version="1.14.15"
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_name=""
campaign_type="multiplayer"
difficulty="NORMAL"
end_credits=yes
end_text=""
end_text_duration=0
era_define=""
label="2p — Hornshark Island"
mod_defines=""
oos_debug=yes
random_mode=""
scenario_define=""
version="1.14.15"
[multiplayer]
	active_mods=""
	experience_modifier=70
	hash="jNqMvJ7OrQ2.Ilj5tPf5xIIdTSh.GqqdLvDCeTj6OruiAG0P9>n4x-6MdBLI7eAenNx.kZH.SKFGfBwqtN439RyRExR,MxHrDJJYD1-Fjm>dpm+hii,HLi6UldF5mmi7"
	mp_campaign=""
	mp_countdown=no
	mp_countdown_action_bonus=13
	mp_countdown_init_time=270
	mp_countdown_reservoir_time=330
	mp_countdown_turn_bonus=60
	mp_era="ladder_era"
	mp_era_name="Ladder Era"
	mp_fog=yes
	mp_num_turns=-1
	mp_random_start_time=no
	mp_scenario="multiplayer_Hornshark_Island_Ladder_Random"
	mp_scenario_name="2p — Hornshark Island"
	mp_shroud=no
	mp_use_map_settings=no
	mp_village_gold=2
	mp_village_support=1
	observer=yes
	private_replay=no
	random_faction_mode="No Mirror"
	registered_users_only=no
	savegame=no
	scenario="ladder 2200"
	shuffle_sides=yes
	side_users="id1:Caritas,id2:MasterBao"
	[options]
		[multiplayer]
			id="Ladder_All_Maps"
			[option]
				id="multiplayer_Aethermaw_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Arcanclave_Citadel_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Basilisk_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Clearing_Gushes_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Den_of_Onis_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Fallenstar_Lake_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Hamlets_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Hellhole_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Hornshark_Island_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Howling_Ghost_Badlands_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Ruined_Passage_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Ruphus_Isle_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Sablestone_Delta_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Silverhead_Crossing_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Sullas_Ruins_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Swamp_of_Dread_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_The_Freelands_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_The_Walls_of_Pyrennis_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Tombs_of_Kesorak_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Weldyn_Channel_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_elensefar_courtyard_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_thousand_stings_garrison_Ladder_Random"
				value=yes
			[/option]
		[/multiplayer]
	[/options]
	[addon]
		id="Ladder_Era"
		min_version="0.1.7"
		name="Ladder Era"
		version="0.1.7"
	[/addon]
[/multiplayer]
[statistics]
	mid_scenario=yes
	[scenario]
		scenario="2p — Sulla’s Ruins"
		[team]
			[recruits]
				1="Elvish Scout"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				1="Elvish Captain"
			[/advances]
			[deaths]
				1="Elvish Archer"
			[/deaths]
			[killed]
				1="Drake Clasher,Saurian Augur"
				2="Drake Fighter Ladder_0_1"
			[/killed]
			[attacks]
				[sequence]
					1="s1010,s1101"
					_num=40
				[/sequence]
				[sequence]
					2="s111"
					3="s01"
					_num=60
				[/sequence]
				[sequence]
					1="s01"
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					1="s0000"
					_num=40
				[/sequence]
				[sequence]
					1="s0001,s01"
					_num=60
				[/sequence]
			[/defends]
			recruit_cost=18
			recall_cost=0
			damage_inflicted=93
			damage_taken=38
			expected_damage_inflicted=89400
			expected_damage_taken=50100
			turn_damage_inflicted=84
			turn_damage_taken=25
			turn_expected_damage_inflicted=62600
			turn_expected_damage_taken=28600
			save_id="id1"
		[/team]
		[team]
			[recruits]
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				1="Drake Clasher,Saurian Augur"
				2="Drake Fighter Ladder_0_1"
			[/deaths]
			[killed]
				1="Elvish Archer"
			[/killed]
			[attacks]
				[sequence]
					1="s0100"
					_num=50
				[/sequence]
				[sequence]
					1="s001"
					_num=60
				[/sequence]
				[sequence]
					1="s100"
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					2="s"
					_num=0
				[/sequence]
				[sequence]
					1="s0,s001,s0011"
					_num=40
				[/sequence]
				[sequence]
					1="s0100"
					_num=50
				[/sequence]
				[sequence]
					1="s1,s10"
					_num=60
				[/sequence]
			[/defends]
			recruit_cost=0
			recall_cost=0
			damage_inflicted=38
			damage_taken=93
			expected_damage_inflicted=50100
			expected_damage_taken=89400
			turn_damage_inflicted=0
			turn_damage_taken=0
			turn_expected_damage_inflicted=0
			turn_expected_damage_taken=0
			save_id="id2"
		[/team]
	[/scenario]
	[scenario]
		scenario="Ladder All Maps"
	[/scenario]
	[scenario]
		scenario="2p — Hornshark Island"
		[team]
			[recruits]
				1="Naga Fighter"
				3="Orcish Archer Ladder_0_1,Troll Whelp,Wolf Rider"
				6="Orcish Grunt"
				7="Goblin Spearman"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				1="Goblin Impaler,Troll Whelp,Young Ogre"
				2="Naga Fighter"
				3="Orcish Grunt,Goblin Spearman"
			[/deaths]
			[killed]
				1="Ghost Ladder_0_1,Skeleton,Skeleton Archer,Soulless,Vampire Bat Ladder_0_1"
				4="Walking Corpse"
				5="Dark Adept"
			[/killed]
			[attacks]
				[sequence]
					1="s0"
					_num=30
				[/sequence]
				[sequence]
					1="s000,s001,s0100,s1,s1000,s110"
					2="s11,s01"
					_num=40
				[/sequence]
				[sequence]
					1="s0,s00,s0000"
					2="s11"
					3="s1"
					_num=50
				[/sequence]
				[sequence]
					1="s00,s001,s0110,s111,s1111"
					2="s000,s011,s100"
					3="s11,s01"
					5="s1,s10"
					_num=60
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					20="s"
					_num=0
				[/sequence]
				[sequence]
					1="s,s10,s100"
					2="s000"
					3="s001"
					_num=40
				[/sequence]
				[sequence]
					1="s11"
					2="s0,s00,s000"
					_num=50
				[/sequence]
				[sequence]
					1="s00,s01,s101"
					2="s1,s10,s0,s110"
					3="s11"
					_num=60
				[/sequence]
				[sequence]
					1="s,s11"
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=281
			recall_cost=0
			damage_inflicted=496
			damage_taken=590
			expected_damage_inflicted=513300
			expected_damage_taken=602600
			turn_damage_inflicted=79
			turn_damage_taken=12
			turn_expected_damage_inflicted=63800
			turn_expected_damage_taken=9000
			save_id="id1"
		[/team]
		[team]
			[recruits]
				2="Ghost Ladder_0_1,Vampire Bat Ladder_0_1"
				3="Skeleton Archer"
				7="Dark Adept"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				1="Ghost Ladder_0_1,Skeleton,Skeleton Archer,Soulless,Vampire Bat Ladder_0_1"
				4="Walking Corpse"
				5="Dark Adept"
			[/deaths]
			[killed]
				1="Goblin Impaler,Troll Whelp,Young Ogre"
				2="Naga Fighter"
				3="Orcish Grunt,Goblin Spearman"
			[/killed]
			[attacks]
				[sequence]
					1="s001,s1,s100,s110"
					2="s010"
					_num=40
				[/sequence]
				[sequence]
					1="s000,s1,s10,s110"
					2="s00"
					4="s001"
					_num=50
				[/sequence]
				[sequence]
					1="s001,s01,s010,s11,s111"
					2="s011,s1,s101,s1011"
					3="s00"
					_num=60
				[/sequence]
				[sequence]
					1="s001,s010"
					3="s10"
					7="s11,s01"
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					21="s"
					_num=0
				[/sequence]
				[sequence]
					1="s,s001,s10"
					2="s11,s011"
					_num=40
				[/sequence]
				[sequence]
					1="s110"
					_num=50
				[/sequence]
				[sequence]
					1="s0,s001,s110"
					2="s10,s101,s11,s"
					_num=60
				[/sequence]
				[sequence]
					1="s1,s11,s110,s1111"
					2="s"
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=218
			recall_cost=0
			damage_inflicted=590
			damage_taken=496
			expected_damage_inflicted=602600
			expected_damage_taken=513300
			turn_damage_inflicted=0
			turn_damage_taken=0
			turn_expected_damage_inflicted=0
			turn_expected_damage_taken=0
			save_id="id2"
		[/team]
	[/scenario]
[/statistics]
[carryover_sides]
	next_scenario=""
	next_underlying_unit_id=2
	random_calls=0
	random_seed="5f3f62ff"
	[variables]
	[/variables]
[/carryover_sides]
[replay_start]
	can_end_turn=yes
	current_time=1
	defeat_music=""
#textdomain wesnoth-multiplayer
	description=_"Players must forge strange alliances with the local inhabitants, in order to survive on this most unusual of islands. Designed by Doc Paterson."
	experience_modifier=70
	id="multiplayer_Hornshark_Island_Ladder_Random"
	init_side_done=no
	it_is_a_new_turn=yes
	map_data="Ur, Ur, Ur, Ww, Wwf, Wwf, Wwf, Ww, Ww, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo^_fme, Wo^_fme, Wo^_fme, Wo^_fme, Wo^_fme, Wo^_fme, Wo^_fme, Wo^_fme, Wo^_fme
Ww, Ur, Wwf, Wwf, Ur, Gs, Gs, Wwf, Wwf, Ww, Ww, Wo, Ww, Ww, Ww, Wo, Ww, Ww, Ww, Wo, Wo, Wo, Wo, Wo, Ww, Wo^_fme, Wo^_fme, Wo^_fme, Wo^_fme, Wo^_fme, Wo^_fme, Wo^_fme
Ww, Wwf, Mm, Mv^Xo, Mm, Ur^Ft, Hh, Gs, Gs, Wwf, Ww, Ww, Wwf, Wwf, Wwf, Ww, Hh^Uf, Ww, Ds, Ww, Ww, Ww, Ww, Ww, 1 Ce, Ww, Ww, Ww^_fme, Ww^_fme, Wo^_fme, Wo^_fme, Wo^_fme
Ww, Wwf, Ur, Mm, Uh, Uh^Uf, Wwf, Gs, Ss^Vhs, Wwf, Wwf, Wwf, Gs, Gs, Wwf, Hh, Gs^Uf, Ce, Ce, Ds, Ds, Ds, Ww^Bw/, Ww^Bw/, Ww, Ww^Bw\, Ww^Bw\, Ww, Ww, Ww^_fme, Wo^_fme, Wo^_fme
Ww, Ww^Vm, Ur^Uf, Ur^Ft, Mm^Xm, Wwf, Hh^Uf, Hh^Fds, Wwf, Ww, Gs, Gs, Hh, Gs, Gs, Wwf, Wwf, Wwf, Wwf, Ke, Ce, Ce, Ww, Ww, Ww, Ww, Ww, Ww^Bw\, Ww^Bw\, Ww, Ww, Wo^_fme
Mm^Xm, Ur, Mm^Xm, Mm^Xm, Mm^Xm, Mm^Xm, Ur, Gs, Wwf, Wwf, Ur^Uf, Ur, Ur^Ft, Gs^Ft, Ur, Gs, Wwf, Gs^Vht, Gs, Wwf, Wwf, Wwf, Wwf, Ww, Wwf, Gs, Gs^Ft, Wwf, Wwf, Ke, Ce, Ww
Mm^Xm, Mm^Xm, Hh, Mm, Hh, Ur, Wwf, Wwf, Wwf, Ur^Ft, Mm^Xm, Mv^Xo, Mm, Ur, Uu^Vud, Wwf, Gs, Hh, Hh^Fds, Wwf, Gs, Gs, Gs, Wwf, Gs, Gs, Uh, Ur^Uf, Ur^Ft, Wwf, Ce, Ds
Wo, Wwf, Wwf, Wwf, Wwf, Wwf, Gs^Uf, Gs, Wwf, Uh, Uh, Mm^Xm, Ur, Ur, Wwf, Wwf, Gs, Gs^Ft, Hh^Uf, Gs, Ke, Gs, Wwf, Wwf, Ur, Ur, Mm, Mv^Xo, Mm, Wwf, Ce, Ds
Ur^Ft, Ww, Wwf, Wwf, Gs^Uf, Gs^Ft, Gs^Fds, Gs, Wwf, Gs, Gd, Ur, Gd, Gs^Uf, Gs, Ww, Ww, Gs, Gs, Gd, Ce, Wwf, Gs, Gs, Gs^Uf, Ur^Ft, Uh, Mm^Xm, Wwf, Wwf, Ce, Ds
Mv^Xo, Ur, Ur^Uf, Wwf, Ww, Gs, Gs, Gs, Wwf, Gs, Ce, Ke, Gs, Gd, Gs^Ft, Gs, Gs, Wwf, Gs, Gs, Ce, Wwf, Hh^Fds, Gs, Gd, Gd, Gd, Uu^Vud, Wwf, Ce, Ds, Ds
Mm, Mm^Xm, Uh, Gs, Gs, Ww, Wwf, Wwf, Wwf, Gs^Ft, Hh, Ce, Wwf, Hh, Gs^Uf, Gs, Gs^Vht, Wwf, Wwf, Wwf, Wwf, Wwf, Ww, Gs, Gs^Ft, Gs, Gs, Gs^Uf, Wwf, Ce, Ww, Ww
Uh, Ur^Ft, Ur, Ur, Wwf, Wwf, Uh, Ur, Ur^Ft, Wwf, Wwf, Wwf, Gs, Ww, Wwf, Wwf, Wwf, Wwf, Gs, Gs, Gs, Gs, Gs, Wwf, Ww, Gs, Wwf, Wwf, Wo, Wwf, Ww, Wo
Ur, Ur, Wwf, Wwf, Gs^Vht, Uu, Mm, Mv^Xo, Mm, Ur^Uf, Gs, Wwf, Gs, Gs, Wwf, Gs, Gs^Ft, Gs^Fds, Ur^Uf, Gd, Hh, Gs, Ww, Wwf, Hh^Fms, Ww, Gs^Uf, Gs^Ft, Gs, Wwf, Wwf, Ww
Mm, Gs, Wwf, Gs^Uf, Gd, Ur^Ft, Uh, Mm^Xm, Ur, Ur, Gs, Wwf, Gs^Ft, Hh, Wwf, Gs, Ur, Uh, Mv^Xo, Ur, Ur, Wwf, Wwf, Gs, Gs, Gs, Gd, Gs, Hh, Gs, Wwf, Ww
Gs^Fds, Wwf, Wwf, Gs, Gs, Gs, Gs, Ur^Ft, Gs, Gs, Wwf, Wwf, Gs, Hh^Uf, Gs, Wwf, Ur, Mm, Mm^Xm, Mm^Xm, Ur, Ss^Vhs, Uu, Wwf, Gs, Gd, Gs^Vht, Gs^Ft, Mm, Mm^Xm, Wwf, Ww
Ww, Wwf, Gs^Fds, Wwf, Wwf, Hh, Ww, Gs, Wwf, Wwf, Gs^Uf, Gs, Gd, Hh^Fds, Gs, Wwf, Gs, Ur^Ft, Ur, Uh, Gs, Uu^Uf, Wwf, Wwf, Hh, Hh^Uf, Wwf, Wwf, Wwf, Gs^Fds, Wwf, Ww
Ww, Wwf, Hh, Gs^Uf, Wwf, Ww, Wwf, Wwf, Wo, Wwf, Ss^Vhs, Gs, Gd, Gd, Gs, Wwf, Wwf, Gs, Gs, Gd, Gs, Wwf, Gs, Gs, Gs, Wo, Gs^Uf, Gs, Gs, Ww, Wwf, Wo
Ww, Wwf, Wwf, Wwf, Ur, Gs, Gs, Gs, Gs, Wwf, Wwf, Gs, Gs, Gs, Wwf, Wwf, Gs^Vht, Wwf, Gs^Uf, Hh, Gs, Wwf, Wwf, Gs, Wwf, Ww, Wwf, Gs^Ft, Wwf, Wwf, Ur, Ww
Ww, Ce, Wwf, Uh, Mv^Xo, Ur^Ft, Ur, Gd^Uf, Gd, Gs, Gs, Ww, Wwf, Gs, Wwf, Gs, Gs, Wwf, Wwf, Gs^Ft, Gs, Gs, Wwf, Wwf, Gs, Gs, Wwf, Wwf, Ur^Uf, Ur^Ft, Mv^Xo, Ur
Ds, Ce, Wwf, Mm, Mm^Xm, Mm, Uh, Ur, Uu^Uf, Gd, Hh^Fds, Gs, Wwf, Wwf, Ce, Gs, Gd^Ft, Gs, Wwf, Gs, Ww, Wwf, Gs, Hh, Gs^Ft, Gs, Wwf, Uh, Ur^Ft, Mm^Xm, Mm^Xm, Mm
Ds, Ce, Ce, Wwf, Wwf, Ur^Ft, Gs, Uu^Vud, Gs, Gs, Gs^Uf, Hh, Wwf, Ce, Ur, Ur, Ur, Gs, Wwf, Ww, Wwf, Gs, Ke, Ce, Gd, Gs, Mm, Wwf, Wwf, Uh, Ww, Ww
Ww, Ds, Ds, Ce, Wwf, Wwf, Gs, Gs, Wwf, Wo, Wwf, Wwf, Gs, Ke, Ur^Ft, Uh, Mv^Xo, Ur^Uf, Uu^Vud, Wwf, Gs, Wwf, Wwf, Ce, Gs, Gs^Fds, Wwf, Wwf, Wwf, Wwf, Ur, Wo
Ww, Ww, Ds, Ce, Wwf, Gs, Gs, Gs^Fds, Wwf, Wwf, Gs, Hh, Gs^Fds, Gs, Ur^Ft, Mm, Mm^Xm, Mm^Xm, Ur, Wwf, Gs, Gs, Wwf, Wwf, Wwf, Wwf, Wwf, Hh, Mm, Hh, Mm^Xm, Ur
Wo, Ww, Ww, Ce, Ke, Wwf, Wwf, Gs, Wwf, Gs, Gs, Gs, Wwf, Wwf, Wwf, Ur, Ur^Ft, Uh, Wwf, Wwf, Gs^Fds, Gs, Wwf, Ww, Gs, Gs, Mm^Xm, Mm^Xm, Mm^Xm, Mm^Xm, Mm^Xm, Mm^Xm
Wo^_fme, Wo, Wo, Ww, Ww, Ww^Bw\, Ww^Bw\, Ww, Ww, Wwf, Wwf, Wwf, Ce, Ce, Ke, Wwf, Wwf, Wwf, Wwf, Hh, Gs, Gs, Wwf, Wwf, Hh^Fds, Hh^Uf, Ur, Ur^Ft, Ur, Mm^Xm, Ur, Ww
Wo^_fme, Wo^_fme, Wo^_fme, Wo, Ww, Ww, Ww, Ww^Bw\, Ww^Bw\, Ww, Ww^Bw/, Wwf^Bw/, Ds, Ds, Ds, Ce, Ce, Gs^Uf, Wwf, Gs^Vht, Wwf, Wwf, Wwf, Ss^Vhs, Gs, Ur, Mm, Mv^Xo, Mm, Ur^Uf, Ww^Vm, Ww
Wo^_fme, Wo^_fme, Wo^_fme, Wo^_fme, Wo^_fme, Ww, Ww, Ww, Ww, 2 Ce, Ww, Ww, Ww, Ww, Ww, Ds, Hh, Hh^Uf, Ww, Wwf, Ww, Ww, Wwf, Gs, Hh, Ur^Ft, Ur^Uf, Mm, Ur^Ft, Ur, Wwf, Ww
Wo^_fme, Wo^_fme, Wo^_fme, Wo^_fme, Wo^_fme, Wo^_fme, Wo^_fme, Wo, Wo, Ww, Wo, Wo, Wo, Wo, Wo, Ww, Ww, Ww, Wo, Ww, Wo, Ww, Wwf, Gs, Gs, Gs, Gs, Ur, Wwf, Wwf, Ur, Ww
Wo^_fme, Wo^_fme, Wo^_fme, Wo^_fme, Wo^_fme, Wo^_fme, Wo^_fme, Wo^_fme, Wo^_fme, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Ww, Ww, Wwf, Wwf, Wwf, Wwf, Wwf, Wwf, Ur, Ur, Ur
"
	name=_"2p — Hornshark Island"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=2
	random_calls=0
	random_seed="5f3f62ff"
	random_start_time=no
	replay_pos=0
	server_request_number=0
	theme=""
	turn_at=1
	turns=-1
	unit_wml_ids="Orcish Slayer,Revenant"
	victory_music=""
	[next_item_name]
		next_item_name=0
	[/next_item_name]
	[used_items]
	[/used_items]
	[event]
		name="prestart"
		[store_side]
			variable="new_side"
			[has_unit]
				id="id1"
			[/has_unit]
		[/store_side]
		[modify_side]
			color="$old_side1.color"
			side="$new_side.side"
			village_gold="$old_side1.village_gold"
		[/modify_side]
		[set_variable]
			name="side$new_side.side|_faction"
			value="$old_side1.faction"
		[/set_variable]
		[clear_variable]
			name="new_side"
		[/clear_variable]
		[store_side]
			variable="new_side"
			[has_unit]
				id="id2"
			[/has_unit]
		[/store_side]
		[modify_side]
			color="$old_side2.color"
			side="$new_side.side"
			village_gold="$old_side2.village_gold"
		[/modify_side]
		[set_variable]
			name="side$new_side.side|_faction"
			value="$old_side2.faction"
		[/set_variable]
		[clear_variable]
			name="new_side"
		[/clear_variable]
		[clear_variable]
			name="old_side1,old_side2,next_scenario"
		[/clear_variable]
	[/event]
	[event]
		name="prestart"
		[set_variable]
			name="maps"
			[join]
				key="name"
				separator="
"
				variable="map_pool"
			[/join]
		[/set_variable]
		[chat]
			message="Map pool:"
			speaker=""
		[/chat]
		[chat]
			message="$maps"
			speaker=""
		[/chat]
		[chat]
			message="/me ctrl+x to clear"
			speaker="Press"
		[/chat]
		[clear_variable]
			name="map_pool,maps"
		[/clear_variable]
	[/event]
	[event]
		name="prestart"
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[event]
		name="prestart"
		[switch]
			variable="side1_faction"
			[case]
				value="Drakes,Ladder Drakes"
				[unit]
					name=_"Big Baby Bo"
					overlays="misc/loyal-icon.png"
					side=1
					type="Young Ogre"
					x=24
					y=4
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
								_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
								_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
#textdomain wesnoth-multiplayer
					name=_"Rawffus the Dim"
					overlays="misc/loyal-icon.png"
					side=1
					type="Drake Fighter"
					x=1
					y=1
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^slow"
							help_text=_"<italic>text='Slow'</italic> units have 1 less movement point but 5% more hitpoints." +
								_"

