version="1.18.5"
abbrev=""
active_mods="plan_unit_advance,Rav_Color_Mod"
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_name=""
campaign_type="multiplayer"
core="default"
difficulty="NORMAL"
end_credits=yes
end_text=""
end_text_duration=0
era_define=""
era_id="ladder_test_era"
label="2p — Hellhole"
mod_defines=""
oos_debug=no
random_mode=""
scenario_define=""
version="1.18.5"
[multiplayer]
	experience_modifier=70
	hash="2GcFkE,TksOKjjhzBzKzojulI70fyul,zwicbi49<yW3u,1gy8EWPPt.otR,<IB6E3MFfqsmgxIR6ppOJJn--bys--CNMWwidy7ZmZ3EzkoM..4<E8inCkZJ4ev,QcMp"
	mp_campaign=""
	mp_countdown=no
	mp_countdown_action_bonus=30
	mp_countdown_init_time=480
	mp_countdown_reservoir_time=480
	mp_countdown_turn_bonus=300
	mp_era_name="Ladder Test Era"
	mp_fog=yes
	mp_num_turns=-1
	mp_random_start_time=no
	mp_scenario="multiplayer_Hellhole_Ladder_Random"
	mp_scenario_name="2p — Hellhole"
	mp_shroud=no
	mp_use_map_settings=no
	mp_village_gold=2
	mp_village_support=1
	observer=yes
	private_replay=no
	random_faction_mode="No Mirror"
	savegame=no
	scenario="ladder"
	shuffle_sides=yes
	side_users="id1:StonyDrew,id2:zyc1990"
	[options]
		[modification]
			id="plan_unit_advance"
			[option]
				id="pickadvance_force_choice"
				value=no
			[/option]
		[/modification]
		[modification]
			id="Rav_Color_Mod"
			[option]
				id="Rav_Color_Blue"
				value="core"
			[/option]
			[option]
				id="Rav_Color_Cyan"
				value=yes
			[/option]
			[option]
				id="Rav_Color_Pink"
				value=no
			[/option]
			[option]
				id="Rav_Color_Purple"
				value=yes
			[/option]
			[option]
				id="Rav_Color_Yellow"
				value=yes
			[/option]
		[/modification]
		[multiplayer]
			id="Ladder_All_Maps"
			[option]
				id="multiplayer_Aethermaw_Ladder_Random"
				value=no
			[/option]
			[option]
				id="multiplayer_Arcanclave_Citadel_Ladder_Random"
				value=no
			[/option]
			[option]
				id="multiplayer_Basilisk_Ladder_Random"
				value=no
			[/option]
			[option]
				id="multiplayer_Clearing_Gushes_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Den_of_Onis_Ladder_Random"
				value=no
			[/option]
			[option]
				id="multiplayer_Fallenstar_Lake_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Hamlets_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Hellhole_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Hornshark_Island_Ladder_Random"
				value=no
			[/option]
			[option]
				id="multiplayer_Howling_Ghost_Badlands_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Ruined_Passage_Ladder_Random"
				value=no
			[/option]
			[option]
				id="multiplayer_Ruphus_Isle_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Sablestone_Delta_Ladder_Random"
				value=no
			[/option]
			[option]
				id="multiplayer_Silverhead_Crossing_Ladder_Random"
				value=no
			[/option]
			[option]
				id="multiplayer_Sullas_Ruins_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Swamp_of_Dread_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_The_Freelands_Ladder_Random"
				value=no
			[/option]
			[option]
				id="multiplayer_The_Walls_of_Pyrennis_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Tombs_of_Kesorak_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Weldyn_Channel_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_elensefar_courtyard_Ladder_Random"
				value=no
			[/option]
			[option]
				id="multiplayer_thousand_stings_garrison_Ladder_Random"
				value=no
			[/option]
		[/multiplayer]
	[/options]
	[addon]
		id="Color_Modification"
		min_version="1.0.0"
		name="Color Changer"
		required=yes
		version="1.2.4"
		[content]
			id="Rav_Color_Mod"
			name="Color Changer"
			type="modification"
		[/content]
	[/addon]
	[addon]
		id="Ladder_Era"
		min_version="1.0.6"
		name="Ladder Era"
		required=yes
		version="1.0.6"
		[content]
			id="multiplayer_Hellhole_Ladder_Random"
			name="2p — Hellhole"
			type="scenario"
		[/content]
		[content]
			id="ladder_test_era"
			name="Ladder Era"
			type="era"
		[/content]
	[/addon]
	[addon]
		id="mainline"
		name="mainline"
		required=no
		version="1.18.5"
		[content]
			id="plan_unit_advance"
			name="Plan Unit Advance"
			type="modification"
		[/content]
	[/addon]
[/multiplayer]
[statistics]
	[scenario]
		scenario="Ladder All Maps"
	[/scenario]
	[scenario]
		scenario="2p — Hellhole"
		[team]
			[recruits]
				1="L_Footpad Ladder_1,L_Thief"
				2="L_Gryphon Rider,L_Poacher Ladder_1"
				5="L_Dwarvish Ulfserker Ladder_1"
				8="L_Dwarvish Fighter Ladder_4"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				1="L_Gryphon Master"
			[/advances]
			[deaths]
				1="L_Gryphon Rider,L_Poacher Ladder_1"
				3="L_Dwarvish Ulfserker Ladder_1"
				5="L_Dwarvish Fighter Ladder_4"
			[/deaths]
			[killed]
				1="L_Elvish Archer,L_Elvish Rider,L_Elvish Scout,L_Mage"
				2="L_Elvish Shaman Ladder_1"
				3="L_Elvish Fighter"
			[/killed]
			[attacks]
				[sequence]
					1="s01,s101"
					_num=30
				[/sequence]
				[sequence]
					1="s00,s01,s0101,s1,s10,s1001,s11"
					2="s100,s011,s0010"
					3="s000,s001"
					_num=40
				[/sequence]
				[sequence]
					1="s00,s00111100000110,s01,s010,s1,s10,s101,s11,s1111111101"
					2="s100"
					_num=60
				[/sequence]
				[sequence]
					1="s1,s111"
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					32="s"
					_num=0
				[/sequence]
				[sequence]
					1="s01,s10,s100011101010000101"
					_num=40
				[/sequence]
				[sequence]
					1="s,s001"
					_num=50
				[/sequence]
				[sequence]
					1="s,s000,s010,s0101,s100,s11"
					2="s110"
					_num=60
				[/sequence]
				[sequence]
					1="s,s10"
					_num=80
				[/sequence]
			[/defends]
			[attacks_taken]
				[sequence]
					1="s"
					_num=30
				[/sequence]
				[sequence]
					1="s,s0,s00,s10,s1000"
					_num=40
				[/sequence]
				[sequence]
					1="s0011,s10,s1000,s1110"
					2="s1001,s011"
					4="s0"
					_num=50
				[/sequence]
				[sequence]
					1="s000,s111"
					2="s011"
					_num=60
				[/sequence]
				[sequence]
					1="s,s0101,s10,s101,s1011,s1100,s1101,s11111,s11111111111"
					3="s11"
					_num=70
				[/sequence]
			[/attacks_taken]
			[defends_taken]
				[sequence]
					2="s0001"
					_num=30
				[/sequence]
				[sequence]
					1="s000,s01,s0111,s1,s100"
					2="s00"
					_num=40
				[/sequence]
				[sequence]
					1="s0001,s010,s0110,s10,s100,s1011,s111"
					2="s11,s0010,s01"
					3="s1,s00"
					_num=50
				[/sequence]
				[sequence]
					1="s010000001011101,s1001,s101,s1101"
					_num=60
				[/sequence]
				[sequence]
					1="s00,s001,s010,s0101,s0111,s1,s10,s1011"
					2="s11,s101"
					3="s111"
					_num=70
				[/sequence]
			[/defends_taken]
			[turn_by_cth_inflicted]
				[hitrate_map_entry]
					cth=60
					[stats]
						hits=1
						strikes=2
					[/stats]
				[/hitrate_map_entry]
			[/turn_by_cth_inflicted]
			[turn_by_cth_taken]
				[hitrate_map_entry]
					cth=50
					[stats]
						hits=0
						strikes=1
					[/stats]
				[/hitrate_map_entry]
			[/turn_by_cth_taken]
			recruit_cost=331
			recall_cost=0
			damage_inflicted=441
			damage_taken=612
			expected_damage_inflicted=435100
			expected_damage_taken=632800
			turn_damage_inflicted=6
			turn_damage_taken=0
			turn_expected_damage_inflicted=7200
			turn_expected_damage_taken=3500
			save_id="id1"
		[/team]
		[team]
			[recruits]
				1="L_Elvish Archer,L_Wose"
				2="L_Elvish Scout,L_Elvish Shaman Ladder_1,L_Mage"
				6="L_Elvish Fighter"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				1="L_Elvish Captain,L_Elvish Rider"
			[/advances]
			[deaths]
				1="L_Elvish Archer,L_Elvish Rider,L_Elvish Scout,L_Mage"
				2="L_Elvish Shaman Ladder_1"
				3="L_Elvish Fighter"
			[/deaths]
			[killed]
				1="L_Gryphon Rider,L_Poacher Ladder_1"
				3="L_Dwarvish Ulfserker Ladder_1"
				5="L_Dwarvish Fighter Ladder_4"
			[/killed]
			[attacks]
				[sequence]
					2="s0001"
					_num=30
				[/sequence]
				[sequence]
					1="s000,s01,s0111,s1,s100"
					2="s00"
					_num=40
				[/sequence]
				[sequence]
					1="s0001,s010,s0110,s10,s100,s1011,s111"
					2="s11,s0010,s01"
					3="s1,s00"
					_num=50
				[/sequence]
				[sequence]
					1="s010000001011101,s1001,s101,s1101"
					_num=60
				[/sequence]
				[sequence]
					1="s00,s001,s010,s0101,s0111,s1,s10,s1011"
					2="s11,s101"
					3="s111"
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					1="s"
					_num=30
				[/sequence]
				[sequence]
					1="s,s0,s00,s10,s1000"
					_num=40
				[/sequence]
				[sequence]
					1="s0011,s10,s1000,s1110"
					2="s1001,s011"
					4="s0"
					_num=50
				[/sequence]
				[sequence]
					1="s000,s111"
					2="s011"
					_num=60
				[/sequence]
				[sequence]
					1="s,s0101,s10,s101,s1011,s1100,s1101,s11111,s11111111111"
					3="s11"
					_num=70
				[/sequence]
			[/defends]
			[attacks_taken]
				[sequence]
					32="s"
					_num=0
				[/sequence]
				[sequence]
					1="s01,s10,s100011101010000101"
					_num=40
				[/sequence]
				[sequence]
					1="s,s001"
					_num=50
				[/sequence]
				[sequence]
					1="s,s000,s010,s0101,s100,s11"
					2="s110"
					_num=60
				[/sequence]
				[sequence]
					1="s,s10"
					_num=80
				[/sequence]
			[/attacks_taken]
			[defends_taken]
				[sequence]
					1="s01,s101"
					_num=30
				[/sequence]
				[sequence]
					1="s00,s01,s0101,s1,s10,s1001,s11"
					2="s100,s011,s0010"
					3="s000,s001"
					_num=40
				[/sequence]
				[sequence]
					1="s00,s00111100000110,s01,s010,s1,s10,s101,s11,s1111111101"
					2="s100"
					_num=60
				[/sequence]
				[sequence]
					1="s1,s111"
					_num=70
				[/sequence]
			[/defends_taken]
			[turn_by_cth_inflicted]
				[hitrate_map_entry]
					cth=40
					[stats]
						hits=1
						strikes=2
					[/stats]
				[/hitrate_map_entry]
				[hitrate_map_entry]
					cth=50
					[stats]
						hits=6
						strikes=11
					[/stats]
				[/hitrate_map_entry]
				[hitrate_map_entry]
					cth=70
					[stats]
						hits=3
						strikes=3
					[/stats]
				[/hitrate_map_entry]
			[/turn_by_cth_inflicted]
			[turn_by_cth_taken]
				[hitrate_map_entry]
					cth=60
					[stats]
						hits=1
						strikes=2
					[/stats]
				[/hitrate_map_entry]
				[hitrate_map_entry]
					cth=80
					[stats]
						hits=1
						strikes=2
					[/stats]
				[/hitrate_map_entry]
			[/turn_by_cth_taken]
			recruit_cost=227
			recall_cost=0
			damage_inflicted=612
			damage_taken=441
			expected_damage_inflicted=632800
			expected_damage_taken=435100
			turn_damage_inflicted=61
			turn_damage_taken=12
			turn_expected_damage_inflicted=57300
			turn_expected_damage_taken=16800
			save_id="id2"
		[/team]
	[/scenario]
[/statistics]
[carryover_sides]
	next_scenario=""
	next_underlying_unit_id=2
	random_calls=0
	random_seed="8e1dc0a4"
	[variables]
	[/variables]
[/carryover_sides]
[replay_start]
	can_end_turn=yes
	cannot_end_turn_reason=""
	current_time=0
	defeat_music=""
#textdomain wesnoth-multiplayer
	description=_"Once, the town of Myrilel was a tranquil village at the easternmost reaches of humankind. This changed forever upon the rise of the lich warlord Mal-Ravanal, who ripped a gate of unspeakable dark sorcery in the center of town as the first gathering point for his armies of death. Though Mal-Ravanal was defeated, Myrilel remains a place made desolate and ruined, the gate an eternal scar on the land that to this day summons forth legions of wandering undead."
	do_healing=no
	experience_modifier=70
	id="multiplayer_Hellhole_Ladder_Random"
	init_side_done=no
	it_is_a_new_turn=yes
	loaded_resources=""
	map_data="_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, Re^Fp, _off^_usr, Rd, Hhd^Fp, Rd, Rd, Hhd, Rd, Rd, Re, Re^Fp, _off^_usr, Wwf, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, Ur, Uh, Uu, Xu, Re, Rd^Fp, Rd, Rd, Rd, Hhd, Rd^Edt, Rd, Rr, Khr, Chw^Xo, Wwf, Wwf, Re^Fp, Re, Re, Gd, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, Ur, Ur, Uh, Ur, Ur, Xu, Ur, Ur, Re, Rd, Rd, Rd^Tf, Rr, Rr, Wwf, Wwf, Wwf, Chw^Xo, Chw^Xo, Rd, Rd, Re, Hhd^Fp, Rd, Ur, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, Hhd^Fdf, Ur, Uu, Uu, Hhd, Ur, Ur, Ur, Ur, Xu, Rd^Fp, Rd, Rr, Rr, Rd^Fp, Wwf^Bw\r, Wwf^Bw\r, Wwf, Rd^Fmf, Wwf, Rd, Chr, Rd, Hhd, Re^Fp, Re, Xu, Uu, Uu, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr
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_off^_usr, _off^_usr, _off^_usr, Re^Fdf, Rd, Rd, Gd, Hhd^Fdf, Ss, Wwf, Rp, Wwf, Ss, 2 Khr, Chr, Chr, Rd, Wwf, Wwf, Rd, Re, Wwf, Wwf, Hhd, Hhd^Fp, Rd, Rd, Rd, Rd, Rr^Vhcr, Ur, Ur, Ur, Rd^Fp, Rd, Rd, Rd, Gd^Fp, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, Re^Tf, Re, Rd, Hhd, Wwf, Ss, Rp, Rp, Gd, Chr, Chs, Chs, Rp, Chr, Ss, Rd, Wwf, Hhd, Wwf, Wwf^Es, Wwf, Wwf, Re, Re, Ur, Hhd, Ur^Tf, Ur, Uu, Ur, Hhd, Re, Rd, Rd, Ker, Rd, Hhd, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, Rd^Fp, Rd, Rd, Hhd, Rp^Vhcr, Rp, Gd^Fdf, Hhd^Fdf, Rd, Rd, Rd, Ss, Rp, Rd^Xo, Tb^Tf, Hhd^Xo, Re^Fdf, Wwf, Ur, Rd, Wwf^Vhs, Wwf, Uu, Ur, Xu, Ur, Ur, Xu, Xu, Xu, Xu, Hhd, Rd, Rd, Cer, Ker, Rd, _off^_usr, _off^_usr, _off^_usr
_off^_usr, Rd^Fp, Xu, Rd, Rr, Rr, Ur, Rd, Uu, Rd, Hhd, Gd, Rd, Wwf, Rr, Rd, Re, Hhd^Fmf, Rd, Rd^Edb, Ur, Xu, Wwf^Es, Wwf, Wwf, Tb^Tf, Uh, Xu, Xu, Uu, Ur, Uh, Uu, Re, Re, Rd^Fp, Rd, Rd, Re, Hhd, _off^_usr, _off^_usr
_off^_usr, Ur, Uu, Rd^Fp, Rr, Rd, Ur, Ur, Ur, Ur, Rd^Fmf, Rd, Re^Fp, Wwf, Rr^Vhcr, Rd, Rd, Rd, Ur, Ur, Uu, Ur, Ur, Wwf^Es, Wwf, Wwf, Wwf^Es, Ur, Xu, Ur, Ur^Tf, Re^Fp, Rd, Re, Wog, Hhd^Fp, Rd, Re^Tf, Hhd, Re^Fp, _off^_usr, _off^_usr
_off^_usr, Ur, Uu, Rd, Rr, Rd, Uh, Uh, Ur, Xu, Wwf, Wwf, Wwf, Wwf, Re, Rd, Uu, Ur^Tf, Xu, Ur, Uh^Vhhr, Uu, Ur, Rd^Fp, Hhd^Fmf, Wwf, Wwf^Es, Re, Hhd^Fp, Xu, Ur, Re, Rd, Rd, Hhd, Hhd, Hhd, Rd, Wwf, Wwf^Es, _off^_usr, _off^_usr
_off^_usr, Uh, Ur, Rd, Rr, Uu, Rd^Fp, Rd, Xu, Xu, Wwf, Hhd, Rd, Re, Re, Rd, Uu, Xu, Urb^Ebn, Xu, Urb, Xu, Xu, Ur, Hhd^Fp, Wwf^Es, Wwf, Wwf^Es, Wwf, Uu, Uh, Ur, Wwf, Rd, Rd^Fp, Re, Wwf, Wwf, Wwf, Wwf, _off^_usr, _off^_usr
_off^_usr, Ur, Ur, Hhd^Vhcr, Wwf, Wwf, Wwf, Xu, Uu, Wwf^Es, Wwf, Wwf, Wwf, Rd, Xu, Uu, Wwg, Xu, Xuc, Urb, Wwg^Edb, Urb, Uh, Ur, Rd^Fp, Wwf^Es, Wwf, Hhd, Rd, Wwf, Wwf, Ur^Tf, Wwf, Wwf, Wwf, Rd, Wwf, Wwf, Uu, Xu, _off^_usr, _off^_usr
_off^_usr, Ur, Uu, Wwf^Es, Wwf, Wwf, Wwf, Wwf, Wwf, Wwf, Wwf, Rd^Fp, Rd, Wwf, Wwf, Rd^Tf, Rd^Fp, Ur, Uh, Urb, Wwg^Edb, Urb, Xuc, Ur, Wwg, Rd^Tf, Xu, Wwf, Wwf, Rd^Fp, Wwf, Wwf, Uu, Wwf, Wwf, Wwf, Wwf, Wwf^Es, Ur, Ur, _off^_usr, _off^_usr
_off^_usr, Xu, Wwf, Wwf, Wwf, Rd, Rd^Fp, Wwf, Wwf, Ur^Tf, Uh, Wwf, Wwf, Hhd, Wwf, Wwf^Es, Hhd^Fp, Ur, Xu, Urb, Urb, Urb, Urb^Ebn, Xu, Uu, Uu, Re, Rd, Rd, Wwf, Wwf, Wwf^Es, Xu, Xu, Rd^Fp, Wwf, Rr, Hhd^Vhcr, Ur, Ur, _off^_usr, _off^_usr
_off^_usr, Wwf, Wwf, Wwf, Hhd, Re, Hhd, Rd, Rd, Ur, Ur, Uu, Hhd^Fp, Wwf^Es, Wwf^Es, Wwf^Es, Hhd^Fmf, Ur, Ur, Xuc, Uh^Vhhr, Xuc, Xu, Xu, Uu, Rd, Re, Re, Wwf, Hhd, Wwf, Xu, Ur, Rd, Uh, Uu, Rr, Rd, Uu, Uh, _off^_usr, _off^_usr
_off^_usr, Wwf^Es, Hhd, Rd, Rd, Hhd, Wog, Rd, Rd, Re, Ur^Tf, Xu, Xu, Re, Wwf^Es, Wwf, Wwf, Rd^Fp, Ur, Uu, Uu, Ur, Ur, Ur^Tf, Rd, Rd, Rr^Vhcr, Wwf, Re^Fp, Wwf, Rd^Fmf, Xu, Ur, Uh, Ur, Rd, Rr, Rd, Uu, Ur, _off^_usr, _off^_usr
_off^_usr, Re^Fp, Re, Re^Tf, Rd, Hhd^Fp, Re, Re, Uu, Re^Fp, Ur, Ur, Xu, Ur, Uh, Wwf, Wwf, Wwf^Es, Wwf^Es, Ur, Ur, Ur, Rd, Rd, Re, Rd, Rr, Wwf, Rd, Rd, Hhd, Ur, Uu, Ur, Ur, Rd, Rr, Rd^Fp, Xu, Ur, _off^_usr, _off^_usr
_off^_usr, Hhd, Rd, Rd, Cer, Rd^Fp, Rd, Re, Xu, Uh, Xu, Uu, Ur, Xu, Xu, Tb^Tf, Uu, Wwf, Wwf^Vhs, Xu, Ur, Rd^Edb, Re^Fdf, Hhd^Fmf, Tb^Tf, Rd, Rp, Wwf, Rd, Gd, Rd, Rd, Gd^Fdf, Rd, Rp^Vhcr, Rr, Rd, Rd, Rd^Fp, Rd^Fp, _off^_usr, _off^_usr
_off^_usr, _off^_usr, Hhd, Ker, Ker, Rd, Rd, Hhd, Hhd, Xu, Uu, Xu, Ur^Tf, Ur, Ur, Ur, Re, Wwf, Wwf, Rd, Wwf, Wwf, Wwf, Hhd^Xo, Ss, Rd^Xo, Rp, Ss, Chs, Rd, Gd, Hhd^Fdf, Rp, Rp, Wwf, Hhd, Rd, Rd, Re^Tf, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, Rd, Rd, Rd, Rd, Re, Ur, Ur, Ur, Ur, Rd, Hhd, Rd, Re, Hhd^Fp, Wwf, Wwf, Wwf^Es, Re, Hhd, Wwf, Rd, Rd, Chr, Chr, Chs, Ss, Chr, Rp, Rp, Ss, Ss, Gd, Hhd, Rd, Re, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, Gd^Fp, Gd, Rd, Rd, Rd^Fp, Ur, Ur, Rd, Rr^Vhcr, Rd, Rd, Rd^Edt, Rd, Rd, Hhd, Wwf, Wwf, Re^Fmf, Rd, Hhd, Wwf, Wwf, Chr, Rd, 1 Khr, Rd^Fdf, Wwf, Wwf, Wwf, Hhd, Hhd^Fdf, Gd, Rd, Rd^Fdf, Re^Fdf, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, Rd, Uh, Ur^Tf, Xu, Ss, Re, Rr, Rr, Rd, Rd, Rd^Edt, Rd, Rd, Wwf, Wwf, Hhd^Fp, Rd, Hhd, Hhd^Fp, Rr, Chr, Ur, Rd, Rd, Rd^Fdf, Rd, Rd^Fdf, Rd, Gd^Tf, Rd, Rd, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, Ur, Uu, Wog, Xu, Re, Re^Fp, Hhd, Rd, Chr, Rd, Rd^Fdf, Rd^Fmf, Rr^Vhcr, Wwf^Bw\r, Wwf, Rd^Fp, Rd, Rr, Rr, Rd^Fp, Ur, Ur, Uu, Ur, Rd, Hhd, Rd, Uu, Rd, Hhd^Fdf, Hhd, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, Uu, Ur, Re, Hhd^Fp, Hhd, Rd, Chr, Chw^Xo, Wwf, Wwf, Wwf, Wwf, Wwf^Bw\r, Rr, Rr, Rd, Rd, Re, Xu, Ur, Ur, Ur, Ur, Uh, Uu, Ur, Ur, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, Rd, Gd, Re, Re, Rd, Wwf, Chw^Xo, Chw^Xo, Wwf, Rr, Rr, Rd^Edt, Rd^Tf, Rd, Rd, Rd, Ur, Re, Xu, Uu, Ur, Ur, Ur, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, Re, _off^_usr, Re^Fp, Wwf, Wwf, Re^Fp, Khr, Rd, Rd, Hhd, Hhd, Rd, Rd, Rd, Rd^Fp, Re^Fp, Xu, _off^_usr, Uh, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, Re, _off^_usr, Rd, _off^_usr, Rd, _off^_usr, Hhd^Fp, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr
"
	name=_"2p — Hellhole"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=2
	random_calls=0
	random_seed="8e1dc0a4"
	random_start_time=no
	replay_pos=0
	server_request_number=0
	theme=""
	turn_at=1
	turns=-1
	unit_wml_ids="L_Dwarvish Steelclad Ladder_1,L_Elvish Ranger"
	victory_music=""
	[next_item_name]
		next_item_name=0
	[/next_item_name]
	[used_items]
	[/used_items]
	[item]
		image="scenery/rock1.png"
		name=""
		x=26
		y=3
		[variables]
		[/variables]
	[/item]
	[item]
		image="scenery/rock2.png"
		name=""
		x=23
		y=21
		[variables]
		[/variables]
	[/item]
	[item]
		image="scenery/rock4.png"
		name=""
		x=25
		y=21
		[variables]
		[/variables]
	[/item]
	[item]
		image="scenery/rock3.png"
		name=""
		x=15
		y=27
		[variables]
		[/variables]
	[/item]
	[item]
		image="scenery/village-human-burned4.png"
		name=""
		x=23
		y=27
		[variables]
		[/variables]
	[/item]
	[item]
		image="scenery/village-human-burned3.png"
		name=""
		x=5
		y=6
		[variables]
		[/variables]
	[/item]
	[item]
		image="scenery/village-human-burned1.png"
		name=""
		x=4
		y=23
		[variables]
		[/variables]
	[/item]
	[item]
		image="scenery/village-human-burned3.png"
		name=""
		x=35
		y=24
		[variables]
		[/variables]
	[/item]
	[item]
		image="scenery/village-human-burned4.png"
		name=""
		x=17
		y=3
		[variables]
		[/variables]
	[/item]
	[item]
		image="scenery/rock3.png"
		name=""
		x=25
		y=3
		[variables]
		[/variables]
	[/item]
	[item]
		image="scenery/rock4.png"
		name=""
		x=15
		y=9
		[variables]
		[/variables]
	[/item]
	[item]
		image="scenery/rock2.png"
		name=""
		x=17
		y=9
		[variables]
		[/variables]
	[/item]
	[item]
		image="scenery/rock4.png"
		name=""
		x=16
		y=27
		[variables]
		[/variables]
	[/item]
	[item]
		image="scenery/village-human-burned2.png"
		name=""
		x=12
		y=27
		[variables]
		[/variables]
	[/item]
	[item]
		image="scenery/village-human-burned2.png"
		name=""
		x=28
		y=2
		[variables]
		[/variables]
	[/item]
	[item]
		image="scenery/rock1.png"
		name=""
		x=14
		y=26
		[variables]
		[/variables]
	[/item]
	[item]
		image="scenery/rock4.png"
		name=""
		x=24
		y=2
		[variables]
		[/variables]
	[/item]
	[item]
		image="scenery/village-human-burned1.png"
		name=""
		x=36
		y=6
		[variables]
		[/variables]
	[/item]
	[event]
		first_time_only=yes
		id="Rav_Color_Mod_prestart"
		name="prestart"
		priority=10
		[switch]
			variable="Rav_Color_Blue"
			[case]
				value="custom"
				[set_variable]
					name="Rav_Color_custom_Blue"
					value=yes
				[/set_variable]
			[/case]
			[case]
				value="core"
				[set_variable]
					name="Rav_Color_Light_Blue"
					value=yes
				[/set_variable]
			[/case]
		[/switch]
		[lua]
			code="

