version="1.10.6"
next_underlying_unit_id=34
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_type="multiplayer"
completion="running"
difficulty="NORMAL"
end_text=""
end_text_duration=0
history=""
label="2p - Tombs Of Kesorak"
next_scenario=""
parent="2p - Tombs Of Kesorak-Automatikus mentés10.gz"
scenario="RBY Tombs Of Kesorak 21"
version="1.10.6"
[multiplayer]
	experience_modifier=70
	hash=".LMa2hc.L41OOO7fjjNp20bIbprJ5s-EwZQ08rpIPX+k51O+u5anl+KttHc.PmPu6u8Ji1Cs1yafwNQ1rc<ZIzbPw09jRotve+3+UeYMRds,z<e78MQ4HTYACe7Oo17r"
	mp_countdown=no
	mp_countdown_action_bonus=13
	mp_countdown_init_time=270
	mp_countdown_reservoir_time=330
	mp_countdown_turn_bonus=60
	mp_era="era_default"
	mp_fog=yes
	mp_scenario="RBY Adv + Con 24"
	mp_shroud=no
	mp_use_map_settings=yes
	mp_village_gold=2
	observer=yes
	savegame=no
	scenario="Ladder"
	shuffle_sides=yes
[/multiplayer]
random_seed=18787
random_calls=0
[replay]
	[command]
		[start]
		[/start]
	[/command]
	[upload_log]
		[ai_log]
			ai_id1="testing_ai_default"
			ai_id2="testing_ai_default"
			faction1="Xmax"
			faction2="Solymos"
			version="1.10.6"
			[turn_info]
				event="TURN_START"
				gold=125
				side=1
				turn=1
				units=1
				units_cost=28
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=125
				side=2
				turn=1
				units=1
				units_cost=28
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=31
				side=1
				turn=2
				units=7
				units_cost=122
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=41
				side=2
				turn=2
				units=6
				units_cost=113
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=3
				units=9
				units_cost=150
				villages=4
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=20
				side=2
				turn=3
				units=8
				units_cost=145
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=7
				side=1
				turn=4
				units=9
				units_cost=150
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=23
				side=2
				turn=4
				units=9
				units_cost=160
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=1
				turn=5
				units=11
				units_cost=174
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=26
				side=2
				turn=5
				units=10
				units_cost=175
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=4
				side=1
				turn=6
				units=12
				units_cost=189
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=20
				side=2
				turn=6
				units=11
				units_cost=179
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=1
				turn=7
				units=9
				units_cost=144
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=35
				side=2
				turn=7
				units=11
				units_cost=179
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=3
				side=1
				turn=8
				units=9
				units_cost=152
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=20
				side=2
				turn=8
				units=12
				units_cost=196
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=21
				side=1
				turn=9
				units=8
				units_cost=136
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=19
				side=2
				turn=9
				units=12
				units_cost=195
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=3
				side=1
				turn=10
				units=10
				units_cost=180
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=25
				side=2
				turn=10
				units=12
				units_cost=195
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=1
				turn=11
				units=6
				units_cost=108
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=31
				side=2
				turn=11
				units=11
				units_cost=187
				villages=10
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Xmax advances to the next scenario"
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="36,36,35"
			y="10,9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=36
			y=8
			[from]
				x=35
				y=9
			[/from]
		[/recruit]
		[random]
			value=9464
		[/random]
		[random]
			value=3259
		[/random]
		[random]
			value=32453
		[/random]
		[random]
			value=7037
		[/random]
		[random]
			value=26373
		[/random]
		[random]
			value=22156
		[/random]
		[random]
			value=22915
		[/random]
		[random]
			value=12221
		[/random]
		[random]
			value=22090
		[/random]
		[random]
			value=7801
		[/random]
		[random]
			value=13772
		[/random]
		[random]
			value=15326
			[results]
				checksum="ISPEMLYULPIA9SHxtwbDKt8O9+Rt9DGRtCLKAGPtHYCFQyLPC.+h3,e.01<i,i+Jpj9gb+j9nk8j8a.5c6gg8hX,p<7qW9c0a78JM<4btg>>mn67zW-51j8e7kW8bC2i"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=""
		[recruit]
			value=3
			x=35
			y=8
			[from]
				x=35
				y=9
			[/from]
		[/recruit]
		[random]
			value=8411
		[/random]
		[random]
			value=15520
		[/random]
		[random]
			value=27448
		[/random]
		[random]
			value=23194
		[/random]
		[random]
			value=1886
		[/random]
		[random]
			value=15567
		[/random]
		[random]
			value=26583
		[/random]
		[random]
			value=5963
		[/random]
		[random]
			value=22081
		[/random]
		[random]
			value=17690
		[/random]
		[random]
			value=457
		[/random]
		[random]
			value=13660
			[results]
				checksum="zDC<yABq,Ru3KEDmw<8p+JDkyjBHlU2-lPDsrHmMysOW7mnIO6AAqBDnUL7IMNLX>rFrpQ9vJFGvJw55nRDL6qC5Q1ZLmBJpMr+-W27,amzbh6U<97Iu>eG8W56i9bib"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=""
		[recruit]
			value=4
			x=34
			y=8
			[from]
				x=35
				y=9
			[/from]
		[/recruit]
		[random]
			value=14014
		[/random]
		[random]
			value=22813
		[/random]
		[random]
			value=18076
		[/random]
		[random]
			value=627
		[/random]
		[random]
			value=5008
		[/random]
		[random]
			value=1553
		[/random]
		[random]
			value=25704
		[/random]
		[random]
			value=8027
		[/random]
		[random]
			value=3442
		[/random]
		[random]
			value=17297
		[/random]
		[random]
			value=2220
		[/random]
		[random]
			value=27571
			[results]
				checksum="idd+p6070.Phr-X63<C4fRpoLR+>3i-8hkj-uqQrmlR0m4hp96hViefhFx5n5Dan1jnk1j<rrFbZkU4oravDh8-j7e5ABEspyQ8.RLo6wTVi0xMkmEroITRIRoNu.yxq"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="35,35,35,35"
			y="9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=35
			y=13
			[from]
				x=35
				y=12
			[/from]
		[/recruit]
		[random]
			value=15196
		[/random]
		[random]
			value=5418
		[/random]
		[random]
			value=20711
		[/random]
		[random]
			value=88
		[/random]
		[random]
			value=12925
		[/random]
		[random]
			value=14501
		[/random]
		[random]
			value=10486
		[/random]
		[random]
			value=25747
		[/random]
		[random]
			value=4599
		[/random]
		[random]
			value=27923
		[/random]
		[random]
			value=13105
		[/random]
		[random]
			value=27139
		[/random]
		[random]
			value=3677
		[/random]
		[random]
			value=7837
		[/random]
		[random]
			value=5700
			[results]
				checksum="26gfexHzgyUy<pIGe8nRrAiw2tuw944s0-Q.BFv0<L<gaBIgPgi7H8DBy5cul>p+xJBQyrHFrzNn,CsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>RO"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Solymos- has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Mullins has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[recruit]
			value=2
			x=34
			y=12
			[from]
				x=35
				y=12
			[/from]
		[/recruit]
		[random]
			value=23369
		[/random]
		[random]
			value=14573
		[/random]
		[random]
			value=777
		[/random]
		[random]
			value=19661
		[/random]
		[random]
			value=26997
		[/random]
		[random]
			value=32397
		[/random]
		[random]
			value=29451
		[/random]
		[random]
			value=21178
		[/random]
		[random]
			value=1076
		[/random]
		[random]
			value=6791
		[/random]
		[random]
			value=3153
		[/random]
		[random]
			value=19552
			[results]
				checksum="JIGUIHcF>+OdtAPLuJyGwU2SM,mQyGJARIJynvbJIwOEwhc,kciYp1<<42-fp-<e1-e<66<W-2Olo-+c.6<cv4Bksnk9+51,7M9elzj3gOD<j>8cck91b.66fkE3m44<"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=5
			x=36
			y=12
			[from]
				x=35
				y=12
			[/from]
		[/recruit]
		[random]
			value=2230
		[/random]
		[random]
			value=30980
		[/random]
		[random]
			value=26700
		[/random]
		[random]
			value=860
		[/random]
		[random]
			value=29536
		[/random]
		[random]
			value=17738
		[/random]
		[random]
			value=29632
		[/random]
		[random]
			value=21802
		[/random]
		[random]
			value=54
		[/random]
		[random]
			value=8117
		[/random]
		[random]
			value=13066
		[/random]
		[random]
			value=28551
		[/random]
		[random]
			value=26118
			[results]
				checksum="HvVYo31eh+4Q+Fba7KsjOu2<o81h1r7ZrSq7D1CJHDoDIhObhd1l+xhiX-,ynn1lk5c<-gf5ga9>i8D<J37eEf-FXf1h-2fGwYabvpGmbA9>NZbZ-f1kXg1a6Kkd4,9k"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Viggo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="OLAFF has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="2,2,3"
			y="13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=4
			y=15
			[from]
				x=3
				y=15
			[/from]
		[/recruit]
		[random]
			value=24354
		[/random]
		[random]
			value=28848
		[/random]
		[random]
			value=20019
		[/random]
		[random]
			value=7722
		[/random]
		[random]
			value=25914
		[/random]
		[random]
			value=12268
		[/random]
		[random]
			value=6430
		[/random]
		[random]
			value=3039
		[/random]
		[random]
			value=15225
		[/random]
		[random]
			value=27252
		[/random]
		[random]
			value=14251
		[/random]
		[random]
			value=27806
		[/random]
		[random]
			value=27415
		[/random]
		[random]
			value=20627
		[/random]
		[random]
			value=21335
			[results]
				checksum="26gfexHzgyUy<pIGe8nRrAiw2tuw944s0-Q.BFv0<L<gaBIgPgi7H8DBy5cul>p+xJBQyrHFrzNn,CsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>RO"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=3
			y=16
			[from]
				x=3
				y=15
			[/from]
		[/recruit]
		[random]
			value=21902
		[/random]
		[random]
			value=22476
		[/random]
		[random]
			value=29376
		[/random]
		[random]
			value=23748
		[/random]
		[random]
			value=8003
		[/random]
		[random]
			value=17729
		[/random]
		[random]
			value=30873
		[/random]
		[random]
			value=15612
		[/random]
		[random]
			value=2852
		[/random]
		[random]
			value=18233
		[/random]
		[random]
			value=19359
		[/random]
		[random]
			value=20358
			[results]
				checksum="ISPEMLYULPIA9SHxtwbDKt8O9+Rt9DGRtCLKAGPtHYCFQyLPC.+h3,e.01<i,i+Jpj9gb+j9nk8j8a.5c6gg8hX,p<7qW9c0a78JM<4btg>>mn67zW-51j8e7kW8bC2i"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Kairstin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="3,3,3,3"
			y="15,14,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=4
			y=11
			[from]
				x=3
				y=12
			[/from]
		[/recruit]
		[random]
			value=25213
		[/random]
		[random]
			value=2174
		[/random]
		[random]
			value=12724
		[/random]
		[random]
			value=28971
		[/random]
		[random]
			value=27491
		[/random]
		[random]
			value=5262
		[/random]
		[random]
			value=4949
		[/random]
		[random]
			value=12165
		[/random]
		[random]
			value=20299
		[/random]
		[random]
			value=4099
		[/random]
		[random]
			value=27031
		[/random]
		[random]
			value=25932
		[/random]
		[random]
			value=20329
		[/random]
		[random]
			value=3011
		[/random]
		[random]
			value=4067
			[results]
				checksum="gihbYh9N5EwiGoYH4RLkIArAmG+yBme3lFk.TgEOp,eo,i+rp.Rk94FfszP,dp70G+xJBQyrHFrzNn,FsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=2
			y=11
			[from]
				x=3
				y=12
			[/from]
		[/recruit]
		[random]
			value=20320
		[/random]
		[random]
			value=25290
		[/random]
		[random]
			value=24299
		[/random]
		[random]
			value=30065
		[/random]
		[random]
			value=26262
		[/random]
		[random]
			value=6704
		[/random]
		[random]
			value=13180
		[/random]
		[random]
			value=27269
		[/random]
		[random]
			value=2627
		[/random]
		[random]
			value=26033
		[/random]
		[random]
			value=12739
		[/random]
		[random]
			value=1388
		[/random]
		[random]
			value=18313
			[results]
				checksum="HvVYo31ee+4Q+Fba7QsjOu2<o81h1r7ZqSq7D1CJHDoDIhObhd1l+xhiX-,ynn1lk5c<-gf5gb9>i8D<J37eEf-FXf1h-2fGwYabvpGmbA9>NZbZ-f1kXg1a6Kkd4,9k"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[recruit]
			value=1
			x=3
			y=11
			[from]
				x=3
				y=12
			[/from]
		[/recruit]
		[random]
			value=6158
		[/random]
		[random]
			value=30346
		[/random]
		[random]
			value=23350
		[/random]
		[random]
			value=18788
		[/random]
		[random]
			value=17364
		[/random]
		[random]
			value=16385
		[/random]
		[random]
			value=2096
		[/random]
		[random]
			value=15731
		[/random]
		[random]
			value=20021
		[/random]
		[random]
			value=32105
		[/random]
		[random]
			value=17448
		[/random]
		[random]
			value=14727
			[results]
				checksum="ISPEMLYULPIA9SHxtwbDKt8O9+Rt9DGRtCLKAGPtHYCFQyLPC.+h3,e.01<i,i+Jpj9gb+j9nk8j8a.5c6gg8hX,p<7qW9c0a78JM<4btg>>mn67zW-51j8e7kW8bC2i"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="35,35,35,35,35,34,33"
			y="13,14,15,16,17,17,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="36,35,34,33,32,31,30,29,28"
			y="12,13,13,14,14,14,14,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="34,33,32,31,30"
			y="12,12,11,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="dusancic has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="35,35,34,34,33,32"
			y="8,7,6,5,5,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="34,33,32,31,30,29"
			y="8,8,7,7,6,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="36,35,34,33,32,31,30,29"
			y="8,8,7,7,6,6,5,5"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[recruit]
			value=4
			x=34
			y=12
			[from]
				x=35
				y=12
			[/from]
		[/recruit]
		[random]
			value=14198
		[/random]
		[random]
			value=32564
		[/random]
		[random]
			value=30342
		[/random]
		[random]
			value=6229
		[/random]
		[random]
			value=17423
		[/random]
		[random]
			value=1979
		[/random]
		[random]
			value=28788
		[/random]
		[random]
			value=15371
		[/random]
		[random]
			value=6794
		[/random]
		[random]
			value=9499
		[/random]
		[random]
			value=4973
		[/random]
		[random]
			value=15069
			[results]
				checksum="idd+p6070.Phr-X63<C4fRpoLR+>3i-8hkj-uqQrmlR0m4hp96hViefhFx5n5Dan1jnk1j<rrFbZkU4oravDh8-j7e5ABEspyQ8.RLo6wTVi0xMkmEroITRIRoNu.yxq"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=""
		[recruit]
			value=4
			x=35
			y=13
			[from]
				x=35
				y=12
			[/from]
		[/recruit]
		[random]
			value=23164
		[/random]
		[random]
			value=18462
		[/random]
		[random]
			value=20667
		[/random]
		[random]
			value=8574
		[/random]
		[random]
			value=28349
		[/random]
		[random]
			value=4585
		[/random]
		[random]
			value=14834
		[/random]
		[random]
			value=13445
		[/random]
		[random]
			value=24036
		[/random]
		[random]
			value=24771
		[/random]
		[random]
			value=7116
		[/random]
		[random]
			value=26653
			[results]
				checksum="idd+p6070.Phr-X63<C4fRpoLR+>3i-8hkj-uqQrmlR0m4hp96hViefhFx5n5Dan1jnk1j<rrFbZkU4oravDh8-j7e5ABEspyQ8.RLo6wTVi0xMkmEroITRIRoNu.yxq"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="35,34,33,32,31,30,30"
			y="12,12,13,13,14,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="4,5,6,7,8,9,10"
			y="11,11,10,10,9,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="3,3,3,3,4,4,5"
			y="11,10,9,8,7,6,6"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="2,3,4,5,6,7,8,9,10"
			y="11,11,10,10,9,9,8,8,7"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="4,5,6,7,8,9,10"
			y="15,16,16,17,17,18,18"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="3,4,4,5,5,6"
			y="16,16,17,18,19,19"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=4
			y=11
			[from]
				x=3
				y=12
			[/from]
		[/recruit]
		[random]
			value=21412
		[/random]
		[random]
			value=11654
		[/random]
		[random]
			value=32352
		[/random]
		[random]
			value=28141
		[/random]
		[random]
			value=14898
		[/random]
		[random]
			value=14274
		[/random]
		[random]
			value=15694
		[/random]
		[random]
			value=12411
		[/random]
		[random]
			value=3499
		[/random]
		[random]
			value=11297
		[/random]
		[random]
			value=15898
		[/random]
		[random]
			value=11357
		[/random]
		[random]
			value=367
		[/random]
		[random]
			value=5609
		[/random]
		[random]
			value=4052
			[results]
				checksum="26gfexHzgyUy<pIGe8nRrAiw2tuw944s0-Q.yFv0<L<gaBIgPgi7H8DBy5cul>p+xJBQyrHFrzNn,FsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>RO"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="dominko has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=3
			y=11
			[from]
				x=3
				y=12
			[/from]
		[/recruit]
		[random]
			value=17053
		[/random]
		[random]
			value=13330
		[/random]
		[random]
			value=19725
		[/random]
		[random]
			value=9848
		[/random]
		[random]
			value=26483
		[/random]
		[random]
			value=4275
		[/random]
		[random]
			value=29277
		[/random]
		[random]
			value=8612
		[/random]
		[random]
			value=2130
		[/random]
		[random]
			value=27165
		[/random]
		[random]
			value=624
		[/random]
		[random]
			value=17171
		[/random]
		[random]
			value=18095
		[/random]
		[random]
			value=11167
		[/random]
		[random]
			value=11085
			[results]
				checksum="gihbYh9N5EwiGoYH4RLkIAqzmG+yBme3lFk.TgCOp,eo,i+rm.Rk94FfszP,dp70G+xJBQyrHFrzNn,DsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="3,4,5,6,7,8"
			y="12,11,12,12,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="33,33,33,33,33,32"
			y="18,19,20,21,22,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="28,28,28,28,27,26,26,25"
			y="14,15,16,17,18,18,19,20"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="30,29,28,27"
			y="15,16,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="30,29,28,27,27"
			y="10,10,10,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="34,33,32,31,31,31"
			y="12,12,11,11,10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="35,34,33,32,31,30"
			y="13,12,13,13,14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="29,28,27,26,25,24,23"
			y="5,4,4,3,3,2,2"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="32,31,30,29"
			y="4,4,3,4"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="29,28,27,26"
			y="6,6,6,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="8,9,10,11,12"
			y="13,14,13,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[recruit]
			value=3
			x=13
			y=13
			[from]
				x=12
				y=13
			[/from]
		[/recruit]
		[random]
			value=20705
		[/random]
		[random]
			value=5007
		[/random]
		[random]
			value=15275
		[/random]
		[random]
			value=20700
		[/random]
		[random]
			value=24445
		[/random]
		[random]
			value=30680
		[/random]
		[random]
			value=27697
		[/random]
		[random]
			value=27663
		[/random]
		[random]
			value=16237
		[/random]
		[random]
			value=5459
		[/random]
		[random]
			value=5305
		[/random]
		[random]
			value=12495
			[results]
				checksum="zDC<yABq,Ru3KEDmw<8p+JDkyjBHlU2-lPDsrHmMysOW7mnIO6AAqBDnUL7IMNLX>rFrpQ9vJFGvJw55nRDL6qC5Q1ZLmBJpMr+-W27,amzbh6U<97Iu>eG8W56i9bib"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,10,11,12,13,14,15"
			y="18,19,20,20,21,21,22"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="6,7,8,9,10,11,12"
			y="19,19,18,18,18,19,18"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="4,5,6,7,8,9,10"
			y="11,12,12,13,13,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="3,4,5,6,7,8"
			y="11,11,12,12,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,11,11,12,12,13,14"
			y="9,10,11,11,12,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Caritas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="gracz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,10,11"
			y="7,6,6"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,12,12,13"
			y="6,5,4,4"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="5,6,7,8,9,10,11,12"
			y="6,6,7,7,8,8,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,23,24"
			y="2,3,3"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="26,26,25,25,24,23"
			y="5,4,4,3,2,2"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="29,28,27,26,25,24"
			y="4,3,3,3,4,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,23,22"
			y="3,3,2"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="2love8 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="dominko has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="31,30,29,28,27,27"
			y="9,8,8,7,7,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=25
			y=18
			[from]
				x=27
				y=17
			[/from]
		[/recruit]
		[random]
			value=9861
		[/random]
		[random]
			value=23972
		[/random]
		[random]
			value=27333
		[/random]
		[random]
			value=9838
		[/random]
		[random]
			value=9002
		[/random]
		[random]
			value=22146
		[/random]
		[random]
			value=23926
		[/random]
		[random]
			value=4303
		[/random]
		[random]
			value=12818
		[/random]
		[random]
			value=29019
		[/random]
		[random]
			value=20658
		[/random]
		[random]
			value=10152
		[/random]
		[random]
			value=7339
		[/random]
		[random]
			value=1025
		[/random]
		[random]
			value=20834
			[results]
				checksum="gihbYh9N5EwiGoYH4RLkIAqzmG+yBme3lFk.TgCOp,eo,i+rm.Rk94FfszP,dp70G+xJBQyrHFrzNn,DsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="wishmaster has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[recruit]
			value=6
			x=26
			y=17
			[from]
				x=27
				y=17
			[/from]
		[/recruit]
		[random]
			value=1320
		[/random]
		[random]
			value=31441
		[/random]
		[random]
			value=7336
		[/random]
		[random]
			value=26656
		[/random]
		[random]
			value=5804
		[/random]
		[random]
			value=3524
		[/random]
		[random]
			value=1840
		[/random]
		[random]
			value=662
		[/random]
		[random]
			value=234
		[/random]
		[random]
			value=20203
		[/random]
		[random]
			value=23347
		[/random]
		[random]
			value=5781
			[results]
				checksum="HFw1zJEqlDBWNGGkFbHaE4ztqVKoFARTrkxKFOhQoyi,ich90d>fl9a31U53bhkX+f5bpbkEl586b2<2cscf0w<ha4h5KM<>fdTm9csCendb6271khl2b6+O>-44<-i."