Thick-bodied and clumsy, slow individuals of goblins and other species take a movement penalty but are compensated for it with a slight increase in endurance."
							id="slow"
							male_name=_"slow"
							[effect]
								apply_to="movement"
								increase=-1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="5%"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^dim"
							help_text=_"Units with trait <italic>text='dim'</italic> suffer a 20% increase in experience required to advance." +
								_"

Dim is a trait all too common in goblins and other lesser species. There are reasons these species are lesser, and this is one of them."
							id="dim"
							male_name=_"dim"
							[effect]
								apply_to="max_experience"
								increase="20%"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
								_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
								_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Saurian Skirmisher"
					x=1
					y=2
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^dextrous"
							help_text=_"<italic>text='Dextrous'</italic> units do 1 more damage for every successful strike in ranged combat." +
								_"

Dextrous is a trait possessed only by elves. The elven people are known for their uncanny grace, and their great facility with the bow. Some, however, are gifted with natural talent that exceeds their brethren. These elves inflict an additional point of damage with each arrow."
							id="dextrous"
							male_name=_"dextrous"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="ranged"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
								_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Saurian Augur"
					x=26
					y=3
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							description=_"Always rest heals"
							female_name=_"female^healthy"
							help_text=_"Renowned for their vitality, some dwarves are sturdier than others and can rest even when traveling." +
								_"

<italic>text='Healthy'</italic> units have 1 additional hitpoint, and gain 1 more per level. They will also heal 2 hitpoints each turn, regardless of whether they engaged in combat the turn before."
							id="healthy"
							male_name=_"healthy"
							[effect]
								apply_to="healthy"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/case]
			[case]
				value="Knalgan Alliance,Ladder Knalgan Alliance"
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Thug"
					x=1
					y=1
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^dim"
							help_text=_"Units with trait <italic>text='dim'</italic> suffer a 20% increase in experience required to advance." +
								_"

Dim is a trait all too common in goblins and other lesser species. There are reasons these species are lesser, and this is one of them."
							id="dim"
							male_name=_"dim"
							[effect]
								apply_to="max_experience"
								increase="20%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
#textdomain wesnoth-multiplayer
					name=_"Kolbur"
					overlays="misc/loyal-icon.png"
					side=1
					type="Dwarvish Scout"
					x=2
					y=2
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							description=_"Always rest heals"
							female_name=_"female^healthy"
							help_text=_"Renowned for their vitality, some dwarves are sturdier than others and can rest even when traveling." +
								_"

<italic>text='Healthy'</italic> units have 1 additional hitpoint, and gain 1 more per level. They will also heal 2 hitpoints each turn, regardless of whether they engaged in combat the turn before."
							id="healthy"
							male_name=_"healthy"
							[effect]
								apply_to="healthy"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
#textdomain wesnoth-multiplayer
					name=_"Big Baby Bo"
					overlays="misc/loyal-icon.png"
					side=1
					type="Young Ogre"
					x=24
					y=4
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
								_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
								_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
#textdomain wesnoth-multiplayer
					name=_"Vilhelm Viskitynnyri"
					overlays="misc/loyal-icon.png"
					side=1
					type="Dwarvish Scout"
					x=26
					y=3
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							description=_"Always rest heals"
							female_name=_"female^healthy"
							help_text=_"Renowned for their vitality, some dwarves are sturdier than others and can rest even when traveling." +
								_"

<italic>text='Healthy'</italic> units have 1 additional hitpoint, and gain 1 more per level. They will also heal 2 hitpoints each turn, regardless of whether they engaged in combat the turn before."
							id="healthy"
							male_name=_"healthy"
							[effect]
								apply_to="healthy"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					side=1
					type="Ruffian"
					x=1
					y=2
					[modifications]
						[trait]
							female_name=_"female^resilient"
							help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
								_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^dim"
							help_text=_"Units with trait <italic>text='dim'</italic> suffer a 20% increase in experience required to advance." +
								_"

Dim is a trait all too common in goblins and other lesser species. There are reasons these species are lesser, and this is one of them."
							id="dim"
							male_name=_"dim"
							[effect]
								apply_to="max_experience"
								increase="20%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/case]
			[case]
				value="Loyalists,Ladder Loyalists"
				[unit]
#textdomain wesnoth-multiplayer
					name=_"Big Baby Bo"
					overlays="misc/loyal-icon.png"
					side=1
					type="Young Ogre"
					x=24
					y=4
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
								_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
								_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					side=1
					type="Peasant"
					x=25
					y=3
					[modifications]
						[trait]
							female_name=_"female^intelligent"
							help_text=_"Intelligent units require 20% less experience than usual to advance." +
								_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
							id="intelligent"
							male_name=_"intelligent"
							[effect]
								apply_to="max_experience"
								increase="-20%"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
								_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Sergeant"
					x=25
					y=5
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^slow"
							help_text=_"<italic>text='Slow'</italic> units have 1 less movement point but 5% more hitpoints." +
								_"

Thick-bodied and clumsy, slow individuals of goblins and other species take a movement penalty but are compensated for it with a slight increase in endurance."
							id="slow"
							male_name=_"slow"
							[effect]
								apply_to="movement"
								increase=-1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
#textdomain wesnoth-multiplayer
					name=_"Clockwork Boy"
					side=1
					type="Woodsman"
					x=1
					y=2
					[modifications]
						[trait]
							availability="musthave"
#textdomain wesnoth-help
							description=_"Immune to drain, poison, and plague"
							female_name=_"female^mechanical"
							help_text=_"<italic>text='Mechanical'</italic> units are immune to poison, drain, and plague." +
								_"

Mechanical units generally have mechanical as their only trait. Since mechanical units don’t really have life, drain, poison, and plague have no effect upon them."
							id="mechanical"
							male_name=_"mechanical"
							[effect]
								add="unpoisonable"
								apply_to="status"
							[/effect]
							[effect]
								add="undrainable"
								apply_to="status"
							[/effect]
							[effect]
								add="unplagueable"
								apply_to="status"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
								_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
#textdomain wesnoth-multiplayer
					name=_"Clockwork Boy"
					side=1
					type="Woodsman"
					x=2
					y=1
					[modifications]
						[trait]
							availability="musthave"
#textdomain wesnoth-help
							description=_"Immune to drain, poison, and plague"
							female_name=_"female^mechanical"
							help_text=_"<italic>text='Mechanical'</italic> units are immune to poison, drain, and plague." +
								_"

Mechanical units generally have mechanical as their only trait. Since mechanical units don’t really have life, drain, poison, and plague have no effect upon them."
							id="mechanical"
							male_name=_"mechanical"
							[effect]
								add="unpoisonable"
								apply_to="status"
							[/effect]
							[effect]
								add="undrainable"
								apply_to="status"
							[/effect]
							[effect]
								add="unplagueable"
								apply_to="status"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
								_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Bowman"
					x=1
					y=1
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
								_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
								_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/case]
			[case]
				value="Northerners,Ladder Northerners"
				[unit]
#textdomain wesnoth-multiplayer
					name=_"Big Baby Bo"
					overlays="misc/loyal-icon.png"
					side=1
					type="Young Ogre"
					x=24
					y=4
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
								_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
								_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Goblin Impaler"
					x=25
					y=5
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
								_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Neki the Brutal"
#textdomain wesnoth-multiplayer
					name=_"Neki the Brutal"
					overlays="misc/loyal-icon.png"
					side=1
					type="Orcish Leader"
					x=1
					y=5
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^intelligent"
							help_text=_"Intelligent units require 20% less experience than usual to advance." +
								_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
							id="intelligent"
							male_name=_"intelligent"
							[effect]
								apply_to="max_experience"
								increase="-20%"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^slow"
							help_text=_"<italic>text='Slow'</italic> units have 1 less movement point but 5% more hitpoints." +
								_"

Thick-bodied and clumsy, slow individuals of goblins and other species take a movement penalty but are compensated for it with a slight increase in endurance."
							id="slow"
							male_name=_"slow"
							[effect]
								apply_to="movement"
								increase=-1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Naga Fighter"
					x=1
					y=2
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
								_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/case]
			[case]
				value="Rebels,Ladder Rebels"
				[unit]
#textdomain wesnoth-multiplayer
					name=_"Big Baby Bo"
					overlays="misc/loyal-icon.png"
					side=1
					type="Young Ogre"
					x=24
					y=4
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
								_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
								_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
#textdomain wesnoth-multiplayer
					name=_"Drowsk Calbeht"
					overlays="misc/loyal-icon.png"
					side=1
					type="Elvish Fighter"
					x=25
					y=3
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
								_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^dextrous"
							help_text=_"<italic>text='Dextrous'</italic> units do 1 more damage for every successful strike in ranged combat." +
								_"

Dextrous is a trait possessed only by elves. The elven people are known for their uncanny grace, and their great facility with the bow. Some, however, are gifted with natural talent that exceeds their brethren. These elves inflict an additional point of damage with each arrow."
							id="dextrous"
							male_name=_"dextrous"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="ranged"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Mermaid Initiate"
					x=4
					y=1
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
								_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^intelligent"
							help_text=_"Intelligent units require 20% less experience than usual to advance." +
								_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
							id="intelligent"
							male_name=_"intelligent"
							[effect]
								apply_to="max_experience"
								increase="-20%"
							[/effect]
						[/trait]
					[/modifications]
					[abilities]
						[heals]
							affect_allies=yes
							affect_self=no
							description=_"Allows the unit to heal adjacent allied units at the beginning of our turn.

A unit cared for by this healer may heal up to 4 HP per turn, or stop poison from taking effect for that turn.
This ability will not cure an affected unit of poison, however, only delay its effect."
							female_name=_"female^heals +4"
							id="healing"
							name=_"heals +4"
							poison="slowed"
							value=4
							[affect_adjacent]
							[/affect_adjacent]
						[/heals]
					[/abilities]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Elvish Archer"
					x=1
					y=1
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
								_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/case]
			[case]
				value="Undead,Ladder Undead"
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Ghoul"
					x=23
					y=3
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
								_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					side=1
					type="Walking Corpse"
					variation="saurian"
					x=26
					y=3
					[modifications]
						[trait]
							female_name=_"female^strong"
							help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
								_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
								_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
#textdomain wesnoth-multiplayer
					name=_"Rzrrt the Dauntless"
					overlays="misc/loyal-icon.png"
					side=1
					type="Soulless"
					variation="saurian"
					x=25
					y=5
					[abilities]
						[hides]
							affect_self=yes
#textdomain wesnoth-help
							description=_"This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
							female_name=_"female^ambush"
							id="ambush"
							name=_"ambush"
							[filter]
								[filter_location]
									terrain="*^F*"
								[/filter_location]
							[/filter]
						[/hides]
					[/abilities]
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
								_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
								_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^quick"
							help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
								_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
							id="quick"
							male_name=_"quick"
							[effect]
								apply_to="movement"
								increase=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="-5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Soulless"
					variation="dwarf"
					x=1
					y=3
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^quick"
							help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
								_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
							id="quick"
							male_name=_"quick"
							[effect]
								apply_to="movement"
								increase=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="-5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					side=1
					type="Walking Corpse"
					variation="dwarf"
					x=2
					y=2
					[modifications]
						[trait]
							female_name=_"female^quick"
							help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
								_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
							id="quick"
							male_name=_"quick"
							[effect]
								apply_to="movement"
								increase=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="-5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
#textdomain wesnoth-multiplayer
					name=_"Sorrek, Chosen of Death"
					overlays="misc/loyal-icon.png"
					side=1
					type="Skeleton"
					x=2
					y=1
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							description=_"Fights normally during unfavorable times of day/night"
							female_name=_"female^fearless"
							help_text=_"Aversion to light and dark holds no sway over these brave individuals."
							id="fearless"
							male_name=_"fearless"
							[effect]
								apply_to="fearless"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
								_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/case]
			[else]
				[unit]
#textdomain wesnoth-multiplayer
					name=_"Big Baby Bo"
					overlays="misc/loyal-icon.png"
					side=1
					type="Young Ogre"
					x=24
					y=4
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
								_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^dim"
							help_text=_"Units with trait <italic>text='dim'</italic> suffer a 20% increase in experience required to advance." +
								_"

Dim is a trait all too common in goblins and other lesser species. There are reasons these species are lesser, and this is one of them."
							id="dim"
							male_name=_"dim"
							[effect]
								apply_to="max_experience"
								increase="20%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					side=1
					type="Giant Rat"
					x=25
					y=3
					[modifications]
						[trait]
							female_name=_"female^strong"
							help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
								_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
								_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^quick"
							help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
								_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
							id="quick"
							male_name=_"quick"
							[effect]
								apply_to="movement"
								increase=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="-5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Troll Whelp"
					x=25
					y=5
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^intelligent"
							help_text=_"Intelligent units require 20% less experience than usual to advance." +
								_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
							id="intelligent"
							male_name=_"intelligent"
							[effect]
								apply_to="max_experience"
								increase="-20%"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^quick"
							help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
								_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
							id="quick"
							male_name=_"quick"
							[effect]
								apply_to="movement"
								increase=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="-5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					side=1
					type="Mudcrawler"
					x=1
					y=2
					[modifications]
						[trait]
							female_name=_"female^quick"
							help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
								_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
							id="quick"
							male_name=_"quick"
							[effect]
								apply_to="movement"
								increase=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="-5%"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
								_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Fire Guardian"
					x=2
					y=1
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							description=_"Fights normally during unfavorable times of day/night"
							female_name=_"female^fearless"
							help_text=_"Aversion to light and dark holds no sway over these brave individuals."
							id="fearless"
							male_name=_"fearless"
							[effect]
								apply_to="fearless"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^slow"
							help_text=_"<italic>text='Slow'</italic> units have 1 less movement point but 5% more hitpoints." +
								_"

Thick-bodied and clumsy, slow individuals of goblins and other species take a movement penalty but are compensated for it with a slight increase in endurance."
							id="slow"
							male_name=_"slow"
							[effect]
								apply_to="movement"
								increase=-1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Giant Scorpion"
					x=1
					y=1
					[modifications]
						[trait]
							availability="musthave"
							description=_"Immune to drain, poison, and plague"
							female_name=_"female^mechanical"
							help_text=_"<italic>text='Mechanical'</italic> units are immune to poison, drain, and plague." +
								_"

Mechanical units generally have mechanical as their only trait. Since mechanical units don’t really have life, drain, poison, and plague have no effect upon them."
							id="mechanical"
							male_name=_"mechanical"
							[effect]
								add="unpoisonable"
								apply_to="status"
							[/effect]
							[effect]
								add="undrainable"
								apply_to="status"
							[/effect]
							[effect]
								add="unplagueable"
								apply_to="status"
							[/effect]
						[/trait]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^slow"
							help_text=_"<italic>text='Slow'</italic> units have 1 less movement point but 5% more hitpoints." +
								_"