local Rav_Color_Yellow = wml.variables.Rav_Color_Yellow
local Rav_Color_Blue = wml.variables.Rav_Color_custom_Blue
local Rav_Color_Light_Blue = wml.variables.Rav_Color_Light_Blue
local Rav_Color_Purple = wml.variables.Rav_Color_Purple
local Rav_Color_Cyan = wml.variables.Rav_Color_Cyan
local Rav_Color_Pink = wml.variables.Rav_Color_Pink

wml.variables.Rav_Color_custom_Blue = nil
wml.variables.Rav_Color_Light_Blue = nil
-- variables Rav_Color_Yellow Rav_Color_Purple Rav_Color_Cyan Rav_Color_Pink Rav_Color_Blue stay for inspect/debug purpose

-- https://wiki.wesnoth.org/LuaWML/Sides#wesnoth.sides.set_id
for i,v in ipairs(wesnoth.sides) do
	if(v.color == ""brown"" or v.color == ""6"") then
		if(Rav_Color_Yellow) then
			wesnoth.sides.set_id(i,"""",""Rav_yellow"")
		else
			wesnoth.sides.set_id(i,"""",""gold"")
		end
	end
	if(v.color == ""blue"" or v.color == ""2"") then
		if(Rav_Color_Blue) then
			wesnoth.sides.set_id(i,"""",""Rav_blue_light"")
		elseif(Rav_Color_Light_Blue) then
			wesnoth.sides.set_id(i,"""",""lightblue"")
		end
	end
	if(v.color == ""teal"" or v.color == ""9"") then
		if(Rav_Color_Cyan) then
			wesnoth.sides.set_id(i,"""",""Rav_cyan"")
		end
	end
	if(v.color == ""purple"" or v.color == ""4"") then
		if(Rav_Color_Purple) then
			wesnoth.sides.set_id(i,"""",""Rav_purple_light"")
		end
	end
	if(v.color == ""black"" or v.color == ""5"") then
		if(Rav_Color_Pink) then
			wesnoth.sides.set_id(i,"""",""Rav_pink"")
		end
	end
end
			"
		[/lua]
	[/event]
	[event]
		first_time_only=yes
		name="prestart"
		priority=0
		[store_side]
			variable="new_side"
			[has_unit]
				id="id1"
			[/has_unit]
		[/store_side]
		[modify_side]
			color="$old_side1.color"
			side="$new_side.side"
			village_gold="$old_side1.village_gold"
		[/modify_side]
		[set_variable]
			name="side$new_side.side|_faction"
			value="$old_side1.faction"
		[/set_variable]
		[clear_variable]
			name="new_side"
		[/clear_variable]
		[store_side]
			variable="new_side"
			[has_unit]
				id="id2"
			[/has_unit]
		[/store_side]
		[modify_side]
			color="$old_side2.color"
			side="$new_side.side"
			village_gold="$old_side2.village_gold"
		[/modify_side]
		[set_variable]
			name="side$new_side.side|_faction"
			value="$old_side2.faction"
		[/set_variable]
		[clear_variable]
			name="new_side"
		[/clear_variable]
		[clear_variable]
			name="old_side1,old_side2,next_scenario"
		[/clear_variable]
	[/event]
	[event]
		first_time_only=yes
		name="prestart"
		priority=0
		[set_variable]
			name="maps"
			[join]
				key="name"
				separator="
"
				variable="map_pool"
			[/join]
		[/set_variable]
		[chat]
			message="Map pool:"
			speaker=""
		[/chat]
		[chat]
			message="$maps"
			speaker=""
		[/chat]
		[chat]
			message="/me ctrl+x to clear"
			speaker="Press"
		[/chat]
		[clear_variable]
			name="map_pool,maps"
		[/clear_variable]
	[/event]
	[event]
		first_time_only=yes
		name="prestart"
		priority=0
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[event]
		first_time_only=no
		name="preload"
		priority=0
		[lua]
			code="-- pickadvance_dialog

pickadvance = {}
local T = wml.tag
local _ = wesnoth.textdomain ""wesnoth""

function pickadvance.show_dialog_unsynchronized(advance_info, unit)
-- dialog exit codes --
	local cancel_code = -2
	local single_unit_code = -1
--
	local unit_type_options = advance_info.type_advances
	local options = {}
	for _, ut in ipairs(unit_type_options) do
		options[#options + 1] = wesnoth.unit_types[ut]
	end

	local unit_override_one = (advance_info.unit_override or {})[2] == nil
		and (advance_info.unit_override or {})[1] or nil
	local game_override_one = (advance_info.game_override or {})[2] == nil
		and (advance_info.game_override or {})[1] or nil

	local pick_advance_dialog = wml.load ""modifications/pick_advance/gui/pick_advance.cfg""
	local dialog_wml = wml.get_child(pick_advance_dialog, 'resolution')

-- dialog preshow function
	local function preshow(window)
		window.apply_to_all.visible = not unit.canrecruit

		local selection = 0

		local empty_icon_unit = ""misc/blank-hex.png""

		local null_row = window.the_list[1]
		null_row.the_icon.label = empty_icon_unit
		null_row.the_label.label = _ ""No planned advancement""
		null_row.global_icon.visible = false

		for i, advance_type in ipairs(options) do
			local n = i + 1
			local text = advance_type.name
			if advance_type.id == game_override_one or advance_type.id == unit_override_one then
				selection = n
			end
			local this_row = window.the_list[n]
			this_row.the_label.label = text
			local img = advance_type.__cfg.image
			if img then
				img = (""%s~TC(%d,%s)""):format(img, unit.side, advance_type.__cfg.flag_rgb or ""magenta"")
			else
				img = empty_icon_unit
			end
			this_row.the_icon.label = img
			this_row.global_icon.visible = not not (advance_type.id == game_override_one) or ""hidden""
		end

		window.the_list:focus()
		if selection > 0 then
			window.the_list.selected_index = selection
		end
	end

