version="1.12.6"
next_underlying_unit_id=32
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_type="multiplayer"
completion="victory"
difficulty="NORMAL"
end_credits=yes
end_text=""
end_text_duration=0
history=""
label="2p - Clearing Gushes"
parent="2p - Clearing Gushes-Automatikus mentés12.gz"
version="1.12.6"
[multiplayer]
	active_mods=""
	difficulty_define=""
	experience_modifier=70
	hash="XbEm8z,<F-.eGoH<ac9k6163V>OaX8NhQ1PH54gf286g1ru17Ff0kQBf>-T.iB.-IOL4zsgI8C92kR>+9Do8xijQ3cDw<-1q<ECQEkNnO9xW01H+qakai4fb9382zpFA"
	mp_campaign=""
	mp_countdown=no
	mp_countdown_action_bonus=13
	mp_countdown_init_time=270
	mp_countdown_reservoir_time=330
	mp_countdown_turn_bonus=60
	mp_era="era_default"
	mp_fog=yes
	mp_num_turns=-1
	mp_random_start_time=no
	mp_scenario="SANDBOX_Clearing_Gushes_21"
	mp_scenario_name="2p - Clearing Gushes"
	mp_shroud=no
	mp_use_map_settings=no
	mp_village_gold=2
	mp_village_support=1
	observer=yes
	savegame=no
	scenario="Ladder Game"
	shuffle_sides=no
	side_users="SANDBOXSide1:Matyi,SANDBOXSide2:Yuvyuv"
	[options]
		[multiplayer]
			id="multi_aug_dusk_of_the_dead"
			[option]
				id="AUG_dusk_difficulty"
				value="normal"
			[/option]
			[option]
				id="AUG_dusk_dwarf_mode1"
				value=no
			[/option]
			[option]
				id="AUG_dusk_dwarf_mode2"
				value=no
			[/option]
		[/multiplayer]
		[multiplayer]
			id="multi_aug_very_short_surv1"
			[option]
				id="AUG_vss_difficulty"
				value="normal"
			[/option]
		[/multiplayer]
		[multiplayer]
			id="multi_aug_floating_castle_short_surv1"
			[option]
				id="AUG_floating_surv_difficulty"
				value="normal"
			[/option]
		[/multiplayer]
		[multiplayer]
			id="multi_aug_mod_terrain_surv1"
			[option]
				id="AUG_modterrainsurv_difficulty"
				value="normal"
			[/option]
		[/multiplayer]
		[multiplayer]
			id="multi_aug_poison_swamp_short_surv"
			[option]
				id="AUG_poison_difficulty"
				value="normal"
			[/option]
		[/multiplayer]
		[multiplayer]
			id="multi_aug_vampire_short_surv"
			[option]
				id="AUG_vampire_difficulty"
				value="normal"
			[/option]
		[/multiplayer]
		[multiplayer]
			id="multi_aug_lot_surv_dark_lord"
			[option]
				id="AUG_lotsurv_difficulty"
				value="normal"
			[/option]
		[/multiplayer]
		[multiplayer]
			id="Chain_Survival"
			[option]
				id="base_cost"
				value=10
			[/option]
			[option]
				id="khalifate_flag"
				value=no
			[/option]
			[option]
				id="allow_map_change"
				value=no
			[/option]
		[/multiplayer]
	[/options]
[/multiplayer]
[statistics]
	mid_scenario=yes
	[scenario]
		scenario="Bonobo's Sandbox"
	[/scenario]
	[scenario]
		scenario="2p - Clearing Gushes"
		[team]
			[recruits]
				Dark Adept=5
				Ghost=2
				Skeleton=2
				Skeleton Archer=4
				Vampire Bat=3
				Walking Corpse=2
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Soulless=1
				Wraith=1
			[/advances]
			[deaths]
				Dark Adept=2
				Skeleton=1
				Skeleton Archer=1
				Vampire Bat=1
				Walking Corpse=1
				Wraith=1
			[/deaths]
			[killed]
				Drake Burner=3
				Drake Clasher=1
				Drake Fighter=3
				Drake Flare=1
				Drake Glider=1
				Fire Drake=1
				Saurian Skirmisher=1
			[/killed]
			[attacks]
				[sequence]
					s00=1
					s01=1
					s1=1
					s101=1
					s111=1
					_num=60
				[/sequence]
				[sequence]
					s01=4
					s011=1
					s1=2
					s10=4
					s101=4
					s11=3
					s111=1
					_num=70
				[/sequence]
				[sequence]
					s1=1
					_num=80
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=15
					_num=0
				[/sequence]
				[sequence]
					s010=1
					s110=1
					_num=60
				[/sequence]
				[sequence]
					s00=1
					s01=1
					s010=1
					s1=1
					s101=2
					s11=2
					s110=2
					s111=1
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=261
			recall_cost=0
			damage_inflicted=518
			damage_taken=330
			expected_damage_inflicted=477387
			expected_damage_taken=352378
			turn_damage_inflicted=27
			turn_damage_taken=15
			turn_expected_damage_inflicted=19530
			turn_expected_damage_taken=13022
			save_id="SANDBOXSide1"
		[/team]
		[team]
			[recruits]
				Drake Burner=4
				Drake Clasher=1
				Drake Fighter=4
				Drake Glider=1
				Saurian Skirmisher=1
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Fire Drake=1
			[/advances]
			[deaths]
				Drake Burner=3
				Drake Clasher=1
				Drake Fighter=3
				Drake Flare=1
				Drake Glider=1
				Fire Drake=1
				Saurian Skirmisher=1
			[/deaths]
			[killed]
				Dark Adept=2
				Skeleton=1
				Skeleton Archer=1
				Vampire Bat=1
				Walking Corpse=1
				Wraith=1
			[/killed]
			[attacks]
				[sequence]
					s001=1
					s0010=1
					s010=1
					s011=1
					s1000=1
					s1100=1
					_num=40
				[/sequence]
				[sequence]
					s0=1
					s00=1
					s000=2
					s010=1
					s0100=1
					s1=1
					s1000=1
					s1001=3
					s11=1
					s110=1
					s1100=1
					s1101=1
					s111=1
					s1110=1
					_num=50
				[/sequence]
				[sequence]
					s000=1
					s0100=1
					s100=1
					s110=2
					_num=60
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=2
					_num=0
				[/sequence]
				[sequence]
					s=1
					s0000=1
					_num=40
				[/sequence]
				[sequence]
					s=2
					s0=1
					s00=1
					s001=1
					s010=1
					s0101=1
					s1=1
					s10=1
					_num=50
				[/sequence]
				[sequence]
					s00=1
					s001=3
					s0111=1
					s11=2
					s110=2
					s11010=1
					s11101=1
					_num=60
				[/sequence]
				[sequence]
					s=1
					_num=90
				[/sequence]
			[/defends]
			recruit_cost=202
			recall_cost=0
			damage_inflicted=330
			damage_taken=518
			expected_damage_inflicted=352378
			expected_damage_taken=477387
			turn_damage_inflicted=21
			turn_damage_taken=27
			turn_expected_damage_inflicted=23174
			turn_expected_damage_taken=19530
			save_id="SANDBOXSide2"
		[/team]
	[/scenario]
[/statistics]
[snapshot]
	abbrev=""
	allow_new_game=no
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	can_end_turn=yes
	completion="victory"
	current_time=5
	description=_"The banks of the Great River make for some of the most fertile land in all the known world. The spring and summer bring floods all along its length, making the soil rich and providing bountiful harvests each autumn. The Kingdom of Wesnoth has turned this land into the engine of their wealth and prosperity - making it the target of countless raids and attacks. The rigorous discipline and organization of Wesnoth's armies are in no small part driven by a constant need to patrol and defend these prosperous lands."
	difficulty="NORMAL"
	disallow_recall=yes
	end_credits=yes
	end_text=""
	end_text_duration=0
	experience_modifier=70
	force_lock_settings=""
	history=""
	id="SANDBOX_Clearing_Gushes_21"
	init_side_done=yes
	label="2p - Clearing Gushes"
	map_data="border_size=1
usage=map

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Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wwf, Wwg, Wwf, Gs, Rr, Rr, Gs, Gs, Wwf, Ww^Ewl, Wo, Wo, Wo, Wo, Wo
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Md, Hhd^Fmf, Ss, Wwf, Wwf, Gs, Rr, Gs, Chs, Ss, Wwf, Ww, Wo, Wo, Wo, Wo, Wo
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"
	name=_"2p - Clearing Gushes"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=32
	objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>

<big>Defeat:</big>
<span foreground='red'>Death of your leader</span>"
	observer=yes
	playing_team=1
	random_calls=0
	random_seed=29187
	random_start_time=no
	scenario="SANDBOX_Clearing_Gushes_21"
	shuffle_sides=no
	snapshot=yes
	turn_at=12
	turns=-1
	unit_wml_ids="Bone Shooter,Dark Adept,Drake Burner,Drake Clasher,Drake Fighter,Drake Flare,Drake Glider,Fire Drake,Ghost,Saurian Skirmisher,Shadow,Skeleton,Skeleton Archer,Soulless,Vampire Bat,Walking Corpse,Wraith,era_events"
	used_items=""
	version="1.12.6"
	[display]
		color_adjust_blue=0
		color_adjust_green=0
		color_adjust_red=0
		view_locked=no
	[/display]
	[endlevel]
		bonus=yes
		carryover_add=no
		carryover_percentage=80
		prescenario_save=yes
		replay_save=yes
	[/endlevel]
	[side]
		action_bonus_count=13
		allow_player=yes
		auto_shroud=yes
		chose_random=no
		color=1
		controller="network"
		countdown_time=0
		current_player="Yuvyuv"
		defeat_condition="no_leader_left"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
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		gold=39
		gold_add=no
		hidden=no
		id="SANDBOXSide2"
		income=0
		lost=yes
		name="Yuvyuv"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>

<big>Defeat:</big>
<span foreground='red'>Death of your leader</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Drake Burner,Drake Clasher,Drake Fighter,Drake Glider,Saurian Augur,Saurian Skirmisher"
		save_id="SANDBOXSide2"
		scroll_to_leader=yes
		share_maps=no
		share_view=no
		shroud=no
		shroud_data=""
		side=1
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name=1
		user_team_name="Csapat 1"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			version=10710
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[unit]
			advances_to="Drake Warrior"
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=17
#textdomain wesnoth-units
			description=_"Drake Fighters wield curved war blades, and possess the fire-breathing skills of their ancestors. They can also fly, which is troubling to any foe. Their great strength, coupled with their hardened scales, is rightly frightening to swordsman of any other race."
			experience=1
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=44
			id="Drake Fighter-23"
			image="units/drakes/fighter.png"
			jamming=0
			language_name=_"Drake Fighter"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=44
			max_moves=6
			moves=6
			name="Gar’Ildian"
			overlays=""
			profile="portraits/drakes/transparent/fighter.png"
			race="drake"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/drakes/fighter.png"
			type="Drake Fighter"
			undead_variation="drake"
			underlying_id=23
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=20
			y=10
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-480
				direction="se,sw"
				missile_start_time=-400
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					halo="projectiles/fire-breath-se-[1~5].png:80"
					halo_x=35
					halo_y=40
				[/missile_frame]
				[frame]
					image="units/drakes/fighter.png:20"
				[/frame]
				[frame]
					image="units/drakes/fighter-fire-inhale-[1~4,2].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="flame-big.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="flame-big-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/drakes/fighter-fire-se-[1~3,2,1].png:100"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-480
				direction="ne,nw"
				missile_start_time=-400
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					halo="projectiles/fire-breath-ne-[1~5].png:80"
					halo_x=35
					halo_y=-20
				[/missile_frame]
				[frame]
					image="units/drakes/fighter.png:20"
				[/frame]
				[frame]
					image="units/drakes/fighter-fire-inhale-[1~4,2].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="flame-big.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="flame-big-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/drakes/fighter-fire-se-[1~3,2,1].png:100"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-480
				direction="s"
				missile_start_time=-400
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					halo="projectiles/fire-breath-s-[1~5].png:80"
					halo_x=8
					halo_y=50
				[/missile_frame]
				[frame]
					image="units/drakes/fighter.png:20"
				[/frame]
				[frame]
					image="units/drakes/fighter-fire-inhale-[1~4,2].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="flame-big.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="flame-big-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/drakes/fighter-fire-s-[1~3,2,1].png:100"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-480
				direction="n"
				missile_start_time=-400
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					halo="projectiles/fire-breath-n-[1~5].png:80"
					halo_x=8
					halo_y=-50
				[/missile_frame]
				[frame]
					image="units/drakes/fighter.png:20"
				[/frame]
				[frame]
					image="units/drakes/fighter-fire-inhale-[1~4,2].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="flame-big.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="flame-big-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/drakes/fighter-fire-s-[1~3,2,1].png:100"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time=-400
				[filter_attack]
					name="war blade"
				[/filter_attack]
				[frame]
					image="units/drakes/fighter.png"
				[/frame]
				[frame]
					image="units/drakes/fighter-melee-[1~6].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/drakes/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/drakes/fighter-defend-1.png:1,units/drakes/fighter-defend-2.png:250,units/drakes/fighter-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="drake-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[draw_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					image="units/drakes/fighter-takeoff-[4~1].png:100"
				[/frame]
			[/draw_weapon_anim]
			[movement_anim]
				start_time=0
				submerge=0.01
				[frame]
					image="units/drakes/fighter-fly-[1~5,4].png:100"
				[/frame]
				[frame]
					image="units/drakes/fighter-fly-[3,2]-upstroke.png:100"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/drakes/transparent/fighter.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/fighter.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[post_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					image="units/drakes/fighter-takeoff-[4~1].png:100"
				[/frame]
			[/post_movement_anim]
			[pre_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					image="units/drakes/fighter-takeoff-[1~4].png:50"
				[/frame]
			[/pre_movement_anim]
			[sheath_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					image="units/drakes/fighter-takeoff-[1~4].png:100"
				[/frame]
			[/sheath_weapon_anim]
			[standing_anim]
				[frame]
					image="units/drakes/fighter.png:50"
				[/frame]
			[/standing_anim]
			[standing_anim]
				start_time=0
				submerge=0.01
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					image="units/drakes/fighter-fly-[1~5,4].png:100"
				[/frame]
				[frame]
					image="units/drakes/fighter-fly-[3,2]-upstroke.png:100"
				[/frame]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
				description=_"war blade"
				icon="attacks/warblade.png"
				name="war blade"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=3
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=3
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Drake Warrior"
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=17
#textdomain wesnoth-units
			description=_"Drake Fighters wield curved war blades, and possess the fire-breathing skills of their ancestors. They can also fly, which is troubling to any foe. Their great strength, coupled with their hardened scales, is rightly frightening to swordsman of any other race."
			experience=1
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=44
			id="Drake Fighter-23"
			image="units/drakes/fighter.png"
			jamming=0
			language_name=_"Drake Fighter"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=44
			max_moves=6
			moves=6
			name="Gar’Ildian"
			overlays=""
			profile="portraits/drakes/transparent/fighter.png"
			race="drake"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/drakes/fighter.png"
			type="Drake Fighter"
			undead_variation="drake"
			underlying_id=23
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-480
				direction="se,sw"
				missile_start_time=-400
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					halo="projectiles/fire-breath-se-[1~5].png:80"
					halo_x=35
					halo_y=40
				[/missile_frame]
				[frame]
					image="units/drakes/fighter.png:20"
				[/frame]
				[frame]
					image="units/drakes/fighter-fire-inhale-[1~4,2].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="flame-big.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="flame-big-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/drakes/fighter-fire-se-[1~3,2,1].png:100"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-480
				direction="ne,nw"
				missile_start_time=-400
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					halo="projectiles/fire-breath-ne-[1~5].png:80"
					halo_x=35
					halo_y=-20
				[/missile_frame]
				[frame]
					image="units/drakes/fighter.png:20"
				[/frame]
				[frame]
					image="units/drakes/fighter-fire-inhale-[1~4,2].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="flame-big.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="flame-big-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/drakes/fighter-fire-se-[1~3,2,1].png:100"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-480
				direction="s"
				missile_start_time=-400
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					halo="projectiles/fire-breath-s-[1~5].png:80"
					halo_x=8
					halo_y=50
				[/missile_frame]
				[frame]
					image="units/drakes/fighter.png:20"
				[/frame]
				[frame]
					image="units/drakes/fighter-fire-inhale-[1~4,2].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="flame-big.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="flame-big-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/drakes/fighter-fire-s-[1~3,2,1].png:100"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-480
				direction="n"
				missile_start_time=-400
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					halo="projectiles/fire-breath-n-[1~5].png:80"
					halo_x=8
					halo_y=-50
				[/missile_frame]
				[frame]
					image="units/drakes/fighter.png:20"
				[/frame]
				[frame]
					image="units/drakes/fighter-fire-inhale-[1~4,2].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="flame-big.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="flame-big-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/drakes/fighter-fire-s-[1~3,2,1].png:100"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time=-400
				[filter_attack]
					name="war blade"
				[/filter_attack]
				[frame]
					image="units/drakes/fighter.png"
				[/frame]
				[frame]
					image="units/drakes/fighter-melee-[1~6].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/drakes/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/drakes/fighter-defend-1.png:1,units/drakes/fighter-defend-2.png:250,units/drakes/fighter-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="drake-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[draw_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					image="units/drakes/fighter-takeoff-[4~1].png:100"
				[/frame]
			[/draw_weapon_anim]
			[movement_anim]
				start_time=0
				submerge=0.01
				[frame]
					image="units/drakes/fighter-fly-[1~5,4].png:100"
				[/frame]
				[frame]
					image="units/drakes/fighter-fly-[3,2]-upstroke.png:100"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/drakes/transparent/fighter.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/fighter.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[post_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					image="units/drakes/fighter-takeoff-[4~1].png:100"
				[/frame]
			[/post_movement_anim]
			[pre_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					image="units/drakes/fighter-takeoff-[1~4].png:50"
				[/frame]
			[/pre_movement_anim]
			[sheath_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					image="units/drakes/fighter-takeoff-[1~4].png:100"
				[/frame]
			[/sheath_weapon_anim]
			[standing_anim]
				[frame]
					image="units/drakes/fighter.png:50"
				[/frame]
			[/standing_anim]
			[standing_anim]
				start_time=0
				submerge=0.01
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					image="units/drakes/fighter-fly-[1~5,4].png:100"
				[/frame]
				[frame]
					image="units/drakes/fighter-fly-[3,2]-upstroke.png:100"
				[/frame]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
				description=_"war blade"
				icon="attacks/warblade.png"
				name="war blade"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=3
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=3
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=60
		allow_player=yes
		auto_shroud=no
		chose_random=no
		color=2
		controller="human"
		countdown_time=0
		current_player="Matyi"
		defeat_condition="no_leader_left"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		fog_data="|000000000000000000000000000000001
|000000000111100000000001111111111
|000000111111100000000011111111111
|000000111111110000000011111111111
|000001111111110000000111111111111
|000001111111111000000111111111111
|000011111111111000001111111111111
|000011111111111000001111111111111
|000011111111110000011111111111111
|000111111111111000111111111111111
|001111111111111001111111111111111
|001111111111111001111111111111111
|011111111111111111111111111111111
|011111111111111111111111111111111
|111111111111111111111111111111111
|011111111111111111111111111111111
|11111111111111111111111111111111
|11111111111111111111111111111111
|1111111111111111111111111111111
|011111111111111111111111111111
|01111111111111111111111111111
|001111111111111111111111111111
|00111111111111111111111111111
|00011111111111111111111111111
|0001111111111111111111111111
|0001111111111111111111111111
|000111111111111111111111111
|000011111111111111111111111
|00000011111111111111110
"
		gold=32
		gold_add=no
		hidden=no
		id="SANDBOXSide1"
		income=0
		lost=no
		name="Matyi"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>