Thick-bodied and clumsy, slow individuals of goblins and other species take a movement penalty but are compensated for it with a slight increase in endurance."
							id="slow"
							male_name=_"slow"
							[effect]
								apply_to="movement"
								increase=-1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/else]
		[/switch]
		[switch]
			variable="side2_faction"
			[case]
				value="Drakes,Ladder Drakes"
				[unit]
#textdomain wesnoth-multiplayer
					name=_"Big Baby Dro"
					overlays="misc/loyal-icon.png"
					side=2
					type="Young Ogre"
					x=7
					y=21
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
								_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
								_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
#textdomain wesnoth-multiplayer
					name=_"Gawffus the Dim"
					overlays="misc/loyal-icon.png"
					side=2
					type="Drake Fighter"
					x=29
					y=27
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^slow"
							help_text=_"<italic>text='Slow'</italic> units have 1 less movement point but 5% more hitpoints." +
								_"

Thick-bodied and clumsy, slow individuals of goblins and other species take a movement penalty but are compensated for it with a slight increase in endurance."
							id="slow"
							male_name=_"slow"
							[effect]
								apply_to="movement"
								increase=-1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="5%"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^dim"
							help_text=_"Units with trait <italic>text='dim'</italic> suffer a 20% increase in experience required to advance." +
								_"

Dim is a trait all too common in goblins and other lesser species. There are reasons these species are lesser, and this is one of them."
							id="dim"
							male_name=_"dim"
							[effect]
								apply_to="max_experience"
								increase="20%"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
								_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
								_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Saurian Skirmisher"
					x=30
					y=27
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^dextrous"
							help_text=_"<italic>text='Dextrous'</italic> units do 1 more damage for every successful strike in ranged combat." +
								_"

Dextrous is a trait possessed only by elves. The elven people are known for their uncanny grace, and their great facility with the bow. Some, however, are gifted with natural talent that exceeds their brethren. These elves inflict an additional point of damage with each arrow."
							id="dextrous"
							male_name=_"dextrous"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="ranged"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
								_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Saurian Augur"
					x=7
					y=22
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							description=_"Always rest heals"
							female_name=_"female^healthy"
							help_text=_"Renowned for their vitality, some dwarves are sturdier than others and can rest even when traveling." +
								_"

<italic>text='Healthy'</italic> units have 1 additional hitpoint, and gain 1 more per level. They will also heal 2 hitpoints each turn, regardless of whether they engaged in combat the turn before."
							id="healthy"
							male_name=_"healthy"
							[effect]
								apply_to="healthy"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/case]
			[case]
				value="Knalgan Alliance,Ladder Knalgan Alliance"
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Thug"
					x=30
					y=27
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^dim"
							help_text=_"Units with trait <italic>text='dim'</italic> suffer a 20% increase in experience required to advance." +
								_"

Dim is a trait all too common in goblins and other lesser species. There are reasons these species are lesser, and this is one of them."
							id="dim"
							male_name=_"dim"
							[effect]
								apply_to="max_experience"
								increase="20%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
#textdomain wesnoth-multiplayer
					name=_"Rublok"
					overlays="misc/loyal-icon.png"
					side=2
					type="Dwarvish Scout"
					x=7
					y=21
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							description=_"Always rest heals"
							female_name=_"female^healthy"
							help_text=_"Renowned for their vitality, some dwarves are sturdier than others and can rest even when traveling." +
								_"

<italic>text='Healthy'</italic> units have 1 additional hitpoint, and gain 1 more per level. They will also heal 2 hitpoints each turn, regardless of whether they engaged in combat the turn before."
							id="healthy"
							male_name=_"healthy"
							[effect]
								apply_to="healthy"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
#textdomain wesnoth-multiplayer
					name=_"Big Baby Dro"
					overlays="misc/loyal-icon.png"
					side=2
					type="Young Ogre"
					x=6
					y=20
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
								_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
								_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
#textdomain wesnoth-multiplayer
					name=_"Ulysses Mantyjuuri"
					overlays="misc/loyal-icon.png"
					side=2
					type="Dwarvish Scout"
					x=29
					y=26
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							description=_"Always rest heals"
							female_name=_"female^healthy"
							help_text=_"Renowned for their vitality, some dwarves are sturdier than others and can rest even when traveling." +
								_"

<italic>text='Healthy'</italic> units have 1 additional hitpoint, and gain 1 more per level. They will also heal 2 hitpoints each turn, regardless of whether they engaged in combat the turn before."
							id="healthy"
							male_name=_"healthy"
							[effect]
								apply_to="healthy"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					side=2
					type="Ruffian"
					x=30
					y=26
					[modifications]
						[trait]
							female_name=_"female^resilient"
							help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
								_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^dim"
							help_text=_"Units with trait <italic>text='dim'</italic> suffer a 20% increase in experience required to advance." +
								_"

Dim is a trait all too common in goblins and other lesser species. There are reasons these species are lesser, and this is one of them."
							id="dim"
							male_name=_"dim"
							[effect]
								apply_to="max_experience"
								increase="20%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/case]
			[case]
				value="Loyalists,Ladder Loyalists"
				[unit]
#textdomain wesnoth-multiplayer
					name=_"Big Baby Dro"
					overlays="misc/loyal-icon.png"
					side=2
					type="Young Ogre"
					x=6
					y=20
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
								_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
								_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					side=2
					type="Peasant"
					x=10
					y=23
					[modifications]
						[trait]
							female_name=_"female^intelligent"
							help_text=_"Intelligent units require 20% less experience than usual to advance." +
								_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
							id="intelligent"
							male_name=_"intelligent"
							[effect]
								apply_to="max_experience"
								increase="-20%"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
								_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Sergeant"
					x=7
					y=21
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^slow"
							help_text=_"<italic>text='Slow'</italic> units have 1 less movement point but 5% more hitpoints." +
								_"

Thick-bodied and clumsy, slow individuals of goblins and other species take a movement penalty but are compensated for it with a slight increase in endurance."
							id="slow"
							male_name=_"slow"
							[effect]
								apply_to="movement"
								increase=-1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
#textdomain wesnoth-multiplayer
					name=_"Clockwork Boy"
					side=2
					type="Woodsman"
					x=30
					y=27
					[modifications]
						[trait]
							availability="musthave"
#textdomain wesnoth-help
							description=_"Immune to drain, poison, and plague"
							female_name=_"female^mechanical"
							help_text=_"<italic>text='Mechanical'</italic> units are immune to poison, drain, and plague." +
								_"

Mechanical units generally have mechanical as their only trait. Since mechanical units don’t really have life, drain, poison, and plague have no effect upon them."
							id="mechanical"
							male_name=_"mechanical"
							[effect]
								add="unpoisonable"
								apply_to="status"
							[/effect]
							[effect]
								add="undrainable"
								apply_to="status"
							[/effect]
							[effect]
								add="unplagueable"
								apply_to="status"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
								_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
#textdomain wesnoth-multiplayer
					name=_"Clockwork Boy"
					side=2
					type="Woodsman"
					x=29
					y=27
					[modifications]
						[trait]
							availability="musthave"
#textdomain wesnoth-help
							description=_"Immune to drain, poison, and plague"
							female_name=_"female^mechanical"
							help_text=_"<italic>text='Mechanical'</italic> units are immune to poison, drain, and plague." +
								_"

Mechanical units generally have mechanical as their only trait. Since mechanical units don’t really have life, drain, poison, and plague have no effect upon them."
							id="mechanical"
							male_name=_"mechanical"
							[effect]
								add="unpoisonable"
								apply_to="status"
							[/effect]
							[effect]
								add="undrainable"
								apply_to="status"
							[/effect]
							[effect]
								add="unplagueable"
								apply_to="status"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
								_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Bowman"
					x=28
					y=24
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
								_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
								_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/case]
			[case]
				value="Northerners,Ladder Northerners"
				[unit]
#textdomain wesnoth-multiplayer
					name=_"Big Baby Dro"
					overlays="misc/loyal-icon.png"
					side=2
					type="Young Ogre"
					x=6
					y=20
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
								_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
								_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Goblin Impaler"
					x=7
					y=21
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
								_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
#textdomain wesnoth-multiplayer
					name=_"Neki the Brute"
					overlays="misc/loyal-icon.png"
					side=2
					type="Orcish Leader"
					x=30
					y=24
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^intelligent"
							help_text=_"Intelligent units require 20% less experience than usual to advance." +
								_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
							id="intelligent"
							male_name=_"intelligent"
							[effect]
								apply_to="max_experience"
								increase="-20%"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^slow"
							help_text=_"<italic>text='Slow'</italic> units have 1 less movement point but 5% more hitpoints." +
								_"

Thick-bodied and clumsy, slow individuals of goblins and other species take a movement penalty but are compensated for it with a slight increase in endurance."
							id="slow"
							male_name=_"slow"
							[effect]
								apply_to="movement"
								increase=-1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Naga Fighter"
					x=28
					y=27
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
								_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/case]
			[case]
				value="Rebels,Ladder Rebels"
				[unit]
#textdomain wesnoth-multiplayer
					name=_"Big Baby Dro"
					overlays="misc/loyal-icon.png"
					side=2
					type="Young Ogre"
					x=6
					y=20
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
								_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
								_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
#textdomain wesnoth-multiplayer
					name=_"Claiomh Dubh"
					overlays="misc/loyal-icon.png"
					side=2
					type="Elvish Fighter"
					x=7
					y=21
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
								_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^dextrous"
							help_text=_"<italic>text='Dextrous'</italic> units do 1 more damage for every successful strike in ranged combat." +
								_"

Dextrous is a trait possessed only by elves. The elven people are known for their uncanny grace, and their great facility with the bow. Some, however, are gifted with natural talent that exceeds their brethren. These elves inflict an additional point of damage with each arrow."
							id="dextrous"
							male_name=_"dextrous"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="ranged"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Mermaid Initiate"
					x=27
					y=27
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
								_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^intelligent"
							help_text=_"Intelligent units require 20% less experience than usual to advance." +
								_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
							id="intelligent"
							male_name=_"intelligent"
							[effect]
								apply_to="max_experience"
								increase="-20%"
							[/effect]
						[/trait]
					[/modifications]
					[abilities]
						[heals]
							affect_allies=yes
							affect_self=no
							description=_"Allows the unit to heal adjacent allied units at the beginning of our turn.

A unit cared for by this healer may heal up to 4 HP per turn, or stop poison from taking effect for that turn.
This ability will not cure an affected unit of poison, however, only delay its effect."
							female_name=_"female^heals +4"
							id="healing"
							name=_"heals +4"
							poison="slowed"
							value=4
							[affect_adjacent]
							[/affect_adjacent]
						[/heals]
					[/abilities]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Elvish Archer"
					x=30
					y=27
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
								_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/case]
			[case]
				value="Undead,Ladder Undead"
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Ghoul"
					x=6
					y=20
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
								_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					side=2
					type="Walking Corpse"
					variation="saurian"
					x=10
					y=23
					[modifications]
						[trait]
							female_name=_"female^strong"
							help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
								_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
								_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
#textdomain wesnoth-multiplayer
					name=_"Tyxrrn the Dauntless"
					overlays="misc/loyal-icon.png"
					side=2
					type="Soulless"
					variation="saurian"
					x=7
					y=21
					[abilities]
						[hides]
							affect_self=yes
#textdomain wesnoth-help
							description=_"This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
							female_name=_"female^ambush"
							id="ambush"
							name=_"ambush"
							[filter]
								[filter_location]
									terrain="*^F*"
								[/filter_location]
							[/filter]
						[/hides]
					[/abilities]
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
								_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
								_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^quick"
							help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
								_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
							id="quick"
							male_name=_"quick"
							[effect]
								apply_to="movement"
								increase=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="-5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Soulless"
					variation="dwarf"
					x=30
					y=26
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^quick"
							help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
								_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
							id="quick"
							male_name=_"quick"
							[effect]
								apply_to="movement"
								increase=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="-5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					side=2
					type="Walking Corpse"
					variation="dwarf"
					x=28
					y=25
					[modifications]
						[trait]
							female_name=_"female^quick"
							help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
								_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
							id="quick"
							male_name=_"quick"
							[effect]
								apply_to="movement"
								increase=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="-5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
#textdomain wesnoth-multiplayer
					name=_"Rukhos, Chosen of Death"
					overlays="misc/loyal-icon.png"
					side=2
					type="Skeleton"
					x=27
					y=27
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							description=_"Fights normally during unfavorable times of day/night"
							female_name=_"female^fearless"
							help_text=_"Aversion to light and dark holds no sway over these brave individuals."
							id="fearless"
							male_name=_"fearless"
							[effect]
								apply_to="fearless"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
								_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/case]
			[else]
				[unit]
#textdomain wesnoth-multiplayer
					name=_"Big Baby Dro"
					overlays="misc/loyal-icon.png"
					side=2
					type="Young Ogre"
					x=7
					y=20
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
								_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^dim"
							help_text=_"Units with trait <italic>text='dim'</italic> suffer a 20% increase in experience required to advance." +
								_"

Dim is a trait all too common in goblins and other lesser species. There are reasons these species are lesser, and this is one of them."
							id="dim"
							male_name=_"dim"
							[effect]
								apply_to="max_experience"
								increase="20%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					side=2
					type="Giant Rat"
					x=10
					y=23
					[modifications]
						[trait]
							female_name=_"female^strong"
							help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
								_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
								_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^quick"
							help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
								_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
							id="quick"
							male_name=_"quick"
							[effect]
								apply_to="movement"
								increase=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="-5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Troll Whelp"
					x=9
					y=23
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^intelligent"
							help_text=_"Intelligent units require 20% less experience than usual to advance." +
								_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
							id="intelligent"
							male_name=_"intelligent"
							[effect]
								apply_to="max_experience"
								increase="-20%"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^quick"
							help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
								_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
							id="quick"
							male_name=_"quick"
							[effect]
								apply_to="movement"
								increase=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="-5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Fire Guardian"
					x=30
					y=27
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							description=_"Fights normally during unfavorable times of day/night"
							female_name=_"female^fearless"
							help_text=_"Aversion to light and dark holds no sway over these brave individuals."
							id="fearless"
							male_name=_"fearless"
							[effect]
								apply_to="fearless"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^slow"
							help_text=_"<italic>text='Slow'</italic> units have 1 less movement point but 5% more hitpoints." +
								_"

Thick-bodied and clumsy, slow individuals of goblins and other species take a movement penalty but are compensated for it with a slight increase in endurance."
							id="slow"
							male_name=_"slow"
							[effect]
								apply_to="movement"
								increase=-1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					side=2
					type="Mudcrawler"
					x=29
					y=27
					[modifications]
						[trait]
							female_name=_"female^quick"
							help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
								_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
							id="quick"
							male_name=_"quick"
							[effect]
								apply_to="movement"
								increase=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="-5%"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
								_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Giant Scorpion"
					x=28
					y=24
					[modifications]
						[trait]
							availability="musthave"
							description=_"Immune to drain, poison, and plague"
							female_name=_"female^mechanical"
							help_text=_"<italic>text='Mechanical'</italic> units are immune to poison, drain, and plague." +
								_"

Mechanical units generally have mechanical as their only trait. Since mechanical units don’t really have life, drain, poison, and plague have no effect upon them."
							id="mechanical"
							male_name=_"mechanical"
							[effect]
								add="unpoisonable"
								apply_to="status"
							[/effect]
							[effect]
								add="undrainable"
								apply_to="status"
							[/effect]
							[effect]
								add="unplagueable"
								apply_to="status"
							[/effect]
						[/trait]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							help_text=_"<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." +
								_"

During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^slow"
							help_text=_"<italic>text='Slow'</italic> units have 1 less movement point but 5% more hitpoints." +
								_"

Thick-bodied and clumsy, slow individuals of goblins and other species take a movement penalty but are compensated for it with a slight increase in endurance."
							id="slow"
							male_name=_"slow"
							[effect]
								apply_to="movement"
								increase=-1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/else]
		[/switch]
	[/event]
	[event]
		name="prestart"
		[object]
			duration="forever"
			silent=yes
			[filter]
				type="Bowman"
				x=1
				y=1
			[/filter]
			[effect]
				apply_to="attack"
				range="ranged"
				[set_specials]
					[firststrike]
						description=_"This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"first strike"
					[/firststrike]
				[/set_specials]
			[/effect]
		[/object]
		[object]
			duration="forever"
			silent=yes
			[filter]
				type="Bowman"
				x=28
				y=24
			[/filter]
			[effect]
				apply_to="attack"
				range="ranged"
				[set_specials]
					[firststrike]
						description=_"This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"first strike"
					[/firststrike]
				[/set_specials]
			[/effect]
		[/object]
	[/event]
	[event]
		name="time_over"
		[lua]
			code=" wesnoth.require(""multiplayer/eras.lua"").turns_over_advantage() "
		[/lua]
	[/event]
	[event]
		name="prestart"
		[lua]
			code=" wesnoth.require(""multiplayer/eras.lua"").quick_4mp_leaders(...) "
			[args]
				[trait]
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/args]
		[/lua]
	[/event]
	[event]
		name="prestart"
		[lua]
			code=" wesnoth.require(""~add-ons/Ladder_Era/lua/slow_6mp_leaders.lua"").slow_6mp_leaders(...) "
			[args]
				[trait]
					female_name=_"female^slow"
					help_text=_"<italic>text='Slow'</italic> units have 1 less movement point but 5% more hitpoints." +
						_"

Thick-bodied and clumsy, slow individuals of goblins and other species take a movement penalty but are compensated for it with a slight increase in endurance."
					id="slow"
					male_name=_"slow"
					[effect]
						apply_to="movement"
						increase=-1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="5%"
					[/effect]
				[/trait]
			[/args]
		[/lua]
	[/event]
	[event]
		first_time_only=no
		name="side_turn"
		[modify_unit]
			resting=yes
			[filter]
				side="$side_number"
				status="poisoned"
				trait="hardy"
				[filter_location]
					terrain="!,*^V*,*^Do"
				[/filter_location]
				[not]
					[filter_adjacent]
						ability_type="heals"
						is_enemy=no
					[/filter_adjacent]
				[/not]
			[/filter]
		[/modify_unit]
	[/event]
	[event]
		name="prestart"
		[chat]
			message="/me version 0.1.7"
			speaker="Ladder Era"
		[/chat]
	[/event]
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		carryover_add=no
		carryover_bonus=1
		carryover_gold=0
		carryover_percentage=80
		chose_random=no
		color="blue"
		controller="human"
		countdown_time=0
		current_player="MasterBao"
		defeat_condition="no_leader_left"
		disallow_observers=no
		faction="Custom"
#textdomain wesnoth
		faction_name=_"Custom"
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=75
		hidden=no
		id="id2"
		income=0
		lost=no
		no_leader=yes
		objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Dark Adept,Ghost Ladder_0_1,Ghoul,Skeleton,Skeleton Archer,Vampire Bat Ladder_0_1,Walking Corpse"
		save_id="id2"
		scroll_to_leader=yes
		share_vision="all"
		shroud=no
		shroud_data=""
		side=1
		side_name=""
		start_gold=75
		suppress_end_turn_confirmation=no
		team_name="Team 1"
		user_team_name="Team 1"
		village_gold=1
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			mp_rank=1000
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="high_xp_attack"
					location="ai/lua/ca_high_xp_attack.lua"
					max_score=100010
					name="ai_default_rca::high_xp_attack"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=8
				[/facet]
			[/aspect]
		[/ai]
		[unit]
			advances_to="Draug"
			alignment="chaotic"
			attacks_left=1
			canrecruit=yes
			cost=28
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=47
			id="id2"
			image="units/undead-skeletal/revenant/revenant.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Revenant"
			level=2
			max_attacks=1
			max_experience=60
			max_hitpoints=47
			max_moves=5
			moves=5
			name="MasterBao"
			overlays=""
			profile="portraits/undead/revenant.png"
			race="undead"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			small_profile=""
			type="Revenant"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=24
			y=2
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=8
				defense_weight=1
				description=_"axe"
				icon="attacks/axe-undead.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="axe"
				number=4
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					help_text=_"<italic>text='Undead'</italic> units are immune to poison, drain, and plague." +
						_"

