757
		[/random]
		[random]
			value=29199
		[/random]
		[random]
			value=10166
		[/random]
		[random]
			value=21716
		[/random]
		[random]
			value=11949
		[/random]
		[random]
			value=22701
		[/random]
		[random]
			value=19633
		[/random]
		[random]
			value=20568
		[/random]
		[random]
			value=26263
		[/random]
		[random]
			value=16282
		[/random]
		[random]
			value=20851
		[/random]
		[random]
			value=8556
		[/random]
		[random]
			value=28257
		[/random]
		[random]
			value=2445
			[results]
				checksum="GvCHyvut,JsqQrzoztrKV0q4L5yOHbzYzzAKNNI0sapLCHnxOENSDXEL0GTrQMj6c5gd4l1.fb9X9zXfpg2nZf61-iI.a2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,11,11"
			y="9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,11,11"
			y="12,13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,9,9,9,9,9,9,8"
			y="5,6,7,8,9,10,11,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,17,16,15,14"
			y="15,16,16,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="vhron has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,17,18,19,20"
			y="20,21,20,20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=21
			y=20
			[from]
				x=20
				y=20
			[/from]
		[/recruit]
		[random]
			value=16451
		[/random]
		[random]
			value=14828
		[/random]
		[random]
			value=6921
		[/random]
		[random]
			value=3212
		[/random]
		[random]
			value=24786
		[/random]
		[random]
			value=18412
		[/random]
		[random]
			value=7048
		[/random]
		[random]
			value=14107
		[/random]
		[random]
			value=13909
		[/random]
		[random]
			value=17054
		[/random]
		[random]
			value=4004
		[/random]
		[random]
			value=23290
		[/random]
		[random]
			value=8244
		[/random]
		[random]
			value=24592
		[/random]
		[random]
			value=7837
			[results]
				checksum="vVPHNwIEZNOnNGEfvO6wD,d85O>AWge.Sgff22.6Z-nQ1n-5486j5fldZmR4-,1a2W0ke6Z-+ke0aal1oGeWpjg8m7a9I4Xc7<.xca8<vce.1s80o3>yk4lcc0zu+aXO"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="30,29,28,27"
			y="19,19,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Scout"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=-1
			seed=327946132
			tod="dusk"
			turn=4
			weapon=1
			[source]
				x=27
				y=19
			[/source]
			[destination]
				x=26
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,23,24,25"
			y="18,19,19,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wose"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=0
			seed=1364225376
			tod="dusk"
			turn=4
			weapon=0
			[source]
				x=25
				y=20
			[/source]
			[destination]
				x=26
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,25,26"
			y="17,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=0
			seed=1292298864
			tod="dusk"
			turn=4
			weapon=0
			[source]
				x=26
				y=18
			[/source]
			[destination]
				x=26
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,17,18,19,20"
			y="19,20,19,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24,25,26,26,26,26"
			y="8,9,10,10,11,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="27,28,28,29,30,30"
			y="16,16,17,18,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24,23,22"
			y="11,10,11,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,21"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,20,20,20"
			y="12,13,13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,21,21,22,23,24"
			y="5,5,6,7,7,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16,15,14,13,13,13"
			y="5,5,6,6,7,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=19
			y=5
			[from]
				x=18
				y=4
			[/from]
		[/recruit]
		[random]
			value=22900
		[/random]
		[random]
			value=20399
		[/random]
		[random]
			value=27042
		[/random]
		[random]
			value=26929
		[/random]
		[random]
			value=20303
		[/random]
		[random]
			value=19247
		[/random]
		[random]
			value=5309
		[/random]
		[random]
			value=20809
		[/random]
		[random]
			value=3977
		[/random]
		[random]
			value=26224
		[/random]
		[random]
			value=25602
		[/random]
		[random]
			value=15261
		[/random]
		[random]
			value=768
		[/random]
		[random]
			value=25915
		[/random]
		[random]
			value=30851
			[results]
				checksum="ozXuqOpzbCL+UqfLD<NMMSkOUzdJJNeSMp2PuPROJrqAIeKcbmSTLsn46i<5gad3.5i9zZkp8<12eklbkKY3g<g,tR7S4yhbMeW3g+ilF83<dKpeU1phgg1fX0e,476j"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="maq has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Gan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="szdik570 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,11,11,12,13"
			y="15,16,17,18,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,9,10,11,11"
			y="12,13,13,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ZenterX has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Rama has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,26,27,28,29"
			y="20,20,20,19,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wose"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=0
			seed=530133138
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=29
				y=20
			[/source]
			[destination]
				x=30
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,26,27,28,29,30"
			y="18,19,20,20,21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=0
			seed=284284109
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=30
				y=20
			[/source]
			[destination]
				x=30
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Soldia has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,27,27"
			y="19,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,27"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="cakeface has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="plado has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,22,23,24,25,26"
			y="20,19,20,19,20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,19,18,17,16"
			y="19,19,19,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=19
			y=20
			[from]
				x=20
				y=20
			[/from]
		[/recruit]
		[random]
			value=2636
		[/random]
		[random]
			value=10196
		[/random]
		[random]
			value=2943
		[/random]
		[random]
			value=3251
		[/random]
		[random]
			value=7555
		[/random]
		[random]
			value=27308
		[/random]
		[random]
			value=30458
		[/random]
		[random]
			value=110
		[/random]
		[random]
			value=2988
		[/random]
		[random]
			value=22415
		[/random]
		[random]
			value=8246
		[/random]
		[random]
			value=11837
		[/random]
		[random]
			value=20359
		[/random]
		[random]
			value=11874
			[results]
				checksum="uJJPnCTqjB-+GGoy>cV,>7nW.6sn387d-B86efE+h4gl8n,kc07XpBb1X9iej<g5d-4hi7Zbl7<3GeWpjg8m7a9I4Xc7<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,19,18,17,16"
			y="20,21,21,22,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,20,21,21,22,23"
			y="5,5,6,7,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,25,26,27,27,27,27"
			y="8,9,9,10,11,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="GXO has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="30,29,28,28,27,26,26"
			y="19,19,19,20,21,21,22"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,26,25,25,24"
			y="13,14,15,16,16"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=19
			y=5
			[from]
				x=18
				y=4
			[/from]
		[/recruit]
		[random]
			value=29356
		[/random]
		[random]
			value=25908
		[/random]
		[random]
			value=11309
		[/random]
		[random]
			value=1718
		[/random]
		[random]
			value=18960
		[/random]
		[random]
			value=12857
		[/random]
		[random]
			value=23803
		[/random]
		[random]
			value=2767
		[/random]
		[random]
			value=29103
		[/random]
		[random]
			value=30840
		[/random]
		[random]
			value=27526
		[/random]
		[random]
			value=26331
		[/random]
		[random]
			value=20390
		[/random]
		[random]
			value=2601
		[/random]
		[random]
			value=30626
			[results]
				checksum="ozXuqOpzbCL+UqfLD<NMMSkOUzdJJNeSMp2PuPROJrqAIeKcbmSTLsn46i<5gad3.5i9zZkp8<12eklbkKY3g<g,tR7S4yhbMeW3g+ilF83<dKpeU1phgg1fX0e,476j"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13,12,11,11,11,11"
			y="9,10,10,11,12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14"
			y="19,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,13,14,15,16,17"
			y="15,15,16,15,16,16,16"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="RED_Lust has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,25,25,24,24,25"
			y="19,20,21,21,22,23"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=-1
			seed=474481327
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=25
				y=23
			[/source]
			[destination]
				x=26
				y=22
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="29,28,27,26"
			y="20,20,21,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wose"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=0
			seed=1133504162
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=26
				y=21
			[/source]
			[destination]
				x=26
				y=22
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="30,29,28,27"
			y="20,21,21,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=0
			seed=431795108
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=27
				y=22
			[/source]
			[destination]
				x=26
				y=22
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,20,21,22,23,24,25"
			y="20,20,20,20,21,21,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=0
			seed=1177326110
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=25
				y=22
			[/source]
			[destination]
				x=26
				y=22
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,28,28,29,30,30"
			y="16,16,17,18,18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="SaphireHeart has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,16,15,14"
			y="19,18,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wose"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=0
			seed=1170674524
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=14
				y=18
			[/source]
			[destination]
				x=14
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,16,16,16,15"
			y="22,21,20,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Elvish Sorceress"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=-1
			seed=1460807614
			tod="second_watch"
			turn=6
			weapon=2
			[source]
				x=15
				y=19
			[/source]
			[destination]
				x=14
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,11,12,13"
			y="19,19,18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=0
			seed=1667611160
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=13
				y=19
			[/source]
			[destination]
				x=14
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,15,15,16"
			y="17,17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=-1
			seed=1291057386
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=16
				y=15
			[/source]
			[destination]
				x=17
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="chs has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Puffpuffpass98 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jogola has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="23,24,25,26,26,26"
			y="8,8,9,9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,21,21,22,23"
			y="5,5,6,7,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=7
			x=19
			y=5
			[from]
				x=18
				y=4
			[/from]
		[/recruit]
		[random]
			value=18076
		[/random]
		[random]
			value=3318
		[/random]
		[random]
			value=19089
		[/random]
		[random]
			value=30630
		[/random]
		[random]
			value=25896
		[/random]
		[random]
			value=16620
		[/random]
		[random]
			value=4859
		[/random]
		[random]
			value=32691
		[/random]
		[random]
			value=4160
		[/random]
		[random]
			value=26450
		[/random]
		[random]
			value=27511
		[/random]
		[random]
			value=12741
		[/random]
		[random]
			value=1393
		[/random]
		[random]
			value=3416
			[results]
				checksum="GvCHyvut,JsqQrzoztrKV0q4L5yOHbzYzzAKNNI0sapLCHnxOENSDXEL0GTrQMj6c5gd4l1.fb9X9zXfpg2nZf61-iI.a2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,11,11,11,11,10"
			y="14,15,16,17,18,19,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19,19,20,21,22,23,23,24"
			y="16,16,17,18,18,19,19,20,21,21"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			seed=1294916438
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=24
				y=21
			[/source]
			[destination]
				x=25
				y=22
			[/destination]
		[/attack]
		[random]
			value=7755
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9329
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15158
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19797
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=667
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8484
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27778
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Fencer"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			seed=466958046
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=26
				y=22
			[/source]
			[destination]
				x=25
				y=22
			[/destination]
		[/attack]
		[random]
			value=7732
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30157
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13172
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8953
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29317
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27374
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12439
			[results]
				chance=60
				damage=4
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="27,27,27,27"
			y="13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ZenterX has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="24,25,25,26,26"
			y="16,17,18,18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Glorfus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19,19,19,20,21,22,23,24,25"
			y="15,16,17,18,18,19,19,19,18,18"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="yhltlf has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,13,12,11"
			y="18,18,18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wose"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			seed=242962653
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=11
				y=19
			[/source]
			[destination]
				x=10
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,12,12,11,10"
			y="19,19,20,21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=816923383
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=10
				y=20
			[/source]
			[destination]
				x=10
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,16,17,18,19,20"
			y="19,19,20,20,21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=21
			y=20
			[from]
				x=20
				y=20
			[/from]
		[/recruit]
		[random]
			value=23828
		[/random]
		[random]
			value=32143
		[/random]
		[random]
			value=5372
		[/random]
		[random]
			value=1415
		[/random]
		[random]
			value=27005
		[/random]
		[random]
			value=12881
		[/random]
		[random]
			value=20130
		[/random]
		[random]
			value=18269
		[/random]
		[random]
			value=13972
		[/random]
		[random]
			value=32440
		[/random]
		[random]
			value=25782
		[/random]
		[random]
			value=18178
		[/random]
		[random]
			value=15784
		[/random]
		[random]
			value=22549
			[results]
				checksum="uJJPnCTqjB-+GGoy>cV,>7UW.6sn387d-B86efE+h4gl8n,kcW7XpBb1X9ihj<g5d-4hi7Zbl7<3GeWpjg8m7a9I4Xi7<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=-1
			seed=458564377
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=25
				y=23
			[/source]
			[destination]
				x=26
				y=22
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wose"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=0
			seed=123431334
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=26
				y=21
			[/source]
			[destination]
				x=26
				y=22
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="27,27"
			y="22,23"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=0
			seed=786387063
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=27
				y=23
			[/source]
			[destination]
				x=26
				y=22
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="30,29,28,28,27,26"
			y="19,20,20,21,22,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,17,18,19,20"
			y="15,15,14,15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="random9802 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jogola has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23,23,24,25,26,27,28,29,30"
			y="21,21,20,19,19,18,19,19,19,19"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="27,27,27,27,26,25"
			y="16,17,18,19,19,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,27,28,28,27"
			y="19,20,20,21,22"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Elvish Scout"
			defender_weapon=0
			seed=1993418562
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=27
				y=22
			[/source]
			[destination]
				x=26
				y=22
			[/destination]
		[/attack]
		[random]
			value=28688
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15622
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27891
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17486
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30477
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2717
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="25,25,26"
			y="18,19,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26,26,27,27,27"
			y="11,12,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,24,25,26,26,26"
			y="8,8,9,9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,21,21,22,23,24"
			y="5,5,6,7,7,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=7
			x=19
			y=5
			[from]
				x=18
				y=4
			[/from]
		[/recruit]
		[random]
			value=30503
		[/random]
		[random]
			value=4416
		[/random]
		[random]
			value=11706
		[/random]
		[random]
			value=27754
		[/random]
		[random]
			value=21688
		[/random]
		[random]
			value=16695
		[/random]
		[random]
			value=24293
		[/random]
		[random]
			value=27529
		[/random]
		[random]
			value=23767
		[/random]
		[random]
			value=3589
		[/random]
		[random]
			value=18800
		[/random]
		[random]
			value=25892
		[/random]
		[random]
			value=12154
		[/random]
		[random]
			value=2825
			[results]
				checksum="GvCHyvut,JsqQrzoztrKV0q4L5yOHbzYzzAKNNI0sapLCHnxOzGSDXEL0GTrPMj6c5gd4l1.fb9X9zXfpg2nZf61-iLWa2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=17
			y=5
			[from]
				x=18
				y=4
			[/from]
		[/recruit]
		[random]
			value=12200
		[/random]
		[random]
			value=7329
		[/random]
		[random]
			value=23071
		[/random]
		[random]
			value=4409
		[/random]
		[random]
			value=101
		[/random]
		[random]
			value=17546
		[/random]
		[random]
			value=3136
		[/random]
		[random]
			value=24560
		[/random]
		[random]
			value=30182
		[/random]
		[random]
			value=10816
		[/random]
		[random]
			value=6037
		[/random]
		[random]
			value=32381
		[/random]
		[random]
			value=18025
		[/random]
		[random]
			value=28767
			[results]
				checksum="k5,efo-,do8skke.dybdki7YWm2g8-+4f6Ec<<lLfYZWibpqhxkckiapCNBPH1,OErqvwNtt0xDA<QoGnwG+9RKCBT5OxGD3CQBmtCv0KLjL6ANJJJIuoFMuFoBt-mNN"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			seed=135512359
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=10
				y=19
			[/source]
			[destination]
				x=10
				y=20
			[/destination]
		[/attack]
		[random]
			value=16493
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20181
