version="1.14.7"
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_name=""
campaign_type="multiplayer"
difficulty="NORMAL"
end_credits=yes
end_text=""
end_text_duration=0
era_define=""
label="2p — Silverhead Crossing"
mod_defines=""
oos_debug=no
random_mode=""
scenario_define=""
version="1.14.7"
[multiplayer]
	active_mods=""
	experience_modifier=70
	hash="qyauCSolP<M82eeaom2d-ydG>Y2Sjovd-L<rMZuCKl,nvfmgzF1LD9096>q,w4uvH8nH2daZwlMj117SS8uIku2-S,nGJ6ikWlNQ52fbKaE9Rq0>KNjsoUq-in9kN50S"
	mp_campaign=""
	mp_countdown=no
	mp_countdown_action_bonus=13
	mp_countdown_init_time=270
	mp_countdown_reservoir_time=330
	mp_countdown_turn_bonus=60
	mp_era="ladder_era"
	mp_era_name="Ladder Era"
	mp_fog=yes
	mp_num_turns=-1
	mp_random_start_time=no
	mp_scenario="multiplayer_Silverhead_Crossing_Ladder_Random"
	mp_scenario_name="2p — Silverhead Crossing"
	mp_shroud=no
	mp_use_map_settings=no
	mp_village_gold=2
	mp_village_support=1
	observer=yes
	random_faction_mode="No Mirror"
	registered_users_only=no
	savegame=no
	scenario="Ladder game"
	shuffle_sides=yes
	side_users="id1:Xplorer,id2:tiboloid"
	[options]
		[multiplayer]
			id="Ladder_Classic_Maps"
			[option]
				id="multiplayer_Basilisk_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Den_of_Onis_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Fallenstar_Lake_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Hamlets_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Hornshark_Island_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Sablestone_Delta_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Silverhead_Crossing_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Sullas_Ruins_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_The_Freelands_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Weldyn_Channel_Ladder_Random"
				value=yes
			[/option]
		[/multiplayer]
	[/options]
	[addon]
		id="Ladder_Era"
		min_version="0.1.3"
		name="Ladder Era"
		version="0.1.3"
	[/addon]
[/multiplayer]
[statistics]
	mid_scenario=yes
	[scenario]
		scenario="Ladder Classic Maps"
	[/scenario]
	[scenario]
		scenario="2p — Silverhead Crossing"
		[team]
			[recruits]
				1="Merman Hunter Ladder_0_1"
				2="Wose Ladder_0_1,Elvish Scout,Mage"
				4="Elvish Fighter"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				1="Elvish Sorceress,Mage,Merman Hunter Ladder_0_1,Wose Ladder_0_1"
				2="Elvish Fighter"
			[/deaths]
			[killed]
				1="Skeleton"
				2="Skeleton Archer,Dark Adept"
			[/killed]
			[attacks]
				[sequence]
					1="s00,s01,s011"
					_num=40
				[/sequence]
				[sequence]
					1="s1,s100,s1001,s1010,s11,s111"
					_num=60
				[/sequence]
				[sequence]
					1="s100,s101"
					2="s011"
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					1="s"
					_num=0
				[/sequence]
				[sequence]
					1="s0,s001,s01,s010,s11"
					2="s101,s"
					_num=40
				[/sequence]
				[sequence]
					1="s011"
					_num=50
				[/sequence]
				[sequence]
					1="s,s0,s00,s000,s10,s111"
					2="s01"
					3="s1"
					_num=60
				[/sequence]
				[sequence]
					1="s11,s110"
					2="s101"
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=187
			recall_cost=0
			damage_inflicted=242
			damage_taken=319
			expected_damage_inflicted=249400
			expected_damage_taken=274600
			turn_damage_inflicted=98
			turn_damage_taken=49
			turn_expected_damage_inflicted=87300
			turn_expected_damage_taken=47100
			save_id="id1"
		[/team]
		[team]
			[recruits]
				1="Ghoul"
				2="Vampire Bat Ladder_0_1"
				3="Skeleton,Dark Adept"
				4="Skeleton Archer"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				1="Blood Bat Ladder_0_1"
			[/advances]
			[deaths]
				1="Skeleton"
				2="Skeleton Archer,Dark Adept"
			[/deaths]
			[killed]
				1="Elvish Sorceress,Mage,Merman Hunter Ladder_0_1,Wose Ladder_0_1"
				2="Elvish Fighter"
			[/killed]
			[attacks]
				[sequence]
					1="s01,s010,s01000,s100,s111"
					2="s11,s011,s1,s001"
					3="s000"
					_num=40
				[/sequence]
				[sequence]
					1="s010"
					_num=50
				[/sequence]
				[sequence]
					1="s00"
					2="s111"
					_num=60
				[/sequence]
				[sequence]
					1="s01,s1"
					4="s11"
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					8="s"
					_num=0
				[/sequence]
				[sequence]
					1="s01"
					_num=40
				[/sequence]
				[sequence]
					1="s,s01,s11"
					_num=70
				[/sequence]
				[sequence]
					1="s101"
					_num=80
				[/sequence]
			[/defends]
			recruit_cost=191
			recall_cost=0
			damage_inflicted=319
			damage_taken=242
			expected_damage_inflicted=274600
			expected_damage_taken=249400
			turn_damage_inflicted=26
			turn_damage_taken=29
			turn_expected_damage_inflicted=19900
			turn_expected_damage_taken=22900
			save_id="id2"
		[/team]
	[/scenario]
[/statistics]
[carryover_sides]
	next_scenario=""
	next_underlying_unit_id=2
	random_calls=0
	random_seed="92566e90"
	[variables]
	[/variables]
[/carryover_sides]
[snapshot]
	can_end_turn=yes
	current_time=1
	defeat_music=""
	description="Players must traverse all manner of terrain in pursuit of victory on this multi-fronted duel map."
	experience_modifier=70
	id="multiplayer_Silverhead_Crossing_Ladder_Random"
	init_side_done=yes
	it_is_a_new_turn=no
	map_data="Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Ww, Ww, Wo, Xu, Wo, Ww, Ww, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo
Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Ww, Wo, Ww, Ww, Ww, Ww, Uh, Xu, Uh, Xu, Xu, Ww, Hh, Wo, Ww, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo
Wo, Wo, Wo, Wo, Wo, Wo, Wo, Ww, Ww, Ww, Gs^Fp, Ww, Xu, Xu, Gs^Fp, Uu^Uf, Gg, Uu^Uf, Uh, Gs^Fp, Mm, Gg^Fet, Ww, Ww, Ww, Ww, Ww, Wo, Ww, Wo, Wo
Wo, Wo, Wo, Wo, Wo, Wo, Ww, Ww, Hh, Gs, Gs^Efm, Gg, Gg, Uh, Gg, Gg^Efm, Wo, Gg, Gg, Gs^Efm, Gs, Gs, Gs, Gs^Fp, Hh, Mm, Gs^Fms, Ww, Ww, Wo, Wo
Wo, Wo, Wo, Wo, Ww, Wo, Ww, Mm, Gs^Fms, Gg^Ve, Gg, Gg, Wwf, Wwf, Wwf, Wwf, Wwf, Wwf, Wwf, Gg, Gg, Gg, Rr, Gg^Vc, Gg, Wwf, Chw, Hh, Gs^Fp, Ww, Wo
Wo, Wo, Wo, Wo, Ww, Ww, Gg, Wwf, Wwf, Wwf, Wwf, Wwf, Gs, Gs^Fp, Xu, Uh, Xu, Gs^Fp, Xu, Wwf, Wwf, Gg, Wwf, Wwf, Wwf, Chw, Rr, Rr, Wwf, Ww, Wo
Wo, Wo, Wo, Ww, Ww, Gs^Fp, Re, Gg^Fet, Ch, Chw, Gg, Gg, Re, Re^Uf, Uh, Xu, Ur, Xu, Xu, Re^Uf, Xu, Wwf, Wwf, Gg, Gg, Hh, Hh, Wwf, Ww, Ww, Xu
Wo, Wo, Wo, Wo, Gg, Gg^Efm, Hh, Kh, Gg, Chw, Re, Uu^Vud, Ur, Ur, Uu^Uf, Gs^Fp, Uu, Ur, Gs^Fp, Xu, Re, Gg, Wwf, Gg, Gg, Gg^Ve, Gs^Fet, Wwf, Gs^Fp, Ww, Xu
Wo, Wo, Ww, Ww, Ww, Gg^Ve, Wwf, Gg, Wwf, Wwf, Xu, Ur, Xu, Uu^Uf, Wwf, Wwf, Wwf, Uh, Xu, Re, Gg, Gg^Ve, Kh, Wwf, Gg, Gs, Xu, Wwf, Wwf, Xu, Xu
Wo, Wo, Ww, Ww, Gg, Wwf, Gg, Wwf, Xu, Xu, Gg, Xu, Gg, Gg, Ww, Ww, Ww, Gg, Gg, Xu, Gg, Gg, Ww, Chw, Ch, Gg, Xu, Xu, Uh, Xu, Xu
Ww, Ww, Ww, Gg, Gg, Gs^Fds, Gg, Re, Gs^Efm, Gg, Gg^Vc, Gg, Gs^Fms, Ww, Wo, Wo, Wo, Ww, Ww, Gg, Wwf, Wwf, Gg, Ww, Kh, Gg, Re, Gs^Fp, Re, Xu, Xu
Ww, Ww, Gg, Gg, 1 Kh, Gg, Re, Re, Mm, Gs^Fp, Gg, Gs, Ww, Ww, Wo, Wo, Wo, Wo, Ww, Wwf, Kh, Gs^Fms, Gg^Efm, Gg, Gg, Gg, Hh, Re, Gg, Xu, Xu
Ww, Ww, Gg^Efm, Gg, Ch, Ch, Gs, Gs, Gs, Hh, Gg, Gs^Fp, Ww, Wo, Wwf, Wo, Mm, Wo, Gs, Ss^Vhs, Kh, Gs, Hh, Gs^Fds, Gg, Mm, Gg, Gg, Ww, Gg, Gg
Ww, Gg, Gg, Re, Ch, Ch, Gg, Gg, Gg, Gg, Hh, Ww, Wwf, Wwf, Rrc, Hh^Uf, Rrc, Gs^Fp, Chw, Chw, Wwf, Gg, Gg, Gg, Wwf, Gg, Wwf, Gs^Fp, Ww, Ww, Ww
Ww, Wwf, Wwf, Wwf, Wwf, Ch, Kh, Wwf, Wwf, Gg, Wwf, Wwf, Chw, Rrc, Rrc, Rrc, Rrc, Rrc, Wwf, Wwf, Gs^Fp, Wwf, Wwf, Wwf, 2 Kud, Wwf, Gg, Wwf, Ww, Wo, Wo
Gs^Fds, Gs^Fms, Hh, Gg, Gg, Wwf, Wwf, Wwf, Gg, Wwf, Kh, Chw, Gs, Gs^Fp, Mm, Hh^Uf, Wwf, Wwf, Ww, Ww, Gg, Gg, Hh, Gg, Gg, Cud, Cud, Gg, Gg, Ww, Xu
Re, Re, Re, Gg, Re, Gg, Gs^Fp, Mm, Hh, Gg, Kh, Ss^Vhs, Ww, Wo, Wo, Wo, Wo, Wo, Ww, Ww, Gg, Gg, Gg, Mm, Gg, Kud, Cud, Re, Gg, Xu, Xu
Xu, Xu, Xu, Xu, Re, Re, Re, Re, Gg, Gg, Wwf, Wwf, Ww, Ww, Ww, Wo, Ww, Ww, Ww, Gs^Fms, Gg^Efm, Gg^Ve, Gs^Fds, Gg, Cud, Cud, Gg, Re, Xu, Xu, Xu
Xu, Xu, Uu^Uf, Uu^Uf, Uh, Gg, Kud, Gg, Wwf, Wwf, Xu, Ww, Hh, Gs^Fp, Wo, Ww, Gs^Fp, Hh, Ww, Gg, Hh, Hh, Xu, Re, Re, Gg, Re, Re, Gg, Uu^Uf, Uu^Uf
Xu, Xu, Cud, Wwf, Xu, Xu, Wwf, Cud, Kud, Xu, Xu, Xu, Xu, Cud, Xu, Wo, Xu, Cud, Xu, Xu, Xu, Xu, Gs^Fp, Gg, Re, Re, Gg, Gg, Gs^Fp, Xu, Xu
Xu, Xu, Cud, Wwf, Wwf, Ww, Gg, Cud, Re, Re, Uu^Vu, Ur, Uu^Uf, Uu^Uf, Wwf, Xu, Xu, Uu^Uf, Uu^Uf, Ur, Uu^Vu, Re, Re, Gg, Re, Gg, Uu^Vud, Uu^Uf, Cud, Xu, Xu
Wwf, Wwf, Wwf, Wwf, Gs^Fp, Gg^Vc, Re, Re, Xu, Ur, Ur, Uh, Uh, Wwf, Wwf, Xu, Wwf, Wwf, Uh, Uh, Ur, Ur, Xu, Re, Gg, Gg, Gg, Ur, Cud, Xu, Xu
Xu, Xu, Xu, Xu, Gg, Gg^Efm, Mm, Re, Re, Xu, Re, Xu, Wwf, Wwf, Gg^Efm, Wwf, Gg, Wwf, Wwf, Xu, Re, Xu, Re, Re, Kud, Gg, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Hh, Gs^Fp, Gg, Gg, Re, Gg, Gg, Wwf, Mm, Hh^Fds, Wwf, Gg^Uf, Hh, Gg, Wwf, Gg, Re, Gg, Cud, Cud, Cud, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Xu, Re^Uf, Gg, Gs^Fms, Gg^Ve, Gg, Wwf, Gg^Uf, Gg, Gg, Wwf, Wwf, Gg^Fms, Gg, Wwf, Gg, Gg^Ve, Gs^Fds, Re, Re^Uf, Xu, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Xu, Ur, Xu, Xu, Gg^Efm, Gg, Wwf, Gg, Hh, Gg, Gg^Fp, Wwf, Gg, Hh, Wwf, Wwf, Gg^Efm, Xu, Xu, Ur, Xu, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Xu, Ur, Xu, Rrc, Xu, Wwf, Wwf, Gs^Fp, Gg, Xu, Gg, Wwf, Mm, Gg^Efm, Gg, Wwf, Xu, Xu, Ur, Xu, Xu, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Xu, Xu, Rrc, Wwf, Chw, Wwf, Rrc, Ur, Xu, Xu, Wwf, Xu, Xu, Ur, Chw, Rrc, Wwf, Wwf, Chw, Wwf, Xu, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Xu, Xu, Wwf, Xu, Xu, Rrc, Rrc, Wwf, Uh, Wwf, Wwf, Wwf, Uu^Uf, Wwf, Rrc, Rrc, Rrc, Rrc, Wwf, Xu, Xu, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Wo, Wwf, Ur, Chw, Wwf, Wwf, Wo, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Ur, Wo, Uh, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Wo, Wo, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
"
	name="2p — Silverhead Crossing"
	next_player_number=3
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=27
	playing_team=1
	random_calls=0
	random_seed="92566e90"
	random_start_time=no
	replay_pos=301
	server_request_number=55
	theme=""
	turn_at=8
	turns=-1
	unit_wml_ids="Blood Bat Ladder_0_1,Dark Adept,Deathblade,Elvish Fighter,Elvish Scout,Elvish Sorceress,Ghoul,Mage,Merman Hunter Ladder_0_1,Skeleton,Skeleton Archer,Tentacle of the Deep,Vampire Bat Ladder_0_1,Wose Ladder_0_1"
	victory_music=""
	[used_items]
	[/used_items]
	[next_item_name]
		next_item_name=0
	[/next_item_name]
	[event]
		first_time_only=no
		name="side_3_turn"
		[end_turn]
		[/end_turn]
	[/event]
	[event]
		name="time_over"
		[lua]
			code=" wesnoth.require(""multiplayer/eras.lua"").turns_over_advantage() "
		[/lua]
	[/event]
	[event]
		first_time_only=no
		name="side_turn"
		[modify_unit]
			resting=yes
			[filter]
				side="$side_number"
				status="poisoned"
				trait="hardy"
				[filter_location]
					terrain="!,*^V*,*^Do"
				[/filter_location]
				[not]
					[filter_adjacent]
						ability_type="heals"
						is_enemy=no
					[/filter_adjacent]
				[/not]
			[/filter]
		[/modify_unit]
	[/event]
	[side]
		action_bonus_count=8
		allow_player=yes
		auto_shroud=yes
		carryover_add=no
		carryover_bonus=1
		carryover_gold=0
		carryover_percentage=80
		chose_random=no
		color="red"
		controller="human"
		countdown_time=0
		current_player="human1"
		defeat_condition="no_leader_left"
		disallow_observers=no
		faction="Custom"
		faction_name="Custom"
		flag=""
		flag_icon=""
		fog=yes
		fog_data="|0000000000000000000011
|00000000000111000011111
|00000001111111011111111
|000001111111111111111111
|000011111111111111111111
|0001111111111111111111111111
|00111111111111111111111111111
|001111111111111111111111111111
|01111111111111111111111111111
|011111111111111111111111111111
|111111111111111111111111111111
|111111111111111111111111111111
|111111111111101111111111111111
|0111111111111001111111111111111
|1111111111110000011111111111111
|01111111111000000000111111111111
|1111111111100000001111111111111
|0111111111110000001111111111111
|011111111111000000111111111111
|011111111111100000011111111100
|0111111111110000000111111110
|0001111111110000000000111110
|00000000000000000000000000
|00000000000000000000000000
|00000000
"
		gold=4
		hidden=no
		id="id1"
		income=0
		lost=yes
		no_leader=yes
		objectives="<big>Victoria:</big>
<span color='#00ff00'>• Derrotar a los líderes enemigos</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman Ladder_0_1,Mage,Merman Hunter Ladder_0_1,Wose Ladder_0_1"
		save_id="id1"
		scroll_to_leader=yes
		share_vision="all"
		shroud=no
		shroud_data=""
		side=1
		side_name=""
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="Team 1"
		user_team_name="Equipo 1"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			mp_rank=1000
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="high_xp_attack"
					location="ai/lua/ca_high_xp_attack.lua"