Undead units generally have undead as their only trait. Since undead units are the bodies of the dead, risen to fight again, poison has no effect upon them. This can make them invaluable in dealing with foes who use poison in conjunction with their attacks."
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
			[abilities]
				[hides]
					affect_self=yes
					description=_"This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					id="submerge"
					name=_"submerge"
					[filter]
						[filter_location]
							terrain="Wo*^*"
						[/filter_location]
					[/filter]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
	[/side]
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		carryover_add=no
		carryover_bonus=1
		carryover_gold=0
		carryover_percentage=80
		chose_random=no
		color="red"
		controller="human"
		countdown_time=0
		current_player="Caritas"
		defeat_condition="no_leader_left"
		disallow_observers=no
		faction="Custom"
#textdomain wesnoth
		faction_name=_"Custom"
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=75
		hidden=no
		id="id1"
		income=0
		lost=no
		no_leader=yes
		objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Goblin Spearman,Naga Fighter,Orcish Archer Ladder_0_1,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
		save_id="id1"
		scroll_to_leader=yes
		share_vision="all"
		shroud=no
		shroud_data=""
		side=2
		side_name=""
		start_gold=75
		suppress_end_turn_confirmation=no
		team_name="Team 2"
		user_team_name="Team 2"
		village_gold=1
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			mp_rank=1000
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="high_xp_attack"
					location="ai/lua/ca_high_xp_attack.lua"
					max_score=100010
					name="ai_default_rca::high_xp_attack"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=8
				[/facet]
			[/aspect]
		[/ai]
		[unit]
			advances_to=""
			alignment="chaotic"
			attacks_left=1
			canrecruit=yes
			cost=33
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=38
			id="id1"
			image="units/orcs/slayer.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Orcish Slayer"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=38
			max_moves=5
			moves=5
			name="Caritas"
			overlays=""
			profile="portraits/orcs/slayer.png"
			race="orc"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Orcish Slayer"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			vision=-1
			x=9
			y=26
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[resistance]
				arcane=100
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=9
				defense_weight=1
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="dagger"
				number=2
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description=_"throwing knives"
				icon="attacks/dagger-thrown-poison-orcish.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="throwing knives"
				number=3
				parry=0
				range="ranged"
				type="blade"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative=yes
#textdomain wesnoth-help
						description=_"When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_"marksman"
						value=60
					[/chance_to_hit]
					[poison]
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison cannot, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^slow"
					help_text=_"<italic>text='Slow'</italic> units have 1 less movement point but 5% more hitpoints." +
						_"