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="27,27,28,28"
			y="12,13,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="30,29,28,27,26"
			y="14,14,14,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="32,31,30,29,28,28,27"
			y="22,23,22,23,22,21,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,24"
			y="20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Xmax"
			message="fck mirror"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="FoxtrotCharlie has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Solymos"
			message="go?"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Vannis_Baratheon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="27,26,25,25,25"
			y="17,17,18,19,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,23,22,21"
			y="20,21,21,22"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,22,23"
			y="22,21,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,21"
			y="2,2"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,20,19"
			y="2,1,2"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Kopor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,13,13,13,14,14"
			y="13,14,15,16,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[recruit]
			value=3
			x=13
			y=13
			[from]
				x=12
				y=13
			[/from]
		[/recruit]
		[random]
			value=2757
		[/random]
		[random]
			value=11396
		[/random]
		[random]
			value=12867
		[/random]
		[random]
			value=9897
		[/random]
		[random]
			value=3685
		[/random]
		[random]
			value=13098
		[/random]
		[random]
			value=10462
		[/random]
		[random]
			value=8245
		[/random]
		[random]
			value=2805
		[/random]
		[random]
			value=18324
		[/random]
		[random]
			value=778
		[/random]
		[random]
			value=15690
			[results]
				checksum="zDC<yABq,Ru3KEDmw<8p+JDkyjBHlU2-lPDsrHmMysOW7mnIO6AAqBDnUL7IMNLX>rFrpQ9vJFGvJw55nRDL6qC5Q1ZLmBJpMr+-W27,amzbh6U<97Iu>eG8W56i9bib"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,14,13,13,13,13"
			y="13,14,15,16,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,12,12,11,11,11,11"
			y="13,12,11,11,10,9,8"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,12,13,14,14,14,15,16"
			y="18,17,17,16,15,14,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="8,9,10,11,12,13"
			y="13,14,13,13,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,11,12,13,14"
			y="13,13,13,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,13,13,14,15,15,16,16,17"
			y="4,5,6,6,7,8,8,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,12,12,12,12,12,13"
			y="9,8,7,6,5,4,4"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Ejoh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="a31415926 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Akuma has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="26,25,24,23,22"
			y="17,18,18,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="25,24,23,22,21"
			y="18,18,19,18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="27,26,25,24,23,22,21"
			y="21,20,21,20,21,20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="28,27,26,25,24,24"
			y="14,15,15,16,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="25,25,25,26,27"
			y="20,19,18,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[recruit]
			value=3
			x=25
			y=18
			[from]
				x=27
				y=17
			[/from]
		[/recruit]
		[random]
			value=6881
		[/random]
		[random]
			value=11851
		[/random]
		[random]
			value=24270
		[/random]
		[random]
			value=23284
		[/random]
		[random]
			value=11137
		[/random]
		[random]
			value=15558
		[/random]
		[random]
			value=18992
		[/random]
		[random]
			value=12847
		[/random]
		[random]
			value=22042
		[/random]
		[random]
			value=15891
		[/random]
		[random]
			value=14308
		[/random]
		[random]
			value=8891
			[results]
				checksum="zDC<yABq,Ru3KEDmw<8p+JDkyjBHlU2-lPDsrHmMysOW7mnIO6AAqBDnUL7IMNLX>rFrpQ9vJFGvJw55nRDL6qC5Q1ZLmBJpMr+-W27,amzbh6U<97Iu>eG8W56i9bib"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,25,24,23,22"
			y="13,13,13,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="22,23"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="23,22,21,20,19,18"
			y="2,1,1,1,1,1"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,23,22,21,20,19"
			y="4,5,4,4,3,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,26,25,24,23,22"
			y="6,6,7,6,6,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,19,18"
			y="2,3,3"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,19,20,21"
			y="3,3,3,3"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,21,20"
			y="3,4,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,23,23,23"
			y="22,21,20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,23,23,22"
			y="19,18,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,14,14"
			y="17,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,13,13,13,13,13,13"
			y="18,17,16,15,14,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="vitor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,14,13,12,12,11,11"
			y="14,13,13,12,11,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,13,13,14,14,14"
			y="14,13,12,11,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,13,13,13,14,14"
			y="13,14,15,16,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,15,14,14,14,14,14"
			y="13,14,14,15,16,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,11"
			y="8,7"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=13
			y=6
			[from]
				x=11
				y=7
			[/from]
		[/recruit]
		[random]
			value=2466
		[/random]
		[random]
			value=3242
		[/random]
		[random]
			value=19151
		[/random]
		[random]
			value=25571
		[/random]
		[random]
			value=16533
		[/random]
		[random]
			value=15031
		[/random]
		[random]
			value=22682
		[/random]
		[random]
			value=23503
		[/random]
		[random]
			value=17208
		[/random]
		[random]
			value=28919
		[/random]
		[random]
			value=13274
		[/random]
		[random]
			value=31004
		[/random]
		[random]
			value=31272
		[/random]
		[random]
			value=5092
		[/random]
		[random]
			value=24926
			[results]
				checksum="26gfexHzgyUy<pIGe8nRqziw2tuw944s0-Q.AFv0<L<gaBHgPgi7H8DBy5cul>p+xJBQyrHFrzNn,DsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>RO"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[recruit]
			value=6
			x=12
			y=6
			[from]
				x=11
				y=7
			[/from]
		[/recruit]
		[random]
			value=321
		[/random]
		[random]
			value=7928
		[/random]
		[random]
			value=17473
		[/random]
		[random]
			value=15213
		[/random]
		[random]
			value=14094
		[/random]
		[random]
			value=14251
		[/random]
		[random]
			value=15075
		[/random]
		[random]
			value=12195
		[/random]
		[random]
			value=14676
		[/random]
		[random]
			value=19952
		[/random]
		[random]
			value=5442
		[/random]
		[random]
			value=32398
			[results]
				checksum="HFw1zJEqlDBWNGGkFbHaE4ztqVKoFARTrkxKFOhQoyi,ich90d>fl9a31U53bhkX+f5bpbkEl586b2<2cscf0w<ha4h5KM<>fdTm9csCendb6271khl2b6+O>-44<-i."
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,13,13"
			y="4,3,2"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,12,13,13,13"
			y="7,6,6,5,4"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,16,15"
			y="10,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="panicmanic has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,18,17,16,15,14"
			y="4,3,4,4,5,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=47658369
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=14
				y=5
			[/source]
			[destination]
				x=13
				y=6
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,19,18,17,16,15,14,13"
			y="4,5,5,6,6,7,7,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1732144011
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=13
				y=7
			[/source]
			[destination]
				x=13
				y=6
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="22,21,20,19,18"
			y="6,6,5,5,5"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,17,16,15,15,15"
			y="1,2,2,3,4,5"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="23,22,21,20,19,18"
			y="14,13,13,12,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="25,25,24,23,23,23"
			y="18,17,16,16,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=25
			y=18
			[from]
				x=27
				y=17
			[/from]
		[/recruit]
		[random]
			value=26662
		[/random]
		[random]
			value=28980
		[/random]
		[random]
			value=24789
		[/random]
		[random]
			value=27786
		[/random]
		[random]
			value=14294
		[/random]
		[random]
			value=16529
		[/random]
		[random]
			value=21747
		[/random]
		[random]
			value=5647
		[/random]
		[random]
			value=25978
		[/random]
		[random]
			value=26114
		[/random]
		[random]
			value=25900
		[/random]
		[random]
			value=15634
			[results]
				checksum="ISPEMLYULPIA9SHxtwbDKt8O9+Rt9DGRtCLKAGPtHYCFQyLPC.+h3,e.01<i,i+Jpj9gb+j9nk8j8a.5c6gg8hX,p<7qW9c0a78JM<4btg>>mn67zW-51j8e7kW8bC2i"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,20,19,18,17,16,15"
			y="20,20,20,20,20,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			seed=1849808170
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=15
				y=19
			[/source]
			[destination]
				x=14
				y=18
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,20,19,18"
			y="19,18,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="22,21,20,19"
			y="16,17,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,23,22,21,20"
			y="17,18,18,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="22,21,20,19"
			y="19,20,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="27,26,25,24,23,22"
			y="17,17,18,17,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,12,12,12,12"
			y="12,11,10,9,8,7"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			seed=1587671443
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=12
				y=7
			[/source]
			[destination]
				x=13
				y=7
			[/destination]
		[/attack]
		[random]
			value=19776
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21664
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29106
			[results]
				chance=70
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18800
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1189
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13"
			y="6,5"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			seed=1997834411
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=13
				y=5
			[/source]
			[destination]
				x=14
				y=5
			[/destination]
		[/attack]
		[random]
			value=5284
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6069
			[results]
				chance=70
				damage=13
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,11,11,11,12,13"
			y="10,9,8,7,6,5,6"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			seed=2019723581
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=13
				y=6
			[/source]
			[destination]
				x=14
				y=5
			[/destination]
		[/attack]
		[random]
			value=27123
			[results]
				chance=70
				damage=13
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3439
			[results]
				chance=70
				damage=13
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="undef has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,12,13,14"
			y="6,5,5,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,12,11,11,12"
			y="9,9,8,8,7,6"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			seed=809798358
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=12
				y=6
			[/source]
			[destination]
				x=13
				y=7
			[/destination]
		[/attack]
		[random]
			value=9984
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25321
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26605
			[results]
				chance=70
				damage=10
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14"
			y="4,4"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Deathblade"
			defender_lvl=1
			defender_type="Skeleton Archer"
			defender_weapon=0
			seed=1399181224
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=14
				y=4
			[/source]
			[destination]
				x=15
				y=5
			[/destination]
		[/attack]
		[random]
			value=19342
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32729
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18311
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28700
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24572
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26136
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6085
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Skeleton Archer"
			defender_weapon=0
			seed=1348167845
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=14
				y=5
			[/source]
			[destination]
				x=15
				y=5
			[/destination]
		[/attack]
		[random]
			value=25964
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2231
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12559
			[results]
				chance=60
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24382
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14,15,16,16"
			y="2,2,3,3,4"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Skeleton Archer"
			defender_weapon=0
			seed=434314332
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=16
				y=4
			[/source]
			[destination]
				x=15
				y=5
			[/destination]
		[/attack]
		[random]
			value=895
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15178
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5718
			[results]
				chance=60
				damage=7
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,15,15,15,15,15,15,15,16"
			y="10,9,8,7,6,5,4,3,2"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=215459182
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=14
				y=19
			[/source]
			[destination]
				x=15
				y=19
			[/destination]
		[/attack]
		[random]
			value=3405
			[results]
				chance=60
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23919
			[results]
				chance=60
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24494
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14"
			y="17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1773610751
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=14
				y=18
			[/source]
			[destination]
				x=15
				y=19
			[/destination]
		[/attack]
		[random]
			value=14615
			[results]
				chance=60
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18638
			[results]
				chance=60
				damage=9
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,14,13,12,12,12"
			y="22,21,21,20,19,18"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="hjPL42 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,24,23,22,21,20,20,19"
			y="18,18,19,19,20,20,21,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,17,16,15"
			y="17,17,17,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			seed=1837523358
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=15
				y=18
			[/source]
			[destination]
				x=14
				y=18
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,18,17,16,15"
			y="19,19,19,18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=0
			seed=1321150690
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=15
				y=19
			[/source]
			[destination]
				x=14
				y=18
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,19,18,17,16"
			y="18,19,18,19,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,18,17,16,15,14"
			y="11,12,13,13,14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="23,22,21,20,19,18"
			y="14,14,15,15,16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,19,19,18,17,16,16,15"
			y="17,18,19,19,20,20,21,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,23,24,25,26,27"
			y="17,18,18,18,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=25
			y=18
			[from]
				x=27
				y=17
			[/from]
		[/recruit]
		[random]
			value=14634
		[/random]
		[random]
			value=3956
		[/random]
		[random]
			value=376
		[/random]
		[random]
			value=3368
		[/random]
		[random]
			value=27874
		[/random]
		[random]
			value=18876
		[/random]
		[random]
			value=2291
		[/random]
		[random]
			value=22
		[/random]
		[random]
			value=17132
		[/random]
		[random]
			value=16532
		[/random]
		[random]
			value=23239
		[/random]
		[random]
			value=19284
		[/random]
		[random]
			value=30685
		[/random]
		[random]
			value=25
		[/random]
		[random]
			value=28876
			[results]
				checksum="26gfexHzgyUy<pIGe8nRrAiw2tuw944s0-Q.yFv0<L<gaBIgPgi7H8DBy5cul>p+xJBQyrHFrzNn,FsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>RO"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,27"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Mighty_Cambronne has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,19,20,21,22"
			y="5,5,4,4,3"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="AEIIOU has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,14,13,12,11"
			y="4,5,6,6,7"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,14,15,16,17,18,19"
			y="6,5,5,4,4,3,4"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,15,16,17,18"
			y="5,5,4,4,3"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,17,18,19,20,21,22,23"
			y="2,2,2,2,1,2,1,2"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,18,19,20,21,22"
			y="4,4,3,3,2,2,2"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Skeleton Archer"
			defender_weapon=0
			seed=1894846517
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=22
				y=2
			[/source]
			[destination]
				x=22
				y=3
			[/destination]
		[/attack]
		[random]
			value=1938
			[results]
				chance=50
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5637
			[results]
				chance=50
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29500
			[results]
				chance=50
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5295
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7167
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,13"
			y="5,4"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,11,11,11,10"
			y="6,7,8,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,12,12,11,11,11"
			y="7,8,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=12
			y=6
			[from]
				x=11
				y=7
			[/from]
		[/recruit]
		[random]
			value=9637
		[/random]
		[random]
			value=3484
		[/random]
		[random]
			value=12816
		[/random]
		[random]
			value=31309
		[/random]
		[random]
			value=22171
		[/random]
		[random]
			value=7303
		[/random]
		[random]
			value=23913
		[/random]
		[random]
			value=13390
		[/random]
		[random]
			value=19500
		[/random]
		[random]
			value=28299
		[/random]
		[random]
			value=32647
		[/random]
		[random]
			value=5531
		[/random]
		[random]
			value=28310
		[/random]
		[random]
			value=18704
		[/random]
		[random]
			value=2339
			[results]
				checksum="gihbYh9N5EwiGoYH4RLkIAqzmG+yBme3lFk.ThyOp,eo,i+rp.Rk94FfszP,dp70G+xJBQyrHFrzNn.HsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=13
			y=6
			[from]
				x=11
				y=7
			[/from]
		[/recruit]
		[random]
			value=22371
		[/random]
		[random]
			value=8431
		[/random]
		[random]
			value=24321
		[/random]
		[random]
			value=25124
		[/random]
		[random]
			value=17655
		[/random]
		[random]
			value=30910
		[/random]
		[random]
			value=1588
		[/random]
		[random]
			value=4247
		[/random]
		[random]
			value=7441
		[/random]
		[random]
			value=21334
		[/random]
		[random]
			value=22429
		[/random]
		[random]
			value=21358
		[/random]
		[random]
			value=15335
		[/random]
		[random]
			value=25846
		[/random]
		[random]
			value=9783
			[results]
				checksum="gihbYh9N5EwiGoYH4RLkIAqzmG+yBme3lFk.TgCOp,eo,i+rm.Rk94FfszP,dp70G+xJBQyrHFrzNn,DsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="auron2401 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,11,11"
			y="7,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14"
			y="18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1454477709
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=14
				y=17
			[/source]
			[destination]
				x=15
				y=18
			[/destination]
		[/attack]
		[random]
			value=25602
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10617
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27468
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14"
			y="19,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=618944538
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=14
				y=18
			[/source]
			[destination]
				x=15
				y=18
			[/destination]
		[/attack]
		[random]
			value=1581
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18167
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29147
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="12,13,14"
			y="18,19,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=-1
			seed=912431429
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=14
				y=19
			[/source]
			[destination]
				x=15
				y=19
			[/destination]
		[/attack]
		[random]
			value=17164
			[results]
				chance=70
				damage=10
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="hogar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="GER has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,19,18,17,17,17,16,15"
			y="22,21,20,20,19,18,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=0
			seed=1239946934
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=15
				y=17
			[/source]
			[destination]
				x=14
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,13,13,13"
			y="14,15,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=0
			seed=909650904
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=13
				y=17
			[/source]
			[destination]
				x=14
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,17,16,16,15"
			y="16,17,17,18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1778859797
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=15
				y=19
			[/source]
			[destination]
				x=14
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,16,15"
			y="18,19,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=23886304
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=15
				y=20
			[/source]
			[destination]
				x=14
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="pemain has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,16"
			y="18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,16,16,16,16,15"
			y="22,21,20,19,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Vampire Bat"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=0
			seed=85219650
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=15
				y=18
			[/source]
			[destination]
				x=14
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="lainme has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,16,15,14"
			y="18,17,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			seed=1566189312
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=14
				y=17
			[/source]
			[destination]
				x=14
				y=18
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,24,23,22,21,20,19"
			y="18,18,19,19,20,20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Vannis_Baratheon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,23,24,25,26"
			y="3,4,4,5,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,28,29,30,31,32,33"
			y="16,15,15,14,14,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Madafakir1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,14,15,16,17,18"
			y="4,3,3,2,2,1"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,19,20,21,21"
			y="3,4,4,5,6"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,20,21,22,23,24,25"
			y="4,4,5,5,6,6,7"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,24,25,26,27,28,29,30,31"
			y="2,2,3,3,4,4,5,5,6"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,23"
			y="2,2"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,12,12,12,12,12"
			y="6,7,8,9,10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Pagan2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,13,13,14,14,14"
			y="6,7,8,8,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,11,11,12,12,12"
			y="9,10,11,11,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[recruit]
			value=3
			x=13
			y=13
			[from]
				x=12
				y=13
			[/from]
		[/recruit]
		[random]
			value=14890
		[/random]
		[random]
			value=23034
		[/random]
		[random]
			value=6808
		[/random]
		[random]
			value=31145
		[/random]
		[random]
			value=16488
		[/random]
		[random]
			value=18580
		[/random]
		[random]
			value=20199
		[/random]
		[random]
			value=29113
		[/random]
		[random]
			value=7793
		[/random]
		[random]
			value=3495
		[/random]
		[random]
			value=16392
		[/random]
		[random]
			value=27738
			[results]
				checksum="zDC<yABq,Ru3KEDmw<8p+JDkyjBHlU2-lPDsrHmMysOW7mnIO6AAqBDnUL7IMNLX>rFrpQ9vJFGvJw55nRDL6qC5Q1ZLmBJpMr+-W27,amzbh6U<97Iu>eG8W56i9bib"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,10,10,10"
			y="9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13"
			y="18,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1038371407
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=13
				y=18
			[/source]
			[destination]
				x=14
				y=17
			[/destination]
		[/attack]
		[random]
			value=28913
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28464
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22673
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14"
			y="19,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=0
			seed=2130975303
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=14
				y=18
			[/source]
			[destination]
				x=14
				y=17
			[/destination]
		[/attack]
		[random]
			value=11947
			[results]
				chance=70
				damage=8
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,11,11,11"
			y="12,13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="33,34,35,35,35,35"
			y="13,12,12,11,10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="cbjtut has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=35
			y=8
			[from]
				x=35
				y=9
			[/from]
		[/recruit]
		[random]
			value=26469
		[/random]
		[random]
			value=11450
		[/random]
		[random]
			value=11805
		[/random]
		[random]
			value=13840
		[/random]
		[random]
			value=24341
		[/random]
		[random]
			value=2229
		[/random]
		[random]
			value=19255
		[/random]
		[random]
			value=29803
		[/random]
		[random]
			value=25222
		[/random]
		[random]
			value=29758
		[/random]
		[random]
			value=29261
		[/random]
		[random]
			value=19294
		[/random]
		[random]
			value=14748
		[/random]
		[random]
			value=3269
		[/random]
		[random]
			value=17297
			[results]
				checksum="gihbYh9N5EwiGoYH4RLkIAqzmG+yBme3lFk.TgCOp,eo,i+rm.Rk94FfszP,dp70G+xJBQyrHFrzNn,DsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=34
			y=8
			[from]
				x=35
				y=9
			[/from]
		[/recruit]
		[random]
			value=24934
		[/random]
		[random]
			value=15577
		[/random]
		[random]
			value=4967
		[/random]
		[random]
			value=5484
		[/random]
		[random]
			value=13706
		[/random]
		[random]
			value=8567
		[/random]
		[random]
			value=23766
		[/random]
		[random]
			value=1010
		[/random]
		[random]
			value=32548
		[/random]
		[random]
			value=27464
		[/random]
		[random]
			value=21514
		[/random]
		[random]
			value=31783
			[results]
				checksum="ISPEMLYULPIA9SHxtwbDKt8O9+Rt9DGRtCLKAGPtHYCFQyLPC.+h3,e.01<i,i+Jpj9gb+j9nk8j8a.5c6gg8hX,p<7qW9c0a78JM<4btg>>mn67zW-51j8e7kW8bC2i"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15,14,13,13"
			y="19,20,20,20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1262116643
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=13
				y=19
			[/source]
			[destination]
				x=14
				y=18
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,14"
			y="20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1332156655
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=14
				y=19
			[/source]
			[destination]
				x=14
				y=18
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,16,16,15"
			y="17,17,18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1402851180
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=15
				y=19
			[/source]
			[destination]
				x=14
				y=18
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,12,11,11,12"
			y="17,16,17,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			seed=781324804
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=12
				y=18
			[/source]
			[destination]
				x=13
				y=18
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Vulpes-lagopus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,18,17,17,16,15,14"
			y="20,19,19,18,17,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=0
			seed=1021191219
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=14
				y=17
			[/source]
			[destination]
				x=14
				y=18
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="x has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Vampire Bat"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=239940703
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=15
				y=18
			[/source]
			[destination]
				x=14
				y=18
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,27,28,29,30,31"
			y="5,6,6,6,6,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=0
			defender_type="Vampire Bat"
			defender_weapon=-1
			seed=1386162711
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=31
				y=7
			[/source]
			[destination]
				x=31
				y=6
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,24,24,25,25,26"
			y="2,2,3,4,5,5"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,19,20,21,22,23"
			y="1,2,1,1,1,2"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Pizdec has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,22,23,24,25"
			y="6,6,7,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,26,27,28,29,30,30"
			y="7,7,8,8,9,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="31,31,32"
			y="6,5,4"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="fgdh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13,13,13,14"
			y="13,14,15,16,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1634793331
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=14
				y=16
			[/source]
			[destination]
				x=14
				y=17
			[/destination]
		[/attack]
		[random]
			value=32368
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31954
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21698
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=13
			y=13
			[from]
				x=12
				y=13
			[/from]
		[/recruit]
		[random]
			value=4185
		[/random]
		[random]
			value=15232
		[/random]
		[random]
			value=23787
		[/random]
		[random]
			value=8683
		[/random]
		[random]
			value=24449
		[/random]
		[random]
			value=9188
		[/random]
		[random]
			value=11967
		[/random]
		[random]
			value=24448
		[/random]
		[random]
			value=25242
		[/random]
		[random]
			value=9458
		[/random]
		[random]
			value=8750
		[/random]
		[random]
			value=18204
		[/random]
		[random]
			value=19846
		[/random]
		[random]
			value=2477
		[/random]
		[random]
			value=2308
			[results]
				checksum="gihbYh9N5EwiGoYH4RLkIAqzmG+yBme3lFk.TgCOp,eo,i+rm.Rk94FfszP,dp70G+xJBQyrHFrzNn,DsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12,12,12,13"
			y="13,14,15,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Deathblade"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1726418783
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=13
				y=17
			[/source]
			[destination]
				x=14
				y=17
			[/destination]
		[/attack]
		[random]
			value=14730
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16382