-- dialog postshow function
	local item_result
	local apply_to_all
	local function postshow(window)
		item_result = window.the_list.selected_index - 1
		apply_to_all = window.apply_to_all.selected
	end

	local dialog_exit_code = gui.show_dialog(dialog_wml, preshow, postshow)

	if dialog_exit_code == cancel_code then
		return { ignore = true }
	end

-- determine the choice made
	local is_reset = item_result == 0
	return {
		ignore = false,
		is_unit_override = not apply_to_all,
		unit_override = not is_reset and options[item_result].id or table.concat(unit_type_options, "",""),

		is_game_override = apply_to_all,
		game_override = apply_to_all and (not is_reset and options[item_result].id) or nil,
	}
end

-- "
		[/lua]
		[lua]
			code="-- pick_advance/main.lua

local on_event = wesnoth.require ""on_event""
local F = wesnoth.require ""functional""
local T = wml.tag
local _ = wesnoth.textdomain ""wesnoth""

wesnoth.wml_actions.set_menu_item {
	id = ""pickadvance"",
	description = _ ""Plan Advancement"",
	T.show_if {
		T.lua {
			code = ""return pickadvance.menu_available()""
		},
	},
	T.command {
		T.lua {
			code = ""pickadvance.pick_advance()""
		}
	}
}

-- replace any non-alphanumeric characters with an underscore
local function clean_type_func(unit_type)
	return string.gsub(unit_type, ""[^a-zA-Z0-9]"", ""_"")
end

-- splits a comma delimited string of unit types
-- returns a table of unit types that aren't blank, ""null"", and that exist
local function split_comma_units(string_to_split)
	return F.filter(
		stringx.split(string_to_split or """"),
		function(s) return s ~= """" and s ~= ""null"" and wesnoth.unit_types[s] end
	)
end

-- returns a table of the original unit types
--         a comma delimited string containing the same values
local function original_advances(unit)
	local clean_type = clean_type_func(unit.type)
	local variable = unit.variables[""pickadvance_orig_"" .. clean_type] or """"
	return split_comma_units(variable), clean_type_func(variable)
end

-- replace the unit's current advancements with the new set of units via object/effect
local function set_advances(unit, array)
	unit:add_modification(""object"", {
		pickadvance = true,
		take_only_once = false,
		T.effect {
			apply_to = ""new_advancement"",
			replace = true,
			types = array
		}
	})
end

-- for table ""arr"" containing sets of [index,unit_type]
-- return table containing sets of [unit_type,true]
local function array_to_set(arr)
	local result = {}
	for _, v in ipairs(arr) do
		result[v] = true
	end
	return result
end

-- works as anti-cheat and fixes tricky bugs in [male]/[female]/undead variation overrides
local function filter_overrides(unit, overrides)
	local possible_advances_array = original_advances(unit)
	local possible_advances = array_to_set(possible_advances_array)
	local filtered = F.filter(overrides, function(e) return possible_advances[e] end)
	return #filtered > 0 and filtered or possible_advances_array
end

-- returns a table with the unit's original advancements
--         the unit's currently overridden advancement or nil if not set
--         the unit's currently overridden advancement or nil if not set, but set by some other mechanism from the current game
local function get_advance_info(unit)
	local type_advances, orig_options_sanitized = original_advances(unit)
	local game_override_key = ""pickadvance_side"" .. unit.side .. ""_"" .. orig_options_sanitized
	local game_override = wml.variables[game_override_key]
	local function correct(override)
		return override and #override > 0 and #override < #type_advances and override or nil
	end

	return {
		type_advances = type_advances,
		unit_override = correct(unit.advances_to),
		game_override = correct(split_comma_units(game_override)),
	}
end

-- true if there's a unit at the selected hex
--      the unit has advancements
--      the unit is on a local human controlled side
--      the unit has multiple options in either its original set of advancements or current set of advancements
function pickadvance.menu_available()
	local unit = wesnoth.units.get(wml.variables.x1, wml.variables.y1)
	return unit and
		#unit.advances_to > 0
		and wesnoth.sides[unit.side].is_local and wesnoth.sides[unit.side].controller == ""human""
		and (#original_advances(unit) > 1 or #unit.advances_to > 1)
end

-- if the unit doesn't have a set of original advancements present, remove any existing ""pickadvance"" object
-- set the unit's original advancements in its variables
-- and then set the unit's advancement to either a game-provided override or its default advancements
local function initialize_unit(unit)
	local clean_type = clean_type_func(unit.type)
	if unit.variables[""pickadvance_orig_"" .. clean_type] == nil then
		unit:remove_modifications{
			pickadvance = true
		}
		unit.variables[""pickadvance_orig_"" .. clean_type] = table.concat(unit.advances_to, "","")
		local advance_info = get_advance_info(unit)
		local desired = advance_info.game_override or unit.advances_to
		desired = filter_overrides(unit, desired)
		set_advances(unit, desired)
	end
end

-- let the player select the unit's advancement via dialog
function pickadvance.pick_advance(unit)
	unit = unit or wesnoth.units.get(wml.variables.x1, wml.variables.y1)
	initialize_unit(unit)
	local _, orig_options_sanitized = original_advances(unit)
	local dialog_result = wesnoth.sync.evaluate_single(function()
		local local_result = pickadvance.show_dialog_unsynchronized(get_advance_info(unit), unit)
		return local_result
	end, function() return { is_ai = true } end)
	if dialog_result.ignore or dialog_result.is_ai then
		return
	end
	dialog_result.unit_override = split_comma_units(dialog_result.unit_override)
	dialog_result.game_override = split_comma_units(dialog_result.game_override)
	dialog_result.unit_override = filter_overrides(unit, dialog_result.unit_override)
	dialog_result.game_override = filter_overrides(unit, dialog_result.game_override)
	if dialog_result.is_unit_override then
		set_advances(unit, dialog_result.unit_override)
	end
	if dialog_result.is_game_override then
		local key = ""pickadvance_side"" .. unit.side .. ""_"" .. orig_options_sanitized
		wml.variables[key] = table.concat(dialog_result.game_override, "","")
		for _, u in ipairs(wesnoth.units.find_on_map{side=unit.side, type=unit.type}) do
			set_advances(u, dialog_result.unit_override)
		end
	end
end

-- make unit advancement tree viewable in the ingame help
local known_units = {}
local function make_unit_known(unit)  -- can be both unit or unit type
	local type = unit.type or unit.id
	if known_units[type] then return end
	known_units[type] = true
	wesnoth.add_known_unit(type)
	for _, advance in ipairs(unit.advances_to) do
		make_unit_known(wesnoth.unit_types[advance])
	end
end

-- initialize a unit for picking an advancement
-- make its advancements viewable
-- force picking an advancement if it has multiple and the force option was specified
local function initialize_unit_x1y1()
	local ctx = wesnoth.current.event_context
	local unit = wesnoth.units.get(ctx.x1, ctx.y1)
	if not wesnoth.sides[unit.side].__cfg.allow_player then return end
	initialize_unit(unit)
	make_unit_known(unit)
	if #unit.advances_to > 1 and wml.variables.pickadvance_force_choice and unit.side == wesnoth.current.side then
		pickadvance.pick_advance(unit)
	end
end

-- return true if the side can be played and has either a recruit list set or non-leader units
local function humans_can_recruit()
	for _, side in ipairs(wesnoth.sides) do
		local units = wesnoth.units.find_on_map { side = side.side, canrecruit = false }
		if side.__cfg.allow_player and (#side.recruit ~= 0 or #units > 0) then
			return true
		end
	end
end
-- return true if any keeps exist
local function map_has_keeps()
	for x, y in wesnoth.current.map:iter() do
		local terr = wesnoth.current.map[{x, y}]
		local info = wesnoth.terrain_types[terr]
		if info.keep then
			return true
		end
	end
end

-- on start determine whether choosing an advancement is force for each unit
on_event(""start"", function()
	local map_has_recruits = humans_can_recruit() and map_has_keeps()
	wml.variables.pickadvance_force_choice = wml.variables.pickadvance_force_choice or not map_has_recruits
end)

-- set ""fresh_turn"" for the moveto event at the start of each side turn
on_event(""turn refresh"", function()
	wml.variables.pa_fresh_turn = true
end)

-- the first time a unit moves at the start of each side's turn, check if there are any new units that need to be forced to make an advancement choice
on_event(""moveto"", function()
	if wml.variables.pa_fresh_turn then
		wml.variables.pa_fresh_turn = nil
		if not wesnoth.sides[wesnoth.current.side].__cfg.allow_player then return end
		for _, unit in ipairs(wesnoth.units.find_on_map { side = wesnoth.current.side }) do
			if #unit.advances_to > 1 and wml.variables.pickadvance_force_choice and wesnoth.current.turn > 1 then
				pickadvance.pick_advance(unit)
				if #unit.advances_to > 1 then
					local len = #unit.advances_to
					local rand = mathx.random(len)
					unit.advances_to = { unit.advances_to[rand] }
				end
			else
				initialize_unit(unit)
			end
		end
		wesnoth.allow_undo(false)
	end
end)

-- initialize units on recruit and after advancing, forcing another advancement choice if required
on_event(""recruit"", initialize_unit_x1y1)
on_event(""post advance"", initialize_unit_x1y1)


-- "
		[/lua]
	[/event]
	[event]
		first_time_only=yes
		name="prestart"
		priority=0
		[chat]
			message="/me version 1.0.6"
			speaker=_"Ladder Test Era"
		[/chat]
	[/event]
	[event]
		first_time_only=yes
		name="time over"
		priority=0
		[lua]
			code=" wesnoth.require(""multiplayer/eras.lua"").turns_over_advantage() "
		[/lua]
	[/event]
	[event]
		first_time_only=yes
		name="prestart"
		priority=0
		[lua]
			code=" wesnoth.require(""multiplayer/eras.lua"").quick_4mp_leaders(...) "
			[args]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/args]
		[/lua]
	[/event]
	[event]
		first_time_only=yes
		name="prestart"
		priority=0
		[lua]
			code=" wesnoth.require(""~add-ons/Ladder_Era/lua/slow_6mp_leaders.lua"").slow_6mp_leaders(...) "
			[args]
				[trait]
					female_name=_"female^slow"
					help_text=_"<italic>text='Slow'</italic> units have 1 less movement point but 5% more hitpoints." +
						_"

Thick-bodied and clumsy, slow individuals of goblins and other species take a movement penalty but are compensated for it with a slight increase in endurance."
					id="slow"
					male_name=_"slow"
					[effect]
						apply_to="movement"
						increase=-1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="5%"
					[/effect]
				[/trait]
			[/args]
		[/lua]
	[/event]
	[event]
		first_time_only=no
		name="side_turn"
		priority=0
		[modify_unit]
			resting=yes
			[filter]
				side="$side_number"
				status="poisoned"
				trait="hardy"
				[filter_location]
					terrain="!,*^V*,*^Do"
				[/filter_location]
				[not]
					[filter_adjacent]
						ability_type="heals"
						is_enemy=no
					[/filter_adjacent]
				[/not]
			[/filter]
		[/modify_unit]
	[/event]
	[event]
		first_time_only=yes
		name="prestart"
		priority=0
		[set_menu_item]
#textdomain wesnoth-multiplayer
			description=_"Ladder Era Summary"
			id="0_summary"
			[command]
				[message]
					image="ladder-icon.png"
					message="Changes comparing to the Default Era.

Leaders
- Leaders with 6 movement points receive slow trait (similar to how 4 mp leaders receive quick trait, which is inherited from the Default Era)
- Pikeman, Red Mage, White Mage, Elvish Sorceress, Trapper and Rogue removed from the leader pools
- Removed leaders from the manual selection pool that are not present in the random selection pool

Ladder Test Era
- Dwarvish Fighter: 37 hitpoints 9x2 hammer
- Dwarvish Thunderer: 33 hitpoints 16 gold
- Orcish Grunt: 37 hitpoints
- Orcish Archer: 13 gold
- Ghost: 20 gold
- Ghoul: 15 gold

Drakes
- Drake Fighter: 30% defense in shallow water
- Drake Burner: -50% cold resistance

Knalgan Alliance
- Dwarves have 3 traits, hardy trait (always rest heal if poisoned) is mandatory, healthy trait is removed.
- Footpad: melee blade 5-2
- Poacher: 32 hitpoints
- Ulfserker: 20 gold
- Thunderer: 16 gold
- Guardsman: ranged attack 6-1

Loyalists
- Spearman: ranged attack 5-1
- Bowman: melee attack 5-2
- Cavalryman: 18 gold
- Heavy Infantryman: -10% cold resistance

Northerners
- Orcish Archer: ranged pierce attack 5-3

Rebels
- Elvish Shaman: no dextrous trait, ranged attack 3-2
- Merman Hunter: 32 hitpoints, 60% defense in deep water

Undead
- Vampire bat: no intelligent trait
- Skeleton Archer: 15 gold"
					side_for="$side_number"
					speaker="narrator"
				[/message]
			[/command]
		[/set_menu_item]
	[/event]
	[event]
		first_time_only=yes
		name="prestart"
		priority=0
		[set_menu_item]
			description=_"Ladder Era Changelog"
			id="1_changelog"
			[command]
				[message]
					image="ladder-icon.png"
					message="Version 1.0.6
- added notherners_test faction and implemented it in the test era
- for balance change to test era:
	-- Dwarvish Thundere: -1 hp -> 33 hitpoints, still 16 gold
	-- Dwarvish Fighter: -1 hp instead of -2 hp -> 37 hitpoints, still 9x2 hammer test
	-- Orcish Grunt: -1 hp -> 37 hitpoints
	-- Orcish Archer: -1 gold -> 13 gold

Version 1.0.2
- Updated Ladder Test Era

Version 1.0.1
- Created Ladder Test Era

Version 1.0.0
- Release for Wesnoth 1.16
- Ghost and Wose were changed in Default Era of Wesnoth 1.16 and they became the same as in Ladder Era
- Ladder Era DOES NOT include Drake Burner, Heavy Infantryman, Elvish Shaman, Merman Hunter and Poacher changes from Default Era 1.16. Ladder Era versions of those units comparing to Default Era:
    -- Drake Burner: -50% cold resistance
    -- Heavy Infantryman: -10% cold resistance
    -- Elvish Shaman: no dextrous trait, ranged attack 3-2
    -- Merman Hunter: 32 hitpoints, 60% defense in deep water
    -- Poacher: 32 hitpoints

Version 0.1.17
- Created Ladder Test Era with Dwarvish Thunderer 9-2 ranged attack and 17 gold

Version 0.1.16
- Dwarvish Thunderer back to 18-1 ranged attack and 16 gold

Version 0.1.15
- Dwarvish Thunderer removed 18-1 ranged attack, 9-2 is left

Version 0.1.14
- Dwarvish Thunderer cost from 16 to 17

Version 0.1.13
- Fixed changelog displayed for both players

Version 0.1.12
- Added new ranged attack which shot twice to Dwarvish Thunderer line for testing purposes

Version 0.1.11
- Fixed Footpad animation bug

Version 0.1.10
- Made add-on compatible with older versions
- Updated all Footpad sprites

Version 0.1.9
- Added Competitive Map Pack
- Minor map updates to Den of Onis and Fallenstar Lake

Version 0.1.8
- Pikeman and Rogue removed from leader pools
- Removed dextrous trait from Poacher
- Dwarvish Ulfserker cost from 19 to 20
- Dwarvish Thunderer cost from 17 to 16
- Dwarvish Guardsman ranged attack from 5-1 to 6-1
- Dwarvish Steelclad hitpoints from 59 to 57
- Bowman melee attack from 4-2 to 5-2
- Skeleton Archer cost from 14 to 15
- Cavalry reverted movement from 7 to 8, cost changed from 17 to 18 gold
- Footpad sprite update

Version 0.1.7
- Reverted Dwarvish Ulfserker and Berserker arcane resistance back to 10% as in the Default Era

Version 0.1.6
- Fixed map picker Hornshark Island bug. Units on the map should depend on player's faction

Version 0.1.5
- Removed Elvish Sorceress from the leaders pool
- Removed Hornshark Island from the classic map pool

Version 0.1.4
- Updated map pickers: map pool is printed to the chat area

Version 0.1.3
- Improved map pickers code
- Added add-on documentation

Version 0.1.2
- Allowed 2v2 maps to be played with the Ladder Era
- Prevent map pickers to load if less than 2 maps are present in the map pool

Version 0.1.1
- Added feature to the map pickers to configure the pool of maps

Version 0.1.0
- Added modified versions of Den of Onis, Hamlets, Silverhead Crossing and The Freelands maps
- Created map pickers for selecting random map from a pool of approved maps
- Implemented Ladder Era with the next changes comparing to the Default Era:
    -- Leaders
        --- Leaders with 6 movement points receive slow trait (similar to how 4 mp leaders receive quick trait, which is inherited from the Default Era)
        --- Red Mage, White Mage and Trapper removed from the leaders pool
        --- Removed leaders from the manual selection pool that are not present in the random selection pool
    -- Drakes
        --- Drake Fighter: 30% defense in shallow water
    -- Knalgan Alliance
        --- Dwarves have 3 traits, hardy trait (always rest heal if poisoned) is mandatory, healthy trait is removed
        --- Dwarvish Ulfserker: -20% arcane resistance
        --- Poacher: can have dextrous trait
        --- Footpad: melee blade 5-2
    -- Loyalists
        --- Spearman: ranged attack 5-1
        --- Cavalryman: 7 movement points
    -- Northerners
        --- Orcish Archer: ranged pierce attack 5-3
    -- Rebels
        --- Elvish Shaman: no dextrous trait
        --- Wose: 0% cold resistance
        --- Merman Hunter: +2 hitpoints and 60% defense in deep water
    -- Undead
        --- Vampire bat: no intelligent trait
        --- Ghost: 19 gold"
					side_for="$side_number"
					speaker="narrator"
				[/message]
			[/command]
		[/set_menu_item]
	[/event]
	[menu_item]
		description=_"Ladder Era Summary"
		id="0_summary"
		image=""
		synced=yes
		use_hotkey=yes
		[command]
			first_time_only=no
			id="0_summary"
			name="menu item 0_summary"
			priority=0
			[message]
				image="ladder-icon.png"
				message="Changes comparing to the Default Era.