Thick-bodied and clumsy, slow individuals of goblins and other species take a movement penalty but are compensated for it with a slight increase in endurance."
					id="slow"
					male_name=_"slow"
					[effect]
						apply_to="movement"
						increase=-1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="5%"
					[/effect]
				[/trait]
			[/modifications]
			[advancement]
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="icons/amla-default.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-15
		id="dawn"
		image="misc/time-schedules/default/schedule-dawn.png"
		lawful_bonus=0
		name=_"Dawn"
		red=-25
		sound="ambient/morning.ogg"
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/time-schedules/default/schedule-morning.png"
		lawful_bonus=25
		name=_"Morning"
		red=0
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/time-schedules/default/schedule-afternoon.png"
		lawful_bonus=25
		name=_"Afternoon"
		red=0
	[/time]
	[time]
		blue=-35
		green=-20
		id="dusk"
		image="misc/time-schedules/default/schedule-dusk.png"
		lawful_bonus=0
		name=_"Dusk"
		red=10
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-13
		green=-45
		id="first_watch"
		image="misc/time-schedules/default/schedule-firstwatch.png"
		lawful_bonus=-25
		name=_"First Watch"
		red=-75
	[/time]
	[time]
		blue=-13
		green=-45
		id="second_watch"
		image="misc/time-schedules/default/schedule-secondwatch.png"
		lawful_bonus=-25
		name=_"Second Watch"
		red=-75
	[/time]
	[variables]
		next_scenario="multiplayer_Hornshark_Island_Ladder_Random"
		turn_number=1
		x1=0
		x2=0
		y1=0
		y2=0
		[old_side1]
			action_bonus_count=0
			allow_player=yes
			auto_shroud=yes
			base_income=2
			carryover_add=no
			carryover_bonus=1
			carryover_gold=0
			carryover_percentage=80
			chose_random=yes
			color="red"
			controller="human"
			countdown_time=0
			current_player="Caritas"
			defeat_condition="no_leader_left"
			disallow_observers=no
			expenses=0
			faction="Ladder Northerners"
#textdomain wesnoth-multiplayer
			faction_name=_"Northerners"
			flag=""
			flag_icon=""
			fog=yes
			fog_data=""
			gold=100
			hidden=no
			id="id1"
			income=2
			lost=no
			net_income=2
			no_leader=no
			num_units=1
			num_villages=0
			objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
			objectives_changed=yes
			persistent=yes
			recall_cost=20
			recruit="Goblin Spearman,Naga Fighter,Orcish Archer Ladder_0_1,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
			save_id="id1"
			scroll_to_leader=yes
			share_vision="all"
			shroud=no
			shroud_data=""
			side=2
			side_name=""
			start_gold=100
			suppress_end_turn_confirmation=no
			team_name="team2"
			total_upkeep=0
			user_team_name=_"teamname^1"
			village_gold=2
			village_support=1
			[ai]
#textdomain wesnoth-ai
				description=_"Multiplayer_AI^Default AI (RCA)"
				id="ai_default_rca"
				mp_rank=1000
				[stage]
					id="main_loop"
					name="ai_default_rca::candidate_action_evaluation_loop"
					[candidate_action]
						engine="cpp"
						id="goto"
						max_score=200000
						name="ai_default_rca::goto_phase"
						score=200000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="recruitment"
						max_score=180000
						name="default_recruitment::recruitment"
						score=180000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_goals"
						max_score=140000
						name="ai_default_rca::move_leader_to_goals_phase"
						score=140000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_keep"
						max_score=120000
						name="ai_default_rca::move_leader_to_keep_phase"
						score=120000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="high_xp_attack"
						location="ai/lua/ca_high_xp_attack.lua"
						max_score=100010
						name="ai_default_rca::high_xp_attack"
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="combat"
						max_score=100000
						name="ai_default_rca::combat_phase"
						score=100000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="healing"
						max_score=80000
						name="ai_default_rca::get_healing_phase"
						score=80000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="villages"
						max_score=60000
						name="ai_default_rca::get_villages_phase"
						score=60000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="retreat"
						max_score=40000
						name="ai_default_rca::retreat_phase"
						score=40000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_to_targets"
						max_score=20000
						name="ai_default_rca::move_to_targets_phase"
						score=20000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="leader_shares_keep"
						max_score=10000
						name="ai_default_rca::leader_shares_keep_phase"
						score=10000
					[/candidate_action]
				[/stage]
				[aspect]
					engine="cpp"
					id="advancements"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.4
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="attack_depth"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=5
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="attacks"
					invalidate_on_gamestate_change=yes
					name="composite_aspect"
					[default]
						engine="cpp"
						invalidate_on_gamestate_change=yes
						name="ai_default_rca::aspect_attacks"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="avoid"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[not]
							[/not]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="caution"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.25
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="grouping"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="offensive"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="-4.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_goal"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_ignores_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="3.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader_shares_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_diversity"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="2.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_instructions"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[recruit]
								importance=0
							[/recruit]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_more"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_pattern"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
					[facet]
						engine="cpp"
						name="standard_aspect"
						time_of_day=""
						turns=""
						value="fighter,fighter,fighter,mixed fighter,archer,scout"
					[/facet]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_randomness"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=50
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_save_gold"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							active=0
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="scout_village_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=3
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="simple_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="support_villages"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="village_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="1.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="villages_per_scout"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=4
					[/default]
				[/aspect]
			[/ai]
		[/old_side1]
		[old_side2]
			action_bonus_count=0
			allow_player=yes
			auto_shroud=yes
			base_income=2
			carryover_add=no
			carryover_bonus=1
			carryover_gold=0
			carryover_percentage=80
			chose_random=yes
			color="blue"
			controller="human"
			countdown_time=0
			current_player="MasterBao"
			defeat_condition="no_leader_left"
			disallow_observers=no
			expenses=0
			faction="Ladder Undead"
#textdomain wesnoth-multiplayer
			faction_name=_"Undead"
			flag=""
			flag_icon=""
			fog=yes
			fog_data=""
			gold=100
			hidden=no
			id="id2"
			income=2
			lost=no
			net_income=2
			no_leader=no
			num_units=1
			num_villages=0
			objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
			objectives_changed=yes
			persistent=yes
			recall_cost=20
			recruit="Dark Adept,Ghost Ladder_0_1,Ghoul,Skeleton,Skeleton Archer,Vampire Bat Ladder_0_1,Walking Corpse"
			save_id="id2"
			scroll_to_leader=yes
			share_vision="all"
			shroud=no
			shroud_data=""
			side=1
			side_name=""
			start_gold=100
			suppress_end_turn_confirmation=no
			team_name="team1"
			total_upkeep=0
			user_team_name=_"teamname^2"
			village_gold=2
			village_support=1
			[ai]
#textdomain wesnoth-ai
				description=_"Multiplayer_AI^Default AI (RCA)"
				id="ai_default_rca"
				mp_rank=1000
				[stage]
					id="main_loop"
					name="ai_default_rca::candidate_action_evaluation_loop"
					[candidate_action]
						engine="cpp"
						id="goto"
						max_score=200000
						name="ai_default_rca::goto_phase"
						score=200000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="recruitment"
						max_score=180000
						name="default_recruitment::recruitment"
						score=180000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_goals"
						max_score=140000
						name="ai_default_rca::move_leader_to_goals_phase"
						score=140000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_keep"
						max_score=120000
						name="ai_default_rca::move_leader_to_keep_phase"
						score=120000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="high_xp_attack"
						location="ai/lua/ca_high_xp_attack.lua"
						max_score=100010
						name="ai_default_rca::high_xp_attack"
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="combat"
						max_score=100000
						name="ai_default_rca::combat_phase"
						score=100000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="healing"
						max_score=80000
						name="ai_default_rca::get_healing_phase"
						score=80000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="villages"
						max_score=60000
						name="ai_default_rca::get_villages_phase"
						score=60000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="retreat"
						max_score=40000
						name="ai_default_rca::retreat_phase"
						score=40000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_to_targets"
						max_score=20000
						name="ai_default_rca::move_to_targets_phase"
						score=20000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="leader_shares_keep"
						max_score=10000
						name="ai_default_rca::leader_shares_keep_phase"
						score=10000
					[/candidate_action]
				[/stage]
				[aspect]
					engine="cpp"
					id="advancements"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.4
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="attack_depth"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=5
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="attacks"
					invalidate_on_gamestate_change=yes
					name="composite_aspect"
					[default]
						engine="cpp"
						invalidate_on_gamestate_change=yes
						name="ai_default_rca::aspect_attacks"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="avoid"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[not]
							[/not]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="caution"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.25
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="grouping"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="offensive"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="-4.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_goal"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_ignores_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="3.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader_shares_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_diversity"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="2.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_instructions"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[recruit]
								importance=0
							[/recruit]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_more"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_pattern"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
					[facet]
						engine="cpp"
						name="standard_aspect"
						time_of_day=""
						turns=""
						value="fighter,fighter,archer,fighter,scout,archer"
					[/facet]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_randomness"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=50
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_save_gold"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							active=0
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="scout_village_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=3
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="simple_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="support_villages"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="village_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="1.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="villages_per_scout"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=4
					[/default]
				[/aspect]
			[/ai]
		[/old_side2]
		[map_pool]
			id="multiplayer_Aethermaw_Ladder_Random"
			name="Aethermaw"
		[/map_pool]
		[map_pool]
			id="multiplayer_Arcanclave_Citadel_Ladder_Random"
			name="Arcanclave Citadel"
		[/map_pool]
		[map_pool]
			id="multiplayer_Basilisk_Ladder_Random"
			name="Caves of the Basilisk"
		[/map_pool]
		[map_pool]
			id="multiplayer_Clearing_Gushes_Ladder_Random"
			name="Clearing Gushes"
		[/map_pool]
		[map_pool]
			id="multiplayer_Den_of_Onis_Ladder_Random"
			name="Den of Onis"
		[/map_pool]
		[map_pool]
			id="multiplayer_elensefar_courtyard_Ladder_Random"
			name="Elensefar Courtyard"
		[/map_pool]
		[map_pool]
			id="multiplayer_Fallenstar_Lake_Ladder_Random"
			name="Fallenstar Lake"
		[/map_pool]
		[map_pool]
			id="multiplayer_Hamlets_Ladder_Random"
			name="Hamlets"
		[/map_pool]
		[map_pool]
			id="multiplayer_Hellhole_Ladder_Random"
			name="Hellhole"
		[/map_pool]
		[map_pool]
			id="multiplayer_Hornshark_Island_Ladder_Random"
			name="Hornshark Island"
		[/map_pool]
		[map_pool]
			id="multiplayer_Howling_Ghost_Badlands_Ladder_Random"
			name="Howling Ghost Badlands"
		[/map_pool]
		[map_pool]
			id="multiplayer_Ruined_Passage_Ladder_Random"
			name="Ruined Passage"
		[/map_pool]
		[map_pool]
			id="multiplayer_Ruphus_Isle_Ladder_Random"
			name="Ruphus Isle"
		[/map_pool]
		[map_pool]
			id="multiplayer_Sablestone_Delta_Ladder_Random"
			name="Sablestone Delta"
		[/map_pool]
		[map_pool]
			id="multiplayer_Silverhead_Crossing_Ladder_Random"
			name="Silverhead Crossing"
		[/map_pool]
		[map_pool]
			id="multiplayer_Sullas_Ruins_Ladder_Random"
			name="Sulla’s Ruins"
		[/map_pool]
		[map_pool]
			id="multiplayer_Swamp_of_Dread_Ladder_Random"
			name="Swamp of Dread"
		[/map_pool]
		[map_pool]
			id="multiplayer_The_Freelands_Ladder_Random"
			name="The Freelands"
		[/map_pool]
		[map_pool]
			id="multiplayer_The_Walls_of_Pyrennis_Ladder_Random"
			name="The Walls of Pyrennis"
		[/map_pool]
		[map_pool]
			id="multiplayer_thousand_stings_garrison_Ladder_Random"
			name="Thousand Stings Garrison"
		[/map_pool]
		[map_pool]
			id="multiplayer_Tombs_of_Kesorak_Ladder_Random"
			name="Tombs of Kesorak"
		[/map_pool]
		[map_pool]
			id="multiplayer_Weldyn_Channel_Ladder_Random"
			name="Weldyn Channel"
		[/map_pool]
	[/variables]
	[undo_stack]
		committed=no
		side=1
	[/undo_stack]
	[display]
		color_adjust_blue=0
		color_adjust_green=0
		color_adjust_red=0
		view_locked=no
		[location]
			x=10
			y=4
		[/location]
	[/display]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
		shuffle=yes
	[/music]
[/replay_start]
[replay]
	[upload_log]
		[ai_log]
			ai_id1="ai_default_rca"
			ai_id2="ai_default_rca"
			version="1.14.15"
			[turn_info]
				event="TURN_START"
				gold=75
				side=1
				turn=1
				units=7
				units_cost=101
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=75
				side=2
				turn=1
				units=5
				units_cost=95
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=16
				side=1
				turn=2
				units=11
				units_cost=160
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=15
				side=2
				turn=2
				units=9
				units_cost=155
				villages=2
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=19
				side=1
				turn=3
				units=11
				units_cost=160
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=6
				side=2
				turn=3
				units=10
				units_cost=168
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=1
				turn=4
				units=13
				units_cost=192
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=2
				turn=4
				units=12
				units_cost=192
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=5
				units=13
				units_cost=198
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=5
				side=2
				turn=5
				units=12
				units_cost=190
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=6
				units=13
				units_cost=206
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=5
				side=2
				turn=6
				units=14
				units_cost=208
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=7
				units=13
				units_cost=206
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=2
				turn=7
				units=14
				units_cost=208
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=14
				side=1
				turn=8
				units=13
				units_cost=198
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=2
				turn=8
				units=16
				units_cost=230
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=28
				side=1
				turn=9
				units=11
				units_cost=174
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=7
				side=2
				turn=9
				units=16
				units_cost=231
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=12
				side=1
				turn=10
				units=13
				units_cost=201
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=2
				turn=10
				units=15
				units_cost=216
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=7
				side=1
				turn=11
				units=11
				units_cost=186
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=2
				turn=11
				units=13
				units_cost=198
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=4
				side=1
				turn=12
				units=11
				units_cost=186
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=2
				turn=12
				units=15
				units_cost=221
				villages=11
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=13
				units=9
				units_cost=149
				villages=4
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=yes
		[start]
		[/start]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="MasterBao advances to the next scenario"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="4474afce"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=13
			random_calls=32
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=13
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Keto has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="25,25,25,24,24,24"
			y="5,6,7,7,8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Caritas"
			message="hf"
			side=2
			time=1616875526
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=24
			final_hex_y=9
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=13
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="26,27,27,27,26"
			y="3,4,5,6,6"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=26
			final_hex_y=6
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=13
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="24,23,22,21,20,19"
			y="2,3,3,4,4,4"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=19
			final_hex_y=4
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=13
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Skeleton Archer"
			x=18
			y=3
			[from]
				x=19
				y=4
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			checksum="H5P5.ZS9OHr3sNJB3RPHKSNV-BOwSKsEMGuGSoSaFZzUNOAKDrqv76HRmwQOP1KIqgnJwQOsGALSBOPNMOzTBEppQEtD--kCCHKIkm,Gu-hYIVezvdyHqBW.6FwXcau4"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=14
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Vampire Bat Ladder_0_1"
			x=20
			y=4
			[from]
				x=19
				y=4
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a0c2b47a"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			checksum="MZ5JuOAM0q9w.,23cH9mgFj0-dpJ5OVpl36<ob3f5jh20t<9aB<3eheni<jkIqZnie2Ub>dbiG>15gedk8cm3d>Y3jm4leuNnUMX0R0lciHg1mXHpB92oEm..WI0k+Y3"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=15
			random_calls=1
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="BudSpencerEhrenmann has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="2,2,1"
			y="2,3,4"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=1
			final_hex_y=4
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=15
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="1,2,3,4,5"
			y="3,2,3,3,4"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=5
			final_hex_y=4
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=15
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="2,3,4,5,6,7"
			y="1,1,1,1,1,2"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=7
			final_hex_y=2
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=15
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="WaveMaster has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="23,22,21,21,21,21"
			y="3,3,4,5,6,7"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=21
			final_hex_y=7
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=15
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Ghost Ladder_0_1"
			x=17
			y=3
			[from]
				x=19
				y=4
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			checksum=".3tnxFGR8KAdAETQIH<FtqOCV9vEyIIuROHsUIAIgP3pIKMmQRxEt.,NLAqJPQ4wqI6KvDsAywCvvASFoGEHSOw3.i7JK9xGZqNL<JUAOCfK.3rfAIqoYKsOI9vwQNAF"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=16
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Vampire Bat Ladder_0_1"
			x=21
			y=4
			[from]
				x=19
				y=4
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="cb68afe5"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			checksum="MZ5JuQAM0q9w.,22cH9mgFj0-dpJ5OVpl36<ob3f5jh20t<9aB<3eheni<jkIqZnie2Ub>dbiG>15gedk8cm5d>Y3jm4leuNnUMX0O0lciHg1mXHpB92oEm..WI0k+Y3"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=17
			random_calls=1
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=17
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		[init_side]
			side_number=2
		[/init_side]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=17
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="9,10,11,12,13,14"
			y="26,25,25,24,24,24"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=14
			final_hex_y=24
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=17
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Naga Fighter"
			x=16
			y=25
			[from]
				x=14
				y=24
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="b67f7235"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			checksum="+whO>bfaIg9Q02boFei5b7Nm80ehp8i<>bg2lB>51-8e-eV>lf3<+k.p5xmF0bpcaY6YZcv.,>mddn6h-n0o1,uc5bi<NfP2sSBy0PQm>G>PgfeEGdVbWRPvvRRIF5in"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=18
			random_calls=23
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Orcish Grunt"
			x=15
			y=25
			[from]
				x=14
				y=24
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="3859dc8b"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			checksum="-cbU7.h<DfoAe<>g94xfeW.wg1-1fEl4X,hk-<VH7MYbpXifhe8ir>a>519+Bg>-j0ce0lfeia9i3o,e.Xk36,T8d<NGXEfQA.4wCGJ>npsd+8<pFEQwgRQd12vCM2Gy"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=19
			random_calls=14
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Wolf Rider"
			x=13
			y=24
			[from]
				x=14
				y=24
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a4910661"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			checksum="rutBXf0bL4gaxEdk3t9n5Yc1,Q4da>,<JjYfj6jNhZ9a4,10+Ld+k5rd+ldojpf+k8h7iW50E71,HX,oc3a+lm7d<6fh+873<<e>5cZQily1F8GH6C08QFbOu5EdtGM>"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=20
			random_calls=14
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Wolf Rider"
			x=12
			y=24
			[from]
				x=14
				y=24
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="b6bbf576"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			checksum="rutBXf0bL4gaxEdk3t9n5Yc1,Q4da>,<JjYfj6jNhZ9a4,10+Ld+k5rd+ldojpf+k8h7iW50E71,HX,oc3a+lm7d<6fh+873<<e>5cZQily1F8GH6C08QFbOu5EdtGM>"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=21
			random_calls=14
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="6,6,6,6,5,4"
			y="20,19,18,17,17,16"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=4
			final_hex_y=16
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=21
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="pingumaromba has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="7,7"
			y="21,20"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=7
			final_hex_y=20
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=21
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="28,27,26,25"
			y="27,27,26,26"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=25
			final_hex_y=26
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=21
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="30,30"
			y="24,25"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=30
			final_hex_y=25
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=21
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=3
		[/end_turn]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=21
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=21
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=21
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="26,26,26,27"
			y="6,7,8,9"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=27
			final_hex_y=9
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=21
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="24,23,23,23,24"
			y="9,10,11,12,12"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=24
			final_hex_y=12
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=21
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="21,21,21,21,21,21"
			y="7,8,9,10,11,12"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=21
			final_hex_y=12
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=21
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="21,21,20,20,19,19,18,17,16,16"
			y="4,5,5,6,7,8,8,9,9,10"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=16
			final_hex_y=10
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=21
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="19,18,17,16,15,14"
			y="4,4,5,5,6,6"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=14
			final_hex_y=6
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=21
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="5,6,7,8"
			y="4,4,4,3"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=8
			final_hex_y=3
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=21
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="7,7,8,8,8,8"
			y="2,3,3,4,5,6"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=8
			final_hex_y=6
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=21
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="1,2,3,4,5"
			y="4,3,3,3,4"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=5
			final_hex_y=4
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=21
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="18,17,17,16,15,15"
			y="3,4,5,5,6,7"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=15
			final_hex_y=7
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=21
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="20,19,18,17"
			y="4,5,4,5"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=17
			final_hex_y=5
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=21
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="17,17,16,15,14,13,13,13"
			y="3,4,4,5,5,6,7,8"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=13
			final_hex_y=8
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=21
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=21
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		[init_side]
			side_number=2
		[/init_side]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=21
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Candeg has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="25,24,23"
			y="26,25,25"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=23
			final_hex_y=25
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=21
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="30,29,28,27,26"
			y="25,26,26,27,27"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=26
			final_hex_y=27
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=21
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Yamika has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="15,16,17,18,18,18"
			y="25,24,24,23,22,21"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=18
			final_hex_y=21
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=21
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="16,17,18,19"
			y="25,25,24,25"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=19
			final_hex_y=25
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=21
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="13,13,13,13,13,14,15,16,16"
			y="24,23,22,21,20,19,19,18,17"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=15
			final_hex_y=19
			stopped_early=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=21
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="15,16,16"
			y="19,18,17"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=16
			final_hex_y=18
			stopped_early=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=21
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="16,16"
			y="18,17"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=16
			final_hex_y=17
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=21
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="7,7,8,9,10,10"
			y="20,19,18,18,17,16"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=10
			final_hex_y=16
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=21
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="4,4,4,4,4"
			y="16,15,14,13,12"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=4
			final_hex_y=12
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=21
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="14,13,13,13,13"
			y="24,24,23,22,21"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=13
			final_hex_y=21
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=21
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Troll Whelp"
			x=14
			y=19
			[from]
				x=13
				y=21
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="9194877d"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			checksum="gh1WzQOUM0iRB>Nldz4f+63L18ip4.b>>x-+36.<>>dfL759SW-h6lAny73g8kb606fDdirf3e975c3a0,<4a4229mk>18,7V7,onnjt6FMK7pKJnnd+zkKwuCj2FzDu"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=22
			random_calls=14
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="12,12,11,11,11,11,11,10,9"
			y="24,23,23,22,21,20,19,18,18"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=9
			final_hex_y=18
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=22
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=3
		[/end_turn]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=22
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=22
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=22
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Sergeant has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="14,13,12,11,11"
			y="6,7,7,8,9"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=11
			final_hex_y=9
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=22
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Dark Adept"
			x=11
			y=10
			[from]
				x=11
				y=9
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="523a87f1"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			checksum="TsCCmQMI9g5aAPBA5MruEooIwo1nFDHU9wMHPxTuvc3x+RtJBNRFGmGevqQPwzEkEKBrRFztRNKqCJsKKuNQoJHrwN4d6d6ou443gC1Xmcc71g+l3e<5kw7aa+1mbph-"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=23
			random_calls=23
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Dark Adept"
			x=10
			y=9
			[from]
				x=11
				y=9
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="0c5bd92a"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			checksum="tH<OTsLbOqm9rSJL+qrFoIAO9wyxQTotsJUQRRFojCYLJPMsPRptMpQsBGxsOjPKBrRFztRNKqCJtGKuNQoJHrwN4d6d6ou443gC1Xmcc71g+l3e<5kw7aa+1mbph+e,"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=24
			random_calls=23
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="algaross has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="8,8,8,7,6,6"
			y="6,7,8,9,9,10"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=6
			final_hex_y=10
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=24
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Paule_Walker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="8,8,8,8,8"
			y="3,4,5,6,7"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=8
			final_hex_y=7
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=24
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="5,6,6,6,6"
			y="4,4,5,6,7"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=6
			final_hex_y=7
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=24
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="15,14,14,13,12,12"
			y="7,7,8,9,9,10"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=12
			final_hex_y=10
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=24
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="27,27,26,26,26"
			y="9,10,10,11,12"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=26
			final_hex_y=12
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=24
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="24,25,25,26"
			y="12,13,14,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=26
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=24
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="21,21,21"
			y="12,13,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=21
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=24
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="17,16,15,14,13,12,11,10,9"
			y="5,5,6,6,7,7,8,8,9"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=9
			final_hex_y=9
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=24
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="16,17,18,19,20,21,22,22"
			y="10,11,11,12,12,13,13,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=20
			final_hex_y=12
			stopped_early=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=24
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="20,21,22,22"
			y="12,13,13,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=22
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=24
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="22,23,24"
			y="14,15,15"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=23
			final_hex_y=15
			stopped_early=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=24
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="23,24"
			y="15,15"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=24
			final_hex_y=15
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=24
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Iensabt has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="13,12,12,11,10,9,9,8"
			y="8,8,9,10,10,11,12,12"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=10
			final_hex_y=10
			stopped_early=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=24
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="10,9,9,8"
			y="10,11,12,12"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=8
			final_hex_y=12
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=24
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=24
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		[init_side]
			side_number=2
		[/init_side]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=24
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Acety has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="19,18,18,19,19,19"
			y="25,24,23,23,22,21"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=19
			final_hex_y=21
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=24
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="19,20,20,21"
			y="21,20,19,19"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=20
			final_hex_y=20
			stopped_early=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=24
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="20,20,21"
			y="20,19,19"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=21
			final_hex_y=19
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=24
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="23,23,23,24,25,26,27,27"
			y="25,24,23,22,22,21,21,20"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=27
			final_hex_y=20
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=24
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="26,25,24,23,23,23"
			y="27,27,26,26,25,24"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=23
			final_hex_y=24
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=24
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="18,19,20,21,22,23,23"
			y="21,21,20,20,19,19,18"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=23
			final_hex_y=18
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=24
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="16,17,18,19"
			y="17,17,16,17"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=19
			final_hex_y=17
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=24
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Ph234x has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="14,13,13,12,11"
			y="19,19,18,17,17"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=11
			final_hex_y=17
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=24
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="9,10,11,12,13,14,15,16"
			y="18,18,19,19,19,18,18,17"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=16
			final_hex_y=17
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=24
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="16,17"
			y="17,17"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=17
			final_hex_y=17
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=24
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Orcish Grunt"
			x=14
			y=19
			[from]
				x=13
				y=21
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="19c6f9fd"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			checksum="-cbU7.h<DfoAe<>g94xfeW.wg1-1fEl4X,hk-<VH7MYbpXifhe8ir>a>519+Bg>-j0ce0lfeia9i3o,e.Xk36,T8d<NGXEfQA.4wCGJ>npsd+8<pFEQwgRQd12vCM2Gy"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=25
			random_calls=14
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Orcish Grunt"
			x=13
			y=20
			[from]
				x=13
				y=21
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="10f87e0a"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			checksum="-cbU7.h<DfoAe<>g94xfeW.wg1-1fEl4X,hk-<VH7MYbpXifhe8ir>a>519+Bg>-j0ce0lfeia9i3j>e.Xk36,T8d<NGXEfQA.4wCGJ>npsd+8<pQEQwgRQd12vCM2FF"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=26
			random_calls=14
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="13,14,15,16,17,18"
			y="21,20,20,20,20,20"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=18
			final_hex_y=20