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6414
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31383
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28362
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="nsk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="FunkyC8C8 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="TheGameAttacker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14"
			y="18,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1837026252
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=14
				y=18
			[/source]
			[destination]
				x=14
				y=17
			[/destination]
		[/attack]
		[random]
			value=11485
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4750
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12784
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,12,12"
			y="15,16,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Skeleton Archer"
			defender_weapon=1
			seed=770702057
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=12
				y=17
			[/source]
			[destination]
				x=12
				y=18
			[/destination]
		[/attack]
		[random]
			value=26327
			[results]
				chance=70
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25004
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25016
			[results]
				chance=70
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28740
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11763
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,10,10,10,10,10"
			y="12,13,14,15,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,12,12,12,12,12"
			y="11,12,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="maminka has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,14,13,13,13,13"
			y="10,11,12,13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="nam has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="34,33,32,31,30,29,29"
			y="8,9,9,9,8,9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1145189220
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=29
				y=10
			[/source]
			[destination]
				x=30
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=5
			x=34
			y=8
			[from]
				x=35
				y=9
			[/from]
		[/recruit]
		[random]
			value=25249
		[/random]
		[random]
			value=3528
		[/random]
		[random]
			value=15338
		[/random]
		[random]
			value=14933
		[/random]
		[random]
			value=32190
		[/random]
		[random]
			value=4962
		[/random]
		[random]
			value=29206
		[/random]
		[random]
			value=23001
		[/random]
		[random]
			value=16615
		[/random]
		[random]
			value=22436
		[/random]
		[random]
			value=30271
		[/random]
		[random]
			value=21665
		[/random]
		[random]
			value=15691
			[results]
				checksum="HvVYo31eh+4Q+Fba7QsjOu2<o81h1r7ZsSq7D1CJHDpDIhObhd1l+xhiX-,ynn1lk5c<-gf5gd9>i8D<J37eEf-FXf1h-2fGwYabvpGmbA9>NZbZ-f1kXg1a6Kkd4,9k"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="35,34,33,32,31"
			y="9,9,10,10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Deathblade"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=2076043918
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=31
				y=11
			[/source]
			[destination]
				x=30
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Criss has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="31,31,31,30"
			y="7,8,9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=2070843045
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=30
				y=9
			[/source]
			[destination]
				x=30
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="35,34,33,32,31"
			y="8,8,9,9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=0
			seed=1871125258
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=31
				y=10
			[/source]
			[destination]
				x=30
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,12"
			y="18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,12"
			y="19,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1833635076
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=12
				y=18
			[/source]
			[destination]
				x=12
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ENTIKO has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,13"
			y="17,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=2
			defender_type="Deathblade"
			defender_weapon=-1
			seed=380153683
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=13
				y=18
			[/source]
			[destination]
				x=13
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15,14,13,12,12,12"
			y="19,20,20,20,19,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=2
			defender_type="Deathblade"
			defender_weapon=0
			seed=1544962864
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=12
				y=17
			[/source]
			[destination]
				x=13
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="prasmal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,13"
			y="19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=0
			seed=1568938188
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=13
				y=19
			[/source]
			[destination]
				x=14
				y=18
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Xmax"
			message="got lucky exactly when needed"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,13,14"
			y="19,20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			seed=811314393
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=14
				y=19
			[/source]
			[destination]
				x=14
				y=18
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Solymos"
			message="sorry"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Solymos"
			message="you very good play"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,16,17,17,17,17,17,18,18,19"
			y="18,17,17,16,15,14,13,12,11,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="walla has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="nsk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,25,24,23,22,21,20,19"
			y="5,6,6,7,6,7,6,7"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,24,25,26,26,26"
			y="2,2,3,3,4,5"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			seed=469339045
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=30
				y=10
			[/source]
			[destination]
				x=29
				y=10
			[/destination]
		[/attack]
		[random]
			value=22634
			[results]
				chance=70
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21409
			[results]
				chance=40
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24722
			[results]
				chance=70
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10780
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12588
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Satan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="25,26,27,28,28"
			y="8,8,8,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=0
			seed=96782976
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=28
				y=9
			[/source]
			[destination]
				x=29
				y=10
			[/destination]
		[/attack]
		[random]
			value=2429
			[results]
				chance=50
				damage=3
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ardo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="32,32,32,32,32,33,33,33"
			y="4,5,6,7,8,9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13,13,12,11,11"
			y="13,14,15,15,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			seed=838233397
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=11
				y=17
			[/source]
			[destination]
				x=12
				y=17
			[/destination]
		[/attack]
		[random]
			value=18224
			[results]
				chance=70
				damage=8
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,11"
			y="17,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			seed=1125975972
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=11
				y=19
			[/source]
			[destination]
				x=12
				y=18
			[/destination]
		[/attack]
		[random]
			value=30856
			[results]
				chance=70
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28452
			[results]
				chance=70
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,11"
			y="16,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			seed=2066636757
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=11
				y=18
			[/source]
			[destination]
				x=12
				y=18
			[/destination]
		[/attack]
		[random]
			value=18351
			[results]
				chance=70
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20049
			[results]
				chance=70
				damage=10
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=191796996
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=14
				y=18
			[/source]
			[destination]
				x=13
				y=18
			[/destination]
		[/attack]
		[random]
			value=24881
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9112
			[results]
				chance=50
				damage=7
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="nsk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,12,12"
			y="16,17,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=0
			seed=1993572397
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=12
				y=18
			[/source]
			[destination]
				x=13
				y=19
			[/destination]
		[/attack]
		[random]
			value=6377
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=560
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4775
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32276
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17769
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29714
			[results]
				chance=40
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,13,13,13,12"
			y="17,16,15,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=13
			y=13
			[from]
				x=12
				y=13
			[/from]
		[/recruit]
		[random]
			value=27566
		[/random]
		[random]
			value=25825
		[/random]
		[random]
			value=27532
		[/random]
		[random]
			value=26886
		[/random]
		[random]
			value=29974
		[/random]
		[random]
			value=295
		[/random]
		[random]
			value=13221
		[/random]
		[random]
			value=3703
		[/random]
		[random]
			value=8077
		[/random]
		[random]
			value=16193
		[/random]
		[random]
			value=9830
		[/random]
		[random]
			value=5502
		[/random]
		[random]
			value=5871
		[/random]
		[random]
			value=31985
		[/random]
		[random]
			value=12849
			[results]
				checksum="26gfexHzgyUy<pIGe8nRqziw2tuw944s0-Q,EFv0<L<gaBIgPgi7H8DBy5cul>p+xJBQyrHFrzNn.HsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>RO"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13,14,15,15,15"
			y="15,16,16,17,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Skeleton Archer"
			defender_weapon=1
			seed=1878210779
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=15
				y=19
			[/source]
			[destination]
				x=14
				y=19
			[/destination]
		[/attack]
		[random]
			value=23108
			[results]
				chance=70
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32616
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11947
			[results]
				chance=70
				damage=10
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=0
			seed=318061117
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=13
				y=19
			[/source]
			[destination]
				x=14
				y=18
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="31,30"
			y="11,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Deathblade"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=149911790
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=30
				y=11
			[/source]
			[destination]
				x=30
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="31,30"
			y="10,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="30,29,28,27"
			y="9,9,8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=-1
			seed=1309922093
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=27
				y=9
			[/source]
			[destination]
				x=28
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="34,34,34,34,33"
			y="8,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Vampire Bat"
			defender_lvl=0
			defender_type="Vampire Bat"
			defender_weapon=0
			seed=1955701968
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=33
				y=12
			[/source]
			[destination]
				x=33
				y=11
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,18,17,16,15,14,13,12,12"
			y="11,10,10,10,11,11,11,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Blood Bat"
			defender_lvl=2
			defender_type="Deathblade"
			defender_weapon=0
			seed=1567968040
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=12
				y=12
			[/source]
			[destination]
				x=12
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
[/replay]
[replay_start]
	allow_new_game=no
	description=_"Hundreds of years ago, the defeated Sorcerer Kesorak was entombed here, along with a number of his followers. An unholy chill now encircles the tombs, and many believe that the voice of Kesorak can still be heard, whispering amongst the withered trees of this barren landscape."
	experience_modifier=70
	id="RBY Tombs Of Kesorak 21"
	map_data="border_size=1
usage=map

Urb         , Xos         , Xos         , Urb         , Urb         , Xos         , Hhd^Uf      , Rrc         , Wwf         , Wwf         , Rrc         , Rrc         , Xos         , Md          , Hhd         , Rrc         , Wwf         , Rrc         , Rrc         , Gd          , Gd          , Hhd^Fmf     , Hhd         , Xos         , Xos         , Urb         , Urb         , Xos         , Xos         , Xos         , Xos         , Xos         , Xos         , Xos         , Xos         , Xos         , Xos         , Hhd         , Md          
Xos         , Urb         , Urb         , Xos         , Gd          , Gd^Fmw      , Rrc^Vo      , Rrc         , Wwf         , Rrc         , Urb         , Urb         , Urb         , Hhd^Uf      , Gd^Fetd     , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Gd          , Gd          , Gd          , Hhd^Uf      , Gd          , Rrc         , Rrc         , Urb         , Coa         , Coa         , Xos         , Urb         , Xos         , Urb         , Xos         , Hhd         , Hhd^Fetd    , Hhd         , Hhd         
Xos         , Xos         , Gd          , Gd          , Rrc         , Rrc         , Wwf         , Wwf         , Xos         , Xos         , Urb         , Xos         , Xos         , Coa         , Gd          , Gd          , Rrc         , Rrc         , Wwf         , Rrc         , Rrc         , Hhd         , Hhd^Fmw     , Gd^Vo       , Gd          , Gd          , Gd          , Rrc         , Gd^Fmw      , Coa         , Gd          , Gd          , Gd          , Gd          , Hhd         , Md          , Gd^Fmw      , Gd^Fmf      , Rrc         
Hhd         , Xos         , Gd^Uf       , Gd          , Rrc         , Wwf         , Ai          , Ai          , Urb         , Urb         , Urb         , Urb         , Coa         , Coa         , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Wwf         , Wwf         , Rrc         , Hhd         , Gd          , Gd          , Gd          , Ko          , Gd          , Gd          , Gd          , Gd          , Gd          , Gd          , Gd          , Gd^Fmf      , Hhd         , Rrc         , Rrc         , Wwf         
Hhd         , Gd^Fmf      , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Coa         , Urb         , Urb         , Urb         , Urb         , Gd          , Gd^Vo       , Rrc         , Wwf         , Rrc         , Rrc         , Hhd^Fetd    , Rrc         , Wwf         , Rrc         , Rrc         , Gd          , Co          , Co          , Gd          , Gd          , Gd          , Gd^Uf       , Md          , Hhd^Fmw     , Hhd^Vo      , Gd          , Hhd         , Md          , Rrc         , Wwf         , Wog         
Md          , Hhd         , Rrc         , Wwf         , Rrc         , Rrc         , Gd^Fmw      , Xos         , Xos         , Urb         , Gd^Uf       , Gd^Fmw      , Gd          , Rrc         , Wwf         , Wwf         , Rrc         , Hhd         , Gd^Uf       , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Gd^Fetd     , Hhd^Uf      , Hhd^Vo      , Gd^Fetd     , Gd          , Hhd         , Gd^Fetd     , Hhd         , Gd^Fmw      , Gd          , Gd          , Rrc         , Wwf         , Wwf         , Wog         
Hhd         , Rrc         , Wwf         , Wwf         , Wwf         , Ss^Vhs      , Rrc         , Gd          , Gd          , Hhd         , Hhd         , Gd          , Co          , Co          , Wwf         , Rrc         , Gd^Uf       , Gd          , Gd          , Gd          , Hhd^Fmw     , Rrc         , Wwf         , Rrc         , Gd          , Hhd^Fmf     , Rrc         , Rrc         , Rrc         , Gd          , Rrc         , Gd          , Gd          , Gd          , Rrc         , Rrc         , Wwf         , Wog         , Wwf         
Gd^Fmf      , Rrc         , Wwf         , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Rrc         , Gd^Fmf      , Rrc         , Ko          , Rrc         , Rrc         , Wwf         , Rrc         , Mm          , Gd^Fetd     , Gd          , Gd^Fdw      , Rrc         , Rrc         , Ai          , Rrc         , Rrc         , Rrc         , Wwf         , Wwf         , Wwf         , Rrc         , Wwf         , Rrc         , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Wwf         , Rrc         
Rrc         , Rrc         , Wwf         , Rrc         , Wwf         , Wwf         , Wog         , Wwf         , Wwf         , Rrc         , Wwf         , Rrc         , Wwf         , Wwf         , Wwf         , Rrc         , Rrc         , Hhd^Fmw     , Rrc         , Rrc         , Xos         , Rrc         , Xos         , Ai          , Ai          , Wwf         , Rrc         , Rrc         , Rrc         , Wwf         , Rrc         , Wwf         , Wwf         , Wwf         , Co          , Co          , Co          , Rrc         , Gd          
Wwf         , Wwf         , Wog         , Wwf         , Wog         , Wog         , Wog         , Wog         , Wwf         , Wwf         , Rrc^Vo      , Wwf         , Rrc         , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Xos         , Xos         , Xos         , Urb         , Urb         , Xos         , Rrc         , Rrc         , Hhd         , Md          , Gd          , Rrc         , Gd          , Rrc         , Rrc         , Rrc         , Gd          , Ko          , Gd          , Gd          , Gd^Fmf      
Wog         , Wog         , Wwf         , Wwf         , Wwf         , Wog         , Wwf         , Wwf         , Rrc         , Rrc         , Gd          , Rrc         , Hhd         , Gd^Fetd     , Rrc         , Wwf^Bsb\    , Ai^Bsb\     , Ai          , Ai          , Ai^Bsb|     , Ai          , Urb         , Urb         , Urb         , Rrc         , Gd          , Ko          , Gd^Uf       , Gd          , Gd          , Gd^Vo       , Gd          , Hhd^Fetd    , Gd^Fmf      , Gd          , Gd          , 1 Co        , Gd          , Gd          
Wwf         , Wwf         , Co          , Co          , Co          , Wwf         , Rrc         , Rrc         , Gd          , Gd          , Hhd^Uf      , Gd          , Gd          , Gd          , Rrc         , Wwf         , Ai          , Ai^Bsb\     , Coa         , Coa         , Coa         , Ai^Bsb/     , Uh          , Xos         , Xos         , Co          , Gd          , Gd          , Hhd         , Hhd^Fetd    , Hhd^Fmw     , Gd          , Gd          , Hhd^Uf      , Rrc         , Rrc         , Rrc         , Rrc         , Rrc         
Rrc         , Rrc         , Rrc         , Ko          , Rrc         , Rrc         , Gd          , Gd          , Hhd^Fmw     , Mm          , Hhd         , Gd^Fmf      , Gd          , Rrc         , Xos         , Xos         , Uh          , Ai          , Coa         , Coa         , Coa         , Ai          , Ai          , Xos         , Rrc         , Rrc         , Gd          , Gd^Fmf      , Hhd^Uf      , Mm          , Gd          , Gd          , Rrc         , Rrc         , Co          , Ko          , Co          , Wwf         , Wwf         
Gd          , Gd          , 2 Co        , Rrc         , Gd          , Hhd^Uf      , Hhd^Fetd    , Gd          , Gd^Vo       , Hhd^Fetd    , Gd          , Gd          , Ko          , Co          , Rrc         , Xos         , Urb         , Ai^Bsb/     , Ai          , Coa         , Ai          , Ai^Bsb\     , Ai^Bsb\     , Wwf         , Rrc         , Gd          , Hhd         , Gd          , Gd          , Gd          , Rrc         , Rrc         , Wwf         , Wwf         , Wwf         , Co          , Wwf         , Wwf         , Wog         
Gd^Fmf      , Gd          , Gd          , Gd          , Gd          , Gd^Fmf      , Rrc         , Gd          , Gd          , Gd          , Gd          , Gd^Uf       , Hhd         , Gd          , Rrc         , Urb         , Urb         , Urb         , Xos         , Ai^Bsb|     , Xos         , Ai          , Wwf         , Wwf^Bsb\    , Rrc         , Gd^Fetd     , Rrc         , Rrc         , Rrc^Vo      , Rrc         , Wwf         , Wwf         , Wog         , Wog         , Wog         , Wwf         , Wog         , Wog         , Wwf         
Gd          , Gd          , Co          , Ko          , Co          , Rrc         , Wwf         , Rrc         , Rrc         , Rrc         , Rrc         , Md          , Rrc         , Rrc         , Ai          , Xos         , Xos         , Urb         , Xos         , Xos         , Rrc         , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Wog         , Wog         , Wog         , Wwf         , Wwf         , Wwf         , Wwf         , Rrc         
Rrc         , Rrc         , Rrc         , Co          , Wwf         , Wwf         , Rrc         , Wwf         , Wwf         , Wwf         , Wwf         , Rrc         , Wwf         , Wwf         , Rrc         , Ai          , Ai          , Rrc         , Rrc         , Rrc         , Gd          , Hhd^Fmw     , Mm          , Rrc         , Wwf         , Wwf         , Rrc         , Rrc         , Rrc         , Rrc         , Rrc         , Wwf         , Wwf         , Wwf         , Rrc         , Rrc         , Wwf         , Rrc         , Gd^Fmf      
Wwf         , Wwf         , Wwf         , Wwf         , Rrc         , Rrc         , Gd          , Rrc         , Rrc         , Rrc         , Rrc         , Wwf         , Rrc         , Rrc         , Gd          , Rrc         , Wwf         , Rrc         , Hhd^Fmw     , Gd^Fdw      , Gd          , Gd^Fetd     , Gd^Uf       , Rrc         , Wwf         , Rrc         , Co          , Ko          , Hhd         , Gd^Fmf      , Gd          , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Wwf         , Rrc         , Hhd         
Wog         , Wog         , Wwf         , Rrc         , Gd          , Gd          , Gd^Fmf      , Gd          , Gd^Fetd     , Gd          , Gd          , Rrc         , Hhd^Vo      , Hhd^Fmf     , Gd^Fetd     , Rrc         , Wwf         , Rrc         , Rrc         , Gd          , Gd^Uf       , Gd          , Rrc         , Rrc         , Wwf         , Co          , Gd          , Gd          , Gd^Uf       , Hhd         , Xos         , Gd          , Gd^Fmw      , Ss^Vhs      , Rrc         , Wwf         , Rrc         , Rrc         , Md          
Wog         , Wwf         , Rrc         , Rrc         , Hhd         , Gd          , Hhd^Vo      , Hhd         , Md          , Hhd         , Gd          , Gd^Fetd     , Gd          , Hhd^Uf      , Co          , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Hhd^Fetd    , Hhd         , Rrc         , Wwf         , Rrc         , Rrc         , Gd          , Gd^Fmw      , Urb         , Urb         , Urb         , Xos         , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Hhd         , Hhd         
Wwf         , Wwf         , Rrc         , Md          , Gd^Fmf      , Gd          , Gd          , Hhd^Fmw     , Gd          , Gd^Uf       , Gd          , Gd          , Ko          , Co          , Gd          , Gd          , Hhd         , Rrc         , Wwf         , Rrc         , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Gd^Vo       , Coa         , Urb         , Urb         , Urb         , Urb         , Coa         , Ai          , Wwf         , Rrc         , Rrc         , Gd^Uf       , Gd^Fmf      , Xos         
Rrc         , Rrc         , Gd^Fmw      , Hhd         , Hhd         , Gd          , Gd          , Gd          , Gd          , Gd          , Gd^Fmw      , Gd          , Gd          , Gd          , Gd          , Gd          , Hhd^Fmw     , Rrc         , Rrc         , Wwf         , Wwf         , Wwf         , Rrc         , Rrc         , Gd          , Coa         , Xos         , Urb         , Urb         , Urb         , Xos         , Ai          , Wwf         , Wwf         , Rrc         , Gd          , Gd          , Xos         , Xos         
Md          , Gd^Fmf      , Hhd^Fetd    , Md          , Xos         , Gd          , Xos         , Gd          , Xos         , Coa         , Coa         , Rrc         , Rrc         , Gd          , Gd          , Gd^Vo       , Gd          , Hhd         , Gd          , Rrc         , Wwf         , Rrc         , Rrc         , Gd          , Gd^Fetd     , Coa         , Urb         , Xos         , Urb         , Xos         , Wwf         , Wwf         , Rrc^Vo      , Rrc         , Gd          , Gd          , Xos         , Urb         , Urb         
Hhd         , Hhd         , Hhd         , Hhd         , Xos         , Urb         , Xos         , Urb         , Xos         , Coa         , Xos         , Urb         , Urb         , Rrc         , Xos         , Hhd^Uf      , Gd          , Gd          , Gd          , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Hhd         , Hhd^Uf      , Xos         , Urb         , Rrc         , Rrc         , Wwf         , Rrc         , Gd          , Gd^Fmf      , Gd          , Gd          , Urb         , Xos         , Xos         
Hhd         , Md          , Hhd         , Xos         , Xos         , Xos         , Xos         , Xos         , Xos         , Xos         , Xos         , Xos         , Xos         , Urb         , Urb         , Xos         , Hhd         , Hhd^Fmf     , Gd^Fetd     , Gd          , Gd          , Rrc         , Wwf         , Rrc         , Gd          , Md          , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Rrc         , Md          , Hhd         , Urb         , Xos         , Xos         , Urb         , Urb         
"
	name=_"2p - Tombs Of Kesorak"
	random_start_time=no
	turns=-1
	[event]
		name="prestart"
		[store_unit]
			kill=yes
			variable="leaders_to_make_quick"
			[filter]
				canrecruit=yes
				[filter_wml]
					max_moves=4
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value=0
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals=yes
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
#textdomain wesnoth-help
									female_name=_"female^quick"
									id="quick"
									male_name=_"quick"
									[effect]
										apply_to="movement"
										increase=1
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add=1
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[time]
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
		name=_"Dawn"
		red=-20
		sound="ambient/morning.ogg"
	[/time]
	[time]
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		name=_"Morning"
	[/time]
	[time]
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		name=_"Afternoon"
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		name=_"Dusk"
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		name=_"First Watch"
		red=-45
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		name=_"Second Watch"
		red=-45
	[/time]
	[music]
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[event]
		name="prestart"
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[event]
		name="prestart"
		[if]
			[variable]
				boolean_equals=yes
				name="rby_set_message"
			[/variable]
			[then]
				[chat]
#textdomain wesnoth
					message=_"/me can be created at http://rushedbyyetis.heroku.com/"
					speaker=_"RBY Custom"
				[/chat]
				[chat]
					message=_"$rby_set_info[1].val"
					speaker=_"RBY $rby_set_info[0].val " +
						"24"
				[/chat]
				[chat]
					message=_"/me ctrl-x to clear"
					speaker=_"Press"
				[/chat]
			[/then]
		[/if]
		[objectives]
			[objective]
				condition="win"
				description=_"Defeat enemy leader"
			[/objective]
		[/objectives]
	[/event]
	[side]
		color=1
		colour="east"
		controller="network"
		current_player="Xmax"
		fog=yes
		gold=125
		gold_add=no
		id="RBY_Side2"
		name="Xmax"
		persistent=yes
		previous_recruits="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
		save_id="RBY_Side2"
		share_maps=yes
		share_view=yes
		side=1
		team_name="east"
		user_team_name=_"teamname^East"
		village_gold=2
		[ai]
			villages_per_scout=12
		[/ai]
		[unit]
			advances_to=""
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=28
#textdomain wesnoth-units
			description=_"In life, the abominations known as ‘Deathblades’ were masters of combat, soldiers who were both lithe and deadly. Their new masters, recognizing this, outfit them to match the skills they once had. Though frail, these monsters are much faster than the rest of their kind, both on foot and with their blades." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit can move unseen in deep water, requiring no air from the surface."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=39
			id="RBY_Side2"
			image="units/undead-skeletal/deathblade.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Deathblade"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=39
			max_moves=6
			moves=6
			name="Xmax"
			overlays=""
			profile="portraits/undead/transparent/deathblade.png"
			race="undead"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/undead/deathblade.png"
			type="Deathblade"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[abilities]
				[hides]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_"Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					female_name_inactive=_"female^submerge"
					id="submerge"
					name=_"submerge"
					name_inactive=_"submerge"
					[filter_self]
						[filter_location]
							terrain="Wo*"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[advancement]
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/undead/transparent/deathblade.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/deathblade.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
			[/status]
			[attack]
				damage=8
#textdomain wesnoth-units
				description=_"axe"
				icon="attacks/axe-deathblade.png"
				name="axe"
				number=5
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		color=3
		colour="west"
		controller="human"
		current_player="Solymos"
		fog=yes
		gold=125
		gold_add=no
		id="RBY_Side1"
		name="Solymos"
		persistent=yes
		previous_recruits="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
		save_id="RBY_Side1"
		share_maps=yes
		share_view=yes
		side=2
		team_name="west"
#textdomain wesnoth
		user_team_name=_"teamname^West"
		village_gold=2
		[ai]
			villages_per_scout=12
		[/ai]
		[village]
			x=6
			y=1
		[/village]
		[unit]
			advances_to=""
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=28
#textdomain wesnoth-units
			description=_"In life, the abominations known as ‘Deathblades’ were masters of combat, soldiers who were both lithe and deadly. Their new masters, recognizing this, outfit them to match the skills they once had. Though frail, these monsters are much faster than the rest of their kind, both on foot and with their blades." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit can move unseen in deep water, requiring no air from the surface."