					max_score=100010
					name="ai_default_rca::high_xp_attack"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=8
				[/facet]
			[/aspect]
		[/ai]
		[unit]
			advances_to="Elvish Rider"
			alignment="neutral"
			attacks_left=1
			cost=18
			experience=11
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=35
			id="Elvish Scout-5"
			image="units/elves-wood/scout/scout.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Elvish Scout"
			level=1
			max_attacks=1
			max_experience=22
			max_hitpoints=35
			max_moves=10
			moves=10
			name="Reras"
			overlays=""
			profile="portraits/elves/scout.png"
			race="elf"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			small_profile=""
			type="Elvish Scout"
			undead_variation="mounted"
			underlying_id=5
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=10
			y=22
			zoc=yes
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=70
				flat=60
				forest=40
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=60
			[/defense]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=120
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=4
				defense_weight=1
				description=_"sword"
				icon="attacks/sword-elven.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="sword"
				number=3
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description=_"bow"
				icon="attacks/bow-elven.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="bow"
				number=2
				parry=0
				range="ranged"
				type="pierce"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Elvish Captain,Elvish Hero"
			alignment="neutral"
			attacks_left=1
			cost=14
			experience=8
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=34
			id="Elvish Fighter-6"
			image="units/elves-wood/fighter.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Elvish Fighter"
			level=1
			max_attacks=1
			max_experience=22
			max_hitpoints=34
			max_moves=5
			moves=5
			name="Dëthas"
			overlays=""
			profile="portraits/elves/fighter.png"
			race="elf"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			small_profile=""
			type="Elvish Fighter"
			undead_variation=""
			underlying_id=6
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=9
			y=6
			zoc=yes
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=70
				flat=60
				forest=40
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description=_"sword"
				icon="attacks/sword-elven.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="sword"
				number=4
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=3
				defense_weight=1
				description=_"bow"
				icon="attacks/bow-elven.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="bow"
				number=3
				parry=0
				range="ranged"
				type="pierce"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					help_text=_"Intelligent units require 20% less experience than usual to advance." +
						_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Elvish Rider"
			alignment="neutral"
			attacks_left=1
			cost=18
			experience=3
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=31
			id="Elvish Scout-7"
			image="units/elves-wood/scout/scout.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Elvish Scout"
			level=1
			max_attacks=1
			max_experience=22
			max_hitpoints=31
			max_moves=10
			moves=10
			name="Saro-nimal"
			overlays=""
			profile="portraits/elves/scout.png"
			race="elf"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			small_profile=""
			type="Elvish Scout"
			undead_variation="mounted"
			underlying_id=7
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=11
			y=7
			zoc=yes
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=70
				flat=60
				forest=40
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=60
			[/defense]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=120
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=5
				defense_weight=1
				description=_"sword"
				icon="attacks/sword-elven.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="sword"
				number=3
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description=_"bow"
				icon="attacks/bow-elven.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="bow"
				number=2
				parry=0
				range="ranged"
				type="pierce"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Elder Wose Ladder_0_1"
			alignment="lawful"
			attacks_left=1
			cost=20
			experience=1
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=52
			id="Wose Ladder_0_1-15"
			image="units/woses/wose.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Wose" +
				_" (ladder)"
			level=1
			max_attacks=1
			max_experience=28
			max_hitpoints=52
			max_moves=4
			moves=4
			name="Rithramcamha"
			overlays=""
			profile="portraits/woses/wose.png"
			race="wose"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			small_profile="portraits/woses/wose.png~CROP(0,35,435,435)"
			type="Wose Ladder_0_1"
			undead_variation="wose"
			underlying_id=15
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=7
			y=7
			zoc=yes
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=80
				cave=80
				flat=80
				forest=60
				frozen=80
				fungus=70
				hills=70
				mountains=70
				reef=80
				sand=80
				shallow_water=80
				swamp_water=70
				village=80
			[/defense]
			[resistance]
				arcane=130
				blade=100
				cold=100
				fire=150
				impact=60
				pierce=40
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=13
				defense_weight=1
				description=_"crush"
				icon="attacks/crush-wose.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="crush"
				number=2
				parry=0
				range="melee"
				type="impact"
				[specials]
				[/specials]
			[/attack]
			[abilities]
				[hides]
					affect_self=yes
#textdomain wesnoth-help
					description=_"This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^ambush"
					id="ambush"
					name=_"ambush"
					[filter]
						[filter_location]
							terrain="*^F*"
						[/filter_location]
					[/filter]
				[/hides]
				[regenerate]
					affect_self=yes
					description=_"The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_"female^regenerates"
					id="regenerates"
					name=_"regenerates"
					poison="cured"
					value=8
				[/regenerate]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="White Mage,Red Mage"
			alignment="lawful"
			attacks_left=1
			cost=20
			experience=3
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=28
			id="Mage-21"
			image="units/human-magi/mage.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Mage"
			level=1
			max_attacks=1
			max_experience=38
			max_hitpoints=28
			max_moves=6
			moves=6
			name="Aeryn"
			overlays=""
			profile="portraits/humans/mage.png"
			race="human"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			small_profile=""
			type="Mage"
			undead_variation=""
			underlying_id=21
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			vision=-1
			x=10
			y=20
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=5
				defense_weight=1
				description=_"staff"
				icon="attacks/staff-magic.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="staff"
				number=1
				parry=0
				range="melee"
				type="impact"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=7
				defense_weight=1
				description=_"missile"
				icon="attacks/magic-missile.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="missile"
				number=3
				parry=0
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Elvish Captain,Elvish Hero"
			alignment="neutral"
			attacks_left=1
			cost=14
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=39
			id="Elvish Fighter-27"
			image="units/elves-wood/fighter.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Elvish Fighter"
			level=1
			max_attacks=1
			max_experience=28
			max_hitpoints=39
			max_moves=5
			moves=5
			name="Ve-nimian"
			overlays=""
			profile="portraits/elves/fighter.png"
			race="elf"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			small_profile=""
			type="Elvish Fighter"
			undead_variation=""
			underlying_id=27
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=7
			y=20
			zoc=yes
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=70
				flat=60
				forest=40
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description=_"sword"
				icon="attacks/sword-elven.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="sword"
				number=4
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=3
				defense_weight=1
				description=_"bow"
				icon="attacks/bow-elven.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="bow"
				number=3
				parry=0
				range="ranged"
				type="pierce"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
	[/side]
	[side]
		action_bonus_count=49
		allow_player=yes
		auto_shroud=no
		carryover_add=no
		carryover_bonus=1
		carryover_gold=0
		carryover_percentage=80
		chose_random=no
		color="blue"
		controller="human"
		countdown_time=0
		current_player="tiboloid"
		defeat_condition="no_leader_left"
		disallow_observers=no
		faction="Custom"
		faction_name="Custom"
		flag=""
		flag_icon=""
		fog=yes
		fog_data="|1111111110111111100011
|11111111111111111111111
|11111111111111111111111
|111111111111111111111111
|111111111111111111111111
|1111111111111111111111111111
|11111111111111111111111111111
|111111111111111111111111111111
|11111111111111111111111111111
|11111111111111111111111111111
|11111111111111111111111111111
|111111111111111111111111111110
|111111111101111111111111111100
|111111111110111111111111111100
|11111111110111111111111111100
|011111111100111111111111111000
|11111111100001111111111111000
|011111111000000111110111000000
|001111000000000000000000000000
|000000000000000000000000000000
|000000000000000000000000000000
|000000000000000000000000000000
|000000000000000000000000000000
|000000000000000000000000000000
|00000000000000000000000000000
|000000000000000000000000000
|000000000000000000000000
|00000000000000000000000
|00000000000000000000000
|00000000000000000000000
|0000000000000000000
"
		gold=22
		hidden=no
		id="id2"
		income=0
		lost=no
		no_leader=yes
		objectives="<big>Victoria:</big>
<span color='#00ff00'>• Derrotar a los líderes enemigos</span>"
		objectives_changed=no
		persistent=yes
		recall_cost=20
		recruit="Dark Adept,Ghost Ladder_0_1,Ghoul,Skeleton,Skeleton Archer,Vampire Bat Ladder_0_1,Walking Corpse"
		save_id="id2"
		scroll_to_leader=yes
		share_vision="all"
		shroud=no
		shroud_data=""
		side=2
		side_name=""
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="Team 2"
		user_team_name="Equipo 2"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			mp_rank=1000
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="high_xp_attack"
					location="ai/lua/ca_high_xp_attack.lua"
					max_score=100010
					name="ai_default_rca::high_xp_attack"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=8
				[/facet]
			[/aspect]
		[/ai]
		[village]
			x=9
			y=4
		[/village]
		[village]
			x=11
			y=16
		[/village]
		[village]
			x=19
			y=12
		[/village]
		[village]
			x=20
			y=20
		[/village]
		[village]
			x=21
			y=8
		[/village]
		[village]
			x=21
			y=17
		[/village]
		[village]
			x=21
			y=24
		[/village]
		[village]
			x=23
			y=4
		[/village]
		[village]
			x=25
			y=7
		[/village]
		[village]
			x=26
			y=20
		[/village]
		[unit]
			advances_to=""
			alignment="chaotic"
			attacks_left=1
			canrecruit=yes
			cost=28
			experience=9
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=41
			id="id2"
			image="units/undead-skeletal/deathblade.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Deathblade"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=41
			max_moves=5
			moves=5
			name="tiboloid"
			overlays=""
			profile="portraits/undead/deathblade.png"
			race="undead"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=2
			small_profile=""
			type="Deathblade"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=6
			y=14
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=8
				defense_weight=1
				description="axe"
				icon="attacks/axe-deathblade.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="axe"
				number=5
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description="Immune to drain, poison, and plague"
					female_name="female^undead"
					help_text="<italic>text='Undead'</italic> units are immune to poison, drain, and plague." +
#textdomain wesnoth
						_"

Undead units generally have undead as their only trait. Since undead units are the bodies of the dead, risen to fight again, poison has no effect upon them. This can make them invaluable in dealing with foes who use poison in conjunction with their attacks."