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11999
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30065
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20281
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30334
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26818
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="noize has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="elperro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Dyktatura has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wose"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			seed=1968667
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=11
				y=19
			[/source]
			[destination]
				x=10
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10"
			y="20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="26,27"
			y="21,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wose"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			seed=1141902521
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=27
				y=21
			[/source]
			[destination]
				x=27
				y=22
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,26"
			y="22,21"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="27,26"
			y="23,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,26,27"
			y="23,23,23"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=1935409209
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=27
				y=23
			[/source]
			[destination]
				x=27
				y=22
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,22,23,24"
			y="20,20,21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=922996155
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=24
				y=20
			[/source]
			[destination]
				x=25
				y=20
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Heylee has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,21,22,23"
			y="15,16,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,21,22,23,24,25"
			y="20,20,20,21,21,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Elvish Sorceress"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=1101701535
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=25
				y=21
			[/source]
			[destination]
				x=25
				y=20
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="shady has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Lifeno has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="patriot has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Saanii has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Mada has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="27,27,27,28,28,28"
			y="16,17,18,18,19,20"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Wose"
			defender_weapon=-1
			seed=745896025
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=28
				y=20
			[/source]
			[destination]
				x=27
				y=21
			[/destination]
		[/attack]
		[random]
			value=26245
			[results]
				chance=70
				damage=13
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21697
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7656
			[results]
				chance=70
				damage=13
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Grandark has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="25,26"
			y="20,20"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Elvish Scout"
			defender_weapon=0
			seed=243556665
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=26
				y=20
			[/source]
			[destination]
				x=26
				y=21
			[/destination]
		[/attack]
		[random]
			value=12050
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8886
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6871
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16064
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13926
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26088
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ikken has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="30,29,29,28"
			y="19,20,21,21"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Wose"
			defender_weapon=0
			seed=864765593
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=28
				y=21
			[/source]
			[destination]
				x=27
				y=21
			[/destination]
		[/attack]
		[random]
			value=21797
			[results]
				chance=80
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24390
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22794
			[results]
				chance=80
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16448
			[results]
				chance=70
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23278
			[results]
				chance=80
				damage=9
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="26,27,27"
			y="19,20,21"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Horseman"
			defender_lvl=1
			defender_type="Elvish Scout"
			defender_weapon=0
			seed=224649235
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=27
				y=21
			[/source]
			[destination]
				x=26
				y=21
			[/destination]
		[/attack]
		[random]
			value=17278
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6308
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24694
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12450
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12911
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26,26,27,27,27"
			y="11,12,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,25,26,26,26,26"
			y="8,9,10,10,11,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,21,21,22,23"
			y="5,5,6,7,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19,20,21,22,23,24,25,25"
			y="5,5,6,6,7,7,8,8,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=7
			x=17
			y=5
			[from]
				x=18
				y=4
			[/from]
		[/recruit]
		[random]
			value=29374
		[/random]
		[random]
			value=18485
		[/random]
		[random]
			value=21653
		[/random]
		[random]
			value=10012
		[/random]
		[random]
			value=13992
		[/random]
		[random]
			value=6230
		[/random]
		[random]
			value=12183
		[/random]
		[random]
			value=7484
		[/random]
		[random]
			value=4094
		[/random]
		[random]
			value=25765
		[/random]
		[random]
			value=6356
		[/random]
		[random]
			value=29270
		[/random]
		[random]
			value=19939
		[/random]
		[random]
			value=15933
			[results]
				checksum="GvCHyvut,JsqQrzoztrKV0q4LmyOHbzYzzAHNNI0sapLCHnxOzJSDXEL0GTrPMj6c5gd4l1.fb9X9zXfpg2nZf61-iLZa2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,24,23,22,21,20"
			y="21,21,21,20,20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=21
			y=20
			[from]
				x=20
				y=20
			[/from]
		[/recruit]
		[random]
			value=19142
		[/random]
		[random]
			value=4007
		[/random]
		[random]
			value=5204
		[/random]
		[random]
			value=32297
		[/random]
		[random]
			value=10947
		[/random]
		[random]
			value=2791
		[/random]
		[random]
			value=27761
		[/random]
		[random]
			value=25680
		[/random]
		[random]
			value=28930
		[/random]
		[random]
			value=13998
		[/random]
		[random]
			value=16878
		[/random]
		[random]
			value=29829
		[/random]
		[random]
			value=3867
		[/random]
		[random]
			value=22065
		[/random]
		[random]
			value=3755
			[results]
				checksum="wKpuPoLO2CK.JiuxwB3WilY13m-lfejlAp30adZ.fH+h42l8n,kc<7XpBb1X9lej<g5d-4hi7Zbl7<3GeWpjg8m7a9I4Xa7<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,27"
			y="23,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Horseman"
			defender_weapon=-1
			seed=313669892
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=27
				y=22
			[/source]
			[destination]
				x=27
				y=21
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,25,24,23,23,24,25"
			y="21,22,21,21,20,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,26"
			y="19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Scout"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=154140361
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=26
				y=19
			[/source]
			[destination]
				x=26
				y=20
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,26"
			y="22,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Horseman"
			defender_weapon=-1
			seed=2039065236
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=26
				y=21
			[/source]
			[destination]
				x=27
				y=21
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,24,25,26,27,27"
			y="20,19,19,18,19,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=0
			seed=1415074303
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=27
				y=20
			[/source]
			[destination]
				x=28
				y=20
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,24,25,26,27,28"
			y="17,17,18,18,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=0
			seed=1668771915
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=28
				y=19
			[/source]
			[destination]
				x=28
				y=20
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Bako has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11,11,11,11"
			y="19,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,11,12,12,13,14,15"
			y="19,19,18,17,17,16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16,15,14,13,13"
			y="5,5,6,6,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="25,26,26,26,26,26,26,26,26,26"
			y="10,10,11,12,13,14,15,16,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Horseman"
			defender_lvl=1
			defender_type="Elvish Scout"
			defender_weapon=0
			seed=404741214
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=26
				y=18
			[/source]
			[destination]
				x=26
				y=19
			[/destination]
		[/attack]
		[random]
			value=18793
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4858
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13637
			[results]
				chance=60
				damage=24
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19721
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9306
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Lov4iy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26,26,25,25,25,25"
			y="13,14,15,16,17,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Elvish Scout"
			defender_weapon=0
			seed=1127589644
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=25
				y=19
			[/source]
			[destination]
				x=26
				y=19
			[/destination]
		[/attack]
		[random]
			value=13829
			[results]
				chance=60
				damage=10
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="clmates has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="27,27,27,26,26"
			y="16,17,18,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			seed=401693639
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=26
				y=19
			[/source]
			[destination]
				x=27
				y=20
			[/destination]
		[/attack]
		[random]
			value=16036
			[results]
				chance=70
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14590
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9275
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21149
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2340
			[results]
				chance=70
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30230
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="sirtos has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gekons1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="28,27"
			y="21,21"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			seed=556739585
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=27
				y=21
			[/source]
			[destination]
				x=27
				y=20
			[/destination]
		[/attack]
		[random]
			value=19012
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27471
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15916
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26465
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20969
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13521
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26386
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			seed=1023618655
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=26
				y=20
			[/source]
			[destination]
				x=27
				y=20
			[/destination]
		[/attack]
		[random]
			value=28405
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6701
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17588
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24534
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23350
			[results]
				chance=60
				damage=8
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="shady has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="23,24,25,26,26,26"
			y="8,8,9,9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=19
			y=5
			[from]
				x=18
				y=4
			[/from]
		[/recruit]
		[random]
			value=21917
		[/random]
		[random]
			value=5745
		[/random]
		[random]
			value=18670
		[/random]
		[random]
			value=20993
		[/random]
		[random]
			value=13817
		[/random]
		[random]
			value=29118
		[/random]
		[random]
			value=9447
		[/random]
		[random]
			value=25377
		[/random]
		[random]
			value=23275
		[/random]
		[random]
			value=21299
		[/random]
		[random]
			value=17530
		[/random]
		[random]
			value=3976
		[/random]
		[random]
			value=6610
		[/random]
		[random]
			value=22892
			[results]
				checksum="k5,efo-,do8skke.dybdki7YWm2g8-+4f6Ec<<lLfYZWibpqhxkckiapCNBPH1,OErqvwNtt0xDA<QoGnwG+9RKCBT5OxGD3CQBmtCv0KLjL6ANJJJIuoFMuFoBt-mNN"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,22,23,24,25"
			y="20,20,20,20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=1679842046
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=25
				y=20
			[/source]
			[destination]
				x=26
				y=20
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="28,27"
			y="19,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			seed=173463228
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=27
				y=20
			[/source]
			[destination]
				x=26
				y=20
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=0
			seed=494607836
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=26
				y=21
			[/source]
			[destination]
				x=27
				y=21
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="JonSnow has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,28,28,28,27"
			y="22,21,20,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Horseman"
			defender_weapon=-1
			seed=661886118
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=27
				y=19
			[/source]
			[destination]
				x=26
				y=18
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,19,18,17,16"
			y="20,21,21,22,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11,12,12"
			y="15,14,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,13"
			y="12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="nipperu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,14,13,12,11,11,11"
			y="16,15,15,14,14,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,21,21,22,23,24,25,26,26"
			y="5,5,6,7,7,8,8,9,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,26,26,27,27,27"
			y="11,12,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="ikomizo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			seed=825382853
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=26
				y=19
			[/source]
			[destination]
				x=27
				y=20
			[/destination]
		[/attack]
		[random]
			value=12427
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7928
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17217
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18661
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31037
			[results]
				chance=70
				damage=5
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="FilipeFX has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Horseman"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			seed=1214487242
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=26
				y=18
			[/source]
			[destination]
				x=27
				y=19
			[/destination]
		[/attack]
		[random]
			value=11726
			[results]
				chance=60
				damage=15
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30632
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4030
			[results]
				chance=60
				damage=15
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31624
			[results]
				chance=60
				damage=8
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="25,26"
			y="19,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			seed=2102877875
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=26
				y=18
			[/source]
			[destination]
				x=27
				y=19
			[/destination]
		[/attack]
		[random]
			value=11904
			[results]
				chance=60
				damage=6
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,11"
			y="8,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=19
			y=5
			[from]
				x=18
				y=4
			[/from]
		[/recruit]
		[random]
			value=24303
		[/random]
		[random]
			value=11452
		[/random]
		[random]
			value=9055
		[/random]
		[random]
			value=23985
		[/random]
		[random]
			value=18461
		[/random]
		[random]
			value=293
		[/random]
		[random]
			value=3685
		[/random]
		[random]
			value=8996
		[/random]
		[random]
			value=16885
		[/random]
		[random]
			value=29746
		[/random]
		[random]
			value=32464
		[/random]
		[random]
			value=19668
		[/random]
		[random]
			value=6704
		[/random]
		[random]
			value=2755
			[results]
				checksum="3hEaM13Xsk3Efkel1+W2+-28-bj4fw2jhr6-ago-a4.>d7+iW3X,0.+jw3kZ9,c>ifh8eAi2ajh>MC-MhG13w0ma0i+.F8be5uX<ohV100hdng<kc76-lbxbcZgYceHH"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=20
			y=4
			[from]
				x=18
				y=4
			[/from]
		[/recruit]
		[random]
			value=27765
		[/random]
		[random]
			value=27815
		[/random]
		[random]
			value=18858
		[/random]
		[random]
			value=17955
		[/random]
		[random]
			value=27640
		[/random]
		[random]
			value=2210
		[/random]
		[random]
			value=24357
		[/random]
		[random]
			value=24090
		[/random]
		[random]
			value=3561
		[/random]
		[random]
			value=8653
		[/random]
		[random]
			value=22979
		[/random]
		[random]
			value=4015
		[/random]
		[random]
			value=5018
		[/random]
		[random]
			value=15847
			[results]
				checksum="8oH+<tEMdLmgpGOqyN<CsAMNItBINqtKD8nHPCqPxGTBrGJEnKRBqBwyjEDBAIGwKUbOBPBwTVUIO54zCHzG6uBEz,BKOIDHPjET<N-LCOOOPpvKDpuvqy4xCCCqRQSI"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,17,16,15,14,13"
			y="4,5,5,6,6,7"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="cyania has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,12,11,10,9"
			y="12,12,13,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11,11,12,13,14,15"
			y="12,13,14,14,15,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,17,18,19,20"
			y="22,22,21,21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=21
			y=20
			[from]
				x=20
				y=20
			[/from]
		[/recruit]
		[random]
			value=21609
		[/random]
		[random]
			value=31159
		[/random]
		[random]
			value=17791
		[/random]
		[random]
			value=7886
		[/random]
		[random]
			value=23050
		[/random]
		[random]
			value=27249
		[/random]
		[random]
			value=10796
		[/random]
		[random]
			value=28605
		[/random]
		[random]
			value=18772
		[/random]
		[random]
			value=11036
		[/random]
		[random]
			value=28747
		[/random]
		[random]
			value=4128
		[/random]
		[random]
			value=19321
		[/random]
		[random]
			value=7929
			[results]
				checksum="uJJPnCTqjB-+GGoy>cV,>7UW.6sn387d-B86efE+h4gl8n,kcW7XpBb1X9ihj<g5d-4hi7Zbl7<3GeWpjg8m7a9I4Xi7<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,25,26,27,28,29,30"