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=39
			id="RBY_Side1"
			image="units/undead-skeletal/deathblade.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Deathblade"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=39
			max_moves=6
			moves=6
			name="Solymos"
			overlays=""
			profile="portraits/undead/transparent/deathblade.png"
			race="undead"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/undead/deathblade.png"
			type="Deathblade"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[abilities]
				[hides]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_"Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					female_name_inactive=_"female^submerge"
					id="submerge"
					name=_"submerge"
					name_inactive=_"submerge"
					[filter_self]
						[filter_location]
							terrain="Wo*"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[advancement]
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/undead/transparent/deathblade.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/deathblade.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
			[/status]
			[attack]
				damage=8
#textdomain wesnoth-units
				description=_"axe"
				icon="attacks/axe-deathblade.png"
				name="axe"
				number=5
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[time_area]
		x=9
		y=4
		[time]
			blue=-10
			green=-35
			id="second_watch"
			image="misc/schedule-secondwatch.png"
			lawful_bonus=-25
			name=_"Second Watch"
			red=-45
		[/time]
		[time]
			green=-20
			id="dawn"
			image="misc/schedule-dawn.png"
			name=_"Dawn"
			red=-20
			sound="ambient/morning.ogg"
		[/time]
		[time]
			blue=-20
			green=-20
			id="dusk"
			image="misc/schedule-dusk.png"
			name=_"Dusk"
			sound="ambient/night.ogg"
		[/time]
		[time]
			blue=-10
			green=-35
			id="first_watch"
			image="misc/schedule-firstwatch.png"
			lawful_bonus=-25
			name=_"First Watch"
			red=-45
		[/time]
		[time]
			blue=-10
			green=-35
			id="first_watch"
			image="misc/schedule-firstwatch.png"
			lawful_bonus=-25
			name=_"First Watch"
			red=-45
		[/time]
		[time]
			blue=-10
			green=-35
			id="second_watch"
			image="misc/schedule-secondwatch.png"
			lawful_bonus=-25
			name=_"Second Watch"
			red=-45
		[/time]
	[/time_area]
	[time_area]
		x=10
		y=3
		[time]
			blue=-10
			green=-35
			id="second_watch"
			image="misc/schedule-secondwatch.png"
			lawful_bonus=-25
			name=_"Second Watch"
			red=-45
		[/time]
		[time]
			green=-20
			id="dawn"
			image="misc/schedule-dawn.png"
			name=_"Dawn"
			red=-20
			sound="ambient/morning.ogg"
		[/time]
		[time]
			blue=-20
			green=-20
			id="dusk"
			image="misc/schedule-dusk.png"
			name=_"Dusk"
			sound="ambient/night.ogg"
		[/time]
		[time]
			blue=-10
			green=-35
			id="first_watch"
			image="misc/schedule-firstwatch.png"
			lawful_bonus=-25
			name=_"First Watch"
			red=-45
		[/time]
		[time]
			blue=-10
			green=-35
			id="first_watch"
			image="misc/schedule-firstwatch.png"
			lawful_bonus=-25
			name=_"First Watch"
			red=-45
		[/time]
		[time]
			blue=-10
			green=-35
			id="second_watch"
			image="misc/schedule-secondwatch.png"
			lawful_bonus=-25
			name=_"Second Watch"
			red=-45
		[/time]
	[/time_area]
	[time_area]
		x=28
		y=20
		[time]
			blue=-10
			green=-35
			id="second_watch"
			image="misc/schedule-secondwatch.png"
			lawful_bonus=-25
			name=_"Second Watch"
			red=-45
		[/time]
		[time]
			green=-20
			id="dawn"
			image="misc/schedule-dawn.png"
			name=_"Dawn"
			red=-20
			sound="ambient/morning.ogg"
		[/time]
		[time]
			blue=-20
			green=-20
			id="dusk"
			image="misc/schedule-dusk.png"
			name=_"Dusk"
			sound="ambient/night.ogg"
		[/time]
		[time]
			blue=-10
			green=-35
			id="first_watch"
			image="misc/schedule-firstwatch.png"
			lawful_bonus=-25
			name=_"First Watch"
			red=-45
		[/time]
		[time]
			blue=-10
			green=-35
			id="first_watch"
			image="misc/schedule-firstwatch.png"
			lawful_bonus=-25
			name=_"First Watch"
			red=-45
		[/time]
		[time]
			blue=-10
			green=-35
			id="second_watch"
			image="misc/schedule-secondwatch.png"
			lawful_bonus=-25
			name=_"Second Watch"
			red=-45
		[/time]
	[/time_area]
	[time_area]
		x=29
		y=20
		[time]
			blue=-10
			green=-35
			id="second_watch"
			image="misc/schedule-secondwatch.png"
			lawful_bonus=-25
			name=_"Second Watch"
			red=-45
		[/time]
		[time]
			green=-20
			id="dawn"
			image="misc/schedule-dawn.png"
			name=_"Dawn"
			red=-20
			sound="ambient/morning.ogg"
		[/time]
		[time]
			blue=-20
			green=-20
			id="dusk"
			image="misc/schedule-dusk.png"
			name=_"Dusk"
			sound="ambient/night.ogg"
		[/time]
		[time]
			blue=-10
			green=-35
			id="first_watch"
			image="misc/schedule-firstwatch.png"
			lawful_bonus=-25
			name=_"First Watch"
			red=-45
		[/time]
		[time]
			blue=-10
			green=-35
			id="first_watch"
			image="misc/schedule-firstwatch.png"
			lawful_bonus=-25
			name=_"First Watch"
			red=-45
		[/time]
		[time]
			blue=-10
			green=-35
			id="second_watch"
			image="misc/schedule-secondwatch.png"
			lawful_bonus=-25
			name=_"Second Watch"
			red=-45
		[/time]
	[/time_area]
	[time_area]
		x=17
		y=2
		[time]
			id="morning"
			image="misc/schedule-morning.png"
			lawful_bonus=25
			name=_"Morning"
		[/time]
		[time]
			id="morning"
			image="misc/schedule-morning.png"
			lawful_bonus=25
			name=_"Morning"
		[/time]
		[time]
			id="afternoon"
			image="misc/schedule-afternoon.png"
			lawful_bonus=25
			name=_"Afternoon"
		[/time]
		[time]
			id="afternoon"
			image="misc/schedule-afternoon.png"
			lawful_bonus=25
			name=_"Afternoon"
		[/time]
		[time]
			blue=-20
			green=-20
			id="dusk"
			image="misc/schedule-dusk.png"
			name=_"Dusk"
			sound="ambient/night.ogg"
		[/time]
		[time]
			green=-20
			id="dawn"
			image="misc/schedule-dawn.png"
			name=_"Dawn"
			red=-20
			sound="ambient/morning.ogg"
		[/time]
	[/time_area]
	[time_area]
		x=15
		y=7
		[time]
			id="morning"
			image="misc/schedule-morning.png"
			lawful_bonus=25
			name=_"Morning"
		[/time]
		[time]
			id="morning"
			image="misc/schedule-morning.png"
			lawful_bonus=25
			name=_"Morning"
		[/time]
		[time]
			id="afternoon"
			image="misc/schedule-afternoon.png"
			lawful_bonus=25
			name=_"Afternoon"
		[/time]
		[time]
			id="afternoon"
			image="misc/schedule-afternoon.png"
			lawful_bonus=25
			name=_"Afternoon"
		[/time]
		[time]
			blue=-20
			green=-20
			id="dusk"
			image="misc/schedule-dusk.png"
			name=_"Dusk"
			sound="ambient/night.ogg"
		[/time]
		[time]
			green=-20
			id="dawn"
			image="misc/schedule-dawn.png"
			name=_"Dawn"
			red=-20
			sound="ambient/morning.ogg"
		[/time]
	[/time_area]
	[time_area]
		x=23
		y=17
		[time]
			id="morning"
			image="misc/schedule-morning.png"
			lawful_bonus=25
			name=_"Morning"
		[/time]
		[time]
			id="morning"
			image="misc/schedule-morning.png"
			lawful_bonus=25
			name=_"Morning"
		[/time]
		[time]
			id="afternoon"
			image="misc/schedule-afternoon.png"
			lawful_bonus=25
			name=_"Afternoon"
		[/time]
		[time]
			id="afternoon"
			image="misc/schedule-afternoon.png"
			lawful_bonus=25
			name=_"Afternoon"
		[/time]
		[time]
			blue=-20
			green=-20
			id="dusk"
			image="misc/schedule-dusk.png"
			name=_"Dusk"
			sound="ambient/night.ogg"
		[/time]
		[time]
			green=-20
			id="dawn"
			image="misc/schedule-dawn.png"
			name=_"Dawn"
			red=-20
			sound="ambient/morning.ogg"
		[/time]
	[/time_area]
	[time_area]
		x=21
		y=22
		[time]
			id="morning"
			image="misc/schedule-morning.png"
			lawful_bonus=25
			name=_"Morning"
		[/time]
		[time]
			id="morning"
			image="misc/schedule-morning.png"
			lawful_bonus=25
			name=_"Morning"
		[/time]
		[time]
			id="afternoon"
			image="misc/schedule-afternoon.png"
			lawful_bonus=25
			name=_"Afternoon"
		[/time]
		[time]
			id="afternoon"
			image="misc/schedule-afternoon.png"
			lawful_bonus=25
			name=_"Afternoon"
		[/time]
		[time]
			blue=-20
			green=-20
			id="dusk"
			image="misc/schedule-dusk.png"
			name=_"Dusk"
			sound="ambient/night.ogg"
		[/time]
		[time]
			green=-20
			id="dawn"
			image="misc/schedule-dawn.png"
			name=_"Dawn"
			red=-20
			sound="ambient/morning.ogg"
		[/time]
	[/time_area]
	[time_area]
		x=19
		y=12
		[time]
			blue=-10
			green=-35
			id="first_watch"
			image="misc/schedule-firstwatch.png"
			lawful_bonus=-25
			name=_"First Watch"
			red=-45
		[/time]
	[/time_area]
	[terrain_graphics]
		x=23
		y=17
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="../scenery/fire1.png:140,../scenery/fire2.png:140,../scenery/fire3.png:140,../scenery/fire4.png:140,../scenery/fire5.png:140,../scenery/fire6.png:140,../scenery/fire7.png:140,../scenery/fire8.png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=15
		y=7
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="../scenery/fire1.png:140,../scenery/fire2.png:140,../scenery/fire3.png:140,../scenery/fire4.png:140,../scenery/fire5.png:140,../scenery/fire6.png:140,../scenery/fire7.png:140,../scenery/fire8.png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=21
		y=22
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="../scenery/fire1.png:140,../scenery/fire2.png:140,../scenery/fire3.png:140,../scenery/fire4.png:140,../scenery/fire5.png:140,../scenery/fire6.png:140,../scenery/fire7.png:140,../scenery/fire8.png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=17
		y=2
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="../scenery/fire1.png:140,../scenery/fire2.png:140,../scenery/fire3.png:140,../scenery/fire4.png:140,../scenery/fire5.png:140,../scenery/fire6.png:140,../scenery/fire7.png:140,../scenery/fire8.png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=28
		y=20
		[tile]
			set_flag="mausoleum"
			x=0
			y=0
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		map="
, *
* , *
, 1
* , *
, *"
		[tile]
			has_flag="mausoleum"
			pos=1
		[/tile]
		[image]
			center="92,138"
			layer=0
			name="../scenery/mausoleum01.png:140,../scenery/mausoleum02.png:140,../scenery/mausoleum03.png:140,../scenery/mausoleum04.png:140,../scenery/mausoleum05.png:140,../scenery/mausoleum06.png:140,../scenery/mausoleum07.png:140,../scenery/mausoleum08.png:140,../scenery/mausoleum09.png:140,../scenery/mausoleum10.png:140,../scenery/mausoleum11.png:140,../scenery/mausoleum12.png:140,../scenery/mausoleum13.png:140,../scenery/mausoleum14.png:140,../scenery/mausoleum15.png:140,../scenery/mausoleum16.png:140,../scenery/mausoleum17.png:140,../scenery/mausoleum18.png:140"
		[/image]
	[/terrain_graphics]
	[terrain_graphics]
		x=29
		y=20
		[tile]
			set_flag="mausoleum"
			x=0
			y=0
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		map="
, *
* , *
, 1
* , *
, *"
		[tile]
			has_flag="mausoleum"
			pos=1
		[/tile]
		[image]
			center="92,138"
			layer=0
			name="../scenery/mausoleum01.png:140,../scenery/mausoleum02.png:140,../scenery/mausoleum03.png:140,../scenery/mausoleum04.png:140,../scenery/mausoleum05.png:140,../scenery/mausoleum06.png:140,../scenery/mausoleum07.png:140,../scenery/mausoleum08.png:140,../scenery/mausoleum09.png:140,../scenery/mausoleum10.png:140,../scenery/mausoleum11.png:140,../scenery/mausoleum12.png:140,../scenery/mausoleum13.png:140,../scenery/mausoleum14.png:140,../scenery/mausoleum15.png:140,../scenery/mausoleum16.png:140,../scenery/mausoleum17.png:140,../scenery/mausoleum18.png:140"
		[/image]
	[/terrain_graphics]
	[terrain_graphics]
		x=9
		y=4
		[tile]
			set_flag="mausoleum"
			x=0
			y=0
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		map="
, *
* , *
, 1
* , *
, *"
		[tile]
			has_flag="mausoleum"
			pos=1
		[/tile]
		[image]
			center="92,138"
			layer=0
			name="../scenery/mausoleum01.png:140,../scenery/mausoleum02.png:140,../scenery/mausoleum03.png:140,../scenery/mausoleum04.png:140,../scenery/mausoleum05.png:140,../scenery/mausoleum06.png:140,../scenery/mausoleum07.png:140,../scenery/mausoleum08.png:140,../scenery/mausoleum09.png:140,../scenery/mausoleum10.png:140,../scenery/mausoleum11.png:140,../scenery/mausoleum12.png:140,../scenery/mausoleum13.png:140,../scenery/mausoleum14.png:140,../scenery/mausoleum15.png:140,../scenery/mausoleum16.png:140,../scenery/mausoleum17.png:140,../scenery/mausoleum18.png:140"
		[/image]
	[/terrain_graphics]
	[terrain_graphics]
		x=10
		y=3
		[tile]
			set_flag="mausoleum"
			x=0
			y=0
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		map="
, *
* , *
, 1
* , *
, *"
		[tile]
			has_flag="mausoleum"
			pos=1
		[/tile]
		[image]
			center="92,138"
			layer=0
			name="../scenery/mausoleum01.png:140,../scenery/mausoleum02.png:140,../scenery/mausoleum03.png:140,../scenery/mausoleum04.png:140,../scenery/mausoleum05.png:140,../scenery/mausoleum06.png:140,../scenery/mausoleum07.png:140,../scenery/mausoleum08.png:140,../scenery/mausoleum09.png:140,../scenery/mausoleum10.png:140,../scenery/mausoleum11.png:140,../scenery/mausoleum12.png:140,../scenery/mausoleum13.png:140,../scenery/mausoleum14.png:140,../scenery/mausoleum15.png:140,../scenery/mausoleum16.png:140,../scenery/mausoleum17.png:140,../scenery/mausoleum18.png:140"
		[/image]
	[/terrain_graphics]
	[item]
		image="items/coffin-closed.png"
		x=19
		y=12
	[/item]
	[item]
		image="scenery/monolith2.png"
		x=19
		y=11
	[/item]
	[item]
		image="scenery/monolith2.png"
		x=20
		y=12
	[/item]
	[item]
		image="scenery/monolith2.png"
		x=18
		y=12
	[/item]
	[item]
		image="scenery/monolith1.png"
		x=18
		y=11
	[/item]
	[item]
		image="scenery/monolith1.png"
		x=20
		y=11
	[/item]
	[item]
		image="scenery/monolith1.png"
		x=19
		y=13
	[/item]
	[variables]
		next_scenario="RBY Tombs Of Kesorak 21"
		random=39
		rby_set_message=yes
		x1=0
		x2=0
		y1=0
		y2=0
		[rby_set_info]
#textdomain wesnoth-multiplayer
			val=_"Adv + Con"
		[/rby_set_info]
		[rby_set_info]
			val=_"Aethermaw, Arcanclave Citadel, Astral Port, Caves Of The Basilisk, Clearing Gushes, Crescent Lake, Den Of Onis, Elensefar Courtyard, Fallenstar Lake, Hamlets, Hornshark Island, Howling Ghost Badlands, Sablestone Delta, Serpent Ford, Scarred Foothills, Silverhead Crossing, Sullas Ruins, Swamp Of Dread, The Freelands, The Walls Of Pyrennis, Thousand Stings Garrison, Tombs Of Kesorak, Weldyn Channel"
		[/rby_set_info]
	[/variables]
[/replay_start]
[snapshot]
	abbrev=""
	allow_new_game=no
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	can_end_turn=yes
	completion="running"
	current_tod=4
	description=_"Hundreds of years ago, the defeated Sorcerer Kesorak was entombed here, along with a number of his followers. An unholy chill now encircles the tombs, and many believe that the voice of Kesorak can still be heard, whispering amongst the withered trees of this barren landscape."