<big>Defeat:</big>
<span foreground='red'>Death of your leader</span>"
		objectives_changed=no
		persistent=yes
		recall_cost=20
		recruit="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
		save_id="SANDBOXSide1"
		scroll_to_leader=yes
		share_maps=no
		share_view=no
		shroud=no
		shroud_data=""
		side=2
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name=2
		user_team_name="Csapat 2"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			version=10710
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=2
			y=10
		[/village]
		[village]
			x=2
			y=15
		[/village]
		[village]
			x=3
			y=20
		[/village]
		[village]
			x=5
			y=8
		[/village]
		[village]
			x=9
			y=15
		[/village]
		[village]
			x=10
			y=6
		[/village]
		[village]
			x=10
			y=27
		[/village]
		[village]
			x=14
			y=11
		[/village]
		[village]
			x=14
			y=21
		[/village]
		[village]
			x=18
			y=26
		[/village]
		[village]
			x=19
			y=18
		[/village]
		[village]
			x=25
			y=13
		[/village]
		[village]
			x=26
			y=17
		[/village]
		[unit]
			advances_to="Banebow"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=26
#textdomain wesnoth-units
			description=_"Of a dark sorcerer’s creations, some take more strongly to the false life given them. The potency of their un-life is given equipment to match; archers, in particular, are often outfitted with a truly vile arsenal. Their quivers are filled with shafts made not of wood, but of the bones of their victims. It follows that they are dubbed simply ‘Bone-Shooters’ by their unfortunate enemies." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit can move unseen in deep water, requiring no air from the surface."
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=40
			id="SANDBOXSide1"
			image="units/undead-skeletal/bone-shooter.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Bone Shooter"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=40
			max_moves=5
			moves=5
			name="Matyi"
			overlays=""
			profile="portraits/undead/transparent/bone-shooter.png"
			race="undead"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/undead/bone-shooter.png"
			type="Bone Shooter"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=7
			y=9
			zoc=yes
			[portrait]
				image="portraits/undead/transparent/bone-shooter.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/bone-shooter.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[abilities]
				[hides]
					affect_self=yes
#textdomain wesnoth-help
					description=_"This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_"This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					female_name_inactive=_"female^submerge"
					id="submerge"
					name=_"submerge"
					name_inactive=_"submerge"
					[filter]
						[filter_location]
							terrain="Wo*^*"
						[/filter_location]
					[/filter]
				[/hides]
			[/abilities]
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"dagger"
				icon="attacks/dagger-undead.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=10
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Revenant,Deathblade"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=15
#textdomain wesnoth-units
			description=_"Skeletons are warriors who have been slain in battle and brought back by dark magics. Nearly mindless, and unwavering in their purpose, they fear neither pain, nor death, and their mere presence will often frighten away any who would challenge their master." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit can move unseen in deep water, requiring no air from the surface."
			experience=8
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=34
			id="Skeleton-8"
			image="units/undead-skeletal/skeleton/skeleton.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Skeleton"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=34
			max_moves=5
			moves=5
			name=""
			overlays=""
			profile="portraits/undead/transparent/skeleton.png"
			race="undead"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/undead/skeleton.png"
			type="Skeleton"
			undead_variation=""
			underlying_id=8
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=18
			y=21
			zoc=yes
			[abilities]
				[hides]
					affect_self=yes
#textdomain wesnoth-help
					description=_"This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_"This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					female_name_inactive=_"female^submerge"
					id="submerge"
					name=_"submerge"
					name_inactive=_"submerge"
					[filter]
						[filter_location]
							terrain="Wo*^*"
						[/filter_location]
					[/filter]
				[/hides]
			[/abilities]
			[attack_anim]
				sound_start_time=-100
				start_time=-450
				[filter_attack]
					name="axe"
				[/filter_attack]
				[if]
					hits=yes
					[sound_frame]
						sound="axe.ogg"
					[/sound_frame]
				[/if]
				[else]
					hits=no
					[sound_frame]
						sound="miss-[1~3].ogg"
					[/sound_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						image="units/undead-skeletal/skeleton/skeleton-se-melee[1~10].png:100"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/undead-skeletal/skeleton/skeleton-ne-melee[1~10].png:100"
					[/frame]
				[/else]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/undead-skeletal/skeleton/skeleton-dying-[1~7].png:100"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[if]
					direction="s,se,sw"
					[frame]
						image="units/undead-skeletal/skeleton/skeleton-se-defend1.png:1,units/undead-skeletal/skeleton/skeleton-se-defend2.png:250,units/undead-skeletal/skeleton/skeleton-se-defend1.png:1"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/undead-skeletal/skeleton/skeleton-ne-defend1.png:1,units/undead-skeletal/skeleton/skeleton-ne-defend2.png:250,units/undead-skeletal/skeleton/skeleton-ne-defend1.png:1"
					[/frame]
				[/else]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="skeleton-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/undead-skeletal/skeleton/skeleton-idle-[1~3,2,3,2,3,2,3,2].png:100"
				[/frame]
			[/idle_anim]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/undead-skeletal/skeleton/skeleton-se-run[1~12].png:50"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/undead-skeletal/skeleton/skeleton-ne-run[1~12].png:50"
					[/frame]
				[/else]
			[/movement_anim]
			[portrait]
				image="portraits/undead/transparent/skeleton.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/skeleton.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[recruit_anim]
				start_time=-200
				[frame]
					alpha="0~1:300"
					image="units/undead-skeletal/skeleton/skeleton-dying-7.png:300"
				[/frame]
				[frame]
					image="units/undead-skeletal/skeleton/skeleton-dying-[6~1].png:100"
				[/frame]
			[/recruit_anim]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/undead-skeletal/skeleton/skeleton-se-bob[1~8].png:200"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/undead-skeletal/skeleton/skeleton-ne-bob[1~8].png:200"
					[/frame]
				[/else]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"axe"
				icon="attacks/axe-undead.png"
				name="axe"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Bone Shooter"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"A skeleton archer is little different from the ‘skeletons’ which often accompany it — it is a sin against nature, a warrior raised from the dead to fight once again. In their masters’ hands, these soldiers will do anything to achieve the tasks laid before them, for death holds no fear for one who is already dead." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit can move unseen in deep water, requiring no air from the surface."
			experience=10
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=31
			id="Skeleton Archer-16"
			image="units/undead-skeletal/archer.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Skeleton Archer"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=31
			max_moves=5
			moves=5
			name=""
			overlays=""
			profile="portraits/undead/transparent/archer.png"
			race="undead"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/undead/archer.png"
			type="Skeleton Archer"
			undead_variation=""
			underlying_id=16
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=18
			y=18
			zoc=yes
			[abilities]
				[hides]
					affect_self=yes
#textdomain wesnoth-help
					description=_"This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_"This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					female_name_inactive=_"female^submerge"
					id="submerge"
					name=_"submerge"
					name_inactive=_"submerge"
					[filter]
						[filter_location]
							terrain="Wo*^*"
						[/filter_location]
					[/filter]
				[/hides]
			[/abilities]
			[attack_anim]
				attack_sound_start_time=-380
				missile_start_time=-150
				start_time=-445
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					image="units/undead-skeletal/archer-bow.png:65"
				[/frame]
				[frame]
					image="units/undead-skeletal/archer-bow-attack-[1~4].png:[75*2,100,130]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="bow.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="bow-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/undead-skeletal/archer-bow.png:65"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				start_time=-200
				[filter_attack]
					name="fist"
				[/filter_attack]
				[frame]
					image="units/undead-skeletal/archer.png:100"
				[/frame]
				[frame]
					image="units/undead-skeletal/archer-attack.png:200"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="fist.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/undead-skeletal/archer.png:100"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/undead-skeletal/archer-die2-[1~7].png:100"
				[/frame]
			[/death]
			[death]
				start_time=0
				[frame]
					image="units/undead-skeletal/archer-die-[1~13].png:100"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					image="units/undead-skeletal/archer.png:1,units/undead-skeletal/archer-defend.png:250,units/undead-skeletal/archer.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="skeleton-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					image="units/undead-skeletal/archer-bow.png:1,units/undead-skeletal/archer-bow-defend.png:250,units/undead-skeletal/archer-bow.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="skeleton-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/undead-skeletal/archer-idle-[1~14].png:[100*5,200,100*5,200,100*2]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/undead/transparent/archer.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/archer.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[recruit_anim]
				start_time=-200
				[frame]
					alpha="0~1:300"
					image="units/undead-skeletal/archer-die2-7.png:300"
				[/frame]
				[frame]
					image="units/undead-skeletal/archer-die2-[6~1].png:100"
				[/frame]
			[/recruit_anim]
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				damage=3
#textdomain wesnoth-units
				description=_"fist"
				icon="attacks/fist-skeletal.png"
				name="fist"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Bone Shooter"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"A skeleton archer is little different from the ‘skeletons’ which often accompany it — it is a sin against nature, a warrior raised from the dead to fight once again. In their masters’ hands, these soldiers will do anything to achieve the tasks laid before them, for death holds no fear for one who is already dead." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit can move unseen in deep water, requiring no air from the surface."
			experience=19
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=31
			id="Skeleton Archer-19"
			image="units/undead-skeletal/archer.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Skeleton Archer"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=31
			max_moves=5
			moves=5
			name=""
			overlays=""
			profile="portraits/undead/transparent/archer.png"
			race="undead"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/undead/archer.png"
			type="Skeleton Archer"
			undead_variation=""
			underlying_id=19
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=19
			y=17
			zoc=yes
			[abilities]
				[hides]
					affect_self=yes
#textdomain wesnoth-help
					description=_"This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_"This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					female_name_inactive=_"female^submerge"
					id="submerge"
					name=_"submerge"
					name_inactive=_"submerge"
					[filter]
						[filter_location]
							terrain="Wo*^*"
						[/filter_location]
					[/filter]
				[/hides]
			[/abilities]
			[attack_anim]
				attack_sound_start_time=-380
				missile_start_time=-150
				start_time=-445
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					image="units/undead-skeletal/archer-bow.png:65"
				[/frame]
				[frame]
					image="units/undead-skeletal/archer-bow-attack-[1~4].png:[75*2,100,130]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="bow.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="bow-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/undead-skeletal/archer-bow.png:65"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				start_time=-200
				[filter_attack]
					name="fist"
				[/filter_attack]
				[frame]
					image="units/undead-skeletal/archer.png:100"
				[/frame]
				[frame]
					image="units/undead-skeletal/archer-attack.png:200"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="fist.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/undead-skeletal/archer.png:100"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/undead-skeletal/archer-die2-[1~7].png:100"
				[/frame]
			[/death]
			[death]
				start_time=0
				[frame]
					image="units/undead-skeletal/archer-die-[1~13].png:100"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					image="units/undead-skeletal/archer.png:1,units/undead-skeletal/archer-defend.png:250,units/undead-skeletal/archer.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="skeleton-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					image="units/undead-skeletal/archer-bow.png:1,units/undead-skeletal/archer-bow-defend.png:250,units/undead-skeletal/archer-bow.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="skeleton-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/undead-skeletal/archer-idle-[1~14].png:[100*5,200,100*5,200,100*2]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/undead/transparent/archer.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/archer.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[recruit_anim]
				start_time=-200
				[frame]
					alpha="0~1:300"
					image="units/undead-skeletal/archer-die2-7.png:300"
				[/frame]
				[frame]
					image="units/undead-skeletal/archer-die2-[6~1].png:100"
				[/frame]
			[/recruit_anim]
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				damage=3
#textdomain wesnoth-units
				description=_"fist"
				icon="attacks/fist-skeletal.png"
				name="fist"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"To attract any practitioners, the lure of black magic must be a great prize indeed, for anyone caught practicing the art in the civilized world is subject to a death sentence. And yet there are those who pursue this art, for the prize offered is nothing less than immortality. Hidden away in secret cults, or initiated into the dark orders of the underworld, the training which these fanatics must endure often drives them to exhaustion and enfeeblement.
     
    In such condition, their only weapon is the craft they have so committed themselves to learning." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			experience=5
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=33
			id="Dark Adept-21"
			image="units/undead-necromancers/adept+female.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"female^Dark Adept"
			level=1
			max_attacks=1
			max_experience=27
			max_hitpoints=33
			max_moves=5
			moves=5
			name="Nwvyan"
			overlays=""
			profile="portraits/humans/transparent/dark-adept+female.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/dark-adept+female.png"
			type="Dark Adept"
			undead_variation=""
			underlying_id=21
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=17
			y=18
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-100
				missile_start_time=-120
				start_time=-450
				[filter_attack]
					name="chill wave"
				[/filter_attack]
				[if]
					hits=yes
					[missile_frame]
						directional_x="0~0"
						image="projectiles/icemissile-n-[1~7].png:40"
						image_diagonal="projectiles/icemissile-ne-[1~7].png:40"
						offset="0.0~0.9:120,0.9:160"
						y="-12~0"
					[/missile_frame]
				[/if]
				[else]
					hits=no
					[missile_frame]
						alpha="1~0"
						directional_x="0~0"
						image="projectiles/icemissile-n-[1~2,1].png:50"
						image_diagonal="projectiles/icemissile-ne-[1~2,1].png:50"
						offset="0.0~0.9:150"
						y="-12~0"
					[/missile_frame]
				[/else]
				[frame]
					image="units/undead-necromancers/adept+female.png:25"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept+female-magic-[1~3].png:[35,75,20]"
				[/frame]
				[frame]
					halo="halo/undead/dark-magic-[1~6].png:50"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="magic-dark.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="magic-dark-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/undead-necromancers/adept+female-magic-[2,1].png:50"
				[/frame]
				[frame]
					duration=60
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-50
				missile_start_time=-50
				shadow_start_time=-350
				start_time=-700
				[filter_attack]
					name="shadow wave"
				[/filter_attack]
				[shadow_frame]
					alpha="0.0:1,0.8:149,0.8~0.0:200"
					duration=350
					image="projectiles/darkmissile-n.png~CS(-250,-250,-250)"
					image_diagonal="projectiles/darkmissile-ne.png~CS(-250,-250,-250)"
					layer=10
					offset="0.1~1.0:150,1.0:200"
					y=25
				[/shadow_frame]
				[missile_frame]
					auto_hflip=no
					auto_vflip=no
					duration=300
					halo="halo/undead/dark-magic-[6~1].png~CS(-150,-150,-150)~O([40%,50%,60%*2,50%,40%]):50"
					halo_y=8
					offset="1.0"
				[/missile_frame]
				[frame]
					image="units/undead-necromancers/adept+female.png:25"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept+female-magic-[1~3].png:[35,75,15]"
				[/frame]
				[frame]
					halo="halo/undead/dark-magic-[1~6].png:50"
					halo_x=0
					halo_y="-12~12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept+female-magic-3.png:350"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="magic-dark-big.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="magic-dark-big-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/undead-necromancers/adept+female-magic-[2,1].png:50"
				[/frame]
				[frame]
					duration=50
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/undead-necromancers/adept-die[1~8].png:[100*4,120*2,140,120]"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/undead-necromancers/adept+female-defend-1.png:1,units/undead-necromancers/adept+female-defend-2.png:250,units/undead-necromancers/adept+female-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-female-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror=true
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror=false
				side="right"
				size=400
			[/portrait]
			[recruiting_anim]
				sound_start_time=-40
				start_time=-450
				[filter_second]
					race="undead"
				[/filter_second]
				[frame]
					image="units/undead-necromancers/adept+female.png:30"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept+female-magic-[1~3].png:[35,75,20]"
				[/frame]
				[frame]
					halo="halo/undead/dark-magic-[1~6].png:50"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[sound_frame]
					sound="magic-dark.ogg"
				[/sound_frame]
				[frame]
					image="units/undead-necromancers/adept+female-magic-[2,1].png:[50,40]"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept+female.png:10"
				[/frame]
			[/recruiting_anim]
			[trait]
#textdomain wesnoth-help
				female_name=_"female^quick"
				id="quick"
				male_name=_"quick"
				[effect]
					apply_to="movement"
					increase=1
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^intelligent"
				id="intelligent"
				male_name=_"intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^resilient"
				id="resilient"
				male_name=_"resilient"
				[effect]
					apply_to="hitpoints"
					increase_total=4
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total=1
					times="per level"
				[/effect]
			[/trait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
#textdomain wesnoth-units
				description=_"chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number=2
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number=2
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=13
#textdomain wesnoth-units
			description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=28
			id="Walking Corpse-22"
			image="units/undead/soulless.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Soulless"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=28
			max_moves=4
			moves=4
			name=""
			overlays=""
			profile="units/undead/soulless.png"
			race="undead"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="units/undead/soulless.png"
			type="Soulless"
			undead_variation=""
			underlying_id=22
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=19
			y=18
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[attack_anim]
				direction="s"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/soulless-attack-s.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/soulless-attack-n.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw,ne,nw"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/soulless-attack.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/undead/soulless-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/undead/soulless.png:1,units/undead/soulless-defend.png:250,units/undead/soulless.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="zombie-hit-[1~6].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[trait]
				availability="musthave"
				description=_"Fights normally during unfavorable times of day/night"
				female_name=_"female^fearless"
				id="fearless"
				male_name=_"fearless"
			[/trait]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[1~6].ogg"
				experience=50
				flag_rgb="magenta"
				hitpoints=36
				id="Soulless"
				image="units/undead/soulless-drake.png"
				inherit=""
				level=1
				movement=4
				movement_type="drakefoot"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="drake"
				variation_name=_"wc_variation^Drake"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					start_time=-126
					[frame]
						image="units/undead/soulless-drake.png:1,units/undead/soulless-drake-defend.png:250,units/undead/soulless-drake.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[1~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-die-[4~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-drake-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-drake-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-drake-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water=4
					unwalkable=4
				[/movement_costs]
				[defense]
					deep_water=90
					unwalkable=90
				[/defense]
			[/variation]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[1~6].ogg"
				experience=50
				flag_rgb="magenta"
				hitpoints=33
				id="Soulless"
				image="units/undead/soulless-dwarf.png"
				inherit=""
				level=1
				movement=3
				movement_type="dwarvishfoot"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="dwarf"
				variation_name=_"wc_variation^Dwarf"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					start_time=-126
					[frame]
						image="units/undead/soulless-dwarf.png:1,units/undead/soulless-dwarf-defend.png:250,units/undead/soulless-dwarf.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[1~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-dwarf-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-dwarf-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-dwarf-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-dwarf-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water=3
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[1~6].ogg"
				experience=50
				flag_rgb="magenta"
				hitpoints=23
				id="Soulless"
				image="units/undead/soulless-goblin.png"
				inherit=""
				level=1
				movement=4
				movement_type="smallfoot"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="goblin"
				variation_name=_"wc_variation^Goblin"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					start_time=-126
					[frame]
						image="units/undead/soulless-goblin.png:1,units/undead/soulless-goblin-defend.png:250,units/undead/soulless-goblin.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[1~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-goblin-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-goblin-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-goblin-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-goblin-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[1~6].ogg"
				experience=50
				flag_rgb="magenta"
				hitpoints=33
				id="Soulless"
				image="units/undead/soulless-mounted.png"
				inherit=""
				level=1
				movement=5
				movement_type="mounted"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="mounted"
				variation_name=_"wc_variation^Mounted"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					start_time=-126
					[frame]
						image="units/undead/soulless-mounted.png:1,units/undead/soulless-mounted-defend.png:250,units/undead/soulless-mounted.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[1~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-mounted-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-mounted-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-mounted-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-mounted-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[1~6].ogg"
				experience=50
				flag_rgb="magenta"
				hitpoints=33
				id="Soulless"
				image="units/undead/soulless-drake.png"
				inherit=""
				level=1
				movement=5
				movement_type="fly"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="gryphon"
				variation_name=_"wc_variation^Gryphon"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					start_time=-126
					[frame]
						image="units/undead/soulless-drake.png:1,units/undead/soulless-drake-defend.png:250,units/undead/soulless-drake.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[1~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-drake-die-[1~3].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-drake-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-drake-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-drake-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[defense]
					mountains=40
				[/defense]
			[/variation]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[1~6].ogg"
				experience=50
				flag_rgb="magenta"
				hitpoints=25
				id="Soulless"
				image="units/undead/soulless-saurian.png"
				inherit=""
				level=1
				movement=4
				movement_type="lizard"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="saurian"
				variation_name=_"wc_variation^Saurian"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					start_time=-126
					[frame]
						image="units/undead/soulless-saurian.png:1,units/undead/soulless-saurian-defend.png:250,units/undead/soulless-saurian.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[1~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-saurian-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-saurian-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-saurian-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-saurian-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[1~6].ogg"
				experience=50
				flag_rgb="magenta"
				hitpoints=28
				id="Soulless"
				image="units/undead/soulless-swimmer.png"
				inherit=""
				level=1
				movement=4
				movement_type="swimmer"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="swimmer"
				variation_name=_"wc_variation^Swimmer"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					start_time=-126
					[frame]
						image="units/undead/soulless-swimmer.png:1,units/undead/soulless-swimmer-defend.png:250,units/undead/soulless-swimmer.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[1~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-swimmer-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-swimmer-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-swimmer-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-swimmer-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					forest=4
					hills=4
				[/movement_costs]
			[/variation]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[1~6].ogg"
				experience=50
				flag_rgb="magenta"
				hitpoints=33
				id="Soulless"
				image="units/undead/soulless-troll.png"
				inherit=""
				level=1
				movement=4
				movement_type="largefoot"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="troll"
				variation_name=_"wc_variation^Troll"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					start_time=-126
					[frame]
						image="units/undead/soulless-troll.png:1,units/undead/soulless-troll-defend.png:250,units/undead/soulless-troll.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[1~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-troll-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-troll-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-troll-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-troll-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[1~6].ogg"
				experience=50
				flag_rgb="magenta"
				hitpoints=40
				id="Soulless"
				image="units/undead/soulless-wose.png"
				inherit=""
				level=1
				movement=3
				movement_type="treefolk"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="wose"
				variation_name=_"wc_variation^Wose"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					start_time=-126
					[frame]
						image="units/undead/soulless-wose.png:1,units/undead/soulless-wose-defend.png:250,units/undead/soulless-wose.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[1~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-wose-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-wose-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-wose-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-wose-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water=3
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="bat-flapping.wav"
				experience=50
				flag_rgb="magenta"
				hitpoints=24
				id="Soulless"
				image="units/undead/soulless-bat-se-3.png"
				inherit=no
				level=1
				movement=5
				movement_type="fly"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="bat"
				variation_name=_"wc_variation^Bat"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					cave=1
					fungus=1
				[/movement_costs]
				[defense]
					cave=50
					fungus=50
				[/defense]
				[resistance]
					cold=70
				[/resistance]
				[defend]
					direction="s,sw,se"
					start_time=-126
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						image="units/undead/soulless-bat-se-[3,4,3].png:[1,250,1]"
					[/frame]
					[if]
						attack_sound_start_time=-25
						hits=yes
						[attack_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/attack_sound_frame]
					[/if]
				[/defend]
				[defend]
					direction="n,nw,ne"
					start_time=-126
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						image="units/undead/soulless-bat-ne-[3,4,3].png:[1,250,1]"
					[/frame]
					[if]
						attack_sound_start_time=-25
						hits=yes
						[attack_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/attack_sound_frame]
					[/if]
				[/defend]
				[standing_anim]
					direction="s,se,sw"
					start_time=0
					[frame]
						image="units/undead/soulless-bat-se-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
					[/frame]
				[/standing_anim]
				[standing_anim]
					direction="n,ne,nw"
					start_time=0
					[frame]
						image="units/undead/soulless-bat-ne-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
					[/frame]
				[/standing_anim]
				[attack_anim]
					direction="s,se,sw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-bat-se-[3,2].png:30"
					[/frame]
					[frame]
						image="units/undead/soulless-bat-se-1.png:30"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						image="units/undead/soulless-bat-se-[2,3].png:30"
					[/frame]
					[frame]
						image="units/undead/soulless-bat-se-4.png:70"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						image="units/undead/soulless-bat-se-[3,2,3].png:[50*2,40]"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n,ne,nw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-bat-ne-[3,2].png:30"
					[/frame]
					[frame]
						image="units/undead/soulless-bat-ne-1.png:30"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						image="units/undead/soulless-bat-ne-[2,3].png:30"
					[/frame]
					[frame]
						image="units/undead/soulless-bat-ne-4.png:70"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						image="units/undead/soulless-bat-ne-[3,2,3].png:[50*2,40]"
					[/frame]
				[/attack_anim]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-bat-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
			[/variation]
			[movement_costs]
				castle=1
				cave=2
				deep_water=4
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=140
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"touch"
				icon="attacks/touch-zombie.png"
				name="touch"
				number=3
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth-help
						description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
						id="plague"
						name=_"plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"To attract any practitioners, the lure of black magic must be a great prize indeed, for anyone caught practicing the art in the civilized world is subject to a death sentence. And yet there are those who pursue this art, for the prize offered is nothing less than immortality. Hidden away in secret cults, or initiated into the dark orders of the underworld, the training which these fanatics must endure often drives them to exhaustion and enfeeblement.
     