			y="20,21,21,21,20,20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,25,25"
			y="21,21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Elvish Captain"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=0
			seed=635123175
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=25
				y=20
			[/source]
			[destination]
				x=26
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Michl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Teufel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="fishb00n has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Zamik has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26,26,26,26,26,26,27"
			y="10,11,12,13,14,15,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="grr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="27,28,28,28,28,29"
			y="16,16,17,18,19,20"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			seed=226245665
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=29
				y=20
			[/source]
			[destination]
				x=30
				y=19
			[/destination]
		[/attack]
		[random]
			value=31421
			[results]
				chance=40
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9950
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18463
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29759
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20719
			[results]
				chance=40
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="26,27,28,29,30"
			y="18,19,18,18,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			seed=1609430075
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=30
				y=18
			[/source]
			[destination]
				x=30
				y=19
			[/destination]
		[/attack]
		[random]
			value=14685
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5302
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31340
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21693
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6185
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,26,26,26,27"
			y="19,18,17,16,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21,21,21,22,23,24,25,26,27"
			y="4,5,6,7,7,8,8,9,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19,19,19,19,18,18"
			y="5,6,7,8,9,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,11,11,11,11"
			y="9,10,11,12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14,15,16,17,18"
			y="7,6,6,5,5,4"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=17
			y=5
			[from]
				x=18
				y=4
			[/from]
		[/recruit]
		[random]
			value=29253
		[/random]
		[random]
			value=3513
		[/random]
		[random]
			value=32376
		[/random]
		[random]
			value=30301
		[/random]
		[random]
			value=8787
		[/random]
		[random]
			value=32198
		[/random]
		[random]
			value=9156
		[/random]
		[random]
			value=29289
		[/random]
		[random]
			value=20491
		[/random]
		[random]
			value=6414
		[/random]
		[random]
			value=9792
		[/random]
		[random]
			value=16277
		[/random]
		[random]
			value=29832
		[/random]
		[random]
			value=27040
			[results]
				checksum="3hEaL13Xsk3Efkel1+W2+-28-bj4ep2jhr6-ago-a4.>d7+iW3X,0.+jw3kZ9,c>ifh8eBb2ajh>MC-MhG13w0ma0i+.F8be5uX<ohV100hdng<kc76-lbxbcZgYceHH"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="9,10"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wose"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			seed=596137672
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=10
				y=14
			[/source]
			[destination]
				x=11
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="joki has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="cetera_sinistral has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,14,13,12,11"
			y="16,15,15,15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			seed=850110516
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=11
				y=15
			[/source]
			[destination]
				x=11
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,25,25,25,25,26"
			y="20,19,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Elvish Captain"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=0
			seed=986024440
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=26
				y=15
			[/source]
			[destination]
				x=27
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="fbafelipe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,22,23,24,25,26"
			y="20,19,20,19,20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[recruit]
			value=6
			x=21
			y=20
			[from]
				x=20
				y=20
			[/from]
		[/recruit]
		[random]
			value=1861
		[/random]
		[random]
			value=10396
		[/random]
		[random]
			value=5851
		[/random]
		[random]
			value=680
		[/random]
		[random]
			value=15450
		[/random]
		[random]
			value=16808
		[/random]
		[random]
			value=28610
		[/random]
		[random]
			value=7956
		[/random]
		[random]
			value=24291
		[/random]
		[random]
			value=14636
		[/random]
		[random]
			value=11691
		[/random]
		[random]
			value=30338
			[results]
				checksum="tQur3C-fNhc-8Z6y>-e-3I2+7lf.cce<pe>iOg0a3oinZk<+z8d324,76bbP5W+9a<ieyb5c0+oB+ddeIg6HzPhP0T8>LQp2-qesUlJFOp,aOvCa6jyE+cphD0oh8l9c"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,21,22,23,24,25"
			y="20,20,19,19,19,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=523973298
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=30
				y=19
			[/source]
			[destination]
				x=30
				y=18
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16,15,14,13,12,11,11"
			y="5,5,6,6,7,7,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=17
			y=5
			[from]
				x=18
				y=4
			[/from]
		[/recruit]
		[random]
			value=6240
		[/random]
		[random]
			value=31913
		[/random]
		[random]
			value=9743
		[/random]
		[random]
			value=14762
		[/random]
		[random]
			value=21772
		[/random]
		[random]
			value=18782
		[/random]
		[random]
			value=7950
		[/random]
		[random]
			value=21705
		[/random]
		[random]
			value=29944
		[/random]
		[random]
			value=18055
		[/random]
		[random]
			value=14552
		[/random]
		[random]
			value=4626
		[/random]
		[random]
			value=15810
		[/random]
		[random]
			value=27903
		[/random]
		[random]
			value=22046
			[results]
				checksum="ozXuqOpzbCL+UqfLy<NMMSkOUzdJJNeSMp2PuPROIzqAIeKcbmSULsn46i<5gad3.5i9zZkp8<12eklbkL03g<g,tR7S4yhbMeW3g+ilF83<dKpeU1phgg1fX0e,476j"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="lastwords has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,11,11,12,12,12"
			y="14,13,12,11,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,17,16,15,14,13"
			y="4,5,5,6,6,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19,20,20,20,20"
			y="11,12,12,13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="27,27,27,26,26,26"
			y="10,11,12,12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=2
			defender_type="Elvish Captain"
			defender_weapon=0
			seed=330880954
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=26
				y=14
			[/source]
			[destination]
				x=26
				y=15
			[/destination]
		[/attack]
		[random]
			value=19274
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5158
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11507
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21260
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10076
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29713
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22204
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=2
			defender_type="Elvish Captain"
			defender_weapon=1
			seed=212927187
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=27
				y=16
			[/source]
			[destination]
				x=26
				y=15
			[/destination]
		[/attack]
		[random]
			value=6252
			[results]
				chance=70
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13231
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32581
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14718
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21590
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6292
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="30,29,29,28,28,27"
			y="18,18,17,16,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=2
			defender_type="Elvish Captain"
			defender_weapon=0
			seed=22324976
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=27
				y=15
			[/source]
			[destination]
				x=26
				y=15
			[/destination]
		[/attack]
		[random]
			value=27016
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20448
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17830
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30069
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31417
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6257
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5924
			[results]
				chance=60
				damage=7
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Spieler has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="29,28,28,27,26,26"
			y="20,19,18,18,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=2
			defender_type="Elvish Captain"
			defender_weapon=0
			seed=858826130
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=26
				y=16
			[/source]
			[destination]
				x=26
				y=15
			[/destination]
		[/attack]
		[random]
			value=16149
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=205
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27210
			[results]
				chance=60
				damage=8
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="27,28,29,30"
			y="17,17,18,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Horseman"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			seed=1884280797
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=30
				y=18
			[/source]
			[destination]
				x=30
				y=19
			[/destination]
		[/attack]
		[random]
			value=14258
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=80
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6375
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27895
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="GrimReaper has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Horseman"
			defender_weapon=-1
			seed=1689418470
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=30
				y=19
			[/source]
			[destination]
				x=30
				y=18
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,26,27,28,29"
			y="20,19,19,18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Elvish Sorceress"
			defender_lvl=1
			defender_type="Horseman"
			defender_weapon=-1
			seed=696870374
			tod="dawn"
			turn=13
			weapon=2
			[source]
				x=29
				y=19
			[/source]
			[destination]
				x=30
				y=18
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,27,28,29"
			y="19,19,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Horseman"
			defender_weapon=-1
			seed=751241314
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=29
				y=18
			[/source]
			[destination]
				x=30
				y=18
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,22,23,24,24"
			y="20,19,19,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,11,12,12,13"
			y="14,14,13,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11,12,12,12,12"
			y="15,14,13,12,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			seed=1321052477
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=12
				y=10
			[/source]
			[destination]
				x=12
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,14,15,16,17,18"
			y="7,6,6,5,5,4"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16,15,14,13,12,11"
			y="5,5,6,6,7,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=17
			y=5
			[from]
				x=18
				y=4
			[/from]
		[/recruit]
		[random]
			value=26212
		[/random]
		[random]
			value=19216
		[/random]
		[random]
			value=21242
		[/random]
		[random]
			value=24891
		[/random]
		[random]
			value=20960
		[/random]
		[random]
			value=31748
		[/random]
		[random]
			value=12080
		[/random]
		[random]
			value=2677
		[/random]
		[random]
			value=17673
		[/random]
		[random]
			value=2424
		[/random]
		[random]
			value=20701
		[/random]
		[random]
			value=18459
		[/random]
		[random]
			value=1297
		[/random]
		[random]
			value=6298
		[/random]
		[random]
			value=6645
			[results]
				checksum="ozXuqOpzbCL+UqfLD<NMMSkOUzdJJNeSMp2PuPROJrqAIeKcbmSTLsn46i<5gad3.5i9zZkp8<12eklbkKY3g<g,tR7S4yhbMeW3g+ilF83<dKpeU1phgg1fX0e,476j"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Madmoo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Fencer"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			seed=1955850096
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=11
				y=10
			[/source]
			[destination]
				x=12
				y=10
			[/destination]
		[/attack]
		[random]
			value=9245
			[results]
				chance=60
				damage=6
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12,12"
			y="9,10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Madmoo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19,18,17,16,15,14"
			y="15,16,16,17,17,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="27,28,29"
			y="16,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			seed=1083543912
			tod="morning"
			turn=14
			weapon=1
			[source]
				x=29
				y=17
			[/source]
			[destination]
				x=29
				y=18
			[/destination]
		[/attack]
		[random]
			value=28780
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7805
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10068
			[results]
				chance=70
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27622
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27803
			[results]
				chance=70
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5475
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="26,27,28"
			y="16,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			seed=697053945
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=28
				y=17
			[/source]
			[destination]
				x=29
				y=18
			[/destination]
		[/attack]
		[random]
			value=3535
			[results]
				chance=60
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10392
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24616
			[results]
				chance=60
				damage=10
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Madmoo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26,26,26,26,26,27,28,29"
			y="14,15,16,17,18,19,20,20,20"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			seed=200697222
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=29
				y=20
			[/source]
			[destination]
				x=30
				y=19
			[/destination]
		[/attack]
		[random]
			value=13948
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16330
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8502
			[results]
				chance=40
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21315
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3892
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Horseman"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			seed=706743567
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=30
				y=18
			[/source]
			[destination]
				x=30
				y=19
			[/destination]
		[/attack]
		[random]
			value=7226
			[results]
				chance=40
				damage=25
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Madmoo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="29,30"
			y="19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Elvish Sorceress"
			defender_lvl=1
			defender_type="Horseman"
			defender_weapon=-1
			seed=2004232369
			tod="morning"
			turn=14
			weapon=2
			[source]
				x=30
				y=19
			[/source]
			[destination]
				x=30
				y=18
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,25,26,27,28"
			y="17,17,16,16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wose"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=0
			seed=1770467164
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=28
				y=16
			[/source]
			[destination]
				x=29
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wose"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			seed=872034322
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=13
				y=12
			[/source]
			[destination]
				x=12
				y=11
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Madmoo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Trolololeur has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="moritz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Madmoo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="schlauralein has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,12,11,10,10"
			y="17,17,17,18,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="29,28,27,26,26"
			y="20,20,21,21,22"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="28,27,27,26"
			y="17,18,19,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,11,11,11,12"
			y="8,9,10,11,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Wose"
			defender_weapon=-1
			seed=193670147
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=12
				y=12
			[/source]
			[destination]
				x=13
				y=12
			[/destination]
		[/attack]
		[random]
			value=7932
			[results]
				chance=70
				damage=13
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26704
			[results]
				chance=70
				damage=13
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=563
			[results]
				chance=70
				damage=13
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,11,12,13"
			y="10,11,12,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Fencer"
			defender_lvl=1
			defender_type="Wose"
			defender_weapon=0
			seed=585227391
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=13
				y=13
			[/source]
			[destination]
				x=13
				y=12
			[/destination]
		[/attack]
		[random]
			value=29843
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18305
			[results]
				chance=30
				damage=19
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22693
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28865
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9310
			[results]
				chance=60
				damage=6
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Madmoo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12,12,12,13,13"
			y="11,12,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16,15,14,13,13"
			y="5,5,6,6,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=19
			y=5
			[from]
				x=18
				y=4
			[/from]
		[/recruit]
		[random]
			value=7137
		[/random]
		[random]
			value=13022
		[/random]
		[random]
			value=5616
		[/random]
		[random]
			value=30148
		[/random]
		[random]
			value=27028
		[/random]
		[random]
			value=12882
		[/random]
		[random]
			value=5516
		[/random]
		[random]
			value=27111
		[/random]
		[random]
			value=32661
		[/random]
		[random]
			value=30079
		[/random]
		[random]
			value=31984
		[/random]
		[random]
			value=11958
		[/random]
		[random]
			value=1464
		[/random]
		[random]
			value=29069
			[results]
				checksum="k5,efo-,do8skke.dGz00+.Lzijkh3f92QZXjpjD7jiW1qu>Qg0Z3oNyQqIK-J9DNrLmzPrr0UObHLImsQJgirzJux+yDAsfvFwmyvo5wq0QgUNJJJIuoFMuFoBt-mNN"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="28,27,26,25,25"
			y="16,17,17,18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wose"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			seed=980417657