	difficulty="NORMAL"
	end_text=""
	end_text_duration=0
	experience_modifier=70
	history=""
	id="RBY Tombs Of Kesorak 21"
	label="2p - Tombs Of Kesorak"
	map_data="border_size=1
usage=map

Urb         , Xos         , Xos         , Urb         , Urb         , Xos         , Hhd^Uf      , Rrc         , Wwf         , Wwf         , Rrc         , Rrc         , Xos         , Md          , Hhd         , Rrc         , Wwf         , Rrc         , Rrc         , Gd          , Gd          , Hhd^Fmf     , Hhd         , Xos         , Xos         , Urb         , Urb         , Xos         , Xos         , Xos         , Xos         , Xos         , Xos         , Xos         , Xos         , Xos         , Xos         , Hhd         , Md          
Xos         , Urb         , Urb         , Xos         , Gd          , Gd^Fmw      , Rrc^Vo      , Rrc         , Wwf         , Rrc         , Urb         , Urb         , Urb         , Hhd^Uf      , Gd^Fetd     , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Gd          , Gd          , Gd          , Hhd^Uf      , Gd          , Rrc         , Rrc         , Urb         , Coa         , Coa         , Xos         , Urb         , Xos         , Urb         , Xos         , Hhd         , Hhd^Fetd    , Hhd         , Hhd         
Xos         , Xos         , Gd          , Gd          , Rrc         , Rrc         , Wwf         , Wwf         , Xos         , Xos         , Urb         , Xos         , Xos         , Coa         , Gd          , Gd          , Rrc         , Rrc         , Wwf         , Rrc         , Rrc         , Hhd         , Hhd^Fmw     , Gd^Vo       , Gd          , Gd          , Gd          , Rrc         , Gd^Fmw      , Coa         , Gd          , Gd          , Gd          , Gd          , Hhd         , Md          , Gd^Fmw      , Gd^Fmf      , Rrc         
Hhd         , Xos         , Gd^Uf       , Gd          , Rrc         , Wwf         , Ai          , Ai          , Urb         , Urb         , Urb         , Urb         , Coa         , Coa         , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Wwf         , Wwf         , Rrc         , Hhd         , Gd          , Gd          , Gd          , Ko          , Gd          , Gd          , Gd          , Gd          , Gd          , Gd          , Gd          , Gd^Fmf      , Hhd         , Rrc         , Rrc         , Wwf         
Hhd         , Gd^Fmf      , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Coa         , Urb         , Urb         , Urb         , Urb         , Gd          , Gd^Vo       , Rrc         , Wwf         , Rrc         , Rrc         , Hhd^Fetd    , Rrc         , Wwf         , Rrc         , Rrc         , Gd          , Co          , Co          , Gd          , Gd          , Gd          , Gd^Uf       , Md          , Hhd^Fmw     , Hhd^Vo      , Gd          , Hhd         , Md          , Rrc         , Wwf         , Wog         
Md          , Hhd         , Rrc         , Wwf         , Rrc         , Rrc         , Gd^Fmw      , Xos         , Xos         , Urb         , Gd^Uf       , Gd^Fmw      , Gd          , Rrc         , Wwf         , Wwf         , Rrc         , Hhd         , Gd^Uf       , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Gd^Fetd     , Hhd^Uf      , Hhd^Vo      , Gd^Fetd     , Gd          , Hhd         , Gd^Fetd     , Hhd         , Gd^Fmw      , Gd          , Gd          , Rrc         , Wwf         , Wwf         , Wog         
Hhd         , Rrc         , Wwf         , Wwf         , Wwf         , Ss^Vhs      , Rrc         , Gd          , Gd          , Hhd         , Hhd         , Gd          , Co          , Co          , Wwf         , Rrc         , Gd^Uf       , Gd          , Gd          , Gd          , Hhd^Fmw     , Rrc         , Wwf         , Rrc         , Gd          , Hhd^Fmf     , Rrc         , Rrc         , Rrc         , Gd          , Rrc         , Gd          , Gd          , Gd          , Rrc         , Rrc         , Wwf         , Wog         , Wwf         
Gd^Fmf      , Rrc         , Wwf         , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Rrc         , Gd^Fmf      , Rrc         , Ko          , Rrc         , Rrc         , Wwf         , Rrc         , Mm          , Gd^Fetd     , Gd          , Gd^Fdw      , Rrc         , Rrc         , Ai          , Rrc         , Rrc         , Rrc         , Wwf         , Wwf         , Wwf         , Rrc         , Wwf         , Rrc         , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Wwf         , Rrc         
Rrc         , Rrc         , Wwf         , Rrc         , Wwf         , Wwf         , Wog         , Wwf         , Wwf         , Rrc         , Wwf         , Rrc         , Wwf         , Wwf         , Wwf         , Rrc         , Rrc         , Hhd^Fmw     , Rrc         , Rrc         , Xos         , Rrc         , Xos         , Ai          , Ai          , Wwf         , Rrc         , Rrc         , Rrc         , Wwf         , Rrc         , Wwf         , Wwf         , Wwf         , Co          , Co          , Co          , Rrc         , Gd          
Wwf         , Wwf         , Wog         , Wwf         , Wog         , Wog         , Wog         , Wog         , Wwf         , Wwf         , Rrc^Vo      , Wwf         , Rrc         , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Xos         , Xos         , Xos         , Urb         , Urb         , Xos         , Rrc         , Rrc         , Hhd         , Md          , Gd          , Rrc         , Gd          , Rrc         , Rrc         , Rrc         , Gd          , Ko          , Gd          , Gd          , Gd^Fmf      
Wog         , Wog         , Wwf         , Wwf         , Wwf         , Wog         , Wwf         , Wwf         , Rrc         , Rrc         , Gd          , Rrc         , Hhd         , Gd^Fetd     , Rrc         , Wwf^Bsb\    , Ai^Bsb\     , Ai          , Ai          , Ai^Bsb|     , Ai          , Urb         , Urb         , Urb         , Rrc         , Gd          , Ko          , Gd^Uf       , Gd          , Gd          , Gd^Vo       , Gd          , Hhd^Fetd    , Gd^Fmf      , Gd          , Gd          , 1 Co        , Gd          , Gd          
Wwf         , Wwf         , Co          , Co          , Co          , Wwf         , Rrc         , Rrc         , Gd          , Gd          , Hhd^Uf      , Gd          , Gd          , Gd          , Rrc         , Wwf         , Ai          , Ai^Bsb\     , Coa         , Coa         , Coa         , Ai^Bsb/     , Uh          , Xos         , Xos         , Co          , Gd          , Gd          , Hhd         , Hhd^Fetd    , Hhd^Fmw     , Gd          , Gd          , Hhd^Uf      , Rrc         , Rrc         , Rrc         , Rrc         , Rrc         
Rrc         , Rrc         , Rrc         , Ko          , Rrc         , Rrc         , Gd          , Gd          , Hhd^Fmw     , Mm          , Hhd         , Gd^Fmf      , Gd          , Rrc         , Xos         , Xos         , Uh          , Ai          , Coa         , Coa         , Coa         , Ai          , Ai          , Xos         , Rrc         , Rrc         , Gd          , Gd^Fmf      , Hhd^Uf      , Mm          , Gd          , Gd          , Rrc         , Rrc         , Co          , Ko          , Co          , Wwf         , Wwf         
Gd          , Gd          , 2 Co        , Rrc         , Gd          , Hhd^Uf      , Hhd^Fetd    , Gd          , Gd^Vo       , Hhd^Fetd    , Gd          , Gd          , Ko          , Co          , Rrc         , Xos         , Urb         , Ai^Bsb/     , Ai          , Coa         , Ai          , Ai^Bsb\     , Ai^Bsb\     , Wwf         , Rrc         , Gd          , Hhd         , Gd          , Gd          , Gd          , Rrc         , Rrc         , Wwf         , Wwf         , Wwf         , Co          , Wwf         , Wwf         , Wog         
Gd^Fmf      , Gd          , Gd          , Gd          , Gd          , Gd^Fmf      , Rrc         , Gd          , Gd          , Gd          , Gd          , Gd^Uf       , Hhd         , Gd          , Rrc         , Urb         , Urb         , Urb         , Xos         , Ai^Bsb|     , Xos         , Ai          , Wwf         , Wwf^Bsb\    , Rrc         , Gd^Fetd     , Rrc         , Rrc         , Rrc^Vo      , Rrc         , Wwf         , Wwf         , Wog         , Wog         , Wog         , Wwf         , Wog         , Wog         , Wwf         
Gd          , Gd          , Co          , Ko          , Co          , Rrc         , Wwf         , Rrc         , Rrc         , Rrc         , Rrc         , Md          , Rrc         , Rrc         , Ai          , Xos         , Xos         , Urb         , Xos         , Xos         , Rrc         , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Wog         , Wog         , Wog         , Wwf         , Wwf         , Wwf         , Wwf         , Rrc         
Rrc         , Rrc         , Rrc         , Co          , Wwf         , Wwf         , Rrc         , Wwf         , Wwf         , Wwf         , Wwf         , Rrc         , Wwf         , Wwf         , Rrc         , Ai          , Ai          , Rrc         , Rrc         , Rrc         , Gd          , Hhd^Fmw     , Mm          , Rrc         , Wwf         , Wwf         , Rrc         , Rrc         , Rrc         , Rrc         , Rrc         , Wwf         , Wwf         , Wwf         , Rrc         , Rrc         , Wwf         , Rrc         , Gd^Fmf      
Wwf         , Wwf         , Wwf         , Wwf         , Rrc         , Rrc         , Gd          , Rrc         , Rrc         , Rrc         , Rrc         , Wwf         , Rrc         , Rrc         , Gd          , Rrc         , Wwf         , Rrc         , Hhd^Fmw     , Gd^Fdw      , Gd          , Gd^Fetd     , Gd^Uf       , Rrc         , Wwf         , Rrc         , Co          , Ko          , Hhd         , Gd^Fmf      , Gd          , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Wwf         , Rrc         , Hhd         
Wog         , Wog         , Wwf         , Rrc         , Gd          , Gd          , Gd^Fmf      , Gd          , Gd^Fetd     , Gd          , Gd          , Rrc         , Hhd^Vo      , Hhd^Fmf     , Gd^Fetd     , Rrc         , Wwf         , Rrc         , Rrc         , Gd          , Gd^Uf       , Gd          , Rrc         , Rrc         , Wwf         , Co          , Gd          , Gd          , Gd^Uf       , Hhd         , Xos         , Gd          , Gd^Fmw      , Ss^Vhs      , Rrc         , Wwf         , Rrc         , Rrc         , Md          
Wog         , Wwf         , Rrc         , Rrc         , Hhd         , Gd          , Hhd^Vo      , Hhd         , Md          , Hhd         , Gd          , Gd^Fetd     , Gd          , Hhd^Uf      , Co          , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Hhd^Fetd    , Hhd         , Rrc         , Wwf         , Rrc         , Rrc         , Gd          , Gd^Fmw      , Urb         , Urb         , Urb         , Xos         , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Hhd         , Hhd         
Wwf         , Wwf         , Rrc         , Md          , Gd^Fmf      , Gd          , Gd          , Hhd^Fmw     , Gd          , Gd^Uf       , Gd          , Gd          , Ko          , Co          , Gd          , Gd          , Hhd         , Rrc         , Wwf         , Rrc         , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Gd^Vo       , Coa         , Urb         , Urb         , Urb         , Urb         , Coa         , Ai          , Wwf         , Rrc         , Rrc         , Gd^Uf       , Gd^Fmf      , Xos         
Rrc         , Rrc         , Gd^Fmw      , Hhd         , Hhd         , Gd          , Gd          , Gd          , Gd          , Gd          , Gd^Fmw      , Gd          , Gd          , Gd          , Gd          , Gd          , Hhd^Fmw     , Rrc         , Rrc         , Wwf         , Wwf         , Wwf         , Rrc         , Rrc         , Gd          , Coa         , Xos         , Urb         , Urb         , Urb         , Xos         , Ai          , Wwf         , Wwf         , Rrc         , Gd          , Gd          , Xos         , Xos         
Md          , Gd^Fmf      , Hhd^Fetd    , Md          , Xos         , Gd          , Xos         , Gd          , Xos         , Coa         , Coa         , Rrc         , Rrc         , Gd          , Gd          , Gd^Vo       , Gd          , Hhd         , Gd          , Rrc         , Wwf         , Rrc         , Rrc         , Gd          , Gd^Fetd     , Coa         , Urb         , Xos         , Urb         , Xos         , Wwf         , Wwf         , Rrc^Vo      , Rrc         , Gd          , Gd          , Xos         , Urb         , Urb         
Hhd         , Hhd         , Hhd         , Hhd         , Xos         , Urb         , Xos         , Urb         , Xos         , Coa         , Xos         , Urb         , Urb         , Rrc         , Xos         , Hhd^Uf      , Gd          , Gd          , Gd          , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Hhd         , Hhd^Uf      , Xos         , Urb         , Rrc         , Rrc         , Wwf         , Rrc         , Gd          , Gd^Fmf      , Gd          , Gd          , Urb         , Xos         , Xos         
Hhd         , Md          , Hhd         , Xos         , Xos         , Xos         , Xos         , Xos         , Xos         , Xos         , Xos         , Xos         , Xos         , Urb         , Urb         , Xos         , Hhd         , Hhd^Fmf     , Gd^Fetd     , Gd          , Gd          , Rrc         , Wwf         , Rrc         , Gd          , Md          , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Rrc         , Md          , Hhd         , Urb         , Xos         , Xos         , Urb         , Urb         
"
	name=_"2p - Tombs Of Kesorak"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=34
	playing_team=1
	random_calls=0
	random_seed=18787
	random_start_time=no
	scenario="RBY Tombs Of Kesorak 21"
	snapshot=yes
	turn_at=11
	turns=-1
	unit_wml_ids="Blood Bat,Dark Adept,Deathblade,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
	used_items=""
	version="1.10.6"
	[display]
		color_adjust_blue_=0
		color_adjust_green=0
		color_adjust_red=0
	[/display]
	[side]
		action_bonus_count=11
		allow_player=yes
		color=1
		controller="network"
		countdown_time=0
		current_player="Xmax"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		gold=13
		gold_add=no
		hidden=no
		id="RBY_Side2"
		income=0
		name="Xmax"
		no_leader=yes
		objectives="<big>Győzöl, ha:</big>
<span foreground=""#00ff00"">&#8226; Defeat enemy leader</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
		save_id="RBY_Side2"
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=1
		start_gold=125
		team_name="east"
		user_team_name=_"teamname^East"
		village_gold=2
		[ai]
			description=_"Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version=10710
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="passive_leader_shares_keep"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=12
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=15
			y=22
		[/village]
		[village]
			x=25
			y=20
		[/village]
		[village]
			x=28
			y=14
		[/village]
		[village]
			x=30
			y=10
		[/village]
		[village]
			x=32
			y=22
		[/village]
		[village]
			x=33
			y=18
		[/village]
		[unit]
			advances_to="Dread Bat"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=0
			cost=21
#textdomain wesnoth-units
			description=_"Blood Bats are so named because of their ruddy hue, which some mark as a symbol of their preferred diet. These creatures are fast and can drain the blood of those they attack, thereby gaining some of the health lost by their victims." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" During battle, this unit can drain life from victims to renew its own health."
			ellipse="misc/ellipse"
			experience=5
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=yes
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=7
			id="Vampire Bat-8"
			image="units/undead/bloodbat-se-3.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Blood Bat"
			level=1
			max_attacks=1
			max_experience=39
			max_hitpoints=27
			max_moves=9
			moves=0
			name=""
			overlays=""
			profile="portraits/monsters/transparent/bat.png"
			race="bats"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/monsters/bat.png"
			type="Blood Bat"
			undead_variation="bat"
			underlying_id=8
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=12
			y=12
			zoc=yes
			[defense]
				castle=40
				cave=40
				deep_water=40
				flat=40
				forest=40
				frozen=40
				fungus=40
				hills=40
				mountains=40
				reef=40
				sand=40
				shallow_water=40
				swamp_water=40
				unwalkable=40
				village=-50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				deep_water=1
				flat=1
				forest=1
				frozen=1
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=70
				fire=100
				impact=120
				pierce=100
			[/resistance]
			[attack_anim]
				direction="s,se,sw"
				offset="0.0~0.9:200,0.9~0.0:160"
				start_time=-200
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[frame]
					duration=30
					image="units/undead/bloodbat-se-3.png"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bloodbat-se-2.png"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bloodbat-se-1.png"
					sound="bat-flapping.wav"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bloodbat-se-2.png"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bloodbat-se-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=70
						image="units/undead/bloodbat-se-4.png"
						sound="bite-small.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=70
						image="units/undead/bloodbat-se-4.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=50
					image="units/undead/bloodbat-se-3.png"
				[/frame]
				[frame]
					duration=50
					image="units/undead/bloodbat-se-2.png"
				[/frame]
				[frame]
					duration=40
					image="units/undead/bloodbat-se-3.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n,ne,nw"
				offset="0.0~0.9:200,0.9~0.0:160"
				start_time=-200
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[frame]
					duration=30
					image="units/undead/bloodbat-ne-3.png"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bloodbat-ne-2.png"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bloodbat-ne-1.png"
					sound="bat-flapping.wav"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bloodbat-ne-2.png"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bloodbat-ne-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=70
						image="units/undead/bloodbat-ne-4.png"
						sound="bite-small.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=70
						image="units/undead/bloodbat-ne-4.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=50
					image="units/undead/bloodbat-ne-3.png"
				[/frame]
				[frame]
					duration=50
					image="units/undead/bloodbat-ne-2.png"
				[/frame]
				[frame]
					duration=40
					image="units/undead/bloodbat-ne-3.png"
				[/frame]
			[/attack_anim]
			[defend]
				direction="s,sw,se"
				start_time=-126
				[if]
					hits="miss"
					offset="0.0~-0.15,-0.15~0.0"
				[/if]
				[frame]
					duration=1
					image="units/undead/bloodbat-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead/bloodbat-se-4.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead/bloodbat-se-4.png"
						sound="bat-hit-1.ogg,bat-hit-2.ogg,bat-hit-3.ogg,bat-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead/bloodbat-se-4.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead/bloodbat-se-3.png"
				[/frame]
			[/defend]
			[defend]
				direction="n,nw,ne"
				start_time=-126
				[if]
					hits="miss"
					offset="0.0~-0.15,-0.15~0.0"
				[/if]
				[frame]
					duration=1
					image="units/undead/bloodbat-ne-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead/bloodbat-ne-4.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead/bloodbat-ne-4.png"
						sound="bat-hit-1.ogg,bat-hit-2.ogg,bat-hit-3.ogg,bat-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead/bloodbat-ne-4.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead/bloodbat-ne-3.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/monsters/transparent/bat.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/monsters/transparent/bat.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				direction="s,se,sw"
				layer=60
				start_time=0
				[frame]
					duration=50
					image="units/undead/bloodbat-se-3.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bloodbat-se-2.png"
				[/frame]
				[frame]
					duration=80
					image="units/undead/bloodbat-se-1.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bloodbat-se-2.png"
				[/frame]
				[frame]
					duration=50
					image="units/undead/bloodbat-se-3.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bloodbat-se-4.png"
				[/frame]
				[frame]
					duration=80
					image="units/undead/bloodbat-se-5.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bloodbat-se-4.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				direction="n,ne,nw"
				layer=60
				start_time=0
				[frame]
					duration=50
					image="units/undead/bloodbat-ne-3.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bloodbat-ne-2.png"
				[/frame]
				[frame]
					duration=80
					image="units/undead/bloodbat-ne-1.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bloodbat-ne-2.png"
				[/frame]
				[frame]
					duration=50
					image="units/undead/bloodbat-ne-3.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bloodbat-ne-4.png"
				[/frame]
				[frame]
					duration=80
					image="units/undead/bloodbat-ne-5.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bloodbat-ne-4.png"
				[/frame]
			[/standing_anim]
			[trait]
				availability="musthave"
#textdomain wesnoth-help
				description=_"Receives only 50% defense in land-based villages"
				female_name=_"female^feral"
				id="feral"
				male_name=_"feral"
				[effect]
					apply_to="defense"
					replace=yes
					[defense]
						village=-50
					[/defense]
				[/effect]
			[/trait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=5
#textdomain wesnoth-units
				description=_"fangs"
				icon="attacks/fangs-animal.png"
				name="fangs"
				number=3
				range="melee"
				type="blade"
				[specials]
					[drains]
#textdomain wesnoth-help
						description=_"Drain:
This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_"drains"
					[/drains]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Receives only 50% defense in land-based villages"
					female_name=_"female^feral"
					id="feral"
					male_name=_"feral"
					[effect]
						apply_to="defense"
						replace=yes
						[defense]
							village=-50
						[/defense]
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Blood Bat"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=0
			cost=13
#textdomain wesnoth-units
			description=_"Vampire bats are flying beasts that feed on the blood of other creatures. While their fangs are not very powerful, the health of victims is drained away along with their blood, and given to the Bats." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" During battle, this unit can drain life from victims to renew its own health."
			ellipse="misc/ellipse-nozoc"
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=yes
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=9
			id="Vampire Bat-33"
			image="units/undead/bat-se-3.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Vampire Bat"
			level=0
			max_attacks=1
			max_experience=15
			max_hitpoints=15
			max_moves=9
			moves=0
			name=""
			overlays=""
			profile="portraits/monsters/transparent/bat.png"
			race="bats"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/monsters/bat.png"
			type="Vampire Bat"
			undead_variation="bat"
			underlying_id=33
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=33
			y=12
			zoc=no
			[defense]
				castle=40
				cave=40
				deep_water=40
				flat=40
				forest=40
				frozen=40
				fungus=40
				hills=40
				mountains=40
				reef=40
				sand=40
				shallow_water=40
				swamp_water=40
				unwalkable=40
				village=-50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				deep_water=1
				flat=1
				forest=1
				frozen=1
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=70
				fire=100
				impact=120
				pierce=100
			[/resistance]
			[attack_anim]
				direction="s,se,sw"
				offset="0.0~0.9:200,0.9~0.0:160"
				start_time=-200
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[frame]
					duration=30
					image="units/undead/bat-se-3.png"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bat-se-2.png"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bat-se-1.png"
					sound="bat-flapping.wav"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bat-se-2.png"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bat-se-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=70
						image="units/undead/bat-se-4.png"
						sound="bite-small.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=70
						image="units/undead/bat-se-4.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=50
					image="units/undead/bat-se-3.png"
				[/frame]
				[frame]
					duration=50
					image="units/undead/bat-se-2.png"
				[/frame]
				[frame]
					duration=40
					image="units/undead/bat-se-3.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n,ne,nw"
				offset="0.0~0.9:200,0.9~0.0:160"
				start_time=-200
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[frame]
					duration=30
					image="units/undead/bat-ne-3.png"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bat-ne-2.png"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bat-ne-1.png"
					sound="bat-flapping.wav"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bat-ne-2.png"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bat-ne-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=70
						image="units/undead/bat-ne-4.png"
						sound="bite-small.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=70
						image="units/undead/bat-ne-4.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=50
					image="units/undead/bat-ne-3.png"
				[/frame]
				[frame]
					duration=50
					image="units/undead/bat-ne-2.png"
				[/frame]
				[frame]
					duration=40
					image="units/undead/bat-ne-3.png"
				[/frame]
			[/attack_anim]
			[defend]
				direction="s,sw,se"
				start_time=-126
				[if]
					hits="miss"
					offset="0.0~-0.15,-0.15~0.0"
				[/if]
				[frame]
					duration=1
					image="units/undead/bat-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead/bat-se-4.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead/bat-se-4.png"
						sound="bat-hit-1.ogg,bat-hit-2.ogg,bat-hit-3.ogg,bat-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead/bat-se-4.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead/bat-se-3.png"
				[/frame]
			[/defend]
			[defend]
				direction="n,nw,ne"
				start_time=-126
				[if]
					hits="miss"
					offset="0.0~-0.15,-0.15~0.0"
				[/if]
				[frame]
					duration=1
					image="units/undead/bat-ne-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead/bat-ne-4.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead/bat-ne-4.png"
						sound="bat-hit-1.ogg,bat-hit-2.ogg,bat-hit-3.ogg,bat-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead/bat-ne-4.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead/bat-ne-3.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/monsters/transparent/bat.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/monsters/transparent/bat.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				direction="s,se,sw"
				layer=60
				start_time=0
				[frame]
					duration=50
					image="units/undead/bat-se-3.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bat-se-2.png"
				[/frame]
				[frame]
					duration=80
					image="units/undead/bat-se-1.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bat-se-2.png"
				[/frame]
				[frame]
					duration=50
					image="units/undead/bat-se-3.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bat-se-4.png"
				[/frame]
				[frame]
					duration=80
					image="units/undead/bat-se-5.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bat-se-4.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				direction="n,ne,nw"
				layer=60
				start_time=0
				[frame]
					duration=50
					image="units/undead/bat-ne-3.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bat-ne-2.png"
				[/frame]
				[frame]
					duration=80
					image="units/undead/bat-ne-1.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bat-ne-2.png"
				[/frame]
				[frame]
					duration=50
					image="units/undead/bat-ne-3.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bat-ne-4.png"
				[/frame]
				[frame]
					duration=80
					image="units/undead/bat-ne-5.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bat-ne-4.png"
				[/frame]
			[/standing_anim]
			[trait]
				availability="musthave"
#textdomain wesnoth-help
				description=_"Receives only 50% defense in land-based villages"
				female_name=_"female^feral"
				id="feral"
				male_name=_"feral"
				[effect]
					apply_to="defense"
					replace=yes
					[defense]
						village=-50
					[/defense]
				[/effect]
			[/trait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"fangs"
				icon="attacks/fangs-animal.png"
				name="fangs"
				number=2
				range="melee"
				type="blade"
				[specials]
					[drains]
#textdomain wesnoth-help
						description=_"Drain:
This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_"drains"
					[/drains]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Receives only 50% defense in land-based villages"
					female_name=_"female^feral"
					id="feral"
					male_name=_"feral"
					[effect]
						apply_to="defense"
						replace=yes
						[defense]
							village=-50
						[/defense]
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"To attract any practitioners, the lure of black magic must be a great prize indeed, for anyone caught practicing the art in the civilized world is subject to a death sentence. And yet there are those who pursue this art, for the prize offered is nothing less than immortality. Hidden away in secret cults, or initiated into the dark orders of the underworld, the training which these fanatics must endure often drives them to exhaustion and enfeeblement.