    In such condition, their only weapon is the craft they have so committed themselves to learning." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			experience=9
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=33
			id="Dark Adept-24"
			image="units/undead-necromancers/adept.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Dark Adept"
			level=1
			max_attacks=1
			max_experience=27
			max_hitpoints=33
			max_moves=5
			moves=5
			name="Rhagwybry"
			overlays=""
			profile="portraits/humans/transparent/dark-adept.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/dark-adept.png"
			type="Dark Adept"
			undead_variation=""
			underlying_id=24
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=16
			y=17
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-100
				missile_start_time=-120
				start_time=-450
				[filter_attack]
					name="chill wave"
				[/filter_attack]
				[if]
					hits=yes
					[missile_frame]
						directional_x="0~0"
						image="projectiles/icemissile-n-[1~7].png:40"
						image_diagonal="projectiles/icemissile-ne-[1~7].png:40"
						offset="0.0~0.9:120,0.9:160"
						y="-12~0"
					[/missile_frame]
				[/if]
				[else]
					hits=no
					[missile_frame]
						alpha="1~0"
						directional_x="0~0"
						image="projectiles/icemissile-n-[1~2,1].png:50"
						image_diagonal="projectiles/icemissile-ne-[1~2,1].png:50"
						offset="0.0~0.9:150"
						y="-12~0"
					[/missile_frame]
				[/else]
				[frame]
					image="units/undead-necromancers/adept.png:25"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept-magic-[1~3].png:[35,75,15]"
				[/frame]
				[frame]
					halo="halo/undead/dark-magic-[1~6].png:50"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="magic-dark.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="magic-dark-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/undead-necromancers/adept-magic-[2,1].png:50"
				[/frame]
				[frame]
					duration=60
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-50
				missile_start_time=-50
				shadow_start_time=-350
				start_time=-700
				[filter_attack]
					name="shadow wave"
				[/filter_attack]
				[shadow_frame]
					alpha="0.0:1,0.8:149,0.8~0.0:200"
					duration=350
					image="projectiles/darkmissile-n.png~CS(-250,-250,-250)"
					image_diagonal="projectiles/darkmissile-ne.png~CS(-250,-250,-250)"
					layer=10
					offset="0.1~1.0:150,1.0:200"
					y=25
				[/shadow_frame]
				[missile_frame]
					auto_hflip=no
					auto_vflip=no
					duration=300
					halo="halo/undead/dark-magic-[6~1].png~CS(-150,-150,-150)~O([40%,50%,60%*2,50%,40%]):50"
					halo_y=8
					offset="1.0"
				[/missile_frame]
				[frame]
					image="units/undead-necromancers/adept.png:25"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept-magic-[1~3].png:[35,75,15]"
				[/frame]
				[frame]
					halo="halo/undead/dark-magic-[1~6].png:50"
					halo_x=0
					halo_y="-12~12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept-magic-3.png:350"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="magic-dark-big.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="magic-dark-big-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/undead-necromancers/adept-magic-[2,1].png:50"
				[/frame]
				[frame]
					duration=50
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/undead-necromancers/adept-die[1~8].png:[100*4,120*2,140,120]"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/undead-necromancers/adept-defend-1.png:1,units/undead-necromancers/adept-defend-2.png:250,units/undead-necromancers/adept-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~5].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[recruiting_anim]
				sound_start_time=-40
				start_time=-450
				[filter_second]
					race="undead"
				[/filter_second]
				[frame]
					image="units/undead-necromancers/adept.png:30"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept-magic-[1~3].png:[35,75,20]"
				[/frame]
				[frame]
					halo="halo/undead/dark-magic-[1~6].png:50"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[sound_frame]
					sound="magic-dark.ogg"
				[/sound_frame]
				[frame]
					image="units/undead-necromancers/adept-magic-[2,1].png:[50,40]"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept.png:10"
				[/frame]
			[/recruiting_anim]
			[trait]
#textdomain wesnoth-help
				female_name=_"female^quick"
				id="quick"
				male_name=_"quick"
				[effect]
					apply_to="movement"
					increase=1
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^intelligent"
				id="intelligent"
				male_name=_"intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^resilient"
				id="resilient"
				male_name=_"resilient"
				[effect]
					apply_to="hitpoints"
					increase_total=4
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total=1
					times="per level"
				[/effect]
			[/trait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
#textdomain wesnoth-units
				description=_"chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number=2
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number=2
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Blood Bat"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=13
#textdomain wesnoth-units
			description=_"Vampire bats are flying beasts that feed on the blood of other creatures. While their fangs are not very powerful, the health of victims is drained away along with their blood, and given to the Bats." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" During battle, this unit can drain life from victims to renew its own health."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=yes
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=20
			id="Vampire Bat-25"
			image="units/undead/bat-se-3.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Vampire Bat"
			level=0
			max_attacks=1
			max_experience=15
			max_hitpoints=20
			max_moves=8
			moves=8
			name=""
			overlays=""
			profile="portraits/monsters/transparent/bat.png"
			race="bats"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/monsters/bat.png"
			type="Vampire Bat"
			undead_variation="bat"
			underlying_id=25
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=18
			y=26
			zoc=no
			[attack_anim]
				attack_sound_start_time=-50
				direction="s,se,sw"
				offset="0.0~0.9:200,0.9~0.0:160"
				start_time=-200
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[frame]
					image="units/undead/bat-se-[3,2].png:30"
				[/frame]
				[frame]
					image="units/undead/bat-se-1.png:30"
					sound="bat-flapping.wav"
				[/frame]
				[frame]
					image="units/undead/bat-se-[2~4,3,2,3].png:[30*2,70,50*2,40]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="bite-small.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-50
				direction="n,ne,nw"
				offset="0.0~0.9:200,0.9~0.0:160"
				start_time=-200
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[frame]
					image="units/undead/bat-ne-[3,2].png:30"
				[/frame]
				[frame]
					image="units/undead/bat-ne-1.png:30"
					sound="bat-flapping.wav"
				[/frame]
				[frame]
					image="units/undead/bat-ne-[2~4,3,2,3].png:[30*2,70,50*2,40]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="bite-small.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[defend]
				direction="s,sw,se"
				start_time=-126
				[if]
					hits="miss"
					offset="0.0~-0.15,-0.15~0.0"
				[/if]
				[frame]
					image="units/undead/bat-se-[3,4].png:[1,100]"
				[/frame]
				[if]
					hits="hit"
					[frame]
						image="units/undead/bat-se-4.png:150"
						sound="bat-hit-[1~4].ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						image="units/undead/bat-se-4.png:150"
					[/frame]
				[/else]
				[frame]
					image="units/undead/bat-se-3.png:1"
				[/frame]
			[/defend]
			[defend]
				direction="n,nw,ne"
				start_time=-126
				[if]
					hits="miss"
					offset="0.0~-0.15,-0.15~0.0"
				[/if]
				[frame]
					image="units/undead/bat-ne-[3,4].png:[1,100]"
				[/frame]
				[if]
					hits="hit"
					[frame]
						image="units/undead/bat-ne-4.png:150"
						sound="bat-hit-[1~4].ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						image="units/undead/bat-ne-4.png:150"
					[/frame]
				[/else]
				[frame]
					image="units/undead/bat-ne-3.png:1"
				[/frame]
			[/defend]
			[movement_anim]
				direction="s,se,sw"
				start_time=0
				[frame]
					image="units/undead/bat-se-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
				[/frame]
			[/movement_anim]
			[movement_anim]
				direction="n,ne,nw"
				start_time=0
				[frame]
					image="units/undead/bat-ne-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/monsters/transparent/bat.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/monsters/transparent/bat.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				direction="s,se,sw"
				layer=60
				start_time=0
				[frame]
					image="units/undead/bat-se-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
				[/frame]
			[/standing_anim]
			[standing_anim]
				direction="n,ne,nw"
				layer=60
				start_time=0
				[frame]
					image="units/undead/bat-ne-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
				[/frame]
			[/standing_anim]
			[trait]
				availability="musthave"
#textdomain wesnoth-help
				description=_"Receives only 50% defense in land-based villages"
				female_name=_"female^feral"
				id="feral"
				male_name=_"feral"
				[effect]
					apply_to="defense"
					replace=true
					[defense]
						village=-50
					[/defense]
				[/effect]
			[/trait]
			[movement_costs]
				castle=1
				cave=1
				deep_water=1
				flat=1
				forest=1
				frozen=1
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=40
				deep_water=40
				flat=40
				forest=40
				frozen=40
				fungus=40
				hills=40
				mountains=40
				reef=40
				sand=40
				shallow_water=40
				swamp_water=40
				unwalkable=40
				village=-50
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=70
				fire=100
				impact=120
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"fangs"
				icon="attacks/fangs-animal.png"
				name="fangs"
				number=2
				range="melee"
				type="blade"
				[specials]
					[drains]
#textdomain wesnoth-help
						description=_"This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_"drains"
					[/drains]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Receives only 50% defense in land-based villages"
					female_name=_"female^feral"
					id="feral"
					male_name=_"feral"
					[effect]
						apply_to="defense"
						replace=true
						[defense]
							village=-50
						[/defense]
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Bone Shooter"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"A skeleton archer is little different from the ‘skeletons’ which often accompany it — it is a sin against nature, a warrior raised from the dead to fight once again. In their masters’ hands, these soldiers will do anything to achieve the tasks laid before them, for death holds no fear for one who is already dead." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit can move unseen in deep water, requiring no air from the surface."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=31
			id="Skeleton Archer-26"
			image="units/undead-skeletal/archer.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Skeleton Archer"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=31
			max_moves=5
			moves=5
			name=""
			overlays=""
			profile="portraits/undead/transparent/archer.png"
			race="undead"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/undead/archer.png"
			type="Skeleton Archer"
			undead_variation=""
			underlying_id=26
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=17
			y=16
			zoc=yes
			[abilities]
				[hides]
					affect_self=yes
#textdomain wesnoth-help
					description=_"This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_"This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					female_name_inactive=_"female^submerge"
					id="submerge"
					name=_"submerge"
					name_inactive=_"submerge"
					[filter]
						[filter_location]
							terrain="Wo*^*"
						[/filter_location]
					[/filter]
				[/hides]
			[/abilities]
			[attack_anim]
				attack_sound_start_time=-380
				missile_start_time=-150
				start_time=-445
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					image="units/undead-skeletal/archer-bow.png:65"
				[/frame]
				[frame]
					image="units/undead-skeletal/archer-bow-attack-[1~4].png:[75*2,100,130]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="bow.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="bow-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/undead-skeletal/archer-bow.png:65"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				start_time=-200
				[filter_attack]
					name="fist"
				[/filter_attack]
				[frame]
					image="units/undead-skeletal/archer.png:100"
				[/frame]
				[frame]
					image="units/undead-skeletal/archer-attack.png:200"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="fist.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/undead-skeletal/archer.png:100"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/undead-skeletal/archer-die2-[1~7].png:100"
				[/frame]
			[/death]
			[death]
				start_time=0
				[frame]
					image="units/undead-skeletal/archer-die-[1~13].png:100"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					image="units/undead-skeletal/archer.png:1,units/undead-skeletal/archer-defend.png:250,units/undead-skeletal/archer.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="skeleton-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					image="units/undead-skeletal/archer-bow.png:1,units/undead-skeletal/archer-bow-defend.png:250,units/undead-skeletal/archer-bow.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="skeleton-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/undead-skeletal/archer-idle-[1~14].png:[100*5,200,100*5,200,100*2]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/undead/transparent/archer.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/archer.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[recruit_anim]
				start_time=-200
				[frame]
					alpha="0~1:300"
					image="units/undead-skeletal/archer-die2-7.png:300"
				[/frame]
				[frame]
					image="units/undead-skeletal/archer-die2-[6~1].png:100"
				[/frame]
			[/recruit_anim]
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				damage=3
#textdomain wesnoth-units
				description=_"fist"
				icon="attacks/fist-skeletal.png"
				name="fist"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Blood Bat"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=13
#textdomain wesnoth-units
			description=_"Vampire bats are flying beasts that feed on the blood of other creatures. While their fangs are not very powerful, the health of victims is drained away along with their blood, and given to the Bats." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" During battle, this unit can drain life from victims to renew its own health."
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=yes
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=15
			id="Vampire Bat-28"
			image="units/undead/bat-se-3.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Vampire Bat"
			level=0
			max_attacks=1
			max_experience=15
			max_hitpoints=15
			max_moves=9
			moves=9
			name=""
			overlays=""
			profile="portraits/monsters/transparent/bat.png"
			race="bats"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/monsters/bat.png"
			type="Vampire Bat"
			undead_variation="bat"
			underlying_id=28
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=25
			y=13
			zoc=no
			[attack_anim]
				attack_sound_start_time=-50
				direction="s,se,sw"
				offset="0.0~0.9:200,0.9~0.0:160"
				start_time=-200
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[frame]
					image="units/undead/bat-se-[3,2].png:30"
				[/frame]
				[frame]
					image="units/undead/bat-se-1.png:30"
					sound="bat-flapping.wav"
				[/frame]
				[frame]
					image="units/undead/bat-se-[2~4,3,2,3].png:[30*2,70,50*2,40]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="bite-small.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-50
				direction="n,ne,nw"
				offset="0.0~0.9:200,0.9~0.0:160"
				start_time=-200
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[frame]
					image="units/undead/bat-ne-[3,2].png:30"
				[/frame]
				[frame]
					image="units/undead/bat-ne-1.png:30"
					sound="bat-flapping.wav"
				[/frame]
				[frame]
					image="units/undead/bat-ne-[2~4,3,2,3].png:[30*2,70,50*2,40]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="bite-small.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[defend]
				direction="s,sw,se"
				start_time=-126
				[if]
					hits="miss"
					offset="0.0~-0.15,-0.15~0.0"
				[/if]
				[frame]
					image="units/undead/bat-se-[3,4].png:[1,100]"
				[/frame]
				[if]
					hits="hit"
					[frame]
						image="units/undead/bat-se-4.png:150"
						sound="bat-hit-[1~4].ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						image="units/undead/bat-se-4.png:150"
					[/frame]
				[/else]
				[frame]
					image="units/undead/bat-se-3.png:1"
				[/frame]
			[/defend]
			[defend]
				direction="n,nw,ne"
				start_time=-126
				[if]
					hits="miss"
					offset="0.0~-0.15,-0.15~0.0"
				[/if]
				[frame]
					image="units/undead/bat-ne-[3,4].png:[1,100]"
				[/frame]
				[if]
					hits="hit"
					[frame]
						image="units/undead/bat-ne-4.png:150"
						sound="bat-hit-[1~4].ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						image="units/undead/bat-ne-4.png:150"
					[/frame]
				[/else]
				[frame]
					image="units/undead/bat-ne-3.png:1"
				[/frame]
			[/defend]
			[movement_anim]
				direction="s,se,sw"
				start_time=0
				[frame]
					image="units/undead/bat-se-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
				[/frame]
			[/movement_anim]
			[movement_anim]
				direction="n,ne,nw"
				start_time=0
				[frame]
					image="units/undead/bat-ne-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/monsters/transparent/bat.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/monsters/transparent/bat.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				direction="s,se,sw"
				layer=60
				start_time=0
				[frame]
					image="units/undead/bat-se-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
				[/frame]
			[/standing_anim]
			[standing_anim]
				direction="n,ne,nw"
				layer=60
				start_time=0
				[frame]
					image="units/undead/bat-ne-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
				[/frame]
			[/standing_anim]
			[trait]
				availability="musthave"
#textdomain wesnoth-help
				description=_"Receives only 50% defense in land-based villages"
				female_name=_"female^feral"
				id="feral"
				male_name=_"feral"
				[effect]
					apply_to="defense"
					replace=true
					[defense]
						village=-50
					[/defense]
				[/effect]
			[/trait]
			[movement_costs]
				castle=1
				cave=1
				deep_water=1
				flat=1
				forest=1
				frozen=1
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=40
				deep_water=40
				flat=40
				forest=40
				frozen=40
				fungus=40
				hills=40
				mountains=40
				reef=40
				sand=40
				shallow_water=40
				swamp_water=40
				unwalkable=40
				village=-50
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=70
				fire=100
				impact=120
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"fangs"
				icon="attacks/fangs-animal.png"
				name="fangs"
				number=2
				range="melee"
				type="blade"
				[specials]
					[drains]
#textdomain wesnoth-help
						description=_"This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_"drains"
					[/drains]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Receives only 50% defense in land-based villages"
					female_name=_"female^feral"
					id="feral"
					male_name=_"feral"
					[effect]
						apply_to="defense"
						replace=true
						[defense]
							village=-50
						[/defense]
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"To attract any practitioners, the lure of black magic must be a great prize indeed, for anyone caught practicing the art in the civilized world is subject to a death sentence. And yet there are those who pursue this art, for the prize offered is nothing less than immortality. Hidden away in secret cults, or initiated into the dark orders of the underworld, the training which these fanatics must endure often drives them to exhaustion and enfeeblement.
     