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=25
				y=19
			[/source]
			[destination]
				x=26
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="30,29,28,27,26"
			y="19,20,20,21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Elvish Sorceress"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=58583582
			tod="afternoon"
			turn=15
			weapon=2
			[source]
				x=26
				y=20
			[/source]
			[destination]
				x=26
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Bonobo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,13"
			y="8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="prettin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,21,21,22,23,24,25,26,26"
			y="5,5,6,7,7,8,8,9,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,27,28,28,29,30"
			y="22,22,21,20,20,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11,12,13,14,15,16"
			y="19,20,20,21,21,22,22"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13,14"
			y="16,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="SanDonCzech has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Madmoo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13,14,14,15,16"
			y="13,14,14,15,16,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12,12,12,13,14,15"
			y="12,13,14,15,16,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13,13,12,12"
			y="9,10,11,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=19
			y=5
			[from]
				x=18
				y=4
			[/from]
		[/recruit]
		[random]
			value=10706
		[/random]
		[random]
			value=215
		[/random]
		[random]
			value=5659
		[/random]
		[random]
			value=5145
		[/random]
		[random]
			value=22043
		[/random]
		[random]
			value=16463
		[/random]
		[random]
			value=29290
		[/random]
		[random]
			value=13761
		[/random]
		[random]
			value=1418
		[/random]
		[random]
			value=9207
		[/random]
		[random]
			value=20699
		[/random]
		[random]
			value=10607
		[/random]
		[random]
			value=12551
		[/random]
		[random]
			value=14239
			[results]
				checksum="k5,efo-,do8skke.dGz1,+.Lzijkh3f92QZZjpjD7jiW1ru>Qg0Z3oNyQqIK-J9DNrLmzPrr0UObJLImsQJgirzJux+yDAsfvFwmyvo5wq0QgUNJJJIuoFMuFoBt-mNN"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Madmoo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,25,25,25,26"
			y="19,20,21,22,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,25,24,23,22,21"
			y="20,20,19,20,20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,17,18,19,20"
			y="16,17,16,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="flyswatter has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Gilber has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Iue has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,18,19,20"
			y="22,22,21,21,20"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Fencer"
			defender_lvl=2
			defender_type="Elvish Sorceress"
			defender_weapon=0
			seed=616102792
			tod="first_watch"
			turn=17
			weapon=0
			[source]
				x=20
				y=20
			[/source]
			[destination]
				x=21
				y=20
			[/destination]
		[/attack]
		[random]
			value=4758
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26395
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18413
			[results]
				chance=40
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24742
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23812
			[results]
				chance=40
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6246
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="30,29,28,27,26,25,24,23,22"
			y="19,19,18,18,17,18,18,19,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=2
			defender_type="Elvish Sorceress"
			defender_weapon=0
			seed=1208081515
			tod="first_watch"
			turn=17
			weapon=0
			[source]
				x=22
				y=19
			[/source]
			[destination]
				x=21
				y=20
			[/destination]
		[/attack]
		[random]
			value=24501
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3309
			[results]
				chance=60
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3698
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12127
			[results]
				chance=60
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5221
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,15,16,17,18,19"
			y="17,18,17,18,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16,17,18,19,20"
			y="17,17,18,18,19,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=2
			defender_type="Elvish Sorceress"
			defender_weapon=2
			seed=1165301229
			tod="first_watch"
			turn=17
			weapon=1
			[source]
				x=20
				y=19
			[/source]
			[destination]
				x=21
				y=20
			[/destination]
		[/attack]
		[random]
			value=25046
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14860
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29599
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25242
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25032
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18976
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6435
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Volker"
			message="gg, I resign"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,19,19,19"
			y="15,16,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26,26,26,25,25,25,25,25,24"
			y="10,11,12,13,14,15,16,17,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Lohuze has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,25,24,23,22"
			y="22,22,21,21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wose"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=0
			seed=501216194
			tod="first_watch"
			turn=17
			weapon=0
			[source]
				x=22
				y=20
			[/source]
			[destination]
				x=22
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Elvish Sorceress"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=-1
			seed=74544355
			tod="first_watch"
			turn=17
			weapon=2
			[source]
				x=21
				y=20
			[/source]
			[destination]
				x=22
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
[/replay]
[replay_start]
	allow_new_game=yes
	description=_"The Freelands, also known to the people of the far east as The Land of No Kings, lie in between the Wilderlands and the Kingdom of Carorath, separating a land of absolute law from a land of absolute savagery. The people of the Freelands have been battling would-be conquerors of their land for hundreds of years, repelling great beasts from their western borders, and Carorathian Imperialists from their eastern borders."
	experience_modifier=70
	id="RBY The Freelands 12"
	map_data="border_size=1
usage=map

_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm^Xm       , _off^_usr   , Hh          , _off^_usr   , Gg^Fet      , _off^_usr   , Gs^Fp       , _off^_usr   , Mm          , _off^_usr   , Ww          , _off^_usr   , Ww          , _off^_usr   , Gg^Efm      , _off^_usr   , Hh          , _off^_usr   , Mm          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm^Xm       , Mm          , Mm^Xm       , Hh          , Gg^Ve       , Gs^Fp       , Hh          , Gg^Uf       , Gs^Fms      , Hh          , Wwf         , Wwf         , Ww          , Ww          , Ss^Vhs      , Gg          , Gs^Fp       , Gs^Fp       , Mm          , Hh^Uf       , Gg^Efm      , Ss          , Gs^Fp       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Mm          , Hh          , Mm^Xm       , Mm          , Gg^Efm      , Gg          , Gg          , Gg          , Gg^Efm      , Rr          , Wwf         , Ch          , Wwf         , Ch          , Hh          , Gg          , Gg          , Gg          , Ss          , Gs^Fms      , Hh          , Gg          , Gg^Uf       , Gs^Fms      , Wwf         , Hh          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gs^Fp       , Hh          , Wwf         , Gs^Fms      , Gs^Fp       , Gg^Uf       , Gg          , Gg          , Gg          , Gg          , Mm          , Rr          , Wwf         , Wwf         , Kh          , 1 Kh        , Ch          , Gg          , Gg          , Gg          , Ss          , Gg          , Gg          , Gg          , Hh          , Gg          , Wwf         , Wwf         , Gg^Fet      , Hh          , Mm          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gg          , Gg          , Wwf         , Wwf         , Ss^Vhs      , Gg          , Gg          , Gg          , Gg^Vh       , Gs^Fp       , Wwf         , Wwf         , Gg          , Ch          , Rr          , Ch          , Rr          , Gg          , Gs^Fp       , Ss          , Mm          , Ss          , Ss          , Gg          , Ss^Vhs      , Gs^Fp       , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Wwf         , Hh          , Gg          , Gg^Efm      , Gg          , Gg          , Gg          , Gg          , Gg          , Wwf         , Gg          , Gs^Fp       , Gg          , Gg          , Rr          , Rr          , Gg          , Ss          , Hh          , Gs^Fp       , Hh^Uf       , Gs^Fp       , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gg^Efm      , Wwf         , Mm^Xm       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Gs^Fms      , Mm^Xm       , Gs^Fp       , Mm          , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Gs^Fp       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Hh          , Rr          , Gg          , Gg          , Gg          , Gg^Efm      , Gg^Ve       , Hh          , Gg          , Wwf         , Wwf         , Wwf         , Gg          , Gg          , Hh          , Gs^Fms      , Mm^Xm       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Mm          , Gg^Uf       , Mm^Xm       , Hh          , Wwf         , Gg          , Gg          , Gg          , Gg          , Mm          , Hh^Uf       , Hh^Uf       , Mm^Xm       , Hh          , Rr          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gg^Uf       , Mm^Xm       , Mm^Xm       , Mm          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Gs^Fp       , Gg          , Gg^Efm      , Wwf         , Wwf         , Gg^Uf       , Gg^Ve       , Gg          , Gg          , Hh          , Mm^Xm       , Gs^Fp       , Gs^Fp       , Hh^Vhh      , Rr          , Hh          , Hh          , Mm          , Gg^Fet      , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Hh          , Mm          , Mm^Xm       , Mm          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gs^Fms      , Wwf         , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg          , Gg^Efm      , Gs^Fp       , Mm^Xm       , Mm^Xm       , Hh          , Gg          , Rr          , Rr          , Gs^Fp       , Hh          , Hh          , Wwf         , Wwf         , Wwf         , Chr         , Chr         , Hh          , Gg          , Gg^Efm      , Hh          , Mm^Xm       , Mm^Xm       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Hh          , Wwf         , Hh^Uf       , Mm          , Gs^Fp       , Gg          , Rr          , Gg          , Gg          , Gs          , Mm^Xm       , Mm^Xm       , Mm          , Gs^Fp       , Gg          , Gg          , Wo          , Wo          , Wwf         , Wwf         , Mm^Xm       , Hh          , Gg          , Chw         , Wwf         , Gg^Fet      , Wwf         , Gg          , Gg          , Gs^Fp       , Gs^Fms      , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Wwf         , Wwf         , Hh          , Rr          , Rr          , Rr          , Gg          , Gg          , Gs^Fp       , Mm^Xm       , Mm^Xm       , Hh          , Gg          , Gg          , Ww          , Gg          , Gg          , Hh          , Rr          , Mm^Xm       , Mm          , Gg          , Rr          , Rr          , Wwf         , Rr          , Wwf         , Wwf         , Gg          , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gg^Fet      , Gg          , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Rr          , Gg          , Mm          , Mm^Xm       , Rr          , Wwf         , Gg          , Wo          , Ww          , Gg          , Gg          , Mm          , Mm^Xm       , Mm^Xm       , Gs^Fms      , Gg          , Gg          , Rr          , Rr          , Gs^Fms      , Hh          , Hh^Uf       , Wwf         , Hh          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm^Xm       , Gs^Fp       , Hh          , Gg          , Gg          , Gs^Fp       , Chr         , Chw         , Wwf         , Hh          , Wwf         , Wwf         , Hh          , Wo          , Rr          , Gg          , Gg          , Gs^Fp       , Mm^Xm       , Mm^Xm       , Gs^Fp       , Gs          , Gg          , Gg          , Gg          , Gg          , Gg          , Mm          , Wwf         , Wwf         , Gs^Fp       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm          , Mm^Xm       , Mm          , Gg^Efm      , Gg          , Hh          , Gg          , Chr         , Wwf         , Wwf         , Gg          , Hh          , Mm          , Gg^Fet      , Hh          , Rr          , Hh^Vhh      , Hh          , Gs^Fp       , Mm^Xm       , Hh          , Gg^Efm      , Gg          , Gg          , Gg^Uf       , Gg          , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm          , Mm^Xm       , Mm^Xm       , Hh          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gs^Fp       , Gg          , Hh          , Gg          , Rr          , Hh          , Gs^Fp       , Hh^Uf       , Mm^Xm       , Mm          , Gg          , Gg          , Gg^Ve       , Gg          , Wwf         , Hh          , Gg          , Gg^Uf       , Gg^Fet      , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm^Xm       , Mm^Xm       , Hh          , Gg^Uf       , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gg^Ve       , Gg          , Gg          , Gg          , Gg          , Rr          , Hh          , Mm^Xm       , Mm^Xm       , Hh^Uf       , Gs^Fp       , Gg          , Wwf         , Gg          , Wwf         , Wwf         , Mm          , Mm^Xm       , Mm^Xm       , Mm          , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm^Xm       , Gs^Fms      , Gg^Efm      , Gg          , Gg          , Wwf         , Wwf         , Wwf         , Gs^Fms      , Hh          , Gs^Fp       , Gg^Efm      , Ss          , Gg          , Rr          , Rr          , Gg          , Mm^Xm       , Gs^Fp       , Mm^Xm       , Wwf         , Wwf         , Gg          , Wwf         , Gg          , Gg          , Gg          , Gs^Fp       , Hh          , Gs^Fms      , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , Ss^Vhs      , Gg          , Ss          , Hh^Uf       , Mm          , Hh          , Gs^Fp       , Gg          , Rr          , Rr          , Rr          , Gg          , Gg          , Gg          , Wwf         , Gg          , Gg^Vh       , Gg          , Gg          , Gg          , Ss^Vhs      , Gg          , Wwf         , Wwf         , Gg          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Hh          , Wwf         , Gs^Fp       , Wwf         , Wwf         , Gs^Fp       , Hh          , Gg          , Gg          , Ss          , Ss          , Ss          , Gg          , Gg          , Ch          , Ch          , Kh          , Ch          , Wwf         , Wwf         , Mm          , Gs^Fms      , Gg          , Gg          , Gg          , Gg          , Gs^Fp       , Wwf         , Wwf         , Gg          , Gs^Fp       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm          , Hh          , Wwf         , Gs^Fms      , Gg          , Gg          , Gg          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Gg          , Ch          , 2 Kh        , Ch          , Wwf         , Rr          , Rr          , Gg          , Gg          , Gg          , Gg          , Gs^Fp       , Gg^Uf       , Hh          , Gs^Fp       , Wwf         , Hh          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Gs^Fp       , Gg^Uf       , Gg^Efm      , Hh          , Mm          , Ss          , Gs^Fp       , Gg          , Ss^Vhs      , Hh          , Ww          , Wwf         , Wwf         , Wwf         , Hh          , Gg          , Gg^Efm      , Gg          , Gg^Ve       , Gg^Efm      , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Ss          , Mm          , Hh          , Gs^Fp       , Hh^Uf       , Gg^Efm      , Gg^Efm      , Ww          , Ww          , Ww          , Wwf         , Mm          , Gs^Fp       , Gs^Fp       , Gg^Uf       , Gs^Fp       , Gg^Fet      , Hh          , Hh          , Mm^Xm       , Mm          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
"
	name=_"2p - The Freelands"
	random_start_time=no
	turns=-1
	[event]
		name="prestart"
		[store_unit]
			kill=yes
			variable="leaders_to_make_quick"
			[filter]
				canrecruit=yes
				[filter_wml]
					max_moves=4
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value=0
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals=yes
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
#textdomain wesnoth-help
									female_name=_"female^quick"
									id="quick"
									male_name=_"quick"
									[effect]
										apply_to="movement"
										increase=1
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add=1
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[time]
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
		name=_"Dawn"
		red=-20
		sound="ambient/morning.ogg"
	[/time]
	[time]
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		name=_"Morning"
	[/time]
	[time]
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		name=_"Afternoon"
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		name=_"Dusk"
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		name=_"First Watch"
		red=-45
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		name=_"Second Watch"
		red=-45
	[/time]
	[music]
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[event]
		name="prestart"
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[event]
		name="prestart"
		[if]
			[variable]
				boolean_equals=yes
				name="rby_set_message"
			[/variable]
			[then]
				[chat]
#textdomain wesnoth
					message=_"/me can be created at http://rushedbyyetis.heroku.com/"
					speaker=_"RBY Custom"
				[/chat]
				[chat]
					message=_"$rby_set_info[1].val"
					speaker=_"RBY $rby_set_info[0].val " +
						"24"
				[/chat]
				[chat]
					message=_"/me ctrl-x to clear"
					speaker=_"Press"
				[/chat]
			[/then]
		[/if]
		[objectives]
			[objective]
				condition="win"
				description=_"Defeat enemy leader"
			[/objective]
		[/objectives]
	[/event]
	[side]
		color=9
		colour="north"
		controller="human"
		current_player="Solymos"
		fog=yes
		gold=100
		gold_add=no
		id="RBY_Side1"
		name="Solymos"
		persistent=yes
		previous_recruits="Bowman,Cavalryman,Fencer,Heavy Infantryman,Horseman,Mage,Merman Fighter,Spearman"
		save_id="RBY_Side1"
		share_maps=yes
		share_view=yes
		side=1
		team_name="north"
		user_team_name=_"teamname^North"
		village_gold=2
		[ai]
			villages_per_scout=8
		[/ai]
		[unit]
			advances_to="Master Bowman"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=26
#textdomain wesnoth-units
			description=_"Longbows are fearsome weapons, but too difficult for beginning archers to wield. It takes great strength to draw one, and the added range and power it confers remain useless unless one has good aim with the weapon. Longbowmen carry their weapons as a badge of pride, and most bowmen look forward to the day they can begin using one."