In such condition, their only weapon is the craft they have so committed themselves to learning." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			ellipse="misc/ellipse"
			experience=1
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=23
			id="Dark Adept-30"
			image="units/undead-necromancers/adept+female.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"female^Dark Adept"
			level=1
			max_attacks=1
			max_experience=27
			max_hitpoints=33
			max_moves=5
			moves=0
			name="Brorka"
			overlays=""
			profile="portraits/humans/transparent/dark-adept+female.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/dark-adept+female.png"
			type="Dark Adept"
			undead_variation=""
			underlying_id=30
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=30
			y=10
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-50
					end=150
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=100
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin=400
					end=520
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin=520
					end=640
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin=640
					end=780
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin=780
					end=900
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-necromancers/adept+female-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead-necromancers/adept+female-defend-2.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead-necromancers/adept+female-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror=yes
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror=no
				side="right"
				size=400
			[/portrait]
			[recruiting_anim]
				[filter_second]
					race="undead"
				[/filter_second]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-50
					end=0
					halo="halo/undead/dark-magic-6.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
					sound="magic-dark.ogg"
				[/frame]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/recruiting_anim]
			[trait]
#textdomain wesnoth-help
				female_name=_"female^quick"
				id="quick"
				male_name=_"quick"
				[effect]
					apply_to="movement"
					increase=1
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^intelligent"
				id="intelligent"
				male_name=_"intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^resilient"
				id="resilient"
				male_name=_"resilient"
				[effect]
					apply_to="hitpoints"
					increase_total=4
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total=1
					times="per level"
				[/effect]
			[/trait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
#textdomain wesnoth-units
				description=_"chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number=2
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number=2
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=0
			canrecruit=yes
			cost=28
#textdomain wesnoth-units
			description=_"In life, the abominations known as ‘Deathblades’ were masters of combat, soldiers who were both lithe and deadly. Their new masters, recognizing this, outfit them to match the skills they once had. Though frail, these monsters are much faster than the rest of their kind, both on foot and with their blades." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit can move unseen in deep water, requiring no air from the surface."
			experience=9
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=39
			id="RBY_Side2"
			image="units/undead-skeletal/deathblade.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Deathblade"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=39
			max_moves=6
			moves=0
			name="Xmax"
			overlays=""
			profile="portraits/undead/transparent/deathblade.png"
			race="undead"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/undead/deathblade.png"
			type="Deathblade"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=30
			y=11
			zoc=yes
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/undead/transparent/deathblade.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/deathblade.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[abilities]
				[hides]
					affect_self=yes
					description=_"Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_"Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					female_name_inactive=_"female^submerge"
					id="submerge"
					name=_"submerge"
					name_inactive=_"submerge"
					[filter_self]
						[filter_location]
							terrain="Wo*"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
				uncovered=yes
			[/status]
			[attack]
				damage=8
#textdomain wesnoth-units
				description=_"axe"
				icon="attacks/axe-deathblade.png"
				name="axe"
				number=5
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Necrophage"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=0
			cost=16
#textdomain wesnoth-units
			description=_"Only the more perverse and sadistic of necromancers know what must be done to turn a person into a ghoul, and it is a secret they are not telling. The result, however, is all too well known; it is a beast that knows nothing of its days as a human being, a creature that shambles about as naked as the day it was born, and gorges itself on the flesh of the dead.

It is because of such things that necromancy is condemned with an almost primal hatred in all civilized lands." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			ellipse="misc/ellipse"
			experience=5
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=5
			id="Ghoul-7"
			image="units/undead/ghoul.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Ghoul"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=33
			max_moves=5
			moves=0
			name=""
			overlays=""
			profile="portraits/undead/transparent/ghoul.png"
			race="undead"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/undead/ghoul.png"
			type="Ghoul"
			undead_variation=""
			underlying_id=7
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=13
			y=19
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=90
				cold=60
				fire=90
				impact=100
				pierce=70
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="claws"
				[/filter_attack]
				[frame]
					begin=-250
					end=-200
					image="units/undead/ghoul.png"
				[/frame]
				[frame]
					begin=-200
					end=-125
					image="units/undead/ghoul-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-125
						end=-50
						image="units/undead/ghoul-attack-2.png"
						sound="claws.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-125
						end=-50
						image="units/undead/ghoul-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[if]
					hits="hit"
					poisoned_sound_start_time=-101
					[filter_second]
						[not]
							[filter_wml]
								[status]
									poisoned=yes
								[/status]
							[/filter_wml]
						[/not]
					[/filter_second]
					[poisoned_sound_frame]
						duration=1
					[/poisoned_sound_frame]
					[poisoned_sound_frame]
						duration=100
						sound="poison.ogg"
					[/poisoned_sound_frame]
				[/if]
				[frame]
					begin=-50
					end=50
					image="units/undead/ghoul-attack-3.png"
				[/frame]
				[frame]
					begin=50
					end=125
					image="units/undead/ghoul-attack-4.png"
				[/frame]
				[frame]
					begin=125
					end=200
					image="units/undead/ghoul.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/undead/ghoul-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead/ghoul-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead/ghoul-defend-2.png"
						sound="ghoul-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead/ghoul-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead/ghoul-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/undead/transparent/ghoul.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/ghoul.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[trait]
				availability="musthave"
#textdomain wesnoth-help
				description=_"Fights normally during unfavorable times of day/night"
				female_name=_"female^fearless"
				id="fearless"
				male_name=_"fearless"
			[/trait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
				uncovered=yes
			[/status]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"claws"
				icon="attacks/claws-undead.png"
				name="claws"
				number=3
				range="melee"
				type="blade"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Bone Shooter"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=0
			cost=14
#textdomain wesnoth-units
			description=_"A skeleton archer is little different from the ‘skeletons’ which often accompany it — it is a sin against nature, a warrior raised from the dead to fight once again. In their masters’ hands, these soldiers will do anything to achieve the tasks laid before them, for death holds no fear for one who is already dead." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit can move unseen in deep water, requiring no air from the surface."
			ellipse="misc/ellipse"
			experience=6
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=27
			id="Skeleton Archer-14"
			image="units/undead-skeletal/archer.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Skeleton Archer"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=31
			max_moves=5
			moves=0
			name=""
			overlays=""
			profile="portraits/undead/transparent/archer.png"
			race="undead"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/undead/archer.png"
			type="Skeleton Archer"
			undead_variation=""
			underlying_id=14
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=27
			y=9
			zoc=yes
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[abilities]
				[hides]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_"Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					female_name_inactive=_"female^submerge"
					id="submerge"
					name=_"submerge"
					name_inactive=_"submerge"
					[filter_self]
						[filter_location]
							terrain="Wo*"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin=-445
					end=-380
					image="units/undead-skeletal/archer-bow.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-380
						end=-305
						image="units/undead-skeletal/archer-bow-attack-1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-380
						end=-305
						image="units/undead-skeletal/archer-bow-attack-1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-305
					end=-230
					image="units/undead-skeletal/archer-bow-attack-2.png"
				[/frame]
				[frame]
					begin=-230
					end=-130
					image="units/undead-skeletal/archer-bow-attack-3.png"
				[/frame]
				[frame]
					begin=-130
					end=0
					image="units/undead-skeletal/archer-bow-attack-4.png"
				[/frame]
				[frame]
					begin=0
					end=65
					image="units/undead-skeletal/archer-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="fist"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/undead-skeletal/archer.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/undead-skeletal/archer-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/undead-skeletal/archer-attack.png"
						sound="fist.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=200
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=100
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin=400
					end=500
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
			[/death]
			[death]
				[frame]
					begin=0
					end=100
					image="units/undead-skeletal/archer-die-1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-skeletal/archer-die-2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-skeletal/archer-die-3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-skeletal/archer-die-4.png"
				[/frame]
				[frame]
					begin=400
					end=500
					image="units/undead-skeletal/archer-die-5.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/undead-skeletal/archer-die-6.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/undead-skeletal/archer-die-7.png"
				[/frame]
				[frame]
					begin=700
					end=800
					image="units/undead-skeletal/archer-die-8.png"
				[/frame]
				[frame]
					begin=800
					end=900
					image="units/undead-skeletal/archer-die-9.png"
				[/frame]
				[frame]
					begin=900
					end=1000
					image="units/undead-skeletal/archer-die-10.png"
				[/frame]
				[frame]
					begin=1000
					end=1100
					image="units/undead-skeletal/archer-die-11.png"
				[/frame]
				[frame]
					begin=1100
					end=1200
					image="units/undead-skeletal/archer-die-12.png"
				[/frame]
				[frame]
					begin=1200
					end=1300
					image="units/undead-skeletal/archer-die-13.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/undead-skeletal/archer.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/archer-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead-skeletal/archer-defend.png"
						sound="skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead-skeletal/archer-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/undead-skeletal/archer-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead-skeletal/archer-bow-defend.png"
						sound="skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead-skeletal/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead-skeletal/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					begin=0
					end=100
					image="units/undead-skeletal/archer-idle-1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-skeletal/archer-idle-2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-skeletal/archer-idle-3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-skeletal/archer-idle-4.png"
				[/frame]
				[frame]
					begin=400
					end=500
					image="units/undead-skeletal/archer-idle-5.png"
				[/frame]
				[frame]
					begin=500
					end=700
					image="units/undead-skeletal/archer-idle-6.png"
				[/frame]
				[frame]
					begin=700
					end=800
					image="units/undead-skeletal/archer-idle-7.png"
				[/frame]
				[frame]
					begin=800
					end=900
					image="units/undead-skeletal/archer-idle-8.png"
				[/frame]
				[frame]
					begin=900
					end=1000
					image="units/undead-skeletal/archer-idle-9.png"
				[/frame]
				[frame]
					begin=1000
					end=1100
					image="units/undead-skeletal/archer-idle-10.png"
				[/frame]
				[frame]
					begin=1100
					end=1200
					image="units/undead-skeletal/archer-idle-11.png"
				[/frame]
				[frame]
					begin=1200
					end=1400
					image="units/undead-skeletal/archer-idle-12.png"
				[/frame]
				[frame]
					begin=1400
					end=1500
					image="units/undead-skeletal/archer-idle-13.png"
				[/frame]
				[frame]
					begin=1500
					end=1600
					image="units/undead-skeletal/archer-idle-14.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/undead/transparent/archer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/archer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin=-200
					end=100
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin=400
					end=500
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
			[/recruit_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
				uncovered=yes
			[/status]
			[attack]
				damage=3
#textdomain wesnoth-units
				description=_"fist"
				icon="attacks/fist-skeletal.png"
				name="fist"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=55
		allow_player=yes
		color=3
		controller="human"
		countdown_time=0
		current_player="Solymos"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		gold=31
		gold_add=no
		hidden=no
		id="RBY_Side1"
		income=0
		name="Solymos"
		no_leader=yes
		objectives="<big>Győzöl, ha:</big>
<span foreground=""#00ff00"">&#8226; Defeat enemy leader</span>"
		objectives_changed=no
		persistent=yes
		recall_cost=20
		recruit="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
		save_id="RBY_Side1"
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=2
		start_gold=125
		team_name="west"
#textdomain wesnoth
		user_team_name=_"teamname^West"
		village_gold=2
		[ai]
			description=_"Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version=10710
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="passive_leader_shares_keep"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=12
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=5
			y=6
		[/village]
		[village]
			x=6
			y=1
		[/village]
		[village]
			x=6
			y=19
		[/village]
		[village]
			x=8
			y=13
		[/village]
		[village]
			x=10
			y=9
		[/village]
		[village]
			x=12
			y=18
		[/village]
		[village]
			x=13
			y=4
		[/village]
		[village]
			x=23
			y=2
		[/village]
		[village]
			x=26
			y=5
		[/village]
		[village]
			x=32
			y=4
		[/village]
		[unit]
			advances_to="Dark Sorcerer"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"To attract any practitioners, the lure of black magic must be a great prize indeed, for anyone caught practicing the art in the civilized world is subject to a death sentence. And yet there are those who pursue this art, for the prize offered is nothing less than immortality. Hidden away in secret cults, or initiated into the dark orders of the underworld, the training which these fanatics must endure often drives them to exhaustion and enfeeblement.

In such condition, their only weapon is the craft they have so committed themselves to learning." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			ellipse="misc/ellipse"
			experience=8
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=27
			id="Dark Adept-28"
			image="units/undead-necromancers/adept+female.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"female^Dark Adept"
			level=1
			max_attacks=1
			max_experience=27
			max_hitpoints=33
			max_moves=5
			moves=5
			name="Jara"
			overlays=""
			profile="portraits/humans/transparent/dark-adept+female.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/dark-adept+female.png"
			type="Dark Adept"
			undead_variation=""
			underlying_id=28
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=15
			y=19
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-50
					end=150
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=100
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin=400
					end=520
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin=520
					end=640
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin=640
					end=780
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin=780
					end=900
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-necromancers/adept+female-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead-necromancers/adept+female-defend-2.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead-necromancers/adept+female-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror=yes
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror=no
				side="right"
				size=400
			[/portrait]
			[recruiting_anim]
				[filter_second]
					race="undead"
				[/filter_second]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-50
					end=0
					halo="halo/undead/dark-magic-6.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
					sound="magic-dark.ogg"
				[/frame]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/recruiting_anim]
			[trait]
#textdomain wesnoth-help
				female_name=_"female^quick"
				id="quick"
				male_name=_"quick"
				[effect]
					apply_to="movement"
					increase=1
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^intelligent"
				id="intelligent"
				male_name=_"intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^resilient"
				id="resilient"
				male_name=_"resilient"
				[effect]
					apply_to="hitpoints"
					increase_total=4
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total=1
					times="per level"
				[/effect]
			[/trait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
#textdomain wesnoth-units
				description=_"chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number=2
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number=2
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"To attract any practitioners, the lure of black magic must be a great prize indeed, for anyone caught practicing the art in the civilized world is subject to a death sentence. And yet there are those who pursue this art, for the prize offered is nothing less than immortality. Hidden away in secret cults, or initiated into the dark orders of the underworld, the training which these fanatics must endure often drives them to exhaustion and enfeeblement.

In such condition, their only weapon is the craft they have so committed themselves to learning." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=27
			id="Dark Adept-34"
			image="units/undead-necromancers/adept.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Dark Adept"
			level=1
			max_attacks=1
			max_experience=27
			max_hitpoints=27
			max_moves=6
			moves=6
			name="Vennyn"
			overlays=""
			profile="portraits/humans/transparent/dark-adept.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/dark-adept.png"
			type="Dark Adept"
			undead_variation=""
			underlying_id=34
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=13
			y=13
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-50
					end=150
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=100
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin=400
					end=520
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin=520
					end=640
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin=640
					end=780
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin=780
					end=900
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-necromancers/adept-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead-necromancers/adept-defend-2.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead-necromancers/adept-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[recruiting_anim]
				[filter_second]
					race="undead"
				[/filter_second]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-50
					end=0
					halo="halo/undead/dark-magic-6.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
					sound="magic-dark.ogg"
				[/frame]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/recruiting_anim]
			[trait]
#textdomain wesnoth-help
				female_name=_"female^quick"
				id="quick"
				male_name=_"quick"
				[effect]
					apply_to="movement"
					increase=1
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^intelligent"
				id="intelligent"
				male_name=_"intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^resilient"
				id="resilient"
				male_name=_"resilient"
				[effect]
					apply_to="hitpoints"
					increase_total=4
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total=1
					times="per level"
				[/effect]
			[/trait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
#textdomain wesnoth-units
				description=_"chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number=2
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number=2
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=28
#textdomain wesnoth-units
			description=_"In life, the abominations known as ‘Deathblades’ were masters of combat, soldiers who were both lithe and deadly. Their new masters, recognizing this, outfit them to match the skills they once had. Though frail, these monsters are much faster than the rest of their kind, both on foot and with their blades." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit can move unseen in deep water, requiring no air from the surface."
			experience=5
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=7
			id="RBY_Side1"
			image="units/undead-skeletal/deathblade.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Deathblade"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=39
			max_moves=6
			moves=6
			name="Solymos"
			overlays=""
			profile="portraits/undead/transparent/deathblade.png"
			race="undead"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/undead/deathblade.png"
			type="Deathblade"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=12
			y=13
			zoc=yes
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/undead/transparent/deathblade.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/deathblade.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[abilities]
				[hides]
					affect_self=yes
					description=_"Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_"Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					female_name_inactive=_"female^submerge"
					id="submerge"
					name=_"submerge"
					name_inactive=_"submerge"
					[filter_self]
						[filter_location]
							terrain="Wo*"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
			[/status]
			[attack]
				damage=8
#textdomain wesnoth-units
				description=_"axe"
				icon="attacks/axe-deathblade.png"
				name="axe"
				number=5
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"To attract any practitioners, the lure of black magic must be a great prize indeed, for anyone caught practicing the art in the civilized world is subject to a death sentence. And yet there are those who pursue this art, for the prize offered is nothing less than immortality. Hidden away in secret cults, or initiated into the dark orders of the underworld, the training which these fanatics must endure often drives them to exhaustion and enfeeblement.

In such condition, their only weapon is the craft they have so committed themselves to learning." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			ellipse="misc/ellipse"
			experience=8
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=33
			id="Dark Adept-32"
			image="units/undead-necromancers/adept+female.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"female^Dark Adept"
			level=1
			max_attacks=1
			max_experience=27
			max_hitpoints=33
			max_moves=5
			moves=5
			name="Linoic"
			overlays=""
			profile="portraits/humans/transparent/dark-adept+female.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/dark-adept+female.png"
			type="Dark Adept"
			undead_variation=""
			underlying_id=32
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=11
			y=17
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-50
					end=150
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=100
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin=400
					end=520
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin=520
					end=640
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin=640
					end=780
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin=780
					end=900
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-necromancers/adept+female-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead-necromancers/adept+female-defend-2.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead-necromancers/adept+female-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror=yes
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror=no
				side="right"
				size=400
			[/portrait]
			[recruiting_anim]
				[filter_second]
					race="undead"
				[/filter_second]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-50
					end=0
					halo="halo/undead/dark-magic-6.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
					sound="magic-dark.ogg"
				[/frame]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/recruiting_anim]
			[trait]
#textdomain wesnoth-help
				female_name=_"female^quick"
				id="quick"
				male_name=_"quick"
				[effect]
					apply_to="movement"
					increase=1
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^intelligent"
				id="intelligent"
				male_name=_"intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^resilient"
				id="resilient"
				male_name=_"resilient"
				[effect]
					apply_to="hitpoints"
					increase_total=4
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total=1
					times="per level"
				[/effect]
			[/trait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
#textdomain wesnoth-units
				description=_"chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number=2
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number=2
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"To attract any practitioners, the lure of black magic must be a great prize indeed, for anyone caught practicing the art in the civilized world is subject to a death sentence. And yet there are those who pursue this art, for the prize offered is nothing less than immortality. Hidden away in secret cults, or initiated into the dark orders of the underworld, the training which these fanatics must endure often drives them to exhaustion and enfeeblement.