    In such condition, their only weapon is the craft they have so committed themselves to learning." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=27
			id="Dark Adept-30"
			image="units/undead-necromancers/adept.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Dark Adept"
			level=1
			max_attacks=1
			max_experience=27
			max_hitpoints=27
			max_moves=6
			moves=6
			name="Goc"
			overlays=""
			profile="portraits/humans/transparent/dark-adept.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/dark-adept.png"
			type="Dark Adept"
			undead_variation=""
			underlying_id=30
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=17
			y=7
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-100
				missile_start_time=-120
				start_time=-450
				[filter_attack]
					name="chill wave"
				[/filter_attack]
				[if]
					hits=yes
					[missile_frame]
						directional_x="0~0"
						image="projectiles/icemissile-n-[1~7].png:40"
						image_diagonal="projectiles/icemissile-ne-[1~7].png:40"
						offset="0.0~0.9:120,0.9:160"
						y="-12~0"
					[/missile_frame]
				[/if]
				[else]
					hits=no
					[missile_frame]
						alpha="1~0"
						directional_x="0~0"
						image="projectiles/icemissile-n-[1~2,1].png:50"
						image_diagonal="projectiles/icemissile-ne-[1~2,1].png:50"
						offset="0.0~0.9:150"
						y="-12~0"
					[/missile_frame]
				[/else]
				[frame]
					image="units/undead-necromancers/adept.png:25"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept-magic-[1~3].png:[35,75,15]"
				[/frame]
				[frame]
					halo="halo/undead/dark-magic-[1~6].png:50"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="magic-dark.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="magic-dark-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/undead-necromancers/adept-magic-[2,1].png:50"
				[/frame]
				[frame]
					duration=60
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-50
				missile_start_time=-50
				shadow_start_time=-350
				start_time=-700
				[filter_attack]
					name="shadow wave"
				[/filter_attack]
				[shadow_frame]
					alpha="0.0:1,0.8:149,0.8~0.0:200"
					duration=350
					image="projectiles/darkmissile-n.png~CS(-250,-250,-250)"
					image_diagonal="projectiles/darkmissile-ne.png~CS(-250,-250,-250)"
					layer=10
					offset="0.1~1.0:150,1.0:200"
					y=25
				[/shadow_frame]
				[missile_frame]
					auto_hflip=no
					auto_vflip=no
					duration=300
					halo="halo/undead/dark-magic-[6~1].png~CS(-150,-150,-150)~O([40%,50%,60%*2,50%,40%]):50"
					halo_y=8
					offset="1.0"
				[/missile_frame]
				[frame]
					image="units/undead-necromancers/adept.png:25"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept-magic-[1~3].png:[35,75,15]"
				[/frame]
				[frame]
					halo="halo/undead/dark-magic-[1~6].png:50"
					halo_x=0
					halo_y="-12~12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept-magic-3.png:350"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="magic-dark-big.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="magic-dark-big-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/undead-necromancers/adept-magic-[2,1].png:50"
				[/frame]
				[frame]
					duration=50
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/undead-necromancers/adept-die[1~8].png:[100*4,120*2,140,120]"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/undead-necromancers/adept-defend-1.png:1,units/undead-necromancers/adept-defend-2.png:250,units/undead-necromancers/adept-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~5].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[recruiting_anim]
				sound_start_time=-40
				start_time=-450
				[filter_second]
					race="undead"
				[/filter_second]
				[frame]
					image="units/undead-necromancers/adept.png:30"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept-magic-[1~3].png:[35,75,20]"
				[/frame]
				[frame]
					halo="halo/undead/dark-magic-[1~6].png:50"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[sound_frame]
					sound="magic-dark.ogg"
				[/sound_frame]
				[frame]
					image="units/undead-necromancers/adept-magic-[2,1].png:[50,40]"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept.png:10"
				[/frame]
			[/recruiting_anim]
			[trait]
#textdomain wesnoth-help
				female_name=_"female^quick"
				id="quick"
				male_name=_"quick"
				[effect]
					apply_to="movement"
					increase=1
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^intelligent"
				id="intelligent"
				male_name=_"intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^resilient"
				id="resilient"
				male_name=_"resilient"
				[effect]
					apply_to="hitpoints"
					increase_total=4
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total=1
					times="per level"
				[/effect]
			[/trait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
#textdomain wesnoth-units
				description=_"chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number=2
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number=2
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Wraith,Shadow"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=20
#textdomain wesnoth-units
			description=_"Enslaved within a shroud of enchantments, a trapped spirit may be likened to the wind in the sails of a ship. This damned vessel becomes an unfailing servant which can be bound to whatever task their master sees fit." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" During battle, this unit can drain life from victims to renew its own health." +
				_" Spirits have very unusual resistances to damage, and move quite slowly over open water." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=yes
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=18
			id="Ghost-31"
			image="units/undead/ghost-s-2.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Ghost"
			level=1
			max_attacks=1
			max_experience=21
			max_hitpoints=18
			max_moves=7
			moves=7
			name=""
			overlays=""
			profile="portraits/undead/transparent/ghost.png"
			race="undead"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/undead/ghost.png"
			type="Ghost"
			undead_variation=""
			underlying_id=31
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=11
			y=7
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-100
				start_time=-200
				[filter_attack]
					name="wail"
				[/filter_attack]
				[if]
					direction="n,ne,nw"
					missile_start_time=-300
					[missile_frame]
						image="projectiles/wailprojectile-n-[1~6].png:[70*2,160,40*3]"
						image_diagonal="projectiles/wailprojectile-ne-[1~6].png:[70*2,160,40*3]"
					[/missile_frame]
				[/if]
				[else]
					direction="s,se,sw"
					missile_start_time=-300
					[missile_frame]
						image="projectiles/wailprojectile-s-[1~6].png:[70*2,160,40*3]"
						image_diagonal="projectiles/wailprojectile-se-[1~6].png:[70*2,160,40*3]"
					[/missile_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						image="units/undead/ghost-s-2.png:25"
					[/frame]
					[frame]
						image="units/undead/ghost-s-attack-[1,2,1].png:[75,150,75]"
					[/frame]
					[frame]
						image="units/undead/ghost-s-2.png:25"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/undead/ghost-n-2.png:25"
					[/frame]
					[frame]
						image="units/undead/ghost-n-attack-[1,2,1].png:[75,150,75]"
					[/frame]
				[/else]
				[attack_sound_frame]
					sound="wail-sml.wav"
				[/attack_sound_frame]
			[/attack_anim]
			[attack_anim]
				alpha="0.8~0.0:425,0.0~0.8:225"
				attack_sound_start_time=-126
				offset="0.0~1.0:425,0.0:225"
				start_time=-500
				[filter_attack]
					name="touch"
				[/filter_attack]
				[if]
					direction="s,se,sw"
					[frame]
						image="units/undead/ghost-s-2.png:25"
					[/frame]
					[frame]
						image="units/undead/ghost-s-attack-[1~3,2,1].png:[175*2,100,75*2]"
					[/frame]
					[frame]
						image="units/undead/ghost-s-2.png:25"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/undead/ghost-n-2.png:25"
					[/frame]
					[frame]
						image="units/undead/ghost-n-attack-[1~3,2,1].png:[175*2,100,75*2]"
					[/frame]
					[frame]
						image="units/undead/ghost-n-2.png:25"
					[/frame]
				[/else]
				[attack_sound_frame]
					duration=1
				[/attack_sound_frame]
				[attack_sound_frame]
					sound="wail-sml.wav"
				[/attack_sound_frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[if]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hit_sound_start_time=-25
					hits="hit"
					offset="0.0~-0.05:126,-0.05~0.0:126"
					[hit_sound_frame]
						sound="wail-sml.wav"
					[/hit_sound_frame]
				[/if]
				[else]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hits="kill"
					offset="0.0~-0.05:126,-0.05~0.0:126"
				[/else]
				[else]
					alpha="0.8~0.25:126,0.25~0.8:126"
					hits="miss"
					offset="0.0~-0.1:126,-0.1~0.0:126"
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						image="units/undead/ghost-s-2.png:1,units/undead/ghost-s-attack-1.png:250,units/undead/ghost-s-2.png:1"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/undead/ghost-n-2.png:1,units/undead/ghost-n-attack-1.png:250,units/undead/ghost-n-2.png:1"
					[/frame]
				[/else]
			[/defend]
			[portrait]
				image="portraits/undead/transparent/ghost.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/ghost.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="s,se,sw"
				start_time=0
				[frame]
					image="units/undead/ghost-s-[2,1~3,2,1~3,2,1~3,2,1~3].png:250"
				[/frame]
			[/standing_anim]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="n,ne,nw"
				start_time=0
				[frame]
					image="units/undead/ghost-n-[2,1~3,2,1~3,2,1~3,2,1~3].png:250"
				[/frame]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=1
				deep_water=2
				flat=1
				forest=1
				frozen=1
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=2
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=50
				cave=50
				deep_water=50
				flat=50
				forest=50
				frozen=50
				fungus=50
				hills=50
				mountains=50
				reef=50
				sand=50
				shallow_water=50
				swamp_water=50
				unwalkable=50
				village=50
			[/defense]
			[resistance]
				arcane=110
				blade=50
				cold=30
				fire=90
				impact=50
				pierce=50
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				damage=4
				description=_"touch"
				icon="attacks/touch-undead.png"
				name="touch"
				number=3
				range="melee"
				type="arcane"
				[specials]
					[drains]
#textdomain wesnoth-help
						description=_"This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_"drains"
					[/drains]
				[/specials]
			[/attack]
			[attack]
				damage=3
#textdomain wesnoth-units
				description=_"wail"
				name="wail"
				number=3
				range="ranged"
				type="cold"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Soulless"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=8
#textdomain wesnoth-units
			description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=23
			id="Walking Corpse-32"
			image="units/undead/zombie-drake.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Walking Corpse"
			level=0
			max_attacks=1
			max_experience=17
			max_hitpoints=23
			max_moves=4
			moves=4
			name=""
			overlays=""
			profile="units/undead/zombie-drake.png"
			race="undead"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="units/undead/zombie-drake.png"
			type="Walking Corpse"
			undead_variation=""
			underlying_id=32
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation="drake"
			vision=-1
			x=18
			y=17
			zoc=no
			[attack_anim]
				direction="s"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/zombie-drake-attack-s.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/zombie-drake-attack-n.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw,ne,nw"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/zombie-drake-attack.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/undead/zombie-drake-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/undead/zombie-drake.png:1,units/undead/zombie-drake-defend.png:250,units/undead/zombie-drake.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="zombie-hit-[4~6].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[trait]
				availability="musthave"
#textdomain wesnoth-help
				description=_"Fights normally during unfavorable times of day/night"
				female_name=_"female^fearless"
				id="fearless"
				male_name=_"fearless"
			[/trait]
			[movement_costs]
				castle=1
				cave=2
				deep_water=4
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				unwalkable=4
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=70
				deep_water=90
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=80
				unwalkable=90
				village=60
			[/defense]
			[resistance]
				arcane=140
				blade=80
				cold=150
				fire=50
				impact=70
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"touch"
				icon="attacks/touch-zombie.png"
				name="touch"
				number=2
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth-help
						description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
						id="plague"
						name=_"plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[variation]
					[effect]
						apply_to="variation"
						name="drake"
					[/effect]
				[/variation]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Banebow"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=26
#textdomain wesnoth-units
			description=_"Of a dark sorcerer’s creations, some take more strongly to the false life given them. The potency of their un-life is given equipment to match; archers, in particular, are often outfitted with a truly vile arsenal. Their quivers are filled with shafts made not of wood, but of the bones of their victims. It follows that they are dubbed simply ‘Bone-Shooters’ by their unfortunate enemies." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit can move unseen in deep water, requiring no air from the surface."
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=40
			id="SANDBOXSide1"
			image="units/undead-skeletal/bone-shooter.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Bone Shooter"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=40
			max_moves=5
			moves=5
			name="Matyi"
			overlays=""
			profile="portraits/undead/transparent/bone-shooter.png"
			race="undead"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/undead/bone-shooter.png"
			type="Bone Shooter"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			zoc=yes
			[portrait]
				image="portraits/undead/transparent/bone-shooter.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/bone-shooter.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[abilities]
				[hides]
					affect_self=yes
#textdomain wesnoth-help
					description=_"This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_"This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					female_name_inactive=_"female^submerge"
					id="submerge"
					name=_"submerge"
					name_inactive=_"submerge"
					[filter]
						[filter_location]
							terrain="Wo*^*"
						[/filter_location]
					[/filter]
				[/hides]
			[/abilities]
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"dagger"
				icon="attacks/dagger-undead.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=10
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Revenant,Deathblade"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=15
#textdomain wesnoth-units
			description=_"Skeletons are warriors who have been slain in battle and brought back by dark magics. Nearly mindless, and unwavering in their purpose, they fear neither pain, nor death, and their mere presence will often frighten away any who would challenge their master." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit can move unseen in deep water, requiring no air from the surface."
			experience=8
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=34
			id="Skeleton-8"
			image="units/undead-skeletal/skeleton/skeleton.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Skeleton"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=34
			max_moves=5
			moves=5
			name=""
			overlays=""
			profile="portraits/undead/transparent/skeleton.png"
			race="undead"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/undead/skeleton.png"
			type="Skeleton"
			undead_variation=""
			underlying_id=8
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			zoc=yes
			[abilities]
				[hides]
					affect_self=yes
#textdomain wesnoth-help
					description=_"This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_"This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					female_name_inactive=_"female^submerge"
					id="submerge"
					name=_"submerge"
					name_inactive=_"submerge"
					[filter]
						[filter_location]
							terrain="Wo*^*"
						[/filter_location]
					[/filter]
				[/hides]
			[/abilities]
			[attack_anim]
				sound_start_time=-100
				start_time=-450
				[filter_attack]
					name="axe"
				[/filter_attack]
				[if]
					hits=yes
					[sound_frame]
						sound="axe.ogg"
					[/sound_frame]
				[/if]
				[else]
					hits=no
					[sound_frame]
						sound="miss-[1~3].ogg"
					[/sound_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						image="units/undead-skeletal/skeleton/skeleton-se-melee[1~10].png:100"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/undead-skeletal/skeleton/skeleton-ne-melee[1~10].png:100"
					[/frame]
				[/else]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/undead-skeletal/skeleton/skeleton-dying-[1~7].png:100"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[if]
					direction="s,se,sw"
					[frame]
						image="units/undead-skeletal/skeleton/skeleton-se-defend1.png:1,units/undead-skeletal/skeleton/skeleton-se-defend2.png:250,units/undead-skeletal/skeleton/skeleton-se-defend1.png:1"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/undead-skeletal/skeleton/skeleton-ne-defend1.png:1,units/undead-skeletal/skeleton/skeleton-ne-defend2.png:250,units/undead-skeletal/skeleton/skeleton-ne-defend1.png:1"
					[/frame]
				[/else]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="skeleton-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/undead-skeletal/skeleton/skeleton-idle-[1~3,2,3,2,3,2,3,2].png:100"
				[/frame]
			[/idle_anim]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/undead-skeletal/skeleton/skeleton-se-run[1~12].png:50"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/undead-skeletal/skeleton/skeleton-ne-run[1~12].png:50"
					[/frame]
				[/else]
			[/movement_anim]
			[portrait]
				image="portraits/undead/transparent/skeleton.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/skeleton.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[recruit_anim]
				start_time=-200
				[frame]
					alpha="0~1:300"
					image="units/undead-skeletal/skeleton/skeleton-dying-7.png:300"
				[/frame]
				[frame]
					image="units/undead-skeletal/skeleton/skeleton-dying-[6~1].png:100"
				[/frame]
			[/recruit_anim]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/undead-skeletal/skeleton/skeleton-se-bob[1~8].png:200"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/undead-skeletal/skeleton/skeleton-ne-bob[1~8].png:200"
					[/frame]
				[/else]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"axe"
				icon="attacks/axe-undead.png"
				name="axe"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Bone Shooter"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"A skeleton archer is little different from the ‘skeletons’ which often accompany it — it is a sin against nature, a warrior raised from the dead to fight once again. In their masters’ hands, these soldiers will do anything to achieve the tasks laid before them, for death holds no fear for one who is already dead." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit can move unseen in deep water, requiring no air from the surface."
			experience=10
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=31
			id="Skeleton Archer-16"
			image="units/undead-skeletal/archer.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Skeleton Archer"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=31
			max_moves=5
			moves=5
			name=""
			overlays=""
			profile="portraits/undead/transparent/archer.png"
			race="undead"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/undead/archer.png"
			type="Skeleton Archer"
			undead_variation=""
			underlying_id=16
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			zoc=yes
			[abilities]
				[hides]
					affect_self=yes
#textdomain wesnoth-help
					description=_"This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_"This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					female_name_inactive=_"female^submerge"
					id="submerge"
					name=_"submerge"
					name_inactive=_"submerge"
					[filter]
						[filter_location]
							terrain="Wo*^*"
						[/filter_location]
					[/filter]
				[/hides]
			[/abilities]
			[attack_anim]
				attack_sound_start_time=-380
				missile_start_time=-150
				start_time=-445
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					image="units/undead-skeletal/archer-bow.png:65"
				[/frame]
				[frame]
					image="units/undead-skeletal/archer-bow-attack-[1~4].png:[75*2,100,130]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="bow.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="bow-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/undead-skeletal/archer-bow.png:65"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				start_time=-200
				[filter_attack]
					name="fist"
				[/filter_attack]
				[frame]
					image="units/undead-skeletal/archer.png:100"
				[/frame]
				[frame]
					image="units/undead-skeletal/archer-attack.png:200"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="fist.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/undead-skeletal/archer.png:100"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/undead-skeletal/archer-die2-[1~7].png:100"
				[/frame]
			[/death]
			[death]
				start_time=0
				[frame]
					image="units/undead-skeletal/archer-die-[1~13].png:100"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					image="units/undead-skeletal/archer.png:1,units/undead-skeletal/archer-defend.png:250,units/undead-skeletal/archer.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="skeleton-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					image="units/undead-skeletal/archer-bow.png:1,units/undead-skeletal/archer-bow-defend.png:250,units/undead-skeletal/archer-bow.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="skeleton-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/undead-skeletal/archer-idle-[1~14].png:[100*5,200,100*5,200,100*2]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/undead/transparent/archer.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/archer.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[recruit_anim]
				start_time=-200
				[frame]
					alpha="0~1:300"
					image="units/undead-skeletal/archer-die2-7.png:300"
				[/frame]
				[frame]
					image="units/undead-skeletal/archer-die2-[6~1].png:100"
				[/frame]
			[/recruit_anim]
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				damage=3
#textdomain wesnoth-units
				description=_"fist"
				icon="attacks/fist-skeletal.png"
				name="fist"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Bone Shooter"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"A skeleton archer is little different from the ‘skeletons’ which often accompany it — it is a sin against nature, a warrior raised from the dead to fight once again. In their masters’ hands, these soldiers will do anything to achieve the tasks laid before them, for death holds no fear for one who is already dead." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit can move unseen in deep water, requiring no air from the surface."
			experience=19
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=31
			id="Skeleton Archer-19"
			image="units/undead-skeletal/archer.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Skeleton Archer"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=31
			max_moves=5
			moves=5
			name=""
			overlays=""
			profile="portraits/undead/transparent/archer.png"
			race="undead"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/undead/archer.png"
			type="Skeleton Archer"
			undead_variation=""
			underlying_id=19
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			zoc=yes
			[abilities]
				[hides]
					affect_self=yes
#textdomain wesnoth-help
					description=_"This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_"This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					female_name_inactive=_"female^submerge"
					id="submerge"
					name=_"submerge"
					name_inactive=_"submerge"
					[filter]
						[filter_location]
							terrain="Wo*^*"
						[/filter_location]
					[/filter]
				[/hides]
			[/abilities]
			[attack_anim]
				attack_sound_start_time=-380
				missile_start_time=-150
				start_time=-445
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					image="units/undead-skeletal/archer-bow.png:65"
				[/frame]
				[frame]
					image="units/undead-skeletal/archer-bow-attack-[1~4].png:[75*2,100,130]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="bow.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="bow-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/undead-skeletal/archer-bow.png:65"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				start_time=-200
				[filter_attack]
					name="fist"
				[/filter_attack]
				[frame]
					image="units/undead-skeletal/archer.png:100"
				[/frame]
				[frame]
					image="units/undead-skeletal/archer-attack.png:200"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="fist.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/undead-skeletal/archer.png:100"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/undead-skeletal/archer-die2-[1~7].png:100"
				[/frame]
			[/death]
			[death]
				start_time=0
				[frame]
					image="units/undead-skeletal/archer-die-[1~13].png:100"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					image="units/undead-skeletal/archer.png:1,units/undead-skeletal/archer-defend.png:250,units/undead-skeletal/archer.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="skeleton-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					image="units/undead-skeletal/archer-bow.png:1,units/undead-skeletal/archer-bow-defend.png:250,units/undead-skeletal/archer-bow.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="skeleton-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/undead-skeletal/archer-idle-[1~14].png:[100*5,200,100*5,200,100*2]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/undead/transparent/archer.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/archer.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[recruit_anim]
				start_time=-200
				[frame]
					alpha="0~1:300"
					image="units/undead-skeletal/archer-die2-7.png:300"
				[/frame]
				[frame]
					image="units/undead-skeletal/archer-die2-[6~1].png:100"
				[/frame]
			[/recruit_anim]
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				damage=3
#textdomain wesnoth-units
				description=_"fist"
				icon="attacks/fist-skeletal.png"
				name="fist"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"To attract any practitioners, the lure of black magic must be a great prize indeed, for anyone caught practicing the art in the civilized world is subject to a death sentence. And yet there are those who pursue this art, for the prize offered is nothing less than immortality. Hidden away in secret cults, or initiated into the dark orders of the underworld, the training which these fanatics must endure often drives them to exhaustion and enfeeblement.
     
    In such condition, their only weapon is the craft they have so committed themselves to learning." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			experience=5
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=33
			id="Dark Adept-21"
			image="units/undead-necromancers/adept+female.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"female^Dark Adept"
			level=1
			max_attacks=1
			max_experience=27
			max_hitpoints=33
			max_moves=5
			moves=5
			name="Nwvyan"
			overlays=""
			profile="portraits/humans/transparent/dark-adept+female.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/dark-adept+female.png"
			type="Dark Adept"
			undead_variation=""
			underlying_id=21
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-100
				missile_start_time=-120
				start_time=-450
				[filter_attack]
					name="chill wave"
				[/filter_attack]
				[if]
					hits=yes
					[missile_frame]
						directional_x="0~0"
						image="projectiles/icemissile-n-[1~7].png:40"
						image_diagonal="projectiles/icemissile-ne-[1~7].png:40"
						offset="0.0~0.9:120,0.9:160"
						y="-12~0"
					[/missile_frame]
				[/if]
				[else]
					hits=no
					[missile_frame]
						alpha="1~0"
						directional_x="0~0"
						image="projectiles/icemissile-n-[1~2,1].png:50"
						image_diagonal="projectiles/icemissile-ne-[1~2,1].png:50"
						offset="0.0~0.9:150"
						y="-12~0"
					[/missile_frame]
				[/else]
				[frame]
					image="units/undead-necromancers/adept+female.png:25"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept+female-magic-[1~3].png:[35,75,20]"
				[/frame]
				[frame]
					halo="halo/undead/dark-magic-[1~6].png:50"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="magic-dark.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="magic-dark-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/undead-necromancers/adept+female-magic-[2,1].png:50"
				[/frame]
				[frame]
					duration=60
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-50
				missile_start_time=-50
				shadow_start_time=-350
				start_time=-700
				[filter_attack]
					name="shadow wave"
				[/filter_attack]
				[shadow_frame]
					alpha="0.0:1,0.8:149,0.8~0.0:200"
					duration=350
					image="projectiles/darkmissile-n.png~CS(-250,-250,-250)"
					image_diagonal="projectiles/darkmissile-ne.png~CS(-250,-250,-250)"
					layer=10
					offset="0.1~1.0:150,1.0:200"
					y=25
				[/shadow_frame]
				[missile_frame]
					auto_hflip=no
					auto_vflip=no
					duration=300
					halo="halo/undead/dark-magic-[6~1].png~CS(-150,-150,-150)~O([40%,50%,60%*2,50%,40%]):50"
					halo_y=8
					offset="1.0"
				[/missile_frame]
				[frame]
					image="units/undead-necromancers/adept+female.png:25"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept+female-magic-[1~3].png:[35,75,15]"
				[/frame]
				[frame]
					halo="halo/undead/dark-magic-[1~6].png:50"
					halo_x=0
					halo_y="-12~12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept+female-magic-3.png:350"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="magic-dark-big.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="magic-dark-big-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/undead-necromancers/adept+female-magic-[2,1].png:50"
				[/frame]
				[frame]
					duration=50
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/undead-necromancers/adept-die[1~8].png:[100*4,120*2,140,120]"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/undead-necromancers/adept+female-defend-1.png:1,units/undead-necromancers/adept+female-defend-2.png:250,units/undead-necromancers/adept+female-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-female-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror=true
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror=false
				side="right"
				size=400
			[/portrait]
			[recruiting_anim]
				sound_start_time=-40
				start_time=-450
				[filter_second]
					race="undead"
				[/filter_second]
				[frame]
					image="units/undead-necromancers/adept+female.png:30"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept+female-magic-[1~3].png:[35,75,20]"
				[/frame]
				[frame]
					halo="halo/undead/dark-magic-[1~6].png:50"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[sound_frame]
					sound="magic-dark.ogg"
				[/sound_frame]
				[frame]
					image="units/undead-necromancers/adept+female-magic-[2,1].png:[50,40]"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept+female.png:10"
				[/frame]
			[/recruiting_anim]
			[trait]
#textdomain wesnoth-help
				female_name=_"female^quick"
				id="quick"
				male_name=_"quick"
				[effect]
					apply_to="movement"
					increase=1
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^intelligent"
				id="intelligent"
				male_name=_"intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^resilient"
				id="resilient"
				male_name=_"resilient"
				[effect]
					apply_to="hitpoints"
					increase_total=4
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total=1
					times="per level"
				[/effect]
			[/trait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
#textdomain wesnoth-units
				description=_"chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number=2
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number=2
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=13
#textdomain wesnoth-units
			description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=28
			id="Walking Corpse-22"
			image="units/undead/soulless.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Soulless"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=28
			max_moves=4
			moves=4
			name=""
			overlays=""
			profile="units/undead/soulless.png"
			race="undead"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="units/undead/soulless.png"
			type="Soulless"
			undead_variation=""
			underlying_id=22
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[attack_anim]
				direction="s"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/soulless-attack-s.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/soulless-attack-n.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw,ne,nw"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/soulless-attack.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/undead/soulless-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/undead/soulless.png:1,units/undead/soulless-defend.png:250,units/undead/soulless.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="zombie-hit-[1~6].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[trait]
				availability="musthave"
				description=_"Fights normally during unfavorable times of day/night"
				female_name=_"female^fearless"
				id="fearless"
				male_name=_"fearless"
			[/trait]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[1~6].ogg"
				experience=50
				flag_rgb="magenta"
				hitpoints=36
				id="Soulless"
				image="units/undead/soulless-drake.png"
				inherit=""
				level=1
				movement=4
				movement_type="drakefoot"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="drake"
				variation_name=_"wc_variation^Drake"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					start_time=-126
					[frame]
						image="units/undead/soulless-drake.png:1,units/undead/soulless-drake-defend.png:250,units/undead/soulless-drake.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[1~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-die-[4~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-drake-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-drake-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-drake-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water=4
					unwalkable=4
				[/movement_costs]
				[defense]
					deep_water=90
					unwalkable=90
				[/defense]
			[/variation]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[1~6].ogg"
				experience=50
				flag_rgb="magenta"
				hitpoints=33
				id="Soulless"
				image="units/undead/soulless-dwarf.png"
				inherit=""
				level=1
				movement=3
				movement_type="dwarvishfoot"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="dwarf"
				variation_name=_"wc_variation^Dwarf"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					start_time=-126
					[frame]
						image="units/undead/soulless-dwarf.png:1,units/undead/soulless-dwarf-defend.png:250,units/undead/soulless-dwarf.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[1~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-dwarf-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-dwarf-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-dwarf-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-dwarf-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water=3
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[1~6].ogg"
				experience=50
				flag_rgb="magenta"
				hitpoints=23
				id="Soulless"
				image="units/undead/soulless-goblin.png"
				inherit=""
				level=1
				movement=4
				movement_type="smallfoot"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="goblin"
				variation_name=_"wc_variation^Goblin"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					start_time=-126
					[frame]
						image="units/undead/soulless-goblin.png:1,units/undead/soulless-goblin-defend.png:250,units/undead/soulless-goblin.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[1~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-goblin-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-goblin-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-goblin-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-goblin-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[1~6].ogg"
				experience=50
				flag_rgb="magenta"
				hitpoints=33
				id="Soulless"
				image="units/undead/soulless-mounted.png"
				inherit=""
				level=1
				movement=5
				movement_type="mounted"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="mounted"
				variation_name=_"wc_variation^Mounted"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					start_time=-126
					[frame]
						image="units/undead/soulless-mounted.png:1,units/undead/soulless-mounted-defend.png:250,units/undead/soulless-mounted.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[1~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-mounted-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-mounted-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-mounted-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-mounted-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[1~6].ogg"
				experience=50
				flag_rgb="magenta"
				hitpoints=33
				id="Soulless"
				image="units/undead/soulless-drake.png"
				inherit=""
				level=1
				movement=5
				movement_type="fly"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="gryphon"
				variation_name=_"wc_variation^Gryphon"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					start_time=-126
					[frame]
						image="units/undead/soulless-drake.png:1,units/undead/soulless-drake-defend.png:250,units/undead/soulless-drake.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[1~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-drake-die-[1~3].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-drake-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-drake-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-drake-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[defense]
					mountains=40
				[/defense]
			[/variation]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[1~6].ogg"
				experience=50
				flag_rgb="magenta"
				hitpoints=25
				id="Soulless"
				image="units/undead/soulless-saurian.png"
				inherit=""
				level=1
				movement=4
				movement_type="lizard"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="saurian"
				variation_name=_"wc_variation^Saurian"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					start_time=-126
					[frame]
						image="units/undead/soulless-saurian.png:1,units/undead/soulless-saurian-defend.png:250,units/undead/soulless-saurian.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[1~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-saurian-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-saurian-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-saurian-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-saurian-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[1~6].ogg"
				experience=50
				flag_rgb="magenta"
				hitpoints=28
				id="Soulless"
				image="units/undead/soulless-swimmer.png"
				inherit=""
				level=1
				movement=4
				movement_type="swimmer"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="swimmer"
				variation_name=_"wc_variation^Swimmer"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					start_time=-126
					[frame]
						image="units/undead/soulless-swimmer.png:1,units/undead/soulless-swimmer-defend.png:250,units/undead/soulless-swimmer.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[1~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-swimmer-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-swimmer-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-swimmer-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-swimmer-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					forest=4
					hills=4
				[/movement_costs]
			[/variation]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[1~6].ogg"
				experience=50
				flag_rgb="magenta"
				hitpoints=33
				id="Soulless"
				image="units/undead/soulless-troll.png"
				inherit=""
				level=1
				movement=4
				movement_type="largefoot"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="troll"
				variation_name=_"wc_variation^Troll"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					start_time=-126
					[frame]
						image="units/undead/soulless-troll.png:1,units/undead/soulless-troll-defend.png:250,units/undead/soulless-troll.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[1~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-troll-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-troll-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-troll-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-troll-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[1~6].ogg"
				experience=50
				flag_rgb="magenta"
				hitpoints=40
				id="Soulless"
				image="units/undead/soulless-wose.png"
				inherit=""
				level=1
				movement=3
				movement_type="treefolk"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="wose"
				variation_name=_"wc_variation^Wose"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					start_time=-126
					[frame]
						image="units/undead/soulless-wose.png:1,units/undead/soulless-wose-defend.png:250,units/undead/soulless-wose.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[1~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-wose-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-wose-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-wose-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-wose-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water=3
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="bat-flapping.wav"
				experience=50
				flag_rgb="magenta"
				hitpoints=24
				id="Soulless"
				image="units/undead/soulless-bat-se-3.png"
				inherit=no
				level=1
				movement=5
				movement_type="fly"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="bat"
				variation_name=_"wc_variation^Bat"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					cave=1
					fungus=1
				[/movement_costs]
				[defense]
					cave=50
					fungus=50
				[/defense]
				[resistance]
					cold=70
				[/resistance]
				[defend]
					direction="s,sw,se"
					start_time=-126
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						image="units/undead/soulless-bat-se-[3,4,3].png:[1,250,1]"
					[/frame]
					[if]
						attack_sound_start_time=-25
						hits=yes
						[attack_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/attack_sound_frame]
					[/if]
				[/defend]
				[defend]
					direction="n,nw,ne"
					start_time=-126
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						image="units/undead/soulless-bat-ne-[3,4,3].png:[1,250,1]"
					[/frame]
					[if]
						attack_sound_start_time=-25
						hits=yes
						[attack_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/attack_sound_frame]
					[/if]
				[/defend]
				[standing_anim]
					direction="s,se,sw"
					start_time=0
					[frame]
						image="units/undead/soulless-bat-se-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
					[/frame]
				[/standing_anim]
				[standing_anim]
					direction="n,ne,nw"
					start_time=0
					[frame]
						image="units/undead/soulless-bat-ne-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
					[/frame]
				[/standing_anim]
				[attack_anim]
					direction="s,se,sw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-bat-se-[3,2].png:30"
					[/frame]
					[frame]
						image="units/undead/soulless-bat-se-1.png:30"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						image="units/undead/soulless-bat-se-[2,3].png:30"
					[/frame]
					[frame]
						image="units/undead/soulless-bat-se-4.png:70"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						image="units/undead/soulless-bat-se-[3,2,3].png:[50*2,40]"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n,ne,nw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-bat-ne-[3,2].png:30"
					[/frame]
					[frame]
						image="units/undead/soulless-bat-ne-1.png:30"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						image="units/undead/soulless-bat-ne-[2,3].png:30"
					[/frame]
					[frame]
						image="units/undead/soulless-bat-ne-4.png:70"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						image="units/undead/soulless-bat-ne-[3,2,3].png:[50*2,40]"
					[/frame]
				[/attack_anim]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-bat-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
			[/variation]
			[movement_costs]
				castle=1
				cave=2
				deep_water=4
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=140
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"touch"
				icon="attacks/touch-zombie.png"
				name="touch"
				number=3
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth-help
						description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
						id="plague"
						name=_"plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"To attract any practitioners, the lure of black magic must be a great prize indeed, for anyone caught practicing the art in the civilized world is subject to a death sentence. And yet there are those who pursue this art, for the prize offered is nothing less than immortality. Hidden away in secret cults, or initiated into the dark orders of the underworld, the training which these fanatics must endure often drives them to exhaustion and enfeeblement.
     