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=26
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=3
		[/end_turn]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=26
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=26
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=26
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="8,8,7,6,5,4,3,3"
			y="12,13,14,13,14,14,14,13"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=3
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=26
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost Ladder_0_1"
			defender_lvl=1
			defender_type="Young Ogre"
			defender_weapon=-1
			tod="first_watch"
			turn=4
			weapon=1
			[source]
				x=3
				y=13
			[/source]
			[destination]
				x=4
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a6873ba1"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=4
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=26
			random_calls=3
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="6,6,5"
			y="10,11,12"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=5
			final_hex_y=12
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=26
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Young Ogre"
			defender_weapon=0
			tod="first_watch"
			turn=4
			weapon=0
			[source]
				x=5
				y=12
			[/source]
			[destination]
				x=4
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="bef0a15d"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=8
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=4
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=4
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=8
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=26
			random_calls=6
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="10,9,8,7,6,5,4"
			y="9,9,9,10,10,11,11"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=4
			final_hex_y=11
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=26
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Young Ogre"
			defender_weapon=-1
			tod="first_watch"
			turn=4
			weapon=0
			[source]
				x=4
				y=11
			[/source]
			[destination]
				x=4
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="fcf2272c"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=70
			damage=12
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=70
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=26
			random_calls=2
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="DwarvenRogue has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="11,10,9,8"
			y="10,10,11,11"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=8
			final_hex_y=11
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=26
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="8,9,10,10,10"
			y="7,8,8,9,10"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=10
			final_hex_y=10
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=26
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="6,6,6,6,6"
			y="7,8,9,10,11"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=6
			final_hex_y=11
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=26
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="12,13,14,15,16"
			y="10,11,11,11,11"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=16
			final_hex_y=11
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=26
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="sloth has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Ghost Ladder_0_1"
			x=11
			y=10
			[from]
				x=11
				y=9
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			checksum=".3tnxFGR8KAdAETQIH<FtqOCV9vEyIIuROHsUIAIgP3pIKMmQRxEt.,NLAqJPQ4wqI6KvDsAywCvvASFoGEHSOw3.i7JK9xGZqNL<JUAOCfK.3rfAIqoYKsOI9vwQNAF"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=27
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="11,12,13,14,15,16"
			y="9,9,9,8,9,9"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=16
			final_hex_y=9
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=27
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="9,10,11,12,13,14,15,16,17"
			y="9,9,10,10,11,11,12,12,12"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=14
			final_hex_y=11
			stopped_early=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=27
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="14,15,16,17"
			y="11,12,12,12"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=17
			final_hex_y=12
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=27
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="HolyHipster has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="21,22"
			y="14,13"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=22
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=27
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="26,25,24,23,22,21"
			y="14,15,15,15,14,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=21
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=27
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="22,23,24,25,26"
			y="13,14,14,14,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=26
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=27
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="26,25,24,23,22"
			y="12,13,13,14,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=22
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=27
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="24,23,23,22"
			y="15,15,14,13"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=22
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=27
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="22,23,24,25,26,27"
			y="13,14,14,14,13,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=27
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=27
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=27
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		[init_side]
			side_number=2
		[/init_side]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=27
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="18,19,20,21,22"
			y="20,21,20,21,20"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=22
			final_hex_y=20
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=27
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Troll Whelp"
			x=23
			y=20
			[from]
				x=22
				y=20
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="ab29fe86"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			checksum="gh1WzQOSM0iRB>Nldy4f+63L18ip4.b>>x-+36.<>>dfL759SW-h6lAny73g8kb606fDdirf3e975c3a0,<4a4429mk>18,7V7,onnjt6FMK7pKJnnd+zkKwuCj2FzDu"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=28
			random_calls=14
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Young Ogre"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="first_watch"
			turn=4
			weapon=0
			[source]
				x=4
				y=12
			[/source]
			[destination]
				x=4
				y=11
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="5d3a62c8"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=28
			random_calls=3
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="23,22,22,22,22,22"
			y="24,23,22,21,20,19"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=22
			final_hex_y=19
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=28
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="21,21,21,21,22,23,23,22"
			y="19,18,17,16,15,15,14,13"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=22
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=28
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Naga Fighter"
			defender_lvl=1
			defender_type="Soulless"
			defender_weapon=0
			tod="first_watch"
			turn=4
			weapon=0
			[source]
				x=22
				y=13
			[/source]
			[destination]
				x=21
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="638dd429"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=40
			damage=5
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=40
			damage=10
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=28
			random_calls=7
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="23,22,21,20,20,20"
			y="18,17,17,16,15,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=20
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=28
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Soulless"
			defender_weapon=0
			tod="first_watch"
			turn=4
			weapon=0
			[source]
				x=20
				y=14
			[/source]
			[destination]
				x=21
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="d4879618"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=40
			damage=12
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=40
			damage=12
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=28
			random_calls=3
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="27,26,26,27,28,29,29,30"
			y="20,19,18,18,17,17,16,15"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=30
			final_hex_y=15
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=28
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="17,18,19,20,20,21"
			y="17,16,16,15,14,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=21
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=28
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="MalkotoKrasi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Nythinstinct has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="19,20,20,20,21,22,23,24"
			y="17,16,15,14,14,13,13,12"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=24
			final_hex_y=12
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=28
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="10,10"
			y="16,17"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=10
			final_hex_y=17
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=28
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="13,12,11,10,10,10"
			y="20,19,19,18,17,16"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=10
			final_hex_y=16
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=28
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="11,10,10"
			y="17,16,15"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=10
			final_hex_y=15
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=28
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="10,10"
			y="17,18"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=10
			final_hex_y=18
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=28
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="bhagat has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="10,10,11,12"
			y="18,17,17,16"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=12
			final_hex_y=16
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=28
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="14,15,15,16"
			y="19,19,18,17"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=16
			final_hex_y=17
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=28
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=3
		[/end_turn]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=28
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=28
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=28
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="16,17,18,19,20"
			y="9,9,8,8,7"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=20
			final_hex_y=7
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=28
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Dark Adept"
			x=20
			y=9
			[from]
				x=20
				y=7
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="3f7934c8"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			checksum="tH<OTsLbRqm9rSJL+qrFoIAO9wyxQTotsJUQRRFojCYLJPMsPRptMpQsBGxsOjPKBrRFztRNKqCJsKKuNQoJHrwN4d6d6ou443gC1Xmcc71g+l3e<5kw7aa+1mbph-i,"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=29
			random_calls=23
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="3,3"
			y="13,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=3
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=29
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="4,3,2,2,3"
			y="11,11,11,12,13"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=3
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=29
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Young Ogre"
			defender_weapon=-1
			tod="second_watch"
			turn=5
			weapon=0
			[source]
				x=3
				y=13
			[/source]
			[destination]
				x=4
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="d6e00a6b"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=70
			damage=12
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=70
			damage=12
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=29
			random_calls=2
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="5,4"
			y="12,12"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=4
			final_hex_y=12
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=29
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="3,3,3,3,3,3,3"
			y="14,15,16,17,18,19,20"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=3
			final_hex_y=20
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=29
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Gorbatschow85 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="16,17,18,19,19,20"
			y="11,11,11,12,13,13"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=20
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=29
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=-1
			tod="second_watch"
			turn=5
			weapon=1
			[source]
				x=20
				y=13
			[/source]
			[destination]
				x=21
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="9897c445"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=50
			damage=7
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=29
			random_calls=3
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="11,12,13,14,15,16,17,18"
			y="10,10,10,10,11,11,12,12"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=18
			final_hex_y=12
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=29
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Oook has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="gal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="NanoKnight has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="26,25,24"
			y="14,14,13"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=24
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=29
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			tod="second_watch"
			turn=5
			weapon=0
			[source]
				x=24
				y=13
			[/source]
			[destination]
				x=24
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="86f65330"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=7
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=50
			damage=6
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=7
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=29
			random_calls=6
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="17,18,19,20,21,22,23"
			y="12,11,12,12,12,11,12"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=23
			final_hex_y=12
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=29
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="27,26,26,25"
			y="14,13,12,12"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=25
			final_hex_y=12
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=29
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Vampire Bat Ladder_0_1"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			tod="second_watch"
			turn=5
			weapon=0
			[source]
				x=25
				y=12
			[/source]
			[destination]
				x=24
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="1fe9dcc7"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=40
			damage=7
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=29
			random_calls=5
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Vampire Bat Ladder_0_1"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			tod="second_watch"
			turn=5
			weapon=0
			[source]
				x=23
				y=12
			[/source]
			[destination]
				x=24
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=76339295
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=50
			damage=6
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=40
			damage=7
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=29
			random_calls=5
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			tod="second_watch"
			turn=5
			weapon=0
			[source]
				x=22
				y=14
			[/source]
			[destination]
				x=21
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="dd6bc211"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=40
			damage=8
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=29
			random_calls=5
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="DuncanIdaho has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="8,9,10,11,12"
			y="11,11,10,10,9"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=12
			final_hex_y=9
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=29
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="10,11,12,13,14"
			y="10,10,10,10,10"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=14
			final_hex_y=10
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=29
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="6,6"
			y="11,12"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=6
			final_hex_y=12
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=29
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=29
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		[init_side]
			side_number=2
		[/init_side]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=29
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Kendoka has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="22,23,23,23,23,23"
			y="19,19,18,17,16,15"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=23
			final_hex_y=15
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=29
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Leader"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=0
			tod="second_watch"
			turn=5
			weapon=0
			[source]
				x=23
				y=15
			[/source]
			[destination]
				x=22
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="bc907d03"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=9
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=40
			damage=10
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=29
			random_calls=5
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Iensabt has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="30,29,28,27,26"
			y="15,16,15,15,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=26
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=29
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="24,24,25,25,26,27"
			y="12,11,11,10,9,9"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=27
			final_hex_y=9
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=29
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="21,21"
			y="14,15"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=21
			final_hex_y=15
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=29
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Wolf Rider"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=0
			tod="second_watch"
			turn=5
			weapon=0
			[source]
				x=21
				y=15
			[/source]
			[destination]
				x=22
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="926d8375"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=40
			damage=8
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=29
			random_calls=1
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="algaross has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="20,21"
			y="14,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=21
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=29
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Skeleton Archer"
			defender_weapon=0
			tod="second_watch"
			turn=5
			weapon=0
			[source]
				x=21
				y=14
			[/source]
			[destination]
				x=20
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a0386e5e"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=40
			damage=4
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=40
			damage=4
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=29
			random_calls=4
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="16,17,18,19,19,20"
			y="17,17,16,16,15,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=20
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=29
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Skeleton Archer"
			defender_weapon=0
			tod="second_watch"
			turn=5
			weapon=0
			[source]
				x=20
				y=14
			[/source]
			[destination]
				x=20
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="0b2cf68a"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=7
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=4
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=7
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=4
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=29
			random_calls=4
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="22,22,22,23,24,25,26"
			y="13,12,11,11,11,11,11"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=26
			final_hex_y=11
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=29
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Naga Fighter"
			defender_lvl=0
			defender_type="Vampire Bat Ladder_0_1"
			defender_weapon=0
			tod="second_watch"
			turn=5
			weapon=0
			[source]
				x=26
				y=11
			[/source]
			[destination]
				x=25
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="84c4016f"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=40
			damage=5
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=40
			damage=5
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=40
			damage=5
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=29
			random_calls=6
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="23,23,23,23,23,24"
			y="20,19,18,17,16,15"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=24
			final_hex_y=15
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=29
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Goblin Spearman"
			x=23
			y=20
			[from]
				x=22
				y=20
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="e051d255"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			checksum="N1tqvroboxQg.Mt9Cki.byPHAueLwwxTFmLzHxQgJqoPMVnEpI2xrn8EALUPcA4ICpGRNqTvLeJJmyxEKAqvxvHINxPOKGOnurwHH8MMIAz5ic>d1G,.c397c34W-e0j"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=30
			random_calls=13
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Goblin Spearman"
			x=23
			y=21
			[from]
				x=22
				y=20
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="01db0024"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			checksum="N1tqvroboxQg.Mt9Cki.byPHAueLwwxTFmLzHxQgJqoPMVnEpI2xrn8EALUPcA4ICpGRNqTvLeJJmyxEKAqvxvHINxPOKGOnurwHH8MMIAz5ic>d1G,.c397c34W-e0j"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=31
			random_calls=13
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="22,21,20,19,18,17"
			y="20,20,20,21,20,20"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=17
			final_hex_y=20
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=31
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="10,9,9,8,7,7"
			y="16,17,18,18,19,20"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=9
			final_hex_y=18
			stopped_early=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=31
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="9,8,7,7"
			y="18,18,19,20"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=7
			final_hex_y=20
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=31
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="10,11"
			y="15,16"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=11
			final_hex_y=16
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=31
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="12,11,10"
			y="16,17,16"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=10
			final_hex_y=16
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=31
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Pungitopa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="11,10,9"
			y="16,16,17"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=9
			final_hex_y=17
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=31
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="9,9"
			y="17,18"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=9
			final_hex_y=18
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=31
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="algaross has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[end_turn]
			next_player_number=3
		[/end_turn]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=31
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=31
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=31
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="F_Felagund has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="omuncolosso has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="20,20"
			y="9,10"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=20
			final_hex_y=10
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=31
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Skeleton Archer"
			x=20
			y=9
			[from]
				x=20
				y=7
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			checksum="H5P5.ZS9OHr3sNJB3RPHKSNV-BOwSKsEMGuGSoSaFZzUNOAKDrqv76HRmwQOP1KIqgnJwQOsGALSBOPNMOzTBEppQEtD--kCCHKIkm,Gu-hYIVezvdyHqBW.6FwXcau4"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=32
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="20,20,20,21,21,21"
			y="7,8,9,10,11,12"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=21
			final_hex_y=12
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=32
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			tod="dawn"
			turn=6
			weapon=1
			[source]
				x=20
				y=13
			[/source]
			[destination]
				x=21
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="df7b4952"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=40
			damage=6
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=32
			random_calls=3
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="18,19,20,21,22,22"
			y="12,13,12,12,12,13"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=22
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=32
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost Ladder_0_1"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			tod="dawn"
			turn=6
			weapon=1
			[source]
				x=22
				y=13
			[/source]
			[destination]
				x=21
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="0dd24ced"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=40
			damage=3
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=32
			random_calls=3
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="20,20,20,21"
			y="10,11,12,13"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=21
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=32
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			tod="dawn"
			turn=6
			weapon=0
			[source]
				x=21
				y=13
			[/source]
			[destination]
				x=21
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="40cf5d0b"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=70
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=70
			damage=10
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=32
			random_calls=2
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="janop14 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="14,15,16,17,17"
			y="10,11,11,12,13"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=17
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=32
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="12,13,14,15,16,17"
			y="9,9,8,9,9,10"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=17
			final_hex_y=10
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=32
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="MarshallCockburn has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="24,25,26"
			y="13,13,12"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=26
			final_hex_y=12
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=32
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="25,24,23,22,21,20,19,18,17,16"
			y="12,11,11,10,11,10,10,10,11,10"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=16
			final_hex_y=10
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=32
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="3,4,4,5,6,7,8"
			y="13,12,11,11,10,10,10"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=8
			final_hex_y=10
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=32
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="3,3,3,3,3,3,3,3"
			y="20,19,18,17,16,15,14,13"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=3
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=32
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Thestoicus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="23,22,21,20,19,19,18,17,17"
			y="12,11,11,10,10,9,8,8,7"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=17
			final_hex_y=7
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=32
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="bojazzlmax has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=32
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		[init_side]
			side_number=2
		[/init_side]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=32
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="17,16,15,14,13"
			y="20,20,20,20,21"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=13
			final_hex_y=21
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=32
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Wolf Rider"
			x=14
			y=19
			[from]
				x=13
				y=21
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="e4c25c36"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			checksum="rutBXf0bL4gaxEdk3t9n5Yc1,Q4da>,<JjYfj6jNhZ9a4,10+Ld+k5rd+ldojpf+k8h7iW50E71,HX,oc3a+lm7d<6fh+873<<e>5cZQily1F8GH6C08QFbOu5EdtGM>"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=33
			random_calls=14
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="7,7,6,6,5"
			y="20,19,18,17,17"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=6
			final_hex_y=18
			stopped_early=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Testest has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="9,9,9,9,9"
			y="18,17,16,15,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=9
			final_hex_y=16
			stopped_early=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="9,9"
			y="16,15"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=9
			final_hex_y=15
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="9,9"
			y="15,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=9
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Baylando has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="26,25,24,23,22"
			y="11,11,11,12,12"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=22
			final_hex_y=12
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Naga Fighter"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="dawn"
			turn=6
			weapon=0
			[source]
				x=22
				y=12
			[/source]
			[destination]
				x=21
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="971d023f"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=5
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=5
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=33
			random_calls=4
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="6,7,8,9,9"
			y="18,19,18,18,17"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=9
			final_hex_y=17
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="20,20"
			y="14,15"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=20
			final_hex_y=15
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="24,23,22,21,20"
			y="15,16,15,15,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=20
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Skeleton Archer"
			defender_weapon=0
			tod="dawn"
			turn=6
			weapon=0
			[source]
				x=20
				y=14
			[/source]
			[destination]
				x=20
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="9b620716"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=10
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=70
			damage=3
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=70
			damage=3
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=33
			random_calls=4
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="21,21,21"
			y="14,15,16"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=21
			final_hex_y=16
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="23,22,21,21"
			y="15,15,15,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=21
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Leader"
			defender_lvl=1
			defender_type="Skeleton Archer"
			defender_weapon=0
			tod="dawn"
			turn=6
			weapon=0
			[source]
				x=21
				y=14
			[/source]
			[destination]
				x=20
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="e13494a1"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=40
			damage=3
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=4
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=4
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=33
			random_calls=5
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="20,20,20"
			y="15,14,13"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=20
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="dawn"
			turn=6
			weapon=0
			[source]
				x=20
				y=13
			[/source]
			[destination]
				x=21
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="8cd73a55"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=9
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=33
			random_calls=2
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Scaramush has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Mele2001 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="21,22"
			y="15,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=22
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="23,23,23,23,23,24"
			y="20,19,18,17,16,15"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=24
			final_hex_y=15
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="23,23,23,23,23,23"
			y="21,20,19,18,17,16"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=23
			final_hex_y=16
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="21,22,23"
			y="16,15,15"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=23
			final_hex_y=15
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="FilFighter has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Goblin Spearman"
			x=13
			y=20
			[from]
				x=13
				y=21
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="5f3d22b6"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			checksum="N1tqvroboxQg.Mt9Cki.byPHAueLwwxTFmLzHxQgJqoPMVnEpI2xrn8EALUPcA4ICpGRNqTvLeJJmyxEKAqvxvHINxPOKGOnurwHH8MMIAz5ic>d1G,.c397c34W-e0j"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=34
			random_calls=13
		[/mp_checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=3
		[/end_turn]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=34
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=34
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=34
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Ronathog has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="21,21"
			y="12,11"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=21
			final_hex_y=11
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=34
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="21,21"
			y="13,12"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=21
			final_hex_y=12
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=34
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=-1
			tod="morning"
			turn=7
			weapon=0
			[source]
				x=21
				y=12
			[/source]
			[destination]
				x=22
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="34328d6e"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=70
			damage=8
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=70
			damage=8
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=34
			random_calls=2
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="17,17,18,18,19"
			y="10,11,11,12,13"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=19
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=34
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			tod="morning"
			turn=7
			weapon=0
			[source]
				x=19
				y=13
			[/source]
			[destination]
				x=20
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c9b1f6e1"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=70
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=70
			damage=8
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=34
			random_calls=2
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="21,21,21"
			y="11,12,13"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=21
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=34
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Revenant"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="morning"
			turn=7
			weapon=0
			[source]
				x=21
				y=13
			[/source]
			[destination]
				x=20
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="299f7653"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=6
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=4
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=6
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=6
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=34
			random_calls=6
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="17,18,19,20"
			y="13,12,12,12"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=20
			final_hex_y=12
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=34
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Soulless"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="morning"
			turn=7
			weapon=0
			[source]
				x=20
				y=12
			[/source]
			[destination]
				x=20
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="170a6acb"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=7
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=35
			random_calls=1
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="26,26,26,27"
			y="12,11,10,10"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=27
			final_hex_y=10
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=35
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			tod="morning"
			turn=7
			weapon=0
			[source]
				x=27
				y=10
			[/source]
			[destination]
				x=27
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a4c772c0"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=50
			damage=5
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=40
			damage=4
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=50
			damage=5
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=35
			random_calls=6
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="22,23,23,23,24,25,26"
			y="13,13,12,11,10,10,9"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=26
			final_hex_y=9
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=35
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost Ladder_0_1"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			tod="morning"
			turn=7
			weapon=0
			[source]
				x=26
				y=9
			[/source]
			[destination]
				x=27
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="2f0ab225"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=35