Leaders
- Leaders with 6 movement points receive slow trait (similar to how 4 mp leaders receive quick trait, which is inherited from the Default Era)
- Pikeman, Red Mage, White Mage, Elvish Sorceress, Trapper and Rogue removed from the leader pools
- Removed leaders from the manual selection pool that are not present in the random selection pool

Ladder Test Era
- Dwarvish Fighter: 37 hitpoints 9x2 hammer
- Dwarvish Thunderer: 33 hitpoints 16 gold
- Orcish Grunt: 37 hitpoints
- Orcish Archer: 13 gold
- Ghost: 20 gold
- Ghoul: 15 gold

Drakes
- Drake Fighter: 30% defense in shallow water
- Drake Burner: -50% cold resistance

Knalgan Alliance
- Dwarves have 3 traits, hardy trait (always rest heal if poisoned) is mandatory, healthy trait is removed.
- Footpad: melee blade 5-2
- Poacher: 32 hitpoints
- Ulfserker: 20 gold
- Thunderer: 16 gold
- Guardsman: ranged attack 6-1

Loyalists
- Spearman: ranged attack 5-1
- Bowman: melee attack 5-2
- Cavalryman: 18 gold
- Heavy Infantryman: -10% cold resistance

Northerners
- Orcish Archer: ranged pierce attack 5-3

Rebels
- Elvish Shaman: no dextrous trait, ranged attack 3-2
- Merman Hunter: 32 hitpoints, 60% defense in deep water

Undead
- Vampire bat: no intelligent trait
- Skeleton Archer: 15 gold"
				side_for="$side_number"
				speaker="narrator"
			[/message]
		[/command]
	[/menu_item]
	[menu_item]
		description=_"Ladder Era Changelog"
		id="1_changelog"
		image=""
		synced=yes
		use_hotkey=yes
		[command]
			first_time_only=no
			id="1_changelog"
			name="menu item 1_changelog"
			priority=0
			[message]
				image="ladder-icon.png"
				message="Version 1.0.6
- added notherners_test faction and implemented it in the test era
- for balance change to test era:
	-- Dwarvish Thundere: -1 hp -> 33 hitpoints, still 16 gold
	-- Dwarvish Fighter: -1 hp instead of -2 hp -> 37 hitpoints, still 9x2 hammer test
	-- Orcish Grunt: -1 hp -> 37 hitpoints
	-- Orcish Archer: -1 gold -> 13 gold

Version 1.0.2
- Updated Ladder Test Era

Version 1.0.1
- Created Ladder Test Era

Version 1.0.0
- Release for Wesnoth 1.16
- Ghost and Wose were changed in Default Era of Wesnoth 1.16 and they became the same as in Ladder Era
- Ladder Era DOES NOT include Drake Burner, Heavy Infantryman, Elvish Shaman, Merman Hunter and Poacher changes from Default Era 1.16. Ladder Era versions of those units comparing to Default Era:
    -- Drake Burner: -50% cold resistance
    -- Heavy Infantryman: -10% cold resistance
    -- Elvish Shaman: no dextrous trait, ranged attack 3-2
    -- Merman Hunter: 32 hitpoints, 60% defense in deep water
    -- Poacher: 32 hitpoints

Version 0.1.17
- Created Ladder Test Era with Dwarvish Thunderer 9-2 ranged attack and 17 gold

Version 0.1.16
- Dwarvish Thunderer back to 18-1 ranged attack and 16 gold

Version 0.1.15
- Dwarvish Thunderer removed 18-1 ranged attack, 9-2 is left

Version 0.1.14
- Dwarvish Thunderer cost from 16 to 17

Version 0.1.13
- Fixed changelog displayed for both players

Version 0.1.12
- Added new ranged attack which shot twice to Dwarvish Thunderer line for testing purposes

Version 0.1.11
- Fixed Footpad animation bug

Version 0.1.10
- Made add-on compatible with older versions
- Updated all Footpad sprites

Version 0.1.9
- Added Competitive Map Pack
- Minor map updates to Den of Onis and Fallenstar Lake

Version 0.1.8
- Pikeman and Rogue removed from leader pools
- Removed dextrous trait from Poacher
- Dwarvish Ulfserker cost from 19 to 20
- Dwarvish Thunderer cost from 17 to 16
- Dwarvish Guardsman ranged attack from 5-1 to 6-1
- Dwarvish Steelclad hitpoints from 59 to 57
- Bowman melee attack from 4-2 to 5-2
- Skeleton Archer cost from 14 to 15
- Cavalry reverted movement from 7 to 8, cost changed from 17 to 18 gold
- Footpad sprite update

Version 0.1.7
- Reverted Dwarvish Ulfserker and Berserker arcane resistance back to 10% as in the Default Era

Version 0.1.6
- Fixed map picker Hornshark Island bug. Units on the map should depend on player's faction

Version 0.1.5
- Removed Elvish Sorceress from the leaders pool
- Removed Hornshark Island from the classic map pool

Version 0.1.4
- Updated map pickers: map pool is printed to the chat area

Version 0.1.3
- Improved map pickers code
- Added add-on documentation

Version 0.1.2
- Allowed 2v2 maps to be played with the Ladder Era
- Prevent map pickers to load if less than 2 maps are present in the map pool

Version 0.1.1
- Added feature to the map pickers to configure the pool of maps

Version 0.1.0
- Added modified versions of Den of Onis, Hamlets, Silverhead Crossing and The Freelands maps
- Created map pickers for selecting random map from a pool of approved maps
- Implemented Ladder Era with the next changes comparing to the Default Era:
    -- Leaders
        --- Leaders with 6 movement points receive slow trait (similar to how 4 mp leaders receive quick trait, which is inherited from the Default Era)
        --- Red Mage, White Mage and Trapper removed from the leaders pool
        --- Removed leaders from the manual selection pool that are not present in the random selection pool
    -- Drakes
        --- Drake Fighter: 30% defense in shallow water
    -- Knalgan Alliance
        --- Dwarves have 3 traits, hardy trait (always rest heal if poisoned) is mandatory, healthy trait is removed
        --- Dwarvish Ulfserker: -20% arcane resistance
        --- Poacher: can have dextrous trait
        --- Footpad: melee blade 5-2
    -- Loyalists
        --- Spearman: ranged attack 5-1
        --- Cavalryman: 7 movement points
    -- Northerners
        --- Orcish Archer: ranged pierce attack 5-3
    -- Rebels
        --- Elvish Shaman: no dextrous trait
        --- Wose: 0% cold resistance
        --- Merman Hunter: +2 hitpoints and 60% defense in deep water
    -- Undead
        --- Vampire bat: no intelligent trait
        --- Ghost: 19 gold"
				side_for="$side_number"
				speaker="narrator"
			[/message]
		[/command]
	[/menu_item]
	[menu_item]
#textdomain wesnoth
		description=_"Plan Advancement"
		id="pickadvance"
		image=""
		synced=yes
		use_hotkey=yes
		[show_if]
			[lua]
				code="return pickadvance.menu_available()"
			[/lua]
		[/show_if]
		[command]
			first_time_only=no
			id="pickadvance"
			name="menu item pickadvance"
			priority=0
			[lua]
				code="pickadvance.pick_advance()"
			[/lua]
		[/command]
	[/menu_item]
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		carryover_add=no
		carryover_bonus=1
		carryover_gold=0
		carryover_percentage=80
		chose_random=no
		color="red"
		controller="human"
		countdown_time=0
		current_player="StonyDrew"
		defeat_condition="no_leader_left"
		disallow_observers=no
		faction="Custom"
		faction_name=_"Custom"
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=100
		hidden=no
		id="id1"
		income=0
		lost=no
		no_leader=yes
		objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="L_Dwarvish Fighter Ladder_4,L_Dwarvish Guardsman Ladder_1,L_Dwarvish Thunderer Ladder_2,L_Dwarvish Ulfserker Ladder_1,L_Footpad Ladder_1,L_Gryphon Rider,L_Poacher Ladder_1,L_Thief"
		save_id="id1"
		scroll_to_leader=yes
		share_vision="all"
		shroud=no
		shroud_data=""
		side=1
		side_name=""
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="Team 1"
		user_team_name="Team 1"
		village_gold=1
		village_support=1
		[ai]
#textdomain wesnoth-lib
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			mp_rank=1000
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="retreat_injured"
					location="ai/lua/ca_retreat_injured.lua"
					max_score=192000
					name="ai_default_rca::retreat_injured"
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="spread_poison"
					location="ai/lua/ca_spread_poison.lua"
					max_score=190000
					name="ai_default_rca::spread_poison"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="high_xp_attack"
					location="ai/lua/ca_high_xp_attack.lua"
					max_score=100010
					name="ai_default_rca::high_xp_attack"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="place_healers"
					location="ai/lua/ca_place_healers.lua"
					max_score=96000
					name="ai_default_rca::place_healers"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="move_to_any_enemy"
					location="ai/lua/ca_move_to_any_enemy.lua"
					max_score=1000
					name="ai_default_rca::move_to_any_enemy"
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="allow_ally_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="retreat_enemy_weight"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="retreat_factor"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=7
				[/facet]
			[/aspect]
		[/ai]
		[unit]
			attacks_left=1
			canrecruit=yes
			cost=36
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=54
			id="id1"
			image="units/dwarves/L_steelclad.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Dwarvish Steelclad" +
				_" (ladder)"
			max_hitpoints=54
			max_moves=5
			moves=5
			name="StonyDrew"
			overlays=""
			race="L_dwarf"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			type="L_Dwarvish Steelclad Ladder_1"
			undead_variation="dwarf"
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=5
			x=27
			y=23
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-multiplayer
					description=_"Poison deals 6 HP damage"
					female_name=_"female^hardy"
					help_text=_"Units with this trait take only 6 HP damage from poison. However, resting will not reduce the poison damage."
					id="hardy"
					male_name=_"hardy"
				[/trait]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
		[/unit]
	[/side]
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		carryover_add=no
		carryover_bonus=1
		carryover_gold=0
		carryover_percentage=80
		chose_random=no
		color="blue"
		controller="human"
		countdown_time=0
		current_player="zyc1990"
		defeat_condition="no_leader_left"
		disallow_observers=no
		faction="Custom"
#textdomain wesnoth
		faction_name=_"Custom"
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=100
		hidden=no
		id="id2"
		income=0
		lost=no
		no_leader=yes
		objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="L_Elvish Archer,L_Elvish Fighter,L_Elvish Scout,L_Elvish Shaman Ladder_1,L_Mage,L_Merman Hunter Ladder_1,L_Wose"
		save_id="id2"
		scroll_to_leader=yes
		share_vision="all"
		shroud=no
		shroud_data=""
		side=2
		side_name=""
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="Team 2"
		user_team_name="Team 2"
		village_gold=1
		village_support=1
		[ai]
#textdomain wesnoth-lib
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			mp_rank=1000
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="retreat_injured"
					location="ai/lua/ca_retreat_injured.lua"
					max_score=192000
					name="ai_default_rca::retreat_injured"
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="spread_poison"
					location="ai/lua/ca_spread_poison.lua"
					max_score=190000
					name="ai_default_rca::spread_poison"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="high_xp_attack"
					location="ai/lua/ca_high_xp_attack.lua"
					max_score=100010
					name="ai_default_rca::high_xp_attack"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="place_healers"
					location="ai/lua/ca_place_healers.lua"
					max_score=96000
					name="ai_default_rca::place_healers"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="move_to_any_enemy"
					location="ai/lua/ca_move_to_any_enemy.lua"
					max_score=1000
					name="ai_default_rca::move_to_any_enemy"
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="allow_ally_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="retreat_enemy_weight"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="retreat_factor"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=7
				[/facet]
			[/aspect]
		[/ai]
		[village]
			x=23
			y=5
		[/village]
		[unit]
			attacks_left=1
			canrecruit=yes
			cost=31
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="female"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=44
			id="id2"
			image="units/elves-wood/L_ranger+female.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"female^Elvish Ranger"
			max_hitpoints=44
			max_moves=5
			moves=5
			name="zyc1990"
			overlays=""
			race="L_elf"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			type="L_Elvish Ranger"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			vision=5
			x=13
			y=7
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^slow"
					help_text=_"<italic>text='Slow'</italic> units have 1 less movement point but 5% more hitpoints." +
						_"