    In such condition, their only weapon is the craft they have so committed themselves to learning." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			experience=9
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=33
			id="Dark Adept-24"
			image="units/undead-necromancers/adept.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Dark Adept"
			level=1
			max_attacks=1
			max_experience=27
			max_hitpoints=33
			max_moves=5
			moves=5
			name="Rhagwybry"
			overlays=""
			profile="portraits/humans/transparent/dark-adept.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/dark-adept.png"
			type="Dark Adept"
			undead_variation=""
			underlying_id=24
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-100
				missile_start_time=-120
				start_time=-450
				[filter_attack]
					name="chill wave"
				[/filter_attack]
				[if]
					hits=yes
					[missile_frame]
						directional_x="0~0"
						image="projectiles/icemissile-n-[1~7].png:40"
						image_diagonal="projectiles/icemissile-ne-[1~7].png:40"
						offset="0.0~0.9:120,0.9:160"
						y="-12~0"
					[/missile_frame]
				[/if]
				[else]
					hits=no
					[missile_frame]
						alpha="1~0"
						directional_x="0~0"
						image="projectiles/icemissile-n-[1~2,1].png:50"
						image_diagonal="projectiles/icemissile-ne-[1~2,1].png:50"
						offset="0.0~0.9:150"
						y="-12~0"
					[/missile_frame]
				[/else]
				[frame]
					image="units/undead-necromancers/adept.png:25"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept-magic-[1~3].png:[35,75,15]"
				[/frame]
				[frame]
					halo="halo/undead/dark-magic-[1~6].png:50"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="magic-dark.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="magic-dark-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/undead-necromancers/adept-magic-[2,1].png:50"
				[/frame]
				[frame]
					duration=60
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-50
				missile_start_time=-50
				shadow_start_time=-350
				start_time=-700
				[filter_attack]
					name="shadow wave"
				[/filter_attack]
				[shadow_frame]
					alpha="0.0:1,0.8:149,0.8~0.0:200"
					duration=350
					image="projectiles/darkmissile-n.png~CS(-250,-250,-250)"
					image_diagonal="projectiles/darkmissile-ne.png~CS(-250,-250,-250)"
					layer=10
					offset="0.1~1.0:150,1.0:200"
					y=25
				[/shadow_frame]
				[missile_frame]
					auto_hflip=no
					auto_vflip=no
					duration=300
					halo="halo/undead/dark-magic-[6~1].png~CS(-150,-150,-150)~O([40%,50%,60%*2,50%,40%]):50"
					halo_y=8
					offset="1.0"
				[/missile_frame]
				[frame]
					image="units/undead-necromancers/adept.png:25"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept-magic-[1~3].png:[35,75,15]"
				[/frame]
				[frame]
					halo="halo/undead/dark-magic-[1~6].png:50"
					halo_x=0
					halo_y="-12~12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept-magic-3.png:350"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="magic-dark-big.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="magic-dark-big-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/undead-necromancers/adept-magic-[2,1].png:50"
				[/frame]
				[frame]
					duration=50
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/undead-necromancers/adept-die[1~8].png:[100*4,120*2,140,120]"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/undead-necromancers/adept-defend-1.png:1,units/undead-necromancers/adept-defend-2.png:250,units/undead-necromancers/adept-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~5].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[recruiting_anim]
				sound_start_time=-40
				start_time=-450
				[filter_second]
					race="undead"
				[/filter_second]
				[frame]
					image="units/undead-necromancers/adept.png:30"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept-magic-[1~3].png:[35,75,20]"
				[/frame]
				[frame]
					halo="halo/undead/dark-magic-[1~6].png:50"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[sound_frame]
					sound="magic-dark.ogg"
				[/sound_frame]
				[frame]
					image="units/undead-necromancers/adept-magic-[2,1].png:[50,40]"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept.png:10"
				[/frame]
			[/recruiting_anim]
			[trait]
#textdomain wesnoth-help
				female_name=_"female^quick"
				id="quick"
				male_name=_"quick"
				[effect]
					apply_to="movement"
					increase=1
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^intelligent"
				id="intelligent"
				male_name=_"intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^resilient"
				id="resilient"
				male_name=_"resilient"
				[effect]
					apply_to="hitpoints"
					increase_total=4
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total=1
					times="per level"
				[/effect]
			[/trait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
#textdomain wesnoth-units
				description=_"chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number=2
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number=2
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Blood Bat"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=13
#textdomain wesnoth-units
			description=_"Vampire bats are flying beasts that feed on the blood of other creatures. While their fangs are not very powerful, the health of victims is drained away along with their blood, and given to the Bats." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" During battle, this unit can drain life from victims to renew its own health."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=yes
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=20
			id="Vampire Bat-25"
			image="units/undead/bat-se-3.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Vampire Bat"
			level=0
			max_attacks=1
			max_experience=15
			max_hitpoints=20
			max_moves=8
			moves=8
			name=""
			overlays=""
			profile="portraits/monsters/transparent/bat.png"
			race="bats"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/monsters/bat.png"
			type="Vampire Bat"
			undead_variation="bat"
			underlying_id=25
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			zoc=no
			[attack_anim]
				attack_sound_start_time=-50
				direction="s,se,sw"
				offset="0.0~0.9:200,0.9~0.0:160"
				start_time=-200
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[frame]
					image="units/undead/bat-se-[3,2].png:30"
				[/frame]
				[frame]
					image="units/undead/bat-se-1.png:30"
					sound="bat-flapping.wav"
				[/frame]
				[frame]
					image="units/undead/bat-se-[2~4,3,2,3].png:[30*2,70,50*2,40]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="bite-small.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-50
				direction="n,ne,nw"
				offset="0.0~0.9:200,0.9~0.0:160"
				start_time=-200
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[frame]
					image="units/undead/bat-ne-[3,2].png:30"
				[/frame]
				[frame]
					image="units/undead/bat-ne-1.png:30"
					sound="bat-flapping.wav"
				[/frame]
				[frame]
					image="units/undead/bat-ne-[2~4,3,2,3].png:[30*2,70,50*2,40]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="bite-small.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[defend]
				direction="s,sw,se"
				start_time=-126
				[if]
					hits="miss"
					offset="0.0~-0.15,-0.15~0.0"
				[/if]
				[frame]
					image="units/undead/bat-se-[3,4].png:[1,100]"
				[/frame]
				[if]
					hits="hit"
					[frame]
						image="units/undead/bat-se-4.png:150"
						sound="bat-hit-[1~4].ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						image="units/undead/bat-se-4.png:150"
					[/frame]
				[/else]
				[frame]
					image="units/undead/bat-se-3.png:1"
				[/frame]
			[/defend]
			[defend]
				direction="n,nw,ne"
				start_time=-126
				[if]
					hits="miss"
					offset="0.0~-0.15,-0.15~0.0"
				[/if]
				[frame]
					image="units/undead/bat-ne-[3,4].png:[1,100]"
				[/frame]
				[if]
					hits="hit"
					[frame]
						image="units/undead/bat-ne-4.png:150"
						sound="bat-hit-[1~4].ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						image="units/undead/bat-ne-4.png:150"
					[/frame]
				[/else]
				[frame]
					image="units/undead/bat-ne-3.png:1"
				[/frame]
			[/defend]
			[movement_anim]
				direction="s,se,sw"
				start_time=0
				[frame]
					image="units/undead/bat-se-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
				[/frame]
			[/movement_anim]
			[movement_anim]
				direction="n,ne,nw"
				start_time=0
				[frame]
					image="units/undead/bat-ne-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/monsters/transparent/bat.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/monsters/transparent/bat.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				direction="s,se,sw"
				layer=60
				start_time=0
				[frame]
					image="units/undead/bat-se-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
				[/frame]
			[/standing_anim]
			[standing_anim]
				direction="n,ne,nw"
				layer=60
				start_time=0
				[frame]
					image="units/undead/bat-ne-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
				[/frame]
			[/standing_anim]
			[trait]
				availability="musthave"
#textdomain wesnoth-help
				description=_"Receives only 50% defense in land-based villages"
				female_name=_"female^feral"
				id="feral"
				male_name=_"feral"
				[effect]
					apply_to="defense"
					replace=true
					[defense]
						village=-50
					[/defense]
				[/effect]
			[/trait]
			[movement_costs]
				castle=1
				cave=1
				deep_water=1
				flat=1
				forest=1
				frozen=1
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=40
				deep_water=40
				flat=40
				forest=40
				frozen=40
				fungus=40
				hills=40
				mountains=40
				reef=40
				sand=40
				shallow_water=40
				swamp_water=40
				unwalkable=40
				village=-50
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=70
				fire=100
				impact=120
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"fangs"
				icon="attacks/fangs-animal.png"
				name="fangs"
				number=2
				range="melee"
				type="blade"
				[specials]
					[drains]
#textdomain wesnoth-help
						description=_"This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_"drains"
					[/drains]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Receives only 50% defense in land-based villages"
					female_name=_"female^feral"
					id="feral"
					male_name=_"feral"
					[effect]
						apply_to="defense"
						replace=true
						[defense]
							village=-50
						[/defense]
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Bone Shooter"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"A skeleton archer is little different from the ‘skeletons’ which often accompany it — it is a sin against nature, a warrior raised from the dead to fight once again. In their masters’ hands, these soldiers will do anything to achieve the tasks laid before them, for death holds no fear for one who is already dead." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit can move unseen in deep water, requiring no air from the surface."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=31
			id="Skeleton Archer-26"
			image="units/undead-skeletal/archer.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Skeleton Archer"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=31
			max_moves=5
			moves=5
			name=""
			overlays=""
			profile="portraits/undead/transparent/archer.png"
			race="undead"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/undead/archer.png"
			type="Skeleton Archer"
			undead_variation=""
			underlying_id=26
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			zoc=yes
			[abilities]
				[hides]
					affect_self=yes
#textdomain wesnoth-help
					description=_"This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_"This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					female_name_inactive=_"female^submerge"
					id="submerge"
					name=_"submerge"
					name_inactive=_"submerge"
					[filter]
						[filter_location]
							terrain="Wo*^*"
						[/filter_location]
					[/filter]
				[/hides]
			[/abilities]
			[attack_anim]
				attack_sound_start_time=-380
				missile_start_time=-150
				start_time=-445
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					image="units/undead-skeletal/archer-bow.png:65"
				[/frame]
				[frame]
					image="units/undead-skeletal/archer-bow-attack-[1~4].png:[75*2,100,130]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="bow.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="bow-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/undead-skeletal/archer-bow.png:65"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				start_time=-200
				[filter_attack]
					name="fist"
				[/filter_attack]
				[frame]
					image="units/undead-skeletal/archer.png:100"
				[/frame]
				[frame]
					image="units/undead-skeletal/archer-attack.png:200"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="fist.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/undead-skeletal/archer.png:100"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/undead-skeletal/archer-die2-[1~7].png:100"
				[/frame]
			[/death]
			[death]
				start_time=0
				[frame]
					image="units/undead-skeletal/archer-die-[1~13].png:100"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					image="units/undead-skeletal/archer.png:1,units/undead-skeletal/archer-defend.png:250,units/undead-skeletal/archer.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="skeleton-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					image="units/undead-skeletal/archer-bow.png:1,units/undead-skeletal/archer-bow-defend.png:250,units/undead-skeletal/archer-bow.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="skeleton-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/undead-skeletal/archer-idle-[1~14].png:[100*5,200,100*5,200,100*2]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/undead/transparent/archer.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/archer.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[recruit_anim]
				start_time=-200
				[frame]
					alpha="0~1:300"
					image="units/undead-skeletal/archer-die2-7.png:300"
				[/frame]
				[frame]
					image="units/undead-skeletal/archer-die2-[6~1].png:100"
				[/frame]
			[/recruit_anim]
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				damage=3
#textdomain wesnoth-units
				description=_"fist"
				icon="attacks/fist-skeletal.png"
				name="fist"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Blood Bat"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=13
#textdomain wesnoth-units
			description=_"Vampire bats are flying beasts that feed on the blood of other creatures. While their fangs are not very powerful, the health of victims is drained away along with their blood, and given to the Bats." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" During battle, this unit can drain life from victims to renew its own health."
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=yes
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=15
			id="Vampire Bat-28"
			image="units/undead/bat-se-3.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Vampire Bat"
			level=0
			max_attacks=1
			max_experience=15
			max_hitpoints=15
			max_moves=9
			moves=9
			name=""
			overlays=""
			profile="portraits/monsters/transparent/bat.png"
			race="bats"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/monsters/bat.png"
			type="Vampire Bat"
			undead_variation="bat"
			underlying_id=28
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			zoc=no
			[attack_anim]
				attack_sound_start_time=-50
				direction="s,se,sw"
				offset="0.0~0.9:200,0.9~0.0:160"
				start_time=-200
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[frame]
					image="units/undead/bat-se-[3,2].png:30"
				[/frame]
				[frame]
					image="units/undead/bat-se-1.png:30"
					sound="bat-flapping.wav"
				[/frame]
				[frame]
					image="units/undead/bat-se-[2~4,3,2,3].png:[30*2,70,50*2,40]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="bite-small.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-50
				direction="n,ne,nw"
				offset="0.0~0.9:200,0.9~0.0:160"
				start_time=-200
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[frame]
					image="units/undead/bat-ne-[3,2].png:30"
				[/frame]
				[frame]
					image="units/undead/bat-ne-1.png:30"
					sound="bat-flapping.wav"
				[/frame]
				[frame]
					image="units/undead/bat-ne-[2~4,3,2,3].png:[30*2,70,50*2,40]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="bite-small.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[defend]
				direction="s,sw,se"
				start_time=-126
				[if]
					hits="miss"
					offset="0.0~-0.15,-0.15~0.0"
				[/if]
				[frame]
					image="units/undead/bat-se-[3,4].png:[1,100]"
				[/frame]
				[if]
					hits="hit"
					[frame]
						image="units/undead/bat-se-4.png:150"
						sound="bat-hit-[1~4].ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						image="units/undead/bat-se-4.png:150"
					[/frame]
				[/else]
				[frame]
					image="units/undead/bat-se-3.png:1"
				[/frame]
			[/defend]
			[defend]
				direction="n,nw,ne"
				start_time=-126
				[if]
					hits="miss"
					offset="0.0~-0.15,-0.15~0.0"
				[/if]
				[frame]
					image="units/undead/bat-ne-[3,4].png:[1,100]"
				[/frame]
				[if]
					hits="hit"
					[frame]
						image="units/undead/bat-ne-4.png:150"
						sound="bat-hit-[1~4].ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						image="units/undead/bat-ne-4.png:150"
					[/frame]
				[/else]
				[frame]
					image="units/undead/bat-ne-3.png:1"
				[/frame]
			[/defend]
			[movement_anim]
				direction="s,se,sw"
				start_time=0
				[frame]
					image="units/undead/bat-se-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
				[/frame]
			[/movement_anim]
			[movement_anim]
				direction="n,ne,nw"
				start_time=0
				[frame]
					image="units/undead/bat-ne-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/monsters/transparent/bat.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/monsters/transparent/bat.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				direction="s,se,sw"
				layer=60
				start_time=0
				[frame]
					image="units/undead/bat-se-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
				[/frame]
			[/standing_anim]
			[standing_anim]
				direction="n,ne,nw"
				layer=60
				start_time=0
				[frame]
					image="units/undead/bat-ne-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
				[/frame]
			[/standing_anim]
			[trait]
				availability="musthave"
#textdomain wesnoth-help
				description=_"Receives only 50% defense in land-based villages"
				female_name=_"female^feral"
				id="feral"
				male_name=_"feral"
				[effect]
					apply_to="defense"
					replace=true
					[defense]
						village=-50
					[/defense]
				[/effect]
			[/trait]
			[movement_costs]
				castle=1
				cave=1
				deep_water=1
				flat=1
				forest=1
				frozen=1
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=40
				deep_water=40
				flat=40
				forest=40
				frozen=40
				fungus=40
				hills=40
				mountains=40
				reef=40
				sand=40
				shallow_water=40
				swamp_water=40
				unwalkable=40
				village=-50
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=70
				fire=100
				impact=120
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"fangs"
				icon="attacks/fangs-animal.png"
				name="fangs"
				number=2
				range="melee"
				type="blade"
				[specials]
					[drains]
#textdomain wesnoth-help
						description=_"This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_"drains"
					[/drains]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Receives only 50% defense in land-based villages"
					female_name=_"female^feral"
					id="feral"
					male_name=_"feral"
					[effect]
						apply_to="defense"
						replace=true
						[defense]
							village=-50
						[/defense]
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"To attract any practitioners, the lure of black magic must be a great prize indeed, for anyone caught practicing the art in the civilized world is subject to a death sentence. And yet there are those who pursue this art, for the prize offered is nothing less than immortality. Hidden away in secret cults, or initiated into the dark orders of the underworld, the training which these fanatics must endure often drives them to exhaustion and enfeeblement.
     