			random_calls=6
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="shacknetisp has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="20,21,21,22"
			y="9,10,11,11"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=22
			final_hex_y=11
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=35
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="16,17,18,19,20,21,22,23,24,25"
			y="10,10,10,10,10,10,10,10,10,10"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=25
			final_hex_y=10
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=35
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="gnidaoLer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="17,17,17,17,16"
			y="7,8,9,10,10"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=16
			final_hex_y=10
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=35
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="6,6,7,8,8"
			y="12,11,11,11,12"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=8
			final_hex_y=12
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=35
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="3,4,5,6,7,8,9"
			y="13,12,12,11,11,11,12"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=9
			final_hex_y=12
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=35
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Hakko-5000 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="8,9,10,11"
			y="10,10,9,10"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=11
			final_hex_y=10
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=35
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=35
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		[init_side]
			side_number=2
		[/init_side]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=35
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="9,10,11,11,11"
			y="14,13,13,12,11"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=11
			final_hex_y=11
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=35
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="morning"
			turn=7
			weapon=0
			[source]
				x=11
				y=11
			[/source]
			[destination]
				x=11
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="b5524729"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=40
			damage=8
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=35
			random_calls=2
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="scrappy40 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="UltraLord has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="MasterTom has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="9,9,9,10,10,10"
			y="17,16,15,14,13,12"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=10
			final_hex_y=12
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=35
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="10,9,9,10,10"
			y="16,16,15,14,13"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=10
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=35
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="13,12,11,10,10,10"
			y="20,19,19,18,17,16"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=10
			final_hex_y=16
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=35
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="14,14,14,14,14,14,14,13,13"
			y="19,18,17,16,15,14,13,13,12"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=13
			final_hex_y=12
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=35
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Paule_Walker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="26,25,24,23,22"
			y="14,14,13,13,12"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=22
			final_hex_y=12
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=35
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Naga Fighter"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="morning"
			turn=7
			weapon=0
			[source]
				x=22
				y=12
			[/source]
			[destination]
				x=21
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="0f8ab761"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=4
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=4
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=4
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=4
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=35
			random_calls=4
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="MasterBao"
			message=":("
			side=1
			time=1616877607
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="23,24,25,26"
			y="15,14,14,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=26
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=35
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Leader"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=-1
			tod="morning"
			turn=7
			weapon=1
			[source]
				x=21
				y=14
			[/source]
			[destination]
				x=20
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="9e8ed167"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=4
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=35
			random_calls=2
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="20,21,22,22"
			y="14,15,14,13"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=22
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=35
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=2
			defender_type="Revenant"
			defender_weapon=0
			tod="morning"
			turn=7
			weapon=0
			[source]
				x=22
				y=13
			[/source]
			[destination]
				x=21
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="cff5201f"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=70
			damage=5
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=7
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=70
			damage=5
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=70
			damage=5
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=70
			damage=5
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=35
			random_calls=6
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="23,22,21,20,20"
			y="16,15,16,15,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=20
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=35
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=0
			attacker_type="Goblin Spearman"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=-1
			tod="morning"
			turn=7
			weapon=1
			[source]
				x=20
				y=14
			[/source]
			[destination]
				x=20
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="b15d8693"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=3
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=35
			random_calls=1
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="22,23,24,25,26,27,28"
			y="14,14,13,13,13,13,13"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=28
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=35
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="28,29"
			y="13,13"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=29
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=35
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="27,28,29,29,29,29,30,30,30"
			y="9,8,9,10,11,12,12,13,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=30
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=35
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="24,24"
			y="15,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=24
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=35
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Troll Whelp"
			x=13
			y=20
			[from]
				x=13
				y=21
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="7b1b8bf4"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			checksum="gh1WzQOOM0iRB>Nldy4f+63L18ip4.b>>x-+36.<>>dfL759SW-h6lAny73g8kb606fDdirf3e975c3a0,<4a4029mk>18,7V7,onnjt6FML7pKJnnd+zkKwuCj2FzDu"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=36
			random_calls=14
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Goblin Spearman"
			x=14
			y=19
			[from]
				x=13
				y=21
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="1fa3c9c2"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			checksum="N1tqvroboxQg.Mt9Cki.byPHAueLwwxTFmLzHxQgJqoPMVnEpI2xrn8EALUPcA4ICpGRNqTvLeJJmyxEKAqvxvHINxPOKGOnurwHH8MMIAz5ic>d1G,.c397c34W-e0j"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=37
			random_calls=13
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="13,14,15,16,17,18"
			y="21,20,20,20,20,19"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=18
			final_hex_y=19
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=37
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="10,9"
			y="13,13"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=9
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=37
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Goblin Impaler"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=-1
			tod="morning"
			turn=7
			weapon=1
			[source]
				x=9
				y=13
			[/source]
			[destination]
				x=8
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="597d5736"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=30
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=37
			random_calls=1
		[/mp_checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=3
		[/end_turn]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=37
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=37
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=37
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="4,4,5,6,7"
			y="12,13,14,14,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=7
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=37
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="DatMonsta has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=-1
			tod="afternoon"
			turn=8
			weapon=0
			[source]
				x=11
				y=10
			[/source]
			[destination]
				x=11
				y=11
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="86be8bfd"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=70
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=70
			damage=8
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=37
			random_calls=2
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="9,10"
			y="12,11"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=10
			final_hex_y=11
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=37
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost Ladder_0_1"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=0
			tod="afternoon"
			turn=8
			weapon=0
			[source]
				x=10
				y=11
			[/source]
			[destination]
				x=11
				y=11
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="98fd7c26"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=70
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=70
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=70
			damage=3
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=37
			random_calls=5
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Noxar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="MasterTom has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="le-markus4 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="livenius has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Hakko-5000 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="8,8,9,10"
			y="12,11,11,10"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=10
			final_hex_y=10
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=37
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="21,20,20,20,20"
			y="13,12,11,10,9"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=20
			final_hex_y=9
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=37
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="27,27"
			y="10,9"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=27
			final_hex_y=9
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=37
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="20,21"
			y="13,13"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=21
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=37
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=0
			tod="afternoon"
			turn=8
			weapon=0
			[source]
				x=21
				y=13
			[/source]
			[destination]
				x=22
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="8e2c6a6f"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=70
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=6
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=70
			damage=6
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=37
			random_calls=4
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="nixpc has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="19,19"
			y="13,12"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=19
			final_hex_y=12
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=37
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="16,16,16,15,15,14"
			y="10,9,8,8,7,6"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=14
			final_hex_y=6
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=37
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="meisteris has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Dreadnough has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="19,18,17,16"
			y="12,11,11,10"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=16
			final_hex_y=10
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=37
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="22,23,24,24"
			y="11,11,11,12"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=24
			final_hex_y=12
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=37
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="26,26,26,26,25,24,23"
			y="9,10,11,12,13,13,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=23
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=37
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost Ladder_0_1"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=0
			tod="afternoon"
			turn=8
			weapon=0
			[source]
				x=23
				y=14
			[/source]
			[destination]
				x=22
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="079d027e"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=70
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=50
			damage=3
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=70
			damage=3
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=50
			damage=3
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=70
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=37
			random_calls=5
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="BlackEagle has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="bypass has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="25,24,23,22,21,20,19,18,17,16"
			y="10,9,9,9,9,8,9,9,9,9"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=16
			final_hex_y=9
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=37
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=37
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		[init_side]
			side_number=2
		[/init_side]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=37
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Cackfiend has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="18,19,20,21,22"
			y="19,20,20,20,20"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=22
			final_hex_y=20
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=37
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Orcish Archer Ladder_0_1"
			x=23
			y=20
			[from]
				x=22
				y=20
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="85018fea"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			checksum="MMN0W7,CmenOi-ig8.phaf.g3-1q41-1fEl4X,hk-<VH7MYbpXgfhe8ir>a>519+Bg>-j0ce0lfeia9i3o6e.Xk36,T8d<NGWEfQAK+U3N7wZIyC<4f2zCsEbKQA2duP"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=38
			random_calls=14
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="30,30,30,29,28,27,26,26,25"
			y="14,15,16,17,17,18,18,19,20"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=25
			final_hex_y=20
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=38
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Leader"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=0
			tod="afternoon"
			turn=8
			weapon=0
			[source]
				x=21
				y=14
			[/source]
			[destination]
				x=21
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="f3780e35"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=5
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=38
			random_calls=1
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="22,21,21"
			y="13,14,15"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=21
			final_hex_y=15
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=38
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="22,22"
			y="12,13"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=22
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=38
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Naga Fighter"
			defender_lvl=1
			defender_type="Ghost Ladder_0_1"
			defender_weapon=0
			tod="afternoon"
			turn=8
			weapon=0
			[source]
				x=22
				y=13
			[/source]
			[destination]
				x=23
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="35ffb675"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=40
			damage=3
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=40
			damage=3
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=38
			random_calls=7
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="20,21,22"
			y="14,14,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=22
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=38
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=0
			attacker_type="Goblin Spearman"
			defender_lvl=1
			defender_type="Ghost Ladder_0_1"
			defender_weapon=1
			tod="afternoon"
			turn=8
			weapon=1
			[source]
				x=22
				y=14
			[/source]
			[destination]
				x=23
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a8c7c27b"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=50
			damage=2
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=2
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=38
			random_calls=4
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="24,23"
			y="14,15"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=23
			final_hex_y=15
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=38
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=0
			attacker_type="Goblin Spearman"
			defender_lvl=1
			defender_type="Ghost Ladder_0_1"
			defender_weapon=1
			tod="afternoon"
			turn=8
			weapon=1
			[source]
				x=23
				y=15
			[/source]
			[destination]
				x=23
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="8d49b059"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=50
			damage=1
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=2
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=2
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=38
			random_calls=4
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="29,28,27,26,25,24"
			y="13,13,14,14,15,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=24
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=38
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="9,10,11,12,12,12"
			y="13,13,13,12,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Cackfiend has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=12
			final_hex_y=10
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=38
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Goblin Impaler"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="afternoon"
			turn=8
			weapon=0
			[source]
				x=12
				y=10
			[/source]
			[destination]
				x=11
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="1370126c"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=38
			random_calls=3
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="MasterTom has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="11,12,13,13"
			y="11,11,11,10"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=13
			final_hex_y=10
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=38
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="10,11,12,12,11"
			y="12,13,12,11,11"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=11
			final_hex_y=11
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=38
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="afternoon"
			turn=8
			weapon=0
			[source]
				x=11
				y=11
			[/source]
			[destination]
				x=11
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="3560774c"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=40
			damage=7
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=40
			damage=7
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=38
			random_calls=2
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="13,13,13,13,12,11"
			y="12,11,10,9,8,9"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=11
			final_hex_y=9
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=38
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Wolf Rider"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="afternoon"
			turn=8
			weapon=0
			[source]
				x=11
				y=9
			[/source]
			[destination]
				x=11
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="eb24c4eb"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=40
			damage=5
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=38
			random_calls=2
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="10,9,9,8,7,7"
			y="16,17,18,18,19,20"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=7
			final_hex_y=20
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=38
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="14,13,12,12,11,10"
			y="19,19,18,17,17,16"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=10
			final_hex_y=16
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=38
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="13,12,11,10,10,9"
			y="20,19,19,18,17,17"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=9
			final_hex_y=17
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=38
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=3
		[/end_turn]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=38
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=38
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=38
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="7,8,9,10"
			y="14,14,15,15"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=9
			final_hex_y=15
			stopped_early=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=38
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="9,10"
			y="15,15"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=10
			final_hex_y=15
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=38
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=0
			defender_type="Goblin Spearman"
			defender_weapon=0
			tod="dusk"
			turn=9
			weapon=0
			[source]
				x=10
				y=15
			[/source]
			[destination]
				x=10
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="bb2b4608"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=40
			damage=8
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=38
			random_calls=6
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="16,15,14,13,12"
			y="10,11,11,12,11"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=12
			final_hex_y=11
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=38
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Goblin Impaler"
			defender_weapon=1
			tod="dusk"
			turn=9
			weapon=0
			[source]
				x=12
				y=11
			[/source]
			[destination]
				x=12
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="9628babb"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=70
			damage=10
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=5
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=70
			damage=10
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=38
			random_calls=3
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="14,14,14,15,15,15,14,13"
			y="6,7,8,9,10,11,11,11"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=13
			final_hex_y=11
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=38
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Vampire Bat Ladder_0_1"
			defender_lvl=1
			defender_type="Goblin Impaler"
			defender_weapon=0
			tod="dusk"
			turn=9
			weapon=0
			[source]
				x=13
				y=11
			[/source]
			[destination]
				x=12
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="0f0692ac"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=38
			random_calls=5
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="10,11"
			y="10,10"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=11
			final_hex_y=10
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=38
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Goblin Impaler"
			defender_weapon=0
			tod="dusk"
			turn=9
			weapon=0
			[source]
				x=11
				y=10
			[/source]
			[destination]
				x=12
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="5c2e64e3"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=40
			damage=6
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=6
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=6
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=39
			random_calls=4
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="20,20,20"
			y="9,8,7"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=20
			final_hex_y=7
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=39
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Dark Adept"
			x=20
			y=8
			[from]
				x=20
				y=7
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="1d3e2098"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			checksum="tH<OTsLbRqm9rSJL+qrFoIAO9wyxQTotsJUQRRFojCYLJPMsPRptMpQsBGxsOjPKBrRFztRNKqCJsKKuNQoJHrwN4d6d6ou443gC1Xmcc71g+l3e<5kw7aa+1mbph-i,"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=40
			random_calls=23
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Dark Adept"
			x=20
			y=9
			[from]
				x=20
				y=7
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="79645b7d"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			checksum="TsCCmQMI9g5aAPBA5MruEooIwo1nFDHU9wMHPxTuvc3x+RtJBNRFGmGevqQPwzEkEKBrRFztRNKqCJsKKuNQoJHrwN4d6d6ou443gC1Xmcc71g+l3e<5kw7aa+1mbph-"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=41
			random_calls=23
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="10,10,10,10,11,11,11,10"
			y="11,12,13,14,15,16,17,17"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=10
			final_hex_y=17
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=41
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost Ladder_0_1"
			defender_lvl=0
			defender_type="Goblin Spearman"
			defender_weapon=1
			tod="dusk"
			turn=9
			weapon=1
			[source]
				x=10
				y=17
			[/source]
			[destination]
				x=10
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="40ad39b8"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=40
			damage=3
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=41
			random_calls=4
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="16,16,16,16,16,16,16,16,16"
			y="9,10,11,12,13,14,15,16,17"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=16
			final_hex_y=17
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=41
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="fraturrus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="shigune has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="FV_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="20,19,18,17,16"
			y="12,12,11,11,10"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=16
			final_hex_y=10
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=41
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="23,23"
			y="14,13"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=23
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=41
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost Ladder_0_1"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=-1
			tod="dusk"
			turn=9
			weapon=1
			[source]
				x=23
				y=13
			[/source]
			[destination]
				x=22
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="be9c5def"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=40
			damage=3
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=40
			damage=3
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=41
			random_calls=3
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Litch has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="AleV has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="zen-cat has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="24,23,22,21,20"
			y="12,12,11,12,12"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=20
			final_hex_y=12
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=41
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=41
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		[init_side]
			side_number=2
		[/init_side]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=41
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="21,20,19,18,17,16"
			y="15,15,15,15,16,16"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=16
			final_hex_y=16
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=41
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=0
			defender_type="Vampire Bat Ladder_0_1"
			defender_weapon=0
			tod="dusk"
			turn=9
			weapon=0
			[source]
				x=16
				y=16
			[/source]
			[destination]
				x=16
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="fdc6752a"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=50
			damage=10
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=70
			damage=3
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=50
			damage=10
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=yes
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="re1er has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=41
			random_calls=3
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="24,23,22,21,20,19,18,17,16"
			y="14,15,15,16,16,17,16,17,17"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=16
			final_hex_y=17
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=41
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="10,11"
			y="16,17"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=11
			final_hex_y=17
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=41
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="9,10"
			y="17,16"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=10
			final_hex_y=16
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=41
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="13,13,14,14,14"
			y="10,9,8,7,6"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=14
			final_hex_y=6
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=41
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="11,10,9,8,8,8,8,8"
			y="9,8,8,7,6,5,4,3"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=8
			final_hex_y=3
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=41
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="11,10,9,8,7,6,5"
			y="11,10,11,10,10,10,11"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=5
			final_hex_y=11
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=41
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Reneran1111 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="26,25,25,24"
			y="14,14,13,12"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=24
			final_hex_y=12
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=41
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Ghost Ladder_0_1"
			defender_weapon=0
			tod="dusk"
			turn=9
			weapon=0
			[source]
				x=24
				y=12
			[/source]
			[destination]
				x=23
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="9d8de800"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=50
			damage=4
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=50
			damage=4
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=41
			random_calls=5
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="23,23,23,23,23,24"
			y="20,19,18,17,16,15"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=24
			final_hex_y=15
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=41
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="BlackEagle has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="25,24,23,22,21,20,19,18"
			y="20,20,20,20,20,20,21,21"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=18
			final_hex_y=21
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=41
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Orcish Grunt"
			x=23
			y=20
			[from]
				x=22
				y=20
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a67817ba"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			checksum="-cbU7.h<DfoAe<>g94xfeW.wg1-1fEl4X,hk-<VH7MYbpXifhe8ir>a>519+Bg>-j0ce0lfeia9i3o,e.Xk36,T8d<NGXEfQA.4wCGJ>npsd+8<pFEQwgRQd12vCM2Gy"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=42
			random_calls=14
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Orcish Grunt"
			x=23
			y=21
			[from]
				x=22
				y=20
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="fd4a05fe"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			checksum="5cbU7.h<DgoAe<>g94xfeW.wg1-1fEl4X,hk-<VH7MYbpXifhe8ir>a>519+Bg>-j0ce0lfeia9i3j+e.Xk36,T8d<NGfgQ6IR0+bivwZIFC<4f2rCsEbKQA2d+PSP0v"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=43
			random_calls=14
		[/mp_checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=3
		[/end_turn]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=43
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=43
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=43
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="27,26,26,26,26"
			y="9,9,10,11,12"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=26
			final_hex_y=12
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=43
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="12,12,12,12,12,13"
			y="11,10,9,8,7,7"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=13
			final_hex_y=7
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=43
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=-1
			tod="first_watch"
			turn=10
			weapon=0
			[source]
				x=13
				y=7
			[/source]
			[destination]
				x=14
				y=6
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="9972ee20"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=70
			damage=12
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=70
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=43
			random_calls=2
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="20,20,21,21,22,23"
			y="8,9,10,11,11,12"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=23
			final_hex_y=12
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=43
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			tod="first_watch"
			turn=10
			weapon=0
			[source]
				x=23
				y=12
			[/source]
			[destination]
				x=24
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="673c1edf"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=70
			damage=12
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=70
			damage=12
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=43
			random_calls=2
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="20,20,20,20,21"
			y="9,10,11,12,13"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=21
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=43
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=-1
			tod="first_watch"
			turn=10
			weapon=0
			[source]
				x=21
				y=13
			[/source]
			[destination]
				x=22
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="7d123126"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=70
			damage=12
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=70
			damage=12
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=43
			random_calls=2
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Arienhawk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Hakko-5000 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="23,22"
			y="13,12"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=22
			final_hex_y=12
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=43
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost Ladder_0_1"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=-1
			tod="first_watch"
			turn=10
			weapon=1
			[source]
				x=22
				y=12
			[/source]
			[destination]
				x=22
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a067c7e0"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=40
			damage=4
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=43
			random_calls=1
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Sluikka has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="20,21,22,23"
			y="12,12,12,13"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=23
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=43
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			tod="first_watch"
			turn=10
			weapon=1
			[source]
				x=23
				y=13
			[/source]
			[destination]
				x=24
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="5bb6824b"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=50
			damage=7
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=43
			random_calls=1
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Dark Adept"
			x=20
			y=9
			[from]
				x=20
				y=7
			[/from]
		[/recruit]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="MasterTom has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="591feb5d"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			checksum="tH<OTsLbRqm9rSJL+qrFoIAO9wyxQTotsJUQRRFojCYLJPMsPRptMpQsBGxsOjPKBrRFztRNKqCJsKKuNQoJHrwN4d6d6ou443gC1Xmcc71g+l3e<5kw7aa+1mbph-i,"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=44
			random_calls=23
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="BlackEagle has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="le-markus4 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="jb has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="20,19,18,17,16,15"
			y="7,8,8,8,7,7"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=15
			final_hex_y=7
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=44
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Revenant"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=0
			tod="first_watch"
			turn=10
			weapon=0
			[source]
				x=15
				y=7
			[/source]
			[destination]
				x=14
				y=6
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="86b49251"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=8
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=12
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=12
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=8
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=8
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=44
			random_calls=6
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="11,11,12,13,14"
			y="10,9,8,8,7"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=14
			final_hex_y=7
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=44
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=0
			tod="first_watch"
			turn=10
			weapon=0
			[source]
				x=14
				y=7
			[/source]
			[destination]
				x=14
				y=6
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="62ab6912"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=70
			damage=8
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=70
			damage=8