Thick-bodied and clumsy, slow individuals of goblins and other species take a movement penalty but are compensated for it with a slight increase in endurance."
					id="slow"
					male_name=_"slow"
					[effect]
						apply_to="movement"
						increase=-1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="5%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-15
		id="dawn"
		image="misc/time-schedules/default/schedule-dawn.png"
		lawful_bonus=0
		name=_"Dawn"
		red=-25
		sound="ambient/morning.ogg"
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/time-schedules/default/schedule-morning.png"
		lawful_bonus=25
		name=_"Morning"
		red=0
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/time-schedules/default/schedule-afternoon.png"
		lawful_bonus=25
		name=_"Afternoon"
		red=0
	[/time]
	[time]
		blue=-35
		green=-20
		id="dusk"
		image="misc/time-schedules/default/schedule-dusk.png"
		lawful_bonus=0
		name=_"Dusk"
		red=10
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-13
		green=-45
		id="first_watch"
		image="misc/time-schedules/default/schedule-firstwatch.png"
		lawful_bonus=-25
		name=_"First Watch"
		red=-75
	[/time]
	[time]
		blue=-13
		green=-45
		id="second_watch"
		image="misc/time-schedules/default/schedule-secondwatch.png"
		lawful_bonus=-25
		name=_"Second Watch"
		red=-75
	[/time]
	[variables]
		Rav_Color_Blue="core"
		Rav_Color_Cyan=yes
		Rav_Color_Pink=no
		Rav_Color_Purple=yes
		Rav_Color_Yellow=yes
		next_scenario="multiplayer_Hellhole_Ladder_Random"
		pickadvance_force_choice=no
		turn_number=1
		x1=0
		x2=0
		y1=0
		y2=0
		[old_side1]
			action_bonus_count=0
			allow_player=yes
			auto_shroud=yes
			base_income=2
			carryover_add=no
			carryover_bonus=1
			carryover_gold=0
			carryover_percentage=80
			chose_random=no
			color="green"
			controller="human"
			countdown_time=0
			current_player="StonyDrew"
			defeat_condition="no_leader_left"
			disallow_observers=no
			expenses=0
			faction="Ladder Knalgan Alliance"
#textdomain wesnoth-multiplayer
			faction_name=_"Knalgan Alliance"
			flag=""
			flag_icon=""
			fog=yes
			fog_data=""
			gold=100
			hidden=no
			id="id1"
			income=2
			lost=no
			net_income=2
			no_leader=no
			num_units=1
			num_villages=0
			objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
			objectives_changed=yes
			persistent=yes
			recall_cost=20
			recruit="L_Dwarvish Fighter Ladder_4,L_Dwarvish Guardsman Ladder_1,L_Dwarvish Thunderer Ladder_2,L_Dwarvish Ulfserker Ladder_1,L_Footpad Ladder_1,L_Gryphon Rider,L_Poacher Ladder_1,L_Thief"
			save_id="id1"
			scroll_to_leader=yes
			share_vision="all"
			shroud=no
			shroud_data=""
			side=1
			side_name=""
			start_gold=100
			suppress_end_turn_confirmation=no
			team_name="team1"
			total_upkeep=0
			user_team_name=_"teamname^1"
			village_gold=2
			village_support=1
			[ai]
#textdomain wesnoth-lib
				description=_"Multiplayer_AI^Default AI (RCA)"
				id="ai_default_rca"
				mp_rank=1000
				[stage]
					id="main_loop"
					name="ai_default_rca::candidate_action_evaluation_loop"
					[candidate_action]
						engine="cpp"
						id="goto"
						max_score=200000
						name="ai_default_rca::goto_phase"
						score=200000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="retreat_injured"
						location="ai/lua/ca_retreat_injured.lua"
						max_score=192000
						name="ai_default_rca::retreat_injured"
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="spread_poison"
						location="ai/lua/ca_spread_poison.lua"
						max_score=190000
						name="ai_default_rca::spread_poison"
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="recruitment"
						max_score=180000
						name="default_recruitment::recruitment"
						score=180000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_goals"
						max_score=140000
						name="ai_default_rca::move_leader_to_goals_phase"
						score=140000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_keep"
						max_score=120000
						name="ai_default_rca::move_leader_to_keep_phase"
						score=120000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="high_xp_attack"
						location="ai/lua/ca_high_xp_attack.lua"
						max_score=100010
						name="ai_default_rca::high_xp_attack"
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="combat"
						max_score=100000
						name="ai_default_rca::combat_phase"
						score=100000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="place_healers"
						location="ai/lua/ca_place_healers.lua"
						max_score=96000
						name="ai_default_rca::place_healers"
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="healing"
						max_score=80000
						name="ai_default_rca::get_healing_phase"
						score=80000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="villages"
						max_score=60000
						name="ai_default_rca::get_villages_phase"
						score=60000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_to_targets"
						max_score=20000
						name="ai_default_rca::move_to_targets_phase"
						score=20000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="leader_shares_keep"
						max_score=10000
						name="ai_default_rca::leader_shares_keep_phase"
						score=10000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="move_to_any_enemy"
						location="ai/lua/ca_move_to_any_enemy.lua"
						max_score=1000
						name="ai_default_rca::move_to_any_enemy"
					[/candidate_action]
				[/stage]
				[aspect]
					engine="cpp"
					id="advancements"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.4
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="allow_ally_villages"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="attacks"
					invalidate_on_gamestate_change=yes
					name="composite_aspect"
					[default]
						engine="cpp"
						invalidate_on_gamestate_change=yes
						name="ai_default_rca::aspect_attacks"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="avoid"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[not]
							[/not]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="caution"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.25
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="grouping"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="offensive"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="-4.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_goal"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_ignores_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="3.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader_shares_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_diversity"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="2.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_instructions"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[recruit]
								importance=0
							[/recruit]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_more"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_pattern"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
					[facet]
						engine="cpp"
						name="standard_aspect"
						time_of_day=""
						turns=""
						value="fighter,fighter,fighter,mixed fighter,archer,scout"
					[/facet]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_randomness"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=50
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_save_gold"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							active=0
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="retreat_enemy_weight"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="1.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="retreat_factor"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.25
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="scout_village_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=3
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="simple_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="support_villages"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="village_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="1.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="villages_per_scout"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=4
					[/default]
				[/aspect]
			[/ai]
		[/old_side1]
		[old_side2]
			action_bonus_count=0
			allow_player=yes
			auto_shroud=yes
			base_income=2
			carryover_add=no
			carryover_bonus=1
			carryover_gold=0
			carryover_percentage=80
			chose_random=no
			color="black"
			controller="human"
			countdown_time=0
			current_player="zyc1990"
			defeat_condition="no_leader_left"
			disallow_observers=no
			expenses=0
			faction="Ladder Rebels"
#textdomain wesnoth-multiplayer
			faction_name=_"Rebels"
			flag=""
			flag_icon=""
			fog=yes
			fog_data=""
			gold=100
			hidden=no
			id="id2"
			income=2
			lost=no
			net_income=2
			no_leader=no
			num_units=1
			num_villages=0
			objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
			objectives_changed=yes
			persistent=yes
			recall_cost=20
			recruit="L_Elvish Archer,L_Elvish Fighter,L_Elvish Scout,L_Elvish Shaman Ladder_1,L_Mage,L_Merman Hunter Ladder_1,L_Wose"
			save_id="id2"
			scroll_to_leader=yes
			share_vision="all"
			shroud=no
			shroud_data=""
			side=2
			side_name=""
			start_gold=100
			suppress_end_turn_confirmation=no
			team_name="team2"
			total_upkeep=0
			user_team_name=_"teamname^2"
			village_gold=2
			village_support=1
			[ai]
#textdomain wesnoth-lib
				description=_"Multiplayer_AI^Default AI (RCA)"
				id="ai_default_rca"
				mp_rank=1000
				[stage]
					id="main_loop"
					name="ai_default_rca::candidate_action_evaluation_loop"
					[candidate_action]
						engine="cpp"
						id="goto"
						max_score=200000
						name="ai_default_rca::goto_phase"
						score=200000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="retreat_injured"
						location="ai/lua/ca_retreat_injured.lua"
						max_score=192000
						name="ai_default_rca::retreat_injured"
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="spread_poison"
						location="ai/lua/ca_spread_poison.lua"
						max_score=190000
						name="ai_default_rca::spread_poison"
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="recruitment"
						max_score=180000
						name="default_recruitment::recruitment"
						score=180000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_goals"
						max_score=140000
						name="ai_default_rca::move_leader_to_goals_phase"
						score=140000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_keep"
						max_score=120000
						name="ai_default_rca::move_leader_to_keep_phase"
						score=120000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="high_xp_attack"
						location="ai/lua/ca_high_xp_attack.lua"
						max_score=100010
						name="ai_default_rca::high_xp_attack"
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="combat"
						max_score=100000
						name="ai_default_rca::combat_phase"
						score=100000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="place_healers"
						location="ai/lua/ca_place_healers.lua"
						max_score=96000
						name="ai_default_rca::place_healers"
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="healing"
						max_score=80000
						name="ai_default_rca::get_healing_phase"
						score=80000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="villages"
						max_score=60000
						name="ai_default_rca::get_villages_phase"
						score=60000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_to_targets"
						max_score=20000
						name="ai_default_rca::move_to_targets_phase"
						score=20000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="leader_shares_keep"
						max_score=10000
						name="ai_default_rca::leader_shares_keep_phase"
						score=10000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="move_to_any_enemy"
						location="ai/lua/ca_move_to_any_enemy.lua"
						max_score=1000
						name="ai_default_rca::move_to_any_enemy"
					[/candidate_action]
				[/stage]
				[aspect]
					engine="cpp"
					id="advancements"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.4
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="allow_ally_villages"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="attacks"
					invalidate_on_gamestate_change=yes
					name="composite_aspect"
					[default]
						engine="cpp"
						invalidate_on_gamestate_change=yes
						name="ai_default_rca::aspect_attacks"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="avoid"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[not]
							[/not]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="caution"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.25
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="grouping"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="offensive"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="-4.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_goal"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_ignores_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="3.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader_shares_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_diversity"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="2.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_instructions"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[recruit]
								importance=0
							[/recruit]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_more"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_pattern"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
					[facet]
						engine="cpp"
						name="standard_aspect"
						time_of_day=""
						turns=""
						value="fighter,fighter,archer,archer,mixed fighter,healer,scout"
					[/facet]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_randomness"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=50
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_save_gold"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							active=0
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="retreat_enemy_weight"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="1.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="retreat_factor"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.25
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="scout_village_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=3
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="simple_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="support_villages"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="village_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="1.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="villages_per_scout"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=4
					[/default]
				[/aspect]
			[/ai]
		[/old_side2]
		[map_pool]
			id="multiplayer_Clearing_Gushes_Ladder_Random"
			name="Clearing Gushes"
		[/map_pool]
		[map_pool]
			id="multiplayer_Fallenstar_Lake_Ladder_Random"
			name="Fallenstar Lake"
		[/map_pool]
		[map_pool]
			id="multiplayer_Hamlets_Ladder_Random"
			name="Hamlets"
		[/map_pool]
		[map_pool]
			id="multiplayer_Hellhole_Ladder_Random"
			name="Hellhole"
		[/map_pool]
		[map_pool]
			id="multiplayer_Howling_Ghost_Badlands_Ladder_Random"
			name="Howling Ghost Badlands"
		[/map_pool]
		[map_pool]
			id="multiplayer_Ruphus_Isle_Ladder_Random"
			name="Ruphus Isle"
		[/map_pool]
		[map_pool]
			id="multiplayer_Sullas_Ruins_Ladder_Random"
			name="Sulla’s Ruins"
		[/map_pool]
		[map_pool]
			id="multiplayer_Swamp_of_Dread_Ladder_Random"
			name="Swamp of Dread"
		[/map_pool]
		[map_pool]
			id="multiplayer_The_Walls_of_Pyrennis_Ladder_Random"
			name="The Walls of Pyrennis"
		[/map_pool]
		[map_pool]
			id="multiplayer_Tombs_of_Kesorak_Ladder_Random"
			name="Tombs of Kesorak"
		[/map_pool]
		[map_pool]
			id="multiplayer_Weldyn_Channel_Ladder_Random"
			name="Weldyn Channel"
		[/map_pool]
	[/variables]
	[undo_stack]
		committed=no
		side=1
	[/undo_stack]
	[display]
		color_adjust_blue=0
		color_adjust_green=0
		color_adjust_red=0
		view_locked=no
		[location]
			x=16
			y=7
		[/location]
	[/display]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
		shuffle=yes
	[/music]
[/replay_start]
[replay]
	[upload_log]
		[ai_log]
			ai_id1="ai_default_rca"
			ai_id2="ai_default_rca"
			version="1.18.5"
		[/ai_log]
	[/upload_log]
	[command]
		sent=yes
		[start]
		[/start]
		[checkup]
			[result]
				next_unit_id=3
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=3
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[speak]
			id="StonyDrew"
			message="gl hf"
			side=1
			time=1756010546
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="zyc1990 advances to the next scenario"
			time=1756010555
		[/speak]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="L_Gryphon Rider"
			x=25
			y=24
			[from]
				x=27
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="p2c5aG>t<P.RR823FO-j6y15-n19>7<oa90ng4pkj505>nF2<XZ.gd6Gm.a<cd5,-X7jx17Z-ob,fY35s7>lf30k8dq<eka->kp32CxlSFFf.DaOxqCg2P.pMqT7cbYL"
			[/result]
			[result]
				next_unit_id=4
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="da959434"
			request_id=1
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="L_Footpad Ladder_1"
			x=25
			y=23
			[from]
				x=27
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="ukPtjOQ,tye63eNoRsOcFLARsP2smJoK8IIQBybzPooEzMr06V3yBNPUDGExpgSzRIOyPbALFvNJEOsMrLMSPoounAppmhF6pY.jWc4..FwAGlk407M>NzclFedLx33g"
			[/result]
			[result]
				next_unit_id=5
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="bbbda4b5"
			request_id=2
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="L_Gryphon Rider"
			x=25
			y=22
			[from]
				x=27
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="i-c5aG>t<P.RR823FO-j6y15-n19>7<oa90ng4pkj505>nF2<XZ.gd6Gm.a<cd5,-X7jx17Z-ob,fY3<B7>lf30k8dq<eka->kp32CxlSFFfWDaOxqHg2P.pMqT7cbYL"
			[/result]
			[result]
				next_unit_id=6
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="zyc1990"
			message="gl hf"
			side=2
			time=1756010579
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="236f9638"
			request_id=3
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="L_Thief"
			x=29
			y=22
			[from]
				x=27
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="D1bge<6OfZ3Rkfgl6483r+4jmjKlje7-7,aQFQur1k8o7W+f1oD>3h6kgxk,0239j24OeVJ53rglcWq13p+oBi4A0kp,+t071jxvRI0xyywYnkUVo9Pa.-QMQn,AIcAw"
			[/result]
			[result]
				next_unit_id=7
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="907b6b19"
			request_id=4
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="L_Dwarvish Fighter Ladder_4"
			x=28
			y=21
			[from]
				x=27
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="i.cOy7bj8LIa3G1WX,N<zBSYE+vxQYlylACGBy.NBm+OxtILEnVHElrPxkUHJOr1spnxBRMHHwxUoIm.usQPBTrOtLGOQLKGOnuqwHH8MMILtLdg4-4yfhco,t7pWDx<"
			[/result]
			[result]
				next_unit_id=8
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="cbb44045"
			request_id=5
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="27,27,26,26,26,26"
			y="23,22,21,20,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=8
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=8
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=8
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="L_Elvish Fighter"
			x=11
			y=8
			[from]
				x=13
				y=7
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="-F..<yIuIDwILgwyQNrk2NzxFGKtf0L2rtGNv>QLSjHMJHwmrsKAONBJo,qpmwsCFORptMpQsBGxpOjPKBrRFztRNKqCJsMKuNQoJHrwN4d6d6>7897zkCrCXHkuI-2U"
			[/result]
			[result]
				next_unit_id=9
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="f02a8303"
			request_id=6
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="L_Elvish Scout"
			x=12
			y=8
			[from]
				x=13
				y=7
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="bBownmwTcCAhipo,5TmykKMQxA8OTmVHtLyIvrC1rXuEzBqwxhEjmPwMOQtLxHolzHDtrvMsPSvUECzvDtBuLOsy8yBMpNBnf0Yivch8ga>CBIKzmEcPW4XKy>PGXe7l"
			[/result]
			[result]
				next_unit_id=10
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="1fa70cc5"
			request_id=7
		[/random_seed]
	[/command]
	[command]
		undo=no
		[speak]
			id="StonyDrew"
			message="I may counter-pick and lose );"
			side=1
			time=1756010640
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="L_Elvish Fighter"
			x=15
			y=8
			[from]
				x=13
				y=7
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="-F..<yIuIDwILgwvQNrk2NzxFJKtf0L2rtGNv>QLSjHMJHwmrsKAONBJo,qpmwsCFORptMpQsBGxpOjPKBrRFztRNKqCJsJKuNQoJHrwN4d6d6<7897zkCrCXHkuI-2U"
			[/result]
			[result]
				next_unit_id=11
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="e6b29bc6"
			request_id=8
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="L_Elvish Fighter"
			x=15
			y=7
			[from]
				x=13
				y=7
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="5F..<yIuIDwILgwvQNrk2NzxFJKtf0L2rtGNv>QLSjHMJHwmrsKAONBJo,qpmwsCFORptMpQsBGxpOjPKBrRFztRNKqCJsJKuNQoJHrwN4d6d6>7897zkCrCXHkuI-2U"
			[/result]
			[result]
				next_unit_id=12
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="0266ab73"
			request_id=9
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="L_Elvish Scout"
			x=15
			y=6
			[from]
				x=13
				y=7
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="svgqBPOy-OK5>1iexNmu9RROPlLJvSPypIPLqAeu4qAEAzNQpt8NDnRUBGNmRp6ETqAuutwwQsuzyANKGOnuqwHH8MMILtLdg4-4yfg51oOqNQPfNoqtTWrCcNNhd3ix"
			[/result]
			[result]
				next_unit_id=13
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="1dfb12d4"
			request_id=10
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,13,14,14,14,14"
			y="7,8,8,9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=13
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=13
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=13
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=13
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="29,30,31,32,33,34"
			y="22,21,22,21,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=34
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=13
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="26,26,26,26,26,27"
			y="18,19,20,21,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=13
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,24,23,22,21,21,21,21,20"
			y="23,22,22,21,21,20,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=13
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,24,23,22,21,20,19,18,17"
			y="24,24,25,25,25,24,25,25,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=13
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,24,23,22,21,20,19,18"
			y="22,21,22,21,21,20,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=13
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="28,28,28,28,28"
			y="21,20,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=13
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=13
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=13
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="zyc1990"
			message="no i have longtime not play"
			side=2
			time=1756010716
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,10,9,8,7,6"
			y="8,8,8,8,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=13
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="12,13,14,15,16,17,18,19,20"
			y="8,9,9,10,10,11,11,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=10
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=13
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,16,17,18,19,20"
			y="10,10,11,11,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=13
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,16,17,18,19,20"
			y="7,6,7,7,7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=13
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,16,17,18,18"
			y="8,7,8,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=13
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,16,17,18,19,20,21,22,23"
			y="6,5,5,4,5,4,5,5,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=13
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,14,14,14,14,13"