    In such condition, their only weapon is the craft they have so committed themselves to learning." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=27
			id="Dark Adept-30"
			image="units/undead-necromancers/adept.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Dark Adept"
			level=1
			max_attacks=1
			max_experience=27
			max_hitpoints=27
			max_moves=6
			moves=6
			name="Goc"
			overlays=""
			profile="portraits/humans/transparent/dark-adept.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/dark-adept.png"
			type="Dark Adept"
			undead_variation=""
			underlying_id=30
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-100
				missile_start_time=-120
				start_time=-450
				[filter_attack]
					name="chill wave"
				[/filter_attack]
				[if]
					hits=yes
					[missile_frame]
						directional_x="0~0"
						image="projectiles/icemissile-n-[1~7].png:40"
						image_diagonal="projectiles/icemissile-ne-[1~7].png:40"
						offset="0.0~0.9:120,0.9:160"
						y="-12~0"
					[/missile_frame]
				[/if]
				[else]
					hits=no
					[missile_frame]
						alpha="1~0"
						directional_x="0~0"
						image="projectiles/icemissile-n-[1~2,1].png:50"
						image_diagonal="projectiles/icemissile-ne-[1~2,1].png:50"
						offset="0.0~0.9:150"
						y="-12~0"
					[/missile_frame]
				[/else]
				[frame]
					image="units/undead-necromancers/adept.png:25"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept-magic-[1~3].png:[35,75,15]"
				[/frame]
				[frame]
					halo="halo/undead/dark-magic-[1~6].png:50"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="magic-dark.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="magic-dark-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/undead-necromancers/adept-magic-[2,1].png:50"
				[/frame]
				[frame]
					duration=60
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-50
				missile_start_time=-50
				shadow_start_time=-350
				start_time=-700
				[filter_attack]
					name="shadow wave"
				[/filter_attack]
				[shadow_frame]
					alpha="0.0:1,0.8:149,0.8~0.0:200"
					duration=350
					image="projectiles/darkmissile-n.png~CS(-250,-250,-250)"
					image_diagonal="projectiles/darkmissile-ne.png~CS(-250,-250,-250)"
					layer=10
					offset="0.1~1.0:150,1.0:200"
					y=25
				[/shadow_frame]
				[missile_frame]
					auto_hflip=no
					auto_vflip=no
					duration=300
					halo="halo/undead/dark-magic-[6~1].png~CS(-150,-150,-150)~O([40%,50%,60%*2,50%,40%]):50"
					halo_y=8
					offset="1.0"
				[/missile_frame]
				[frame]
					image="units/undead-necromancers/adept.png:25"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept-magic-[1~3].png:[35,75,15]"
				[/frame]
				[frame]
					halo="halo/undead/dark-magic-[1~6].png:50"
					halo_x=0
					halo_y="-12~12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept-magic-3.png:350"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="magic-dark-big.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="magic-dark-big-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/undead-necromancers/adept-magic-[2,1].png:50"
				[/frame]
				[frame]
					duration=50
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/undead-necromancers/adept-die[1~8].png:[100*4,120*2,140,120]"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/undead-necromancers/adept-defend-1.png:1,units/undead-necromancers/adept-defend-2.png:250,units/undead-necromancers/adept-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~5].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[recruiting_anim]
				sound_start_time=-40
				start_time=-450
				[filter_second]
					race="undead"
				[/filter_second]
				[frame]
					image="units/undead-necromancers/adept.png:30"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept-magic-[1~3].png:[35,75,20]"
				[/frame]
				[frame]
					halo="halo/undead/dark-magic-[1~6].png:50"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[sound_frame]
					sound="magic-dark.ogg"
				[/sound_frame]
				[frame]
					image="units/undead-necromancers/adept-magic-[2,1].png:[50,40]"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept.png:10"
				[/frame]
			[/recruiting_anim]
			[trait]
#textdomain wesnoth-help
				female_name=_"female^quick"
				id="quick"
				male_name=_"quick"
				[effect]
					apply_to="movement"
					increase=1
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^intelligent"
				id="intelligent"
				male_name=_"intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^resilient"
				id="resilient"
				male_name=_"resilient"
				[effect]
					apply_to="hitpoints"
					increase_total=4
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total=1
					times="per level"
				[/effect]
			[/trait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
#textdomain wesnoth-units
				description=_"chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number=2
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number=2
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Wraith,Shadow"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=20
#textdomain wesnoth-units
			description=_"Enslaved within a shroud of enchantments, a trapped spirit may be likened to the wind in the sails of a ship. This damned vessel becomes an unfailing servant which can be bound to whatever task their master sees fit." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" During battle, this unit can drain life from victims to renew its own health." +
				_" Spirits have very unusual resistances to damage, and move quite slowly over open water." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=yes
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=18
			id="Ghost-31"
			image="units/undead/ghost-s-2.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Ghost"
			level=1
			max_attacks=1
			max_experience=21
			max_hitpoints=18
			max_moves=7
			moves=7
			name=""
			overlays=""
			profile="portraits/undead/transparent/ghost.png"
			race="undead"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/undead/ghost.png"
			type="Ghost"
			undead_variation=""
			underlying_id=31
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-100
				start_time=-200
				[filter_attack]
					name="wail"
				[/filter_attack]
				[if]
					direction="n,ne,nw"
					missile_start_time=-300
					[missile_frame]
						image="projectiles/wailprojectile-n-[1~6].png:[70*2,160,40*3]"
						image_diagonal="projectiles/wailprojectile-ne-[1~6].png:[70*2,160,40*3]"
					[/missile_frame]
				[/if]
				[else]
					direction="s,se,sw"
					missile_start_time=-300
					[missile_frame]
						image="projectiles/wailprojectile-s-[1~6].png:[70*2,160,40*3]"
						image_diagonal="projectiles/wailprojectile-se-[1~6].png:[70*2,160,40*3]"
					[/missile_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						image="units/undead/ghost-s-2.png:25"
					[/frame]
					[frame]
						image="units/undead/ghost-s-attack-[1,2,1].png:[75,150,75]"
					[/frame]
					[frame]
						image="units/undead/ghost-s-2.png:25"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/undead/ghost-n-2.png:25"
					[/frame]
					[frame]
						image="units/undead/ghost-n-attack-[1,2,1].png:[75,150,75]"
					[/frame]
				[/else]
				[attack_sound_frame]
					sound="wail-sml.wav"
				[/attack_sound_frame]
			[/attack_anim]
			[attack_anim]
				alpha="0.8~0.0:425,0.0~0.8:225"
				attack_sound_start_time=-126
				offset="0.0~1.0:425,0.0:225"
				start_time=-500
				[filter_attack]
					name="touch"
				[/filter_attack]
				[if]
					direction="s,se,sw"
					[frame]
						image="units/undead/ghost-s-2.png:25"
					[/frame]
					[frame]
						image="units/undead/ghost-s-attack-[1~3,2,1].png:[175*2,100,75*2]"
					[/frame]
					[frame]
						image="units/undead/ghost-s-2.png:25"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/undead/ghost-n-2.png:25"
					[/frame]
					[frame]
						image="units/undead/ghost-n-attack-[1~3,2,1].png:[175*2,100,75*2]"
					[/frame]
					[frame]
						image="units/undead/ghost-n-2.png:25"
					[/frame]
				[/else]
				[attack_sound_frame]
					duration=1
				[/attack_sound_frame]
				[attack_sound_frame]
					sound="wail-sml.wav"
				[/attack_sound_frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[if]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hit_sound_start_time=-25
					hits="hit"
					offset="0.0~-0.05:126,-0.05~0.0:126"
					[hit_sound_frame]
						sound="wail-sml.wav"
					[/hit_sound_frame]
				[/if]
				[else]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hits="kill"
					offset="0.0~-0.05:126,-0.05~0.0:126"
				[/else]
				[else]
					alpha="0.8~0.25:126,0.25~0.8:126"
					hits="miss"
					offset="0.0~-0.1:126,-0.1~0.0:126"
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						image="units/undead/ghost-s-2.png:1,units/undead/ghost-s-attack-1.png:250,units/undead/ghost-s-2.png:1"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/undead/ghost-n-2.png:1,units/undead/ghost-n-attack-1.png:250,units/undead/ghost-n-2.png:1"
					[/frame]
				[/else]
			[/defend]
			[portrait]
				image="portraits/undead/transparent/ghost.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/ghost.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="s,se,sw"
				start_time=0
				[frame]
					image="units/undead/ghost-s-[2,1~3,2,1~3,2,1~3,2,1~3].png:250"
				[/frame]
			[/standing_anim]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="n,ne,nw"
				start_time=0
				[frame]
					image="units/undead/ghost-n-[2,1~3,2,1~3,2,1~3,2,1~3].png:250"
				[/frame]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=1
				deep_water=2
				flat=1
				forest=1
				frozen=1
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=2
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=50
				cave=50
				deep_water=50
				flat=50
				forest=50
				frozen=50
				fungus=50
				hills=50
				mountains=50
				reef=50
				sand=50
				shallow_water=50
				swamp_water=50
				unwalkable=50
				village=50
			[/defense]
			[resistance]
				arcane=110
				blade=50
				cold=30
				fire=90
				impact=50
				pierce=50
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				damage=4
				description=_"touch"
				icon="attacks/touch-undead.png"
				name="touch"
				number=3
				range="melee"
				type="arcane"
				[specials]
					[drains]
#textdomain wesnoth-help
						description=_"This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_"drains"
					[/drains]
				[/specials]
			[/attack]
			[attack]
				damage=3
#textdomain wesnoth-units
				description=_"wail"
				name="wail"
				number=3
				range="ranged"
				type="cold"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Soulless"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=8
#textdomain wesnoth-units
			description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=23
			id="Walking Corpse-32"
			image="units/undead/zombie-drake.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Walking Corpse"
			level=0
			max_attacks=1
			max_experience=17
			max_hitpoints=23
			max_moves=4
			moves=4
			name=""
			overlays=""
			profile="units/undead/zombie-drake.png"
			race="undead"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="units/undead/zombie-drake.png"
			type="Walking Corpse"
			undead_variation=""
			underlying_id=32
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation="drake"
			vision=-1
			zoc=no
			[attack_anim]
				direction="s"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/zombie-drake-attack-s.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/zombie-drake-attack-n.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw,ne,nw"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/zombie-drake-attack.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/undead/zombie-drake-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/undead/zombie-drake.png:1,units/undead/zombie-drake-defend.png:250,units/undead/zombie-drake.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="zombie-hit-[4~6].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[trait]
				availability="musthave"
#textdomain wesnoth-help
				description=_"Fights normally during unfavorable times of day/night"
				female_name=_"female^fearless"
				id="fearless"
				male_name=_"fearless"
			[/trait]
			[movement_costs]
				castle=1
				cave=2
				deep_water=4
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				unwalkable=4
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=70
				deep_water=90
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=80
				unwalkable=90
				village=60
			[/defense]
			[resistance]
				arcane=140
				blade=80
				cold=150
				fire=50
				impact=70
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"touch"
				icon="attacks/touch-zombie.png"
				name="touch"
				number=2
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth-help
						description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
						id="plague"
						name=_"plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[variation]
					[effect]
						apply_to="variation"
						name="drake"
					[/effect]
				[/variation]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-20
		id="dawn"
		image="misc/time-schedules/default/schedule-dawn.png"
		lawful_bonus=0
		mask=""
		name=_"Dawn"
		red=-20
		sound="ambient/morning.ogg"
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/time-schedules/default/schedule-morning.png"
		lawful_bonus=25
		mask=""
		name=_"Morning"
		red=0
		sound=""
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/time-schedules/default/schedule-afternoon.png"
		lawful_bonus=25
		mask=""
		name=_"Afternoon"
		red=0
		sound=""
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/time-schedules/default/schedule-dusk.png"
		lawful_bonus=0
		mask=""
		name=_"Dusk"
		red=0
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/time-schedules/default/schedule-firstwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"First Watch"
		red=-45
		sound=""
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/time-schedules/default/schedule-secondwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"Second Watch"
		red=-45
		sound=""
	[/time]
	[undo_stack]
		committed=yes
		side=2
	[/undo_stack]
	[event]
	[/event]
	[event]
	[/event]
	[event]
		name="time over"
		[lua]
			code="
                local _ = wesnoth.textdomain ""wesnoth-multiplayer""
                local function all_sides()
                    local function f(s, i)
                        i = i + 1
                        local t = wesnoth.sides[i]
                        return t and i, t
                    end
                    return f, nil, 0
                end

                local income_factor = 5

                local side_num = -1
                local total_score = -1
                local side_comparison = """"
                for side, team in all_sides() do
                    repeat -- ugly hack to convert 'break' into 'continue'
                    if team.__cfg.hidden then
                        break
                    end
                    local r, g, b = 255, 255, 255
                    if     team.__cfg.color == 1 then r, g, b = 255,   0,   0
                    elseif team.__cfg.color == 2 then r, g, b =   0,   0, 255
                    elseif team.__cfg.color == 3 then r, g, b =   0, 255,   0
                    elseif team.__cfg.color == 4 then r, g, b = 155,  48, 255
                    elseif team.__cfg.color == 5 then r, g, b =   0,   0,   0
                    elseif team.__cfg.color == 6 then r, g, b = 165,  42,  42
                    elseif team.__cfg.color == 7 then r, g, b = 255, 165,   0
                    elseif team.__cfg.color == 8 then r, g, b = 255, 255, 255
                    elseif team.__cfg.color == 9 then r, g, b =   0, 128, 128 end
                    if # wesnoth.get_units( { side = side } ) == 0 then
                        side_comparison = side_comparison ..
                            string.format( tostring( _ ""<span strikethrough='true' foreground='#%02x%02x%02x'>Side %d</span>"") .. ""\n"",
                                r, g, b, side)
                        break
                    end
                    local income = team.total_income * income_factor
                    local units = 0
                    -- Calc the total unit-score here
                    for i, unit in ipairs( wesnoth.get_units { side = side } ) do
                        if not unit.__cfg.canrecruit then
                            wesnoth.fire(""unit_worth"", { id = unit.id })
                            units = units + wesnoth.get_variable(""unit_worth"")
                        end
                    end
                    -- Up to here
                    local total = units + team.gold + income
                    side_comparison = side_comparison ..
                        string.format( tostring( _ ""<span foreground='#%02x%02x%02x'>Side %d</span>:  Income score = %d  Unit score = %d  Gold = %d"") .. ""\n"" .. tostring( _ ""Grand total: <b>%d</b>"") .. ""\n"",
                            r, g, b, side, income, units, team.gold, total)
                    if total > total_score then
                        color = string.format(""#%02x%02x%02x"", r, g, b)
                        side_num = side
                        total_score = total
                    end
                    until true -- end ugly hack
                end
                side_comparison = side_comparison ..
                    string.format( ""\n"" .. tostring( _ ""<span foreground='%s'>Side %d</span> has the advantage.""), color, side_num)
                wesnoth.fire(""message"", { message = side_comparison, speaker = ""narrator"", image = ""wesnoth-icon.png""})
            "
		[/lua]
	[/event]
	[variables]
		damage_inflicted=6
		next_scenario="SANDBOX_Clearing_Gushes_21"
		random=15
		side_number=2
		turn_number=12
		x1=0
		x2=0
		y1=0
		y2=0
	[/variables]
[/snapshot]
[replay_start]
	abbrev=""
	allow_new_game=no
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	can_end_turn=yes
	completion=""
	current_time=0
	description=_"The banks of the Great River make for some of the most fertile land in all the known world. The spring and summer bring floods all along its length, making the soil rich and providing bountiful harvests each autumn. The Kingdom of Wesnoth has turned this land into the engine of their wealth and prosperity - making it the target of countless raids and attacks. The rigorous discipline and organization of Wesnoth's armies are in no small part driven by a constant need to patrol and defend these prosperous lands."
	difficulty="NORMAL"
	disallow_recall=yes
	end_credits=yes
	end_text=""
	end_text_duration=0
	experience_modifier=70
	force_lock_settings=""
	history=""
	id="SANDBOX_Clearing_Gushes_21"
	init_side_done=yes
	label="2p - Clearing Gushes"
	map_data="border_size=1
usage=map

Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wwf, Wwf, Gll^Fdf, Gs, Rr, Ss, Wwf, Ww^Ewl, Ww, Wo, Wo, Wo, Wo
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wwf, Wwg, Wwf, Gs, Rr, Rr, Gs, Gs, Wwf, Ww^Ewl, Wo, Wo, Wo, Wo, Wo
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Md, Hhd^Fmf, Ss, Wwf, Wwf, Gs, Rr, Gs, Chs, Ss, Wwf, Ww, Wo, Wo, Wo, Wo, Wo
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Md, Hhd^Dr, Ss, Ss, Gll^Fdf, Hhd^Dr, Rr, Wwf^Bsb/, Wwf, Gll^Fdf, Hhd^Dr, Ss^Bw\r, Wwf^Bw\r, Ww, Wo, Wo, Wo, Wo, Wo
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Mm^Xm, Mm^Xm, Chs, Hhd^Dr, Ss, Gll^Fdf, Gs, Gs^Es, Rr, Rr, Rr, Wwf, Wwf, Wwf, Wo, Wo^Bw\r, Ww, Wo, Wo, Wo, Wo
Xv, Xv, Xv, Xv, Xv, Xv, Gll^Fdf, Gll^Fdf, Hhd^Dr, Hhd^Dr, Ss, Chs, Gs, Gs, Rr, Rr, Rb^Eff, Rb, Rb^Vh, Rr, Rr, Wwf^Fdf, Wo, Wwf^Bw|, Wwf, Ww, Mm^Xm, Wo, Wo
Xv, Xv, Xv, Xv, Ss, Hhd^Dr, Rb^Gvs, Gll^Fdf, Gll^Fdf, Ss, Gll^Vl, Hhd^Fmf, Rr, Rr, Rb^Eff, Rb^Eff, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Eff, Rb^Eff, Chw, Chw, Rr, Wwf, Gll^Fdf, Hhd^Dr, Mm^Xm, Mm^Xm
Xv, Xv, Hhd^Dr, Gll^Fdf, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Gll^Fdf, Ss, Ce, Ce, Rb^Eff, Rb^Eff, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Eff, Wwf^Es, Hhd^Dr, Wwf, Gs, Gll^Es, Mm, Mm^Xm
Mm^Xm, Hhd^Dr, Gll^Fdf, Rb^Gvs, Rb^Gvs, Rb^Vct, Rb^Eff, Rb^Eff, Ce, Ce, Rb^Eff, Re^Fdf, Hhd^Dr, Rb^Eff, Gll^Fdf, Rb^Gvs, Rb^Gvs, Hhd^Fmf, Hhd^Uf, Rb^Gvs, Ss, Wwf, Wwf, Wwf, Wwf, Gs, Gll^Es, Hhd^Dr, Md
Mm^Eff, Mm, Rb^Gvs, Rb^Gvs, Rb^Eff, Rb, Rr, Ket, Hhd^Eff, Rb^Eff, Rb^Gvs, Rb^Eff, Rb^Eff, Ss, Ss, Rb^Eff, Rb^Eff, Mm^Xm, Md, Gll^Fdf, Wwf, Wwf, Wwf, Wwr, Wwf, Gll^Fdf, Gll^Fmf, Hhd^Dr, Md
Gll^Fdf, Rb^Eff, Rb^Vhr, Rb^Eff, Wwf, Rr, Wwf, Rb, Mm^Xm, Hhd^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Eff, Rp, Gs, Gs^Es, Mm^Xm, Mm^Xm, Hhd^Uf, Wwf, Gs, Gll^Fdf, Rr, Rr, Wwf, Wwf, Hhd^Dr, Md
Ss, Gll, Gs, Gs, Gs, Wwf, Ce, Wwf, Wwf, Rb^Eff, Rb^Eff, Rb^Gvs, Md, Hhd^Fmf, Hhd^Vhh, Rp, Rp, Hhd^Dr, Mm^Xm, Hhd^Dr, Wwf, Gs, Gll, Gll^Uf, Hhd^Dr, Rr, Wwf, Hhd^Fmf, Hhd^Fmf
Hhd^Fmf, Hhd^Fmf, Rb^Eff, Rb^Eff, 2 Ket^Eff, Ce, Gs, Gs, Gll^Fdf, Wwf^Es, Hhd^Dr, Hhd^Uf, Rp^Em, Rp, Wwf, Wwf, Wwf, Chr, Ww^Bw\r, Ww, Ww, Gs, Gs, Gll^Es, Gll^Es, Rr, Wwf, Wwf, Wwf
Hhd^Eff, Rb^Eff, Rb^Gvs, Rb^Gvs, Ce, Rb^Eff, Rb^Eff, Gll^Uf, Gll^Fdf, Wwf, Wwf, Mm^Xm, Wog, Wog^Bw|r, Ww, Gs, Gs, Wwf, Wwf, Hh^Fdf, Wwf, Gs, Wwf, Gs, Gs, Rp^Vhc, Wwf, Wwf, Wwf
Gll^Fdf, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Mm^Xm, Hhd^Dr, Wwf, Wwf, Wog, Wwf^Uf, Wog^Bw|r, Wwf, Gs, Gs, Ww, Wwf, Wwr, Wwr, Wwf, Md, Wwf, Wwf, Wwf, Gs, Wwf, Ww
Hhd^Dr, Hhd^Gvs, Rb^Vct, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Eff, Ss^Vhs, Wwf, Wwf, Gll^Uf, Gs, Gs, Mm^Xm, Wwf, Wwf, Gs, Wwf, Mm^Xm, Wwr, Mm^Xm, Hh^Fdf, Rb^Eff, Rb^Eff, Rb^Eff, Gll^Fdf, Ss
Gll^Fdf, Gll^Fdf, Rb^Gvs, Rb^Gvs, Rb^Gvs, Hhd^Gvs, Ce, Rb^Eff, Gll^Fdf, Wwf, Wwf, Gs^Em, Hhd^Dr, Gll^Fmf, Wwf, Wwr, Hhd^Dr, Gs^Es, Wwf, Chw, Gll^Fdf, Gs, Ce, Rb^Eff, Rb^Gvs, Rb^Gvs, Rb^Gvs, Hhd^Eff, Gll^Fdf
Ss, Hhd^Eff, Rb^Eff, Rb^Gvs, Rb^Eff, Rb^Eff, Mm^Xm, Gs, Mm^Xm, Chw, Gs, Gs^Es, Wwf, Wwr, Gs, Gll^Fmf, Gll^Uf, Gs, Wwf, Wwf, Rb^Eff, Rb^Eff, Rb^Gvs, Hhd^Gvs, Rb^Gvs, Rb^Gvs, Rb^Vct, Gll^Fdf, Hhd^Dr
Ww, Gll^Fdf, Gs, Rb^Eff, Wwf, Hhd^Fmf, Md, Wwr, Wwr, Wwf, Wwf, Wwf, Gs, Mm^Xm, Wwf, Gs^Em, Wwf^Uf, Wwf, Wwf, Ss^Vhs, Hhd^Dr, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Hhd^Gvs, Gs^Fdf
Wwf, Wwf, Wwf, Wwf, Gs, Wwf, Wwf, Wwf, Wwf, Wwr, Wwf, Ww, Gs, Gs, Ww, Wog^Bw|r, Wog, Wog, Wwf, Wwf, Gll^Fdf, Mm^Xm, Rb^Eff, Rb^Gvs, Ce, Rb^Gvs, Rb^Gvs, Rb^Gvs, Hhd^Eff
Wwf, Wwf, Wwf, Rp^Vhc, Gll, Gs, Gs, Gs, Ww, Hhd^Fmf, Ww^Bw\, Wwf, Wwf, Gs, Wwf, Wog^Bw|, Rp^Em, Mm^Xm, Hhd^Dr, Wwf, Gll^Fdf, Gll^Uf, Gs, Rb^Eff, 1 Ket^Eff, Rb^Gvs, Rb^Eff, Rb^Eff, Gll^Fdf
Hhd^Fmf, Wwf, Wwf, Rr, Hhd^Dr, Gll^Es, Gll, Gs, Wwf, Ww, Mm^Xm, Chr, Rp, Wwf, Hhd^Vhh, Rp, Mm, Hhd^Uf, Rb^Eff, Wwf^Es, Wwf, Gs, Ce, Ce, Gs, Rb^Eff, Gs, Hhd^Fmf, Ss
Mm, Hhd^Fmf, Wwf, Rr, Rr, Gll^Uf, Re^Fdf, Gs, Wwf, Hhd^Dr, Mm^Xm, Hhd^Dr, Gs^Es, Rp, Rp, Hhd^Fmf, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Eff, Mm^Xm, Wwf, Wwf, Wwf, Wwf, Gs, Rb^Vhr, Gll, Gll^Fdf
Mm, Hhd^Dr, Gll^Fdf, Wwf, Wwf, Rr, Rr, Gs, Wwf, Hhd^Uf, Md, Mm^Xm, Rb^Eff, Gs, Ss, Rb^Eff, Rb^Eff, Rb^Gvs, Rb^Gvs, Hhd^Gvs, Hhd^Eff, Rb, Rr, Rr, Rb^Eff, Rb^Eff, Rb^Gvs, Rb^Eff, Mm^Eff
Mm^Xm, Hhd^Dr, Gll^Es, Gll^Fdf, Wwf, Wwr, Wwf, Wwf, Ss, Gd^Fdf, Hhd^Uf, Mm^Xm, Rb^Gvs, Rb^Eff, Gll^Fdf, Ss, Hhd^Dr, Rb^Eff, Rb, Rb^Eff, Ce, Ket, Rb^Eff, Rb, Rb^Gvs, Rb^Gvs, Gll^Fdf, Md, Mm^Xm
Mm^Xm, Hhd^Dr, Gll^Es, Gs, Wwf, Wwf, Wwf^Es, Wwf, Rb^Gvs, Rb^Gvs, Rb^Gvs, Hhd^Fmf, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Eff, Rb^Eff, Gll^Fdf, Ce, Ce, Gll^Fdf, Rb^Eff, Rb^Gvs, Rb^Vct, Rb^Gvs, Rb^Gvs, Hhd^Dr, Hhd^Dr, Xv
Mm^Xm, Md, Hhd^Dr, Gs, Wwf, Hhd^Dr, Chw, Rb^Eff, Rb^Eff, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb, Rb^Eff, Rr, Ce, Gll^Vl, Ss, Gll^Fdf, Rb^Gvs, Rb^Gvs, Rb^Gvs, Ss, Gd^Fdf, Xv, Xv, Xv
Wo, Mm^Xm, Mm^Xm, Gll^Fdf, Wwf, Rr, Wo, Chw, Rr, Rb^Eff, Rb^Vh, Rb^Gvs, Rb^Eff, Rb^Eff, Rr, Rr, Gs, Hhd^Fmf, Ss, Ss, Hhd^Dr, Gll^Fdf, Gll^Fdf, Hhd^Dr, Xv, Xv, Xv, Xv, Xv
Wo, Wo, Wo, Chw, Ww, Wwf^Bw|r, Wo, Wwf^Fdf, Wwf, Rr, Rr, Rb, Rr, Rr, Gs, Gs, Ss, Chs, Chs, Hhd^Dr, Mm^Xm, Gll^Fdf, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Wo, Wo, Wo, Wo, Wo, Wo^Bw|r, Wwf^Bw\, Wwf, Hhd^Dr, Wwf, Wwf, Rr, Rr, Gs^Es, Gll^Fdf, Gll^Fdf, Ss, Hhd^Dr, Mm^Xm, Mm^Xm, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Wo, Wo, Wo, Wo, Wo, Ww, Wwf, Ss^Bw\, Chs, Gll^Fdf, Rr, Wwf^Bsb/, Wwf, Hhd^Dr, Ss, Ss, Md, Hhd^Dr, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Wo, Wo, Wo, Wo, Wo, Ww^Ewl, Wwf, Ss, Gs, Gs, Rr, Gs, Wwf, Wwf, Wwf, Hhd^Fmf, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Wo, Wo, Wo, Wo, Wo, Ww^Ewl, Wwf, Gs, Rr, Rr, Gll^Fdf, Gs, Wwf, Wwg, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
"
	name=_"2p - Clearing Gushes"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=2
	objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>