In such condition, their only weapon is the craft they have so committed themselves to learning." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			ellipse="misc/ellipse"
			experience=3
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=33
			id="Dark Adept-23"
			image="units/undead-necromancers/adept.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Dark Adept"
			level=1
			max_attacks=1
			max_experience=27
			max_hitpoints=33
			max_moves=5
			moves=5
			name="Aethercyn"
			overlays=""
			profile="portraits/humans/transparent/dark-adept.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/dark-adept.png"
			type="Dark Adept"
			undead_variation=""
			underlying_id=23
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=26
			y=5
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-50
					end=150
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=100
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin=400
					end=520
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin=520
					end=640
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin=640
					end=780
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin=780
					end=900
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-necromancers/adept-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead-necromancers/adept-defend-2.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead-necromancers/adept-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[recruiting_anim]
				[filter_second]
					race="undead"
				[/filter_second]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-50
					end=0
					halo="halo/undead/dark-magic-6.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
					sound="magic-dark.ogg"
				[/frame]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/recruiting_anim]
			[trait]
#textdomain wesnoth-help
				female_name=_"female^quick"
				id="quick"
				male_name=_"quick"
				[effect]
					apply_to="movement"
					increase=1
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^intelligent"
				id="intelligent"
				male_name=_"intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^resilient"
				id="resilient"
				male_name=_"resilient"
				[effect]
					apply_to="hitpoints"
					increase_total=4
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total=1
					times="per level"
				[/effect]
			[/trait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
#textdomain wesnoth-units
				description=_"chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number=2
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number=2
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"To attract any practitioners, the lure of black magic must be a great prize indeed, for anyone caught practicing the art in the civilized world is subject to a death sentence. And yet there are those who pursue this art, for the prize offered is nothing less than immortality. Hidden away in secret cults, or initiated into the dark orders of the underworld, the training which these fanatics must endure often drives them to exhaustion and enfeeblement.

In such condition, their only weapon is the craft they have so committed themselves to learning." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			ellipse="misc/ellipse"
			experience=8
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=27
			id="Dark Adept-27"
			image="units/undead-necromancers/adept+female.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"female^Dark Adept"
			level=1
			max_attacks=1
			max_experience=27
			max_hitpoints=27
			max_moves=6
			moves=6
			name="Elenoicla"
			overlays=""
			profile="portraits/humans/transparent/dark-adept+female.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/dark-adept+female.png"
			type="Dark Adept"
			undead_variation=""
			underlying_id=27
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=11
			y=18
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-50
					end=150
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=100
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin=400
					end=520
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin=520
					end=640
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin=640
					end=780
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin=780
					end=900
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-necromancers/adept+female-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead-necromancers/adept+female-defend-2.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead-necromancers/adept+female-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror=yes
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror=no
				side="right"
				size=400
			[/portrait]
			[recruiting_anim]
				[filter_second]
					race="undead"
				[/filter_second]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-50
					end=0
					halo="halo/undead/dark-magic-6.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
					sound="magic-dark.ogg"
				[/frame]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/recruiting_anim]
			[trait]
#textdomain wesnoth-help
				female_name=_"female^quick"
				id="quick"
				male_name=_"quick"
				[effect]
					apply_to="movement"
					increase=1
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^intelligent"
				id="intelligent"
				male_name=_"intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^resilient"
				id="resilient"
				male_name=_"resilient"
				[effect]
					apply_to="hitpoints"
					increase_total=4
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total=1
					times="per level"
				[/effect]
			[/trait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
#textdomain wesnoth-units
				description=_"chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number=2
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number=2
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Wraith,Shadow"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=20
#textdomain wesnoth-units
			description=_"Enslaved within a shroud of enchantments, a trapped spirit may be likened to the wind in the sails of a ship. This damned vessel becomes an unfailing servant which can be bound to whatever task their master sees fit." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" During battle, this unit can drain life from victims to renew its own health." +
				_" Spirits have very unusual resistances to damage, and move quite slowly over open water." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			ellipse="misc/ellipse"
			experience=9
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=yes
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=18
			id="Ghost-13"
			image="units/undead/ghost-s-2.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Ghost"
			level=1
			max_attacks=1
			max_experience=21
			max_hitpoints=18
			max_moves=7
			moves=7
			name=""
			overlays=""
			profile="portraits/undead/transparent/ghost.png"
			race="undead"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/undead/ghost.png"
			type="Ghost"
			undead_variation=""
			underlying_id=13
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=19
			y=7
			zoc=yes
			[defense]
				castle=50
				cave=50
				deep_water=50
				flat=50
				forest=50
				frozen=50
				fungus=50
				hills=50
				mountains=50
				reef=50
				sand=50
				shallow_water=50
				swamp_water=50
				unwalkable=50
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				deep_water=2
				flat=1
				forest=1
				frozen=1
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=2
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=50
				cold=30
				fire=90
				impact=50
				pierce=50
			[/resistance]
			[attack_anim]
				start_time=-200
				[filter_attack]
					name="wail"
				[/filter_attack]
				[if]
					direction="n,ne,nw"
					[missile_frame]
						begin=-300
						end=-230
						image="projectiles/wailprojectile-n-1.png"
						image_diagonal="projectiles/wailprojectile-ne-1.png"
					[/missile_frame]
					[missile_frame]
						begin=-230
						end=-160
						image="projectiles/wailprojectile-n-2.png"
						image_diagonal="projectiles/wailprojectile-ne-2.png"
					[/missile_frame]
					[missile_frame]
						begin=-160
						end=0
						image="projectiles/wailprojectile-n-3.png"
						image_diagonal="projectiles/wailprojectile-ne-3.png"
					[/missile_frame]
					[missile_frame]
						begin=0
						end=40
						image="projectiles/wailprojectile-n-4.png"
						image_diagonal="projectiles/wailprojectile-ne-4.png"
					[/missile_frame]
					[missile_frame]
						begin=40
						end=80
						image="projectiles/wailprojectile-n-5.png"
						image_diagonal="projectiles/wailprojectile-ne-5.png"
					[/missile_frame]
					[missile_frame]
						begin=80
						end=120
						image="projectiles/wailprojectile-n-6.png"
						image_diagonal="projectiles/wailprojectile-ne-6.png"
					[/missile_frame]
				[/if]
				[else]
					direction="s,se,sw"
					[missile_frame]
						begin=-300
						end=-230
						image="projectiles/wailprojectile-s-1.png"
						image_diagonal="projectiles/wailprojectile-se-1.png"
					[/missile_frame]
					[missile_frame]
						begin=-230
						end=-160
						image="projectiles/wailprojectile-s-2.png"
						image_diagonal="projectiles/wailprojectile-se-2.png"
					[/missile_frame]
					[missile_frame]
						begin=-160
						end=0
						image="projectiles/wailprojectile-s-3.png"
						image_diagonal="projectiles/wailprojectile-se-3.png"
					[/missile_frame]
					[missile_frame]
						begin=0
						end=40
						image="projectiles/wailprojectile-s-4.png"
						image_diagonal="projectiles/wailprojectile-se-4.png"
					[/missile_frame]
					[missile_frame]
						begin=40
						end=80
						image="projectiles/wailprojectile-s-5.png"
						image_diagonal="projectiles/wailprojectile-se-5.png"
					[/missile_frame]
					[missile_frame]
						begin=80
						end=120
						image="projectiles/wailprojectile-s-6.png"
						image_diagonal="projectiles/wailprojectile-se-6.png"
					[/missile_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						duration=25
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration=75
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/ghost-s-attack-2.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration=75
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration=25
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=25
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration=75
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/ghost-n-attack-2.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration=75
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration=25
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				alpha="0.8~0.0:425,0.0~0.8:225"
				direction="s,se,sw"
				offset="0.0~1.0:425,0.0:225"
				start_time=-500
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					duration=25
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration=175
					image="units/undead/ghost-s-attack-1.png"
				[/frame]
				[frame]
					duration=175
					image="units/undead/ghost-s-attack-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead/ghost-s-attack-3.png"
					sound="wail-sml.wav"
				[/frame]
				[frame]
					duration=75
					image="units/undead/ghost-s-attack-2.png"
				[/frame]
				[frame]
					duration=75
					image="units/undead/ghost-s-attack-1.png"
				[/frame]
				[frame]
					duration=25
					image="units/undead/ghost-s-2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				alpha="0.8~0.0:425,0.0~0.8:225"
				direction="n,ne,nw"
				offset="0.0~1.0:425,0.0:225"
				start_time=-500
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					duration=25
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration=175
					image="units/undead/ghost-n-attack-1.png"
				[/frame]
				[frame]
					duration=175
					image="units/undead/ghost-n-attack-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead/ghost-n-attack-3.png"
					sound="wail-sml.wav"
				[/frame]
				[frame]
					duration=75
					image="units/undead/ghost-n-attack-2.png"
				[/frame]
				[frame]
					duration=75
					image="units/undead/ghost-n-attack-1.png"
				[/frame]
				[frame]
					duration=25
					image="units/undead/ghost-n-2.png"
				[/frame]
			[/attack_anim]
			[defend]
				direction="s,se,sw"
				start_time=-126
				[if]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hits="hit,kill"
					offset="0.0~-0.05:126,-0.05~0.0:126"
					[frame]
						duration=1
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/ghost-s-attack-1.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration=1
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/if]
				[else]
					alpha="0.8~0.25:126,0.25~0.8:126"
					hits="miss"
					offset="0.0~-0.1:126,-0.1~0.0:126"
					[frame]
						duration=1
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration=1
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/else]
			[/defend]
			[defend]
				direction="n,ne,nw"
				start_time=-126
				[if]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hits="hit,kill"
					offset="0.0~-0.05:126,-0.05~0.0:126"
					[frame]
						duration=1
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/ghost-n-attack-1.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration=1
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/if]
				[else]
					alpha="0.8~0.25:126,0.25~0.8:126"
					hits="miss"
					offset="0.0~-0.1:126,-0.1~0.0:126"
					[frame]
						duration=1
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration=1
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/else]
			[/defend]
			[portrait]
				image="portraits/undead/transparent/ghost.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/ghost.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="s,se,sw"
				start_time=0
				[frame]
					duration=250
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-3.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="n,ne,nw"
				start_time=0
				[frame]
					duration=250
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-3.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
			[/status]
			[attack]
				damage=4
				description=_"touch"
				icon="attacks/touch-undead.png"
				name="touch"
				number=3
				range="melee"
				type="arcane"
				[specials]
					[drains]
#textdomain wesnoth-help
						description=_"Drain:
This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_"drains"
					[/drains]
				[/specials]
			[/attack]
			[attack]
				damage=3
#textdomain wesnoth-units
				description=_"wail"
				name="wail"
				number=3
				range="ranged"
				type="cold"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Revenant,Deathblade"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=15
#textdomain wesnoth-units
			description=_"Skeletons are warriors who have been slain in battle and brought back by dark magics. Nearly mindless, and unwavering in their purpose, they fear neither pain, nor death, and their mere presence will often frighten away any who would challenge their master." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit can move unseen in deep water, requiring no air from the surface."
			ellipse="misc/ellipse"
			experience=2
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=34
			id="Skeleton-29"
			image="units/undead-skeletal/skeleton.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Skeleton"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=34
			max_moves=5
			moves=5
			name=""
			overlays=""
			profile="portraits/undead/transparent/skeleton.png"
			race="undead"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/undead/skeleton.png"
			type="Skeleton"
			undead_variation=""
			underlying_id=29
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=12
			y=18
			zoc=yes
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[abilities]
				[hides]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_"Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					female_name_inactive=_"female^submerge"
					id="submerge"
					name=_"submerge"
					name_inactive=_"submerge"
					[filter_self]
						[filter_location]
							terrain="Wo*"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-250
				[filter_attack]
					name="axe"
				[/filter_attack]
				[frame]
					duration=150
					image="units/undead-skeletal/skeleton-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/undead-skeletal/skeleton-attack-2.png"
						sound="axe.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/undead-skeletal/skeleton-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-attack-3.png"
				[/frame]
				[frame]
					duration=90
					image="units/undead-skeletal/skeleton-attack-4.png"
				[/frame]
				[frame]
					duration=80
					image="units/undead-skeletal/skeleton-attack-5.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=100
					image="units/undead-skeletal/skeleton-dying-1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-skeletal/skeleton-dying-2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-skeletal/skeleton-dying-3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-skeletal/skeleton-dying-4.png"
				[/frame]
				[frame]
					begin=400
					end=500
					image="units/undead-skeletal/skeleton-dying-5.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/undead-skeletal/skeleton-dying-6.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/undead-skeletal/skeleton-dying-7.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/undead-skeletal/skeleton-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead-skeletal/skeleton-defend-2.png"
						sound="skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead-skeletal/skeleton-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead-skeletal/skeleton-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/undead/transparent/skeleton.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/skeleton.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin=-200
					end=100
					image="units/undead-skeletal/skeleton-dying-7.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-skeletal/skeleton-dying-6.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-skeletal/skeleton-dying-5.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-skeletal/skeleton-dying-4.png"
				[/frame]
				[frame]
					begin=400
					end=500
					image="units/undead-skeletal/skeleton-dying-3.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/undead-skeletal/skeleton-dying-2.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/undead-skeletal/skeleton-dying-1.png"
				[/frame]
			[/recruit_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
			[/status]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"axe"
				icon="attacks/axe-undead.png"
				name="axe"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"To attract any practitioners, the lure of black magic must be a great prize indeed, for anyone caught practicing the art in the civilized world is subject to a death sentence. And yet there are those who pursue this art, for the prize offered is nothing less than immortality. Hidden away in secret cults, or initiated into the dark orders of the underworld, the training which these fanatics must endure often drives them to exhaustion and enfeeblement.

In such condition, their only weapon is the craft they have so committed themselves to learning." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			ellipse="misc/ellipse"
			experience=9
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=33
			id="Dark Adept-17"
			image="units/undead-necromancers/adept+female.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"female^Dark Adept"
			level=1
			max_attacks=1
			max_experience=27
			max_hitpoints=33
			max_moves=5
			moves=5
			name="Clilyan"
			overlays=""
			profile="portraits/humans/transparent/dark-adept+female.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/dark-adept+female.png"
			type="Dark Adept"
			undead_variation=""
			underlying_id=17
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=11
			y=19
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-50
					end=150
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=100
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin=400
					end=520
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin=520
					end=640
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin=640
					end=780
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin=780
					end=900
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-necromancers/adept+female-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead-necromancers/adept+female-defend-2.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead-necromancers/adept+female-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror=yes
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror=no
				side="right"
				size=400
			[/portrait]
			[recruiting_anim]
				[filter_second]
					race="undead"
				[/filter_second]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-50
					end=0
					halo="halo/undead/dark-magic-6.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
					sound="magic-dark.ogg"
				[/frame]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/recruiting_anim]
			[trait]
#textdomain wesnoth-help
				female_name=_"female^quick"
				id="quick"
				male_name=_"quick"
				[effect]
					apply_to="movement"
					increase=1
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^intelligent"
				id="intelligent"
				male_name=_"intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^resilient"
				id="resilient"
				male_name=_"resilient"
				[effect]
					apply_to="hitpoints"
					increase_total=4
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total=1
					times="per level"
				[/effect]
			[/trait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
#textdomain wesnoth-units
				description=_"chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number=2
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number=2
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Revenant,Deathblade"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=15
#textdomain wesnoth-units
			description=_"Skeletons are warriors who have been slain in battle and brought back by dark magics. Nearly mindless, and unwavering in their purpose, they fear neither pain, nor death, and their mere presence will often frighten away any who would challenge their master." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit can move unseen in deep water, requiring no air from the surface."
			ellipse="misc/ellipse"
			experience=17
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=5
			id="Skeleton-18"
			image="units/undead-skeletal/skeleton.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Skeleton"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=34
			max_moves=5
			moves=5
			name=""
			overlays=""
			profile="portraits/undead/transparent/skeleton.png"
			race="undead"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/undead/skeleton.png"
			type="Skeleton"
			undead_variation=""
			underlying_id=18
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=14
			y=18
			zoc=yes
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[abilities]
				[hides]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_"Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					female_name_inactive=_"female^submerge"
					id="submerge"
					name=_"submerge"
					name_inactive=_"submerge"
					[filter_self]
						[filter_location]
							terrain="Wo*"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-250
				[filter_attack]
					name="axe"
				[/filter_attack]
				[frame]
					duration=150
					image="units/undead-skeletal/skeleton-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/undead-skeletal/skeleton-attack-2.png"
						sound="axe.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/undead-skeletal/skeleton-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-attack-3.png"
				[/frame]
				[frame]
					duration=90
					image="units/undead-skeletal/skeleton-attack-4.png"
				[/frame]
				[frame]
					duration=80
					image="units/undead-skeletal/skeleton-attack-5.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=100
					image="units/undead-skeletal/skeleton-dying-1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-skeletal/skeleton-dying-2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-skeletal/skeleton-dying-3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-skeletal/skeleton-dying-4.png"
				[/frame]
				[frame]
					begin=400
					end=500
					image="units/undead-skeletal/skeleton-dying-5.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/undead-skeletal/skeleton-dying-6.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/undead-skeletal/skeleton-dying-7.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/undead-skeletal/skeleton-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead-skeletal/skeleton-defend-2.png"
						sound="skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead-skeletal/skeleton-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead-skeletal/skeleton-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/undead/transparent/skeleton.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/skeleton.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin=-200
					end=100
					image="units/undead-skeletal/skeleton-dying-7.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-skeletal/skeleton-dying-6.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-skeletal/skeleton-dying-5.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-skeletal/skeleton-dying-4.png"
				[/frame]
				[frame]
					begin=400
					end=500
					image="units/undead-skeletal/skeleton-dying-3.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/undead-skeletal/skeleton-dying-2.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/undead-skeletal/skeleton-dying-1.png"
				[/frame]
			[/recruit_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
			[/status]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"axe"
				icon="attacks/axe-undead.png"
				name="axe"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Blood Bat"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=13
#textdomain wesnoth-units
			description=_"Vampire bats are flying beasts that feed on the blood of other creatures. While their fangs are not very powerful, the health of victims is drained away along with their blood, and given to the Bats." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" During battle, this unit can drain life from victims to renew its own health."