					id="undead"
					male_name="undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					female_name="female^slow"
					help_text="<italic>text='Slow'</italic> units have 1 less movement point but 5% more hitpoints." +
						_"

Thick-bodied and clumsy, slow individuals of goblins and other species take a movement penalty but are compensated for it with a slight increase in endurance."
					id="slow"
					male_name="slow"
					[effect]
						apply_to="movement"
						increase=-1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="5%"
					[/effect]
				[/trait]
			[/modifications]
			[abilities]
				[hides]
					affect_self=yes
					description="This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name="female^submerge"
					id="submerge"
					name="submerge"
					[filter]
						[filter_location]
							terrain="Wo*^*"
						[/filter_location]
					[/filter]
				[/hides]
			[/abilities]
			[advancement]
				description="Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="icons/amla-default.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			advances_to="Revenant,Deathblade"
			alignment="chaotic"
			attacks_left=1
			cost=15
			experience=4
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=34
			id="Skeleton-10"
			image="units/undead-skeletal/skeleton/skeleton.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Skeleton"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=34
			max_moves=5
			moves=5
			name=""
			overlays=""
			profile="portraits/undead/skeleton.png"
			race="undead"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=2
			small_profile=""
			type="Skeleton"
			undead_variation=""
			underlying_id=10
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=10
			y=21
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=7
				defense_weight=1
				description=_"axe"
				icon="attacks/axe-undead.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="axe"
				number=3
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					help_text=_"<italic>text='Undead'</italic> units are immune to poison, drain, and plague." +
						_"

Undead units generally have undead as their only trait. Since undead units are the bodies of the dead, risen to fight again, poison has no effect upon them. This can make them invaluable in dealing with foes who use poison in conjunction with their attacks."
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
			[abilities]
				[hides]
					affect_self=yes
					description=_"This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					id="submerge"
					name=_"submerge"
					[filter]
						[filter_location]
							terrain="Wo*^*"
						[/filter_location]
					[/filter]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			advances_to="Blood Bat Ladder_0_1"
			alignment="chaotic"
			attacks_left=1
			cost=13
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=yes
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=17
			id="Vampire Bat Ladder_0_1-12"
			image="units/undead/bat-se-3.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Vampire Bat" +
				_" (ladder)"
			level=0
			max_attacks=1
			max_experience=15
			max_hitpoints=17
			max_moves=8
			moves=8
			name=""
			overlays=""
			profile="portraits/monsters/bat.png"
			race="bats"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=2
			small_profile="portraits/monsters/bat.png~CROP(0,0,400,241)"
			type="Vampire Bat Ladder_0_1"
			undead_variation="bat"
			underlying_id=12
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=9
			y=4
			zoc=no
			[movement_costs]
				castle=1
				cave=1
				deep_water=1
				flat=1
				forest=1
				frozen=1
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=40
				deep_water=40
				flat=40
				forest=40
				frozen=40
				fungus=40
				hills=40
				mountains=40
				reef=40
				sand=40
				shallow_water=40
				swamp_water=40
				unwalkable=40
				village=-50
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=70
				fire=100
				impact=120
				pierce=100
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=5
				defense_weight=1
				description=_"fangs"
				icon="attacks/fangs-animal.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="fangs"
				number=2
				parry=0
				range="melee"
				type="blade"
				[specials]
					[drains]
#textdomain wesnoth-help
						description=_"This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_"drains"
					[/drains]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Receives only 50% defense in land-based villages"
					female_name=_"female^feral"
					help_text=_"Dwellings of sentient beings are not easily used for cover by feral creatures of low intelligence. As a result, <italic>text='feral'</italic> units receive a maximum of 50% defense in any land-based village regardless of base terrain."
					id="feral"
					male_name=_"feral"
					[effect]
						apply_to="defense"
						replace=yes
						[defense]
							village=-50
						[/defense]
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Dread Bat Ladder_0_1"
			alignment="chaotic"
			attacks_left=1
			cost=21
			experience=2
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=yes
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=26
			id="Vampire Bat Ladder_0_1-14"
			image="units/undead/bloodbat-se-3.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Blood Bat" +
				_" (ladder)"
			level=1
			max_attacks=1
			max_experience=49
			max_hitpoints=26
			max_moves=10
			moves=10
			name=""
			overlays=""
			profile="portraits/monsters/bat.png"
			race="bats"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile="portraits/monsters/bat.png~CROP(0,0,400,241)"
			type="Blood Bat Ladder_0_1"
			undead_variation="bat"
			underlying_id=14
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=6
			y=19
			zoc=yes
			[movement_costs]
				castle=1
				cave=1
				deep_water=1
				flat=1
				forest=1
				frozen=1
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=40
				deep_water=40
				flat=40
				forest=40
				frozen=40
				fungus=40
				hills=40
				mountains=40
				reef=40
				sand=40
				shallow_water=40
				swamp_water=40
				unwalkable=40
				village=-50
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=70
				fire=100
				impact=120
				pierce=100
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=5
				defense_weight=1
				description=_"fangs"
				icon="attacks/fangs-animal.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="fangs"
				number=3
				parry=0
				range="melee"
				type="blade"
				[specials]
					[drains]
#textdomain wesnoth-help
						description=_"This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_"drains"
					[/drains]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Receives only 50% defense in land-based villages"
					female_name=_"female^feral"
					help_text=_"Dwellings of sentient beings are not easily used for cover by feral creatures of low intelligence. As a result, <italic>text='feral'</italic> units receive a maximum of 50% defense in any land-based village regardless of base terrain."
					id="feral"
					male_name=_"feral"
					[effect]
						apply_to="defense"
						replace=yes
						[defense]
							village=-50
						[/defense]
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Revenant,Deathblade"
			alignment="chaotic"
			attacks_left=1
			cost=15
			experience=7
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=34
			id="Skeleton-16"
			image="units/undead-skeletal/skeleton/skeleton.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Skeleton"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=34
			max_moves=5
			moves=5
			name=""
			overlays=""
			profile="portraits/undead/skeleton.png"
			race="undead"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Skeleton"
			undead_variation=""
			underlying_id=16
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=7
			y=19
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=7
				defense_weight=1
				description=_"axe"
				icon="attacks/axe-undead.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="axe"
				number=3
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					help_text=_"<italic>text='Undead'</italic> units are immune to poison, drain, and plague." +
						_"

Undead units generally have undead as their only trait. Since undead units are the bodies of the dead, risen to fight again, poison has no effect upon them. This can make them invaluable in dealing with foes who use poison in conjunction with their attacks."
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
			[abilities]
				[hides]
					affect_self=yes
					description=_"This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					id="submerge"
					name=_"submerge"
					[filter]
						[filter_location]
							terrain="Wo*^*"
						[/filter_location]
					[/filter]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			alignment="chaotic"
			attacks_left=1
			cost=16
			experience=18
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=27
			id="Dark Adept-19"
			image="units/undead-necromancers/adept+female.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"female^Dark Adept"
			level=1
			max_attacks=1
			max_experience=27
			max_hitpoints=27
			max_moves=6
			moves=6
			name="Ellyll"
			overlays=""
			profile="portraits/humans/dark-adept+female.png"
			race="human"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Dark Adept"
			undead_variation=""
			underlying_id=19
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=8
			y=18
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=10
				defense_weight=1
				description=_"chill wave"
				icon="attacks/iceball.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="chill wave"
				number=2
				parry=0
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=7
				defense_weight=1
#textdomain wesnoth-units
				description=_"shadow wave"
				icon="attacks/dark-missile.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="shadow wave"
				number=2
				parry=0
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^intelligent"
					help_text=_"Intelligent units require 20% less experience than usual to advance." +
						_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Necrophage"
			alignment="chaotic"
			attacks_left=1
			cost=16
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=33
			id="Ghoul-24"
			image="units/undead/ghoul.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Ghoul"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=33
			max_moves=5
			moves=5
			name=""
			overlays=""
			profile="portraits/undead/ghoul.png"
			race="undead"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=2
			small_profile=""
			type="Ghoul"
			undead_variation=""
			underlying_id=24
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=4
			y=11
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=90
				cold=60
				fire=90
				impact=100
				pierce=70
			[/resistance]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=4
				defense_weight=1
				description=_"claws"
				icon="attacks/claws-undead.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="claws"
				number=3
				parry=0
				range="melee"
				type="blade"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison cannot, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					help_text=_"<italic>text='Undead'</italic> units are immune to poison, drain, and plague." +
						_"

Undead units generally have undead as their only trait. Since undead units are the bodies of the dead, risen to fight again, poison has no effect upon them. This can make them invaluable in dealing with foes who use poison in conjunction with their attacks."
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					help_text=_"Aversion to light and dark holds no sway over these brave individuals."
					id="fearless"
					male_name=_"fearless"
					[effect]
						apply_to="fearless"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Bone Shooter"
			alignment="chaotic"
			attacks_left=1
			cost=14
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=31
			id="Skeleton Archer-25"
			image="units/undead-skeletal/archer/archer.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Skeleton Archer"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=31
			max_moves=5
			moves=5
			name=""
			overlays=""
			profile="portraits/undead/archer.png"
			race="undead"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=2
			small_profile=""
			type="Skeleton Archer"
			undead_variation=""
			underlying_id=25
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=5
			y=12
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=3
				defense_weight=1
				description=_"fist"
				icon="attacks/fist-skeletal.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="fist"
				number=2
				parry=0
				range="melee"
				type="impact"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description=_"bow"
				icon="attacks/bow-orcish.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="bow"
				number=3
				parry=0
				range="ranged"
				type="pierce"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					help_text=_"<italic>text='Undead'</italic> units are immune to poison, drain, and plague." +
						_"

Undead units generally have undead as their only trait. Since undead units are the bodies of the dead, risen to fight again, poison has no effect upon them. This can make them invaluable in dealing with foes who use poison in conjunction with their attacks."