<big>Defeat:</big>
<span foreground='red'>Death of your leader</span>"
	observer=yes
	playing_team=0
	random_calls=0
	random_seed=29187
	random_start_time=no
	scenario="SANDBOX_Clearing_Gushes_21"
	shuffle_sides=no
	snapshot=yes
	turn_at=1
	turns=-1
	unit_wml_ids="Bone Shooter,Drake Flare,era_events"
	used_items=""
	version="1.12.6"
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		chose_random=no
		color=1
		controller="network"
		countdown_time=0
		current_player="Yuvyuv"
		defeat_condition="no_leader_left"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=100
		gold_add=no
		hidden=no
		id="SANDBOXSide2"
		income=0
		lost=no
		name="Yuvyuv"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>

<big>Defeat:</big>
<span foreground='red'>Death of your leader</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Drake Burner,Drake Clasher,Drake Fighter,Drake Glider,Saurian Augur,Saurian Skirmisher"
		save_id="SANDBOXSide2"
		scroll_to_leader=yes
		share_maps=no
		share_view=no
		shroud=no
		shroud_data=""
		side=1
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name=1
		user_team_name="Csapat 1"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			version=10710
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[unit]
			advances_to="Drake Flameheart"
			alignment="lawful"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=35
#textdomain wesnoth-units
			description=_"Respected for the heat of their flame and revered for their charisma, Flares aspire to become great leaders of their people, both in war and peace. Though a small isolated tribe will sometimes accept a Flare as a leader, they are more often seen leading small war parties or mediating disputes with a subtle hand." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=55
			id="SANDBOXSide2"
			image="units/drakes/flare.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Drake Flare"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=55
			max_moves=5
			moves=5
			name="Yuvyuv"
			overlays=""
			profile="portraits/drakes/transparent/flameheart.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/drakes/flameheart.png"
			type="Drake Flare"
			undead_variation="drake"
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			vision=-1
			x=24
			y=20
			zoc=yes
			[portrait]
				image="portraits/drakes/transparent/flameheart.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/flameheart.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[abilities]
				[leadership]
					affect_self=no
					cumulative=no
#textdomain wesnoth-help
					description=_"This unit can lead our own units that are next to it, making them fight better.

Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
					female_name=_"female^leadership"
					id="leadership"
					name=_"leadership"
					value=50
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level=0
						[/filter]
					[/affect_adjacent]
				[/leadership]
				[leadership]
					affect_self=no
					cumulative=no
					id="leadership"
					value=25
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level=1
						[/filter]
					[/affect_adjacent]
				[/leadership]
			[/abilities]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
#textdomain wesnoth-units
				description=_"war blade"
				icon="attacks/warblade-red.png"
				name="war blade"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=4
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		chose_random=no
		color=2
		controller="human"
		countdown_time=0
		current_player="Matyi"
		defeat_condition="no_leader_left"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=100
		gold_add=no
		hidden=no
		id="SANDBOXSide1"
		income=0
		lost=no
		name="Matyi"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>

<big>Defeat:</big>
<span foreground='red'>Death of your leader</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
		save_id="SANDBOXSide1"
		scroll_to_leader=yes
		share_maps=no
		share_view=no
		shroud=no
		shroud_data=""
		side=2
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name=2
		user_team_name="Csapat 2"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			version=10710
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=2
			y=10
		[/village]
		[unit]
			advances_to="Banebow"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=26
#textdomain wesnoth-units
			description=_"Of a dark sorcerer’s creations, some take more strongly to the false life given them. The potency of their un-life is given equipment to match; archers, in particular, are often outfitted with a truly vile arsenal. Their quivers are filled with shafts made not of wood, but of the bones of their victims. It follows that they are dubbed simply ‘Bone-Shooters’ by their unfortunate enemies." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit can move unseen in deep water, requiring no air from the surface."
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=40
			id="SANDBOXSide1"
			image="units/undead-skeletal/bone-shooter.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Bone Shooter"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=40
			max_moves=5
			moves=5
			name="Matyi"
			overlays=""
			profile="portraits/undead/transparent/bone-shooter.png"
			race="undead"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/undead/bone-shooter.png"
			type="Bone Shooter"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=4
			y=12
			zoc=yes
			[portrait]
				image="portraits/undead/transparent/bone-shooter.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/bone-shooter.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[abilities]
				[hides]
					affect_self=yes
#textdomain wesnoth-help
					description=_"This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_"This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					female_name_inactive=_"female^submerge"
					id="submerge"
					name=_"submerge"
					name_inactive=_"submerge"
					[filter]
						[filter_location]
							terrain="Wo*^*"
						[/filter_location]
					[/filter]
				[/hides]
			[/abilities]
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"dagger"
				icon="attacks/dagger-undead.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=10
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-20
		id="dawn"
		image="misc/time-schedules/default/schedule-dawn.png"
		lawful_bonus=0
		mask=""
		name=_"Dawn"
		red=-20
		sound="ambient/morning.ogg"
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/time-schedules/default/schedule-morning.png"
		lawful_bonus=25
		mask=""
		name=_"Morning"
		red=0
		sound=""
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/time-schedules/default/schedule-afternoon.png"
		lawful_bonus=25
		mask=""
		name=_"Afternoon"
		red=0
		sound=""
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/time-schedules/default/schedule-dusk.png"
		lawful_bonus=0
		mask=""
		name=_"Dusk"
		red=0
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/time-schedules/default/schedule-firstwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"First Watch"
		red=-45
		sound=""
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/time-schedules/default/schedule-secondwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"Second Watch"
		red=-45
		sound=""
	[/time]
	[display]
		color_adjust_blue=0
		color_adjust_green=0
		color_adjust_red=0
		view_locked=no
	[/display]
	[undo_stack]
		committed=no
		side=1
	[/undo_stack]
	[event]
	[/event]
	[event]
		name="prestart"
		[store_unit]
			kill=yes
			variable="leaders_to_make_quick"
			[filter]
				canrecruit=yes
				[filter_wml]
					max_moves=4
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value=0
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals=yes
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
									female_name=_"female^quick"
									id="quick"
									male_name=_"quick"
									[effect]
										apply_to="movement"
										increase=1
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add=1
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[event]
		name="prestart"
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[event]
	[/event]
	[event]
		name="prestart"
		[store_unit]
			kill=yes
			variable="leaders_to_make_quick"
			[filter]
				canrecruit=yes
				[filter_wml]
					max_moves=4
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value=0
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals=yes
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
									female_name=_"female^quick"
									id="quick"
									male_name=_"quick"
									[effect]
										apply_to="movement"
										increase=1
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add=1
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[event]
		name="time over"
		[lua]
			code="
                local _ = wesnoth.textdomain ""wesnoth-multiplayer""
                local function all_sides()
                    local function f(s, i)
                        i = i + 1
                        local t = wesnoth.sides[i]
                        return t and i, t
                    end
                    return f, nil, 0
                end