			y="11,10,9,8,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=13
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="L_Elvish Fighter"
			x=12
			y=8
			[from]
				x=13
				y=7
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="5F..<yIuIDwILgwyQNrk2NzxFGKtf0L2rtGNv>QLSjHMJHwmrsKAONBJo,qpmwsCFORptMpQsBGxpOjPKBrRFztRNKqCJsMKuNQoJHrwN4d6d6<7897zkCrCXHkuI-2U"
			[/result]
			[result]
				next_unit_id=14
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="68d3b758"
			request_id=11
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="34,34,35,35,36,36,37"
			y="20,19,19,18,17,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=37
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="17,16,15,14,13,12,11,10"
			y="25,24,24,23,23,22,22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="10,11"
			y="22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="28,28,28,28,27"
			y="17,16,15,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="18,18,18,19,20,20,20"
			y="20,19,18,18,17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=16
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,20"
			y="16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,20,21,21,22,23,24"
			y="17,16,16,15,14,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=14
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,24"
			y="14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="L_Dwarvish Fighter Ladder_4"
			x=25
			y=22
			[from]
				x=27
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="Rr1D9b72PoG2bG,WK>mzvF-7gNoxQYlylACGBy.NBm+OxtILEnVHElrPxkUHJOr1spnxBRMHHwxUoIm.usQPBTrOtLGOLVKGOnuqwHH8MMILtLdg4-4yWpLGkqOHWL+I"
			[/result]
			[result]
				next_unit_id=15
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="5904916a"
			request_id=12
		[/random_seed]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="12,13,14,15,16,17"
			y="8,9,9,10,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,20,21,22,22"
			y="12,11,11,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,18,19,19,20"
			y="9,10,11,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="23,24,25,26,27,28,29"
			y="5,4,5,5,6,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,20,20,21,22,22"
			y="6,7,8,9,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="6,5,4,3,3,3,3"
			y="9,10,10,11,12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="L_Elvish Archer"
			x=15
			y=8
			[from]
				x=13
				y=7
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="-dJB74EiLoml+yvF9jJw3IsElPM765DmsAH6zEOymumHwVbQPPQv7rJpRVALHncRjtUAPIQFGmGevqQPwuEkEKBrRFztRNKqCJsJKuNQoJHrwN4d6d617897zkCrCXHk"
			[/result]
			[result]
				next_unit_id=16
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="3267cdc1"
			request_id=13
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,13,14,14,14,14"
			y="7,8,8,9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,24,23,22,21"
			y="22,22,22,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="L_Dwarvish Fighter Ladder_4"
			x=25
			y=22
			[from]
				x=27
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="Rr1D9b72PoG2bN3WK>mzvF-7gNoxQYlylACGBy.NBm+OxtILEnVHElrPxkUHJOr1spnxBRMHHwxUoIm.usQPBTrOtLGOQKKGOnuqwHH8MMILtLdg4-4yWpLGkqOHWL+O"
			[/result]
			[result]
				next_unit_id=17
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="e4b74877"
			request_id=14
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="11,10,9,8,7"
			y="23,22,22,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,7,6"
			y="21,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="27,28,29,30,31"
			y="14,13,13,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="37,37,37,37,37,36,36,36"
			y="16,15,14,13,12,11,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=36
				final_hex_y=10
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="36,36"
			y="10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=36
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,20,20,21,22,23,24,25,26"
			y="15,16,17,18,18,19,18,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,23,22,21,21,20,20"
			y="13,14,14,15,16,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="3,3,3,3"
			y="14,15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=15
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="3,4,5,6"
			y="15,15,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,14,14,13,12,11,10"
			y="8,8,9,10,10,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,14,14,14,14,13"
			y="11,10,9,8,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="L_Elvish Shaman Ladder_1"
			x=15
			y=8
			[from]
				x=13
				y=7
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="0IOffMQ1p+jMwGW7WwVm<B,DVSKLYvQslzK54qPrxeMFAhYu4xej<ndlxoRIA>-,eQh2vtS9.LhIu>qJnEtoNGxOJrGRiIOZrv+TLINGPTCURmqXI,+b6HVR89J1y,j0"
			[/result]
			[result]
				next_unit_id=18
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="12854ffe"
			request_id=15
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,18,19,20,21,22,23"
			y="11,11,11,10,11,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="22,23,23,24"
			y="10,11,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="22,21,20,19,18,17,16,15,14,14,13"
			y="9,9,9,10,10,11,11,12,12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,19,18,17,16"
			y="17,18,17,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=18
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="6,5,4"
			y="19,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="4,4"
			y="18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="steelwork has logged into the lobby"
			time=1756011110
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="31,30,30,29"
			y="12,11,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="36,36,36,36,35,35,34"
			y="9,8,7,6,6,5,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=34
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Lord_Star has logged into the lobby"
			time=1756011158
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="4,4,4,4,4,4"
			y="17,18,19,20,21,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,21,21,20,20"
			y="21,20,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,19,18,18"
			y="18,19,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="26,27,28,29,30,31,32,32,32"
			y="17,17,16,16,15,15,14,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=32
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,26,26,26,26"
			y="22,21,20,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="L_Dwarvish Fighter Ladder_4"
			x=25
			y=22
			[from]
				x=27
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="Rr1D9b72PoG2bG<WK>mzvF-7hNoxQYlylACGBy.NBm+OxtILEnVHElrPxkUHJOr1spnxBRMHHwxUoIm.usQPBTrOtLGOLHKGOnuqwHH8MMILtLdg4-4yWpLGkqOHWL+O"
			[/result]
			[result]
				next_unit_id=19
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="6c6759c0"
			request_id=16
		[/random_seed]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,16,17,18,19,20"
			y="8,7,7,7,7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,14,15,16,17,18,19,20,21,22,23"
			y="7,6,6,5,5,4,4,3,3,2,2"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="-_-_-_-1 has logged into the lobby"
			time=1756011214
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="6,7,7,7"
			y="16,17,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=17
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="7,7,7"
			y="17,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="7,8,9"
			y="19,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="10,10,10,10,10,9"
			y="11,12,13,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,12,11,10,9,8,7,6"
			y="14,14,15,15,16,16,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="24,25,26,27,28"
			y="12,13,12,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="23,23,23,23,23,24"
			y="12,11,10,9,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,21"
			y="6,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="29,28,28,27"
			y="7,6,5,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="29,28,28,28,29"
			y="10,9,8,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=9
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="28,28,28,29"
			y="9,8,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="26,26,26,25,25"
			y="18,17,16,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,20,21,21,22"
			y="17,16,16,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=16
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,21,21,22"
			y="16,16,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,26,26,26,26,26"
			y="22,21,20,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="L_Dwarvish Ulfserker Ladder_1"
			x=28
			y=21
			[from]
				x=27
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="D35VR>vinhq+WgPnsn6n3UxmNi3VM1TSvnK1Yjtk><f33ng<y0dKcA9<iO5>XY6xEMdexg.j,l1ac>cLdk6D48v8a+1pH.ob5z,m9ZTw1,Wmhdfjx7t7dbfbpl61iix8"
			[/result]
			[result]
				next_unit_id=20
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="95f53db3"
			request_id=17
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="18,18,18,18,17,17,18"
			y="20,19,18,17,17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="4,5,6,7,8,9,10,11"
			y="22,23,23,23,23,23,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="27,26,25,24,23,22"
			y="23,23,24,24,25,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="32,31,30,29,28,27,27"
			y="12,13,13,14,14,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Gryphon Rider"
			defender_lvl=1
			defender_type="L_Elvish Fighter"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=27
				y=13
			[/source]
			[destination]
				x=28
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=13
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="03e73ef5"
			request_id=18
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="34,34,34,34,34,34,34"
			y="4,5,6,7,8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=34
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,19,20,21,22,23"
			y="4,4,3,3,2,2"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=2
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="27,28,29"
			y="5,5,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Elvish Scout"
			defender_lvl=1
			defender_type="L_Dwarvish Fighter Ladder_4"
			defender_weapon=-1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=29
				y=6
			[/source]
			[destination]
				x=29
				y=7
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="62c9d9ff"
			request_id=19
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="21,22,23,24,25,26,27"
			y="6,5,5,5,6,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="24,25,26,27,28"
			y="7,7,6,6,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Elvish Fighter"
			defender_lvl=1
			defender_type="L_Dwarvish Fighter Ladder_4"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=28
				y=6
			[/source]
			[destination]
				x=29
				y=7
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="5650a450"
			request_id=20
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Elvish Fighter"
			defender_lvl=1
			defender_type="L_Gryphon Rider"
			defender_weapon=-1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=28
				y=12
			[/source]
			[destination]
				x=27
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="9e212952"
			request_id=21
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="6,7,7,7,7,7,8,9,10"
			y="17,18,19,20,21,22,22,23,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Elvish Scout"
			defender_lvl=1
			defender_type="L_Gryphon Rider"
			defender_weapon=-1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=10
				y=23
			[/source]
			[destination]
				x=11
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="672b9e19"
			request_id=22
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="9,10,11,12,13"
			y="19,19,20,20,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="9,9,9,9"
			y="16,17,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="9,10"
			y="19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="L_Mage"
			x=27
			y=5
			[from]
				x=23
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="Bz,wJzlu1jl71Ap,LmUootzNRG.ttD-OGOVvF7VEGzH+cmKDDtvP6su6Gu,qGw>HrP0TpEZEnMhBsvM,TBqtveJtUFoujUuoBbb,O8R>1LnIGQjJbPuAE<GV61ME-vJ9"
			[/result]
			[result]
				next_unit_id=21
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="e6454f31"
			request_id=23
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,25,26,26,27"
			y="15,14,13,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Dwarvish Fighter Ladder_4"
			defender_lvl=1
			defender_type="L_Elvish Fighter"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=27
				y=12
			[/source]
			[destination]
				x=28
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="63b92ee5"
			request_id=24
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="27,26"
			y="13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="26,26,27,27,27,27"
			y="17,16,16,15,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Dwarvish Fighter Ladder_4"
			defender_lvl=1
			defender_type="L_Elvish Fighter"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=27
				y=13
			[/source]
			[destination]
				x=28
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a03c63d3"
			request_id=25
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="34,33,32,31,30,29"
			y="10,11,11,12,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Thief"
			defender_lvl=1
			defender_type="L_Elvish Fighter"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=29
				y=13
			[/source]
			[destination]
				x=28
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="ffe68ce9"
			request_id=26
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="26,26,27,28"
			y="12,13,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Gryphon Rider"
			defender_lvl=1
			defender_type="L_Elvish Fighter"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=28
				y=13
			[/source]
			[destination]
				x=28
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="31ad8137"
			request_id=27
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="18,17,16,16,15,15,14"
			y="15,15,14,13,13,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,21,20,19,18,17"
			y="25,26,26,27,27,28"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=28
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="L_Dwarvish Fighter Ladder_4"
			x=13
			y=25
			[from]
				x=17
				y=28
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="Rr1D9b72PoG2bN3WK>mzvF-7gNoxQYlylACGBy.NBm+OxtILEnVHElrPxkUHJOr1spnxBRMHHwxUoIm.usQPBTrOtLGOQKKGOnuqwHH8MMILtLdg4-4yWpLGkqOHWL+O"
			[/result]
			[result]
				next_unit_id=22
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="7824b391"
			request_id=28
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Gryphon Rider"
			defender_lvl=1
			defender_type="L_Elvish Scout"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=11
				y=23
			[/source]
			[destination]
				x=10
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="5155a9dd"
			request_id=29
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,23,23,23,22"
			y="14,14,13,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Dwarvish Fighter Ladder_4"
			defender_lvl=1
			defender_type="L_Elvish Scout"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=29
				y=7
			[/source]
			[destination]
				x=29
				y=6
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="2557dd83"
			request_id=30
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="28,28,28,28,28,28,28"
			y="21,20,19,18,17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="27,27,27,28"
			y="5,6,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Mage"
			defender_lvl=1
			defender_type="L_Dwarvish Fighter Ladder_4"
			defender_weapon=-1
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=28
				y=7
			[/source]
			[destination]
				x=29
				y=7
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="ad0a02e7"
			request_id=31
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="L_Elvish Fighter"
			x=27
			y=5
			[from]
				x=23
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="5F..<yIuIDwILgwrQNrk2NzxFJKtf0L2rtGNv>QLSjHMJHwmrsKAONBJo,qpmwsCFORptMpQsBGxpOjPKBrRFztRNKqCJsVKuNQoJHrwN4d6d6<7897zkCrCXHkuI-2U"
			[/result]
			[result]
				next_unit_id=23
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="edc44d8b"
			request_id=32
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Calandryl has logged into the lobby"
			time=1756011618
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Elvish Fighter"
			defender_lvl=1
			defender_type="L_Gryphon Rider"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=28
				y=12
			[/source]
			[destination]
				x=28
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=13
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=23
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a8cff7bb"
			request_id=33
		[/random_seed]
	[/command]
	[command]
		undo=no
		[speak]
			id="StonyDrew"
			message="-40%"
			side=1
			time=1756011626
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="StonyDrew"
			message="now 32% bfor 27"
			side=1
			time=1756011636
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="StonyDrew"
			message="meh I'm bad player really"
			side=1
			time=1756011645
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="StonyDrew"
			message="dwarf is op here"
			side=1
			time=1756011655
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="10,9,8,7,7,7,7,7,7,6"
			y="23,23,22,22,21,20,19,18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="10,9,9,9,9,9"
			y="19,19,18,17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,20,19,19,19,20"
			y="12,13,14,15,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,14,15,16,17,18"
			y="21,21,21,21,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="28,27"
			y="6,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="27,28"
			y="7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Elvish Shaman Ladder_1"
			defender_lvl=1
			defender_type="L_Dwarvish Fighter Ladder_4"
			defender_weapon=-1
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=28
				y=6
			[/source]
			[destination]
				x=29
				y=7
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="4f70fab4"
			request_id=34
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Elvish Scout"
			defender_lvl=1
			defender_type="L_Dwarvish Fighter Ladder_4"
			defender_weapon=-1
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=29
				y=6
			[/source]
			[destination]
				x=29
				y=7
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="06058886"
			request_id=35
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="27,28,29,30,30"
			y="6,5,5,5,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Elvish Fighter"
			defender_lvl=1
			defender_type="L_Dwarvish Fighter Ladder_4"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=30
				y=6
			[/source]
			[destination]
				x=29
				y=7
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="b3e749f0"
			request_id=36
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="23,23,23,23"
			y="2,3,4,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="23,24,25"
			y="5,4,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="11,10,9,8,7,7,7,7,6"
			y="23,22,22,21,21,20,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Gryphon Rider"
			defender_lvl=1
			defender_type="L_Elvish Scout"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=6
				y=17
			[/source]
			[destination]
				x=6
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=12
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=23
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="5b9206a8"
			request_id=37
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Alleria has logged into the lobby"
			time=1756011817
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,14,15,16,17"
			y="25,24,24,23,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="L_Dwarvish Fighter Ladder_4"
			x=13
			y=25
			[from]
				x=17
				y=28
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="Rr1D9b72PoG2bG,WK>mzvF-7gNoxQYlylACGBy.NBm+OxtILEnVHElrPxkUHJOr1spnxBRMHHwxUoIm.usQPBTrOtLGOLVKGOnuqwHH8MMILtLdg4-4yWpLGkqOHWL+I"
			[/result]
			[result]
				next_unit_id=24
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="79a5ffdd"
			request_id=38
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="17,17,17,17"
			y="28,27,26,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="29,29,28,27,27,27,27,26"
			y="13,14,14,15,16,17,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=17
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="27,27,26"
			y="17,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="28,28,28,28,28,28,28,28,28"
			y="13,14,15,16,17,18,19,20,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,21,20"
			y="11,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="27,26,25,24,23,22"
			y="13,13,14,13,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="27,26,25,24"
			y="12,12,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="28,27,26,25"
			y="15,16,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="14,13,12,11,10,10"
			y="11,12,12,13,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Footpad Ladder_1"
			defender_lvl=1
			defender_type="L_Elvish Archer"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=10
				y=14
			[/source]
			[destination]
				x=9
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="653d6882"
			request_id=39
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Dwarvish Fighter Ladder_4"
			defender_lvl=1
			defender_type="L_Elvish Shaman Ladder_1"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=29
				y=7
			[/source]
			[destination]
				x=28
				y=6
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="7927af5a"
			request_id=40
		[/random_seed]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,20"
			y="16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="9,8,7,6,5,4,3"
			y="15,15,15,14,14,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="28,27"
			y="6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="28,29,30"
			y="7,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Mage"
			defender_lvl=1
			defender_type="L_Dwarvish Fighter Ladder_4"
			defender_weapon=-1
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=29
				y=8
			[/source]
			[destination]
				x=29
				y=7
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="ace98fd2"
			request_id=41
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="nelaima has logged into the lobby"
			time=1756011982
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Stickywa has logged into the lobby"
			time=1756011987
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Sagittarius has logged into the lobby"
			time=1756011989
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="29,28"
			y="6,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Elvish Scout"
			defender_lvl=1
			defender_type="L_Dwarvish Fighter Ladder_4"
			defender_weapon=1
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=28
				y=6
			[/source]
			[destination]
				x=29
				y=7
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=24
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=60905079
			request_id=42
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="30,29"
			y="6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="27,26,25,25,24"
			y="5,5,6,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="25,24,23,22,21,20"
			y="5,4,5,5,6,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="27,26,25,24,23,22"
			y="7,7,8,8,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="BeginnersLuck has logged into the lobby"
			time=1756012036
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,18,19,20"
			y="20,19,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,20,20,20,21"
			y="12,11,10,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Dwarvish Fighter Ladder_4"
			defender_lvl=1
			defender_type="L_Elvish Shaman Ladder_1"