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=51
			id="RBY_Side1"
			image="units/human-loyalists/longbowman.png"
			image_icon=""
			language_name=_"Longbowman"
			level=2
			max_attacks=1
			max_experience=48
			max_hitpoints=51
			max_moves=5
			moves=5
			name="Solymos"
			overlays=""
			profile="portraits/humans/transparent/longbowman.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/longbowman.png"
			type="Longbowman"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/longbowman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/longbowman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
				description=_"sword"
				icon="attacks/sword-human.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=10
				description=_"longbow"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		color=1
		colour="south"
		controller="network"
		current_player="Volker"
		fog=yes
		gold=100
		gold_add=no
		id="RBY_Side2"
		name="Volker"
		persistent=yes
		previous_recruits="Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman,Mage,Merman Hunter,Wose"
		save_id="RBY_Side2"
		share_maps=yes
		share_view=yes
		side=2
		team_name="south"
#textdomain wesnoth
		user_team_name=_"teamname^South"
		village_gold=2
		[ai]
			villages_per_scout=8
		[/ai]
		[village]
			x=26
			y=22
		[/village]
		[unit]
			advances_to="Elvish Enchantress"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=34
#textdomain wesnoth-units
			description=_"The world of faerie is far more potent than the corporeal world. Simply bringing some of this world into our own can have violent results. This is well-understood by the elves, although rarely used with malicious intent; doing so is no easy task, and is a very ill-regarded use of their strength.

Those able to do so are roughly titled as ‘sorceresses’ by other races; and certainly are capable of acting the part." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="female"
			goto_x=-999
			goto_y=-999
			hitpoints=41
			id="RBY_Side2"
			image="units/elves-wood/sorceress.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"female^Elvish Sorceress"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=41
			max_moves=5
			moves=5
			name="Volker"
			overlays=""
			profile="portraits/elves/transparent/sorceress.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/elves/sorceress.png"
			type="Elvish Sorceress"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=70
				flat=60
				forest=30
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/elves/transparent/sorceress.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/sorceress.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"staff"
				icon="attacks/druidstaff.png"
				name="staff"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=4
				description=_"entangle"
				name="entangle"
				number=3
				range="ranged"
				type="impact"
				[specials]
					[slow]
#textdomain wesnoth-help
						description=_"Slow:
This attack slows the target until it ends a turn. Slow halves the damage caused by attacks and the movement cost for a slowed unit is doubled. A unit that is slowed will feature a snail icon in its sidebar information when it is selected."
						id="slow"
						name=_"slows"
					[/slow]
				[/specials]
			[/attack]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"faerie fire"
				icon="attacks/faerie-fire.png"
				name="faerie fire"
				number=4
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[variables]
		next_scenario="RBY The Freelands 12"
		random=32
		rby_set_message=yes
		x1=0
		x2=0
		y1=0
		y2=0
		[rby_set_info]
#textdomain wesnoth-multiplayer
			val=_"Adv + Con"
		[/rby_set_info]
		[rby_set_info]
			val=_"Aethermaw, Arcanclave Citadel, Astral Port, Caves Of The Basilisk, Clearing Gushes, Crescent Lake, Den Of Onis, Elensefar Courtyard, Fallenstar Lake, Hamlets, Hornshark Island, Howling Ghost Badlands, Sablestone Delta, Serpent Ford, Scarred Foothills, Silverhead Crossing, Sullas Ruins, Swamp Of Dread, The Freelands, The Walls Of Pyrennis, Thousand Stings Garrison, Tombs Of Kesorak, Weldyn Channel"
		[/rby_set_info]
	[/variables]
[/replay_start]
[snapshot]
	abbrev=""
	allow_new_game=yes
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	can_end_turn=yes
	completion="running"
	current_tod=5
	description=_"The Freelands, also known to the people of the far east as The Land of No Kings, lie in between the Wilderlands and the Kingdom of Carorath, separating a land of absolute law from a land of absolute savagery. The people of the Freelands have been battling would-be conquerors of their land for hundreds of years, repelling great beasts from their western borders, and Carorathian Imperialists from their eastern borders."
	difficulty="NORMAL"
	end_text=""
	end_text_duration=0
	experience_modifier=70
	history=""
	id="RBY The Freelands 12"
	label="2p - The Freelands"
	map_data="border_size=1
usage=map

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_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm^Xm       , Gs^Fp       , Hh          , Gg          , Gg          , Gs^Fp       , Chr         , Chw         , Wwf         , Hh          , Wwf         , Wwf         , Hh          , Wo          , Rr          , Gg          , Gg          , Gs^Fp       , Mm^Xm       , Mm^Xm       , Gs^Fp       , Gs          , Gg          , Gg          , Gg          , Gg          , Gg          , Mm          , Wwf         , Wwf         , Gs^Fp       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm          , Mm^Xm       , Mm          , Gg^Efm      , Gg          , Hh          , Gg          , Chr         , Wwf         , Wwf         , Gg          , Hh          , Mm          , Gg^Fet      , Hh          , Rr          , Hh^Vhh      , Hh          , Gs^Fp       , Mm^Xm       , Hh          , Gg^Efm      , Gg          , Gg          , Gg^Uf       , Gg          , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm          , Mm^Xm       , Mm^Xm       , Hh          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gs^Fp       , Gg          , Hh          , Gg          , Rr          , Hh          , Gs^Fp       , Hh^Uf       , Mm^Xm       , Mm          , Gg          , Gg          , Gg^Ve       , Gg          , Wwf         , Hh          , Gg          , Gg^Uf       , Gg^Fet      , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
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_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm^Xm       , Gs^Fms      , Gg^Efm      , Gg          , Gg          , Wwf         , Wwf         , Wwf         , Gs^Fms      , Hh          , Gs^Fp       , Gg^Efm      , Ss          , Gg          , Rr          , Rr          , Gg          , Mm^Xm       , Gs^Fp       , Mm^Xm       , Wwf         , Wwf         , Gg          , Wwf         , Gg          , Gg          , Gg          , Gs^Fp       , Hh          , Gs^Fms      , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , Ss^Vhs      , Gg          , Ss          , Hh^Uf       , Mm          , Hh          , Gs^Fp       , Gg          , Rr          , Rr          , Rr          , Gg          , Gg          , Gg          , Wwf         , Gg          , Gg^Vh       , Gg          , Gg          , Gg          , Ss^Vhs      , Gg          , Wwf         , Wwf         , Gg          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Hh          , Wwf         , Gs^Fp       , Wwf         , Wwf         , Gs^Fp       , Hh          , Gg          , Gg          , Ss          , Ss          , Ss          , Gg          , Gg          , Ch          , Ch          , Kh          , Ch          , Wwf         , Wwf         , Mm          , Gs^Fms      , Gg          , Gg          , Gg          , Gg          , Gs^Fp       , Wwf         , Wwf         , Gg          , Gs^Fp       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
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_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Gs^Fp       , Gg^Uf       , Gg^Efm      , Hh          , Mm          , Ss          , Gs^Fp       , Gg          , Ss^Vhs      , Hh          , Ww          , Wwf         , Wwf         , Wwf         , Hh          , Gg          , Gg^Efm      , Gg          , Gg^Ve       , Gg^Efm      , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
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_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
"
	name=_"2p - The Freelands"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=36
	playing_team=0
	random_calls=0
	random_seed=29824
	random_start_time=no
	scenario="RBY The Freelands 12"
	snapshot=yes
	turn_at=18
	turns=-1
	unit_wml_ids="Cavalryman,Elvish Archer,Elvish Captain,Elvish Fighter,Elvish Scout,Elvish Sorceress,Fencer,Horseman,Longbowman,Mage,Spearman,Wose"
	used_items=""
	version="1.10.6"
	[display]
		color_adjust_blue_=0
		color_adjust_green=0
		color_adjust_red=0
	[/display]
	[side]
		action_bonus_count=80
		allow_player=yes
		color=9
		controller="human"
		countdown_time=0
		current_player="Solymos"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		gold=80
		gold_add=no
		hidden=no
		id="RBY_Side1"
		income=0
		name="Solymos"
		no_leader=yes
		objectives="<big>Győzöl, ha:</big>
<span foreground=""#00ff00"">&#8226; Defeat enemy leader</span>"
		objectives_changed=no
		persistent=yes
		recall_cost=20
		recruit="Bowman,Cavalryman,Fencer,Heavy Infantryman,Horseman,Mage,Merman Fighter,Spearman"
		save_id="RBY_Side1"
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=1
		start_gold=100
		team_name="north"
		user_team_name=_"teamname^North"
		village_gold=2
		[ai]
			description=_"Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version=10710
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="passive_leader_shares_keep"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=8
			y=5
		[/village]
		[village]
			x=10
			y=19
		[/village]
		[village]
			x=11
			y=9
		[/village]
		[village]
			x=12
			y=2
		[/village]
		[village]
			x=12
			y=5
		[/village]
		[village]
			x=14
			y=17
		[/village]
		[village]
			x=16
			y=22
		[/village]
		[village]
			x=18
			y=9
		[/village]
		[village]
			x=20
			y=15
		[/village]
		[village]
			x=22
			y=2
		[/village]
		[village]
			x=24
			y=7
		[/village]
		[village]
			x=26
			y=19
		[/village]
		[village]
			x=27
			y=16
		[/village]
		[village]
			x=28
			y=5
		[/village]
		[village]
			x=30
			y=19
		[/village]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Swords are, for many, an expensive luxury, and one which peasants can ill afford. Spears are much easier to make and will do well even without a spearhead, though most can afford one. Clad in leather armor, and often armed with a shield and a few javelins, spearmen are the staple of most armies, often thrown into the front lines with only the most basic training." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			ellipse="misc/ellipse"
			experience=4
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=24
			id="Spearman-25"
			image="units/human-loyalists/spearman.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Spearman"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=41
			max_moves=5
			moves=5
			name="Owellyn"
			overlays=""
			profile="portraits/humans/transparent/spearman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/spearman.png"
			type="Spearman"
			undead_variation=""
			underlying_id=25
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=19
			y=19
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin=-250
					end=-150
					image="units/human-loyalists/spearman-death1.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[frame]
					begin=-150
					end=-100
					image="units/human-loyalists/spearman-attack-ranged.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=-50
						image="units/human-loyalists/spearman-attack-ranged.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=-50
						image="units/human-loyalists/spearman-attack-ranged.png"
					[/frame]
				[/else]
				[frame]
					begin=-50
					end=50
					image="units/human-loyalists/spearman-attack-ranged2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				offset="0~0.5,0.5~0"
				start_time=-200
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-2.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-3.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-4.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=25
						image="units/human-loyalists/spearman-attack-s-5.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=25
						image="units/human-loyalists/spearman-attack-s-5.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-6.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-7.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-8.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-9.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-10.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-11.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-12.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-13.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-14.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				offset="0~0.4,0.4~0"
				start_time=-224
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-1.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-2.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=32
						image="units/human-loyalists/spearman-attack-se-4.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=32
						image="units/human-loyalists/spearman-attack-se-4.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-5.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-6.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-7.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-8.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-9.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-10.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-11.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=125
					image="units/human-loyalists/spearman-death1.png"
				[/frame]
				[frame]
					begin=125
					end=250
					image="units/human-loyalists/spearman-death2.png"
				[/frame]
				[frame]
					begin=250
					end=375
					image="units/human-loyalists/spearman-death3.png"
				[/frame]
				[frame]
					begin=375
					end=500
					image="units/human-loyalists/spearman-death4.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/spearman-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/spearman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle3.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2.png"
				[/frame]
			[/idle_anim]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-1.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle2-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-4.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle2-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-6.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[frame]
					duration=400
					image="units/human-loyalists/spearman.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-loyalists/spearman-stand-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-loyalists/spearman-stand-2.png"
				[/frame]
				[frame]
					duration=300
					image="units/human-loyalists/spearman-stand-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-6.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Knight,Lancer"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=23
#textdomain wesnoth-units
			description=_"Often hailing from the wilder and untamed regions of Wesnoth, Horsemen are trained from childhood to ride and to follow a strict code of honor. A charge made by a horseman is a powerful though risky tactic, the worth of which has been proven time and time again on the battlefield. Horsemen excel against most infantry, especially those who have fallen out of line, but must take care against both spearmen and archers for whom their large size provide inviting targets." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=43
			id="Horseman-36"
			image="units/human-loyalists/horseman.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Horseman"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=43
			max_moves=8
			moves=8
			name="Car"
			overlays=""
			profile="portraits/humans/transparent/horseman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/transparent/horseman.png~SCALE(205,205)"
			type="Horseman"
			undead_variation="mounted"
			underlying_id=36
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=19
			y=5
			zoc=yes
			[defense]
				castle=60
				cave=80
				flat=60
				forest=-70
				frozen=70
				fungus=80
				hills=60
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=4
				flat=1
				forest=3
				frozen=2
				fungus=4
				hills=2
				reef=3
				sand=2
				shallow_water=4
				swamp_water=4
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=80
				cold=100
				fire=100
				impact=70
				pierce=120
			[/resistance]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				sound_start_time=-101
				start_time=-600
				[filter_attack]
					name="spear"
				[/filter_attack]
				[sound_frame]
					begin=-450
					end=-350
					sound="horse-canter.wav"
				[/sound_frame]
				[sound_frame]
					duration=1
				[/sound_frame]
				[if]
					hits=no
					[sound_frame]
						duration=100
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/sound_frame]
				[/if]
				[else]
					hits=yes
					[sound_frame]
						duration=100
						sound="spear.ogg"
					[/sound_frame]
				[/else]
				[if]
					direction="se,sw"
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack1.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack2.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack3.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack4.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack5.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack6.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack7.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack8.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack9.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack10.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack11.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack12.png"
					[/frame]
				[/if]
				[else]
					direction="s"
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack1.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack2.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack3.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack4.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack5.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack6.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack7.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack8.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack9.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack10.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack11.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack12.png"
					[/frame]
				[/else]
				[else]
					direction="n"
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack1.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack2.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack3.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack4.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack5.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack6.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack7.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack8.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack9.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack10.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack11.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack12.png"
					[/frame]
				[/else]
				[else]
					direction="ne,nw"
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack1.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack2.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack3.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack4.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack5.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack6.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack7.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack8.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack9.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack10.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack11.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack12.png"
					[/frame]
				[/else]
			[/attack_anim]
			[defend]
				direction="sw,s,se"
				start_time=-126
				[frame]
					duration=1
					image="units/human-loyalists/horseman-se-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/horseman-se-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/horseman-se-defend2.png"
						sound="horse-hit-1.ogg,horse-hit-2.ogg,horse-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/horseman-se-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/horseman-se-defend1.png"
				[/frame]
			[/defend]
			[defend]
				direction="nw,n,ne"
				start_time=-126
				[frame]
					duration=1
					image="units/human-loyalists/horseman-ne-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/horseman-ne-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/horseman-ne-defend2.png"
						sound="horse-hit-1.ogg,horse-hit-2.ogg,horse-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/horseman-ne-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/horseman-ne-defend1.png"
				[/frame]
			[/defend]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=50
						image="units/human-loyalists/horseman-se-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-se-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-se-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-se-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-se-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-se-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-se-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-se-run8.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=50
						image="units/human-loyalists/horseman-ne-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-ne-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-ne-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-ne-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-ne-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-ne-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-ne-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-ne-run8.png"
					[/frame]
				[/else]
			[/movement_anim]
			[portrait]
				image="portraits/humans/transparent/horseman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/horseman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=9
				description=_"spear"
				name="spear"
				number=2
				range="melee"
				type="pierce"
				[specials]
					[damage]
						active_on="offense"
						apply_to="both"
#textdomain wesnoth-help
						description=_"Charge:
When used offensively, this attack deals double damage to the target. It also causes this unit to take double damage from the target’s counterattack."