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
			[abilities]
				[hides]
					affect_self=yes
					description=_"This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					id="submerge"
					name=_"submerge"
					[filter]
						[filter_location]
							terrain="Wo*^*"
						[/filter_location]
					[/filter]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			advances_to="Bone Shooter"
			alignment="chaotic"
			attacks_left=1
			cost=14
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=31
			id="Skeleton Archer-26"
			image="units/undead-skeletal/archer/archer.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Skeleton Archer"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=31
			max_moves=5
			moves=5
			name=""
			overlays=""
			profile="portraits/undead/archer.png"
			race="undead"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=2
			small_profile=""
			type="Skeleton Archer"
			undead_variation=""
			underlying_id=26
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=4
			y=12
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=3
				defense_weight=1
				description=_"fist"
				icon="attacks/fist-skeletal.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="fist"
				number=2
				parry=0
				range="melee"
				type="impact"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description=_"bow"
				icon="attacks/bow-orcish.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="bow"
				number=3
				parry=0
				range="ranged"
				type="pierce"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					help_text=_"<italic>text='Undead'</italic> units are immune to poison, drain, and plague." +
						_"

Undead units generally have undead as their only trait. Since undead units are the bodies of the dead, risen to fight again, poison has no effect upon them. This can make them invaluable in dealing with foes who use poison in conjunction with their attacks."
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
			[abilities]
				[hides]
					affect_self=yes
					description=_"This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					id="submerge"
					name=_"submerge"
					[filter]
						[filter_location]
							terrain="Wo*^*"
						[/filter_location]
					[/filter]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
	[/side]
	[side]
		action_bonus_count=0
		allow_player=no
		auto_shroud=yes
		carryover_add=no
		carryover_bonus=1
		carryover_gold=0
		carryover_percentage=80
		chose_random=yes
		color="black"
		controller="null"
		countdown_time=0
		current_player=""
		defeat_condition="no_leader_left"
		disallow_observers=yes
		faction="Ladder Drakes"
		faction_name="Drakes"
		flag=""
		flag_icon=""
		fog=no
		fog_data=""
		gold=100
		hidden=yes
		id=""
		income=0
		lost=yes
		no_leader=yes
		objectives="<big>Victoria:</big>
<span color='#00ff00'>• Derrotar a los líderes enemigos</span>"
		objectives_changed=yes
		persistent=no
		recall_cost=20
		recruit="Drake Burner,Drake Clasher,Drake Fighter Ladder_0_1,Drake Glider,Saurian Augur,Saurian Skirmisher"
		save_id=""
		scroll_to_leader=yes
		share_vision="all"
		shroud=no
		shroud_data=""
		side=3
		side_name=""
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="Team 3"
		user_team_name="Equipo 3"
		village_gold=1
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			mp_rank=1000
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="high_xp_attack"
					location="ai/lua/ca_high_xp_attack.lua"
					max_score=100010
					name="ai_default_rca::high_xp_attack"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value="fighter,fighter,archer,healer,scout,scout"
				[/facet]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[unit]
			advances_to=""
			alignment="chaotic"
			attacks_left=1
			cost=12
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=yes
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=500
			id="Tentacle of the Deep-3"
			image="units/monsters/deep-tentacle.png~O(0)~BLIT(halo/ripples/ripple10.png~CROP(0,0,72,53),0,19)~BLIT(units/monsters/deep-tentacle.png)"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Tentacle of the Deep"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=500
			max_moves=2
			moves=2
			name="Nani the Shapeshifter"
			overlays=""
			profile="portraits/monsters/deep-tentacle.png"
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			small_profile=""
			type="Tentacle of the Deep"
			undead_variation="swimmer"
			underlying_id=3
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=1
			y=1
			zoc=yes
			[movement_costs]
				deep_water=1
				reef=2
				shallow_water=1
				swamp_water=2
			[/movement_costs]
			[defense]
				deep_water=50
				reef=50
				shallow_water=50
				swamp_water=60
			[/defense]
			[resistance]
				arcane=100
				blade=120
				cold=40
				fire=100
				impact=70
				pierce=100
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=300
				defense_weight=1
				description=_"tentacle"
				icon="attacks/tentacle.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="tentacle"
				number=1
				parry=0
				range="melee"
				type="impact"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=100
				defense_weight=1
				description="evil eye"
				icon="attacks/gaze.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="evil eye"
				number=1
				parry=0
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
						description="This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name="magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[object]
					silent=yes
					[filter]
						side=3
						x=1
						y=1
					[/filter]
					[effect]
						apply_to="attack"
						increase_attacks=-2
						increase_damage=296
					[/effect]
					[effect]
						apply_to="new_attack"
						damage=100
						description="evil eye"
						icon="attacks/gaze.png"
						name="evil eye"
						number=1
						range="ranged"
						type="arcane"
						[specials]
							[chance_to_hit]
								cumulative=no
								description="This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
								id="magical"
								name="magical"
								value=70
							[/chance_to_hit]
						[/specials]
					[/effect]
					[effect]
						apply_to="new_ability"
						[abilities]
							[hides]
								affect_self=yes
								description="This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
								female_name="female^submerge"
								id="submerge"
								name="submerge"
								[filter]
									[filter_location]
										terrain="Wo*^*"
									[/filter_location]
								[/filter]
							[/hides]
						[/abilities]
					[/effect]
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=475
					[/effect]
				[/object]
			[/modifications]
			[abilities]
				[regenerate]
					affect_self=yes
#textdomain wesnoth-help
					description=_"The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_"female^regenerates"
					id="regenerates"
					name=_"regenerates"
					poison="cured"
					value=8
				[/regenerate]
				[hides]
					affect_self=yes
					description="This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name="female^submerge"
					id="submerge"
					name="submerge"
					[filter]
						[filter_location]
							terrain="Wo*^*"
						[/filter_location]
					[/filter]
				[/hides]
			[/abilities]
			[advancement]
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="icons/amla-default.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-15
		id="dawn"
		image="misc/time-schedules/default/schedule-dawn.png"
		lawful_bonus=0
		name="Dawn"
		red=-25
		sound="ambient/morning.ogg"
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/time-schedules/default/schedule-morning.png"
		lawful_bonus=25
		name="Morning"
		red=0
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/time-schedules/default/schedule-afternoon.png"
		lawful_bonus=25
		name="Afternoon"
		red=0
	[/time]
	[time]
		blue=-35
		green=-20
		id="dusk"
		image="misc/time-schedules/default/schedule-dusk.png"
		lawful_bonus=0
		name="Dusk"
		red=10
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-13
		green=-45
		id="first_watch"
		image="misc/time-schedules/default/schedule-firstwatch.png"
		lawful_bonus=-25
		name="First Watch"
		red=-75
	[/time]
	[time]
		blue=-13
		green=-45
		id="second_watch"
		image="misc/time-schedules/default/schedule-secondwatch.png"
		lawful_bonus=-25
		name="Second Watch"
		red=-75
	[/time]
	[variables]
		side_number=2
		turn_number=8
		x1=0
		x2=0
		y1=0
		y2=0
	[/variables]
	[undo_stack]
		committed=yes
		side=2
	[/undo_stack]
	[end_level_data]
		is_victory=yes
		prescenario_save=yes
		proceed_to_next_level=yes
		replay_save=yes
	[/end_level_data]
	[display]
		color_adjust_blue=0
		color_adjust_green=0
		color_adjust_red=0
		view_locked=no
		[location]
			x=11
			y=22
		[/location]
	[/display]
	[label]
		category=""
		color="107,140,255"
		immutable=no
		side=2
		team_name="Team 2"
		text="w"
		tooltip=""
		visible_in_fog=yes
		visible_in_shroud=no
		x=11
		y=12
	[/label]
[/snapshot]
[replay_start]
	can_end_turn=yes
	current_time=0
	defeat_music=""
	description="Players must traverse all manner of terrain in pursuit of victory on this multi-fronted duel map."
	experience_modifier=70
	id="multiplayer_Silverhead_Crossing_Ladder_Random"
	init_side_done=no
	it_is_a_new_turn=yes
	map_data="Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Ww, Ww, Wo, Xu, Wo, Ww, Ww, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo
Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Ww, Wo, Ww, Ww, Ww, Ww, Uh, Xu, Uh, Xu, Xu, Ww, Hh, Wo, Ww, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo
Wo, Wo, Wo, Wo, Wo, Wo, Wo, Ww, Ww, Ww, Gs^Fp, Ww, Xu, Xu, Gs^Fp, Uu^Uf, Gg, Uu^Uf, Uh, Gs^Fp, Mm, Gg^Fet, Ww, Ww, Ww, Ww, Ww, Wo, Ww, Wo, Wo
Wo, Wo, Wo, Wo, Wo, Wo, Ww, Ww, Hh, Gs, Gs^Efm, Gg, Gg, Uh, Gg, Gg^Efm, Wo, Gg, Gg, Gs^Efm, Gs, Gs, Gs, Gs^Fp, Hh, Mm, Gs^Fms, Ww, Ww, Wo, Wo
Wo, Wo, Wo, Wo, Ww, Wo, Ww, Mm, Gs^Fms, Gg^Ve, Gg, Gg, Wwf, Wwf, Wwf, Wwf, Wwf, Wwf, Wwf, Gg, Gg, Gg, Rr, Gg^Vc, Gg, Wwf, Chw, Hh, Gs^Fp, Ww, Wo
Wo, Wo, Wo, Wo, Ww, Ww, Gg, Wwf, Wwf, Wwf, Wwf, Wwf, Gs, Gs^Fp, Xu, Uh, Xu, Gs^Fp, Xu, Wwf, Wwf, Gg, Wwf, Wwf, Wwf, Chw, Rr, Rr, Wwf, Ww, Wo
Wo, Wo, Wo, Ww, Ww, Gs^Fp, Re, Gg^Fet, Ch, Chw, Gg, Gg, Re, Re^Uf, Uh, Xu, Ur, Xu, Xu, Re^Uf, Xu, Wwf, Wwf, Gg, Gg, Hh, Hh, Wwf, Ww, Ww, Xu
Wo, Wo, Wo, Wo, Gg, Gg^Efm, Hh, Kh, Gg, Chw, Re, Uu^Vud, Ur, Ur, Uu^Uf, Gs^Fp, Uu, Ur, Gs^Fp, Xu, Re, Gg, Wwf, Gg, Gg, Gg^Ve, Gs^Fet, Wwf, Gs^Fp, Ww, Xu
Wo, Wo, Ww, Ww, Ww, Gg^Ve, Wwf, Gg, Wwf, Wwf, Xu, Ur, Xu, Uu^Uf, Wwf, Wwf, Wwf, Uh, Xu, Re, Gg, Gg^Ve, Kh, Wwf, Gg, Gs, Xu, Wwf, Wwf, Xu, Xu
Wo, Wo, Ww, Ww, Gg, Wwf, Gg, Wwf, Xu, Xu, Gg, Xu, Gg, Gg, Ww, Ww, Ww, Gg, Gg, Xu, Gg, Gg, Ww, Chw, Ch, Gg, Xu, Xu, Uh, Xu, Xu
Ww, Ww, Ww, Gg, Gg, Gs^Fds, Gg, Re, Gs^Efm, Gg, Gg^Vc, Gg, Gs^Fms, Ww, Wo, Wo, Wo, Ww, Ww, Gg, Wwf, Wwf, Gg, Ww, Kh, Gg, Re, Gs^Fp, Re, Xu, Xu
Ww, Ww, Gg, Gg, 1 Kh, Gg, Re, Re, Mm, Gs^Fp, Gg, Gs, Ww, Ww, Wo, Wo, Wo, Wo, Ww, Wwf, Kh, Gs^Fms, Gg^Efm, Gg, Gg, Gg, Hh, Re, Gg, Xu, Xu
Ww, Ww, Gg^Efm, Gg, Ch, Ch, Gs, Gs, Gs, Hh, Gg, Gs^Fp, Ww, Wo, Wwf, Wo, Mm, Wo, Gs, Ss^Vhs, Kh, Gs, Hh, Gs^Fds, Gg, Mm, Gg, Gg, Ww, Gg, Gg
Ww, Gg, Gg, Re, Ch, Ch, Gg, Gg, Gg, Gg, Hh, Ww, Wwf, Wwf, Rrc, Hh^Uf, Rrc, Gs^Fp, Chw, Chw, Wwf, Gg, Gg, Gg, Wwf, Gg, Wwf, Gs^Fp, Ww, Ww, Ww
Ww, Wwf, Wwf, Wwf, Wwf, Ch, Kh, Wwf, Wwf, Gg, Wwf, Wwf, Chw, Rrc, Rrc, Rrc, Rrc, Rrc, Wwf, Wwf, Gs^Fp, Wwf, Wwf, Wwf, 2 Kud, Wwf, Gg, Wwf, Ww, Wo, Wo
Gs^Fds, Gs^Fms, Hh, Gg, Gg, Wwf, Wwf, Wwf, Gg, Wwf, Kh, Chw, Gs, Gs^Fp, Mm, Hh^Uf, Wwf, Wwf, Ww, Ww, Gg, Gg, Hh, Gg, Gg, Cud, Cud, Gg, Gg, Ww, Xu
Re, Re, Re, Gg, Re, Gg, Gs^Fp, Mm, Hh, Gg, Kh, Ss^Vhs, Ww, Wo, Wo, Wo, Wo, Wo, Ww, Ww, Gg, Gg, Gg, Mm, Gg, Kud, Cud, Re, Gg, Xu, Xu