			defender_weapon=0
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=21
				y=9
			[/source]
			[destination]
				x=22
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="e82afce7"
			request_id=43
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,24,24,24,23"
			y="12,11,10,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=9
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,23"
			y="9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Dwarvish Fighter Ladder_4"
			defender_lvl=1
			defender_type="L_Elvish Shaman Ladder_1"
			defender_weapon=0
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=23
				y=10
			[/source]
			[destination]
				x=22
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="2cca4d7c"
			request_id=44
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,23,23,23,23,22"
			y="14,14,13,12,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Dwarvish Fighter Ladder_4"
			defender_lvl=1
			defender_type="L_Elvish Shaman Ladder_1"
			defender_weapon=0
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=22
				y=10
			[/source]
			[destination]
				x=22
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="ab346b51"
			request_id=45
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,25,25,24,23"
			y="17,16,15,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="17,17,17,18"
			y="23,22,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="10,9,8,7,6,6"
			y="14,15,15,15,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="6,6,6,6,5,5,4"
			y="17,16,15,14,14,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,14,15,16,17"
			y="25,24,24,23,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="28,29,30,31,32,33,34"
			y="21,21,20,20,20,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=34
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="17,18,19,20,21,22"
			y="25,25,25,24,25,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="29,28,27,26,25,24,23"
			y="8,7,7,7,8,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Mage"
			defender_lvl=1
			defender_type="L_Dwarvish Fighter Ladder_4"
			defender_weapon=-1
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=23
				y=9
			[/source]
			[destination]
				x=23
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="d587e1ff"
			request_id=46
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,20,20"
			y="6,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="L_Elvish Ranger"
			defender_lvl=1
			defender_type="L_Dwarvish Fighter Ladder_4"
			defender_weapon=-1
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=20
				y=8
			[/source]
			[destination]
				x=21
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="0a14ee15"
			request_id=47
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="blakdog has logged into the lobby"
			time=1756012205
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,21,22,23,24,25"
			y="17,18,18,19,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Elvish Fighter"
			defender_lvl=1
			defender_type="L_Thief"
			defender_weapon=0
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=25
				y=18
			[/source]
			[destination]
				x=26
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="b3205bfb"
			request_id=48
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,21,22,23,24,25"
			y="18,19,19,19,19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=19
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="22,23,24,25"
			y="19,19,19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Elvish Fighter"
			defender_lvl=1
			defender_type="L_Thief"
			defender_weapon=0
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=25
				y=19
			[/source]
			[destination]
				x=26
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="fe403c33"
			request_id=49
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="24,24,25,25,24"
			y="7,8,9,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Elvish Fighter"
			defender_lvl=1
			defender_type="L_Dwarvish Fighter Ladder_4"
			defender_weapon=-1
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=24
				y=10
			[/source]
			[destination]
				x=23
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="f61e4c88"
			request_id=50
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="28,27,26,25,25,25,25,24,23"
			y="6,7,7,8,9,10,11,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Elvish Scout"
			defender_lvl=1
			defender_type="L_Dwarvish Fighter Ladder_4"
			defender_weapon=-1
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=23
				y=11
			[/source]
			[destination]
				x=23
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="78f56325"
			request_id=51
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="zyc1990"
			message="oh no"
			side=2
			time=1756012283
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="iwantsoup has logged into the lobby"
			time=1756012294
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Elvish Shaman Ladder_1"
			defender_lvl=1
			defender_type="L_Dwarvish Fighter Ladder_4"
			defender_weapon=-1
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=22
				y=9
			[/source]
			[destination]
				x=22
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="3aa32197"
			request_id=52
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="29,28,27,26,25,24,23"
			y="7,6,6,5,5,4,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,24"
			y="10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Dwarvish Fighter Ladder_4"
			defender_lvl=1
			defender_type="L_Mage"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=24
				y=9
			[/source]
			[destination]
				x=23
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="6cbe1609"
			request_id=53
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,22"
			y="9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Dwarvish Fighter Ladder_4"
			defender_lvl=1
			defender_type="L_Mage"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=22
				y=8
			[/source]
			[destination]
				x=23
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=24
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="66eca448"
			request_id=54
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Dwarvish Fighter Ladder_4"
			defender_lvl=1
			defender_type="L_Elvish Scout"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=22
				y=10
			[/source]
			[destination]
				x=23
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="7bbdd36d"
			request_id=55
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,24,24,24"
			y="14,13,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Dwarvish Ulfserker Ladder_1"
			defender_lvl=1
			defender_type="L_Elvish Scout"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=24
				y=11
			[/source]
			[destination]
				x=23
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=24
				random_calls=25
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="5a47f8df"
			request_id=56
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		undo=no
		[speak]
			id="StonyDrew"
			message="wow"
			side=1
			time=1756012368
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="StonyDrew"
			message="3%"
			side=1
			time=1756012371
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="zyc1990"
			message="wow"
			side=2
			time=1756012379
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="18,18,19,19,20"
			y="20,19,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[speak]
			id="StonyDrew"
			message="you need it"
			side=1
			time=1756012385
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="6,6,6,6,6"
			y="13,12,11,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="4,5,5,5,5,6"
			y="12,13,14,15,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[speak]
			id="StonyDrew"
			message="rip"
			side=1
			time=1756012392
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="StonyDrew"
			message="xD"
			side=1
			time=1756012394
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="topoi has logged into the lobby"
			time=1756012404
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="17,18,19,20,21"
			y="23,22,22,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,23,24,25,26,27"
			y="25,25,24,24,23,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="L_Poacher Ladder_1"
			x=28
			y=21
			[from]
				x=27
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="tuqKAHFGa,6ib5DApPqDwVbQPPQv7uMJqPsQHncRjqUAPIQFGmGevqQPwwEbALFvNJGOsMrLNLPoounAppmhF6pY.jW64..F9IJirubGULIlyBx2U-53.qGnIe78EFN0"
			[/result]
			[result]
				next_unit_id=25
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="871b44f5"
			request_id=57
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="L_Poacher Ladder_1"
			x=25
			y=22
			[from]
				x=27
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="tuqKzHFGa,6ib5DApPqDwVbQPPQv7uMJqPsQHncRjqUAPIQFGmGevqQPwwEbALFvNJGOsMrLNSPoounAppmhF6pY.jW64..F9IJirubGULIlyBx2U-53.qGnIee8EFN0"
			[/result]
			[result]
				next_unit_id=26
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="16e42d75"
			request_id=58
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="34,34,34,35,36,36,36"
			y="20,19,18,18,17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=36
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="36,37"
			y="15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=37
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="37,37"
			y="15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=37
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="26,27,27,26,26,25,24,23"
			y="18,19,20,20,21,22,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="24,25"
			y="10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Elvish Fighter"
			defender_lvl=1
			defender_type="L_Dwarvish Fighter Ladder_4"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=25
				y=10
			[/source]
			[destination]
				x=24
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="07aed45d"
			request_id=59
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Elvish Shaman Ladder_1"
			defender_lvl=1
			defender_type="L_Dwarvish Fighter Ladder_4"
			defender_weapon=-1
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=22
				y=9
			[/source]
			[destination]
				x=22
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="b12baf89"
			request_id=60
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="23,22,21,20,20,20,21"
			y="5,5,6,6,7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Elvish Fighter"
			defender_lvl=1
			defender_type="L_Dwarvish Fighter Ladder_4"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=21
				y=9
			[/source]
			[destination]
				x=22
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="dc59bad2"
			request_id=61
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,20,20,21"
			y="8,9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="L_Elvish Ranger"
			defender_lvl=1
			defender_type="L_Dwarvish Fighter Ladder_4"
			defender_weapon=-1
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=21
				y=11
			[/source]
			[destination]
				x=22
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=26
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="013704b6"
			request_id=62
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="23,22,21,20"
			y="11,11,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[speak]
			id="StonyDrew"
			message="bad counter here"
			side=1
			time=1756012589
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="StonyDrew"
			message="how is math"
			side=1
			time=1756012594
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="StonyDrew"
			message="man"
			side=1
			time=1756012606
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="25,26,27,28,28,29"
			y="18,17,17,16,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="25,26,26,26,27,27,28"
			y="19,18,17,16,16,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="zyc1990"
			message="ye"
			side=2
			time=1756012642
		[/speak]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,24,25,26,27"
			y="9,8,8,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,23,24"
			y="8,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,26,26,26,26,26"
			y="22,21,20,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="28,28,28,29,29,29"
			y="21,20,19,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,20,21,21,21"
			y="17,16,16,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,24,25,26,26,26,26"
			y="23,22,22,21,20,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,21,21,20,20"
			y="21,20,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="nelaima_ has logged into the lobby"
			time=1756012711
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="6,6,6,6,7,8,8,9,10"
			y="16,15,14,13,13,12,11,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="L_Dwarvish Fighter Ladder_4"
			x=28
			y=21
			[from]
				x=27
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="i.cOy7bj8LIa3G>WX,N<zBSYF+vxQYlylACGBy.NBm+OxtILEnVHElrPxkUHJOr1spnxBRMHHwxUoIm.usQPBTrOtLGOQNKGOnuqwHH8MMILtLdg4-4yfhco,t7pWDxY"
			[/result]
			[result]
				next_unit_id=27
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="821f844c"
			request_id=63
		[/random_seed]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="22,23,24,25,26"
			y="9,9,9,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Elvish Shaman Ladder_1"
			defender_lvl=1
			defender_type="L_Dwarvish Fighter Ladder_4"
			defender_weapon=-1
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=26
				y=8
			[/source]
			[destination]
				x=27
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="5e436c79"
			request_id=64
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="21,22,22,23"
			y="9,8,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Elvish Fighter"
			defender_lvl=1
			defender_type="L_Dwarvish Fighter Ladder_4"
			defender_weapon=1
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=23
				y=7
			[/source]
			[destination]
				x=24
				y=7
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=27
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="84ddf57d"
			request_id=65
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="25,25,25,26"
			y="10,9,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Elvish Fighter"
			defender_lvl=1
			defender_type="L_Dwarvish Fighter Ladder_4"
			defender_weapon=-1
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=26
				y=7
			[/source]
			[destination]
				x=27
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="d1b02d16"
			request_id=66
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="28,28,27,26,25,24,23"
			y="14,13,13,12,12,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="29,30,31,32,33,34"
			y="15,14,15,14,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=15
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="31,32,33,34"
			y="15,14,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=34
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="21,20,19,18,18,17"
			y="11,10,10,9,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,22,23,24,24"
			y="14,14,14,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Dwarvish Fighter Ladder_4"
			defender_lvl=1
			defender_type="L_Elvish Fighter"
			defender_weapon=0
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=24
				y=12
			[/source]
			[destination]
				x=23
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="0b206c1c"
			request_id=67
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="29,30,31,31,32,32,33"
			y="17,16,16,15,14,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=33
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Poacher Ladder_1"
			defender_lvl=1
			defender_type="L_Elvish Fighter"
			defender_weapon=1
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=33
				y=13
			[/source]
			[destination]
				x=34
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="e4e53670"
			request_id=68
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="26,27,28,29,30,31"
			y="17,17,16,16,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="37,36,36,35"
			y="16,15,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=35
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Gryphon Rider"
			defender_lvl=1
			defender_type="L_Elvish Fighter"
			defender_weapon=0
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=35
				y=14
			[/source]
			[destination]
				x=34
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=13
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="ac2c28ae"
			request_id=69
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="28,28,28,28,28,29"
			y="21,20,19,18,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="26,27,28,28,29,30,31,32"
			y="18,18,17,16,16,15,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=32
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="6,7,8,9,10,11,12,13"
			y="9,9,8,8,7,7,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="10,11,12,13,14"
			y="10,11,11,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,20,21,21,21"
			y="17,16,16,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="L_Dwarvish Ulfserker Ladder_1"
			x=28
			y=21
			[from]
				x=27
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="D35VR>vinhq+WgUnsn6n3UxmKi3VM1TSvnK1Yjtk><f33ng<y0dKcA9<iO5>XY6xEMdexg.j,l1ac>cLdk6D48v8a+1pH<ob5z,m9ZTw1,Wmhdfjx7t7abfbpl61iix8"
			[/result]
			[result]
				next_unit_id=28
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="8e431d45"
			request_id=70
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="27,28,29"
			y="8,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="3,3,3,3,4,5,6"
			y="14,13,12,11,10,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="ulfff has logged into the lobby"
			time=1756012986
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,16,15,14,14,14"
			y="8,7,8,8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="L_Elvish Ranger"
			defender_lvl=1
			defender_type="L_Gryphon Rider"
			defender_weapon=-1
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=14
				y=10
			[/source]
			[destination]
				x=14
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="9d62e664"
			request_id=71
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,19,18,17,16,15,14"
			y="12,12,11,12,12,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="L_Elvish Rider"
			defender_lvl=1
			defender_type="L_Gryphon Rider"
			defender_weapon=-1
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=14
				y=12
			[/source]
			[destination]
				x=14
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="9c310dbc"
			request_id=72
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="nelaima has logged into the lobby"
			time=1756013006
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="23,24,25,26,27,28"
			y="7,6,7,7,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Elvish Fighter"
			defender_lvl=1
			defender_type="L_Dwarvish Fighter Ladder_4"
			defender_weapon=-1
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=28
				y=7
			[/source]
			[destination]
				x=29
				y=7
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=2
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=28
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="41b8920e"
			request_id=73
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="23,22,21,20"
			y="12,12,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="26,27,28,29"
			y="7,7,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="26,25,25,24,23,23"
			y="8,9,10,10,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Elvish Shaman Ladder_1"
			defender_lvl=1
			defender_type="L_Dwarvish Fighter Ladder_4"
			defender_weapon=-1
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=23
				y=12
			[/source]
			[destination]
				x=24
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="8d41d846"
			request_id=74
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Elvish Fighter"
			defender_lvl=1
			defender_type="L_Gryphon Rider"
			defender_weapon=-1
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=34
				y=13
			[/source]
			[destination]
				x=35
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="10b50926"
			request_id=75
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="29,30,31,32,33,34"
			y="17,16,16,15,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=34
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Dwarvish Fighter Ladder_4"
			defender_lvl=1
			defender_type="L_Elvish Fighter"
			defender_weapon=0
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=34
				y=14
			[/source]
			[destination]
				x=34
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="99eaaf1f"
			request_id=76
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="32,32,32,33,34"
			y="14,13,12,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=34
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Thief"
			defender_lvl=1
			defender_type="L_Elvish Fighter"
			defender_weapon=0
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=34
				y=12
			[/source]
			[destination]
				x=34
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=8
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=28
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=35276956
			request_id=77
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="35,34,33,32,31,31,30"
			y="14,13,13,12,12,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=34
				final_hex_y=13
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="34,35,36,36,37"
			y="13,14,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=37
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="33,32,31,30,29,28"
			y="13,13,13,13,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="31,30,29,28,27,26"
			y="15,14,14,13,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,25,25,24,23"
			y="12,12,11,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=11
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,24,23"
			y="11,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Dwarvish Fighter Ladder_4"
			defender_lvl=1
			defender_type="L_Elvish Shaman Ladder_1"
			defender_weapon=0
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=23
				y=11
			[/source]
			[destination]
				x=23
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="5a7387c9"
			request_id=78
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,22,23,24,24"
			y="14,14,14,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Dwarvish Fighter Ladder_4"
			defender_lvl=1
			defender_type="L_Elvish Shaman Ladder_1"
			defender_weapon=0
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=24
				y=12
			[/source]
			[destination]
				x=23
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=10
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=28
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c82db03e"
			request_id=79
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="28,28,27,26,25,24"
			y="21,20,20,19,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="L_Dwarvish Ulfserker Ladder_1"
			x=25
			y=22
			[from]
				x=27
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="D35VR>vinhq+WgPnsn6n3UxmNi3VM1TSvnK1Yjtk><f33ng<y0dKcA9<iO5>XY6xEMdexg.j,l1ac>cLdk6D48v8a+1pH.ob5z,m9ZTw1,Wmhdfjx7t7dbfbpl61iix8"
			[/result]
			[result]
				next_unit_id=29
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="22f00ae2"
			request_id=80
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="27,26,25,24,23,22"
			y="23,22,23,22,22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,14,15,16,17,18,19,19,19"
			y="7,7,8,7,8,8,9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="28,27,26,25,24,23,22"
			y="7,7,7,8,8,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=7
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="26,25,24,23,22"
			y="7,8,8,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=9
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="23,22"
			y="9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="29,30,31"
			y="7,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="31,30,29"