						id="charge"
						multiply=2
						name=_"charge"
					[/damage]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Knight,Lancer"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=23
#textdomain wesnoth-units
			description=_"Often hailing from the wilder and untamed regions of Wesnoth, Horsemen are trained from childhood to ride and to follow a strict code of honor. A charge made by a horseman is a powerful though risky tactic, the worth of which has been proven time and time again on the battlefield. Horsemen excel against most infantry, especially those who have fallen out of line, but must take care against both spearmen and archers for whom their large size provide inviting targets." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=41
			id="Horseman-35"
			image="units/human-loyalists/horseman.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Horseman"
			level=1
			max_attacks=1
			max_experience=31
			max_hitpoints=41
			max_moves=9
			moves=9
			name="Aethunvan"
			overlays=""
			profile="portraits/humans/transparent/horseman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/transparent/horseman.png~SCALE(205,205)"
			type="Horseman"
			undead_variation="mounted"
			underlying_id=35
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=24
			y=18
			zoc=yes
			[defense]
				castle=60
				cave=80
				flat=60
				forest=-70
				frozen=70
				fungus=80
				hills=60
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=4
				flat=1
				forest=3
				frozen=2
				fungus=4
				hills=2
				reef=3
				sand=2
				shallow_water=4
				swamp_water=4
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=80
				cold=100
				fire=100
				impact=70
				pierce=120
			[/resistance]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				sound_start_time=-101
				start_time=-600
				[filter_attack]
					name="spear"
				[/filter_attack]
				[sound_frame]
					begin=-450
					end=-350
					sound="horse-canter.wav"
				[/sound_frame]
				[sound_frame]
					duration=1
				[/sound_frame]
				[if]
					hits=no
					[sound_frame]
						duration=100
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/sound_frame]
				[/if]
				[else]
					hits=yes
					[sound_frame]
						duration=100
						sound="spear.ogg"
					[/sound_frame]
				[/else]
				[if]
					direction="se,sw"
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack1.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack2.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack3.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack4.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack5.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack6.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack7.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack8.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack9.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack10.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack11.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack12.png"
					[/frame]
				[/if]
				[else]
					direction="s"
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack1.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack2.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack3.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack4.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack5.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack6.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack7.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack8.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack9.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack10.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack11.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack12.png"
					[/frame]
				[/else]
				[else]
					direction="n"
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack1.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack2.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack3.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack4.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack5.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack6.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack7.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack8.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack9.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack10.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack11.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack12.png"
					[/frame]
				[/else]
				[else]
					direction="ne,nw"
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack1.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack2.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack3.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack4.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack5.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack6.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack7.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack8.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack9.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack10.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack11.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack12.png"
					[/frame]
				[/else]
			[/attack_anim]
			[defend]
				direction="sw,s,se"
				start_time=-126
				[frame]
					duration=1
					image="units/human-loyalists/horseman-se-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/horseman-se-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/horseman-se-defend2.png"
						sound="horse-hit-1.ogg,horse-hit-2.ogg,horse-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/horseman-se-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/horseman-se-defend1.png"
				[/frame]
			[/defend]
			[defend]
				direction="nw,n,ne"
				start_time=-126
				[frame]
					duration=1
					image="units/human-loyalists/horseman-ne-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/horseman-ne-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/horseman-ne-defend2.png"
						sound="horse-hit-1.ogg,horse-hit-2.ogg,horse-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/horseman-ne-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/horseman-ne-defend1.png"
				[/frame]
			[/defend]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=50
						image="units/human-loyalists/horseman-se-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-se-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-se-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-se-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-se-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-se-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-se-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-se-run8.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=50
						image="units/human-loyalists/horseman-ne-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-ne-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-ne-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-ne-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-ne-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-ne-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-ne-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-ne-run8.png"
					[/frame]
				[/else]
			[/movement_anim]
			[portrait]
				image="portraits/humans/transparent/horseman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/horseman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=9
				description=_"spear"
				name="spear"
				number=2
				range="melee"
				type="pierce"
				[specials]
					[damage]
						active_on="offense"
						apply_to="both"
#textdomain wesnoth-help
						description=_"Charge:
When used offensively, this attack deals double damage to the target. It also causes this unit to take double damage from the target’s counterattack."
						id="charge"
						multiply=2
						name=_"charge"
					[/damage]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="White Mage,Red Mage"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=20
#textdomain wesnoth-units
			description=_"Humans have often pondered the workings of the world in which they live. Some endeavor to take this beyond idle musing, to set it as the primary enterprise of their lives. Any magi worthy of the title have spent at least a decade in study, amassing a sum of knowledge which sets them apart from other people. These men and women, who have committed themselves fully to the pursuit of wisdom, stand in stark contrast to a world where few can even read and write. Their ranks are filled with the children of hopeful nobility, or those who sought an escape from the intellectual void of manual labor.

It is an irony that, with all their knowledge, and their unassuming monopoly thereof, the collective community of magi could likely rule society, were they ever to try. However, their true love is neither money, nor power, and those who see the study of magic as a means to such ends often lack the very conviction required for true mastery.

Physically frail, and lacking familiarity with combat, magi do possess certain arts which are of great utility in battle." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent."
			ellipse="misc/ellipse"
			experience=3
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=10
			id="Mage-33"
			image="units/human-magi/mage.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Mage"
			level=1
			max_attacks=1
			max_experience=38
			max_hitpoints=28
			max_moves=6
			moves=6
			name="Sirranrygwyn"
			overlays=""
			profile="portraits/humans/transparent/mage.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/mage.png"
			type="Mage"
			undead_variation=""
			underlying_id=33
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			x=20
			y=19
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				magic_missile_flare_start_time=-750
				magic_missile_start_time=-750
				magic_missile_trail_1_start_time=-350
				magic_missile_trail_2_start_time=-350
				magic_missile_trail_3_start_time=-350
				offset=0
				[filter_attack]
					name="missile"
				[/filter_attack]
				[magic_missile_frame]
					duration=400
					halo="halo/mage-halo1.png,halo/mage-halo2.png,halo/mage-halo3.png,halo/mage-halo4.png,halo/mage-halo5.png"
					halo_x="11~0"
					halo_y="-20~-54"
					offset="0.001~-0.083,-0.083~-0.25,-0.25~-0.5"
				[/magic_missile_frame]
				[magic_missile_frame]
					duration=350
					halo="halo/mage-halo1.png,halo/mage-halo2.png,halo/mage-halo3.png,halo/mage-halo4.png,halo/mage-halo5.png,misc/blank-hex.png:1"
					halo_y="-54~-45,-45~-27,-27~0"
					offset="-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_frame]
				[magic_missile_trail_1_frame]
					duration=350
					halo="misc/blank-hex.png:40,halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_y="-54:40,-54~-45,-45~-27,-27~0"
					offset="0.001:40,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_1_frame]
				[magic_missile_trail_2_frame]
					duration=350
					halo="misc/blank-hex.png:80,halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_y="-54:80,-54~-45,-45~-27,-27~0"
					offset="0.001:80,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_2_frame]
				[magic_missile_trail_3_frame]
					duration=350
					halo="misc/blank-hex.png:120,halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_y="-54:120,-54~-45,-45~-27,-27~0"
					offset="0.001:120,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_3_frame]
				[magic_missile_flare_frame]
					duration=600
					halo="halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_x=11
					halo_y=-20
					offset=0
				[/magic_missile_flare_frame]
				[frame]
					begin=-800
					end=-700
					image="units/human-magi/mage-attack-magic1.png"
				[/frame]
				[frame]
					begin=-700
					end=-350
					image="units/human-magi/mage-attack-magic2.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-350
						end=-100
						image="units/human-magi/mage-attack-magic2.png"
						sound="magic-missile-1-miss.ogg,magic-missile-2-miss.ogg,magic-missile-3-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-350
						end=-100
						image="units/human-magi/mage-attack-magic2.png"
						sound="magic-missile-1.ogg,magic-missile-2.ogg,magic-missile-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-100
					end=100
					image="units/human-magi/mage-attack-magic1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					begin=-250
					end=-200
					image="units/human-magi/mage.png"
				[/frame]
				[frame]
					begin=-200
					end=-100
					image="units/human-magi/mage-attack-staff1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-magi/mage-attack-staff2.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-magi/mage-attack-staff2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-magi/mage-attack-magic1.png"
				[/frame]
				[frame]
					begin=150
					end=200
					image="units/human-magi/mage.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-magi/mage.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-magi/mage-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-magi/mage-defend.png"
						sound="human-old-hit-1.ogg,human-old-hit-2.ogg,human-old-hit-3.ogg,human-old-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-magi/mage-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-magi/mage.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/mage.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/mage.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number=1
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=7
				description=_"missile"
				icon="attacks/magic-missile.png"
				name="missile"
				number=3
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Duelist"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.