Xu, Xu, Xu, Xu, Re, Re, Re, Re, Gg, Gg, Wwf, Wwf, Ww, Ww, Ww, Wo, Ww, Ww, Ww, Gs^Fms, Gg^Efm, Gg^Ve, Gs^Fds, Gg, Cud, Cud, Gg, Re, Xu, Xu, Xu
Xu, Xu, Uu^Uf, Uu^Uf, Uh, Gg, Kud, Gg, Wwf, Wwf, Xu, Ww, Hh, Gs^Fp, Wo, Ww, Gs^Fp, Hh, Ww, Gg, Hh, Hh, Xu, Re, Re, Gg, Re, Re, Gg, Uu^Uf, Uu^Uf
Xu, Xu, Cud, Wwf, Xu, Xu, Wwf, Cud, Kud, Xu, Xu, Xu, Xu, Cud, Xu, Wo, Xu, Cud, Xu, Xu, Xu, Xu, Gs^Fp, Gg, Re, Re, Gg, Gg, Gs^Fp, Xu, Xu
Xu, Xu, Cud, Wwf, Wwf, Ww, Gg, Cud, Re, Re, Uu^Vu, Ur, Uu^Uf, Uu^Uf, Wwf, Xu, Xu, Uu^Uf, Uu^Uf, Ur, Uu^Vu, Re, Re, Gg, Re, Gg, Uu^Vud, Uu^Uf, Cud, Xu, Xu
Wwf, Wwf, Wwf, Wwf, Gs^Fp, Gg^Vc, Re, Re, Xu, Ur, Ur, Uh, Uh, Wwf, Wwf, Xu, Wwf, Wwf, Uh, Uh, Ur, Ur, Xu, Re, Gg, Gg, Gg, Ur, Cud, Xu, Xu
Xu, Xu, Xu, Xu, Gg, Gg^Efm, Mm, Re, Re, Xu, Re, Xu, Wwf, Wwf, Gg^Efm, Wwf, Gg, Wwf, Wwf, Xu, Re, Xu, Re, Re, Kud, Gg, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Hh, Gs^Fp, Gg, Gg, Re, Gg, Gg, Wwf, Mm, Hh^Fds, Wwf, Gg^Uf, Hh, Gg, Wwf, Gg, Re, Gg, Cud, Cud, Cud, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Xu, Re^Uf, Gg, Gs^Fms, Gg^Ve, Gg, Wwf, Gg^Uf, Gg, Gg, Wwf, Wwf, Gg^Fms, Gg, Wwf, Gg, Gg^Ve, Gs^Fds, Re, Re^Uf, Xu, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Xu, Ur, Xu, Xu, Gg^Efm, Gg, Wwf, Gg, Hh, Gg, Gg^Fp, Wwf, Gg, Hh, Wwf, Wwf, Gg^Efm, Xu, Xu, Ur, Xu, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Xu, Ur, Xu, Rrc, Xu, Wwf, Wwf, Gs^Fp, Gg, Xu, Gg, Wwf, Mm, Gg^Efm, Gg, Wwf, Xu, Xu, Ur, Xu, Xu, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Xu, Xu, Rrc, Wwf, Chw, Wwf, Rrc, Ur, Xu, Xu, Wwf, Xu, Xu, Ur, Chw, Rrc, Wwf, Wwf, Chw, Wwf, Xu, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Xu, Xu, Wwf, Xu, Xu, Rrc, Rrc, Wwf, Uh, Wwf, Wwf, Wwf, Uu^Uf, Wwf, Rrc, Rrc, Rrc, Rrc, Wwf, Xu, Xu, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Wo, Wwf, Ur, Chw, Wwf, Wwf, Wo, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Ur, Wo, Uh, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Wo, Wo, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
"
	name="2p — Silverhead Crossing"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=3
	random_calls=0
	random_seed="92566e90"
	random_start_time=no
	replay_pos=0
	server_request_number=0
	theme=""
	turn_at=1
	turns=-1
	unit_wml_ids="Deathblade,Elvish Sorceress,Tentacle of the Deep"
	victory_music=""
	[used_items]
	[/used_items]
	[next_item_name]
		next_item_name=0
	[/next_item_name]
	[event]
		name="prestart"
		[modify_side]
			color="$side1.color"
			village_gold="$side1.village_gold"
			[filter_side]
				[has_unit]
					id="id1"
				[/has_unit]
			[/filter_side]
		[/modify_side]
		[modify_side]
			color="$side2.color"
			village_gold="$side2.village_gold"
			[filter_side]
				[has_unit]
					id="id2"
				[/has_unit]
			[/filter_side]
		[/modify_side]
		[clear_variable]
			name="side1,side2,next_scenario"
		[/clear_variable]
	[/event]
	[event]
		name="prestart"
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[event]
		first_time_only=no
		name="side_3_turn"
		[end_turn]
		[/end_turn]
	[/event]
	[event]
		name="prestart"
		[object]
			silent=yes
			[filter]
				side=3
				x=1
				y=1
			[/filter]
			[effect]
				apply_to="attack"
				increase_attacks=-2
				increase_damage=296
			[/effect]
			[effect]
				apply_to="new_attack"
				damage=100
				description="evil eye"
				icon="attacks/gaze.png"
				name="evil eye"
				number=1
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
						description="This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name="magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/effect]
			[effect]
				apply_to="new_ability"
				[abilities]
					[hides]
						affect_self=yes
						description="This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
						female_name="female^submerge"
						id="submerge"
						name="submerge"
						[filter]
							[filter_location]
								terrain="Wo*^*"
							[/filter_location]
						[/filter]
					[/hides]
				[/abilities]
			[/effect]
			[effect]
				apply_to="hitpoints"
				heal_full=yes
				increase_total=475
			[/effect]
		[/object]
	[/event]
	[event]
		name="time_over"
		[lua]
			code=" wesnoth.require(""multiplayer/eras.lua"").turns_over_advantage() "
		[/lua]
	[/event]
	[event]
		name="prestart"
		[lua]
			code=" wesnoth.require(""multiplayer/eras.lua"").quick_4mp_leaders(...) "
			[args]
				[trait]
					female_name="female^quick"
					help_text="<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name="quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/args]
		[/lua]
	[/event]
	[event]
		name="prestart"
		[lua]
			code=" wesnoth.require(""~add-ons/Ladder_Era/lua/slow_6mp_leaders.lua"").slow_6mp_leaders(...) "
			[args]
				[trait]
					female_name="female^slow"
					help_text="<italic>text='Slow'</italic> units have 1 less movement point but 5% more hitpoints." +
						_"

Thick-bodied and clumsy, slow individuals of goblins and other species take a movement penalty but are compensated for it with a slight increase in endurance."
					id="slow"
					male_name="slow"
					[effect]
						apply_to="movement"
						increase=-1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="5%"
					[/effect]
				[/trait]
			[/args]
		[/lua]
	[/event]
	[event]
		first_time_only=no
		name="side_turn"
		[modify_unit]
			resting=yes
			[filter]
				side="$side_number"
				status="poisoned"
				trait="hardy"
				[filter_location]
					terrain="!,*^V*,*^Do"
				[/filter_location]
				[not]
					[filter_adjacent]
						ability_type="heals"
						is_enemy=no
					[/filter_adjacent]
				[/not]
			[/filter]
		[/modify_unit]
	[/event]
	[event]
		name="prestart"
		[chat]
			message="/me version 0.1.3"
			speaker="Ladder Era"
		[/chat]
	[/event]
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		carryover_add=no
		carryover_bonus=1
		carryover_gold=0
		carryover_percentage=80
		chose_random=no
		color="red"
		controller="human"
		countdown_time=0
		current_player="Xplorer"
		defeat_condition="no_leader_left"
		disallow_observers=no
		faction="Custom"
		faction_name="Custom"
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=100
		hidden=no
		id="id1"
		income=0
		lost=no
		no_leader=yes
		objectives="<big>Victoria:</big>
<span color='#00ff00'>• Derrotar a los líderes enemigos</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman Ladder_0_1,Mage,Merman Hunter Ladder_0_1,Wose Ladder_0_1"
		save_id="id1"
		scroll_to_leader=yes
		share_vision="all"
		shroud=no
		shroud_data=""
		side=1
		side_name=""
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="Team 1"
		user_team_name="Equipo 1"
		village_gold=1
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			mp_rank=1000
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="high_xp_attack"
					location="ai/lua/ca_high_xp_attack.lua"
					max_score=100010
					name="ai_default_rca::high_xp_attack"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=8
				[/facet]
			[/aspect]
		[/ai]
		[unit]
			advances_to="Elvish Enchantress"
			alignment="neutral"
			attacks_left=1
			canrecruit=yes
			cost=34
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="female"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=41
			id="id1"
			image="units/elves-wood/sorceress.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"female^Elvish Sorceress"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=41
			max_moves=5
			moves=5
			name="Xplorer"
			overlays=""
			profile="portraits/elves/sorceress.png"
			race="elf"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			small_profile="portraits/elves/sorceress.png~CROP(3,7,400,400)"
			type="Elvish Sorceress"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			vision=-1
			x=4
			y=11
			zoc=yes
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=70
				flat=60
				forest=30
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=4
				defense_weight=1
				description="staff"
				icon="attacks/druidstaff.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="staff"
				number=2
				parry=0
				range="melee"
				type="impact"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=4
				defense_weight=1
				description="entangle"
				icon="attacks/entangle.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="entangle"
				number=3
				parry=0
				range="ranged"
				type="impact"
				[specials]
					[slow]
						description="This attack slows the target until it ends a turn. Slow halves the damage caused by attacks and the movement cost for a slowed unit is doubled. A unit that is slowed will feature a snail icon in its sidebar information when it is selected."
						id="slow"
						name="slows"
					[/slow]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=7
				defense_weight=1
				description="faerie fire"
				icon="attacks/faerie-fire.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="faerie fire"
				number=4
				parry=0
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
						description="This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name="magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[modifications]
			[/modifications]
			[abilities]
			[/abilities]
		[/unit]
	[/side]
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		carryover_add=no
		carryover_bonus=1
		carryover_gold=0
		carryover_percentage=80
		chose_random=no
		color="blue"
		controller="human"
		countdown_time=0
		current_player="tiboloid"
		defeat_condition="no_leader_left"
		disallow_observers=no
		faction="Custom"
		faction_name="Custom"
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=100
		hidden=no
		id="id2"
		income=0
		lost=no
		no_leader=yes
		objectives="<big>Victoria:</big>
<span color='#00ff00'>• Derrotar a los líderes enemigos</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Dark Adept,Ghost Ladder_0_1,Ghoul,Skeleton,Skeleton Archer,Vampire Bat Ladder_0_1,Walking Corpse"
		save_id="id2"
		scroll_to_leader=yes
		share_vision="all"
		shroud=no
		shroud_data=""
		side=2
		side_name=""
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="Team 2"
		user_team_name="Equipo 2"
		village_gold=1
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			mp_rank=1000
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="high_xp_attack"
					location="ai/lua/ca_high_xp_attack.lua"
					max_score=100010
					name="ai_default_rca::high_xp_attack"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=8
				[/facet]
			[/aspect]
		[/ai]
		[unit]
			advances_to=""
			alignment="chaotic"
			attacks_left=1
			canrecruit=yes
			cost=28
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=41
			id="id2"
			image="units/undead-skeletal/deathblade.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Deathblade"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=41
			max_moves=5
			moves=5
			name="tiboloid"
			overlays=""
			profile="portraits/undead/deathblade.png"
			race="undead"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Deathblade"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=24
			y=14
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=8
				defense_weight=1
				description="axe"
				icon="attacks/axe-deathblade.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="axe"
				number=5
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description="Immune to drain, poison, and plague"
					female_name="female^undead"
					help_text="<italic>text='Undead'</italic> units are immune to poison, drain, and plague." +
#textdomain wesnoth
						_"

Undead units generally have undead as their only trait. Since undead units are the bodies of the dead, risen to fight again, poison has no effect upon them. This can make them invaluable in dealing with foes who use poison in conjunction with their attacks."