			y="8,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="6,7,8,9,10,11,12"
			y="9,9,9,10,9,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,14,14,14,13"
			y="10,9,8,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="L_Mage"
			x=15
			y=8
			[from]
				x=13
				y=7
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="fBBBaKTdBvNHaKzywLt3vGcZnjfuyTkSPmxgOKRAq,1NRFxLwzhpChKHhsSH,FAw<uwF<qorhBsvM,TBqtveJtJFoujUuoBbb,O8R>1LmIGQjJbPuAE<GV61UE-vJ903"
			[/result]
			[result]
				next_unit_id=30
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="4f518b2c"
			request_id=81
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="L_Wose"
			x=13
			y=8
			[from]
				x=13
				y=7
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="F2rGbRm-3WEDm>y6dgK3deVa,iV1J3g,-D6.YbCDp41juu9a,8g>35ksQJ2>EP5Mk9b10D>71-C+Rg,s>bMc9veXhen0p2Q76PsYHvB1u506>.IwLrQahyLVjZxIxDcq"
			[/result]
			[result]
				next_unit_id=31
				random_calls=20
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="01e37304"
			request_id=82
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="L_Elvish Fighter"
			x=15
			y=7
			[from]
				x=13
				y=7
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="5F..<yIuIDwILgwvQNrk2NzxFJKtf0L2rtGNv>QLSjHMJHwmrsKAONBJo,qpmwsCFORptMpQsBGxpOjPKBrRFztRNKqCJsJKuNQoJHrwN4d6d6>7897zkCrCXHkuI-2U"
			[/result]
			[result]
				next_unit_id=32
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="ec0d8203"
			request_id=83
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,14"
			y="7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,13,12,12,13"
			y="12,13,12,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="L_Elvish Rider"
			defender_lvl=1
			defender_type="L_Gryphon Rider"
			defender_weapon=-1
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=13
				y=11
			[/source]
			[destination]
				x=14
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="6c906264"
			request_id=84
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,20,19,19,19,20,20"
			y="12,13,14,15,16,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=15
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,19,20,20"
			y="15,16,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=16
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,20,20"
			y="16,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,21,21,20,19,19"
			y="21,21,20,19,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=2
			attacker_type="L_Dwarvish Steelclad Ladder_1"
			defender_lvl=1
			defender_type="L_Elvish Fighter"
			defender_weapon=0
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=19
				y=18
			[/source]
			[destination]
				x=20
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="aecbbb57"
			request_id=85
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,23,22,21,20"
			y="18,18,18,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Dwarvish Ulfserker Ladder_1"
			defender_lvl=1
			defender_type="L_Elvish Fighter"
			defender_weapon=0
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=20
				y=18
			[/source]
			[destination]
				x=20
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=32
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="9fba9209"
			request_id=86
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="26,25,24,23,22,21"
			y="12,12,11,11,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="28,27,26,25,25,24"
			y="13,13,12,12,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,24,24,24,24"
			y="11,10,9,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=9
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,24,24"
			y="9,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,19,20,20,19,19,19,20,20"
			y="11,12,12,13,14,15,16,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,23,22,21,20"
			y="12,12,12,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="14,15,16,17,18,19,20,20,21"
			y="11,12,11,11,11,12,12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="34,33,33,33,33,33,32"
			y="12,12,11,10,9,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=32
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="37,36,35,35,34,33,32,32,31"
			y="16,15,15,14,13,13,12,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="34,35,36,37"
			y="14,15,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=37
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="zyc1990"
			message="bad move"
			side=2
			time=1756013349
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="zyc1990"
			message="me"
			side=2
			time=1756013352
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,24,23,22,21,21,20"
			y="22,22,22,21,21,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,16,17,18,19,20"
			y="7,6,7,7,7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,16,17"
			y="8,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,18,19"
			y="7,6,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,13"
			y="7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="L_Elvish Shaman Ladder_1"
			x=15
			y=8
			[from]
				x=13
				y=7
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="0IOffMQ1p+jMwGW7WwVm<B,DVSKLYvQslzK54qPrxeMFAhYu4xej<ndlxoRIA>-,eQh2vtS9.LhIu>qJnEtoNGxOJrGRiIOZrv+TLINGPTCURmqXI,+b6HVR89J1y,j0"
			[/result]
			[result]
				next_unit_id=33
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="f49fbcfc"
			request_id=87
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,14,14,14,14"
			y="8,8,9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="12,13,14,15,16,17"
			y="8,8,7,7,6,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,14,15,16,17"
			y="7,7,7,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,12,12,12,11,10,9,8,8,8,8"
			y="11,11,12,13,14,14,15,15,16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=13
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="12,11,10,9,8,8,8,8"
			y="13,14,14,15,15,16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="22,23"
			y="9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="23,22"
			y="9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,20,21,21,21,22"
			y="18,18,19,20,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,19,18,18"
			y="18,19,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,24,24,25,26"
			y="7,8,9,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="32,33,33,33,33,33,33"
			y="7,8,9,10,11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=33
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,22,23"
			y="11,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,25"
			y="10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,19,18,17,16,15,14,13"
			y="17,18,18,19,18,18,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=18
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="16,15,14,13"
			y="18,18,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,21,21,20,20"
			y="14,15,16,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,20,20,20,21,21,22"
			y="19,18,17,16,16,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="37,37,37,36,36,35"
			y="16,15,14,13,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=35
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="31,32,33,34,35,35,36,36,37"
			y="11,11,12,12,13,14,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=37
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="29,28,27"
			y="7,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="27,28,29"
			y="8,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,16,17,18,18"
			y="8,7,8,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,15"
			y="11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,19,18,18"
			y="6,7,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="22,22,21,20"
			y="9,10,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,20,21,21,22"
			y="6,7,8,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,17,18,18,18,19,20"
			y="6,7,7,8,9,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,18,19"
			y="9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Elvish Fighter"
			defender_lvl=1
			defender_type="L_Dwarvish Fighter Ladder_4"
			defender_weapon=-1
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=20
				y=11
			[/source]
			[destination]
				x=20
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="fd7ab162"
			request_id=88
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,18"
			y="8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,18,18,18,18,19"
			y="8,8,9,10,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="L_Elvish Ranger"
			defender_lvl=1
			defender_type="L_Dwarvish Fighter Ladder_4"
			defender_weapon=-1
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=19
				y=12
			[/source]
			[destination]
				x=20
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="f17ecc40"
			request_id=89
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,16,17"
			y="11,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="8,7,7,7,8,9,10,11"
			y="18,19,20,21,21,22,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=21
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="8,9,10,11"
			y="21,22,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[speak]
			id="StonyDrew"
			message="what is ctk?"
			side=1
			time=1756013709
		[/speak]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="zyc1990"
			message="come on"
			side=2
			time=1756013727
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="StonyDrew"
			message="about 40"
			side=1
			time=1756013744
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="StonyDrew"
			message="so no go xD"
			side=1
			time=1756013752
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,23,22"
			y="12,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Poacher Ladder_1"
			defender_lvl=1
			defender_type="L_Elvish Fighter"
			defender_weapon=1
			tod="dusk"
			turn=16
			weapon=1
			[source]
				x=22
				y=10
			[/source]
			[destination]
				x=22
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a7ceb696"
			request_id=90
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="26,25,24,23"
			y="10,10,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=10
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,24,23"
			y="10,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Dwarvish Fighter Ladder_4"
			defender_lvl=1
			defender_type="L_Elvish Fighter"
			defender_weapon=0
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=23
				y=9
			[/source]
			[destination]
				x=22
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="b1c08c33"
			request_id=91
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,25,25,24,23,22"
			y="11,10,9,8,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Poacher Ladder_1"
			defender_lvl=1
			defender_type="L_Elvish Fighter"
			defender_weapon=1
			tod="dusk"
			turn=16
			weapon=1
			[source]
				x=22
				y=8
			[/source]
			[destination]
				x=22
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="ac58c912"
			request_id=92
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,13,13,13,13,13,14"
			y="17,16,15,14,13,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="18,18,18,17,17,17"
			y="20,21,22,23,24,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=23
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="17,17,17"
			y="23,24,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,20,19,18,18"
			y="17,18,19,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,23,24,25,26,27"
			y="21,22,22,23,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="L_Dwarvish Ulfserker Ladder_1"
			x=25
			y=24
			[from]
				x=27
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="D35VR>vinhq+WgPnsn6n3UxmNi3VM1TSvnK1Yjtk><f33ng<y0dKcA9<iO5>XY6xEMdexg.j,l1ac>cLdk6D48v8a+1pH.ob5z,m9ZTw1,Wmhdfjx7t7dbfbpl61iix8"
			[/result]
			[result]
				next_unit_id=34
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="d2e9d558"
			request_id=93
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,23,23,22,22,21"
			y="14,14,13,12,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Dwarvish Ulfserker Ladder_1"
			defender_lvl=1
			defender_type="L_Elvish Archer"
			defender_weapon=0
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=21
				y=11
			[/source]
			[destination]
				x=20
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=34
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="04a341eb"
			request_id=94
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="35,35,34,33,33,32"
			y="12,11,10,10,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=32
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="33,32,31,30,30,29"
			y="13,12,12,11,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="37,36,35,34,33,32,31,30,29"
			y="16,15,15,14,14,14,15,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="L_Dwarvish Fighter Ladder_4"
			x=25
			y=22
			[from]
				x=27
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="Rr1D9b72PoG2bG<WK>mzvF-7hNoxQYlylACGBy.NBm+OxtILEnVHElrPxkUHJOr1spnxBRMHHwxUoIm.usQPBTrOtLGOLHKGOnuqwHH8MMILtLdg4-4yWpLGkqOHWL+O"
			[/result]
			[result]
				next_unit_id=35
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="8db341e2"
			request_id=95
		[/random_seed]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,12,13,14,15,16"
			y="23,23,24,24,25,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=24
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,15,16"
			y="24,25,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="L_Elvish Rider"
			defender_lvl=1
			defender_type="L_Dwarvish Ulfserker Ladder_1"
			defender_weapon=0
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=16
				y=25
			[/source]
			[destination]
				x=17
				y=25
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=35
				random_calls=33
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="31f3da0a"
			request_id=96
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="zyc1990"
			message="wow"
			side=2
			time=1756013907
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="1v1League has logged into the lobby"
			time=1756013929
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,18"
			y="12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,19,19,20,21"
			y="11,11,10,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Elvish Fighter"
			defender_lvl=1
			defender_type="L_Poacher Ladder_1"
			defender_weapon=0
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=21
				y=9
			[/source]
			[destination]
				x=22
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="458791c6"
			request_id=97
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,20"
			y="11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Elvish Shaman Ladder_1"
			defender_lvl=1
			defender_type="L_Dwarvish Ulfserker Ladder_1"
			defender_weapon=-1
			tod="dusk"
			turn=16
			weapon=1
			[source]
				x=20
				y=11
			[/source]
			[destination]
				x=21
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="520a9a1e"
			request_id=98
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,18,19,20"
			y="12,11,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Wose"
			defender_lvl=1
			defender_type="L_Dwarvish Ulfserker Ladder_1"
			defender_weapon=0
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=20
				y=10
			[/source]
			[destination]
				x=21
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=35
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="b0606fbd"
			request_id=99
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,19,20,21"
			y="11,11,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="L_Elvish Ranger"
			defender_lvl=1
			defender_type="L_Poacher Ladder_1"
			defender_weapon=1
			tod="dusk"
			turn=16
			weapon=1
			[source]
				x=21
				y=11
			[/source]
			[destination]
				x=22
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=8
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="4a763c84"
			request_id=100
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Elvish Fighter"
			defender_lvl=1
			defender_type="L_Poacher Ladder_1"
			defender_weapon=0
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=22
				y=9
			[/source]
			[destination]
				x=22
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=35
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="4ce09cbd"
			request_id=101
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,19,20,21,22,23"
			y="9,10,10,11,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Mage"
			defender_lvl=1
			defender_type="L_Dwarvish Fighter Ladder_4"
			defender_weapon=-1
			tod="dusk"
			turn=16
			weapon=1
			[source]
				x=23
				y=10
			[/source]
			[destination]
				x=23
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="09fda9a2"
			request_id=102
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="29,28,27,26,25,24"
			y="7,7,7,7,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Elvish Fighter"
			defender_lvl=1
			defender_type="L_Dwarvish Fighter Ladder_4"
			defender_weapon=-1
			tod="dusk"
			turn=16
			weapon=1
			[source]
				x=24
				y=8
			[/source]
			[destination]
				x=23
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=2
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=35
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=87790996
			request_id=103
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,24,23,22,21,20,19"
			y="24,23,24,23,23,22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="18,17,16,15,14,13,12,11"
			y="20,21,21,22,22,23,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,24,23,22,21,20"
			y="22,22,23,23,24,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,22,22,22,23"
			y="8,7,6,5,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="29,28,28,28,29"
			y="10,9,8,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="32,31,30,29,28,27"
			y="8,8,8,8,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Dwarvish Fighter Ladder_4"
			defender_lvl=1
			defender_type="L_Elvish Shaman Ladder_1"
			defender_weapon=0
			tod="first_watch"
			turn=17
			weapon=0
			[source]
				x=20
				y=12
			[/source]
			[destination]
				x=20
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=60322516
			request_id=104
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="14,15,16,17,18,19"
			y="11,11,11,11,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Footpad Ladder_1"
			defender_lvl=1
			defender_type="L_Elvish Shaman Ladder_1"
			defender_weapon=0
			tod="first_watch"
			turn=17
			weapon=0
			[source]
				x=19
				y=11
			[/source]
			[destination]
				x=20
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=35
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="05780c9d"
			request_id=105
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="L_Dwarvish Ulfserker Ladder_1"
			x=25
			y=24
			[from]
				x=27
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="D35VR>vinhq+WgPnsn6n3UxmNi3VM1TSvnK1Yjtk><f33ng<y0dKcA9<iO5>XY6xEMdexg.j,l1ac>cLdk6D48v8a+1pH.ob5z,m9ZTw1,Wmhdfjx7t7dbfbpl61iix8"
			[/result]
			[result]
				next_unit_id=36
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="fee06505"
			request_id=106
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="27,27,26,26,26,26"
			y="23,22,21,20,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="29,28,27,26,25,24,23"
			y="14,13,13,12,12,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Gryphon Rider"
			defender_lvl=1
			defender_type="L_Mage"
			defender_weapon=0
			tod="first_watch"
			turn=17
			weapon=0
			[source]
				x=23
				y=11
			[/source]
			[destination]
				x=23
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=13
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=13
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="7cdcbfd1"
			request_id=107
		[/random_seed]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Saikyo has logged into the lobby"
			time=1756014236
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="21,22"
			y="11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="L_Elvish Ranger"
			defender_lvl=1
			defender_type="L_Gryphon Rider"
			defender_weapon=-1
			tod="first_watch"
			turn=17
			weapon=1
			[source]
				x=22
				y=11
			[/source]
			[destination]
				x=23
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="04d1346c"
			request_id=108
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="21,22,22"
			y="9,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Elvish Fighter"
			defender_lvl=1
			defender_type="L_Gryphon Rider"
			defender_weapon=-1
			tod="first_watch"
			turn=17
			weapon=1
			[source]
				x=22
				y=10
			[/source]
			[destination]
				x=23
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="ae565164"
			request_id=109
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Mage"
			defender_lvl=1
			defender_type="L_Gryphon Rider"
			defender_weapon=-1
			tod="first_watch"
			turn=17
			weapon=1
			[source]
				x=23
				y=10
			[/source]
			[destination]
				x=23
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="0e94b60e"
			request_id=110
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Wose"
			defender_lvl=1
			defender_type="L_Footpad Ladder_1"
			defender_weapon=0
			tod="first_watch"
			turn=17
			weapon=0
			[source]
				x=20
				y=10
			[/source]
			[destination]
				x=19
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=80
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=80
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="ff1d0734"
			request_id=111
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="24,24"
			y="8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Saikyo has logged into the lobby"
			time=1756014323
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="22,23,24,24"
			y="9,9,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Elvish Fighter"
			defender_lvl=1
			defender_type="L_Gryphon Rider"
			defender_weapon=-1
			tod="first_watch"
			turn=17
			weapon=1
			[source]
				x=24
				y=10
			[/source]
			[destination]
				x=23
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=36
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="800d58c8"
			request_id=112
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,15,14,13,12,11,10,10"
			y="25,25,24,25,24,25,24,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="L_Elvish Rider"
			defender_lvl=1
			defender_type="L_Gryphon Rider"
			defender_weapon=-1
			tod="first_watch"
			turn=17
			weapon=1
			[source]
				x=10
				y=23
			[/source]
			[destination]
				x=11
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="4c3ae883"
			request_id=113
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="24,24"
			y="7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="24,23,22"
			y="8,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="26,26,26,26,26,27"
			y="18,19,20,21,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="11,11,10,9,9"
			y="23,22,21,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Gryphon Rider"
			defender_lvl=2
			defender_type="L_Elvish Rider"
			defender_weapon=0
			tod="second_watch"
			turn=18
			weapon=0
			[source]
				x=9
				y=23
			[/source]
			[destination]
				x=10
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=12
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=36
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="05424d5b"
			request_id=114
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,18,17,16,15,14"
			y="11,11,11,11,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="zyc1990"
			message="gg"
			side=2
			time=1756014438
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="StonyDrew"
			message="gg"
			side=1
			time=1756014434
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="zyc1990 becomes an observer."
			time=1756014445
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="StonyDrew takes control of side 2."
			time=1756014445
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="zyc1990 has surrendered."
			time=1756014445
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[surrender]
			side_number=1
		[/surrender]
	[/command]
[/replay]