                local income_factor = 5

                local side_num = -1
                local total_score = -1
                local side_comparison = """"
                for side, team in all_sides() do
                    repeat -- ugly hack to convert 'break' into 'continue'
                    if team.__cfg.hidden then
                        break
                    end
                    local r, g, b = 255, 255, 255
                    if     team.__cfg.color == 1 then r, g, b = 255,   0,   0
                    elseif team.__cfg.color == 2 then r, g, b =   0,   0, 255
                    elseif team.__cfg.color == 3 then r, g, b =   0, 255,   0
                    elseif team.__cfg.color == 4 then r, g, b = 155,  48, 255
                    elseif team.__cfg.color == 5 then r, g, b =   0,   0,   0
                    elseif team.__cfg.color == 6 then r, g, b = 165,  42,  42
                    elseif team.__cfg.color == 7 then r, g, b = 255, 165,   0
                    elseif team.__cfg.color == 8 then r, g, b = 255, 255, 255
                    elseif team.__cfg.color == 9 then r, g, b =   0, 128, 128 end
                    if # wesnoth.get_units( { side = side } ) == 0 then
                        side_comparison = side_comparison ..
                            string.format( tostring( _ ""<span strikethrough='true' foreground='#%02x%02x%02x'>Side %d</span>"") .. ""\n"",
                                r, g, b, side)
                        break
                    end
                    local income = team.total_income * income_factor
                    local units = 0
                    -- Calc the total unit-score here
                    for i, unit in ipairs( wesnoth.get_units { side = side } ) do
                        if not unit.__cfg.canrecruit then
                            wesnoth.fire(""unit_worth"", { id = unit.id })
                            units = units + wesnoth.get_variable(""unit_worth"")
                        end
                    end
                    -- Up to here
                    local total = units + team.gold + income
                    side_comparison = side_comparison ..
                        string.format( tostring( _ ""<span foreground='#%02x%02x%02x'>Side %d</span>:  Income score = %d  Unit score = %d  Gold = %d"") .. ""\n"" .. tostring( _ ""Grand total: <b>%d</b>"") .. ""\n"",
                            r, g, b, side, income, units, team.gold, total)
                    if total > total_score then
                        color = string.format(""#%02x%02x%02x"", r, g, b)
                        side_num = side
                        total_score = total
                    end
                    until true -- end ugly hack
                end
                side_comparison = side_comparison ..
                    string.format( ""\n"" .. tostring( _ ""<span foreground='%s'>Side %d</span> has the advantage.""), color, side_num)
                wesnoth.fire(""message"", { message = side_comparison, speaker = ""narrator"", image = ""wesnoth-icon.png""})
            "
		[/lua]
	[/event]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[variables]
		next_scenario="SANDBOX_Clearing_Gushes_21"
		random=15
		turn_number=1
		x1=0
		x2=0
		y1=0
		y2=0
	[/variables]
[/replay_start]
[carryover_sides]
	difficulty=""
	next_scenario=""
	random_calls=0
	random_seed=0
	[end_level_data]
		bonus=yes
		carryover_add=no
		carryover_percentage=80
		prescenario_save=yes
		replay_save=yes
	[/end_level_data]
	[variables]
	[/variables]
[/carryover_sides]
[carryover_sides_start]
	difficulty="NORMAL"
	next_scenario=""
	random_calls=0
	random_seed=29187
	[end_level_data]
		bonus=yes
		carryover_add=no
		carryover_percentage=80
		prescenario_save=yes
		replay_save=yes
	[/end_level_data]
	[variables]
		damage_inflicted=6
		next_scenario="SANDBOX_Clearing_Gushes_21"
		random=15
		side_number=2
		turn_number=12
		x1=0
		x2=0
		y1=0
		y2=0
	[/variables]
[/carryover_sides_start]
[replay]
	[command]
		sent=yes
		[start]
		[/start]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[upload_log]
		[ai_log]
			ai_id1="ai_default_rca"
			ai_id2="ai_default_rca"
			end_gold1=39
			end_gold2=32
			end_turn=12
			end_units1=1
			end_units2=13
			faction1="Yuvyuv"
			faction2="Matyi"
			version="1.12.6"
			[turn_info]
				event="TURN_START"
				gold=100
				side=1
				turn=1
				units=1
				units_cost=35
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=100
				side=2
				turn=1
				units=1
				units_cost=26
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=46
				side=1
				turn=2
				units=4
				units_cost=89
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=5
				side=2
				turn=2
				units=7
				units_cost=121
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=12
				side=1
				turn=3
				units=6
				units_cost=125
				villages=4
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=21
				side=2
				turn=3
				units=7
				units_cost=121
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=4
				units=7
				units_cost=146
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=23
				side=2
				turn=4
				units=8
				units_cost=135
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=16
				side=1
				turn=5
				units=7
				units_cost=146
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=21
				side=2
				turn=5
				units=9
				units_cost=144
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=11
				side=1
				turn=6
				units=5
				units_cost=110
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=27
				side=2
				turn=6
				units=10
				units_cost=158
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=4
				side=1
				turn=7
				units=4
				units_cost=93
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=22
				side=2
				turn=7
				units=12
				units_cost=200
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=1
				turn=8
				units=5
				units_cost=110
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=28
				side=2
				turn=8
				units=11
				units_cost=185
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=15
				side=1
				turn=9
				units=5
				units_cost=110
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=20
				side=2
				turn=9
				units=13
				units_cost=212
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=10
				side=1
				turn=10
				units=6
				units_cost=127
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=24
				side=2
				turn=10
				units=13
				units_cost=211
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=11
				side=1
				turn=11
				units=5
				units_cost=105
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=26
				side=2
				turn=11
				units=11
				units_cost=165
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=29
				side=1
				turn=12
				units=2
				units_cost=52
				villages=4
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=32
				side=2
				turn=12
				units=12
				units_cost=185
				villages=12
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Yuvyuv advances to the next scenario"
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Drake Fighter"
			x=23
			y=21
			[from]
				x=24
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="KrUUzuBtqMWiQ3A16r2Y9peuWPdPdnei4h-X41+J9,b8f0objW9->0ffi1g>.hT<lbbk1a96,egipn,l.3SI-7d3ncFrX8Z3-m8k0YP16.v+J2c7k9,yY8g23ml4R.ag"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1409129549
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Drake Burner"
			x=24
			y=19
			[from]
				x=24
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="vzwMqesp>zA8MDAA67t+PqCJd.d>J954W7NjH-if9<+hW86XC9219-1c56YXe6k5fi1g>.hT<lbbk1a96,eghgn,l.3SI-7d3ncFrX8Z3-m8k0YP16.v+J2c7k9,yY8g"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=410441311
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Drake Glider"
			x=22
			y=21
			[from]
				x=24
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="vqJQk2HbyM,VJGJmVDML+eBXCrCMwwAqPmB1NKCstEyETH+ZqQDQCk6j27st+Z4aX9-7nYc6glh12ltro6id39Dvm,kph-,>clR.7hGgt76b>7<t>>7.,aa-G2lnc4Za"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=419170917
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			skip_sighted="only_ally"
			x="24,25,25,26"
			y="20,21,22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Calandryl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Vampire Bat"
			x=4
			y=13
			[from]
				x=4
				y=12
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="HvVYo31eh+4Q+Fba7QsjOu2<o81h1r7ZsSq7D1CJHDpDIhObhd1uFz<-2-jO138195c<-gf5gd9>i8D<J37eEf-FXf1h-2fGwYabvpGmbA9>NZbZ-f1kXg1a6Kkd4,9k"
			[/result]
			[result]
				random_calls=13
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=514974881
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Dark Adept"
			x=6
			y=11
			[from]
				x=4
				y=12
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="26gfexHzgyUy<pIGe8nRqziw2tuw944s0-Q,EFv0<L<gaBIgPgi7H8DBy5cul>p+xJBQyrHFrzNn.HsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>RO"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=901278925
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="pulo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Skeleton"
			x=5
			y=12
			[from]
				x=4
				y=12
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="zDC<yABq,Ru3KEDmw<8p+JDkyjBHlU2-lPDsrHmMysOW7mnIO6AAqBDnUL7IMNLX>rFrpQ9vJFGvJw55nRDL6qC5Q1ZLmBJpMr+-W27,amzbf6U<97Iu>eG8W56i9bib"
			[/result]
			[result]
				random_calls=12
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2034557677
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="xxXXxx has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="4,5,6,7,7,7"
			y="12,12,11,11,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Ghost"
			x=11
			y=7
			[from]
				x=7
				y=9
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="ISPEMLYULPIA9SHxtwbDKt8O9+Rt9DGRtCLKAGPtHYCFQyLPC.+h3,e.01<i,i+Jpj9gb+j9nk8j8a.5c6gg8hX,p<7qW9c0a78JM<4btg>>mn67zW-51j8e7kW8bC2i"
			[/result]
			[result]
				random_calls=12
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=405266039
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Skeleton"
			x=10
			y=7
			[from]
				x=7
				y=9
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="zDC<yABq,Ru3KEDmw<8p+JDkyjBHlU2-lPDsrHmMysOW7mnIO6AAqBDnUL7IMNLX>rFrpQ9vJFGvJw55nRDL6qC5Q1ZLmBJpMr+-W27,amzbf6U<97Iu>eG8W56i9bib"
			[/result]
			[result]
				random_calls=12
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2145891515
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Dark Adept"
			x=9
			y=8
			[from]
				x=7
				y=9
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="26gfexHzgyUy<pIGe8nRqziw2tuw944s0-Q,EFv0<L<gaBIgPgi7H8DBy5cul>p+xJBQyrHFrzNn.HsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>RO"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1079117822
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Corvusss has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Matyi"
			message="hf"
			side=2
			time=1516911178
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Yuvyuv"
			message=" i hope you play faster than that"
			side=1
			time=1516911187
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="rochenstachelspeer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			skip_sighted="only_ally"
			x="22,21,20,19,18,17,16,15,14"
			y="21,21,21,22,22,22,21,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			skip_sighted="only_ally"
			x="23,22,21,20,20,19"
			y="21,20,20,19,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			skip_sighted="only_ally"
			x="24,25,25,26"
			y="19,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Calandryl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			skip_sighted="only_ally"
			x="26,25,24,23,22,21"
			y="22,23,23,24,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Drake Fighter"
			x=17
			y=26
			[from]
				x=21
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="KrUUzuBtqMWiQ3A16r2Y9peuWPdPdnei4h-X41+J9,b8f0objW9->0ffi1g>.hT<lbbk1a96,egipn,l.3SI-7d3ncFrX8Z3-m8k0YP16.v+J2c7k9,yY8g23ml4R.ag"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2132718470
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Drake Clasher"
			x=20
			y=24
			[from]
				x=21
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="rvLQSvVtZnKMEnPHBdryxBD3GA.wDNvK2nQM,vpoIPwMLFlQENFmyJaKzGWlVbtMTnPi363cdlc96r1lle+Xf+g+nJ1e7olVisAo,7,>0d1zh8lZfc41j6WWgu-G4,,-"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1202117860
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Pierro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="noirOrion has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,13,14,15,16,17,18"
			y="7,6,6,5,6,5,6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="9,10,11,12,13,14,14"
			y="8,8,9,9,10,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,10,11,12,13,14"
			y="7,8,9,9,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="5,4,4,3,2,2"
			y="12,12,13,14,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=2
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="6,7,8,9,9,9"
			y="11,12,12,13,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="4,4,4,4,4,4,4,3"
			y="13,14,15,16,17,18,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=17
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="4,4,4,3"
			y="17,18,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="7,6,5"
			y="9,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			skip_sighted="only_ally"
			x="26,26,26,26,25,25"
			y="17,16,15,14,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			skip_sighted="only_ally"
			x="17,16,15,14,13,12,11,10"
			y="26,26,27,27,27,27,28,27"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=27
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Parkourwalrus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			skip_sighted="only_ally"
			x="20,19,18,17,16,15"
			y="24,24,23,23,22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Drake Burner"
			x=20
			y=24
			[from]
				x=21
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="vzwMqesp>zA8MDAA67t+PqCJd.d>I554W7NjH-if9<+hY86XC9219-<c56YXe6k5fi1g>.hT<lbbk1a96,eghen,l.3SI-7d3ncFrX8Z3-m8k0YP16.v+J2c7k9,yY8g"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=15244465
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Parkourwalrus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			skip_sighted="only_ally"
			x="21,22,23"
			y="24,24,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			skip_sighted="only_ally"
			x="19,19,19,19,19,19,19,19"
			y="18,17,16,15,14,13,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=16
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			skip_sighted="only_ally"
			x="19,19,19,19,19,19"
			y="16,15,14,13,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=12
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			skip_sighted="only_ally"
			x="19,19"
			y="12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Pepekpopo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="9,10,11,12,13,14"
			y="15,14,15,14,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15,16,17,18,18"
			y="10,11,11,12,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15,16,17,18,19"
			y="11,12,12,12,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Dalaridd has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="5,6,7"
			y="8,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Skeleton Archer"
			x=11
			y=7
			[from]
				x=7
				y=9
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="idd+p6070.Phr-X63<C4fRpoLR+>3i-8hkj-uqQrmlR0m4hp96hViefhFx5n5Dan1jnk1j<rrFbZkU4oravDh8-j7e5ABEspyQ8.RNo6wTVi0xMkmEroITRIRoNu.yxq"
			[/result]
			[result]
				random_calls=12
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1090805729
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Pepekpopo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="18,18,18,18,19,20,20"
			y="5,6,7,8,9,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="3,4,5,6,7,8,9,10,11,12"
			y="20,19,19,18,18,18,18,17,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=19
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="4,5,6,7,8,9,10,11,12"
			y="19,19,18,18,18,18,17,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=19
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="5,6,7,8,9,10,11,12"
			y="19,18,18,18,18,17,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=18
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="8,9,10,11,12"
			y="18,18,17,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="2,2,2,3,3,3"
			y="15,16,17,18,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Tyta has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			skip_sighted="only_ally"
			x="25,24,23,22,22,21"
			y="13,12,12,11,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			tod="dusk"
			turn=4
			weapon=1
			[source]
				x=21
				y=10
			[/source]
			[destination]
				x=20
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=327199882
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="BlackMessa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			skip_sighted="only_ally"
			x="15,14,14,13,13,12,12"
			y="22,21,20,20,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=0
			defender_type="Vampire Bat"
			defender_weapon=0
			tod="dusk"
			turn=4
			weapon=1
			[source]
				x=12
				y=17
			[/source]
			[destination]
				x=12
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=402643346
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			skip_sighted="only_ally"
			x="14,13,12,11,11,11,11"
			y="21,21,20,20,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=21
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ketzer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			skip_sighted="only_ally"
			x="10,10,10,11,12,12,12,12"
			y="27,26,25,25,24,23,22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="lucette has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Monte has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			skip_sighted="only_ally"
			x="13,13,12,11,11,11"
			y="21,20,19,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ketzer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="khiM has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=0
			defender_type="Vampire Bat"
			defender_weapon=-1
			tod="dusk"
			turn=4
			weapon=1
			[source]
				x=11
				y=17
			[/source]
			[destination]
				x=12
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1789867847
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			tod="dusk"
			turn=4
			weapon=1
			[source]
				x=19
				y=11
			[/source]
			[destination]
				x=20
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1211419217
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Crunks has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="lordkas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			skip_sighted="only_ally"
			x="20,20,19,19,19,19"
			y="24,23,23,22,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			skip_sighted="only_ally"
			x="23,22,21,20,19,18"
			y="25,25,26,26,26,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=26
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Karius has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,13,14,15,16"
			y="7,7,8,7,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Parkourwalrus1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gnidaoL has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Skeleton Archer"
			x=11
			y=7
			[from]
				x=7
				y=9
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="idd+p6070.Phr-X63<C4fRpoLR+>3i-8hkj-uqQrmlR0m4hp96hViefhFx5n5Dan1jnk1j<rrFbZkU4oravDh8-j7e5ABEspyQ8.RNo6wTVi0xMkmEroITRIRoNu.yxq"
			[/result]
			[result]
				random_calls=12
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=880820052
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Walking Corpse"
			x=10
			y=7
			[from]
				x=7
				y=9
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="HFw1zJEqlDBWNGGkFbHaE4ztqVKoFARTrkxKFOhQoyi,ich90d>fl9a31U53bhkX+f5bpbkEl586b2<2cscf0w<ha4h5KM<>fdTm9csCendb6271khl2b6+O>-44<-i."
			[/result]
			[result]
				random_calls=12
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="crgh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1699201162
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="7,8,9,10,10"
			y="9,8,8,7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Ariu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,21,22,22,22"
			y="13,13,13,12,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Drake Burner"
			defender_weapon=1
			tod="dusk"
			turn=4
			weapon=0
			[source]
				x=22
				y=10
			[/source]
			[destination]
				x=21
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=15
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=664585612
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="20,20"
			y="10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Drake Burner"
			defender_weapon=0
			tod="dusk"
			turn=4
			weapon=0
			[source]
				x=20
				y=9
			[/source]
			[destination]
				x=21
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1333062223
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,20,20"
			y="13,13,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=0
			tod="dusk"
			turn=4
			weapon=0
			[source]
				x=20
				y=11
			[/source]
			[destination]
				x=19
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1863976796
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="undef has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="12,13,14,15,16,17,18,19"
			y="16,16,16,17,16,17,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=17
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19"
			y="17,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="elbereth has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,13,12"
			y="14,15,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			tod="dusk"
			turn=4
			weapon=0
			[source]
				x=12
				y=16
			[/source]
			[destination]
				x=12
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=15
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1056454112
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="3,4,5,6,7"
			y="20,19,19,19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Pepekpopo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			skip_sighted="only_ally"
			x="18,18,19,20,21"
			y="26,25,25,24,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Drake Burner"
			x=20
			y=24
			[from]
				x=21
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="vzwMqesp>zA8MDAA67t+PqCJd.d>J954W7NjH-if9<+hW86XC9219-1c56YXe6k5fi1g>.hT<lbbk1a96,eghgn,l.3SI-7d3ncFrX8Z3-m8k0YP16.v+J2c7k9,yY8g"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=233675612
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="plk2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			skip_sighted="only_ally"
			x="19,20,20,20,19"
			y="20,19,18,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=0
			defender_type="Vampire Bat"
			defender_weapon=-1
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=19
				y=17
			[/source]
			[destination]
				x=19
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1609642835
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=21
				y=10
			[/source]
			[destination]
				x=20
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1856466263
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			skip_sighted="only_ally"
			x="21,21"
			y="24,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=12
				y=17
			[/source]
			[destination]
				x=12
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1041730844
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			skip_sighted="only_ally"
			x="12,12,13,13,14,14,14,13"
			y="21,20,20,19,18,17,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=13
				y=16
			[/source]
			[destination]
				x=12
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1163486176
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ElonMusk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Tyres has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=11
				y=17
			[/source]
			[destination]
				x=12
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=989423162
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=19
				y=11
			[/source]
			[destination]
				x=20
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1531899188
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16,16,15,15,15"
			y="8,9,10,11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10,10,10,10,10"
			y="7,7,8,9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,10,10,11,11"
			y="7,8,9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,9,8,7"
			y="6,7,8,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Skeleton Archer"
			x=8
			y=8
			[from]
				x=7
				y=9
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="idd+p6070.Phr-X63<C4fRpoLR+>3i-8hkj-uqQrmlR0m4hp96hViefhFx5n5Dan1jnk1j<rrFbZkU4oravDh8-j7e5ABEspyQ8.RNo6wTVi0xMkmEroITRIRoNu.yxq"
			[/result]
			[result]
				random_calls=12
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2100173990
		[/random_seed]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=12
				y=16
			[/source]
			[destination]
				x=12
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=19
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=238157976
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="7,8,9,10,11"
			y="19,19,19,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=1
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=11
				y=18
			[/source]
			[destination]
				x=12
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=612254295
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21,22,23,24,25"
			y="11,12,12,13,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="22,21,20"
			y="10,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=1
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=20
				y=11
			[/source]
			[destination]
				x=19
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=19
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2122154450
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="20,20"
			y="9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=20
				y=10
			[/source]
			[destination]
				x=19
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=659569350
		[/random_seed]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ElonMusk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Krys21 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			skip_sighted="only_ally"
			x="20,19,18,17,16,15,14"
			y="24,24,23,23,22,22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=13
				y=16
			[/source]
			[destination]
				x=12
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1375720406
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Makpieter has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			skip_sighted="only_ally"
			x="11,10,9,8,7,6,5,4,3,2"
			y="17,16,16,15,15,14,15,15,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=2
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ElonMusk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			skip_sighted="only_ally"
			x="19,19,19"
			y="17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=16
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			skip_sighted="only_ally"
			x="19,19"
			y="16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			skip_sighted="only_ally"
			x="19,19,19,19"
			y="15,14,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=19
				y=12
			[/source]
			[destination]
				x=20
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=19
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=19
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=493074309
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			skip_sighted="only_ally"
			x="21,22,22,23,24"
			y="23,22,21,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Drake Burner"
			x=24
			y=19
			[from]
				x=24
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="vzwMqesp>zA8MDAA67t+PqCJg.d>I554W7NjH-if9<+h,86XC9219-<c56YXe6k5fi1g>.hT<lbbk1a96,eghan,l.3SI-7d3ncFrX8Z3-m8k0YP16.v+J2c7k9,yY8g"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1476479340
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19"
			y="10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Drake Burner"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=19
				y=11
			[/source]
			[destination]
				x=19
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=80
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1979715213
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=""
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,10,10,10,10"
			y="11,12,13,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,10,10,10"
			y="11,11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,14,14"
			y="13,14,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=14
				y=15
			[/source]
			[destination]
				x=13
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=585534806
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12"
			y="16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=1
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=12
				y=15
			[/source]
			[destination]
				x=13
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=19
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=453279957
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10,9"
			y="18,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Yuvyuv"
			message="too much viewers for me playing this bad"
			side=1
			time=1516911947
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="8,9,10,11,12,13"
			y="8,8,8,9,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="MikeSidewalker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Dark Adept"
			x=8
			y=8
			[from]
				x=7
				y=9
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="gihbYh9N5EwiGoYH4RLkIAqzmG+yBme3lFk.TgCOp,eo,i+rm.Rk94FfszP,dp70G+xJBQyrHFrzNn,DsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1229482998
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Walking Corpse"
			x=9
			y=8
			[from]
				x=7
				y=9
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="HFw1zJEqlDBWNGGkFbHaE4ztqVKoFARTrkxKFOhQoyi,ich90d>fl9a31U53bhkX+f5bpbkEl586b2<2cscf0w<ha4h5KM<>fdTm9csCendb6271khl2b6+O>-44<-i."
			[/result]
			[result]
				random_calls=12
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ElonMusk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=531643602
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="7,6,6,6,5,4"
			y="9,9,10,11,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=11
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="6,5,4"
			y="11,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,8,7"
			y="17,16,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="25,25,25,26,26,26"
			y="13,14,15,15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=14
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="25,25,25,26,26"
			y="14,15,16,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=15
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="25,25,25,26"
			y="15,16,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="shayan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,21,22,23,24,25"
			y="11,12,12,12,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			skip_sighted="only_ally"
			x="24,24"
			y="19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Drake Fighter"
			x=24
			y=19
			[from]
				x=24
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="KrUUzuBtqMWiQ3A46r2YkpeuWPdPdnei4h0341+J9,b8f1objW9->0ffi1g>.hT<lbbk1a96,eghdn,l.3SI-7d3ncFrX8Z3-m8k0YP16.v+J2c7k9,yY8g23ml4R.ag"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=783635485
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			skip_sighted="only_ally"
			x="24,24,25,25"
			y="20,19,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Drake Flare"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=25
				y=18
			[/source]
			[destination]
				x=26
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=258210222
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="potom has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Nerhatal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			skip_sighted="only_ally"
			x="24,24,25"
			y="18,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=25
				y=17
			[/source]
			[destination]
				x=26
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=934084899
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			skip_sighted="only_ally"
			x="2,2,2,3,3,3"
			y="15,16,17,18,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			skip_sighted="only_ally"
			x="14,15,16,17,18,18"
			y="21,22,21,21,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10"
			y="15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[auto_shroud]
			active=no
		[/auto_shroud]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,9,8,7,6"
			y="16,16,15,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="7,6,6,5,4,3"
			y="15,15,16,17,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Dark Adept"
			x=4
			y=13
			[from]
				x=4
				y=12
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="26gfexHzgyUy<pIGe8nRqziw2tuw944s0-Q.AFv0<L<gaBHgPgi7H8DBy5cul>p+xJBQyrHFrzNn,DsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>RO"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1786480912
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="4,4,3,3,2"
			y="12,13,14,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=2
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,10,9,9,9"
			y="13,14,15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Vlad_III_Draculea has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,11,10,9"
			y="15,15,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,14,14,14,14"
			y="15,14,13,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,13,13,13,13"
			y="10,11,12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,19,18,18,18,17,16"
			y="11,12,12,13,14,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="elbereth has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,9,10,11,11"
			y="8,9,9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="8,9,9,9,9"
			y="8,9,10,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Drake Flare"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=25
				y=18
			[/source]
			[destination]
				x=26
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=9
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2023564043
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Laara has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			skip_sighted="only_ally"
			x="24,24,24,24,24,24,24"
			y="19,18,17,16,15,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=24
				y=13
			[/source]
			[destination]
				x=25
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1769385697
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			skip_sighted="only_ally"
			x="25,25,25,25"
			y="17,16,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=25
				y=14
			[/source]
			[destination]
				x=25
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=833995691
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="maggatron has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="A_sigh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			skip_sighted="only_ally"
			x="18,18,17,16,16"
			y="19,18,18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=17
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			skip_sighted="only_ally"
			x="16,16"
			y="17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=2
			defender_type="Wraith"
			defender_weapon=1
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=16
				y=16
			[/source]
			[destination]
				x=16
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1976163150
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			skip_sighted="only_ally"
			x="3,4,5,6,7,8,9,10,11,12"
			y="20,19,19,18,18,18,19,19,19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=19
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="lasagne has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			skip_sighted="only_ally"
			x="4,5,6,7,8,9,10,11"
			y="19,20,19,19,19,20,20,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=19
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			skip_sighted="only_ally"
			x="7,8,9,10,11"
			y="19,19,20,20,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,11,12,13"
			y="11,12,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="xxXXxx has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,16"
			y="15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="6,7,8,9,10,11"
			y="16,16,15,16,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,10,11,12,13"
			y="17,17,18,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="3,3,3"
			y="18,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="4,5,6,7,8,9"
			y="13,14,14,15,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,10,11,12,13"
			y="15,15,16,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="2,2,3,4,4"
			y="15,14,14,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Dean has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Vampire Bat"
			x=4
			y=13
			[from]
				x=4
				y=12
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="HvVYo31eh+4Q+Fba7QsjOu2<o81h1r7WxSq7D1CJHDoDIhObhd1uFz<-2-jO138195c<-gf5fg9>i8D<J37eEf-FXf1h-2fGwYabvpGmbA9>NZbZ-f1kXg1a6Kkd4,9k"
			[/result]
			[result]
				random_calls=13
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1048609646
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Skeleton Archer"
			x=6
			y=11
			[from]
				x=4
				y=12
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="idd+p6070.Phr-X63<C4fRpoLR+>3i-8hkj-uqQrmlR0m4hp96hViefhFx5n5Dan1jnk1j<rrFbZkU4oravDh8-j7e5ABEspyQ8.RNo6wTVi0xMkmEroITRIRoNu.yxq"
			[/result]
			[result]
				random_calls=12
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=497559598
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,9,9,9,10,11"
			y="12,13,14,15,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,14,15,15,16,16"
			y="11,12,13,14,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,16,15,15,14"
			y="14,13,13,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,13,14,14,15"
			y="14,15,15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Krokerdil has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Glowflix has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Nagezahn77 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			skip_sighted="only_ally"
			x="25,25"
			y="14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			skip_sighted="only_ally"
			x="16,17,18,19"
			y="16,17,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Aneks has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			skip_sighted="only_ally"
			x="25,25,24,24"
			y="18,19,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			skip_sighted="only_ally"
			x="11,12,13,14"
			y="21,21,22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Drake Fighter"
			x=22
			y=21
			[from]
				x=24
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="KrUUzuBtqMWiQ3A16r2YkpeuWPdPdnei4h0>41+J9,b8f1objW9->0ffi1g>.hT<lbbk1a96,eghhn,l.3SI-7d3ncFrX8Z3-m8k0YP16.v+J2c7k9,yY8g23ml4R.ag"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1859278630
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			skip_sighted="only_ally"
			x="24,23,22,22,22,21"
			y="13,13,12,11,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			skip_sighted="only_ally"
			x="21,21"
			y="10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="6,7,8,9,10"
			y="11,12,12,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="4,4,4,4,4,4,4,4,4"
			y="13,14,15,16,17,18,19,20,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="3,4,5,6,7,8"
			y="20,19,20,19,19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,14,15,15,16"
			y="19,18,19,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,9,10,11,12,13"
			y="16,17,17,18,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,12,12,13,14,15"
			y="17,17,18,19,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,17,18,19,20"
			y="15,16,16,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,14,15,16,16"
			y="13,12,13,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,14,15,16"
			y="16,16,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Caritas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,16,17"
			y="17,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,12,13,14"
			y="16,16,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="4,5,6,7,7,7"
			y="12,12,11,11,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="0o has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Vampire Bat"
			x=11
			y=7
			[from]
				x=7
				y=9
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="HvVYo31eh+4Q+Fba7QsjOu2<o81h1r7ZsSq7D1CJHDpDIhObhd1uFz<-2-jO138195c<-gf5gd9>i8D<J37eEf-FXf1h-2fGwYabvpGmbA9>NZbZ-f1kXg1a6Kkd4,9k"
			[/result]
			[result]
				random_calls=13
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=982633131
		[/random_seed]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			skip_sighted="only_ally"
			x="22,21,20,20,19,18,17"
			y="21,21,20,19,19,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=17
				y=18
			[/source]
			[destination]
				x=16
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=121845143
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			skip_sighted="only_ally"
			x="21,20,19,19,18,18"
			y="9,8,8,7,6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=6
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			skip_sighted="only_ally"
			x="18,18"
			y="6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Saurian Skirmisher"
			x=22
			y=21
			[from]
				x=24
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="PZl,i,kZKZYExlfiQFI<uz5qKQRQdMHJzKAO0PyuEPIaLpBmGsTRCGuNJuvDrBUUrLeDBKsJKwSJKMQORFRMvOmjqKTIyw9EM7z<DwKArqIeqp5h2FqKIBAvqwJDxTBq"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=265308747
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			skip_sighted="only_ally"
			x="24,24,23,22,22,21"
			y="20,19,19,18,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Drake Flare"
			defender_lvl=1
			defender_type="Skeleton Archer"
			defender_weapon=1
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=21
				y=17
			[/source]
			[destination]
				x=20
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=405395466
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			skip_sighted="only_ally"
			x="19,19"
			y="18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Skeleton Archer"
			defender_weapon=1
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=19
				y=17
			[/source]
			[destination]
				x=20
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1925288613
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			skip_sighted="only_ally"
			x="25,24,23,22,21,21"
			y="13,13,14,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Skeleton Archer"
			defender_weapon=1
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=21
				y=16
			[/source]
			[destination]
				x=20
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=9
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=268080056
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			skip_sighted="only_ally"
			x="14,14,15,16,16"
			y="21,20,20,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=20
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=-1
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=15
				y=20
			[/source]
			[destination]
				x=16
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=386828945
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15,16"
			y="17,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=1
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=16
				y=18
			[/source]
			[destination]
				x=17
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=15
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=588724713
		[/random_seed]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=1
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=16
				y=17
			[/source]
			[destination]
				x=17
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=15
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1867792234
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13,14"
			y="19,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=1
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=14
				y=20
			[/source]
			[destination]
				x=15
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=15
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=15
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1471978855
		[/random_seed]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=16
				y=20
			[/source]
			[destination]
				x=15
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1008031318
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="4,4,5,6,7,8,9,10,11"
			y="21,22,23,23,24,24,25,25,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="8,9,10,11,12"
			y="19,20,20,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,18,19"
			y="17,16,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Drake Burner"
			defender_weapon=1
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=19
				y=16
			[/source]
			[destination]
				x=19
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=894389539
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16,16,17"
			y="14,15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=17
				y=17
			[/source]
			[destination]
				x=17
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1913625656
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16"
			y="19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=1
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=16
				y=19
			[/source]
			[destination]
				x=15
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Melfaldor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1480590655
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,10,11,12,13"
			y="13,14,15,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,15,16,16,17,17,18"
			y="11,12,13,13,14,15,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Wraith"
			defender_lvl=1
			defender_type="Drake Burner"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=18
				y=16
			[/source]
			[destination]
				x=19
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2050158404
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,12,13,14,15,16,16,17,17,18"
			y="7,7,8,8,9,9,10,11,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Dark Adept"
			x=11
			y=7
			[from]
				x=7
				y=9
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="26gfexHzgyUy<pIGe8nRqziw2tuw944s0-Q,EFv0<L<gaBIgPgi7H8DBy5cul>p+xJBQyrHFrzNn.HsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>RO"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=94260146
		[/random_seed]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="A_sigh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="french has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			skip_sighted="only_ally"
			x="21,20,19"
			y="17,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Drake Flare"
			defender_lvl=2
			defender_type="Wraith"
			defender_weapon=1
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=19
				y=17
			[/source]
			[destination]
				x=18
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2140445873
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			skip_sighted="only_ally"
			x="17,18"
			y="18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=2
			defender_type="Wraith"
			defender_weapon=1
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=18
				y=17
			[/source]
			[destination]
				x=18
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=527350543
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			skip_sighted="only_ally"
			x="21,21,20,19,18"
			y="16,17,17,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=2
			defender_type="Wraith"
			defender_weapon=1
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=18
				y=17
			[/source]
			[destination]
				x=18
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=449784259
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Dr_Zoidberg has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			skip_sighted="only_ally"
			x="22,21,21,20,19,18,17"
			y="21,21,20,19,19,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=17
				y=18
			[/source]
			[destination]
				x=16
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=654484690
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			skip_sighted="only_ally"
			x="18,18,19,19,19,20,20"
			y="5,6,7,8,9,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="etvousycroyez has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,11,11,10"
			y="25,26,27,27"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=27
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,13,14"
			y="21,22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15,15,15,16"
			y="20,20,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=1
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=16
				y=17
			[/source]
			[destination]
				x=17
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=15
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=15
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=58734124
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,14,15,16,17"
			y="15,15,16,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,12,13,14,15,16,17"
			y="7,6,6,5,6,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Ghost"
			x=11
			y=7
			[from]
				x=7
				y=9
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="ISPEMLYULPIA9SHxtwbDKt8O9+Rt9DGRtCLKAGPtHYCFQyLPC.+h3,e.01<i,i+Jpj9gb+j9nk8j8a.5c6gg8hX,p<7qW9c0a78JM<4btg>>mn67zW-51j8e7kW8bC2i"
			[/result]
			[result]
				random_calls=12
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1547115164
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="MeMeBigBoy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,18"
			y="19,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=2
			defender_type="Fire Drake"
			defender_weapon=1
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=18
				y=18
			[/source]
			[destination]
				x=18
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=8
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=968721517
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17"
			y="18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=2
			defender_type="Fire Drake"
			defender_weapon=1
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=17
				y=18
			[/source]
			[destination]
				x=18
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=19
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=19
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1131360847
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="NoneSense7"
			message="id say its not only bad play, luck could be better :)"
			time=1516912742
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18"
			y="16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=2
			defender_type="Fire Drake"
			defender_weapon=1
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=18
				y=16
			[/source]
			[destination]
				x=18
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=215346617
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17,18,19"
			y="17,18,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,19,20,21,22,23,24,25"
			y="12,13,13,13,13,13,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="masterjyp has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Whatsup has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="thedestroyer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			skip_sighted="only_ally"
			x="19,18"
			y="17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Drake Flare"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=18
				y=17
			[/source]
			[destination]
				x=17
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=939444260
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Yuvyuv"
			message="will let you have the kill"
			side=1
			time=1516912799
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Yuvyuv"
			message="yeah i had really really bad luck at start"
			side=1
			time=1516912810
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Yuvyuv"
			message="with one adapt esepcially"
			side=1
			time=1516912817
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Yuvyuv"
			message="my general statistcsts were really bad"
			side=1
			time=1516912827
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Yuvyuv"
			message="but on top of that bad play "
			side=1
			time=1516912833
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Yuvyuv"
			message="thans though"
			side=1
			time=1516912836
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Yuvyuv"
			message="*thanks"
			side=1
			time=1516912841
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Yuvyuv"
			message="comeon blue finish it"
			side=1
			time=1516912851
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="xXsandroXx has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Hese has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="MeMeBigBoy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Yuvyuv"
			message="i sucided on you you can not not kill"
			side=1
			time=1516912866
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,11,12,13,14,15,16,17,18"
			y="27,27,26,26,26,27,26,26,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=26
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,15,16,17,18"
			y="21,21,20,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19"
			y="16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=2
			defender_type="Drake Flare"
			defender_weapon=1
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=19
				y=17
			[/source]
			[destination]
				x=18
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1603999597
		[/random_seed]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=2
			defender_type="Drake Flare"
			defender_weapon=0
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=19
				y=18
			[/source]
			[destination]
				x=18
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=13
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=479731304
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=""
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Yuvyuv"
			message="gg"
			side=1
			time=1516912887
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Matyi"
			message="gg"
			side=2
			time=1516912890
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Matyi"
			message="thx game"
			side=2
			time=1516912894
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Yuvyuv"
			message="you played fast"
			side=1
			time=1516912898
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Yuvyuv"
			message="which was nice"
			side=1
			time=1516912902
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="MattyG has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="NoneSense7 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Yuvyuv"
			message="and for a ladder game it was very very nice"
			side=1
			time=1516912912
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Yuvyuv"
			message="ususally people play sooooooo slow"
			side=1
			time=1516912921
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Yuvyuv"
			message="at ladder"
			side=1
			time=1516912935
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Yuvyuv has left the game."
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Matyi takes control of side 1."
		[/speak]
	[/command]
[/replay]