					id="undead"
					male_name="undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					female_name="female^slow"
					help_text="<italic>text='Slow'</italic> units have 1 less movement point but 5% more hitpoints." +
						_"

Thick-bodied and clumsy, slow individuals of goblins and other species take a movement penalty but are compensated for it with a slight increase in endurance."
					id="slow"
					male_name="slow"
					[effect]
						apply_to="movement"
						increase=-1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="5%"
					[/effect]
				[/trait]
			[/modifications]
			[abilities]
				[hides]
					affect_self=yes
					description="This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name="female^submerge"
					id="submerge"
					name="submerge"
					[filter]
						[filter_location]
							terrain="Wo*^*"
						[/filter_location]
					[/filter]
				[/hides]
			[/abilities]
			[advancement]
				description="Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="icons/amla-default.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
	[/side]
	[side]
		action_bonus_count=0
		allow_player=no
		auto_shroud=yes
		carryover_add=no
		carryover_bonus=1
		carryover_gold=0
		carryover_percentage=80
		chose_random=yes
		color="black"
		controller="null"
		countdown_time=0
		current_player=""
		defeat_condition="no_leader_left"
		disallow_observers=yes
		faction="Ladder Drakes"
		faction_name="Drakes"
		flag=""
		flag_icon=""
		fog=no
		fog_data=""
		gold=100
		hidden=yes
		id=""
		income=0
		lost=no
		no_leader=yes
		objectives="<big>Victoria:</big>
<span color='#00ff00'>• Derrotar a los líderes enemigos</span>"
		objectives_changed=yes
		persistent=no
		recall_cost=20
		recruit="Drake Burner,Drake Clasher,Drake Fighter Ladder_0_1,Drake Glider,Saurian Augur,Saurian Skirmisher"
		save_id=""
		scroll_to_leader=yes
		share_vision="all"
		shroud=no
		shroud_data=""
		side=3
		side_name=""
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="Team 3"
		user_team_name="Equipo 3"
		village_gold=1
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			mp_rank=1000
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="high_xp_attack"
					location="ai/lua/ca_high_xp_attack.lua"
					max_score=100010
					name="ai_default_rca::high_xp_attack"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value="fighter,fighter,archer,healer,scout,scout"
				[/facet]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[unit]
			advances_to=""
			alignment="chaotic"
			attacks_left=1
			cost=12
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=yes
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=25
			id="Tentacle of the Deep-3"
			image="units/monsters/deep-tentacle.png~O(0)~BLIT(halo/ripples/ripple10.png~CROP(0,0,72,53),0,19)~BLIT(units/monsters/deep-tentacle.png)"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Tentacle of the Deep"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=25
			max_moves=2
			moves=2
			name="Nani the Shapeshifter"
			overlays=""
			profile="portraits/monsters/deep-tentacle.png"
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			small_profile=""
			type="Tentacle of the Deep"
			undead_variation="swimmer"
			underlying_id=3
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=1
			y=1
			zoc=yes
			[movement_costs]
				deep_water=1
				reef=2
				shallow_water=1
				swamp_water=2
			[/movement_costs]
			[defense]
				deep_water=50
				reef=50
				shallow_water=50
				swamp_water=60
			[/defense]
			[resistance]
				arcane=100
				blade=120
				cold=40
				fire=100
				impact=70
				pierce=100
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=4
				defense_weight=1
				description=_"tentacle"
				icon="attacks/tentacle.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="tentacle"
				number=3
				parry=0
				range="melee"
				type="impact"
				[specials]
				[/specials]
			[/attack]
			[abilities]
				[regenerate]
					affect_self=yes
#textdomain wesnoth-help
					description=_"The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_"female^regenerates"
					id="regenerates"
					name=_"regenerates"
					poison="cured"
					value=8
				[/regenerate]
			[/abilities]
			[advancement]
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="icons/amla-default.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-15
		id="dawn"
		image="misc/time-schedules/default/schedule-dawn.png"
		lawful_bonus=0
		name="Dawn"
		red=-25
		sound="ambient/morning.ogg"
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/time-schedules/default/schedule-morning.png"
		lawful_bonus=25
		name="Morning"
		red=0
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/time-schedules/default/schedule-afternoon.png"
		lawful_bonus=25
		name="Afternoon"
		red=0
	[/time]
	[time]
		blue=-35
		green=-20
		id="dusk"
		image="misc/time-schedules/default/schedule-dusk.png"
		lawful_bonus=0
		name="Dusk"
		red=10
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-13
		green=-45
		id="first_watch"
		image="misc/time-schedules/default/schedule-firstwatch.png"
		lawful_bonus=-25
		name="First Watch"
		red=-75
	[/time]
	[time]
		blue=-13
		green=-45
		id="second_watch"
		image="misc/time-schedules/default/schedule-secondwatch.png"
		lawful_bonus=-25
		name="Second Watch"
		red=-75
	[/time]
	[variables]
		next_scenario="multiplayer_Silverhead_Crossing_Ladder_Random"
		turn_number=1
		x1=0
		x2=0
		y1=0
		y2=0
		[side1]
			action_bonus_count=0
			allow_player=yes
			auto_shroud=yes
			base_income=2
			carryover_add=no
			carryover_bonus=1
			carryover_gold=0
			carryover_percentage=80
			chose_random=yes
			color="red"
			controller="human"
			countdown_time=0
			current_player="Xplorer"
			defeat_condition="no_leader_left"
			disallow_observers=no
			expenses=0
			faction="Ladder Rebels"
			faction_name="Rebels"
			flag=""
			flag_icon=""
			fog=yes
			fog_data=""
			gold=100
			hidden=no
			id="id1"
			income=2
			lost=no
			net_income=2
			no_leader=no
			num_units=1
			num_villages=0
			objectives="<big>Victoria:</big>
<span color='#00ff00'>• Derrotar a los líderes enemigos</span>"
			objectives_changed=yes
			persistent=yes
			recall_cost=20
			recruit="Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman Ladder_0_1,Mage,Merman Hunter Ladder_0_1,Wose Ladder_0_1"
			save_id="id1"
			scroll_to_leader=yes
			share_vision="all"
			shroud=no
			shroud_data=""
			side=2
			side_name=""
			start_gold=100
			suppress_end_turn_confirmation=no
			team_name="team2"
			total_upkeep=0
			user_team_name="teamname^1"
			village_gold=2
			village_support=1
			[ai]
				description="Multiplayer_AI^Default AI (RCA)"
				id="ai_default_rca"
				mp_rank=1000
				[stage]
					id="main_loop"
					name="ai_default_rca::candidate_action_evaluation_loop"
					[candidate_action]
						engine="cpp"
						id="goto"
						max_score=200000
						name="ai_default_rca::goto_phase"
						score=200000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="recruitment"
						max_score=180000
						name="default_recruitment::recruitment"
						score=180000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_goals"
						max_score=140000
						name="ai_default_rca::move_leader_to_goals_phase"
						score=140000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_keep"
						max_score=120000
						name="ai_default_rca::move_leader_to_keep_phase"
						score=120000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="high_xp_attack"
						location="ai/lua/ca_high_xp_attack.lua"
						max_score=100010
						name="ai_default_rca::high_xp_attack"
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="combat"
						max_score=100000
						name="ai_default_rca::combat_phase"
						score=100000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="healing"
						max_score=80000
						name="ai_default_rca::get_healing_phase"
						score=80000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="villages"
						max_score=60000
						name="ai_default_rca::get_villages_phase"
						score=60000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="retreat"
						max_score=40000
						name="ai_default_rca::retreat_phase"
						score=40000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_to_targets"
						max_score=20000
						name="ai_default_rca::move_to_targets_phase"
						score=20000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="leader_shares_keep"
						max_score=10000
						name="ai_default_rca::leader_shares_keep_phase"
						score=10000
					[/candidate_action]
				[/stage]
				[aspect]
					engine="cpp"
					id="advancements"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.4
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="attack_depth"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=5
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="attacks"
					invalidate_on_gamestate_change=yes
					name="composite_aspect"
					[default]
						engine="cpp"
						invalidate_on_gamestate_change=yes
						name="ai_default_rca::aspect_attacks"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="avoid"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[not]
							[/not]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="caution"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.25
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="grouping"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="offensive"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="-4.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_goal"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_ignores_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="3.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader_shares_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_diversity"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="2.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_instructions"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[recruit]
								importance=0
							[/recruit]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_more"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_pattern"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
					[facet]
						engine="cpp"
						name="standard_aspect"
						time_of_day=""
						turns=""
						value="fighter,fighter,archer,archer,mixed fighter,healer,scout"
					[/facet]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_randomness"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=50
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_save_gold"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							active=0
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="scout_village_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=3
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="simple_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="support_villages"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="village_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="1.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="villages_per_scout"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=4
					[/default]
				[/aspect]
			[/ai]
		[/side1]
		[side2]
			action_bonus_count=0
			allow_player=yes
			auto_shroud=yes
			base_income=2
			carryover_add=no
			carryover_bonus=1
			carryover_gold=0
			carryover_percentage=80
			chose_random=yes
			color="blue"
			controller="human"
			countdown_time=0
			current_player="tiboloid"
			defeat_condition="no_leader_left"
			disallow_observers=no
			expenses=0
			faction="Ladder Undead"
			faction_name="Undead"
			flag=""
			flag_icon=""
			fog=yes
			fog_data=""
			gold=100
			hidden=no
			id="id2"
			income=2
			lost=no
			net_income=2
			no_leader=no
			num_units=1
			num_villages=0
			objectives="<big>Victoria:</big>
<span color='#00ff00'>• Derrotar a los líderes enemigos</span>"
			objectives_changed=yes
			persistent=yes
			recall_cost=20
			recruit="Dark Adept,Ghost Ladder_0_1,Ghoul,Skeleton,Skeleton Archer,Vampire Bat Ladder_0_1,Walking Corpse"
			save_id="id2"
			scroll_to_leader=yes
			share_vision="all"
			shroud=no
			shroud_data=""
			side=1
			side_name=""
			start_gold=100
			suppress_end_turn_confirmation=no
			team_name="team1"
			total_upkeep=0
			user_team_name="teamname^2"
			village_gold=2
			village_support=1
			[ai]
				description="Multiplayer_AI^Default AI (RCA)"
				id="ai_default_rca"
				mp_rank=1000
				[stage]
					id="main_loop"
					name="ai_default_rca::candidate_action_evaluation_loop"
					[candidate_action]
						engine="cpp"
						id="goto"
						max_score=200000
						name="ai_default_rca::goto_phase"
						score=200000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="recruitment"
						max_score=180000
						name="default_recruitment::recruitment"
						score=180000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_goals"
						max_score=140000
						name="ai_default_rca::move_leader_to_goals_phase"
						score=140000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_keep"
						max_score=120000
						name="ai_default_rca::move_leader_to_keep_phase"
						score=120000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="high_xp_attack"
						location="ai/lua/ca_high_xp_attack.lua"
						max_score=100010
						name="ai_default_rca::high_xp_attack"
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="combat"
						max_score=100000
						name="ai_default_rca::combat_phase"
						score=100000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="healing"
						max_score=80000
						name="ai_default_rca::get_healing_phase"
						score=80000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="villages"
						max_score=60000
						name="ai_default_rca::get_villages_phase"
						score=60000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="retreat"
						max_score=40000
						name="ai_default_rca::retreat_phase"
						score=40000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_to_targets"
						max_score=20000
						name="ai_default_rca::move_to_targets_phase"
						score=20000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="leader_shares_keep"
						max_score=10000
						name="ai_default_rca::leader_shares_keep_phase"
						score=10000
					[/candidate_action]
				[/stage]
				[aspect]
					engine="cpp"
					id="advancements"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.4
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="attack_depth"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=5
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="attacks"
					invalidate_on_gamestate_change=yes
					name="composite_aspect"
					[default]
						engine="cpp"
						invalidate_on_gamestate_change=yes
						name="ai_default_rca::aspect_attacks"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="avoid"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[not]
							[/not]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="caution"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.25
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="grouping"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="offensive"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="-4.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_goal"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_ignores_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="3.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader_shares_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_diversity"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="2.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_instructions"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[recruit]
								importance=0
							[/recruit]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_more"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_pattern"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
					[facet]
						engine="cpp"
						name="standard_aspect"
						time_of_day=""
						turns=""
						value="fighter,fighter,archer,fighter,scout,archer"
					[/facet]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_randomness"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=50
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_save_gold"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							active=0
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="scout_village_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=3
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="simple_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="support_villages"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="village_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="1.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="villages_per_scout"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=4
					[/default]
				[/aspect]
			[/ai]
		[/side2]
	[/variables]
	[undo_stack]
		committed=no
		side=1
	[/undo_stack]
	[display]
		color_adjust_blue=0
		color_adjust_green=0
		color_adjust_red=0
		view_locked=no
		[location]
			x=11
			y=5
		[/location]