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=44
			random_calls=4
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="12,12,13,14,14"
			y="10,9,9,8,7"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=14
			final_hex_y=7
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=44
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=0
			tod="first_watch"
			turn=10
			weapon=0
			[source]
				x=14
				y=7
			[/source]
			[destination]
				x=14
				y=6
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="d52ec903"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=10
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=10
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=44
			random_calls=4
		[/mp_checkup]
	[/command]
	[command]
		undo=no
		[speak]
			id="Caritas"
			message="wow"
			side=2
			time=1616878746
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Caritas"
			message="sorry"
			side=2
			time=1616878748
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="16,15,14,14,14"
			y="10,10,9,8,7"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=14
			final_hex_y=7
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=44
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Soulless"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=0
			tod="first_watch"
			turn=10
			weapon=0
			[source]
				x=14
				y=7
			[/source]
			[destination]
				x=14
				y=6
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="367bb2e5"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=9
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=44
			random_calls=1
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="13,13,13,14,14,14"
			y="11,10,9,8,7,6"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=13
			final_hex_y=10
			stopped_early=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=44
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="13,13,14,14,14"
			y="10,9,8,7,6"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=14
			final_hex_y=6
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=44
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="10,11,12,13,14,15"
			y="15,15,15,16,16,17"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=15
			final_hex_y=17
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=44
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			tod="first_watch"
			turn=10
			weapon=0
			[source]
				x=15
				y=17
			[/source]
			[destination]
				x=16
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="4994f898"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=5
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=5
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=50
			damage=10
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=44
			random_calls=6
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="10,11,12,13,14,15,16"
			y="17,18,18,19,18,19,18"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=16
			final_hex_y=18
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=44
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost Ladder_0_1"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=-1
			tod="first_watch"
			turn=10
			weapon=1
			[source]
				x=16
				y=18
			[/source]
			[destination]
				x=16
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="0b61084b"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=50
			damage=4
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=44
			random_calls=3
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="vasili has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="MasterBao"
			message="all key moments of this game yours:))))"
			side=1
			time=1616878848
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Caritas"
			message="y"
			side=2
			time=1616878849
		[/speak]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=44
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		[init_side]
			side_number=2
		[/init_side]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=44
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="MasterBao"
			message=" np"
			side=1
			time=1616878858
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Caritas"
			message="in hte start especially"
			side=2
			time=1616878858
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="MasterBao"
			message=" happens"
			side=1
			time=1616878863
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Caritas"
			message="killing that zombie lizard"
			side=2
			time=1616878864
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Railroadbill has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Caritas"
			message="was my only chance"
			side=2
			time=1616878870
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Caritas"
			message="your rush was very hard to stop"
			side=2
			time=1616878879
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Caritas"
			message="on the left"
			side=2
			time=1616878881
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="10,11,12,13,14,15"
			y="16,17,17,18,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Biderdu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=15
			final_hex_y=18
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=44
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=0
			tod="first_watch"
			turn=10
			weapon=0
			[source]
				x=15
				y=18
			[/source]
			[destination]
				x=15
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="6b933263"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=10
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=70
			damage=8
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=10
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=70
			damage=8
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=70
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=44
			random_calls=5
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=0
			tod="first_watch"
			turn=10
			weapon=0
			[source]
				x=16
				y=16
			[/source]
			[destination]
				x=15
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="535b39b1"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=12
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=44
			random_calls=1
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="23,23,23,23,23,23,23"
			y="20,19,18,17,16,15,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=23
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=44
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Skeleton Archer"
			defender_weapon=0
			tod="first_watch"
			turn=10
			weapon=0
			[source]
				x=23
				y=14
			[/source]
			[destination]
				x=23
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="d51e3e8e"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=7
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=4
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=4
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=44
			random_calls=4
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Leader"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="first_watch"
			turn=10
			weapon=0
			[source]
				x=21
				y=14
			[/source]
			[destination]
				x=21
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="883bd8ea"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=44
			random_calls=3
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Reneran1111 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="22,21,20,20"
			y="14,15,14,13"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=20
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=44
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=0
			attacker_type="Goblin Spearman"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="first_watch"
			turn=10
			weapon=0
			[source]
				x=20
				y=13
			[/source]
			[destination]
				x=21
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="2c3b69cf"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=7
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=44
			random_calls=3
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="23,22,22"
			y="15,14,13"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=22
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=44
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=0
			attacker_type="Goblin Spearman"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="first_watch"
			turn=10
			weapon=0
			[source]
				x=22
				y=13
			[/source]
			[destination]
				x=21
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="26c1998b"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=7
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=7
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=44
			random_calls=3
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="24,24,25,26"
			y="15,14,14,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=26
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=44
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="23,23,23,23,23,23"
			y="21,20,19,18,17,16"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=23
			final_hex_y=16
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=44
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Orcish Grunt"
			x=23
			y=20
			[from]
				x=22
				y=20
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="89aa3fcb"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			checksum="5cbU7.h<DfoAe<>g94xfeW.wg1-1fEl4X,hk-<VH7MYbpXifhe8ir>a>519+Bg>-j0ce0lfeia9i3o.e.Xk36,T8d<NGfgQ6IR0+bivwZIFC<4f2rCsEbKQA2d+PSP3w"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=45
			random_calls=14
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Goblin Spearman"
			x=23
			y=21
			[from]
				x=22
				y=20
			[/from]
		[/recruit]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="caos333 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="18ebf974"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			checksum="N1tqvroboxQg.Mt9Cki.byPHAueLwwxTFmLzHxQgJqoPMVnEpI2xrn8EALUPcA4ICpGRNqTvLeJJmyxEKAqvxvHINxPOKGOnurwHH8MMIAz5ic>d1G,.c397c34W-e0j"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=46
			random_calls=13
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="22,21,20,19,18,17"
			y="20,20,20,21,20,20"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=17
			final_hex_y=20
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=46
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="7,7,6,6,5,4"
			y="20,19,18,17,17,16"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=4
			final_hex_y=16
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=46
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="11,12,13,14,15"
			y="17,17,18,18,19"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=15
			final_hex_y=19
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=46
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=0
			attacker_type="Goblin Spearman"
			defender_lvl=1
			defender_type="Ghost Ladder_0_1"
			defender_weapon=1
			tod="first_watch"
			turn=10
			weapon=1
			[source]
				x=15
				y=19
			[/source]
			[destination]
				x=16
				y=18
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="44cc7af0"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=4
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=4
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=46
			random_calls=4
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="caipirosca24 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="BOP has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="5,6,6,7,7,7,7"
			y="11,10,9,9,8,7,6"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=7
			final_hex_y=6
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=46
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="PrimalCrime has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[end_turn]
			next_player_number=3
		[/end_turn]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=46
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=46
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=46
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="15,16,17,18,19,20"
			y="7,7,8,8,8,7"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=20
			final_hex_y=7
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=46
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Silverdona has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="13,14,14,15,15,16"
			y="7,7,8,9,10,10"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=16
			final_hex_y=10
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=46
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="14,13,12,12,12,12,11,11,10"
			y="6,7,7,8,9,10,11,12,12"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=11
			final_hex_y=11
			stopped_early=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=46
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="11,11,10"
			y="11,12,12"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=10
			final_hex_y=12
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=46
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="16,16"
			y="18,19"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=16
			final_hex_y=19
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=46
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost Ladder_0_1"
			defender_lvl=0
			defender_type="Goblin Spearman"
			defender_weapon=1
			tod="second_watch"
			turn=11
			weapon=1
			[source]
				x=16
				y=19
			[/source]
			[destination]
				x=15
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="7bbdb72c"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=4
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=4
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=46
			random_calls=4
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="AstralHunter17 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="kedar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="14,14"
			y="7,6"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=14
			final_hex_y=6
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=46
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="20,20"
			y="9,10"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=20
			final_hex_y=10
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=46
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Dark Adept"
			x=20
			y=9
			[from]
				x=20
				y=7
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="1d98e06c"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			checksum="tH<OTsLbOqm9rSJL+qrFoIAO9wyxQTotsJUQRRFojCYLJPMsPRptMpQsBGxsOjPKBrRFztRNKqCJtGKuNQoJHrwN4d6d6ou443gC1Xmcc71g+l3e<5kw7aa+1mbph+e,"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=47
			random_calls=23
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="amd323 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="21,20,19"
			y="13,12,13"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=19
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=47
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=0
			defender_type="Goblin Spearman"
			defender_weapon=1
			tod="second_watch"
			turn=11
			weapon=0
			[source]
				x=19
				y=13
			[/source]
			[destination]
				x=20
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="3922de0c"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=70
			damage=12
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=70
			damage=12
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=47
			random_calls=3
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="FoxGabou has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="vsasca has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Playgame has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="22,22"
			y="12,11"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=22
			final_hex_y=11
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=47
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="23,22,21"
			y="13,12,13"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=21
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=47
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=0
			defender_type="Goblin Spearman"
			defender_weapon=1
			tod="second_watch"
			turn=11
			weapon=1
			[source]
				x=21
				y=13
			[/source]
			[destination]
				x=22
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a23f7f13"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=7
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=7
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=47
			random_calls=4
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="20,21,22,23,23"
			y="10,11,11,12,13"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=23
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=47
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			tod="second_watch"
			turn=11
			weapon=0
			[source]
				x=23
				y=13
			[/source]
			[destination]
				x=23
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="89a7bb44"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=70
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=70
			damage=12
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=47
			random_calls=2
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="23,24,24"
			y="12,12,13"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=24
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=47
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			tod="second_watch"
			turn=11
			weapon=0
			[source]
				x=24
				y=13
			[/source]
			[destination]
				x=23
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="1f316f4d"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=70
			damage=12
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=70
			damage=12
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=47
			random_calls=2
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="22,21,20,20"
			y="11,12,12,13"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=20
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=47
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="26,25,24,23"
			y="12,13,13,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=23
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=47
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=0
			defender_type="Goblin Spearman"
			defender_weapon=0
			tod="second_watch"
			turn=11
			weapon=0
			[source]
				x=23
				y=14
			[/source]
			[destination]
				x=22
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="12e562ee"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=5
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=6
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=47
			random_calls=3
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=47
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		[init_side]
			side_number=2
		[/init_side]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=47
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="4,4,4,4,4"
			y="16,15,14,13,12"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=4
			final_hex_y=12
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=47
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="23,23,24,24,24,24,24"
			y="20,19,18,17,16,15,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=24
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=47
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="second_watch"
			turn=11
			weapon=0
			[source]
				x=24
				y=14
			[/source]
			[destination]
				x=24
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="5a1e6919"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=12
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=47
			random_calls=2
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="23,24,25,25"
			y="16,15,15,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=25
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=47
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="second_watch"
			turn=11
			weapon=0
			[source]
				x=25
				y=14
			[/source]
			[destination]
				x=24
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="ea78119e"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=12
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=47
			random_calls=2
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="26,26,25"
			y="14,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="dwarftough has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=25
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=47
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer Ladder_0_1"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=0
			tod="second_watch"
			turn=11
			weapon=2
			[source]
				x=25
				y=13
			[/source]
			[destination]
				x=24
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="5ea76b37"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=9
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=47
			random_calls=1
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="23,23,23,23,23,23"
			y="21,20,19,18,17,16"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=23
			final_hex_y=16
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=47
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="star_platinum has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="17,18,19,20,21,22"
			y="20,20,21,20,20,20"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=22
			final_hex_y=20
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=47
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Orcish Archer Ladder_0_1"
			x=23
			y=20
			[from]
				x=22
				y=20
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="9e626907"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			checksum="MMN5W7,CmenOi,ig8.phaf.g3-1q41-1fEl4X,hk-<VH7MYbpXgfhe8ir>a>519+Bg>-j0ce0lfeia9i3o-e.Xk36,T8d<NGXEfQAK+U3N7wZIyC<4f2zCsEbKQA2duP"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=48
			random_calls=14
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="16,15,14,13,12,12,11,10,9"
			y="17,17,16,16,15,14,14,13,13"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=9
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=48
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Wolf Rider"
			defender_lvl=0
			defender_type="Vampire Bat Ladder_0_1"
			defender_weapon=0
			tod="second_watch"
			turn=11
			weapon=0
			[source]
				x=9
				y=13
			[/source]
			[destination]
				x=10
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Ari-chan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="VinayssusMan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="507b1069"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=40
			damage=7
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=6
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=40
			damage=7
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=48
			random_calls=5
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="16,17,18,19,20"
			y="16,16,15,15,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=20
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=48
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="18,17,17"
			y="21,21,20"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=17
			final_hex_y=20
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=48
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="15,15"
			y="18,19"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=15
			final_hex_y=19
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=48
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Goblin Spearman"
			x=23
			y=21
			[from]
				x=22
				y=20
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="aa35ccc1"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			checksum="N1tqvroboxQg.Mt9Cki.byPHAueLwwxTFmLzHxQgJqoPMVnEpI2xrn8EALUPcA4ICpGRNqTvLeJJmyxEKAqvxvHINxPOKGOnurwHH8MMIAz5ic>d1G,.c397c34W-e0j"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=49
			random_calls=13
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Jordy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="7,8,9,10,11,12"
			y="6,5,5,4,5,4"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=12
			final_hex_y=4
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=49
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="8,7,6,5,4,3,2"
			y="3,3,3,4,3,3,3"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=2
			final_hex_y=3
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=49
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=3
		[/end_turn]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=49
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=49
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=49
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="20,20"
			y="9,10"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=20
			final_hex_y=10
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=49
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Skeleton Archer"
			x=20
			y=9
			[from]
				x=20
				y=7
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			checksum="H5P5.ZS9OHr3sNJB3RPHKSNV-BOwSKsEMGuGSoSaFZzUNOAKDrqv76HRmwQOP1KIqgnJwQOsGALSBOPNMOzTBEppQEtD--kCCHKIkm,Gu-hYIVezvdyHqBW.6FwXcau4"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=50
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="20,19,19,18,17"
			y="7,7,6,5,5"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=17
			final_hex_y=5
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=50
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="23,22"
			y="13,13"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=22
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=50
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Orcish Leader"
			defender_weapon=1
			tod="dawn"
			turn=12
			weapon=0
			[source]
				x=22
				y=13
			[/source]
			[destination]
				x=21
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="1542e10a"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=70
			damage=10
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=70
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=50
			random_calls=4
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="21,21"
			y="13,12"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=21
			final_hex_y=12
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=50
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="20,20"
			y="13,12"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=20
			final_hex_y=12
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=50
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="20,20,20,21"
			y="10,11,12,13"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=21
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=50
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Orcish Leader"
			defender_weapon=1
			tod="dawn"
			turn=12
			weapon=0
			[source]
				x=21
				y=13
			[/source]
			[destination]
				x=21
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="74b95fdd"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=70
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=5
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=70
			damage=10
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=5
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=50
			random_calls=4
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="16,17,18,19,19,20"
			y="10,11,11,12,13,13"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=20
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=50
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Orcish Leader"
			defender_weapon=1
			tod="dawn"
			turn=12
			weapon=0
			[source]
				x=20
				y=13
			[/source]
			[destination]
				x=21
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="f91001a4"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=70
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=5
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=70
			damage=10
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=50
			random_calls=4
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="23,23,24"
			y="14,13,12"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=24
			final_hex_y=12
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=50
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Orcish Archer Ladder_0_1"
			defender_weapon=0
			tod="dawn"
			turn=12
			weapon=0
			[source]
				x=24
				y=12
			[/source]
			[destination]
				x=25
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="fbd22628"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=5
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=5
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=5
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=50
			random_calls=5
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="AstralHunter17 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost Ladder_0_1"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			tod="dawn"
			turn=12
			weapon=0
			[source]
				x=16
				y=19
			[/source]
			[destination]
				x=17
				y=20
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="e9eb5c03"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=4
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=50
			random_calls=6
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="omr44 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="19,19,18,17,16"
			y="13,12,11,11,10"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=16
			final_hex_y=10
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=50
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="21,22,23,24"
			y="12,11,11,10"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=24
			final_hex_y=10
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=50
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="20,21,22,23,23"
			y="12,12,12,13,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=23
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=50
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost Ladder_0_1"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			tod="dawn"
			turn=12
			weapon=1
			[source]
				x=23
				y=14
			[/source]
			[destination]
				x=24
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="620b342c"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=3
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			chance=60
			damage=3
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=50
			random_calls=3
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="14,15,16,17,18"
			y="6,7,7,8,8"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=18
			final_hex_y=8
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=50
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="10,10,10,11,12,12,12,13,14"
			y="12,11,10,10,9,8,7,7,6"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			final_hex_x=14
			final_hex_y=6
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=50
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=50
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		[init_side]
			side_number=2
		[/init_side]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=50
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="23,23,23,23,23,23"
			y="20,19,18,17,16,15"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=23
			final_hex_y=15
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=50
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer Ladder_0_1"
			defender_lvl=1
			defender_type="Ghost Ladder_0_1"
			defender_weapon=1
			tod="dawn"
			turn=12
			weapon=2
			[source]
				x=23
				y=15
			[/source]
			[destination]
				x=23
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="6a6f85a2"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=50
			damage=6
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=3
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=50
			damage=6
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=3
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=50
			random_calls=5
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="25,24"
			y="13,13"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=24
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=50
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer Ladder_0_1"
			defender_lvl=1
			defender_type="Ghost Ladder_0_1"
			defender_weapon=1
			tod="dawn"
			turn=12
			weapon=2
			[source]
				x=24
				y=13
			[/source]
			[destination]
				x=23
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="4d9dc040"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=50
			damage=6
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=50
			random_calls=1
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="21,21"
			y="14,15"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=21
			final_hex_y=15
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=50
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="21,22"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="IMPACT has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=22
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=50
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Leader"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="dawn"
			turn=12
			weapon=0
			[source]
				x=22
				y=14
			[/source]
			[destination]
				x=22
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="7026e9cd"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=7
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=50
			random_calls=3
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="25,24,23"
			y="14,14,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=23
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=50
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="dawn"
			turn=12
			weapon=0
			[source]
				x=23
				y=14
			[/source]
			[destination]
				x=22
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="bcd41b19"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=10
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=10
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=50
			random_calls=2
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="20,21"
			y="14,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=21
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=50
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="dawn"
			turn=12
			weapon=0
			[source]
				x=21
				y=14
			[/source]
			[destination]
				x=22
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="cb704d2a"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=8
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=50
			random_calls=1
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="23,22,22,22"
			y="16,15,14,13"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=22
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=50
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=0
			attacker_type="Goblin Spearman"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="dawn"
			turn=12
			weapon=0
			[source]
				x=22
				y=13
			[/source]
			[destination]
				x=21
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="5b9e2999"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=6
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=6
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=6
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=50
			random_calls=3
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="24,23,22,21,20"
			y="14,15,15,15,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=20
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=50
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="dawn"
			turn=12
			weapon=0
			[source]
				x=20
				y=14
			[/source]
			[destination]
				x=20
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="8a6505fa"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=10
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=50
			random_calls=2
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="23,23,23,23,23,23"
			y="21,20,19,18,17,16"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=23
			final_hex_y=16
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=50
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="17,18,18,17,16"
			y="20,19,18,18,17"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=16
			final_hex_y=17
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=50
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Orcish Archer Ladder_0_1"
			x=23
			y=20
			[from]
				x=22
				y=20
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="4f755084"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			checksum="MMN5W7,CmenOi,ig8.phaf.g3-1q41-1fEl4X,hk-<VH7MYbpXgfhe8ir>a>519+Bg>-j0ce0lfeia9i3o-e.Xk36,T8d<NGXEfQAK+U3N7wZIyC<4f2zCsEbKQA2duP"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=51
			random_calls=14
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Goblin Spearman"
			x=23
			y=21
			[from]
				x=22
				y=20
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="0a6ddb20"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			checksum="N1tqvroboxQg.Mt9Cki.byPHAueLwwxTFmLzHxQgJqoPMVnEpI2xrn8EALUPcA4ICpGRNqTvLeJJmyxEKAqvxvHINxPOKGOnurwHH8MMIAz5ic>d1G,.c397c34W-e0j"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=52
			random_calls=13
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="22,21,20,19,18,17"
			y="20,20,20,21,20,20"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=17
			final_hex_y=20
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=52
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=2
			attacker_type="Orcish Slayer"
			defender_lvl=1
			defender_type="Ghost Ladder_0_1"
			defender_weapon=1
			tod="dawn"
			turn=12
			weapon=1
			[source]
				x=17
				y=20
			[/source]
			[destination]
				x=16
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="9e49bfea"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=40
			damage=3
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=60
			damage=3
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			chance=40
			damage=3
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=52
			random_calls=6
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="MasterBao"
			message="too late, have  been starting make mistakes "
			side=1
			time=1616879683
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="2,1"
			y="3,4"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=1
			final_hex_y=4
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=52
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Stone has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="dwarftough has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="4,4,5,6,7,8"
			y="12,11,11,10,10,9"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=8
			final_hex_y=9
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=52
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="9,9,9,9,10"
			y="13,14,15,16,16"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			final_hex_x=10
			final_hex_y=16
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=52
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=3
		[/end_turn]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=52
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		[mp_checkup]
			next_unit_id=52
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[mp_checkup]
			next_unit_id=52
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="MasterBao"
			message=" ok, gg Caritas - it is your game"
			side=1
			time=1616879726
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Caritas"
			message="gg"
			side=2
			time=1616879726
		[/speak]
	[/command]
[/replay]