Outfitted with only a dagger and saber, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They relish dancing circles around troops like heavy infantry, mocking the weight of their full armor." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them."
			ellipse="misc/ellipse"
			experience=16
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=9
			id="Fencer-31"
			image="units/human-loyalists/fencer.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Fencer"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=28
			max_moves=7
			moves=7
			name="Romyr"
			overlays=""
			profile="portraits/humans/transparent/fencer.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/fencer.png"
			type="Fencer"
			undead_variation=""
			underlying_id=31
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=19
			y=18
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=130
				cold=90
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[abilities]
				[skirmisher]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Skirmisher:
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[attack_anim]
				[filter_attack]
					name="saber"
				[/filter_attack]
				[frame]
					begin=-300
					end=-250
					image="units/human-loyalists/fencer-attack-1.png"
					offset="0.0~-0.07"
				[/frame]
				[frame]
					begin=-250
					end=-200
					image="units/human-loyalists/fencer-attack-2.png"
					offset="-0.07~-0.15"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-200
						end=-150
						image="units/human-loyalists/fencer-attack-3.png"
						offset="-0.15~-0.25"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-200
						end=-150
						image="units/human-loyalists/fencer-attack-3.png"
						offset="-0.15~-0.25"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-150
					end=-100
					image="units/human-loyalists/fencer-attack-4.png"
					offset="-0.25~-0.2"
				[/frame]
				[frame]
					begin=-100
					end=-50
					image="units/human-loyalists/fencer-attack-5.png"
					offset="-0.2~-0.1"
				[/frame]
				[frame]
					begin=-50
					end=0
					image="units/human-loyalists/fencer-attack-6.png"
					offset="-0.1~0.25"
				[/frame]
				[frame]
					begin=0
					end=50
					image="units/human-loyalists/fencer-attack-7.png"
					offset="0.25~0.55"
				[/frame]
				[frame]
					begin=50
					end=100
					image="units/human-loyalists/fencer-attack-8.png"
					offset="0.55~0.25"
				[/frame]
				[frame]
					begin=100
					end=150
					image="units/human-loyalists/fencer-attack-9.png"
					offset="0.25~0.1"
				[/frame]
				[frame]
					begin=150
					end=200
					image="units/human-loyalists/fencer-attack-1.png"
					offset="0.1~0.0"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=100
					image="units/human-loyalists/fencer-die1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/human-loyalists/fencer-die2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/human-loyalists/fencer-die3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/human-loyalists/fencer-die4.png"
				[/frame]
				[frame]
					begin=400
					end=500
					image="units/human-loyalists/fencer-die5.png"
				[/frame]
			[/death]
			[defend]
				hits="miss"
				[frame]
					begin=-126
					end=-125
					image="units/human-loyalists/fencer.png"
				[/frame]
				[frame]
					begin=-125
					end=-42
					image="units/human-loyalists/fencer-defend-1-1.png"
				[/frame]
				[frame]
					begin=-42
					end=41
					image="units/human-loyalists/fencer-defend-1-2.png"
				[/frame]
				[frame]
					begin=41
					end=125
					image="units/human-loyalists/fencer-defend-1-1.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-loyalists/fencer-defend-1-1.png"
				[/frame]
			[/defend]
			[defend]
				hits="hit"
				[frame]
					begin=-126
					end=-125
					image="units/human-loyalists/fencer.png"
				[/frame]
				[frame]
					begin=-125
					end=-25
					image="units/human-loyalists/fencer-defend.png"
				[/frame]
				[frame]
					begin=-25
					end=125
					image="units/human-loyalists/fencer-defend.png"
					sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-loyalists/fencer.png"
				[/frame]
			[/defend]
			[defend]
				hits="kill"
				[frame]
					begin=-126
					end=-125
					image="units/human-loyalists/fencer.png"
				[/frame]
				[frame]
					begin=-125
					end=125
					image="units/human-loyalists/fencer-defend.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-loyalists/fencer.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/fencer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/fencer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-1.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-2.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-3.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-4.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-5.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-6.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-7.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-8.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
#textdomain wesnoth-units
				description=_"saber"
				icon="attacks/saber-human.png"
				name="saber"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="White Mage,Red Mage"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=20
#textdomain wesnoth-units
			description=_"Humans have often pondered the workings of the world in which they live. Some endeavor to take this beyond idle musing, to set it as the primary enterprise of their lives. Any magi worthy of the title have spent at least a decade in study, amassing a sum of knowledge which sets them apart from other people. These men and women, who have committed themselves fully to the pursuit of wisdom, stand in stark contrast to a world where few can even read and write. Their ranks are filled with the children of hopeful nobility, or those who sought an escape from the intellectual void of manual labor.

It is an irony that, with all their knowledge, and their unassuming monopoly thereof, the collective community of magi could likely rule society, were they ever to try. However, their true love is neither money, nor power, and those who see the study of magic as a means to such ends often lack the very conviction required for true mastery.

Physically frail, and lacking familiarity with combat, magi do possess certain arts which are of great utility in battle." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=30
			id="Mage-34"
			image="units/human-magi/mage.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Mage"
			level=1
			max_attacks=1
			max_experience=38
			max_hitpoints=30
			max_moves=5
			moves=5
			name="Owellyn"
			overlays=""
			profile="portraits/humans/transparent/mage.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/mage.png"
			type="Mage"
			undead_variation=""
			underlying_id=34
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			x=12
			y=12
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				magic_missile_flare_start_time=-750
				magic_missile_start_time=-750
				magic_missile_trail_1_start_time=-350
				magic_missile_trail_2_start_time=-350
				magic_missile_trail_3_start_time=-350
				offset=0
				[filter_attack]
					name="missile"
				[/filter_attack]
				[magic_missile_frame]
					duration=400
					halo="halo/mage-halo1.png,halo/mage-halo2.png,halo/mage-halo3.png,halo/mage-halo4.png,halo/mage-halo5.png"
					halo_x="11~0"
					halo_y="-20~-54"
					offset="0.001~-0.083,-0.083~-0.25,-0.25~-0.5"
				[/magic_missile_frame]
				[magic_missile_frame]
					duration=350
					halo="halo/mage-halo1.png,halo/mage-halo2.png,halo/mage-halo3.png,halo/mage-halo4.png,halo/mage-halo5.png,misc/blank-hex.png:1"
					halo_y="-54~-45,-45~-27,-27~0"
					offset="-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_frame]
				[magic_missile_trail_1_frame]
					duration=350
					halo="misc/blank-hex.png:40,halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_y="-54:40,-54~-45,-45~-27,-27~0"
					offset="0.001:40,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_1_frame]
				[magic_missile_trail_2_frame]
					duration=350
					halo="misc/blank-hex.png:80,halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_y="-54:80,-54~-45,-45~-27,-27~0"
					offset="0.001:80,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_2_frame]
				[magic_missile_trail_3_frame]
					duration=350
					halo="misc/blank-hex.png:120,halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_y="-54:120,-54~-45,-45~-27,-27~0"
					offset="0.001:120,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_3_frame]
				[magic_missile_flare_frame]
					duration=600
					halo="halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_x=11
					halo_y=-20
					offset=0
				[/magic_missile_flare_frame]
				[frame]
					begin=-800
					end=-700
					image="units/human-magi/mage-attack-magic1.png"
				[/frame]
				[frame]
					begin=-700
					end=-350
					image="units/human-magi/mage-attack-magic2.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-350
						end=-100
						image="units/human-magi/mage-attack-magic2.png"
						sound="magic-missile-1-miss.ogg,magic-missile-2-miss.ogg,magic-missile-3-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-350
						end=-100
						image="units/human-magi/mage-attack-magic2.png"
						sound="magic-missile-1.ogg,magic-missile-2.ogg,magic-missile-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-100
					end=100
					image="units/human-magi/mage-attack-magic1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					begin=-250
					end=-200
					image="units/human-magi/mage.png"
				[/frame]
				[frame]
					begin=-200
					end=-100
					image="units/human-magi/mage-attack-staff1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-magi/mage-attack-staff2.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-magi/mage-attack-staff2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-magi/mage-attack-magic1.png"
				[/frame]
				[frame]
					begin=150
					end=200
					image="units/human-magi/mage.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-magi/mage.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-magi/mage-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-magi/mage-defend.png"
						sound="human-old-hit-1.ogg,human-old-hit-2.ogg,human-old-hit-3.ogg,human-old-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-magi/mage-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-magi/mage.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/mage.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/mage.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number=1
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=7
				description=_"missile"
				icon="attacks/magic-missile.png"
				name="missile"
				number=3
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dragoon"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=17
#textdomain wesnoth-units
			description=_"Cavalrymen are distinguished from horsemen by their tactics and equipment. A cavalryman wears heavier armor, and carries a sword and shield, rather than a lance. Their tactics do not include charging; instead they maneuver to slash with a sword, using both horse and rider as an effective tool of melee.

Cavalrymen are very useful for taking and holding positions on open ground, for screening friendly soldiers, and also for scouting work."
			ellipse="misc/ellipse"
			experience=8
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=2
			id="Cavalryman-29"
			image="units/human-loyalists/cavalryman.png"
			image_icon=""
			language_name=_"Cavalryman"
			level=1
			max_attacks=1
			max_experience=28
			max_hitpoints=37
			max_moves=9
			moves=9
			name="Oweoran"
			overlays=""
			profile="portraits/humans/transparent/cavalryman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/cavalryman.png"
			type="Cavalryman"
			undead_variation="mounted"
			underlying_id=29
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=22
			y=19
			zoc=yes
			[defense]
				castle=60
				cave=80
				flat=60
				forest=-70
				frozen=70
				fungus=80
				hills=60
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=4
				flat=1
				forest=3
				frozen=2
				fungus=4
				hills=2
				reef=3
				sand=2
				shallow_water=4
				swamp_water=4
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=70
				cold=80
				fire=100
				impact=60
				pierce=120
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin=-225
					end=-200
					image="units/human-loyalists/cavalryman.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					image="units/human-loyalists/cavalryman-moving.png"
					sound="horse-canter.wav"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-150
						end=150
						image="units/human-loyalists/cavalryman-attack.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-150
						end=150
						image="units/human-loyalists/cavalryman-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=150
					end=200
					image="units/human-loyalists/cavalryman-moving.png"
				[/frame]
				[frame]
					begin=200
					end=225
					image="units/human-loyalists/cavalryman.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=200
					image="units/human-loyalists/cavalryman-die-1.png"
				[/frame]
				[frame]
					begin=200
					end=400
					image="units/human-loyalists/cavalryman-die-2.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-loyalists/cavalryman.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/cavalryman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/cavalryman-defend.png"
						sound="horse-hit-1.ogg,horse-hit-2.ogg,horse-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/cavalryman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/cavalryman.png"
				[/frame]
			[/defend]
			[movement_anim]
				[frame]
					begin=0
					end=150
					image="units/human-loyalists/cavalryman-moving.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"sword"
				icon="attacks/sword-human.png"
				name="sword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Duelist"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.

Outfitted with only a dagger and saber, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They relish dancing circles around troops like heavy infantry, mocking the weight of their full armor." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them."
			ellipse="misc/ellipse"
			experience=2
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=31
			id="Fencer-28"
			image="units/human-loyalists/fencer.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Fencer"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=31
			max_moves=7
			moves=7
			name="Larodd"
			overlays=""
			profile="portraits/humans/transparent/fencer.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/fencer.png"
			type="Fencer"
			undead_variation=""
			underlying_id=28
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=20
			y=20
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=130
				cold=90
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[abilities]
				[skirmisher]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Skirmisher:
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[attack_anim]
				[filter_attack]
					name="saber"
				[/filter_attack]
				[frame]
					begin=-300
					end=-250
					image="units/human-loyalists/fencer-attack-1.png"
					offset="0.0~-0.07"
				[/frame]
				[frame]
					begin=-250
					end=-200
					image="units/human-loyalists/fencer-attack-2.png"
					offset="-0.07~-0.15"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-200
						end=-150
						image="units/human-loyalists/fencer-attack-3.png"
						offset="-0.15~-0.25"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-200
						end=-150
						image="units/human-loyalists/fencer-attack-3.png"
						offset="-0.15~-0.25"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-150
					end=-100
					image="units/human-loyalists/fencer-attack-4.png"
					offset="-0.25~-0.2"
				[/frame]
				[frame]
					begin=-100
					end=-50
					image="units/human-loyalists/fencer-attack-5.png"
					offset="-0.2~-0.1"
				[/frame]
				[frame]
					begin=-50
					end=0
					image="units/human-loyalists/fencer-attack-6.png"
					offset="-0.1~0.25"
				[/frame]
				[frame]
					begin=0
					end=50
					image="units/human-loyalists/fencer-attack-7.png"
					offset="0.25~0.55"
				[/frame]
				[frame]
					begin=50
					end=100
					image="units/human-loyalists/fencer-attack-8.png"
					offset="0.55~0.25"
				[/frame]
				[frame]
					begin=100
					end=150
					image="units/human-loyalists/fencer-attack-9.png"
					offset="0.25~0.1"
				[/frame]
				[frame]
					begin=150
					end=200
					image="units/human-loyalists/fencer-attack-1.png"
					offset="0.1~0.0"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=100
					image="units/human-loyalists/fencer-die1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/human-loyalists/fencer-die2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/human-loyalists/fencer-die3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/human-loyalists/fencer-die4.png"
				[/frame]
				[frame]
					begin=400
					end=500
					image="units/human-loyalists/fencer-die5.png"
				[/frame]
			[/death]
			[defend]
				hits="miss"
				[frame]
					begin=-126
					end=-125
					image="units/human-loyalists/fencer.png"
				[/frame]
				[frame]
					begin=-125
					end=-42
					image="units/human-loyalists/fencer-defend-1-1.png"
				[/frame]
				[frame]
					begin=-42
					end=41
					image="units/human-loyalists/fencer-defend-1-2.png"
				[/frame]
				[frame]
					begin=41
					end=125
					image="units/human-loyalists/fencer-defend-1-1.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-loyalists/fencer-defend-1-1.png"
				[/frame]
			[/defend]
			[defend]
				hits="hit"
				[frame]
					begin=-126
					end=-125
					image="units/human-loyalists/fencer.png"
				[/frame]
				[frame]
					begin=-125
					end=-25
					image="units/human-loyalists/fencer-defend.png"
				[/frame]
				[frame]
					begin=-25
					end=125
					image="units/human-loyalists/fencer-defend.png"
					sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-loyalists/fencer.png"
				[/frame]
			[/defend]
			[defend]
				hits="kill"
				[frame]
					begin=-126
					end=-125
					image="units/human-loyalists/fencer.png"
				[/frame]
				[frame]
					begin=-125
					end=125
					image="units/human-loyalists/fencer-defend.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-loyalists/fencer.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/fencer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/fencer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-1.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-2.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-3.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-4.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-5.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-6.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-7.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-8.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"saber"
				icon="attacks/saber-human.png"
				name="saber"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Master Bowman"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=26
#textdomain wesnoth-units
			description=_"Longbows are fearsome weapons, but too difficult for beginning archers to wield. It takes great strength to draw one, and the added range and power it confers remain useless unless one has good aim with the weapon. Longbowmen carry their weapons as a badge of pride, and most bowmen look forward to the day they can begin using one."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=51
			id="RBY_Side1"
			image="units/human-loyalists/longbowman.png"
			image_icon=""
			language_name=_"Longbowman"
			level=2
			max_attacks=1
			max_experience=48
			max_hitpoints=51
			max_moves=5
			moves=5
			name="Solymos"
			overlays=""
			profile="portraits/humans/transparent/longbowman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/longbowman.png"
			type="Longbowman"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=18
			y=4
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/longbowman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/longbowman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
				description=_"sword"
				icon="attacks/sword-human.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=10
				description=_"longbow"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=16
		allow_player=yes
		color=1
		controller="network"
		countdown_time=0
		current_player="Volker"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		gold=41
		gold_add=no
		hidden=no
		id="RBY_Side2"
		income=0
		name="Volker"
		no_leader=yes
		objectives="<big>Győzöl, ha:</big>
<span foreground=""#00ff00"">&#8226; Defeat enemy leader</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman,Mage,Merman Hunter,Wose"
		save_id="RBY_Side2"
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=2
		start_gold=100
		team_name="south"
#textdomain wesnoth
		user_team_name=_"teamname^South"
		village_gold=2
		[ai]
			description=_"Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version=10710
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="passive_leader_shares_keep"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=26
			y=22
		[/village]
		[unit]
			advances_to="Elder Wose"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=0
			cost=20
#textdomain wesnoth-units
			description=_"Rarely seen even by elves, the Wose is an order of creature about which little is known. The elves are the source of most of this knowledge; they know that these beings are not descended from trees, despite the similarity in form, and they know that a wose is more closely tied to the faerie world than the elves themselves, though in a different way. The motives and workings of their kind are unknown, though most subscribe to the obvious theory that woses are dedicated wardens of the natural world.