	[/display]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
		shuffle=yes
	[/music]
[/replay_start]
[replay]
	[upload_log]
		[ai_log]
			ai_id1="ai_default_rca"
			ai_id2="ai_default_rca"
			ai_id3="ai_default_rca"
			end_gold1=4
			end_gold2=22
			end_gold3=100
			end_turn=8
			end_units1=6
			end_units2=9
			end_units3=1
			version="1.14.7"
			[turn_info]
				event="TURN_START"
				gold=100
				side=1
				turn=1
				units=1
				units_cost=34
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=100
				side=2
				turn=1
				units=1
				units_cost=28
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=21
				side=1
				turn=2
				units=6
				units_cost=113
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=14
				side=2
				turn=2
				units=7
				units_cost=114
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=1
				turn=3
				units=7
				units_cost=133
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=2
				turn=3
				units=8
				units_cost=129
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=12
				side=1
				turn=4
				units=7
				units_cost=133
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=2
				turn=4
				units=9
				units_cost=143
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=8
				side=1
				turn=5
				units=8
				units_cost=153
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=2
				turn=5
				units=10
				units_cost=159
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=6
				side=1
				turn=6
				units=8
				units_cost=158
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=20
				side=2
				turn=6
				units=10
				units_cost=159
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=1
				turn=7
				units=7
				units_cost=144
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=24
				side=2
				turn=7
				units=10
				units_cost=159
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=4
				side=1
				turn=8
				units=7
				units_cost=138
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=2
				turn=8
				units=11
				units_cost=172
				villages=10
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=yes
		[start]
		[/start]
		[checkup]
			[result]
				next_unit_id=4
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=4
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="amikrop1"
			message="very nice map"
			time=1569858752
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Xplorer"
			message="yeah"
			side=1
			time=1569858756
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Xplorer"
			message="have fun"
			side=1
			time=1569858759
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Merman Hunter Ladder_0_1"
			x=6
			y=14
			[from]
				x=4
				y=11
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="756,f6<sfMJuJoURQvgJUVw6A,nLoONPw8vMcR0NlKXi6EofcRIrGrzcRByuEdskJfJMFusEUKyrrHw4fDKvxKnKOeopxRALJTBFrLIDIFVoCvKSsrPrzPwDtBuLOsy8"
			[/result]
			[result]
				next_unit_id=5
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="949f2ca0"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Elvish Scout"
			x=5
			y=14
			[from]
				x=4
				y=11
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="1dEvwBxx>VroKOnNqP+MPw2GMtLQquytUGBcNZxoIvyUt,BlywzGJDrCoGf7rsCpnzsRsvutJxEMrPBEnPMLyH+BIyrD5ic>d1G..c3tCCFVXDXCQkJqH8qHi30mwl-L"
			[/result]
			[result]
				next_unit_id=6
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="0057f8c3"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Elvish Fighter"
			x=5
			y=12
			[from]
				x=4
				y=11
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="+p,REecDoCoiGENfAL2FtFzKHEcoDMQvRZM4IEOEChsJKRtwCw++t9NywKpDonxriSzSIUwPcFSOqVBnVsmnrzwrGxPnQKtGLR-dO-Y.9XabjKuzYPiJgJD1.BTewJap"
			[/result]
			[result]
				next_unit_id=7
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="713b1598"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Elvish Scout"
			x=4
			y=12
			[from]
				x=4
				y=11
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="1dEvwBxx>VroKOnNqP+MPw2GMtLQquytUGBcNZxoIvyUt,BlywzGJDrCoGf7rsCpnzsRsvutJxEMvPBEnPMLyH+BIyrD5ic>d1J..c3tCCFVXDXCQkJqH8qHi30mwh-L"
			[/result]
			[result]
				next_unit_id=8
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="64c74950"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Elvish Fighter"
			x=5
			y=13
			[from]
				x=4
				y=11
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="+p,REecDoCoiGENfAL2FtFzKHEcoDMQvRZM4IEOEChsJKRtwCw++t9NywKpDonxriSzSIUwPcFSOqVBnVsmnrzwrGxPnQKtGLR-dO-Y.8XabjKuzYPiJgJD1.BTeCJap"
			[/result]
			[result]
				next_unit_id=9
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="2e769d4e"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="4,4,5,5,5"
			y="11,10,10,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=9
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=9
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=9
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Caritas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="bunny has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Dark Adept"
			x=24
			y=17
			[from]
				x=24
				y=14
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="SsCCmQMI9g2aAPBA5MruEooIwo1nFDHU9wMHPxTuvc3x+RtJBNRFGmGevqQPwzEkEKBrRFztRNKqCJsLKuNQoJHrwN4d6d6ou443gC1Xmcc71g+l2h<5kw7aa+1mbph-"
			[/result]
			[result]
				next_unit_id=10
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="cce10a0d"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Skeleton"
			x=25
			y=17
			[from]
				x=24
				y=14
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="rGswozct3,K0OgqGfjYeu49h,>5a<b0Oc-p>Xl19373>h>z0Ma1Z-d7<ij6KL2,f9.-+E75jpe4p.-l3dW>h-+Y9-a<chwlNnw<I3GHZ,LsD8yP1NCcsBj.mhLm8i-0k"
			[/result]
			[result]
				next_unit_id=11
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="CharlieSisters has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Skeleton Archer"
			x=26
			y=16
			[from]
				x=24
				y=14
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="H5P5.ZS9OHr3sNJB3RPHKSNV-BOwSKsEMGuGSoSaFZzUNOAKDrqv76HRmwQOP1KIqgnJwQOsGALSBOPNMOzTBEppQEtD--kCCHKIkm,Gu-hYIVezvdyHqBW.6FwXcau4"
			[/result]
			[result]
				next_unit_id=12
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Vampire Bat Ladder_0_1"
			x=25
			y=15
			[from]
				x=24
				y=14
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="MZ5JuOAM0q9w.,23cH9mgFj0-dpJ5OVpl36<ob3f5jh20t<9aB<3eheni<jkIqZnie2Ub>dbiG>15gedk8cm3d>Y3jm4leuNnUMX0R0lciHg1mXHpB92oEm..WI0k+Y3"
			[/result]
			[result]
				next_unit_id=13
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="7d3244b9"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="24,23,22,21,20"
			y="14,14,13,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=13
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Skeleton"
			x=20
			y=11
			[from]
				x=20
				y=12
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="rGswozct3,K0OgqGfjYeu49h,>5a<b0Oc-p>Xl19373>h>z0Ma1Z-d7<ij6KL2,f9.-+E75jpe4p.-l3dW>h-+Y9-a<chwlNnw<I3GHZ,LsD8yP1NCcsBj.mhLm8i-0k"
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Vampire Bat Ladder_0_1"
			x=18
			y=13
			[from]
				x=20
				y=12
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="MZ5JuQAM0q9w.,22cH9mgFj0-dpJ5OVpl36<ob3f5jh20t<9aB<3eheni<jkIqZnie2Ub>dbiG>15gedk8cm5d>Y3jm4leuNnUMX0O0lciHg1mXHpB92oEm..WI0k+Y3"
			[/result]
			[result]
				next_unit_id=15
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="cfad3b2e"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="20,19"
			y="12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="6,7,8,9,10,11"
			y="14,15,14,15,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="5,6,6,6,6,6,7,8,9,10"
			y="14,14,15,16,17,18,19,19,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="5,5,5,5,5,5"
			y="13,14,15,16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="5,6,7,8,9,10"
			y="12,11,11,10,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="4,5,5,5,6,7,8,9,10,11"
			y="12,12,11,10,9,9,8,8,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="5,5,5,4,4"
			y="8,9,10,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Wose Ladder_0_1"
			x=6
			y=14
			[from]
				x=4
				y=11
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum=".bextT38tmyBR8R.l3P8,xu.K6zzECy643NP8xrk.djl+uWj,4N.PWj.h8f-fcpxe8lyel15a3j,>e>,0WYpg<a77Xmc5gt-,DlR9EG-xGOM6IV2cMD.Suv,>jDyIICO"
			[/result]
			[result]
				next_unit_id=16
				random_calls=12
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="992ba1a1"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="4,4"
			y="11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="24,23,23,22,21,20"
			y="17,18,19,19,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="26,25,24,23,22,21"
			y="16,17,17,17,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="25,25,25,26,26"
			y="17,18,19,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="25,25,25,25,25,25,25,25,25"
			y="15,14,13,12,11,10,9,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="matto has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="20,19,19,18,17,16"
			y="11,11,10,9,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="18,17,16,16,15"
			y="13,13,12,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=12
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="16,16,16,16,16,16,16"
			y="12,11,10,9,8,7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="19,20"
			y="12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Skeleton"
			x=18
			y=13
			[from]
				x=20
				y=11
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="rGswozct3,K0OgqGfjYeu49h,>5a<b0Oc-p>Xl19373>h>z0Ma1Z-d7<ij6KL2,f9.-+E75jpe4p.-l3dW>h-+Y9-a<chwlNnw<I3GHZ,LsD8yP1NCcsBj.mhLm8i-0k"
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="20,20,20,21,21"
			y="11,10,9,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="16,17"
			y="6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="5,6,6,6,5"
			y="18,18,19,20,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="10,10,10,9,9"
			y="20,21,22,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=22
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="10,10,9"
			y="22,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="4,4,5,5,5,5"
			y="12,11,11,10,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Bubblebalz_16 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Surikata has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="10,9,8,7,7,8"
			y="10,11,10,10,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="6,6,6,6,7"
			y="14,13,12,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="11,11,12"
			y="16,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="12,12"
			y="14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="12,12,13"
			y="13,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="13,12"
			y="12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="16,15,14"
			y="8,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="17,16,15,14"
			y="7,6,7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=7
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="20,20,20,21,21"
			y="20,21,22,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="26,25,24,23,22,21"
			y="20,21,21,22,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="18,17,16,15,14,13"
			y="13,14,13,14,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Merman Hunter Ladder_0_1"
			defender_weapon=0
			tod="afternoon"
			turn=3
			weapon=0
			[source]
				x=13
				y=13
			[/source]
			[destination]
				x=12
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="4a5dd60a"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="21,20,19,18"
			y="17,16,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="21,21,21,20,20,20"
			y="8,9,10,10,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Skeleton Archer"
			x=18
			y=13
			[from]
				x=20
				y=12
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="H5P5.ZS9OHr3sNJB3RPHKSNV-BOwSKsEMGuGSoSaFZzUNOAKDrqv76HRmwQOP1KIqgnJwQOsGALSBOPNMOzTBEppQEtD--kCCHKIkm,Gu-hYIVezvdyHqBW.6FwXcau4"
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="25,25,24,24,23"
			y="7,6,5,4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="14,15,16"
			y="7,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="15,15,15,15,15,15,16,16"
			y="7,8,9,10,11,12,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="11,10,9,9,9"
			y="7,6,6,5,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="12,11,11,11,11"
			y="12,13,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="7,8,9,10,11"
			y="11,10,11,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="5,5,5,4,4"
			y="8,9,10,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Wose Ladder_0_1"
			x=6
			y=14
			[from]
				x=4
				y=11
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum=".bextT38tmyBR8R.l3P8,xu.K6zzECy643NP8xrk.djl+uWj,4N.PWj.h8f-fcpxe8lyel15a3j,>e>,0WYpg<a77Xmc5gt-,DlR9EG-xGOM6IV2cMD.Suv,>jDyIICO"
			[/result]
			[result]
				next_unit_id=19
				random_calls=12
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="b46d90b6"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="4,4"
			y="11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="8,9,10,11"
			y="8,8,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="9,9,10,10,10"
			y="24,23,22,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=22
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[label]
			category=""
			color="107,140,255"
			immutable=no
			side=2
			team_name="Team 2"
			text="w"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=11
			y=12
		[/label]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="10,10,10"
			y="22,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="5,6,7,7"
			y="21,20,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="16,16,16,15,15,14,14,13"
			y="13,14,15,16,17,17,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=16
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="15,15,15,14,13,13"
			y="16,17,18,18,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="21,20,19,18,17,16"
			y="23,22,23,22,22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="21,20,19,18,17,16,15"
			y="24,23,23,22,22,21,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="13,13,12,12"
			y="13,14,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Merman Hunter Ladder_0_1"
			defender_weapon=0
			tod="dusk"
			turn=4
			weapon=0
			[source]
				x=12
				y=15
			[/source]
			[destination]
				x=11
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="1831d694"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="16,15,14"
			y="8,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="18,17,16,15,14"
			y="15,15,14,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="18,17,16,15"
			y="13,14,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Dark Adept"
			x=18
			y=13
			[from]
				x=20
				y=12
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="PsCCmQMI9g2aAPBA5MruEooIwo1nFDHU9wMHPxTuvc3x+RtJBNRFGmGevqQPwzEkEKBrRFztRNKqCJtGKuNQoJHrwN4d6d6ou443gC1Xmcc71g+l3e<5kw7aa+1mbph+"
			[/result]
			[result]
				next_unit_id=20
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="fcc1dbf0"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="20,19,18,17,16,15"
			y="12,13,13,14,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Bubblebalz_16 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="14,13"
			y="14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="15,14"
			y="15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="23,22,21,21,21,20,19,18,17"
			y="4,4,5,6,7,7,8,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Didyour has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="9,10,11,12,13"
			y="4,4,5,4,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="MartinCombet has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="11,10"
			y="12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="10,10"
			y="11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="10,10,10,9,9"
			y="20,21,22,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="7,8,9,10"
			y="19,19,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="6,7,8,8"
			y="14,15,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="4,5,5,6"
			y="12,13,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Mage"
			x=5
			y=14
			[from]
				x=6
				y=14
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="mGjJLQF+XxLeFvIHPoPIKwfuyTkSPmxbQFMDq3tRLvAGqobiw,KoIrAtFySy<LOsrMHE,EuJPtFHRtxuOCBQxuKxsUBzPM6lGXGF+F0LI5VlAxQ5FPn-kjABEq9ErNQ9"
			[/result]
			[result]
				next_unit_id=21
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="3c30ef27"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="CharlieSisters has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="6,6,6"
			y="14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Merman Hunter Ladder_0_1"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=11
				y=16
			[/source]
			[destination]
				x=12
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="cecfa350"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="14,14,13"
			y="7,6,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Elvish Scout"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=13