			ellipse="misc/ellipse-nozoc"
			experience=1
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=yes
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=15
			id="Vampire Bat-12"
			image="units/undead/bat-se-3.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Vampire Bat"
			level=0
			max_attacks=1
			max_experience=15
			max_hitpoints=17
			max_moves=8
			moves=8
			name=""
			overlays=""
			profile="portraits/monsters/transparent/bat.png"
			race="bats"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/monsters/bat.png"
			type="Vampire Bat"
			undead_variation="bat"
			underlying_id=12
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=33
			y=11
			zoc=no
			[defense]
				castle=40
				cave=40
				deep_water=40
				flat=40
				forest=40
				frozen=40
				fungus=40
				hills=40
				mountains=40
				reef=40
				sand=40
				shallow_water=40
				swamp_water=40
				unwalkable=40
				village=-50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				deep_water=1
				flat=1
				forest=1
				frozen=1
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=70
				fire=100
				impact=120
				pierce=100
			[/resistance]
			[attack_anim]
				direction="s,se,sw"
				offset="0.0~0.9:200,0.9~0.0:160"
				start_time=-200
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[frame]
					duration=30
					image="units/undead/bat-se-3.png"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bat-se-2.png"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bat-se-1.png"
					sound="bat-flapping.wav"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bat-se-2.png"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bat-se-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=70
						image="units/undead/bat-se-4.png"
						sound="bite-small.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=70
						image="units/undead/bat-se-4.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=50
					image="units/undead/bat-se-3.png"
				[/frame]
				[frame]
					duration=50
					image="units/undead/bat-se-2.png"
				[/frame]
				[frame]
					duration=40
					image="units/undead/bat-se-3.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n,ne,nw"
				offset="0.0~0.9:200,0.9~0.0:160"
				start_time=-200
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[frame]
					duration=30
					image="units/undead/bat-ne-3.png"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bat-ne-2.png"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bat-ne-1.png"
					sound="bat-flapping.wav"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bat-ne-2.png"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bat-ne-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=70
						image="units/undead/bat-ne-4.png"
						sound="bite-small.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=70
						image="units/undead/bat-ne-4.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=50
					image="units/undead/bat-ne-3.png"
				[/frame]
				[frame]
					duration=50
					image="units/undead/bat-ne-2.png"
				[/frame]
				[frame]
					duration=40
					image="units/undead/bat-ne-3.png"
				[/frame]
			[/attack_anim]
			[defend]
				direction="s,sw,se"
				start_time=-126
				[if]
					hits="miss"
					offset="0.0~-0.15,-0.15~0.0"
				[/if]
				[frame]
					duration=1
					image="units/undead/bat-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead/bat-se-4.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead/bat-se-4.png"
						sound="bat-hit-1.ogg,bat-hit-2.ogg,bat-hit-3.ogg,bat-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead/bat-se-4.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead/bat-se-3.png"
				[/frame]
			[/defend]
			[defend]
				direction="n,nw,ne"
				start_time=-126
				[if]
					hits="miss"
					offset="0.0~-0.15,-0.15~0.0"
				[/if]
				[frame]
					duration=1
					image="units/undead/bat-ne-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead/bat-ne-4.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead/bat-ne-4.png"
						sound="bat-hit-1.ogg,bat-hit-2.ogg,bat-hit-3.ogg,bat-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead/bat-ne-4.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead/bat-ne-3.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/monsters/transparent/bat.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/monsters/transparent/bat.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				direction="s,se,sw"
				layer=60
				start_time=0
				[frame]
					duration=50
					image="units/undead/bat-se-3.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bat-se-2.png"
				[/frame]
				[frame]
					duration=80
					image="units/undead/bat-se-1.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bat-se-2.png"
				[/frame]
				[frame]
					duration=50
					image="units/undead/bat-se-3.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bat-se-4.png"
				[/frame]
				[frame]
					duration=80
					image="units/undead/bat-se-5.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bat-se-4.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				direction="n,ne,nw"
				layer=60
				start_time=0
				[frame]
					duration=50
					image="units/undead/bat-ne-3.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bat-ne-2.png"
				[/frame]
				[frame]
					duration=80
					image="units/undead/bat-ne-1.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bat-ne-2.png"
				[/frame]
				[frame]
					duration=50
					image="units/undead/bat-ne-3.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bat-ne-4.png"
				[/frame]
				[frame]
					duration=80
					image="units/undead/bat-ne-5.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bat-ne-4.png"
				[/frame]
			[/standing_anim]
			[trait]
				availability="musthave"
#textdomain wesnoth-help
				description=_"Receives only 50% defense in land-based villages"
				female_name=_"female^feral"
				id="feral"
				male_name=_"feral"
				[effect]
					apply_to="defense"
					replace=yes
					[defense]
						village=-50
					[/defense]
				[/effect]
			[/trait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
#textdomain wesnoth-units
				description=_"fangs"
				icon="attacks/fangs-animal.png"
				name="fangs"
				number=2
				range="melee"
				type="blade"
				[specials]
					[drains]
#textdomain wesnoth-help
						description=_"Drain:
This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_"drains"
					[/drains]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Receives only 50% defense in land-based villages"
					female_name=_"female^feral"
					id="feral"
					male_name=_"feral"
					[effect]
						apply_to="defense"
						replace=yes
						[defense]
							village=-50
						[/defense]
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[terrain_graphics]
		x=23
		y=17
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="../scenery/fire1.png:140,../scenery/fire2.png:140,../scenery/fire3.png:140,../scenery/fire4.png:140,../scenery/fire5.png:140,../scenery/fire6.png:140,../scenery/fire7.png:140,../scenery/fire8.png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=15
		y=7
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="../scenery/fire1.png:140,../scenery/fire2.png:140,../scenery/fire3.png:140,../scenery/fire4.png:140,../scenery/fire5.png:140,../scenery/fire6.png:140,../scenery/fire7.png:140,../scenery/fire8.png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=21
		y=22
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="../scenery/fire1.png:140,../scenery/fire2.png:140,../scenery/fire3.png:140,../scenery/fire4.png:140,../scenery/fire5.png:140,../scenery/fire6.png:140,../scenery/fire7.png:140,../scenery/fire8.png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=17
		y=2
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="../scenery/fire1.png:140,../scenery/fire2.png:140,../scenery/fire3.png:140,../scenery/fire4.png:140,../scenery/fire5.png:140,../scenery/fire6.png:140,../scenery/fire7.png:140,../scenery/fire8.png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=28
		y=20
		[tile]
			set_flag="mausoleum"
			x=0
			y=0
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		map="
, *
* , *
, 1
* , *
, *"
		[tile]
			has_flag="mausoleum"
			pos=1
		[/tile]
		[image]
			center="92,138"
			layer=0
			name="../scenery/mausoleum01.png:140,../scenery/mausoleum02.png:140,../scenery/mausoleum03.png:140,../scenery/mausoleum04.png:140,../scenery/mausoleum05.png:140,../scenery/mausoleum06.png:140,../scenery/mausoleum07.png:140,../scenery/mausoleum08.png:140,../scenery/mausoleum09.png:140,../scenery/mausoleum10.png:140,../scenery/mausoleum11.png:140,../scenery/mausoleum12.png:140,../scenery/mausoleum13.png:140,../scenery/mausoleum14.png:140,../scenery/mausoleum15.png:140,../scenery/mausoleum16.png:140,../scenery/mausoleum17.png:140,../scenery/mausoleum18.png:140"
		[/image]
	[/terrain_graphics]
	[terrain_graphics]
		x=29
		y=20
		[tile]
			set_flag="mausoleum"
			x=0
			y=0
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		map="
, *
* , *
, 1
* , *
, *"
		[tile]
			has_flag="mausoleum"
			pos=1
		[/tile]
		[image]
			center="92,138"
			layer=0
			name="../scenery/mausoleum01.png:140,../scenery/mausoleum02.png:140,../scenery/mausoleum03.png:140,../scenery/mausoleum04.png:140,../scenery/mausoleum05.png:140,../scenery/mausoleum06.png:140,../scenery/mausoleum07.png:140,../scenery/mausoleum08.png:140,../scenery/mausoleum09.png:140,../scenery/mausoleum10.png:140,../scenery/mausoleum11.png:140,../scenery/mausoleum12.png:140,../scenery/mausoleum13.png:140,../scenery/mausoleum14.png:140,../scenery/mausoleum15.png:140,../scenery/mausoleum16.png:140,../scenery/mausoleum17.png:140,../scenery/mausoleum18.png:140"
		[/image]
	[/terrain_graphics]
	[terrain_graphics]
		x=9
		y=4
		[tile]
			set_flag="mausoleum"
			x=0
			y=0
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		map="
, *
* , *
, 1
* , *
, *"
		[tile]
			has_flag="mausoleum"
			pos=1
		[/tile]
		[image]
			center="92,138"
			layer=0
			name="../scenery/mausoleum01.png:140,../scenery/mausoleum02.png:140,../scenery/mausoleum03.png:140,../scenery/mausoleum04.png:140,../scenery/mausoleum05.png:140,../scenery/mausoleum06.png:140,../scenery/mausoleum07.png:140,../scenery/mausoleum08.png:140,../scenery/mausoleum09.png:140,../scenery/mausoleum10.png:140,../scenery/mausoleum11.png:140,../scenery/mausoleum12.png:140,../scenery/mausoleum13.png:140,../scenery/mausoleum14.png:140,../scenery/mausoleum15.png:140,../scenery/mausoleum16.png:140,../scenery/mausoleum17.png:140,../scenery/mausoleum18.png:140"
		[/image]
	[/terrain_graphics]
	[terrain_graphics]
		x=10
		y=3
		[tile]
			set_flag="mausoleum"
			x=0
			y=0
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		map="
, *
* , *
, 1
* , *
, *"
		[tile]
			has_flag="mausoleum"
			pos=1
		[/tile]
		[image]
			center="92,138"
			layer=0
			name="../scenery/mausoleum01.png:140,../scenery/mausoleum02.png:140,../scenery/mausoleum03.png:140,../scenery/mausoleum04.png:140,../scenery/mausoleum05.png:140,../scenery/mausoleum06.png:140,../scenery/mausoleum07.png:140,../scenery/mausoleum08.png:140,../scenery/mausoleum09.png:140,../scenery/mausoleum10.png:140,../scenery/mausoleum11.png:140,../scenery/mausoleum12.png:140,../scenery/mausoleum13.png:140,../scenery/mausoleum14.png:140,../scenery/mausoleum15.png:140,../scenery/mausoleum16.png:140,../scenery/mausoleum17.png:140,../scenery/mausoleum18.png:140"
		[/image]
	[/terrain_graphics]
	[time]
		blue=0
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
		lawful_bonus=0
		mask=""
		name=_"Dawn"
		red=-20
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		mask=""
		name=_"Morning"
		red=0
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		mask=""
		name=_"Afternoon"
		red=0
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		lawful_bonus=0
		mask=""
		name=_"Dusk"
		red=0
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"First Watch"
		red=-45
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"Second Watch"
		red=-45
	[/time]
	[time_area]
		current_time=4
		x=9
		y=4
		[time]
			blue=-10
			green=-35
			id="second_watch"
			image="misc/schedule-secondwatch.png"
			lawful_bonus=-25
			mask=""
			name=_"Second Watch"
			red=-45
		[/time]
		[time]
			blue=0
			green=-20
			id="dawn"
			image="misc/schedule-dawn.png"
			lawful_bonus=0
			mask=""
			name=_"Dawn"
			red=-20
		[/time]
		[time]
			blue=-20
			green=-20
			id="dusk"
			image="misc/schedule-dusk.png"
			lawful_bonus=0
			mask=""
			name=_"Dusk"
			red=0
		[/time]
		[time]
			blue=-10
			green=-35
			id="first_watch"
			image="misc/schedule-firstwatch.png"
			lawful_bonus=-25
			mask=""
			name=_"First Watch"
			red=-45
		[/time]
		[time]
			blue=-10
			green=-35
			id="first_watch"
			image="misc/schedule-firstwatch.png"
			lawful_bonus=-25
			mask=""
			name=_"First Watch"
			red=-45
		[/time]
		[time]
			blue=-10
			green=-35
			id="second_watch"
			image="misc/schedule-secondwatch.png"
			lawful_bonus=-25
			mask=""
			name=_"Second Watch"
			red=-45
		[/time]
	[/time_area]
	[time_area]
		current_time=4
		x=10
		y=3
		[time]
			blue=-10
			green=-35
			id="second_watch"
			image="misc/schedule-secondwatch.png"
			lawful_bonus=-25
			mask=""
			name=_"Second Watch"
			red=-45
		[/time]
		[time]
			blue=0
			green=-20
			id="dawn"
			image="misc/schedule-dawn.png"
			lawful_bonus=0
			mask=""
			name=_"Dawn"
			red=-20
		[/time]
		[time]
			blue=-20
			green=-20
			id="dusk"
			image="misc/schedule-dusk.png"
			lawful_bonus=0
			mask=""
			name=_"Dusk"
			red=0
		[/time]
		[time]
			blue=-10
			green=-35
			id="first_watch"
			image="misc/schedule-firstwatch.png"
			lawful_bonus=-25
			mask=""
			name=_"First Watch"
			red=-45
		[/time]
		[time]
			blue=-10
			green=-35
			id="first_watch"
			image="misc/schedule-firstwatch.png"
			lawful_bonus=-25
			mask=""
			name=_"First Watch"
			red=-45
		[/time]
		[time]
			blue=-10
			green=-35
			id="second_watch"
			image="misc/schedule-secondwatch.png"
			lawful_bonus=-25
			mask=""
			name=_"Second Watch"
			red=-45
		[/time]
	[/time_area]
	[time_area]
		current_time=4
		x=28
		y=20
		[time]
			blue=-10
			green=-35
			id="second_watch"
			image="misc/schedule-secondwatch.png"
			lawful_bonus=-25
			mask=""
			name=_"Second Watch"
			red=-45
		[/time]
		[time]
			blue=0
			green=-20
			id="dawn"
			image="misc/schedule-dawn.png"
			lawful_bonus=0
			mask=""
			name=_"Dawn"
			red=-20
		[/time]
		[time]
			blue=-20
			green=-20
			id="dusk"
			image="misc/schedule-dusk.png"
			lawful_bonus=0
			mask=""
			name=_"Dusk"
			red=0
		[/time]
		[time]
			blue=-10
			green=-35
			id="first_watch"
			image="misc/schedule-firstwatch.png"
			lawful_bonus=-25
			mask=""
			name=_"First Watch"
			red=-45
		[/time]
		[time]
			blue=-10
			green=-35
			id="first_watch"
			image="misc/schedule-firstwatch.png"
			lawful_bonus=-25
			mask=""
			name=_"First Watch"
			red=-45
		[/time]
		[time]
			blue=-10
			green=-35
			id="second_watch"
			image="misc/schedule-secondwatch.png"
			lawful_bonus=-25
			mask=""
			name=_"Second Watch"
			red=-45
		[/time]
	[/time_area]
	[time_area]
		current_time=4
		x=29
		y=20
		[time]
			blue=-10
			green=-35
			id="second_watch"
			image="misc/schedule-secondwatch.png"
			lawful_bonus=-25
			mask=""
			name=_"Second Watch"
			red=-45
		[/time]
		[time]
			blue=0
			green=-20
			id="dawn"
			image="misc/schedule-dawn.png"
			lawful_bonus=0
			mask=""
			name=_"Dawn"
			red=-20
		[/time]
		[time]
			blue=-20
			green=-20
			id="dusk"
			image="misc/schedule-dusk.png"
			lawful_bonus=0
			mask=""
			name=_"Dusk"
			red=0
		[/time]
		[time]
			blue=-10
			green=-35
			id="first_watch"
			image="misc/schedule-firstwatch.png"
			lawful_bonus=-25
			mask=""
			name=_"First Watch"
			red=-45
		[/time]
		[time]
			blue=-10
			green=-35
			id="first_watch"
			image="misc/schedule-firstwatch.png"
			lawful_bonus=-25
			mask=""
			name=_"First Watch"
			red=-45
		[/time]
		[time]
			blue=-10
			green=-35
			id="second_watch"
			image="misc/schedule-secondwatch.png"
			lawful_bonus=-25
			mask=""
			name=_"Second Watch"
			red=-45
		[/time]
	[/time_area]
	[time_area]
		current_time=4
		x=17
		y=2
		[time]
			blue=0
			green=0
			id="morning"
			image="misc/schedule-morning.png"
			lawful_bonus=25
			mask=""
			name=_"Morning"
			red=0
		[/time]
		[time]
			blue=0
			green=0
			id="morning"
			image="misc/schedule-morning.png"
			lawful_bonus=25
			mask=""
			name=_"Morning"
			red=0
		[/time]
		[time]
			blue=0
			green=0
			id="afternoon"
			image="misc/schedule-afternoon.png"
			lawful_bonus=25
			mask=""
			name=_"Afternoon"
			red=0
		[/time]
		[time]
			blue=0
			green=0
			id="afternoon"
			image="misc/schedule-afternoon.png"
			lawful_bonus=25
			mask=""
			name=_"Afternoon"
			red=0
		[/time]
		[time]
			blue=-20
			green=-20
			id="dusk"
			image="misc/schedule-dusk.png"
			lawful_bonus=0
			mask=""
			name=_"Dusk"
			red=0
		[/time]
		[time]
			blue=0
			green=-20
			id="dawn"
			image="misc/schedule-dawn.png"
			lawful_bonus=0
			mask=""
			name=_"Dawn"
			red=-20
		[/time]
	[/time_area]
	[time_area]
		current_time=4
		x=15
		y=7
		[time]
			blue=0
			green=0
			id="morning"
			image="misc/schedule-morning.png"
			lawful_bonus=25
			mask=""
			name=_"Morning"
			red=0
		[/time]
		[time]
			blue=0
			green=0
			id="morning"
			image="misc/schedule-morning.png"
			lawful_bonus=25
			mask=""
			name=_"Morning"
			red=0
		[/time]
		[time]
			blue=0
			green=0
			id="afternoon"
			image="misc/schedule-afternoon.png"
			lawful_bonus=25
			mask=""
			name=_"Afternoon"
			red=0
		[/time]
		[time]
			blue=0
			green=0
			id="afternoon"
			image="misc/schedule-afternoon.png"
			lawful_bonus=25
			mask=""
			name=_"Afternoon"
			red=0
		[/time]
		[time]
			blue=-20
			green=-20
			id="dusk"
			image="misc/schedule-dusk.png"
			lawful_bonus=0
			mask=""
			name=_"Dusk"
			red=0
		[/time]
		[time]
			blue=0
			green=-20
			id="dawn"
			image="misc/schedule-dawn.png"
			lawful_bonus=0
			mask=""
			name=_"Dawn"
			red=-20
		[/time]
	[/time_area]
	[time_area]
		current_time=4
		x=23
		y=17
		[time]
			blue=0
			green=0
			id="morning"
			image="misc/schedule-morning.png"
			lawful_bonus=25
			mask=""
			name=_"Morning"
			red=0
		[/time]
		[time]
			blue=0
			green=0
			id="morning"
			image="misc/schedule-morning.png"
			lawful_bonus=25
			mask=""
			name=_"Morning"
			red=0
		[/time]
		[time]
			blue=0
			green=0
			id="afternoon"
			image="misc/schedule-afternoon.png"
			lawful_bonus=25
			mask=""
			name=_"Afternoon"
			red=0
		[/time]
		[time]
			blue=0
			green=0
			id="afternoon"
			image="misc/schedule-afternoon.png"
			lawful_bonus=25
			mask=""
			name=_"Afternoon"
			red=0
		[/time]
		[time]
			blue=-20
			green=-20
			id="dusk"
			image="misc/schedule-dusk.png"
			lawful_bonus=0
			mask=""
			name=_"Dusk"
			red=0
		[/time]
		[time]
			blue=0
			green=-20
			id="dawn"
			image="misc/schedule-dawn.png"
			lawful_bonus=0
			mask=""
			name=_"Dawn"
			red=-20
		[/time]
	[/time_area]
	[time_area]
		current_time=4
		x=21
		y=22
		[time]
			blue=0
			green=0
			id="morning"
			image="misc/schedule-morning.png"
			lawful_bonus=25
			mask=""
			name=_"Morning"
			red=0
		[/time]
		[time]
			blue=0
			green=0
			id="morning"
			image="misc/schedule-morning.png"
			lawful_bonus=25
			mask=""
			name=_"Morning"
			red=0
		[/time]
		[time]
			blue=0
			green=0
			id="afternoon"
			image="misc/schedule-afternoon.png"
			lawful_bonus=25
			mask=""
			name=_"Afternoon"
			red=0
		[/time]
		[time]
			blue=0
			green=0
			id="afternoon"
			image="misc/schedule-afternoon.png"
			lawful_bonus=25
			mask=""
			name=_"Afternoon"
			red=0
		[/time]
		[time]
			blue=-20
			green=-20
			id="dusk"
			image="misc/schedule-dusk.png"
			lawful_bonus=0
			mask=""
			name=_"Dusk"
			red=0
		[/time]
		[time]
			blue=0
			green=-20
			id="dawn"
			image="misc/schedule-dawn.png"
			lawful_bonus=0
			mask=""
			name=_"Dawn"
			red=-20
		[/time]
	[/time_area]
	[time_area]
		current_time=0
		x=19
		y=12
		[time]
			blue=-10
			green=-35
			id="first_watch"
			image="misc/schedule-firstwatch.png"
			lawful_bonus=-25
			mask=""
			name=_"First Watch"
			red=-45
		[/time]
	[/time_area]
	[objectives]
		side=0
		[objective]
			condition="win"
#textdomain wesnoth
			description=_"Defeat enemy leader"
		[/objective]
	[/objectives]
	[item]
		image="scenery/monolith2.png"
		x=19
		y=11
	[/item]
	[item]
		image="items/coffin-closed.png"
		x=19
		y=12
	[/item]
	[item]
		image="scenery/monolith1.png"
		x=19
		y=13
	[/item]
	[item]
		image="scenery/monolith1.png"
		x=18
		y=11
	[/item]
	[item]
		image="scenery/monolith2.png"
		x=18
		y=12
	[/item]
	[item]
		image="scenery/monolith2.png"
		x=20
		y=12
	[/item]
	[item]
		image="scenery/monolith1.png"
		x=20
		y=11
	[/item]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[variables]
		damage_inflicted=10
		next_scenario="RBY Tombs Of Kesorak 21"
		random=39
		rby_set_message=yes
		side_number=2
		turn_number=11
		x1=0
		x2=0
		y1=0
		y2=0
		[rby_set_info]
#textdomain wesnoth-multiplayer
			val=_"Adv + Con"
		[/rby_set_info]
		[rby_set_info]
			val=_"Aethermaw, Arcanclave Citadel, Astral Port, Caves Of The Basilisk, Clearing Gushes, Crescent Lake, Den Of Onis, Elensefar Courtyard, Fallenstar Lake, Hamlets, Hornshark Island, Howling Ghost Badlands, Sablestone Delta, Serpent Ford, Scarred Foothills, Silverhead Crossing, Sullas Ruins, Swamp Of Dread, The Freelands, The Walls Of Pyrennis, Thousand Stings Garrison, Tombs Of Kesorak, Weldyn Channel"
		[/rby_set_info]
	[/variables]
[/snapshot]
[statistics]
	mid_scenario=yes
	[scenario]
		scenario="RBY Adv + Con 24"
	[/scenario]
	[scenario]
		scenario="2p - Tombs Of Kesorak"
		[team]
			[recruits]
				Dark Adept=9
				Ghost=2
				Skeleton=3
				Vampire Bat=1
				Walking Corpse=1
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Dark Adept=3
				Ghost=1
				Skeleton=1
				Walking Corpse=1
			[/deaths]
			[killed]
				Dark Adept=3
				Ghost=3
				Skeleton=2
				Skeleton Archer=2
				Walking Corpse=1
			[/killed]
			[attacks]
				[sequence]
					s000=1
					_num=40
				[/sequence]
				[sequence]
					s01=1
					s1=1
					s110=1
					_num=50
				[/sequence]
				[sequence]
					s001=1
					s01=2
					s010=2
					s100=1
					s10100=1
					s11=1
					s110=2
					s11010=1
					_num=60
				[/sequence]
				[sequence]
					s01=3
					s1=3
					s11=6
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=20
					_num=0
				[/sequence]
				[sequence]
					s0=1
					s01=1
					s10010=1
					s101=1
					s110=1
					_num=40
				[/sequence]
				[sequence]
					s001=1
					s10011=1
					_num=50
				[/sequence]
				[sequence]
					s0=1
					s011=1
					s111=1
					_num=60
				[/sequence]
				[sequence]
					s01=2
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=250
			recall_cost=0
			damage_inflicted=382
			damage_taken=276
			expected_damage_inflicted=343445
			expected_damage_taken=269200
			turn_damage_inflicted=0
			turn_damage_taken=0
			turn_expected_damage_inflicted=0
			turn_expected_damage_taken=0
			save_id="RBY_Side1"
		[/team]
		[team]
			[recruits]
				Dark Adept=4
				Ghost=3
				Ghoul=1
				Skeleton=2
				Skeleton Archer=3
				Vampire Bat=2
				Walking Corpse=1
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Blood Bat=1
			[/advances]
			[deaths]
				Dark Adept=3
				Ghost=3
				Skeleton=2
				Skeleton Archer=2
				Walking Corpse=1
			[/deaths]
			[killed]
				Dark Adept=3
				Ghost=1
				Skeleton=1
				Walking Corpse=1
			[/killed]
			[attacks]
				[sequence]
					s000=1
					s001=3
					s01=1
					s011=1
					s10=1
					s100=1
					s10010=1
					s101=1
					s111=1
					_num=40
				[/sequence]
				[sequence]
					s000=1
					s001=1
					s01=2
					s010=2
					s100=1
					s110=2
					_num=50
				[/sequence]
				[sequence]
					s00=1
					s000=1
					s001=1
					s101=1
					s11=1
					s111=1
					_num=60
				[/sequence]
				[sequence]
					s00=1
					s01=1
					s11=4
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=14
					_num=0
				[/sequence]
				[sequence]
					s001=1
					s1=1
					s100=1
					_num=40
				[/sequence]
				[sequence]
					s0=1
					s10=1
					_num=50
				[/sequence]
				[sequence]
					s=2
					s010=1
					s1=1
					s10=1
					s11=1
					s110=1
					_num=60
				[/sequence]
				[sequence]
					s=1
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=246
			recall_cost=0
			damage_inflicted=276
			damage_taken=382
			expected_damage_inflicted=269200
			expected_damage_taken=343445
			turn_damage_inflicted=37
			turn_damage_taken=42
			turn_expected_damage_inflicted=34864
			turn_expected_damage_taken=30942
			save_id="RBY_Side2"
		[/team]
	[/scenario]
[/statistics]