Woses are utterly unwarlike, but possess a great strength. They are, however, neither used to, nor quick at moving around." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking." +
				_" This unit regenerates, which allows it to heal as though always stationed in a village."
			ellipse="misc/ellipse"
			experience=10
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=37
			id="Wose-32"
			image="units/woses/wose.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Wose"
			level=1
			max_attacks=1
			max_experience=28
			max_hitpoints=52
			max_moves=4
			moves=0
			name="Libleddnum"
			overlays=""
			profile="portraits/woses/transparent/ancient-wose.png"
			race="wose"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/woses/ancient-wose.png"
			type="Wose"
			undead_variation="wose"
			underlying_id=32
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=22
			y=20
			zoc=yes
			[defense]
				castle=80
				cave=80
				flat=80
				forest=60
				frozen=80
				fungus=70
				hills=70
				mountains=70
				reef=80
				sand=80
				shallow_water=80
				swamp_water=70
				village=80
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=100
				cold=90
				fire=150
				impact=60
				pierce=40
			[/resistance]
			[abilities]
				[hides]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Ambush:
This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_"Ambush:
This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^ambush"
					female_name_inactive=_"female^ambush"
					id="ambush"
					name=_"ambush"
					name_inactive=_"ambush"
					[filter_self]
						[filter_location]
							terrain="*^Fp,*^Fet,*^Ft,*^Fpa,*^Fd*,*^Fm*"
						[/filter_location]
					[/filter_self]
				[/hides]
				[regenerate]
					affect_self=yes
					description=_"Regenerates:
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_"female^regenerates"
					id="regenerates"
					name=_"regenerates"
					poison="cured"
					value=8
				[/regenerate]
			[/abilities]
			[attack_anim]
				start_time=-500
				[filter_attack]
					name="crush"
				[/filter_attack]
				[if]
					hits=yes
					[frame]
						duration=400
						image="units/woses/wose-attack-1.png"
						sound="wose-attack.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=400
						image="units/woses/wose-attack-1.png"
						sound="wose-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=150
					image="units/woses/wose-attack-2.png"
				[/frame]
				[frame]
					duration=75
					image="units/woses/wose-attack-1.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[filter_attack]
					type="blade,impact,pierce"
				[/filter_attack]
				[frame]
					duration=100
					image="units/woses/wose-die-fall-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/woses/wose-die-fall-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/woses/wose-die-fall-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/woses/wose-die-fall-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/woses/wose-die-fall-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/woses/wose-die-fall-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/woses/wose-die-fall-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/woses/wose-die-fall-8.png"
				[/frame]
				[frame]
					duration=100
					image="units/woses/wose-die-fall-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/woses/wose-die-fall-10.png"
				[/frame]
				[frame]
					duration=100
					image="units/woses/wose-die-fall-11.png"
				[/frame]
				[frame]
					duration=100
					image="units/woses/wose-die-fall-12.png"
				[/frame]
				[frame]
					duration=100
					image="units/woses/wose-die-fall-13.png"
				[/frame]
				[frame]
					duration=100
					image="units/woses/wose-die-fall-14.png"
				[/frame]
				[frame]
					duration=100
					image="units/woses/wose-die-fall-15.png"
				[/frame]
			[/death]
			[death]
				start_time=0
				[filter_attack]
					type="arcane,fire,cold"
				[/filter_attack]
				[frame]
					duration=150
					image="units/woses/wose-die-decay-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/woses/wose-die-decay-2.png"
				[/frame]
				[frame]
					duration=150
					image="units/woses/wose-die-decay-3.png"
				[/frame]
				[frame]
					duration=150
					image="units/woses/wose-die-decay-4.png"
				[/frame]
				[frame]
					duration=150
					image="units/woses/wose-die-decay-5.png"
				[/frame]
				[frame]
					duration=150
					image="units/woses/wose-die-decay-6.png"
				[/frame]
				[frame]
					duration=150
					image="units/woses/wose-die-decay-7.png"
				[/frame]
				[frame]
					duration=150
					image="units/woses/wose-die-decay-8.png"
				[/frame]
				[frame]
					duration=150
					image="units/woses/wose-die-decay-9.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/woses/wose.png"
				[/frame]
				[frame]
					duration=100
					image="units/woses/wose-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/woses/wose-defend.png"
						sound="wose-hit.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/woses/wose-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/woses/wose.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/woses/transparent/ancient-wose.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/woses/transparent/ancient-wose.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=13
#textdomain wesnoth-units
				description=_"crush"
				icon="attacks/crush-wose.png"
				name="crush"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Enchantress"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=0
			canrecruit=yes
			cost=34
			description=_"The world of faerie is far more potent than the corporeal world. Simply bringing some of this world into our own can have violent results. This is well-understood by the elves, although rarely used with malicious intent; doing so is no easy task, and is a very ill-regarded use of their strength.

Those able to do so are roughly titled as ‘sorceresses’ by other races; and certainly are capable of acting the part." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			experience=23
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="female"
			goto_x=-999
			goto_y=-999
			hitpoints=15
			id="RBY_Side2"
			image="units/elves-wood/sorceress.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"female^Elvish Sorceress"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=41
			max_moves=5
			moves=0
			name="Volker"
			overlays=""
			profile="portraits/elves/transparent/sorceress.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/elves/sorceress.png"
			type="Elvish Sorceress"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			x=21
			y=20
			zoc=yes
			[defense]
				castle=40
				cave=70
				flat=60
				forest=30
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/elves/transparent/sorceress.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/sorceress.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=4
				description=_"staff"
				icon="attacks/druidstaff.png"
				name="staff"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=4
				description=_"entangle"
				name="entangle"
				number=3
				range="ranged"
				type="impact"
				[specials]
					[slow]
#textdomain wesnoth-help
						description=_"Slow:
This attack slows the target until it ends a turn. Slow halves the damage caused by attacks and the movement cost for a slowed unit is doubled. A unit that is slowed will feature a snail icon in its sidebar information when it is selected."
						id="slow"
						name=_"slows"
					[/slow]
				[/specials]
			[/attack]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"faerie fire"
				icon="attacks/faerie-fire.png"
				name="faerie fire"
				number=4
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
		lawful_bonus=0
		mask=""
		name=_"Dawn"
		red=-20
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		mask=""
		name=_"Morning"
		red=0
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		mask=""
		name=_"Afternoon"
		red=0
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		lawful_bonus=0
		mask=""
		name=_"Dusk"
		red=0
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"First Watch"
		red=-45
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"Second Watch"
		red=-45
	[/time]
	[objectives]
		side=0
		[objective]
			condition="win"
#textdomain wesnoth
			description=_"Defeat enemy leader"
		[/objective]
	[/objectives]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[variables]
		damage_inflicted=6
		next_scenario="RBY The Freelands 12"
		random=32
		rby_set_message=yes
		side_number=1
		turn_number=18
		x1=0
		x2=0
		y1=0
		y2=0
		[rby_set_info]
#textdomain wesnoth-multiplayer
			val=_"Adv + Con"
		[/rby_set_info]
		[rby_set_info]
			val=_"Aethermaw, Arcanclave Citadel, Astral Port, Caves Of The Basilisk, Clearing Gushes, Crescent Lake, Den Of Onis, Elensefar Courtyard, Fallenstar Lake, Hamlets, Hornshark Island, Howling Ghost Badlands, Sablestone Delta, Serpent Ford, Scarred Foothills, Silverhead Crossing, Sullas Ruins, Swamp Of Dread, The Freelands, The Walls Of Pyrennis, Thousand Stings Garrison, Tombs Of Kesorak, Weldyn Channel"
		[/rby_set_info]
	[/variables]
[/snapshot]
[statistics]
	mid_scenario=yes
	[scenario]
		scenario="RBY Adv + Con 24"
	[/scenario]
	[scenario]
		scenario="2p - The Freelands"
		[team]
			[recruits]
				Cavalryman=3
				Fencer=4
				Horseman=5
				Mage=4
				Spearman=6
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Cavalryman=2
				Fencer=2
				Horseman=3
				Mage=2
				Spearman=5
			[/deaths]
			[killed]
				Elvish Archer=2
				Elvish Captain=1
				Elvish Fighter=5
				Elvish Scout=1
				Wose=2
			[/killed]
			[attacks]
				[sequence]
					s00=1
					s000=1
					s010=1
					s0110=1
					s1=1
					s101=2
					_num=40
				[/sequence]
				[sequence]
					s000=1
					_num=50
				[/sequence]
				[sequence]
					s00=1
					s000=1
					s01=1
					s010=1
					s1=3
					s101=3
					s1011=1
					s11=3
					s110=2
					s111=1
					_num=60
				[/sequence]
				[sequence]
					s011=1
					s100=1
					s101=3
					s111=2
					_num=70
				[/sequence]
				[sequence]
					s001=1
					_num=80
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=13
					_num=0
				[/sequence]
				[sequence]
					s1=1
					_num=30
				[/sequence]
				[sequence]
					s0=2
					s1=1
					s100=1
					s1001=1
					_num=40
				[/sequence]
				[sequence]
					s=1
					s0=1
					s1=1
					s11=1
					_num=50
				[/sequence]
				[sequence]
					s=1
					s0=4
					s00=1
					s0001=1
					s010=1
					s1=2
					s1011=1
					s110=1
					s111=2
					s1111=1
					_num=60
				[/sequence]
				[sequence]
					s0111=1
					s1=2
					s1011=2
					s110=2
					s111=3
					_num=80
				[/sequence]
			[/defends]
			recruit_cost=394
			recall_cost=0
			damage_inflicted=590
			damage_taken=648
			expected_damage_inflicted=594143
			expected_damage_taken=653630
			turn_damage_inflicted=0
			turn_damage_taken=0
			turn_expected_damage_inflicted=0
			turn_expected_damage_taken=0
			save_id="RBY_Side1"
		[/team]
		[team]
			[recruits]
				Elvish Archer=2
				Elvish Fighter=6
				Elvish Scout=1
				Wose=3
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Elvish Captain=1
			[/advances]
			[deaths]
				Elvish Archer=2
				Elvish Captain=1
				Elvish Fighter=5
				Elvish Scout=1
				Wose=2
			[/deaths]
			[killed]
				Cavalryman=2
				Fencer=2
				Horseman=3
				Mage=2
				Spearman=5
			[/killed]
			[attacks]
				[sequence]
					s00=3
					s0000=2
					s001=1
					s0111=1
					s1=1
					s10=1
					s1000=1
					s1001=1
					_num=30
				[/sequence]
				[sequence]
					s0000=1
					s01=3
					s010=1
					s0101=1
					s1=1
					s1010=1
					_num=40
				[/sequence]
				[sequence]
					s100=2
					_num=50
				[/sequence]
				[sequence]
					s00=2
					s001=1
					s0010=1
					s0100=1
					s011=1
					s0110=1
					s0111=3
					s1=2
					s10=2
					s1000=1
					s1011=1
					s11=3
					s1100=1
					s1101=1
					s111=1
					_num=60
				[/sequence]
				[sequence]
					s0110=1
					s1000=1
					s1011=2
					s11=1
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=2
					_num=0
				[/sequence]
				[sequence]
					s00=1
					s000=1
					s10=1
					_num=30
				[/sequence]
				[sequence]
					s=1
					s001=1
					s0011=1
					s10=1
					s110=1
					_num=40
				[/sequence]
				[sequence]
					s=3
					s0=1
					s00=1
					s000=1
					s0010=1
					s1=1
					s10=1
					s1000=1
					s101=1
					s1011=2
					s11=5
					s110=1
					s111=2
					_num=60
				[/sequence]
				[sequence]
					s01=1
					s1101=1
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=196
			recall_cost=0
			damage_inflicted=648
			damage_taken=590
			expected_damage_inflicted=653630
			expected_damage_taken=594143
			turn_damage_inflicted=24
			turn_damage_taken=15
			turn_expected_damage_inflicted=23040
			turn_expected_damage_taken=12000
			save_id="RBY_Side2"
		[/team]
	[/scenario]
[/statistics]