				y=6
			[/source]
			[destination]
				x=13
				y=5
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="dc2b5b3d"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="_Nexxumos_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[auto_shroud]
			active=no
		[/auto_shroud]
		[checkup]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="17,18,19,20,21,21,22,22,23"
			y="8,7,8,7,7,6,5,4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="15,14,13,12,11"
			y="14,13,14,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=2
			attacker_type="Deathblade"
			defender_lvl=1
			defender_type="Merman Hunter Ladder_0_1"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=11
				y=15
			[/source]
			[destination]
				x=11
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=1
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=1
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="4574833b"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="13,12,11,10,10"
			y="14,14,14,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Merman Hunter Ladder_0_1"
			defender_weapon=1
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=10
				y=15
			[/source]
			[destination]
				x=11
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="b7f50135"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="12,12"
			y="15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="14,13,12"
			y="14,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Merman Hunter Ladder_0_1"
			defender_weapon=1
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=12
				y=15
			[/source]
			[destination]
				x=11
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=21
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="1f8002d8"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="TheAngel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="12,11,11,10"
			y="14,15,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="18,17,16,15,14,13,12"
			y="13,14,14,14,13,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="15,14,13,12,11"
			y="22,21,21,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=11
				y=20
			[/source]
			[destination]
				x=10
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="7d078183"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="16,15,14,13,12"
			y="22,22,21,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="13,13,13,12,12,11"
			y="20,19,18,17,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="lyc has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=10
				y=20
			[/source]
			[destination]
				x=11
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="76a52b02"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="9,9,10,10,11"
			y="24,23,22,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Scout"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=11
				y=21
			[/source]
			[destination]
				x=11
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="85ce6457"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="6,6,6"
			y="16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Mage"
			x=7
			y=20
			[from]
				x=6
				y=18
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="0EmGKaNy>NGdwMzMKiGrsrgKJPdqriIKHNB4IPyEDIAGc2DZSLUCFrtVRwZsQJyNQq-ruJPtFHRtxuOCBRpuKxsUBzPM6lGXGF-F0LI5VlAxQ5FPn-kjABEq9ErNQ9-a"
			[/result]
			[result]
				next_unit_id=22
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="d14cbfbd"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Scout"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=13
				y=5
			[/source]
			[destination]
				x=13
				y=6
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="be4fe658"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="schump has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="8,7,6"
			y="16,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="5,5,5,5,5"
			y="14,15,16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="6,7"
			y="18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="12,11,10,9,8,7,6"
			y="14,15,15,15,14,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Wose Ladder_0_1"
			defender_weapon=-1
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=6
				y=15
			[/source]
			[destination]
				x=6
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="d577e4d4"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=11
				y=20
			[/source]
			[destination]
				x=10
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=12
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=22
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="cb41fc27"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="12,12"
			y="20,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Elvish Scout"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=12
				y=21
			[/source]
			[destination]
				x=11
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="bdd48989"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="10,9"
			y="15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="11,10"
			y="15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="10,9"
			y="16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Dark Adept"
			x=10
			y=16
			[from]
				x=10
				y=15
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="SsCCmQMI9g2aAPBA5MruEooIwo1nFDHU9wMHPxTuvc3x+RtJBNRFGmGevqQPwzEkEKBrRFztRNKqCJsLKuNQoJHrwN4d6d6ou443gC1Xmcc71g+l2h<5kw7aa+1mbph-"
			[/result]
			[result]
				next_unit_id=23
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="dfa93e3a"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="10,9,8,7"
			y="15,16,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=2
			attacker_type="Deathblade"
			defender_lvl=1
			defender_type="Wose Ladder_0_1"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=7
				y=17
			[/source]
			[destination]
				x=6
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=10
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=23
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="22ac4bab"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Calandryl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="9,8,7,6"
			y="16,16,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=6
				y=17
			[/source]
			[destination]
				x=5
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="8ca1aecc"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="11,10,9,8,7,6,5"
			y="16,15,16,16,16,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=0
			attacker_type="Vampire Bat Ladder_0_1"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=5
				y=17
			[/source]
			[destination]
				x=5
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="3f29e63f"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="12,11,10,9,8,7"
			y="15,16,16,17,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=2
			defender_type="Elvish Sorceress"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=7
				y=18
			[/source]
			[destination]
				x=7
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c9dd627d"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="9,8,7,6,5"
			y="15,15,15,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Elvish Scout"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=13
				y=6
			[/source]
			[destination]
				x=13
				y=5
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="b85b8857"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="ximix has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="23,22,21,20,19,18,17,16,15"
			y="4,3,4,4,4,3,4,3,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Phaonix has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="ximix has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="5,6"
			y="18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=6
				y=18
			[/source]
			[destination]
				x=6
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="d2a674d3"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="7,8,9,10"
			y="20,19,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=10
				y=20
			[/source]
			[destination]
				x=11
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="9a900f79"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Scout"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=11
				y=21
			[/source]
			[destination]
				x=11
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=23
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a6be1d44"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="7,8"
			y="19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Elvish Fighter"
			x=7
			y=19
			[from]
				x=8
				y=19
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="+p,REecDoConGENfAL2FtCzKHEcoDMQvRZM4IEOEChsJKRtwCw++t9NywKpDonxriSzSIUwPcFSOqVBnVsmnrzwrGxSnQKtGLR-dO-Y.9XabjKuzYPiJgJD1.BTeCJap"
			[/result]
			[result]
				next_unit_id=24
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="ee97cdb5"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="13,12,11,10,9,8,7,6,5"
			y="5,4,5,5,6,6,7,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="10,9,8,7,7"
			y="10,11,10,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="5,5,5"
			y="16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=1
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=5
				y=18
			[/source]
			[destination]
				x=6
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="6932967c"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=1
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=7
				y=18
			[/source]
			[destination]
				x=6
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c289158b"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="5,4,4,3,3,4,5,6"
			y="17,17,18,19,20,20,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=0
			attacker_type="Vampire Bat Ladder_0_1"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=6
				y=19
			[/source]
			[destination]
				x=6
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=24
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="f4da9559"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="6,6,6,6"
			y="15,16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=6
				y=18
			[/source]
			[destination]
				x=7
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="4411ad62"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="10,9,8,8"
			y="16,17,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=8
				y=18
			[/source]
			[destination]
				x=7
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="95558b55"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="12,12,11,10,10"
			y="21,22,23,22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=10
				y=21
			[/source]
			[destination]
				x=10
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="8480b57a"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="HornyHipster has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="13,12,11,10,9,8"
			y="6,5,5,5,6,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="15,14,13,12,11,10,9"
			y="4,3,4,3,4,4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="6,7,8,9,10,11"
			y="17,17,17,17,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="7,6,6,6"
			y="17,16,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Ghoul"
			x=4
			y=11
			[from]
				x=6
				y=14
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="7gg8X.+0rfdz5fYhl+>j5dL7bld1Ekel9.obaGxnPW28aY<7n8eJfcjd>6iFZjZ391fY>iklc8.8eo7cg4mjyg5lf.6NllciP<YebfY+1,XHki+5za7kg5dJti.XaZ1d"
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Skeleton Archer"
			x=5
			y=12
			[from]
				x=6
				y=14
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="H5P5.ZS9OHr3sNJB3RPHKSNV-BOwSKsEMGuGSoSaFZzUNOAKDrqv76HRmwQOP1KIqgnJwQOsGALSBOPNMOzTBEppQEtD--kCCHKIkm,Gu-hYIVezvdyHqBW.6FwXcau4"
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Skeleton Archer"
			x=4
			y=12
			[from]
				x=6
				y=14
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="H5P5.ZS9OHr3sNJB3RPHKSNV-BOwSKsEMGuGSoSaFZzUNOAKDrqv76HRmwQOP1KIqgnJwQOsGALSBOPNMOzTBEppQEtD--kCCHKIkm,Gu-hYIVezvdyHqBW.6FwXcau4"
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="floff has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Xplorer"
			message="what a bad start I did"
			side=1
			time=1569860591
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=10
				y=20
			[/source]
			[destination]
				x=10
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="53f76d2f"
		[/random_seed]
	[/command]
	[command]
		undo=no
		[speak]
			id="tiboloid"
			message="you can come back just do it"
			side=2
			time=1569860606
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="11,12,12,11,10"
			y="21,21,22,23,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Scout"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=10
				y=22
			[/source]
			[destination]
				x=10
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="3ccee2ed"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="n6b6dy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=7
				y=19
			[/source]
			[destination]
				x=8
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a11bb149"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Elvish Fighter"
			x=7
			y=20
			[from]
				x=8
				y=19
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="+p,REecDoCofGENfAL2FtFzKHEcoDMQvRZM4IEOEChsJKRtwCw++t9NywKpDonxriSzSIUwPcFSOqVBnVsmnrzwrGxKnQKtGLR-dO-Y.9XabjKuzYPiJgJD1.BTeCJap"
			[/result]
			[result]
				next_unit_id=28
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="5ffe3ffc"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Elvish Sorceress"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=2
			[source]
				x=8
				y=19
			[/source]
			[destination]
				x=8
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=28
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="f51c0766"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="7,7,7"
			y="9,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wose Ladder_0_1"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=7
				y=7
			[/source]
			[destination]
				x=8
				y=6
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=80
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=19
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=80
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=80
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="d46326bd"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="11,10,9"
			y="7,6,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=9
				y=6
			[/source]
			[destination]
				x=8
				y=6
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=28
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="cdb4c921"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="5,6,7,8,9,10,11"
			y="8,8,8,7,7,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="quasi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=0
			attacker_type="Vampire Bat Ladder_0_1"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=6
				y=19
			[/source]
			[destination]
				x=7
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=3
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=28
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="0d2af74a"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		from_side=2
		[move]
			x="11,10,9,8,7,7"
			y="16,16,17,17,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=2
			defender_type="Elvish Sorceress"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=7
				y=19
			[/source]
			[destination]
				x=8
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="b6cb91fc"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="7,8"
			y="18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=2
			defender_type="Elvish Sorceress"
			defender_weapon=2
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=8
				y=18
			[/source]
			[destination]
				x=8
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=28
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="270ca0c1"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="5,6,7,8"
			y="18,18,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=2
			defender_type="Elvish Sorceress"
			defender_weapon=2
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=8
				y=18
			[/source]
			[destination]
				x=8
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=28
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="b0067363"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="6,7,8"
			y="18,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=2
			defender_type="Elvish Sorceress"
			defender_weapon=1
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=8
				y=18
			[/source]
			[destination]
				x=8
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=28
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="81175ffd"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Xplorer has left the game."
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="tiboloid has been chosen as the new host."
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="tiboloid takes control of side 1."
		[/speak]
	[/command]
[/replay]

